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#wish making one in sims 3 was doable
polyplumbob · 8 months
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Kind of want to make Urbz neighborhood (GBA version) in Sims 2 PC
Can't tell if Glasstown a Downtown and Sim Quarter a shopping district. One main neighborhood would probably be easier. I havent made a neighborhood since I was like idunno 10? I always just play Pleasantview and default premade sub neighborhoods. So this would be in interesting challenge. I think I'd have to nix the docks and swamp area
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Imagine from GameFAQs
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anachronisims · 5 months
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simming goals 2024
it's been a good year back for me, and i'm ready to spend as much of 2024 simming as i can. thanks to those who've stuck with me through the hiatuses; to those whose encouragement, examples, and support have helped me grow as both a modder and a player; and to everyone who helped make the pink flashing survey circulate as widely as it did. this is a wonderful community and every day i am thankful to be part of it.
now, the goals!
the pink flashing survey report is still on track for a (mid-to-late) january release. i've done about as much coding and data validation as i can with the responses (thanks SO MUCH to everyone who was so receptive to my follow up DMs!) and there have been some promising tweaks and fixes and best practices coming out of the guinea pig testing group. we may not eradicate pink flashing forever but we can substantially work around it in most instances.
2. i'm collaborating with @cityof2morrow on a big traits expansion project, which you may already know something about if you saw the poll for the nudist icon. work is chugging along; all the new traits packages have been created and i've started on the actual modding work as of this week. take a peek at our planning spreadsheet if you want to see the scope of work. i have no firm estimate of when this will be out but i really want to use it in my new hood, and i really want to play kinda asap, so, asap.
3. playing in mount topazos. enough said. before that can happen i am going to
3b. finish paring down my downloads folder. i have like, just so much crap, including waaaaay more duplicates than i expected. currently this project means using my testing hood to open one catalogue section at a time, writing on a legal pad any object that needs to be cut or recatagorized/repriced. i've done windows, doors, deco paintings, and deco misc so far. i also packaged all my decorated MT lots, then faux-installed them in a desktop folder so i could see which cc is actually in use, allowing me to sequester items from bigger sets that aren't actively in use to a holding folder on my hard drive.
4. hunting update as part of the sun&moon team. honestly, this is long overdue. i made a prototype update of the huntable deer in 2021 and have hardly touched it since, and there's a lot more functionality we've been chatting about in that time. and i just need to buckle down and get on it. after the traits update is released that is absolutely my next priority.
5. that is it for goals. i think all of these are doable and achievable and honestly i really want to play and screenshot and share the mount topazos hood, so once i get the report and mod work out of the way that's really what i want my focus to be.
love and hugs and best wishes to everyone for their happiest, healthiest new year.
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allfrogsmatter · 1 month
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i spent a lot of my weekend playing sims 3 and mannn i forgot how much i loved that game, but it also makes me miss the sims 4 like crazy
rambling thoughts below (also if you played s3 what do you miss or not miss about it???)
sims 4 just does a much better job with relationships and dynamics between sims, which makes it such a good platform for storytelling and i miss that because all my sims 3 sims’ relationships just seem so flat
but there’s something about sims 3 that just makes it so playable. the open world truly was so nice, i love not having loading screens anytime i leave the lot and being able to toggle between sims as they go about their day - i miss it so much in sims 4
also the autonomy in sims 3 just seems so much better, when i leave my sims to their devices they always seem to want to clean up or play with the dog, but in s4 it’s play video games or drink water and leave dirty cups around, plus they spend so much more time actually doing things instead of standing around (maybe this is just because i didn’t excessively mod my game fro s3 but still)
and the wants in s3 are so much better than whims in s4, something about the way they’re displayed just makes me actually want to complete them, and i love that lifetime aspirations show up as wants for kids and teens
other things from s3 i missed:
- pets are more doable- in s4 they’re always running away from neglect because my sims don’t interact with them unless i make them
- separation between worlds- i wish you could travel to other worlds for vacation like you can the ones from world adventures, but i like that your world is contained in s3, everyone at the school lives in your world, everyone at your job lives in your world, you can maintain relationships with people from other worlds but they’re not showing up at your door every day (esp. in the context of a decades challenge, if your sims immigrate from europe to america you won’t be seeing your european auntie walking down the street in your neighborhood)
-color wheel - oh my god, i had almost forgotten, this genuinely was a heartbreaker when s4 came out, there was so much variability in cas and build in s3, even with limited clothing options you could create unique looks for your sims with different patterns and textures and you weren’t restricted to the awful ea options
-clothes- something about the s3 basegame clothing option, it’s just very workable and versatile, maybe i think this because trends have come full circle, but a few years ago when i jumped into s3 again i remember being so tickled with the outfit options
-teens- there’s something about s3 teens that just makes them better, maybe because they made them look like teens by making them shorter instead of just scrawny, but with generations teens just feel more fully fleshed out than in s4 (i don’t have growing together or high school years so ig that’s on me, but also i can’t afford both of those packs)
-packs- something that has really been grinding my gears for the almost TEN YEARS since s4 came out is how much extra content you have to purchase, for s3 if you wanted game content, for the most part you got it through expansion packs, but s4 is just excessive with expansion packs, game packs, stuff packs, kits, etc. there’s just so many features that you want in your game, but it costs a small fortune to get them all because they’re distributed across packs that cost up to $40
-PRICE- i have so many nostalgic memories of saving up my $20 to go to target and buy a new expansion pack for s3, then the joy i felt when it was on sale, every s3 expansion was, and still is, $20 but for s4 they’re twice that, the only time i can ever justify purchasing anymore is when they’re on sale
- rabbitholes- it seems like for s4 they did away with a lot of rabbitholes, just not work and school (except with packs), it was nice being able to send my sims to the movies or the bistro for a date night and not have to be following them the whole time, making them interact
- ownership- maybe it’s just me but i miss physically having the boxes the games came in and putting the disk into the computer and having the little icon for every pack on my desktop, i don’t like how everything’s through origin or the ea app now, esp. because for whatever reason s3 university got uninstalled on my moms pc and ea wanted me to buy it and when i used the code from the box it said it had already been applied (i only have the one account i have no clue why tf they took university from me) and if i didn’t have the disk i wouldn’t have been able to reinstall
- i also miss little things, like ordering pizza and seeing my sims drive around and catching birds in the wild and holiday festivals
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sincerely-sofie · 7 months
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Check-in for October 27th, 2023
I spent 3 hours straight working on a single assignment that was meant to take half as long as it did. It took all my brain power to complete it, and I couldn’t get much tangible work on personal projects done as a result. Still got some planning done for business stuff, though. And I’ve been gathering inspiration and references for my dating sim / visual novel project.
