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#super Mario Galaxy 2
suppermariobroth · 7 months
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In the first mission of Slipsand Galaxy in Super Mario Galaxy 2, Mario or Luigi must slide down an extremely long slope. After they begin sliding, cylindrical Thwomp-like enemies called Rhomps appear from behind and attempt to squash them by rolling over them.
If the player is playing as Luigi and performs an extremely precise long jump just as Luigi is about to be rolled over by a Rhomp, Luigi will gain immense speed that will catapult him into the air as seen in the footage.
Unfortunately, there is no way for the player to slow down Luigi at that point, so that after flying far enough to exit the regular gameplay area, Luigi will leave the boundaries of the galaxy, and die.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "purplesunsr"
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rudyhermit · 3 months
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cloudy bros
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n64retro · 5 months
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Super Mario Galaxy 2 Nintendo EAD Nintendo Wii 2010
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weirdmarioenemies · 10 months
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I am going to rank all of the Super Mario Galaxies and none of you can stop me
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That's right! I'm ranking all of them! All ninety-one of these things! Hi, I'm Mod Hooligon, and you may recognize me as "the mod that posted about Super Paper Mario a lot", but did you know? The Super Mario Galaxy games are maybe my actual favorite Mario games! In fact, I've never even beaten Super Paper Mario! I'm a fraud! But I'm a cute fraud, right?
But I'm not a fraud when it comes to Super Mario Galaxy, because I've 100%'d both games, and have replayed them multiple times over! And when you play some games that much, you start to have opinions. And then you want to subject everyone else to your opinions! So that's what I'm gonna do.
This is gonna be a little Weirdmarioenemies mini-series I run outside of our usual posting schedule, so expect a new part of this list every Sunday, until there's no Galaxies left to cover. Today we'll be tackling all the low-tier Galaxies, because there's not enough of them to warrant making three separate posts for F-tier, D-tier, and C-tier.
Got that? Good. Rankings start under the cut!
91. Sling Pod Galaxy
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Game: Super Mario Galaxy Tier: F
Well, something had to be the worst. If you are an ardent Sling Pod Galaxy fan, I am so, so sorry. Let it be known that you are entitled to your own opinion, and that I understand.
But I'm also entitled to my own opinion and my opinion is that Sling Pod Galaxy is Not Very Good! Really, not a lot of the Hungry Luma galaxies from the first game are, we're gonna be covering most of them in this post...
The Sling Pods aren't an awful gimmick in and of themselves, it can be fun to slingshot Mario around, and they're used to great effect in the Tarantox boss fight! But I feel like they can be a bit imprecise, and nowhere does that show more than in Sling Pod Galaxy, where you're required to fling Mario from Sling Pod to Sling Pod with precise timing, and not a lot of wiggle room.
If your aim or timing is just slightly off (and let's face it, it uses motion controls, so it's probably going to be) then you're gonna sling Mario right into the void. There's a cool concept here, but at the end of the day, I'll always find Sling Pod Galaxy more frustrating than fun.
And besides that, it's just not very thematically interesting! It's kinda just cobbled together out of miscellaneous assets, but doesn't manage to make it feel like a Theme the way Space Junk Galaxy does.
90. Snow Cap Galaxy
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Game: Super Mario Galaxy Tier: F
Oh look, another Hungry Luma Galaxy! That didn't take long at all.
I feel like most people wouldn't consider the bunny chases the highlights of the Super Mario Galaxy games, and Snow Cap Galaxy is a galaxy that makes you chase three bunnies, all of which start the mission hidden, under a pretty strict time limit. There's a small chamber you can open that you can chase the bunnies into, but in order to open it, you need to activate a number of Flipswitches, most of which are hidden in the snow, which you need to use your cursor to clear out...
I feel like this mission asks too much of you in too little time, and ends up being another one that ends up more frustrating than fun, especially with how inconsistent chasing down the bunnies can actually be! That being said, I'll give it the edge over Sling Pod, since I think it's at least a little more aesthetically interesting. Bunnies hiding in the snow! It's cute.
