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warhammergoldenera · 2 days
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IRON LORDS ARMY
Army Special Rules
*More machine than man: -Bionics cost 2pts instead of 5pts
*Relic Armour: -May only take Terminator Command Squad, may not take Terminator Squads or Assault Squads -HQ characters and Vet. Sergeants may take Terminator armor and Terminator wargear.
*Dreadnought Ancient: -A Dreadnought upgraded to Venerable status becomes an HQ choice. -May take a Sacred Standard -Ancient Wisdom (reroll first move roll)
*Chapter Traits: -Suffer not the Alien to live (Preferred enemy xenos) -Trust your Battle Bothers (True Grit, Counter Attack) -Eye to Eye (0-1 bikes, attack bikes, speeders) -We Stand Alone (May not take allies)
Army Unit Updates
*Iron Father (Replace Chaplain entry) 75pts, WS5, BS5, S4, T4, W2, I5, A3, Ld9, Sv 3+ -Power weapon, Bionics, Mechanicus Protechtiva -May take servo arm or servo harness (see tech marine) -May take up to 4 servitor Bodyguards; Gun, Close Combat, Tech. (See tech marine) -Mechanicus Protechtiva (4+ inv. Save) -Blessing of the Omnissah (see Tech Marine)
*0-1 Xiphon Interceptor (Fast Attack) 
WIP: Upgrading Ven. Dreadnought to Contemptor pattern with accompanying wargear.  Possible Archeotech weapons for HQ FW Tank upgrades/patterns An idea for a homebrew Iron Lords army setup. Combined Index Astartes 3 Iron Hands list with 4th Ed Space Marine codex and custom chapter traits.
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warhammergoldenera · 2 days
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I wonder what I could add to the Ork roster from old-school rt stuff....
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warhammergoldenera · 4 days
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DEATHWORLD VETERANS ARMY CONCEPT:(Requires Codex Imperial Guard 2003, & Codex Catachans 2000)
ARMY SPECIAL RULES:
*Regiment Doctrines
- Veterans
-Jungle Fighters
- Hardened Fighters
-Special Weapons Squads
- Ogryn Squads
*May swap up to 2 of the above doctrines with the following:
- Die-Hards
- Xenos Fighters
- Special Equipment: Warrior Weapons
*Ambush (Codex Catachans pg.21)
* Oops Sorry Sir! (Codex Catachans pg.3)
UNIT ADDITIONS:
*Devil Squad (Codex Catachans pg.4)
*Deathworld Snipers (Codex Catachans pg.5)
*Booby Traps (Codex Catachans pg.8)
Note: Units replace the Deathworld Veterans special rule with the rules of this list.
UNIT RESTRICTIONS:
*May not take any vehicles except the following:
-Hellhounds
-Basilisks
-Sentinel Squad
(All vehicles except Sentinels must take the Camo netting upgrade)
I always wanted to make a slightly more flavorful DeathWorld list for 4th Ed. So here is a nice little experiment I cooked up
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warhammergoldenera · 7 days
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Razorgor herd, using Mierce minis.
Angry Bacon!
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warhammergoldenera · 7 days
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WIP on the Razorgor herd using some Mierce minis
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warhammergoldenera · 8 days
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GORS! Beastmen unit for Old World
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warhammergoldenera · 9 days
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Definitely going to be adding sieges back to the 41st Millennium
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warhammergoldenera · 10 days
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warhammergoldenera · 10 days
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PERSONAL NOTE (might get wordy)
Most of you following this secondary blog can guess from the name and content that I am not a participant in current day Warhammer.
And while I do dip my toes into some of the blast from the past systems like Necromunda and Old World, in my mind, GW lost the plot of what they were doing around the early 00s mark.
Fortunately, as many across the hobby sphere have pointed out, you don't need GW nor do you have to abide by their sayings and rules (in fact the less you do the better).
Now that current day issues have fractured the hobby even more, to the point where you can't go a week without someone starting some cringe political debate, or celebrating the "right side winning" in some goofball issue involving plastic toys, I've realized that going back to ye old eds and systems was just a step on my voyage.
I believe Warhammer should be a canvas of narrative stories, memorable battles, exceptional character and faction creation and roleplaying with people you like on the tabletop.
And you know what is best about that; the only exclusion is people who can't bear to have it that way and need everything to reflect their identities, politics, or vices. And I love that it boils those people's piss that I exist in this hobby. And I always will.
The point of this ramble is, I'll be using this summer and time afterwards to craft my own alternative Warhammer universes, mostly revolving around 40k, HH, and Fantasy, with lots of homebrew rules using the classic eds (Sorry OPR fans but I'm not looking for fast super easy pick up games) and some of the current systems mentioned above.
Some of my social media outlets and such might undergo some changes in the near future due to this as well (might even re-boot my YT channel).
Let the Corporation's Galaxy Burn!
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warhammergoldenera · 11 days
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WIP Gors
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warhammergoldenera · 13 days
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2 Units of Ungors painted for my beasts of Chaos
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warhammergoldenera · 20 days
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warhammergoldenera · 22 days
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Iron Lords Space Marine test mini
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warhammergoldenera · 2 months
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2k of Beasts/Warriors of Chaos assembled. ready for prime and paint.
x1 Doom Mammoth x1 Wargor Standard x1 Bray Shaman X1 Aspiring Champion X10 Ungors x10 Ungor Raiders x10 Chaos Warriors x15 Gors x3 Razorgors x3 Walrataurs X1 Tuskgor Chariot X1 Chaos Giant
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warhammergoldenera · 2 months
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Sculpt work on the Chaos Giant. All my other Mierce dudes are done as well. 15 Gors and 20 ungors to go and the army is ready for the paint table.
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warhammergoldenera · 2 months
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Re-kitbashed my Mierce Giant to be used with my Old World Beastmen. Got tired of this guy sitting up on my display shelf and getting no table time.
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warhammergoldenera · 2 months
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Razorgor Herd for Old World Beastmen. The last bit of my Mierce minis I ordered to get this project going.
I never did get to use razorgors back in 7th ed when they first showed up in the army book, due to the brilliant idea GW had of putting ONE $50 mini in a blister, when you needed a good two or three for a unit, or had to buy a chariot separate to have it as the mount animal.
Luckily Mierce had the three little pigs all in one bundle and I think they look the part.
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