The visual novel doesn’t have a premise yet, but I’m building up some creative guidelines to help me generate ideas. I also am planning out some scope limits to keep the size manageable. With NaNoRenO coming up in March, I’m hoping to get all the prep work done at a leisurely but consistent pace over the next few months, then finish up the project over the course of March. That’s very wishful thinking, but you know what they say: “A goal without a plan is just a wish.” And if my wishing and daydreaming about goals is given the planned-out structure of a checklist and schedule, I can maybe, possibly, hypothetically complete this game.
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I still need to think of a premise, though, so I better get cracking on that.
I’ve had a few ideas for visuals styles— like making scrapbook-y visuals with collages, journaling ephemera, and paper textures scanned in from real life, combined with actual photos for backgrounds. I’ve also had ideas for atmospheric flair, like typewriter noises playing whenever characters “speak.” Not sure if any of these would appear in my final product when I don't know what the story would even be, but I am very excited either way!
After doing some research on different visual novels, both ones I've played and ones that I've wishlisted or thought looked cool, I've tentatively decided I want to make a wackier sort of visual novel--- one that would preferably be a dating sim of some kind, but I'm not picky. I once drafted the ground work of a cryptid dating sim as a teenager where romance-able options included an angsty gray alien, a spoiled rich boy lizardman, a reverse-spiderman situation heroic vigilante mothman, and an eldritch god named Paul. That project is definitely too big for me to make with my current skillset and patience, so I can't take it on as a project quite yet--- but I can dream.
I'm tempted to make a dating sim based on some OCs in a setting I mentioned previously that is populated by bug people, but that's pretty niche, and I'm honestly not too sure if there's an audience for that sort of thing--- especially if it's essentially an extended inside joke with myself. Even so, I am tempted. So very, very tempted.
One day I will make finalized art of these characters, and everyone will know why they're peak examples of blorbohood.
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That being said, I have other ideas that could be adapted to a visual novel or dating sim. One of them involves a tech enthusiast whose computer gets possessed by a malware demon, another details the player going on a blind date with a stereotypical "Hero of Prophecy" fantasy character, and another one is a playable bedtime story. I'll spend some time going through the archives of concepts and try brainstorming some new ones. Still going to need to take it easy for a while--- I've got a busy month coming up with NaNoWriMo, and I don't intend to burn out ahead of that--- but I'll be working on the concepts and required research at a gentle pace!
Seriously, though, fingers crossed on the possibly-completing-a-game thing! I finished a pilot / minimum viable product of an RPG titled Momther a while back and it made me realize I had the chops to actually enjoy game dev as a hobby--- I just have to stay focused and committed, ADHD be darned. If I manage my health well, both mental and physical, that should be nice and doable. I got this!!! Kinda!!! Hopefully!!!
Sincerely, Sofie
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rainyunknownllama · 2 years
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Sims 3 Dead People Don’t Glow Mods by Virtual Artisan
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Before skin by either Kanno or Ephemera ---After skin by WM --- Hair by ??? --- Eyes by Shady --- Unholy makeup by Twilight --- Eyebaggage by KittyKlan --- Clothes by EA
I just want to make this clean I didn’t make this skin! Also, these are the original mediafire links but I’m linking them so you can bypass the adfly! 
I honestly don’t care if Virtual Artisan has a problem with it. They shouldn’t had put these mods behind a permanent paywall for years! {Against EA MODS TOS BTW before anyone tries to argue with me}. Also, Adfly is a awful thing and modders need to stop using it! DON’T GIVE PEOPLE VIRUSES FOR A FEW CENTS YOUR CC IS NOT WORTH A VIRUS I SAID WHAT I SAID, so I don’t give two sh*ts if I post a CC was behind a adfly wall :) enjoy! 
Update: I forgot to say thank you to  Alchemist on ModtheSims they were the ones to link these links without the adfly my bad! I was tired and decided to do this later in the day so thank god for Alchemist!!!!
Original Blog Post: 
Dead People Don't Glow
This mod removes the skin overlay from all vampires in game so that they will have regular looking skin and their eyes no longer glow. It does not affect thumbnails or CAS.
V2 for patches 1.36 - latest
This mod removes the glow overlay from vampires. It has several flavors - you can remove the glow only from eyes, only from skin, or from both.
For some reason EA has decided to "fix up" the vampire overlay every time live mode is started. My mod will listen to the same events and remove the overlay right after it is set. For that reason the overlay will be visible for couple of seconds every time you go to buy/build mode or CAS and when you start the game. As the events that set the overlay happens so often I did not bother to listen when new vampires are created. The newborns may have glow overlay for some time. If that happens, just enter buy/build mode or CAS to fix it.
If you want the vampire overlay back, just rip the mod off and the overlay will be back in a minute. Or at least right after you enter buy/build mode or CAS.
This is a very light mod and there is near zero probability that it will conflict with any mod.
This mod only removes the overlay. For removing the vampire tattoos etc. I recommend the sHoNi's Vampire Overhaul mod.
When I was writing this blog post, I did some googling and found out that Velocitygrass has a mod that actually does the same thing. I wish I had known about that mod and saved myself the trouble of making mine. But as I already wrote mine, I am going to publish it. It will then be your choice whether to use this mod or Velocitygrasses.