89. Stone Cyclone Galaxy
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Game: Super Mario Galaxy 2 Tier: F
If the Hungry Lumas have the worst galaxies in the first game, then World S has some of the worst in the second. I wouldn't say the track record is nearly as bad, I think Super Mario Galaxy 2's quality is much more consistent all around, but that didn't manage to save Stone Cyclone from escaping the bottom tier...
I like a good challenge, but I like a good challenge, and I don't know if I'd consider Stone Cyclone Galaxy good. It's a repeat of the Stone Cyclone planet from the first game (which I do like!), but with all the Tox Boxes, Thwomps, and moving platforms moving 4 times faster. You're given switches that can temporarily slow everything down, and make everything much more manageable, but since it's all temporary, you better be able to manage the faster version once the timer's up!
I don't know, there's a cool concept here, but I feel everything moves so fast when time isn't slowed down, that making jumps between the moving platforms in particular can be really difficult. And when the Tox Boxes are moving faster than you do, sometimes it feels like there's not much room to move without getting squished soon after!
88. Flipswitch Galaxy
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Game: Super Mario Galaxy Tier: D
Yep! Stone Cyclone was the last of the bottom-tiers. Again, there's not really a lot of galaxies in these games I don't like. Now we're at the "I don't necessarily hate them, but also find them kind of pointless" tier!
And no Galaxy feels more pointless to me than Flipswitch Galaxy, which is honestly kind of a joke. Flipswitch Galaxy is One planet. That's right, you get one! This is an entire Galaxy that could easily be a mission in another Galaxy, and even that's being generous. This is a stopgap between two planets in a cooler, more elaborate Galaxy.
Flipswitch Galaxy isn't really frustrating at all, it's probably one of the easiest missions in the entire game, but it's so short and so pointless, that I just wish they did a little more with it, you know? Add a couple more planets, let things escalate a little more, I know you want to keep it easy because of how early in the game it is, but if Flip-Swap Galaxy is any indication, you can do a breezy early-game gimmick galaxy much better than this!
87. Bigmouth Galaxy
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Game: Super Mario Galaxy Tier: D
Okay, quick question, how many of you have beaten Bigmouth Galaxy the intended way? I genuinely didn't know until a pretty recent playthrough that there even were Star Chips in this Galaxy. I always just used gravity shenanigans to jump from the top of pool to the other! I thought that's what you were supposed to do, and that the jump was just a little annoying to get right! I'm not sure if I've even ever done this mission the intended way. The jump is just way quicker.
Bigmouth Galaxy is pretty whatever. It sure does exist! I think it's funny that this is a Hungry Luma Galaxy, but Penguru says he likes to come here frequently just to think. He's been a frequent here ever since the galaxy was born five minutes ago!
What do you want me to say about Bigmouth Galaxy. It's a shorter, easier, more mediocre version of Slimy Spring Galaxy, I guess.
86. Drip Drop Galaxy
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Game: Super Mario Galaxy Tier: D
I'm just not giving these Hungry Luma galaxies a break, am I? Don't worry Hungry Lumas, you'll do better in Super Mario Galaxy 2.
Anyway, Drip Drop Galaxy is a single planet where you kill a few Gringills with shells, and that's really it. The underwater controls in this game can feel a little janky, so aiming the shells can be a little frustrating, but it's not especially hard, especially if you can find the Red Shells, which retain their homing ability from Mario Kart.
Pretty unremarkable, not especially fun, but I don't dread it the way I do some others, so that's a plus. Apparently this is where Penguru lives.
85. Bowser Jr.'s Lava Reactor
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Game: Super Mario Galaxy Tier: D
Wrapping up the D-tiers, we have Bowser Jr.'s Lava Reactor, the most forgettable of the Bowser and Bowser Jr. stages. King Kaliente is a cool boss and all, and I think the sinking lava platforms are a cool shakeup to his fight, but for the final boss of the fifth dome, you kinda think they'd do a bit more, right?
There's not really a lot of buildup to the boss, and the boss itself isn't all that difficult, which makes this mission feel pretty underwhelming. I'm curious if I'd put this higher if it weren't one of the Bowser Jr. stages. My stance is "probably, but not by too much". There's not a lot going on in this galaxy.
