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#shooty and the catfish
babydarkstar · 2 years
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i dont know how to explain to you that you shouldn’t babygirlify characters from a glorified military advertisement campaign
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rpgmgames · 5 years
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Released Games & Demos - September 2019
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
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Dead Dreams (CH3) Release date: 9/21/2019 Developer(s): @dead-dreams-dev  Genre: Horror, Mystery, Exploration
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Lenin - The Lion Release date: 9/27/2019 Developer(s): @leninthelion  Genre: RPG
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mEAT Release date: 9/22/2019 Developer(s): @wxxjxx-gamedev  Genre: Horror, Exploration, Puzzle
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No Delivery Release date: 9/26/2019 Developer(s): @cheesesteak-horror  Genre: Horror
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Shooty & The Catfish (EP2) Release date: 9/30/2019 Developer(s): @shootycatfishgame  Genre: Comedy, Adventure, RPG
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TinkerQuarry Release date: 9/13/2019 Developer(s): @hallowraith  Genre: Horror, Adventure, RPG
Your game isn’t here? We must have missed it so shoot us a message!
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shootycatfishgame · 5 years
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Its been an increadibly busy few weeks and up until yesterday it had been quite a while since I had last touched development, but by god I had a free day and I wanted to make the most of it and I think I did.
First of all a large take away I got from watching peoples Lets Plays of Shooty and the Catfish Episode 1 (though not in reviews stramgely) was that I needed more specific visuals for the different door types. Now we have Elevator doors, Small Key doors, Key Item doors and Boss Key doors, hopefully this makes progression options more clear for players. I will probably go back to Episode 1 and release a new patch where these changes are implemented as well.
In terms of dungeon design progress, well the first half of the first floor (this dungeon has 3 floors total with one of them also having an outdoor component) of Episode 2s single dungeon is now completed. I had hoped to get the full first floor done yesterday but with the much bigger emphasis on character dialogue within this dungeon it just wasnt possible. Yes, thats right, while Episode 1s dungeon had a bunch of random monsters, every encounter in Episode 2 is a character with a small story (or gag) to tell. There will be significantly less encounters than Episode 1 (and I have no plans to treat the dungeons in Episodes 3 - 5 this way) but I am hoping this will make each encounter more meaningful, time will tell if I am successfull in that respect or not.
And thats unfortunately it for this update. I am pretty flooded with freelance work at the moment so updates will probably be quite inconsistent for the next couple of months atleast, still, every updates another step forward!
Until next time, keep on developing!
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visitorsfromdreams · 7 years
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Developments
After much consideration, due to my work load I will revert back to doing Shooty and the Catfish in a Gameboy Color style very similar to Flatwoods. While it will be influenced by the system I will be taking liberties with its limitations (a max of 3 colors per sprite instead of 2 for example, and much like Flatwoods it will be wide screen). This isn’t a huge deal currently as all I have really done is prototyping, but I think in order for this project (which is much larger than Flatwoods in scope) to be finished in less than 2 years visual sacrifices (all enemy battlers being animated etc) will have to be made, I will however continue to post the concept art for each enemy.  Soon I will have a dedicated developer blog up for the game where I will talk about the games visual and gameplay elements, as well as its inspirations and whatnot. I am also redesigning the opening part of the game which will be featured in the demo to make it tie better into the story. Anyway, all this has to wait until I am finished editing/animating the Steam Greenlight trailer for Soma Spirits Rebalanced and my section for the GemAnimate. So stay tuned!
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strangeauthor · 2 years
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To elaborate on some of the RPG Maker games recommended. Corrine Dead & Breakfast: a side scroller story driven adventure game, you meet a variety of ghost and help them out, plus it stars a black protagonist. Shooty & Catfish: A comedic RPG with an art style reminiscent of a 90s Nickelodeon cartoon.
oooh noice!
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pixelrender · 5 years
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RPG Maker Bowl #1
In this new feature, which might as well become regular, I spotlight some interesting RPG Maker games released over the course of last few months. Most of them are free games available for download at rpgmaker.net.