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Mod type:Script Mod, NON-CORE
Required EPs:Late Night
Known conflicting mods:None
Known Issues:None  
---CREDITS:I think I ought to give some credit to IMHO I *think* my sim Josh might be a second generation modified version of one of his sims, probably Ino or Denis.
If you want to play with the different overlay options by yourself, it is easily doable with NRaas Debug Enabled:
1. Download NRaas DebugEnabler
2.In game, click on the sim and select NRaas -> Debug Enabler -> Options:Sim -> Visual Override
3.Pick the override you want
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NoVampireGlow Together {Mediafire}
NoVampireGlow Just Skin {Mediafire}
NoVampireGlow Just Eyes {Mediafire}
WARNING: this mod is a very large file, might be very taxing on low end specs computers use at your own risk!!!!
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Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game M.U.L.E., one of the first influential multiplayer video games, and 1984's The Seven Cities of Gold.
In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Bunten as the 10th inductee into its Hall of Fame.
Bunten was born in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Bunten's family didn't always have enough money to make ends meet, so Bunten took a job at a pharmacy. She also held a leadership role with the Boy Scouts.
According to Bunten, one of her fondest childhood memories involved playing games with her family. She was quoted saying, “When I was a kid, the only times my family spent together that weren’t totally dysfunctional were when we were playing games. Consequently, I believe games are a wonderful way to socialize.”
While attending the University of Arkansas, she opened up her own bike shop called Highroller Cyclerie. Bunten acquired a degree in industrial engineering in 1974 and started programming text-based video games as a hobby. After she graduated from college, she was employed by the National Science Foundation, where she created urban models before starting a job at a video game company.
In 1978, Bunten sold a real-time auction game for the Apple II titled Wheeler Dealers to a Canadian software company, Speakeasy Software. This early multiplayer game required a custom controller, raising its price to USD$35 in an era of $15 games sold in plastic bags. It sold only 50 copies.
After producing three titles for SSI, Bunten, who by then had founded a software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins. M.U.L.E. was Bunten's first game for EA, originally published for the Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it to the Commodore 64. While its sales - 30,000 units - were not high, the game developed a cult following and was widely pirated. The game setting was inspired by the novel Time Enough for Love by Robert A. Heinlein.
Along with the success of M.U.L.E., Berry also had close ties with the games Robot Rascals, Heart of Africa, and Cartels & Cutthroat$. Throughout her career, she was involved in the creation of 12 games, 10 of which revolved around multiplayer compatibility. The only two which didn't have a multiplayer focus were Seven Cities of Gold and Heart of Africa.
Bunten wanted to follow up M.U.L.E. with a game that would have been similar to the later game Civilization, but after fellow Ozark Softscape partners balked at the idea, Bunten followed with The Seven Cities of Gold, which proved popular because of its simplicity. By the time the continent data were stored in the computer's memory, there was little left for fancy graphics or complex gameplay - the game had only five resources. It was a hit, selling more than 150,000 copies.
The follow-up game, Heart of Africa, appeared in 1985 and was followed by Robot Rascals, a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's Modem Wars, one of the early games played by two players over a dial-up modem.  Modem Wars was ahead of its time, as few people in the late 1980s had modems in their homes.
Bunten departed EA for MicroProse. Allegedly, Trip Hawkins, CEO of EA, did not feel that pushing production of games onto a cartridge based system was a good idea. The shift was important to Bunten, as computer games had previously been distributed on floppy discs, and a changeover to a cartridge system would allow games to be played on Nintendo systems. This was a significant factor in her decision to leave. She then developed a computer version of the board game Axis and Allies, which became 1990's Command HQ, a modem/network grand strategy wargame. Bunten's second and last game for MicroProse was 1992's Global Conquest, a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Bunten was a strong advocate of multi-player online games, observing that, "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"
A port of M.U.L.E. to the Mega Drive/Genesis was cancelled after Bunten refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept. In 1997, Bunten shifted focus to multiplayer games over the Internet with Warsport, a remake of Modem Wars that debuted on the MPlayer.com game network.
Less than a year after the release of Warsport, Bunten was diagnosed with lung cancer presumably related to years of heavy smoking. She died on July 3, 1998. At the time, she was working on the design of an Internet version of M.U.L.E..
The game's primary premise consisted of players playing with and against one another to establish total control over a planet. The name of the game stands for Multiple Use Labor Element. The game was originally made for the Atari 400 and Atari 800 but was later developed to be compatible with the Commodore 64, NES, and IBM pcjr. The game has a maximum of four players. Players are given different options and choices, and are allowed to create their colony the way they see fit. This can be done by changing races and giving respective colonies different advantages that will impact the way the game is played and determined later on down the line.
Ultimately there are two ways in which players can win the game. The first way is by having the most amount of money out of all four players, and the second way is by being able to survive the colony itself. The game focuses heavily on going out and retrieving resources that can be used to benefit their character. Items such as food, energy, and crystite are some of a number of in-game items that players are able to retrieve and use to better themselves. In order for a player to be able to access these items, they will first have to have access to a M.U.L.E. The acquisition of these items has a direct reflection on what the player will be allowed to do. For example, if a player doesn't have enough food, they will have less time during their turn.
The Seven Cities of Gold was originally intended to be another multiplayer game. It was originally a single player format, focused heavily on having the players travel around the map and collect items to help them strengthen their colony. Once they felt as though they had a solid colony, the players could battle each other to see who could overtake who After much consideration, Ozark Software came to the conclusion that this would not be doable. Instead, they went with a formula that had the game focus solely on developing a colony.
