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#cypher system
ttrpgcafe · 6 months
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HOLY SHIT INVISIBLE SUN IS COMING BACK AND IT'S MY FAVORITE RPG OF ALL TIME PLEASE BACK IT SO I (or we, I guess) CAN GET THE WELLSPRING:
https://www.backerkit.com/c/projects/monte-cook-games/invisible-sun-return-of-the-black-cube#top
For those of you unfamiliar with Invisible Sun, it's an rpg where every single player is a spell caster of some variety, each with their own unique way of interacting with magic.
The Vances are the most traditional spellcasters, but they eschew spell lists in favor of literally filling a grid with spell cards, representing their limited cognitive space being taken up by spells. They get more space, and literally bigger spells as you progress.
Weavers take two concepts and combine them to produce an effect, very much like Ars Magica or Mage: The Ascension, if you're familiar with those. They get the ability to combine more concepts together, and to have mastery over more concepts as they progress.
Makers are this game's artificer, and they have a robust system for making quirky magic items that have fun, interesting, unique side effects or downsides every time you use them. Their progression is the most straight forward by the numbers "the things you make are more powerful and you're better at making them" of the bunch, but the system lets you, for instance, make a gun out of the body of a dead(?) god, so I'll give this a pass.
Lastly, there are the Goetics, who summon and bind otherworldly creatures to their wills. This takes the form of a conversation and negotiation with your GM over what you have to do for your bound creature, and what exactly they do for you in exchange. If you've ever played a warlock and felt like patrons weren't a big enough deal, this is an entire "class" that lets those relationships (yes, plural) take center stage.
The entire system feels very much like Cypher system 2.0, with a d10 dice pool system with a straight forward level of difficulty to hit, very much like the levels of difficulty in base cypher system, just made easier to manage. It even uses the "I'm an Adjective Noun who Verbs" character structure from Cypher system, here made much more interesting by the addition of a funky little xp system.
Invisible Sun has one of the most interesting advancement systems I've ever seen: aside from normal, average, "you do a thing, you get xp" system, here called "Acumen" (used to increase your stats and skills) there is a separate xp system related to good and bad things happening to your character, called "Joy" and "Despair" respectively. You combine one Joy with one Despair to get a "Crux" which is the xp currency you need to advance your class and focus abilities. This incentivizes players to not only let bad things happen to them, but to SEEK THEM OUT, which is huge! Players often think they want to win all the time, but they don't actually want that, it makes for a boring narrative. This is one of the very few systems I've seen incentivize this story structure, and I'm absolutely in love with it.
Lastly, because the game focuses so heavily on Magic, it has the only system for simulating the ebbs and flows of magic I've seen done well! This involves "The Path of Suns" and the "Sooth deck" which is the in game name for a specific pattern of laying out what amounts to tarot cards that make magic dynamic, interesting, and unpredictable in a way I've never seen before, and rarely since. (Pathfinder's Secrets of Magic is the only other supplement I can think of, and that was almost 5 years after this game came out)
Anyway, I can't recommend this game enough, the systems are unique, the vibes are immaculate, and it's so fuckin WEIRD in the best way.
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One thing I like to do for my players when I'm introducing them to a new game is provide them with player-kits, which I create on Google Sheets. I'm sure that others have created player-kits for their own games, but I figured I would show off some of the ones I've used in the past. If it's something folks are interested in, I might share more!
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Blades in the Dark
Mausritter
Thirsty Sword Lesbians
Cypher System
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explorerrowan · 1 year
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Alternative systems to publish your TTRPG content under now that WotC is promising to steal your stuff if you make it with D&D:
Cypher System by Monte Cook Games:
Apocalypse World/Powered by the Apocalypse:
Blades in the Dark:
Modiphius (2d20 system):
I know there are many more, but those are the big systems that pop in my head at the moment. (Technically, GURPS also lives in my head, but that's more of a curse, really.)
Go make your cool stuff and don't let anyone tell you it isn't yours just because you used their game rules.
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undergroundoracle · 10 months
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Introducing Our Current Setting Focus: Wyld Space!
Wyld Space is a science fiction setting designed on the bones of the Cypher System, so many of the common features, mechanics, and tropes that you would expect from that combination will be present while you’re playing in this setting. However, Wyld Space is its own fully realized world (or system filled with worlds, as it may be) with all of its own original tweaks that make it what it is.
The important quirks of the Wyld Space setting are presented below, as a helpful primer to get you in the right headspace while you’re getting started. Most of these highlights will be explored in greater detail in their appropriate sections later in this book.
You Go Hard, The Sci-Fi Doesn’t
Wyld Space is not a hard science fiction setting. The capability of technology that is available strays far outside the realm of current possibility and dances on the outskirts of the fantastic. Starships powered by cores that make traveling through star systems and back as easy as taking a trip to the town over, nanotechnology that can mend metals designed to withstand the wildest space anomalies, machines that can create food and water out of thin air. The difference in access between those living in collective space and those braving the unknown of flux space may make the availability of certain advancements difficult to come by, but even the most backwater station floating past the bounds of the helix sphere will have use of some piece of tech that would look like magic to those out of the know.
Who You Are
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In this setting, humans don’t exist. And beyond that, only the dustiest xenobiologist believes that those ancient aliens ever really existed in the first place. You instead play as wylds, the dominant sapient genus that has claimed the known galaxy and carried the torch of civilization into space. Wyldkind is varied and beautiful, composed of highly evolved anthropomorphic versions of the myriad mammals, birds, and reptiles that you can currently see around you on Earth.
