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#rtx 40 series
lifestylegermany · 1 year
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Top 5 RTX 4090 Grafikkarten | Das NÄCHSTE MONSTER ist da 🟢 Grafikkarten ...
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govindhtech · 3 months
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AMD RTX 4070 Super vs. RTX 3090 A 40-Series Showdown!
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RTX 4070 Super vs. RTX 3090
Are there any differences the major distinction between the RTX 4070 Super vs. RTX 3090 has the power source 40-series finally catching up?When you compare the RTX 4070 Super to the RTX 3090, which one of them dominates the rivals in its class?
According to the complex field of graphic processing units (GPUs), AMD is looking to another time lift the standards alongside the upcoming arrival of the RTX 4070. nevertheless is important to be aware of the treatment that you have been given and to determine the question of whether it is the best option.
Understanding which computer graphics processing unit (GPU) is the most appropriate based on your particular needs can sometimes be the most difficult component of obtaining a new GPU. The objective is to simplify and automate away some of the steps involved in that process. Geforce 4070 Super as well as RTX 3090 belong to two of the most important graphics cards obtainable right now, and throughout this article, you will teach you all you require to comprehend about them.
When you are interested to learn more about the RTX 4070 Super, They supply a comprehensive launching analysis alongside a guide that the will show you where you can obtain it, so they are both awaiting for your examination. However, They are going to begin by paying attention on that distinction.
Amazon, the RTX 4070 Super
The GeForce RTX 4070 Super Twin Edge from ZOTAC Gaming
FThe Black Edition of the ZOTAC Gaming GeForce RTX 4070 Super Trinity
The previously PNY the GeForce RTX 4070 Super a total of twelve Verto Powered up is a version that includes the ZOTAC Playing games GeForce RTX 4070 The superhero The twin The edge OC.
AMD’s equivalent RTX 4070 The superhero 12G Ventus 2X White OC by MSI Gaming
For are the ASUS Dual GeForce graphics cards RTX 4070 The superhero and the The company Dual Pascal RTX 4070 Super Ultra Version
the ROG brand Strix GeForce RTX 4070 Super OC Edition offered by ASUS
A Super OC Edition that includes the ASUS TUF Gaming GeForce RTX 4070
Playing games RTX 4070 Super 12G Ventus 2X Cooler from MSI Gaming RTX 4070 Super 12G Ventus 2X at MSI Gaming
AMD Geforce 4070 Super 12G Ventus twenty times White OC coming from MSI Gaming
The MSI Performance RTX 4070 Super SIXTEEN GRAMS Gaming the X Slim together with the ASUS frequently Dual Radeon RTX 4070 Super White OC Edition
Descriptions of the RTX capabilities 4070 Super in comparison to the RTX 3090
Even though it has a smaller number of CUDA cores, the RTX 4070 Super exhibits outstanding efficiency because to its Ada Lovelace architectural technology. It is a credit to the breakthroughs that Nvidia has made in GPU design that the 4070 Super is able to punch much above its weight that this efficiency has been achieved. With a large 24 gigabytes of GDDR6X memory and a bandwidth that is unrivaled, the RTX 3090 continues to be the superior choice in terms of memory capacity.
With 192-bit bus width and 12 gigabytes of GDDR6X memory, it surpasses the 4070 Super. In particular for activities that need a great deal of memory speed and capacity, for example 4K gaming and massive operations designs, that discrepancy indicates a significant disparity.
Particularly comparison to the 3090, which possesses a thermal design power (TDP) of 350 W, the recently released RTX 4070 Super features superior power consumption and clock speed. It should come as no surprise that the 4070 Super is intended to provide outstanding performance while conserving the same amount of power as its predecessor. A higher base clock (1980 MHz) and boost clock (2475 MHz) are also features of the 4070 Super, which is another advantage.
In spite of the fact that the RTX 3090 is still superior than the RTX 4070 Super in terms of raw specifications, the Ada Lovelace architecture has been improved, which means that the 4070 Super is still an extremely efficient and competent graphics processing unit. Specially when you take into consideration the significant reduction between energy usage and the improvements with clock speeds, it highlights the improvements that Nvidia has taken towards narrowing the gaming performance gap.
An examination of the gaming capabilities of the RTX 4070 Super against the RTX 3090
The RTX 3090 graphics card initially beat the graphics card’s RTX 4070 in gaming as well as professional activities, but the difference in performance was not sufficiently noticeable to be recognized significant at the time. In gaming situations and other productivity activities of a comparable kind, public benchmarks suggested that the 3090 was the superior option by around 12%.