Ozark Softscape was a computer game development team consisting initially of Danielle Bunten, her brother Bill Bunten, Jim Rushing, and Alan Watson. Ozark was run out of Bunten's basement. The company was based out of Little Rock, Arkansas and had profound success with a few of their early titles. Ozark Softscape had a publishing deal with Electronic Arts for several of its groundbreaking games. In the early 1990s, Ozark Softscape left its partnership with Electronic Arts over a dispute to port some games to cartridge format for the Nintendo Entertainment System. It began a partnership with MicroProse to produce two more titles: Command HQ and Global Conquest. A dispute occurred over creating a follow-up to M.U.L.E. with Sega in 1993, and the company dissolved. The employees of Ozark Softscape moved to different areas of the software industry. 
Bunten was married three times. Bunten had three children, one daughter and two sons. After a third divorce, Bunten, who had until then been living as male, transitioned to living as a woman. Bunten underwent sex reassignment surgery in November 1992 and afterward kept a lower profile in the games industry. Bunten later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches. She joked that the surgery was to improve the video game industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."
After her transition in fall 1992, Bunten stayed out of the video game spotlight, mostly keeping to herself. She felt as though that after transitioning she was not as good at video game development as she had previously been, stating "So, I'm a little more than three years into my new life role as Ms. Danielle Berry, and her career looks to be somewhat different from old Mr. Dan Bunten's. For one thing, I'm not as good a programmer as he was." On July 3, 1998, Berry died of lung cancer.
Wheeler Dealers (1978)
Cartels & Cutthroats (1981)
Computer Quarterback (1981)
Cytron Masters (1982)
M.U.L.E. (1983)
The Seven Cities of Gold (1984)
Heart of Africa (1985)
Robot Rascals (1986)
Modem Wars (1988)
Command HQ (1990)
Global Conquest (1992)
Warsport (1997)
Although many of Bunten's titles were not commercially successful, they were widely recognized by the industry as being ahead of their time. On May 7, 1998, less than two months before her death, Berry was awarded the Lifetime Achievement Award by the Computer Game Developers Association.
In 2000, Will Wright dedicated his blockbuster hit The Sims to Bunten's memory. In 2007, the Academy of Interactive Arts & Sciences chose Bunten to be inducted into its Hall of Fame. Sid Meier, the mastermind behind the video game series Civilization, inducted her at the Hard Rock Hotel in Las Vegas.
Bunten was a true pioneer for the video game industry, especially its multiplayer aspect of it. She is regarded by many as one of the best designers to ever grace the video game industry. Her success has even led people to make the claim that the work she did with games like M.U.L.E and Seven Cities of Gold was the inspiration behind highly successful modern multiplayer games like World of Warcraft.
Bunten was known as someone who was very easy to talk to. If someone recognized her in public, she would be more than delighted to have a conversation with them.
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msotherworldly · 4 years
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10 CAS Features I Would Like to See in the Sims 5
I’ve already made two lists on features I would like to see in the next installment of the Sims series, but I thought the area of character creation necessitated it’s own category. For some, building is all they do; others simply want to play the game, completing as many of the aspirations and befriending as many other sims as they can. Then there are those of us who are obsessed with the characters themselves. We use mods to give them height or new hair colours, spend hours downloading virtual clothes online, and craft elaborate backstories. Even the length of our Sims noses are important to us. With both improvements and losses in the fourth game, it’s only natural that I have a wish list for the fifth title.
1) Hair Options
EA’s hairs have improved over the years, but you’re required to buy numerous expansion and stuff packs to acquire them. Even with several expansion hairs at my disposal, I find myself turning to mods to find the type of hair I like: wavy, long, and with bangs.
The ability to craft your own hairstyles would be a boon to the series. What if you could change the length of your hair, as well as the type (straight, wavy, curly, or kinky)? What if you could add or remove different bang types? The ability to dye different parts of your hair, as seen in Sims 3, any colour you wanted, including roots, tips, or even streaks, would be feasible. Even throwing colour down wherever, as seen in the Sims 4 Pet system, should be possible: at that point, you could have someone with rainbow hair!
For more complicated styles, such as braids, buzz cuts, or accessorized updos, default hairs could still be provided, but even some of these should include the option to add bangs (straight fringe, uneven fringe, or side swept) as well as dyes and types.
2) Clothing Customization
To the same end, the ability to edit the game’s clothes would excite those of us who have become addicted to Animal Crossing’s latest “Pro Design” option. Outfits would have a “remove sleeve” option, or the ability to make them long or short. Hoodies could be toggled, so that Sims could choose to wear them up or down. Skirts or dresses could be made short, medium or long, and designs could be asymmetrical. Patterns could be added to less complex outfits using a stamp tool, similar to what was developed for Pets; t-shirts could have stripes, polka dots, or chevron patterns added! More skilled simmers could even draw their own illustrations on to clothes.
3) Accessories & Additional Categories
In the Sims 4, you can have hats and necklaces, but not tiaras and scarves. More accessories should be given their own categories, allowing you to add kerchiefs, woolly scarves, tiaras, headbands, or bows to your Sim—in addition to everything else.
Some accessories could be added to other clothes, such as a “belt” option you can use to add colour to any of the game’s pants. All of the shirts would also include a “tie” category. Purses and backpacks could be added to the game, independent of whatever outfit your Sim was wearing, as well as more slots for rings and earrings.
Jackets and t-shirts might even be made separate, allowing your Sim to don their favourite hoodie whatever their outfit for the day. There could be capes, shawls, masks...more categories would make for some fun combinations (and perhaps more notoriously ugly townies).
4) Colour Wheel: Skin, Hair, and Eyes
The Sims 3 featured a colour wheel for both hair and eyes which was missed in the Sims 4. Gone are the days when you could give your Sim dark purple hair and blood red eyes without the use of mods. What Sims 3 didn’t do was include a colour wheel for skin (though the options given through expansions over time gave a close approximation).
The types of Sims you could make in the Sims 5 with a colour wheel would be endless. In addition to making them all resemble anime characters with purple eyes and pastel pink hair, the ability to choose any skin colour would enable the creation of characters like Grimora or Thanos. You could make a town full of Simpson’s type characters if you wanted to.