84. Boo's Boneyard Galaxy
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Game: Super Mario Galaxy Tier: C
I don't know what it says that this is one of the better Hungry Luma galaxies from the first game.
Let's talk positives first! I think it's cool that they give you a rematch against the Spooky Speedster, and I like that it shakes things up so much. The idea of you getting the Boo Mushroom to become more "equal" with the Spooky Speedster is cool, and I like that they further differentiate things by making it a 2D level. That's all pretty cool!
It's just that... I think this mission is really easy. The Spooky Speedster isn't really all that speedy here, and unlike the shortcut during the first race which you kinda have to go out of your way for, this time it's in plain sight, and not hard to reach at all. Besides that, I just don't think the Boo Mushroom is an especially fun powerup to use in a Race. It's a good powerup, make no mistake, but in the context of a race, it feels pretty sluggish...
83. Loopdeeloop Galaxy
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Game: Super Mario Galaxy Tier: C
Super Mario Galaxy has a handful of motion-control based minigames, and of the bunch, I think the ray surfing is my least favorite. I don't hate it, I kinda like how wild riding the waves can feel, but at the same time, that wildness combined with the motion controls can make it feel at times like you don't have a lot of control over where you're going, you know?
Loopdeeloop Galaxy is the galaxy that introduces this minigame, and it's fine. I generally prefer its more challenging variant (which we'll see later, but not too much later), but this works well enough as an introduction. It's just kind of a basic version of a minigame I'm not that big a fan of, there's not a lot to say about Loopdeeloop Galaxy.
82. Honeyclimb Galaxy
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Game: Super Mario Galaxy Tier: C
As far as single-mission gimmick galaxies go, this one is alright. I like the use of Mandibugs and Meteors to spice things up. Unlike something like the Flipswitch Galaxy, this has a pretty solid sense of escalation, which I like!
That being said, it's still pretty basic, climbing honey walls isn't exactly the most exciting gimmick in the world, so I'm not gonna be that huge on a galaxy built completely around it. I guess the focus on the honey climbing lets it feel a bit more distinct from the other Bee Mushroom galaxies, but it's also easily the weakest of the Bee Mushroom galaxies, so I'm not sure if that's a good thing...
I feel like I don't have much to say about any of these mid-tier Galaxies. Sorry.
81. Grand Finale Galaxy
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Game: Super Mario Galaxy Tier: C
Of all the galaxy rankings, I feel like this is one of the ones I feel the least certain about. Part of me feels it should be lower, part of me thinks putting it lower would be unfair, so instead it ends up here!
From a gameplay perspective, Grand Finale Galaxy is not really that interesting at all. There's no challenge, you just grab the Purple Coins, which are all just out there in the open, and that's really it! That's the star! I don't even know if you can die in this galaxy at all.
But like, that feels like the wrong way to assess this galaxy, because it's not meant to be a challenge in the slightest, it's meant to be this nice little reward you get for getting 100% in this game. You beat the game twice over already, so get to enjoy the Star Festival without Bowser rudely interrupting! Get to spend a little more time with all the characters you've met on your journey before being done with the game for good, it's here as a nice little bonus.
That being said, as a Grand Finale, I feel it sort of lacks... grandeur? I dunno. It's cute as a nice little goodbye, but part of me feels they could've done a little more with it.
Don't ask me what! I'm not a game designer, I'm just some autistic girl on the internet talking about a 16 year old video game! Leave me alone!
80. Mario Squared Galaxy
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Game: Super Mario Galaxy 2 Tier: C
I'll give Mario Squared Galaxy this: it has one of the best names of any galaxy across these games, and that gotta count for something.
Mario Squared is pretty much just a reused planet from Toy Time Galaxy in the first game, just with the rotating squares swapped out for Flipswitches. And I mean hey, if you're gonna reuse content from any galaxy, Toy Time is a pretty good pick. but also the very nature of being reused content means I'm bumping it down a bit, because eh! We've already seen this before! I don't need a galaxy to be a small part of a better galaxy!