The previously RTX 4070, on the different hand, represented notable for its processing power and cooling performance, and these was one of its most important benefits. The following resulted in an 8.7% reduction in the total amount of heat which was produced, They discovered that a percentage that was 47.4% less than the RTX 3090.
As the consequence of upgrading from the RTX 4070 Super, a number of performance metrics have seen substantial improvements. A comparison of the specs between the consistently 4070 as well as the 4070 Super reveals how the more powerful model has 20% more cores as well as 33% more L2 cache. In conjunction with these advancements in guidelines, it appears possible that the graphics card 4070 Super might potentially equal or even exceed the graphics performance levels comparable to the RTX 3090.
This is particularly true when taking into consideration the efficiency advantages that the aforementioned Ada Lovelace design allows for. During gaming situations, the company claims the graphics card’s RTX 4070 The superhero not only complies with but also transcends the gaming experience of the RTX 3090. The manufacturer claims claims the RTX 4070 Super essentially quadruple the productivity of the RTX 3090.
Read more on Govindhtech.com
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exeton · 4 months
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NVIDIA GeForce RTX 4090D Launch in China: Shipping Starts January 20
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NVIDIA’s latest innovation in the realm of graphics cards, the GeForce RTX 4090D, is poised for its market debut in the final week of January. Insider reports linked to NVIDIA’s production partners reveal that the first wave of RTX 4090D units is slated to begin distribution from January 20th.
Unveiled last week, the RTX 4090D is NVIDIA’s strategic answer to the export constraints placed on the RTX 4090 by the U.S. This adaptation involves a modest 11% modification in specifications while retaining the original pricing strategy. This move ensures adherence to the new regulatory framework. The official announcement on December 28th marked the introduction of the card, but its market availability is expected only towards the end of January, with shipments commencing in the same period.
There is an anticipation of slight delays in the delivery schedules of the major AIC (Add-in Card) brands. These delays might push the commencement of shipping to around January 20th, with a likely variance of three days either before or after this date. As of now, this shipping schedule is largely confirmed.
— Board Channels (translation)
In this latest iteration, NVIDIA has reduced the number of Streaming Multiprocessors in the RTX 4090D to 114, down from the previous 128. This results in a total of 14,592 CUDA cores and 456 Tensor cores. Additionally, NVIDIA has imposed a new power consumption limit, decreasing it from 450W to 425W. This change is significant as it restricts extensive overclocking, influencing the options available to board partners. This is evident in the 20 models already announced, all set to launch with uniform clock speeds.
Regarding pricing, NVIDIA has positioned the RTX 4090D at 12,999 RMB in the Chinese market, mirroring the initial launch price of its predecessor, the RTX 4090. This strategic pricing decision maintains consistency with the earlier model while adapting to new regulatory demands.
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Source: Board Channels
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thatothergamer · 2 years
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Good grief,nvidia.🤦‍♂️
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geeklania · 2 years
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Nuevo video en el canal hablando de la presentación de #NVIDIA y su #RTX40series Además estoy probando un nuevo formato de grabación con otro programa #21Sep 
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mx-t4t0 · 2 years
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LMAO was anyone gonna tell me that bitcoin dropped below 20k?? fucking glorious you love to see it
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oatbugs · 2 years
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the passage of time is rly hitting my GPU differently !!!
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goodguygadgets · 7 months
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New Acer Nitro V 15 Laptop makes Gaming more accessible
Acer unveiled the Acer Nitro V 15 gaming laptop, combining powerful and up-to-date components in the market for smooth, worry-free gaming. #AcerNitroV15 #gaming #intel #laptop
Acer unveiled the Acer Nitro V 15 gaming laptop, combining 13th Gen Intel® Core™ processors, NVIDIA® GeForce RTX™ 40 Series GPUs, up to 32 GB of DDR5 RAM, and support for up to 2 TB PCIe M.2 SSDs for smooth, worry-free gaming. New Acer Nitro V 15 Laptop makes Gaming more accessible Digital worlds seamlessly unfold when playing on the Acer Nitro V 15’s vibrant Full HD display with a…
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smashtalkgg · 1 year
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Gigabyte leaks RTX 4070 and 4060 graphics cards accidentally
An accident by Gigabyte ended up leaking their RTX 4070 and RTX 4060 graphics card. The information has been leaked while the RTX 40-series is in its growing phase. Though both have been leaked, we have not heard much about the RTX 4060 as of now. What did the leak reveal about the RTX 4070 and RTX 4060? As the leak suggests, Gigabyte’s update for its motherboard software has now added support…
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savingcontent · 2 years
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COLORFUL introduces the next-generation of GeForce RTX 4090 and RTX 4080 Graphics Cards
COLORFUL introduces the next-generation of GeForce RTX 4090 and RTX 4080 Graphics Cards
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lifestylegermany · 2 years
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Es ist Zeit für ein aufrüsten! - RTX 4090 Grafikkarte IST DA!!!