Having free rein over skin tones would also allow players to tweak any EA skin tones they weren’t happy with. You’d be able to add more red to the tones, darken them, or simply make them appear less washed out.
5) Height Slider
It’s understandable why a height slider hasn’t been implemented, given the strain it would put on animations. While I won’t be (too) upset if this is too difficult to add, there’s no denying that it greatly diversifies characters. A tall character stands out from a short one, leading to cute but awkward couples of drastically varying heights, as well as making the world more realistic.
At the very least, there should be a notable height difference between teens and adults, whom I can’t tell apart.
6) Sex & Gender
The Sims 4 added great options for sex and gender when they enabled unisex clothes and the ability to make transgender Sims. It was the first game I saw that enabled that level of control, and I hope to see an improved version of the system in the Sims 5.
Still absent are more gender categories. In addition to “male” and “female” identities, there should also be a “non-binary” option. In game, depending on what you choose, your Sims would then be addressed as “he,” “she,” or “they.”
Having body types that sat more on a spectrum could open up the character creator too, adding a third body slider that would tend towards masculine or feminine without being strictly one or the other unless you chose to sit at either extreme. Masculine or feminine attributes (such as breasts) could be added independent of the body type, and all clothes and hairs would remain available to all Sims.
7) Personality Quirks
Some of these aspects might feel more like grocery shop lists to some people, but I found they added to my Sims. The Sims 3 allowed you to choose your sim’s favourite food, colour, and music. In the Sims 2, you could choose your turn on’s and turn off’s, such as hair colour or body type. The Sims 3 also introduced a biography section where you could type out your Sim’s backstory and any additional details you wanted to include.
While these attributes mostly contributed to generating moodlets, they could be made more integral to the game. Sims could experience increased happiness wearing their favourite colour or seeing it in a room. Sims could write higher quality songs in their preferred genre. Socials could be opened around these traits, with Sims finding friendships easier to build after discovering that they shared one or more.
The turn on and turn off system could be extended to all levels of attraction: a Sim’s sexual orientation could be defined, offering straight, gay, bisexual, or pansexual as options. No more having your female Sim chatting up Brent or Brant when you’re not looking!
8) More Traits
The ability to choose only three traits for adult sims has never felt sufficient. Even five traits don’t feel like enough for more complex characters. The option to have five traits by default (and then to unlock more “default traits” through the rewards store using a potion) would be welcome.
The inclusion of more options would be great too; who doesn’t want a “sarcastic” trait?
8) Disabilities
There are dozens of disabilities in the real world, making the inclusion of them all impossible. However, more common disabilities, such as having a bionic leg or being relegated to a wheelchair, should be represented. Elderly Sims should have the option of needing canes or walkers.
More complex disabilities, such as being deaf, mute, or blind, would be difficult to add, owing to the array of socials, such as sign language, that would need to be added. However, if such disabilities could be included, the game would be even more inclusive than it already is.
At the very least, wheelchairs and prosthetic limbs should be doable. There’s some hope that even Sims 4 could receive such features.
9) More Tattoo Options
As someone who’s a tattoo enthusiast in real life, I find the game’s selection disappointing. Moreover, I miss the versatility offered by the Sims 3 system, which allowed you to edit the size, colours, and placement of the tattoo. There need to be more tattoos, particularly with each pack; they should follow the typical categories (tribal, new school, traditional, Japanese, and more) with some funkier pieces thrown in.
Tattoos shouldn’t be limited by slots either, meaning that you should be able to have ten different designs on one leg if you choose. More skilled Simmers should be given the option to draw their own designs, and then share those designs with others on the Gallery.
A Sim could have their name, or a portrait of their significant other, inked into their skin—with wonderful or disastrous results.
10) Save an Outfit
This final feature is more about convenience than anything. Have a fashionista Sim for whom five outfit slots aren’t enough? Plan to create an asylum or group in which a single uniform is needed? Wish to transfer the same outfit to another outfit category?
This feature would allow you to save an outfit. You can already save Sims and houses to the library, and a third “closet” category could save hours of sifting through clothes in order to recreate a look. These looks could be uploaded to the Gallery. With the other features I mentioned (colour wheels, hair manipulation, dyes and stamps), outfits, along with their matching hairstyles, could be accessed effortlessly and shared with the community.
Shirts with detailed illustrations or zanier dye jobs could be uploaded and accessed by others, thereby removing the need for simpler mods and the barrier they present for those who want to keep their game “cc free.”
There are more features, most of them small, that I would love, but these ten cover what I would like to see. It goes without saying that I want to see other aspects (such as the click and drag tool and the two body sliders) given further freedom, but if even a colour wheel is added I’ll be enthused.
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tslasvegas · 3 years
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Episode 8: “On the upside we got the numbers.” - Andrew (who is then voted out by those numbers)
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It’s always a sad and unfortunate thing when a player needs to leave a game for personal reasons. I’m wishing Kevin all the best! 
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Welp. I don't wanna say that this sucks, but this sucks. My closest ally walked from the game, and I hope he's ok. I really hope everything is ok with him. But now, I'm a green in a world of pinks. What my pink friends don't realize though, is I have a Safety Without Power advantage. Nobody knows about it. So if we lose, they cannibalize themselves, and that will be a sight to see. But I'd like to keep my advantage for as long as possible. But if we lose, that'll be a fun tribal council. I can only hope it's a double tribal. Now this - this is a redemption arc.
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If a merge at 13 is next, then we are done! ugh. 