Additionally, you play as an outlier—someone who has been designated as irregular and nonconformist by the Intergalactic Network of Collectives (the governing body of collective space) and the sinister megacorps that truly call the shots behind the scenes. Being designated as an outlier could mean a lot of things in Wyld Space. It could mean that you take direct action against the systems that you see as corrupt. It could simply mean that you want to live as freely and purely as possible on your own terms. It could also mean that you’re an active criminal running various contraband back and forth through flux space. At the end of the day, being an outlier means that you refuse to cow down to the accepted status quo.
Who They Are
The primary antagonists of Wyld Space are the government and the corporations that secretly control it. The Intergalactic Network of Collectives (INC), although founded with lofty goals and good intentions, was quickly corrupted by the influence and money of the three megacorps that were allowed to bloat out of control. Mercenary groups, bounty hunters, and purchased police are just a fraction of the corpo agents that you’ll have to maneuver as you traverse the setting.
Void Titans
Colossal beasts with their own biological equivalents of ship-to-ship weaponry, void titans (or simply titans) are creatures that stalk flux space and hunt the starships that brave the sector. Trapped behind the fury of the helix sphere, those who stay within the safety of collective space never have to worry about these alien terrors—which is knowledge that the megacorps are more than happy to propagate.
Element 427: Foxfire
Element 427, called foxfire by everyone but corpo scientists, was the miracle discovery that changed the course of wyldkind forever. Not truly understood, but coveted nonetheless, foxfire is a quantum material highly valued for its matter-enhancing and physics-defying characteristics. Any of the truly fantastic properties exhibited by ships, weapons, cyphers, or artifacts can be tied to foxfire, and its presence in flux space is what drives the megacorps to push into the sector.
Kinetics
Whether the result of genetic tampering, the presence of foxfire, or a little of both, there are wylds who can manipulate the world around them using only the powers of their mind. Called kinetics, these incredible people can create fire, generate electricity, or turn their bodies into living weapons with only a thought.
And that’s only a portion of what you’ll be able to unlock and explore in Wyld Space!
Ready To Get Wyld?
Join our Patreon at the $3 monthly tier and receive all early access updates for Wyld Space as well as exclusive feedback and playtest surveys that allow you to impact the setting!
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the-5e-classist · 9 months
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Done with D&D
As is obvious from my prolonged absence, I've been done making content for D&D for a while. I've been exploring some alternatives and I am enjoying the little bit of the Cypher System I have tried as I am preparing for the Mystery Flesh Pit RPG I kickstarted. I have made a Cypher System blog for my homebrew so if you also play Cypher you can give me a follow @cypher-system-essentials while I remake my favorite Homebrews for the Cypher Systems.
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straightedgesavior434 · 6 months
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Damn fine lookin’ book we got ourselves here, family.
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Edited to add the Barrow & Locke company scrip
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ttrpgrisingtide · 9 months
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We are excited to announce our @crowdfundr to raise funding for scholarships to the Storytelling Collective! Help us raise money to empower more individuals in the ttrpg community to pursue their dreams! Find the Crowdfundr here! Rewards include maps, stock art, adventures, and more!
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vizreef · 2 years
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Byejnj Rsrwhtf // Bqmsqi Euhzrm (1943)
Enigma Machine // Cypher Device // Germany 1943
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fullmoonandstar · 8 months
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You know what to do. I’m not going to tell you but do it!
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rinniiart · 6 months
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Cypher system Mythos style commission: Coronis the Dragon.
Commissions are open, message me if you'd like one of your own. 🫰
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jackalgirl · 1 year
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Ha!  Turns out that there’s not only a Carnival Row wiki (of course there is), but also a free RPG supplement.  With maps!  And lore! 
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worldanvil · 7 months
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While D&D remains iconic, other RPG systems provide unique canvases to create immersive content in any genre. Janet sat down with Dominique Dickey, to talk about designing for RPGs outside D&D as well as the creative process of making your own game!
youtube
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pocgamer · 8 months
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Bringing Starfield to the Tabletop!
You’re playing it on your computer or console. You’re loving it. You want to bring it to the tabletop. This post is all about bringing Starfield from the screen to the gamer table! Continue reading Untitled
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View On WordPress
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jesspendley · 11 months
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Don't Miss These Free One-Shots!
Next week, our first collection of sci-fi cypher shorts goes live and officially kicks off our next genre/setting cycle.
To celebrate, we're giving away our first collection of fantasy cypher shorts for free!  
Between now and 6/23, hit the link below to snag your copy of Cypher Shorts: Fantasy Shorts Vol. 1 for the low, low price of absolutely free. (Courtesy of the support of our amazing Patreon community) 
Want to know what's inside? Check out the product page below for descriptions of all 3 included shorts (3-4 hours of fun each) plus the product review of volumes 1 and 2 by the one and only Qedhup!
Grab Yours Here!
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undergroundoracle · 5 months
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Don't Miss The Underground Oracle Advent 2023 Event!
Starting today, our Patreon subscribers will be treated to daily drops of brand-new cypher system materials that they can add to their ongoing campaigns. 
Each day will provide new descriptors, cyphers, creatures, NPCs, rules options, and more exclusively to our Patreon supporters. 
Want to make sure that you don't miss out on your access? 
Gain Your Access For Only $3!
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New Homebrew Blog
As I have been disenchanted by WotC and Hasbro Corporate idiots so I am exploring the Cypher System. If you enjoyed my Homebrew on @the-5e-classist then stick around while I figure of this system. I have a few of my favorite races lined up and I'll try to port over some classes as I can
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