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dm-in-the-corner · 2 years
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Prompt: Night of the Living Veg!
Type : Mini Quest Sum up : Farmer's vegetables and produces are springing to life Description : Out in the country side, there are reports of a particular farm's produce seeming a bit off. your party has been requested to go out and figure out what exactly is going on. Recommended Setting Theme : Fantasy, Sci-fi Recommended Player Level : 3 to 6 Recommended Monster Stats : Awakened Shrub and Awakened Tree Recommended Party Size : 3 to 4 players Notes : the produce could be causing havoc in the nearby town or area could be attacking other crops, perhaps for sabotaging a contest could be attacking rival farmers could be a magical spell bringing them to life and they are for the most part harmless could be a druid who is trying to make new animal like vegetables
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dm-in-the-corner · 2 years
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Prompt: I Wish I had a Heart
Type: One-Shot, Series of One-Shots Summary: Killer scarecrow attacking outsiders Description: A scarecrow has been cursed and turned into a monster that has been stalking outsiders. When the bodies are found they are missing their hearts and there is no lead on who done it. The party is hired to deal with the menace and put an end to the carnage Recommended Setting Theme: Fantasy, Horror Recommended Player Level: 5 to 10 (the more players, the lower the number) Recommended Monster Stats: Nightveil Specter. Recommended Party Size: 3-4 Players Notes: The scarecrow can be aware of it's actions, or mindless, or defending itself it could be metaphorical, where it is looking for the person of where it's heart rests, or it could be literally searching for a heart that was taken from it. It could be a monster that was made without a heart entirely and is trying to fill a void. It could summon minions of undead and undeath lower than it's recommended stats CR. If conflict is undesired, create a talisman that can be destroyed to weaken or destroy it.
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dm-in-the-corner · 2 years
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so i have a question, how do you go about making magic items? how do you scale them for your campaign?
Good question! I think every DM's method is a bit different, so I'll speak on my own.
Typically I go with three things.
Is it narratively good for my game?
is it something that I personally want to make?
is it funny?
This had lead to me to making very personally tailored magic items for my players, such as a hammer passed down through a cleric's family from father to son
to a magical bannana from the shadowfell that tastes different to every one who eats it
Typically to make it 'balanced', if it does damage, you can test out a few dice rolls to see what the average of the dice roll is, and if that is an acceptable number for the party level you have. the higher the party level, the more damage the item should probably do, which means the more important the item is!
where as some things don't always have to have crazy effects. some of them can give advantages, or boost a particular stat. and those same items could have strange effects on them because of that!
like a necktie that gives you advantage on charisma checks, but permanently changes the wearers tongue silvery!
the best thing you can do is make the items and know that if it need to be tweaked, it can. players and DMs working together to make sure an item is balanced for the campaign is the strongest foundation for a good D&D group.
there have been PLETNY of times a player has come to me to recommend a tweaking in the item they were given that is at their expense (for example : a pair of claws that were too powerful, so the player suggested a lower set of damage to make it better)
Don't be afraid to fix things as you go! this is a game of imagination and make believe, there is always room for editing and tweaking! don't be afraid of mistakes!!
and best of luck building to you!
-Mod T.
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dm-in-the-corner · 2 years
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as a new DM, i'm really afraid of accidently killing one of my players, and I'm not sure what to do about it??? any advice???
Mod S: There is a few ways you could approach this. Firstly If it is combat wise, remember you are the one who can steer the creature away from someone who is already making Death Saving Throws. If the players fail an Ability Check it does not always mean instant death! Depending on the situation I firmly believe in allowing the players the time to really process and think on the situation. Because while in real life, we have a reaction speed and its almost instant, Playing at the table allows you the opportunity to really think about it. Something I've put in my campaign is bonus health based on quality of foods. Since every living thing has to eat in some manner, you can control the amount of extra HP they get based on the Inn/Tavern they are staying at! D6,D8,D10 just as an example of that. If a player's character seems like they are going to unfortunately meet their end in a escape, you can take the opportunity to skip the rolling and just paint a wonderful epic escape. You can keep the near death experiences without the fear looming. I hope this helps. -Mod S
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dm-in-the-corner · 2 years
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Welcome To the DM's Corner!
This blog is made to offer homebrew items made by the mods themselves, and to collect neat ideas from all around.
Here are some helpful tags to find your way around!
#textofthegame - all text posts made by us
#postofthegame - all posts made by us
#artofthegame - all art made by us
#askofthegame - all asks answered by us
#promptsofthegame - all prompts made by us
as well as some themes and other tags you may find useful
#DND
#Fantasy
#Horror
#Scifi
#homebrew
#magic item
Good luck and Happy gaming!
and if you have any questions, please consult our FAQ here!
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dm-in-the-corner · 2 years
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what is a good way to start up a campaign that isn't the 'meeting in the tavern' trope? I want to do something unique but i have no clue;;;
Mod S: hmmm, well! if you do not want to use the meeting in the tavern trope, you could always have them meet mid mission! Or something go horribly awry! In which the heroes one by one or in whatever groups need to fit find one another and work together to get back on track! You could also possibly have them lost in the city/town prior to meeting at the tavern and have them be lead to a mugging! which can introduce a number of problems/characters!
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dm-in-the-corner · 2 years
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can i use the items you're making? they look so cool!!!!
Mod S: You are permitted to use these items! All that is requested is that you credit the source! Thank you very much and I hope you enjoy our creations!
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dm-in-the-corner · 2 years
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Name : Orb of Fortress Against Any and All Size :  Small Rarity : Artifact Attunement : No Weight : 1lb Tier : Major Description : a grey orb that fits in the palm of most medium sized beings. it’s glass has a slightly misty tint to it. Lore  : an orb gifted by one of the original gods of this world, it was made to protect their chosen from their enemies. Effect :when activated, it will glow with the particular color of the type of being it is repelling. it can only repel one type at a time, but once it is locked on a type of being, nothing and no one can get through it short of a true god. as long as it is given magic and a power source, it can be powered indefinitely. when not powered, it's affect lasts 24 hours before it needs to recharge for a day. Price : Priceless
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dm-in-the-corner · 2 years
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The First Post
Welcome To The DM's Corner
Hello! this blog is going to be a place where original items are designed and posted.
perhaps advice given to those who want them.
and the creation of D&D based stories and ideas.
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