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govindhtech · 4 months
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RX 7800 XT Battles Nvidia’s Best with RTX 4070
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RX 7800 XT Battles Nvidia’s Best with RTX 4070
The processor manufacturer’s RX 7800 XT may be fighting strong rivals from Nvidia, since an online store has advertised the RTX 4070 Super in 12GB and 16GB configurations.
Similar regarding companies, Palit is prepared to produce an abundance of RTX 40 Super Series graphics cards.
Palit’s graphics processors comprising the RTX 40 The super intelligent series have been provided with glasses by Russian shop Extremecomp. even though the manufacturer’s code mentioned on the website matches the ones from Momomo’s most recent article, the GPU’s photos were not submitted to the website.
The new Palit RTX 40 Super series was mentioned in the source under the categories of Gaming Pro/Pro OC, Jetstream OC, and Dual versions. Palit was working on the 12GB and 16GB GDDR6X versions each of the RTX 4080 Super, RTX 4070 Ti Super, and RTX 4070 Super predicated upon the replacement information.
The previously GPU’s fundamental performance of Palit’s RTX 40 non-super variants exactly the same that is part of the Founder’s Edition. The webpage omitted a list of the different boost clock speeds with the OC suffix.
While most models use a 192-bit memory bus, the RTX 4080 Super has a 256-bit memory bus. Unlike its non-super OC counterpart, which has an 8-pin connection, the Asus RTX 4070 Super OC Edition has a 12VHPWR connector.
The much anticipated 12V-2×6 cables for use with older or newer power supplies are already being offered by some PSU makers. As these are supposed to be more safer standards, customers of the new RTX 4070 / 4070 Ti Super may, if their current power sources qualify for the new connection, get a 12V-2×6 cable from the corresponding suppliers for peace of mind.
The non-super version of the RTX 4070 Ti is restricted to 12 GB of GDDR6X, whereas the Super version has 16GB.
There seem to be two memory options available for the RTX 4070 Super:
12GB GDDR6X and 16GB GDDR6X.
Based on its RTX 40 non-super specs, Palit’s Dual and Dual OC vary only in their boost clock speed;
The base clock is the same as the Founder’s Edition. The base frequency of the RTX 4070 Super 12GB is 40 MHz higher than that of the RTX 4070 Super 16GB, assuming that this is the same. The specs for the RTX 40 Super are more fully disclosed in the earlier leaks, but this is the first time a brand has leaked information regarding the RTX 4070 16GB GDDR6X.
Nvidia’s plan to reveal and permit evaluations of the new RTX 40 Super Series throughout January, with the products available for purchase on the designated dates. They could see both RAM configurations of the RTX 4070 Super on January, followed by its review and the lifting of the sales embargo on January, assuming the leaked timetable facts are true and unaltered.
Read more on Govindhtech.com
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monarchisms · 9 months
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so, with rt having their anniversary on april 1st, they decided this year to celebrate for 20 whole weeks for their 20th anniversary. with one episode a week on fridays starting in march and ending in july, they've released one-off mystery episodes of their shows and products that have been cancelled, put on hiatus, or otherwise ended naturally. the exceptions are on the spot and camp camp, the former of which is coming back later this year, and the latter having a new season premiere later next year in 2024, both having been confirmed at rtx 2023.
it makes sense for rt to build up such a major milestone by teasing what they're doing to celebrate, but i think the way they've done it is...
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not great.
that's why i'm just gonna put what each mystery video is, with links to youtube because the rt site fucking sucks for convenience!