Shooty and Catfish
First off, this cutesy little role playing game inspired by Earthbound, which was supposed to be commercial, got released for free. The dev is a professional animator and the look of the game shows off his skills. Trailers even have short animated sequences thrown in. The game’s mimics gameboy games and this is where I should spotlight music. Visitor paid extra attention to it and its rather pleasant and I can imagine some people listen to it on its own.
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Unfinished Stories & El Arte
A sizable jam took place at rpgmaker.net over the course of March. There were many interesting entries, but I find these two to look artsier than the rest. El Arte has some household names working on it and it definitely chose mindfuck over trying to approach the theme seriously. I think there’s an opinion the team was trying to communicate by this deliberate choice. You can watch El Arte streamed here.
Unfinished Stories are more of a personal project. From the look of it devs got heavily invested in it. I enjoy its simple artwork, which both looks good and communicates information in a readable manner. I also enjoy this track from the game, which was created in Mario Paint.
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Cope Island: Adrift
Whoa, I’ve been hyped about this one for a while and it finally got released. People have good things to say about the game and I can’t wait to play it. You can buy it on itch or steam or download a demo here. The game looks great and I expect sound to be up to par with looks. Definitely check out Cope Island’s trailer.
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I think four games are enough for today. I know half a dozen other spicy releases happened, but they’ll have to wait till another bowl, this one’s filled with crunchy granola a poured over with canned milk. One can expect nothing less but a sugar overdose from the sweet custom graphics of the four picks.
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zekeyspaceylizard · 5 years
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a gift for my friend @visitorsfromdreams based on his not-quite-released yet RPG “Shooty and the Catfish”
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flatwoodsgame · 6 years
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Its been almost 2 years since I released Flatwoods, how time flies. I had some free time today so I drew up this little picture to show how the game might look if I was to make it now with the way my art has evolved.
For those who are interested I am currently working on a new game called Shooty and the Catfish, you can follow its development here! Its coming along really well and I really cant wait to share it with the world! https://www.tumblr.com/blog/shootycatfishgame
I am also working on an animated short called Deep Water and you can follow its progress over here! https://www.tumblr.com/blog/visitorsfromdreams
Lastly, for those people who are wondering if I will ever be revisiting Flatwoods in a new game or more fleshed out remake, the answer is yes. <3
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rdtechy · 6 years
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Shooty and the Catfish is finally starting to feel like an actual game! Cant describe the feeling its giving me. #rpgmaker #indiegame #indiegamedev #pixelart http://pic.twitter.com/IP8rmuIvw6
— Visitors From Dreams (@VisitorsDreams) December 22, 2017
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shootycatfishgame · 5 years
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Its been a big week with most of my free time dedicated to wrapping up Shooty and the Catfish Episode 2: The Spoopies (sorry I Saved A Mouse but your on the back burner) so I can try to get the game out for Halloween. Why Halloween you ask? Well because the episode is all about spooky ghosts and other monsters, and releasing the game in time Halloween will hopefully get people who are wanting to play games in that Halloween spirit interested. It worked for Flatwoods, so hopefully it works again here. In all honesty theres not a whole lot of work left to be done on the game, this week I managed to finish off the last floor of the games single dungeon, finished all of the NPC dialogue both in the dungeon and post game, got the optional side quest up and running (much like Episode 1 there is a collectable figure attached to an optional bossfight to be found), created several new battlers for some optional combat scenarios and created an opening cutscene, something Episode 1 lacked. I am also still slowly releasing the soundtrack to Episode 1 with the miniboss theme "Yeh This" being released on Youtube this week. https://www.youtube.com/watch?v=eGNMuA5hUIo&feature=youtu.be There are still 3 more tracks from Episode 1 that I want to get released before the launch of Episode 2. So whats left? Well, today I am hoping to start balancing the combat and once thats done I will be sending the game out to a handful of people for testing. While thats going on I am going to be working on the games trailer.  