I'm pretty sure this galaxy solely exists so they could bring back the infamous Luigi's Purple Coins mission in Super Mario Galaxy 2, which I guess is fair. That mission is difficult, but it is fun, and I like the twists they add in this game (like the Cosmic Clones, and the fact you have to grab all of them this time)! Fun way to create a new take on one of the first game's most challenging missions.
...But can I really rate a galaxy that highly for redoing something another Galaxy already did? I don't know if I can give Mario Squared Galaxy a super high grade for copying Toy Time Galaxy's homework and changing it a little.
I think it's funny that the objective of this mission is to turn all the blue Flipswitches yellow, so it looks like Mario's SMB1 sprite, but once all the Flipswitches are activated, they all turn green, making the whole thing feel kinda pointless. This is fine because green is a better color than yellow anyway.
79. Hurry-Scurry Galaxy
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Game: Super Mario Galaxy Tier: C
Another one of those short gimmick galaxies with only one mission. I think building a galaxy around these disappearing panels is a pretty fun idea. Once you stand on one of them, it's gone forever, so you have to plan your route carefully, but don't spend too much time planning, because all the ground is disappearing panels. It creates a fun dynamic, that's true to the galaxy's name! There's a solid chance your route will be a little off, so you might have to make some big leaps to grab notes you may have missed. It's cool, I like it!
But not like, that much. It's still a pretty small galaxy all things considered. This one gets a little buildup before the end, which is nice, but it's not much buildup, so the whole experience ends up feeling a little short.
Not helping is the fact they repeat this mission later in the game, but more challenging, and in a galaxy that has other things going on. That does subtract from Hurry-Scurry Galaxy a bit, I feel.
78. Sand Spiral Galaxy
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Game: Super Mario Galaxy Tier: C
I know I've mentioned multiple times in this post how mediocre the Hungry Luma galaxies in the first game are, but for emphasis: this is the second best one, and it's in C-Tier. Don't feel too bad, Sand Spiral Galaxy. You'll still outshine most of your siblings at the family reunion. At least if you're ignoring those pesky Super Mario Galaxy 2 Hungry Luma galaxies.
This Galaxy gives you a choice between the Bee Mushroom and the Boo Mushroom, and I pretty much always pick the Boo Mushroom I'm pretty sure. There's obstacles for both on the way, so it's not like one's strictly "better" than the other, but I always appreciate the extra control the Boo Mushroom gives me here. After a short tunnel, you lose your powerup, are sent to a spiral planet spinning around a moon, where you grab a Rainbow Star and run through some mines to grab the Star at the end.
It's a pretty short mission that doesn't really feel like it knows what it wants to do, but at the very least, I appreciate that it gives you multiple options, the visual at the end is pretty striking, and making big jumps during the spiral as a Speedrun Strat can be pretty satisfying.
77. Boss Blitz Galaxy
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Game: Super Mario Galaxy 2 Tier: C
If you couldn't tell already, a lot of World S in Super Mario Galaxy 2 is reused content, and that's a lot of why these galaxies are scoring so low. Boss Blitz Galaxy is a string of five boss fights from the first game in a row, which I guess makes it a bit interesting in the context of the sequel, given none of these bosses show up in the main quest, so if this is your only Super Mario Galaxy game, you kinda gotta figure them all out on the fly.
Thankfully, most of these boss fights are still pretty fun, though again, they're all reused so you're not really getting much new here. The timer challenge is sort of teetering on the edge between being "challenging in a frustrating way" and "challenging in a fun way" for me. Speedrunning all the boss fights can be really fun, but none of them really have shortcuts the way the bosses in say, Super Mario Odyssey do, and some of the RNG in the Bouldergeist fight can make the challenge feel a bit inconsistent (even if that IS the best of the bosses), so sometimes your pace feels a bit out of your control.
It also feels weird to have both Dino Piranha and Fiery Dino Piranha, it's kinda redundant, though I do like having them as the bookends, I guess.
76. Twisty Trials Galaxy
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Game: Super Mario Galaxy 2 Tier: C
Woah, reusing content from Super Mario Sunshine now? Slow down, World S!