week 1 (march 17th) | ahwu week 2 (march 24th) | rage quit week 3 (march 31st) | million dollars, but... week 4 (april 7th) | achievement h.o.r.s.e week 5 (april 14th) | on the spot (was originally streamed live)* week 6 (april 21st) | master & apprentice week 7 (april 28th) | rt docs (at least, a ~15 minute parody of one from funhaus) week 8 (may 5th) | AH gta iv: cops and crooks week 9 (may 12th) | AH: theater mode (the youtube version got cut down from around 1 hour 40 minutes to close to 30 minutes, which is cringe) week 10 (may 19th) | rt recap week 11 (may 26th) | rt shorts week 12 (june 2nd) | music video: dusk boys: u.f.whoa week 13 (june 9th) | chump (was originally streamed live)* week 14 (june 16th) | immersion week 15 (june 23rd) | p.a.n.i.c.s week 16 (june 30th) | hard mode: uncomfortable guess who?* week 17 (july 7th) | lazer team: boot group (animated video) week 18 (july 14th) | [trailer] a simple walk into mordor: part 2 week 19 (july 21st) | camp camp week 20 (july 28th) | [prologue] red vs blue: restoration (series finale)
an asterisk (*) means there's bonus content for the labeled video that's unfortunately exclusive to the rt site, with hard mode's bonus video being behind a paywall, for some reason
note: the rvb restoration prologue came out on youtube on july 8th, but i chose to keep the date as the 28th because that's when it was supposed to come out. i didn't know it was released earlier on purpose until i was lucky enough to see an explanation from an rt employee on reddit, of all places:
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bunabi · 10 months
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adding just in case for future pc building: pcpartpicker has an estimated wattage for everything you add (very helpful) but the rtx 30 (and probably 40) series gpus have a history of using a ridiculous amount of power over what it says is recommended for them. im currently using an rtx 2060 super and its very good and relatively cheap compared to others!
I don't know what that means
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dailycallofduty · 5 months
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Call of Duty: Modern Warfare III Preseason Patch Notes
Patch Notes for the Preseason of Modern Warfare III November 15, 2023
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Due to unforeseen issues, not all of the changes scheduled for today’s update were able to be released. Our teams are hard at work to get key movement changes, Multiplayer weapon balancing, Zombies gameplay and stability fixes, and more into the next available update.
–Global–
COD HQ
Players will no longer encounter a blank screen where MWIII tiles are expected.
Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.
Fixed an issue for PC Players which selective installs were not available to play after the installation was completed. 
A fix has been implemented to solve several crashes that occurred during the application start-up sequence. 
Stability & Performance
PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.
Fixed a bug in which some console Players would encounter an error upon being invited to a Party.
Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.
Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.
Addressed account-based issues that prevented offline play.
–Campaign–
Stability & Performance
Resolved a crash that occurred for PC Players during the game’s restart sequence after an update. 
Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign. 
Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.
Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.
Fixed multiple gameplay-related crashes in the Oligarch mission.
Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.
Gameplay
Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.
141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.
Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.
Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.
–Multiplayer–
UIX
Bug Fixes
Enemy Player elevation will now be properly displayed on the Minimap.
Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.
Prompt to View Gamercard on the Scoreboard now functions as expected for console players.
Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.
Progression
Weapons
Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).
Challenges
Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).
Get 10 Operator Double Kills while in Tac-Stance.
Resolved issues that prevented several Challenges from tracking completion progress.
Corrected unlock challenge tracking conditions for BBQ (Operator).
Maps
Terminal
Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.
Popov Power
Players will no longer spawn in enemy territory in the Invasion mode.
Modes
Team Deathmatch
Increased match score limit from 75 to 100.
Ground War
Addressed an issue causing DEV ERROR 841 during normal gameplay.
Be on the lookout for an Experimental Playlist in the coming days, featuring enemy Player outlines! More details to come.
Weapons & Attachments
MCW (Assault Rifle)
Increased hipfire control during sustained fire.
BAS-B (Battle Rifle)
Increased hipfire control during sustained fire.
Increased hipfire control during sustained fire.
MTZ Interceptor (Marksman Rifle)
Increased hipfire control during sustained fire.
Renetti (Handgun)
Increased hipfire control during sustained fire.
JAK Ferocity Carbine Kit (Conversion Kit)
Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
TYR (Handgun)
Increased hipfire control during sustained fire.
Odin’s Judgement (Trigger Action)
Decreased trigger response time to the intended 210ms duration.
Cosmetics
Gun Screen audio will now play as expected upon pressing the preview button.
Tracer Pack: Hellsing Operator Bundle
Fixed a bug in which Alucard was missing his handgun in the Operator preview.
–ZOMBIES–
Gameplay
Addressed an issue that prevented missions in Act 2 and Act 3 from auto-queueing while in-game.
Stability
Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.
Various stability and map fixes.
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nolram12345 · 8 months
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NVIDIA'S DLSS 3.5 - What it is & some thoughts on it
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So DLSS 3.5 was just announced by NVIDIA at gamescom 2023. Here is an explanation & some thoughts on it.