All in all I think I am going to do my best to get the game done and released on October 1st. I am also going to patch Episode 1 for newcomers with some minor bug fixes (nothing serious, just the wrong battle background in the final boss fight and things of that nature) along with cleaning up the collectable figure side quest and updating the visuals of the doors so that each kind of door (small key, boss key, elevator etc) has its own distinct look, something that was implemented in Episode 2 and seemed stupidly obvious as an issue in hindsight. Once the game is out and had its first inevitable patch I will be getting back to work on finishing up my short I Saved A Mouse and then my Patreon launch video. After that its strait into Episode 3. Oh yeah, I have a Patreon now so if you want to help me with my animated shorts or indie game projects now you can, you will find me right over here: https://www.patreon.com/VisitorsFromDreams Thank you again everyone who has been following this project! ~ <3
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rpgmgames · 5 years
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Released Games & Demos - February 2019
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
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Moon Drop Release date: 2/12/2019 Developer(s): @zmakesgames Genre: Adventure
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Rosary of the Reaper (DEMO) Release date: 2/28/2019 Developer(s): @rosaryofthereaper  Genre: Horror, Exploration
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Shooty & The Catfish (EP1) Release date: 2/15/2019 Developer(s): @shootycatfishgame  Genre: Comedy, Adventure, RPG
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Star Detective Release date: 2/14/2019 Developer(s): @choko-flan  Genre: Adventure
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The Wishing Flower Release date: 2/19/2019 Developer(s): @straydogdev  Genre: Adventure
Your game isn’t here? We must have missed it so shoot us a message!
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shootycatfishgame · 5 years
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Finally, at long last, Shooty and the Catfish Episode 2 is live, and just in time for Halloween at that!
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Getting the game finished hasn’t been easy with a lot of turbulant life stuff going on during development, from working crazy hours at my job, to losing that job, to then working crazy hours on freelance work, and I think the effect of these life events had on my mental state comes through in the game pretty clearly, for better or worse.
I will write up a bigger post about all of this after Friday when my current freelance contract is over and I can finally breath a bit, but for now... You can check the game out on either itch.io here: https://visitorsfromdreams.itch.io/shootycatfish-episode2 Or on RPGMaker.net if thats more your thing here: https://rpgmaker.net/games/11152/ If your feeling SUPER generous you can support the continuation of the project through my Patreon here: https://www.patreon.com/VisitorsFromDreamsThanks for the support and any feedback everyone! ~ <3
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shootycatfishgame · 5 years
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A delayed update this week, and a small one, but an update all the same!
Its been a slow week development wise this week, I have had some big personal things come up (I got told my job is being made redundant so theres been a mad scramble to find freelance animation work and another job, so far nothing solid has come through) but I did put aside some time today to work on the game.
Essentially at this point all of the pre dungeon material in the episodes single town called Spectre is complete outside of flavor text on the environment and a vehicle which I you will need to get to an isolated island that leads to the episodes dungeon.
Hopefully next week I will be finished with the Spectre content and I can start talking about the episodes dungeon which is the real meat of the game and has a very different structure to the one found in Episode 1.
Until then, keep developing!
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shootycatfishgame · 5 years
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Another week, another update, and lemme tell ya progress was made!
While I didnt get to put in as many hours as I had hoped I would be able to this week I still manage to get the town of Spectre completed. All of the NPC dialogue (pre dungeon atleast), all of the flavor text, all the functionality, its all there. Feels great having this section wrapped. Its not quite as dynamic as the town of Grit in episode 1 but the dungeon in this episode has a lot more character interaction going on so hopefully that makes up for it. 
Also for the first time in the series we have vehicles! Yes, thats right, as pictured above you get to go sailing in a hotdog AND you get to fly around in a disembodied cows udder, how much further off the rails can the game go? Well I guess we can only find out with time!
Tomorrow I will start rebalancing the dungeon as it was originally balanced when all 5 episodes were in the game together so its going to take a little work. I also want to make the navigation of the dungeon more interesting and flesh out the story telling within it.
Until then, keep on developing!
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