For what it's worth, reusing Sunshine content is a bit more interesting than reusing Galaxy content, because it's a different game with different controls and different physics and whatnot. Still, it's not like Twisty Trials Galaxy is that interesting. It's a series of progressively more difficult rotating platforms that you have to keep your balance on, and that's really it, though I do like the comet challenge where they move twice as fast, and you have to use the Cloud Flower to keep on pace. That's pretty neat.
I wish they kept the music from Sunshine. I like the weird a capella version of the Super Mario Bros. Overworld theme way more than Super Mario 2007.
75. Loopdeeswoop Galaxy
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Game: Super Mario Galaxy Tier: C
"The Galaxy's Greatest Wave". I mean, there's only two ray surfing galaxies across both games, this one and Loopdeeloop, so is there really that much competition?
That being said, yeah, I like this more challenging version. I know that the ray surfing minigame still isn't really my favorite (it's in C-tier for a reason!) but having a more difficult course I think brings out some of the best aspects, like how wild it feels to control! And also some of the worst aspects, like how wild it feels to control! It's still as much of a double-edged sword as ever, just a bit more extreme due to the more extreme course.
That being said, since it's more challenging, that makes finishing it feel a lot more satisfying, and I'd never say it really feels unfair. Sure, falling off can be frustrating given how difficult it can be to control, but when it's all done, I end up feeling more "yeah, I did it :D" than "oh thank god that's over with", which I think is the important distinction between an F-tier and a C-tier.
Don't take that as meaning I'm in love with this galaxy, though. It's still here for a reason.
74. Bonefin Galaxy
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Game: Super Mario Galaxy Tier: C
The cooler Drip Drop Galaxy.
That's really pretty much all this one is, it's Drip Drop Galaxy again but this time it's a boss fight, and it's a bit more exciting because of it. Heck, you need to beat Drip Drop Galaxy to unlock this one, so the resemblance isn't unintentional!
Since it's pretty much Drip Drop Galaxy again, it suffers a lot of the same issues that Galaxy has, but I'm not gonna pretend it doesn't get boosted a lot from the Style Points, though I also think having a single large target to hit ends up feeling a lot better than several smaller targets. Aiming your shells feels a lot easier, but since it's a boss fight, there's also a better sense of escalation here.
Still, it's pretty much just the boss fight, and I mean, being a slightly better version of a D-tier Galaxy isn't exactly something I'll sing my highest praises about. If nothing else, at least it has a killer atmosphere.
73. Sea Slide Galaxy
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Game: Super Mario Galaxy Tier: C
Wrapping up the C-tier is Sea Slide Galaxy, the worst of the "big" Galaxies from the first game. To quote myself from earlier in the same post, "Well, something had to be the worst." But also not quite like that since it's nowhere near as bad.
The biggest issue with Sea Slide Galaxy is there's really not an awful lot of diversity in its missions. Of the six missions here, three of them are basically "swim in a loop around the galaxy," just with slightly different distances. The Silver Star mission, thankfully, fares a lot better, as does the Improved Version of Hurry-Scurry Galaxy (here it is!) but the last of the missions is one of the boring Purple Coin missions. Mod Hooligon's Tip: If you start a Purple Coin mission and it doesn't have this banger, I'm Sorry.
The galaxy definitely has a unique layout, but there's not really much to do in the water besides swim in a circle, since every mission that doesn't involve swimming in a circle usually has you ignoring the water outright. Would this galaxy be better if it had more swimming? I dunno. As stated, the underwater controls in this game can be a bit finnicky, so maybe I should be glad it's either swim in a circle or don't swim at all.
And that's it for today's post! Do you agree with my opinions? Do you disagree? If you're a Sling Pod Galaxy fan, make some noise!
And if you're looking for the B-Tier galaxies, you're in luck, because you can find those here!
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greenroze2 · 1 year
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I hope she's in the next movie!
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hotdogs4breakfast · 8 months
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Yall are never gonna guess who the imposter is.
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Now I know I'm WAY too late to the trend, but I still hope you enjoy this variation from my favorite lil guy. Now I wonder if you can guess where all these luigis come from.
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rumwik · 6 months
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A smeechy Smeech.