MERGE HAPPENS
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We merged!! And I only had to attend a single tribal council in the premerge with 8 eliminations. That’s wild! We’re sitting here in merge with 7 OG Palazzo, 3 OG Bellagio and 3 OG Luxor. If Palazzo sticks together, we’d have the majority whichever way you look at it. However, I don’t imagine that group is going to stick together very long. Joey wants to get myself and Jaiden into single digits. I’d love to help get Jake into single digits as well. And I’d also like to get Livingston to at least 6th place. Honestly a group of that 5 sounds like a pretty good idea, and I might pitch it to Joey later today. And now we’re doing mastermind! A game I love but rarely ever win. I usually come close and I’m hoping this time around I can snag a win and be safe this first tribal. Nothing is scarier than the merge round of the game. Anything at all can happen. There’s still some idols and extra votes floating around, maybe some steal a votes too. There’s also that safety without power and the legacy advantage, which may be able to be played this round? Exciting things are brewing im sure. 
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We made the merge!!
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So OG Palazzo must be tight. Good thing Steph and Joey are still reaching out. But I don't know if we can build up a resistance with the non-OGPalazzo. I mean, in theory, it can happen. 6 of us, with a steal a vote. But so much has happened voting on opposite sides, I don't know if it is doable. We can try. Better to go out blazing at 13th, than just waiting for your turn to be voted out before F7.
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I MADE IT TO MERGE AGAIN... okay I feel good about my surroundings, as well as the people I’m next to. OG Palazzo wants to go all the way to Final 7, but I know that ain’t gonna happen, cause I’m turning on them as fast as humanly possible. I need others to see that I’m a strengthener to their games, and now that its every player for themselves, I think I can grab some allies and make shit happen. I have a Legacy Advantage, and I’m just trying to get to 6.
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I’m sad I lost all my chips. On the upside we got the numbers
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MERGE BITCH
Ok but for serious I don't have much to say so I'm just going to do an assessment of everyone on the tribe. Andrew - I thought I was gonna like Andrew bc I thought he was c*te then I find out he likes The Sims so there was something easy for us to talk about!! But then... come to find out. He's not really interested in talking I guess. So I'm just going to leave him alone and not carry on a conversation. Ben - WHY is Ben still here. I'm so annoyed. Ben tries so hard to be my ally but I don't trust him that much. Before the merge, he pitched a plan to pool our coins (meaning: I had to send him all of mine) so that I could spin the wheel and avoid going bankrupt. Then he said we're a final two. I was like,,, no thanks. I feel like he's going to blow up his game at some point, but I just gotta pretend better to be on his side. Idk how to do that exactly... Jake - Jake has been THE biggest surprise of the merge to be honest. I actually really like Jake. He's a little "irritating" I guess, but more in the sense that he is just pretty bro-y and that's not my energy. I respect Jake's desire to be great in Tumblr Survivor, we have that in common here. I think right now, Jake and I are as close as you can get to working together without actually being a legitimate alliance. I want to see where this takes us because he's a cool guy and I really feel bad for talking shit about him before the merge. Jeff - Part of me likes Jeff, but part of me views him as the enemy simply because he's part of the "Palazzo 7". I want to try and work on Jeff because maybe he and I see things the same way? I don't think this game is strictly "seven strong" like Joey perpetuates, I'll get to that in a minute though. Anyways, I want to see how things go with Jeff cuz he seems like a cool dude and I'm definitely a meninist and want to be his bitch! Joey - I hate that I'm in a position where I both know Joey is vital for my game right now, but also that I can't stand his strategy. I like him as a person, let's make that very clear for the post-season - I just don't subscribe to his idea that there's a seven person alliance (which btw includes him according to numbers???) running the show. I will definitely feel Joey out some more before I make any decision to attach myself to him fully or throw him to the wolves. John - THREAT. I'm on high alert for John and kinda trying to maintain a safe, social-distancing-approved level of space between us. I think that John is definitely running things at least in one or two circles and I don't want him to turn that target around on me. I also can't let him know that I'm onto him. John is probably playing it where everybody just likes him and includes him in plans, but in the event that he is pulling strings, that's where the issues start. Kailyn - I don't really care for Kailyn anymore tbh. I kinda think Kailyn is playing a good under the radar game and I think it's in a lot of people's benefit to send her off to the jury sooner rather than later. I have no read on who she's close with though so that's the danger. Probably John? But who knows. Keegan - I also am surprised that I like Keegan as much as I do. He seemed a little bit too smart for his own good? But he's actually rather nice. He flops like I do but I think he's a danger if I'm not careful. I'll keep on this guy and hopefully he doesn't target me <3 I'd rather work with Keegan than against him especially now. 
Livingston - WOW I thought I'd like Livingston but goddamn this guy is BORING. Not only does he not message back, but he has nothing interesting to provide to a conversation. If he was the first person to go this round I wouldn't really be upset oop Pat - We talked a lot about drag race. We played an org together and I remember now that Pat was fucking IRRELEVANT so I'm surprised to see this new energy. Who are you and what did you do with the real Pat? Stephanie - I don't really like Stephanie's strategy either, she's just too damn likable and kind of floats on by, I wish she had left last time instead of Rachael because then it's likely Rachael gets the boot soon. But we'll see what happens. I just hope that me voting for her isn't going to kill our relationship and we can work together at some point, at least until she gets voted out. Xavier - I have a hard time reading Xavier. I think I'm calmed down from feeling threatened by him. I trust Xavier enough to not go and screw up a vote again, but does he trust me? Don't really know. I want to work with Xavier at least for a couple votes but I know that he and Ben aren't on good terms and Ben is a vote that I need right now :/ The issue I have with Xavier is that he is positioning himself to kinda be a doormat just doing whatever people want and not necessarily.. taking control of how people look at him I guess. He sticks out for being the "dad" on the tribe and doesn't bring a lot of his own personality to conversation - it's just really basic strategy. I don't know anything about him that I didn't have to go fucking find out about him on his public YouTube. Insert clown emoji here. Anyways, overall I feel okay about my chances on this tribe... So far. I honestly don't see myself playing a winning game right now - BUT it's final thirteen and there is a lot of time to turn that around for myself. I feel good in comparison to my previous Tumblr Survivor seasons because there hasn't been a vote where I've completely made myself stand out like a sore thumb. My head is in a good place to finish out this game strong, just gotta put the pedal to the metal and work shit out. Maybe win a couple challenges! Whatever twists are ahead... I'm not prepared. But I am going to walk away from this season for the better, one way or another. Eight people down, twelve left to go. 
