I told y'all I can draw things other than trolls
Hello TMA fandom.
This is my idiot Cielo Hier, though he counts as a Fairchild because of how I designed them. (Yes he's for the TTRPG when I finally get my hands on it)
(Please send any questions to my ask box, if there are any-)
Sorry for the quality, my phone hates me with a passion<3
Some zoom-ins under cut
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Fear Manifestation - Giant Huntsman Spider
This creature is based on Giant Spiders in the Cypher core rulebook and on the Grey Hunter spiders in Mother of Learning.
These enormous arachnids only leave their dens when absolutely necessary, and fall under the Web and, in some cases, the Hunt, in Smirke's classification of the Fears.
Cypher System stats and additional descriptions under the cut.
Appearance
Enormous grey hunstman spiders, with very long legs, discreet symmetrical black dots on their abdomen, and short, silvery fur over their entire body. Females are as tall as an average adult, and carry their eggsacs with them for protection. Males are smaller and less tough, but still as quick and dangerous.
Nature
They are extremely intelligent animals, capable of learning their predators' (of which there are few) and prey's tactics. They are highly agressive.
Motive
To stalk, capture, web up and poison their prey, dragging them into their den. If the spider is female, she will want to capture more prey for her current or future brood.
Environment
Anywhere they can construct a large enough den, especially caves, tunnels, or other places where there is enough space for them.
Their dens are covered in funnel febs, which slow down non-flight (or non-teleportation) movement by one step (long movement becomes short movement, short becomes immediate, immediate becomes immobile).
Modifications
Sees in dim light as in daylight, and sees in the darkness as in dim light so long as it is within its web-covered area. Perception while near and in their den as lv 6.
Females are granted 5 additional health points.
Defends as lv7. Immune to poison.
Combat
Stays in their den until something walks on the webs they lay on the ground. Enters quickly, strikes, and is quick to retreat to favourable grounds, where they are faster. They will typically not go out to hunt frequently, and prefer to hide until they need to feed. A female whose egg sac was destroyed or otherwise compromised will enter a rage state, causing them to attack recklessly, trading their additional defence (they will defend as lv5 again) for an additional action each turn, and the ability to run along normal terrain as though it was webbed.
They can strike at their foes using their long legs, allowing them to target up to three opponents at once, or to move, target one opponent, and move again if within their webbed area.
They can bite a target (Speed defence task), dealing normal damage, and then the target has to succeed a Might defence roll else their speed is halved, and their ability to perform magic is doubled in cost. Each turn of the fight, the victim has to roll again or take 1 Int damage and 1 Speed damage and have their magic cost increased again (tripled, quadrupled, etc).
Once the fight is over, the poisoned individual has to succeed in a Might roll or take 2 Int and 2 Speed damage every 12 hours. Once they succeed, the poison is flushed from their system.
A Giant Huntsman will attempt to spin webs around their prey once they are poisoned or sufficiently weakened. They will attempt to grab (Speed defence) poisoned prey and will use the rest of their next two actions spinning the cocoon. The target becomes dazed (and immobile from the grapple) on the first action, and must succeed in a Might defence on their turn or be entirely encased in web during the spider's next action, at which point they can only escape on their own with two separate level 8 Might or Speed defences (while still dazed). The spider can repair the cocoon so long as it remains alive. A cocooned individual cannot perform any action requiring movement, and is frequently unable to cast magic due to the poison.
The spider's silk cocoon is considered an inert lv4 creature, and has 1 armour and 12hp. PCs should be careful when cutting these up, lest they destroy what lay within.
Interaction
This creature is entirely animalistic and extremely defensive of their territory.
Use
The player can be sent to retrieve an ingredient, or can venture into a dark cave in a forest or something of that sort and find a Giant Huntsman Spider.
Loot
A female's egg sac, if not damaged, can be traded to some Avatars or used as an ingredient to create Web or Hunt-based Artefacts and Cyphers. Their venom can be extracted and used later. Their dens can have 1d6+1 Cyphers, and occasionally 1 Artefact.
GM Intrusion Ideas
The female's eggs hatch, sending a lv 3 swarm of smaller spiders. A few smaller (lv 3, with 1 Armour) Giant Huntsmen Spiders emerge from its den - the last generation of young had yet to leave their home.
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Ok so for my tma ttrpg I'm writing up I'm at a part where I'm making example enemies that you can use as a reference for when you make up enemies or just stick in your game, but the thing is they are canon. That wasn't a problem when I was listing the more monster-y ones first like the Vampires and the Not-Them. But like, then I found my issue when I went to add Avatars.
I gotta make murder stats for my blorbos. I gotta figure out how much it takes to murder Simon Fairchild or Manuela Dominguez.
But like also this means I can make stats for fighting Elias. Like if he was hypothetically in your game how much would it take to murder him, that sounds funny.
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