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everymariogalaxy · 4 months
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hmmm... luigi with some kind of powerup in "starlit path" >:]
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i went for the cloud flower! tysm sam!
send me a palette and a mario character/enemy! (guidelines here)
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video-game-jams · 9 months
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Super Mario Galaxy 2 - Throwback Galaxy
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nintendometro · 4 months
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Starship Mario 2 'Super Mario Galaxy 2' Nintendo Wii Koji Kondo
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yourdailymariogif · 4 days
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Your (third) daily Mario gif.
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suppermariobroth · 6 months
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In Super Mario Galaxy 2, help features such as the Cosmic Spirit and the Hint TVs are coded to disappear when playing as Luigi.
The technical explanation for this is most likely that playing as Luigi changes the controls and the developers did not want to record two separate sets of inputs for the help functions, instead choosing to not make these features available at all when playing as him.
However, a humorous side effect of this is that in-universe, this makes it appear as though no one simply wants to help Luigi.
Main Blog | Twitter | Patreon | Source: twitter.com user "soupmedia2014"
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rudyhermit · 3 months
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I remember spending so much time in this level as a kid just goofing around and enjoying some imaginary vacation
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⭐️ more style studies
i actually did this awhile ago, but i felt i should post it anyway. i think cloud mario is my favorite of these three!!
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weirdmarioenemies · 29 days
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I am going to like totally finally finish ranking the Mario galaxies today. Stop Me.
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Thank you for you're patience. We can talk about the top 5 galaxies now
I'm not gonna bother with any prelude, you've waited for this for like years now I know you want the Goods so here you go!
5. Blue Grass Galaxy
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Tier: S+ Debut: Super Mario Galaxy 2
Blue Grass Galaxy is quite possibly the most elusive galaxy in the series. It was shown off briefly in the first ever Super Mario Galaxy 2 trailer, but when the game came out, it seemed like it was nowhere to be seen... Not even datamining could find it!
But as it turned out, we just weren't looking hard enough, because if you manage to grab every Green Star as Mario in a single sitting in under two hours without losing a single life, and then beat the Perfect Run, also without losing a single life, you unlock... A series of Red Stars for each Galaxy! And once you collect all of those in under an hour as Luigi without losing any lives, once again followed by another perfect Perfect Run, you unlock a bonus Hungry Luma on the World Map, who needs to be fed 9999 Star Bits on all three save files (so have fun speedrunning the green and red stars again!) before finally transforming into the Blue Grass Galaxy.
Of course, because the files for the Blue Grass Galaxy weren't included in the game, you'd need to download it by using a special, randomly-generated code on the Wii Shop Channel, but once you finally did, you could finally play the Blue Grass Galaxy to your heart's content. I know it might seem like quite the grind to get here, but man, every second you spend in the Blue Grass Galaxy is so immaculate, it makes the whole grind worth it. I almost don't have the words to describe how good it is, you'd really need to experience it for yourself! Sadly, you can't anymore, ever since the Wii Shop Channel shut down... Ah well. You really had to be there, I guess. I know some people were disappointed by it just reusing the Puzzle Plank Galaxy music, but I love that music so much that I don't mind.
My only gripe with the galaxy, and the main reason it only landed in the #5 spot, is because of the name. They called it the "Blue Grass" Galaxy, but that grass is very clearly green. This might seem like a pretty petty reason to put it so low, but when you get up that high, the small things can make a big difference, you know? If they called it the "Green Grass Galaxy" or the "Blue Sky Galaxy," I could easily imagine it getting the #1 spot, but respectable effort nonetheless, and a worthy reward for Super Players.
4. Wet-Dry World
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Tier: SS Game: Super Mario 64
I know what you may be thinking. "What could Wet-Dry World be doing on a list of Super Mario Galaxies?" Well, it's a World in a 3D Mario platformer where you can collect Power Stars. Need I say more? And ever since Throwback Galaxy confirmed Whomp's Fortress is a Galaxy, it's easy to extend this logic to the rest of Super Mario 64. So Wet-Dry World gets to make the top 5 also.