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Well, I came close to winning but unfortunately didn't. Kailyn won immunity and we had a twist where we all had to choose between two buttons. Aaaaand Kailyn now has immunity this tribal and next tribal. Lovely. After the challenge, Andrew immediately threw out Jake's name, which was worrying but I think Jeff and I have managed to sway things towards Ben. Which is a little scary, since it's highly possible he has an idol or advantage (though he did play an idol on himself at the Rachael boot. So maybe not?) Now, the question is going to become: how do Livingston and myself navigate these next few tribals with Jake? We need to keep him safe and the target off his back. There's also Joey and Jaiden who I definitely want to keep working with moving forward. I think I'm in a decent spot. I really don't see Jaiden or Jake keeping their mouth shut if my name comes up. I think I've managed to build enough of a bond with them that they won't target me. My concern is definitely Ben being a little sneak, as well as Kailyn and Xavier, who really don't talk at all. John... can also be kinda sneaky and he also has been super quiet. However, when all is said and done, I just want a single digit placement. I don't care what happens before/after that, just please let me get there. 
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My first merge in 3 seasons of Tumblr Survivor, finally! It would be awesome if the tyrannical force of pink wasn’t here. Right now I’m practically a sitting duck. I’ve made connections with Jaiden and Joey who I just met, I’m hoping they’d watch my back. Ben and I are great friends from outside the game, we’re called the Jew-O Duo, for obvious reasons. I’m in a duo with Jeff called Jeff Squared, a duo with Pat called The Best Men, a trio with Liv and Keegan (that’s super dangerous cause I know they’re friends), and me John and Xavier are the Luxor Losers. I should feel protected - but I don’t. I need to keep working socially and hope that I can scoot by a couple more rounds. I wanna buddy up with Steph and Kailyn, I have no interest in working with Andrew after he flat out told me he wasn’t turning on Pink. It could be me tonight. We’ll just have to see.
....five seconds later
No. No no no no no no no. I'm sick of Andrew trying to get me out, and then going after my allies instead. I can't just sit here and let him walk all over me the entire game. He has been wishy washy and fake with me since I met him. I'm not gonna play a game of what ifs, I'm taking a gamble and gonna get his own tribe to flip on him. I've got enough information from Jeff, Pat, and Liv to spin into a lie. I know Andrew said my name - but Jeff and Keegan changed it to Ben, so if I tell Keegan that Andrew blamed him on my name coming up I think I can flip him. I can try to get John, Ben, and Xavier, Keegan can get Liv and Joey, that's 7. If it blows up in my face - Oh well. This is season 99! We're high rolling now.
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Had a nice long conversation with Jake this morning. Andrew has been throwing my name under the bus for some reason? Well Andrew, better watch out because I’m driving that bus and swerving it at you. OG Palazzo is... not my favourite. Honestly I’m okay if it dies tonight. Jake, Livingston, Ben, Joey, Jaiden and myself can definitely switch things up. I imagine we can get John and Xavier on board as well, maybe even Kailyn. I was perfectly okay riding the pink wave for a few rounds, but Andrew you just had to go and mess that up. Why? For what reason? Hoping it’s you tonight. xoxo Gossip Girl
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I feel good about tribal, rip Andrew I guess, but I'm nervous as hell for some reason that it could be me. It would be perfect because I don't even see it coming... :/
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I don't know what happened, but there seems to be a "merging" of tribal lines. Which is good for me. The vote is going Andrew with 9. And the 4 are voting Ben. Or everyone is playing everyone. I am just happy I am not one of the options BUT I was told that Steph and I are being mentioned by people as a tight 2. Well, they're right, but I didn't want that to come out.
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Andrew is being his paranoid self. And rightfully so. Unless I’m getting completely bamboozled, the vote should between 7 and 9 votes for Andrew, and between 6 and 4 votes for Ben. Fingers crossed this goes off without a hitch
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Okay so premerge wasn’t too hard tbh. Just making friendships with my og palazzo. I just hope that every week people see someone else as less important to their game. I have a long mental game for this and I am prepared to take this game week by week and adjust to everything that comes. I just pray that I make it through this week and even if I lose Andrew I don’t mind tbh because then I have an idol to myself. I’m obsessed with Livingston tbh he’s so funny and I like a good amount of the people I didn’t get a chance to meet premerge so I think there’s good room to move about 
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After last tribal I honestly want Ben gone. He’s kind of rude and frustrating. OG Pallazzo has the numbers so in theory we should be set but who knows? 🤷🏼‍♀️
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sims-and-pixels · 4 years
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I was tagged indirectly by @deadlymodern. Thanks :P
1. If you could travel one place in the world where would you travel?
This is a difficult question to answer! I'm terrified of boats and airplanes, so I'll never be able to cross the ocean 😂 despite that I think I'd go tooo... England? Maybe? The boat trip is doable and the nature (and architecture) seems beautiful! ...oh, and I'll be able to properly communicate with everyone.
If I'd be able to choose any place without thinking of the travelling involved, I'd go to South Africa. My mum has lots of friends there, and as some of those friends have visited us before, I'd love to visit them as well :) (I just miss them tbh)
2. What do you do in your free time away from Sims?
I read and write a lot, love to watch TV, play board games with my mum (and friends sometimes), and take a walk every day. I also love going to places with my friends, but as we all live quite far apart that's only a few times a month. Which is more than enough for me lol. Social interaction wears me out 😅
3. What other games do you play besides The Sims?
I play lots of board- and card games with my mum, if that counts. On my laptop, I also play Stardew Valley, CK2, and Niche sometimes. Though it's mostly Sims on my computer, ahah.
