Casting Time: 1 action
Range: 150 feet
Target: A location you choose within range
Components: V S
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
walking through the forest suddenly your characters find themselves on some gigantic 3-leaf clovers and decide to climb them.
to his surprise, up on the clovers there are some small beings that live in peace in a small town. They use all the natural resources at their disposal, they live in mushrooms, they gather berries to eat, and they have a lot of knowledge about herbal medicine.
These little beings are quite friendly but very scared of strangers, so don't be surprised if you don't see anyone for a while
There is much more on my Patreon , if you liked the map do not forget to take a look at my other maps:
By supporting me you will receive for each map: high quality images, special version for Roll20, map tokens, color variations, versions without props.
Casting Time: 10 minutes
Target: Terrain in an area up to 1 mile square
Components: V S
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.
This 3-page collection of ideas for books on your in-game bookshelves should help you figure out what to say when one of your players goes to inspect the mad mage's books. Books are a great way to embed lore into your world and share it with your players. Additionally, some books may have been owned by magical creatures, or a wizard may have left a note or two in the margins, creating a whole new adventure for your players to chase after. Or maybe you'd rather make your own books? These tables will help you decide what it looks like, how it's written and what's so special about your books.
For better, full-page high quality imagery, take a look at the collection "I Search the Bookcase!" at the Homebrewery here!