For the most part it has a similar feature-set as base DLSS 3, but with one new key feature (which unlike DLSS 3's frame generation works on all RTX GPUs, not just the 40 series): "Ray Reconstruction" - a new technique that uses the DLSS to reconstruct raytraced output directly in the DLSS frame, functioning like a denoiser allowing for a much higher raytracing quality than traditional real-time denoising filters could achieve.
To people unfamiliar with raytracing, this might sound like a bunch of nonsense, so let me explain what this means:
Raytracing is a rendering technique that allows for much more realistic lighting and reflection effects than traditional rasterization as most people should at this point be aware of. However, raytracing is an iterative process, meaning that the more rays you shoot and accumulate, the more accurate the result will be. If you shoot too few rays, the result will be noisy and grainy. Here is an example of such a noisy image from my pathtracer:
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These individual rays are called samples, and the process of shooting them is called sampling. The more samples you shoot, the more accurate the result will be, but the longer it will take to render, as we have to run the expensive raytracing calculations for each sample. This is why raytracing is so expensive, as it can require a lot of samples to look good.
However, we have a way to reduce the noise in the result without having to shoot more samples: Denoising filters. The job of a denoising filter is simple: To take a noisy input and make it, well, less noisy. In addition, raytracing is typically performed at a lower resolution than the final output, and then upscaled to the final resolution, as we have fewer pixels to shoot rays for. Typical real-time raytracing sample counts are in the 1-4 samples per pixel range, while a typical final output could take tens, hundreds, even thousands of samples per pixel to converge into a non-noisy result.
However, there is one trade-off with these denoising filters: They often crush detail, and can make the result look blurry and smeared, and if there is not enough detail in the input, they may cause blotchy artifacts. In addition, many of them use temporal methods, meaning that they require multiple frames to converge into a good result - and they can fail to discard bad pixels (so pixels should be updated, such as something moving on screen) and cause ghosting artifacts.
Using AI in order to denoise raytracing results is not a new idea, and has been done before, such as by Intel with their famous Open Image Denoise Library, but it has not really been seen shipping in real-time applications before (more on that later). Here is the bedroom scene from above, but denoised with Open Image Denoise:
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This is what makes DLSS 3.5 so interesting; it uses the AI-acceleration hardware on modern NVIDIA GPUs (the "tensor cores") to perform the denoising in real-time - right with the upscaling that DLSS is already doing. This means that we are basically petting two goats with one hand: We get a cleaner, noise-free output, and then also directly scale it up to the final resolution. Thanks to the deep-learning nature of it, details can be approximated by the neural network and retained, and the result can be much cleaner than traditional denoising filters. At least that is what NVIDIA claims, and from what they have shown so far, and what other AI-based denoisers have shown, I am inclined to believe them.
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There are however 2 things I would like to point out here.
First up, the idea of using real-time neural network based denoising is not new. In fact, a paper about this very subject was published by Intel research in July 2022 - over a year ago titled "Temporally Stable Real-Time Joint Neural Denoising and Supersampling". Here is a sample of the outputs from the paper's method:
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The similarities to DLSS 3.5 are... quite remarkable, such as performing upscaling and denoising directly in one go. However, this technology (to my knowledge) has not actually shipped in XeSS, Intel's own DLSS competitor - which unlike DLSS is also supported on non-Intel hardware. And this leads me to my second point:
I'm quite concerned about so much of the rendering pipeline being a more or less blackbox, and much more one that is controlled by NVIDIA, and therefore only available on NVIDIA hardware. This is not a new concern, as DLSS has been exclusive to NVIDIA hardware since its inception, but it is one that is becoming more and more relevant as more and more of the rendering pipeline is being taken over by these AI-based techniques. XeSS seems like the only reasonable competitor; AMD's FSR2, while especially good for lower-power environments like mobile chips, is after all a more traditional temporal + spatial upscaler, and does not have the same potential for quality as DLSS and XeSS as AI-based methods do - and neither are truly open source. One really has to hope AMD will show up with an FSR3 that can compete with DLSS and Intel's XeSS... but I'm not holding my breath on that one.
Another interesting aspect of all of this is how the raw computational power of a GPU is no longer as relevant with methods like these. Features have started to become more important than performance, especially in the low and mid-end of the spectrum. Interestingly, but unsurprisingly, the cost of most GPUs, especially NVIDIA GPUs, has not really gone down despite the fact that the performance of the GPUs themselves has almost stagnated, at least in the lower end of the spectrum.
Regardless, DLSS 3.5 is cool tech, and I'm looking forward to seeing it in action. I'm just hoping that this trend of AI-driven rendering isn't going to put us into an unfortunate situation where we are at the mercy of AI blackboxes that are only available on certain hardware.
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