Oh! And currently I play Jackbox games with some friends. We also recently discovered that the Exploding Kittens app is very fun when you play while voice calling 😄
4. How tall are you?
About 173 cm. Which should be like 5'8 ft?
5. One random interest of yours?
For some reason I really love reading everything about diseases. I'm currently about halfway through a case study on Influenza, and it's really interesting! I mostly try to limit msyelf to diseases of the past, though, because I'm a bit of a hypochondriac. If I'll study diseases that are currently around, I know I'm going to have all the symptoms in a matter of minutes 😂
6. Current Favorite Bands or Artists?
Does Schubert count? As for bands... I've been kind of into Dutch early '80s pop music lately. My favourite bands would have to be Doe Maar and Drukwerk.
7. Something you're looking forward to.
Being able to visit (and hug!) my grandparents again.
8. Current Favorite Films.
Is it weird that I have none? I don't watch a lot of films.
9. Who is a Historical Icon who has left an impact on your life?
Antonio Vivaldi. I think I was 3 years old when I visited a "mermaid museum" with my mum (it was so cool! I wish it was still open.) This song was played in one room, and I loved it so much that my grandpa eventually copied it from one of my grandma's CDs and gave me a CD with just the song on it. I listened to it on repeat for weeks and drove my mum crazy in the process, lol. I think that's how I discovered my love for classical music!
10. Favorite Series (Book or Movie series) :)
Don't make me choose!! I'm just going to list all of my favourites, haha. Book series: Harry Potter. Movie series: Downton Abbey, Orphan Black, and a ton of Dutch series.
That's it! I tag: @olivia-loves-sims @applesaucesims @sillycaterpillars @ everyone who wants to do this and hasn't done it yet.
Please feel free to ignore the tag if you don't feel like participating!
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yakumtsaki · 6 years
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Which aspirations do you enjoy playing most and least?
cant blv i forgot about this gr8 ask! let me go all out and do a full ranking
8. family🍼: well u all saw that coming. in 20+ generations of Unions i’ve had a family heir exactly one time and he had a fully autonomous, lifelong affair with his stepmother. i’ve never had a family sim who was, not even gonna say ‘good’, literally just a decent parent, so i’ve truly gotten shit out of this aspiration. for one shining moment it looked like Wyatt was gonna be the one to break the curse but i’m not even gonna acknowledge him now bc he is dead to me
7. popularity☎️: a good idea that was executed in the lamest way possible. from the boring regular wants, to the indescribable lifetime ones, to the fact it’s impossible to play it successfully without making the sim a pathological phone-glued freak, popularity is a sad waste of potential. if they had combined it with the scrapped power aspiration it could actually have some bite and be interesting instead of endless friend-making for friend-making’s sake. its one and only redeeming factor: mean popularity sims 
6. pleasure🌆: the most ~high concept aspiration is also the most hit or miss one, and on sims without the personality to pull it off it can be the blandest one. on top of getting a meh sim, the aspiration points its wishes grant are crumbs, so a lot of times it feels half-baked and makes a better secondary than primary. all that said some of my favorite sims ever have been pleasure, so with the rare right sim none of the above really matters, especially if they roll one of the iconic date ltws 
5. grilled cheese🧀: a cute joke that went way too far but damn if finishing the 200 sandwiches ltw isn’t one of the most fulfilling moments in the entire game
4. grow up🎠: easy, straightforward and relateable as hell. what’s not to like
3. knowledge👽: knowledge is a weird case bc at first glance it looks like it should be chilling at the bottom of the barrel, yet it somehow almost always makes for good gameplay. it’s prob a trifecta of a) being pretty ‘open’ as far as characterization goes, b) a few cool premades making it interesting by association and c) having both fun wants (aliens/ghosts/grim reaper) + high paying careers with some of the best rewards. it’s very well-rounded overall, its only real drawback being that without a more extroverted secondary/living with other sims with such an asp, it gets really boring, really fast. like a house full of knowledge sims a la Curious bros is my literal nightmare. not even alien babies could save that lot
2. romance🔥: the best thing about the romance aspiration is what ultimately dooms it to second place: it was designed to be the most fun one, which it def is, and like most fun things, it’s reaaally hard to keep it up. this has mostly to do with how child-centric the game is, as in there’s simply not enough to do with a single-sim household after a certain point, and i really don’t like forcing romance sims to settle down against their will. ofc there are some exceptions like Gunther rolling the want to get engaged to Brit Brit, but these are so rare, world-shattering, one-in-a-million moments that they might as well be a glitch. to play the typical romance sim in a legacy context without feeling like u’re torturing them or having them cheat, u eventually have to water them down with a family-secondary icecube. so basically the romance aspiration suffers from being in a game that’s not designed to support it long-term, and while it is the funnest one, it falls short of being the total package, unlike……
1. fortune💸: i started answering this ask expecting a grand dilemma bw romance and fortune for the top spot, but it turns out that was just some residual effect of the contentious Gunther/Jojo vote and fortune is hands down my favorite aspiration. like now that i’ve carefully pondered it to a truly embarrassing degree, it’s not even close. on top of being the aspiration most commonly found in my premade hall of fame [Consort, Jessica P. (who btw is canon gay, wake up people), Dina, Dirk, Malcolm L, Gvaudoin, Frances J et al] and ofc, the aspiration of the queen of my heart, Vicky Union, fortune gives me everything i want gameplay-wise: it’s perfect for legacies without forcing u to have copious amounts of children like family and perfect for the mean sims i always get without requiring they be socially competent like romance. the sims are relatively easy to keep happy without being boring + the wants have a good asp points output+ there’s doable ltws and 2 of the most challenging ones in the entire game. finally it’s literally the only aspiration that can make sense with all the other ones both as secondaries AND as romantic pairings, i mean go ahead and try it, shit’s unreal. so at the end of the day fortune wins out over romance bc it’s more versatile and works better in the long haul, which is ~what legacies are all about~ also u kno. u never forget ur first love
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