I mean, how would it not? It's a galaxy with a cool and unique gimmick! The idea of the height you enter at deciding the water level when you enter in is super cool, and I love all the ways they tie this gimmick into the galaxy's different missions. And while this might seem like a small thing to a lot of people, as a mod of Weird Mario Enemies, I can't help myself: I will ALWAYS love a galaxy that includes such memorable enemies as Chuckya and Skeeter! So Cool!
Even in a time before Super Mario Galaxy, they managed to get the "otherworldly" feeling of this location down pat! I mean, there's the fact the skybox is distinctively underwater, even when you're on dry land, there's the fact the way you adjust the water level is via these abstract crystals, there's the whole abandoned underwater city, giving hints as to long-gone civilizations and possible Wet-Dry World Lore, this galaxy has it all! I know some people say it has a Negative Emotional Aura, but those people just don't know the meaning of good atmosphere.
3. SNES Mario Circuit 3
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Tier: Good Debut: Super Mario Kart
For the #3 slot, it should only make sense that it's a place with "3" in the name. I know lots of you were probably expecting SNES Bowser Castle 3 to end up here, but it's just hard for me to ignore SNES Mario Circuit 3's legacy. I mean, it's been in five different games for crying out loud! It's hard for a course to show up in five games if it's not really good, right?
SNES Mario Circuit 3 may seem like a really basic course at a glance, what with it being completely flat and everything. Not a lot of bells and whistles in this one, that's for sure. But a better look at it reveals it to be a surprisingly technical track, with some tight turns that require good brake drifting to take optimally, and a bevy of off-road shortcuts that reward players for good item usage. While lots of courses get by thanks to their flashy gimmicks and setpieces, SNES Mario Circuit 3 cements itself as a fan-favorite as a pure test of players' skill. I mean, again, I have to assume it's a fan-favorite if it's in five games.
I also need to give a shoutout to SNES Mario Circuit 3's Atmosphere. The course has hardly changed at all since its original incarnation on the SNES, making it like, totally retro, and the staircases and flagpoles representing the original Super Mario Bros. only help to cement that identity. It also gives the course a very unique, almost liminal sort of feeling. The yellow sky is also an interesting touch. Is it merely set at sunset, or is it a biting commentary on how 30 years of go-karting have caused enough pollution to change the color of the sky? I'll let you be the judge.
Either way, it makes sense why this course has cemented itself as such a fan-favorite, and manages to always get picked in Mario Kart 8 Deluxe online lobbies. It's just that Good!
2. Milky Way Galaxy
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Tier: X Game: Real
i live here hi!!!!!! :D
1. Sling Pod Galaxy
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Tier: The "S" is for "Slingpodgalaxy" Game: Super Mario Galaxy
It's always the ones you least expect who win in the end... I may have ranked it dead last when I started this series, but by using the momentum of the Sling Pods, it managed to slingshot itself allllll the way to the top! Bet you didn't see this one coming! But really, it should be obvious. This galaxy is an incredible test of timing and precision, offering a good challenge for skilled players, and with an aesthetic reminiscent of the beautiful Space Junk Galaxy, it ends up winning me over in more ways than one!
There's no question that as soon as you have enough Star Bits saved up to reach Sling Pod Galaxy that you should make a mad dash to the Fountain and shove them all into that Hungry Luma's mouth, because the Sling Pod Galaxy is an experience you'll never forget! And since it's a great place to farm Star Bits too, it practically pays for itself! Bonus!
Wow! What a wild ride that was !!!! hopefully we all learned something at the end.
i'll post the real top 5 some other time i'm sorry
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galaxygermdraws · 11 months
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So like, we know what Luigi was doing in SMG vaguely, but did we ever get any confirmation about what he was doing in SMG2? Because I don’t remember it. Anyways headcanon Luigi decided to sneak onto an airship and kiiiinda got stranded in space and decided to collect Power Stars once realizing they could fix the busted up Starshroom he found. Eventually he n Mario accidentally end up on the same planet and that’s kinda why Luigi randomly shows up in random galaxies after you get like 30 Stars
(Reblogs with tags/comments are appreciated. Asks are as well, thankyu)
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