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charmac · 2 months
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People seem to forget that transmasc people can still dress feminine and vice versa. Men can wear wigs and dresses and women can cut their hair and grow beards. I think Charlie is transmasc and discovered this early so since he transitioned and looked like a male Bonnie dressed him femininely and he felt fine with it. some people are acting like men cant wear dresses and its annoying
It's definitely absolutely insanely accidental, but RCG really wrote Charlie as the most gender character of all time.
The Bathroom Problem is kinda the best example you can give anyone as to how you can have an infinite interpretation of gender: "cis man who poops transgender," I give you transman who can still enjoy wearing a dress in a certain environment, transfem whose closet is a bathroom stall, genderfluid in the place of bodilyfluids (okay, wait. WAS it definitely accidental?)
We're all on Tumblr, we all know anyone can look and dress any way and be any gender (or, if you don't understand that, I encourage you to explore and talk to trans mutuals!), which is why I think it's quite nonsensical to spend time arguing over a headcanon being dismissive of another. Charlie can be anything! Or nothing! (TY Charlie Day for my favourite line in Right to Chop "I don't really identify..." <3)
People aren't required to share the same interpretations or agree on what is a good or bad headcanon, and I think if you're getting upset by someone's own personal preferences or their interpretation for character analysis, you're just not supposed to be in the same circles of the fandom, and that's okay! You can share your own opinions, you can post your own content, but you can't keep people from personally disagreeing or expressing why they dislike a certain interpretation in their own, personal spaces online.
A lot of Sunny is pretty deep and also, very heavy. It's not surprising that people end up pulling a lot out of it, often projecting, and then find themselves very personally connected to their own interpretations and feel extremely validated when others agree with them, or feel upsettingly thrown when they see conflicting ideas. I feel all of that constantly, about many different aspects and characters, and a lot of the time I need to talk about it! I spent two years trying to do that on the SUBREDDIT and that's why I made this blog (and why my Twitter account is all but overrun by Sunny, lmfao). I think that's why most of us are here? And a lot of the time we're going to very heavily, crazily, completely agree with each other, but other times we're going to disagree as well.
Sometimes disagreement is something you can shrug off and move past (yeah, there are very clearly multiple interpretations), something you can just get over by venting more privately or one-on-one, but sometimes it's something you think is genuinely important to address/speak about, and I think that's actually how we can end up having very interesting and meaningful discussions and learn from each other.
(But if that's no good, just unfollow and block if you need to. Some people just don't get along or come from too-far distant places to agree on certain things, and that's a fact of life! This show has thousands of fans who think The D.E.N.N.I.S. System is actually a genius method, and a couple thousand more who think he is genuinely a killer ladies man)
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soullessbullshit · 7 months
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Kemp: But like, didn’t your trauma make you stronger?
Khoshekh: Fucking NO, asshole!! I was a TEENAGER!! The only thing that should’ve been making me stronger was VEGETABLES AND MILK!!!
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tornoaserjo · 1 year
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Fuck my life. Guess who has been quoted on an interview bad mouthing her town mayor😭
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gaytobymeres · 1 year
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finished the seven husbands of eve/lyn h*go (i dont want this to appear in the tag) and i was disappointed given how much everyone has been raving about it....
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mlsocial · 6 months
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mynameonpix · 11 months
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Happy Friendship Day Hindi Quotes 2023 Wishes Pictures Free
Friendship Day Wishes Hindi Messages Images With Name :- Write Your / My Name On Happy Friendship Day Wishes Hindi Shayari Best Friends Forever / Quotes / Messages Greeting Card Custom Name Printable Online Free Download. Latest 2023 Beautiful Pictures Friendship Day Wish You Cards Maker Options Easily Editable Wallpapers.
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treasure-mimic · 9 months
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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How lock-in hurts design
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Berliners: Otherland has added a second date (Jan 28) for my book-talk after the first one sold out - book now!
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If you've ever read about design, you've probably encountered the idea of "paving the desire path." A "desire path" is an erosion path created by people departing from the official walkway and taking their own route. The story goes that smart campus planners don't fight the desire paths laid down by students; they pave them, formalizing the route that their constituents have voted for with their feet.
Desire paths aren't always great (Wikipedia notes that "desire paths sometimes cut through sensitive habitats and exclusion zones, threatening wildlife and park security"), but in the context of design, a desire path is a way that users communicate with designers, creating a feedback loop between those two groups. The designers make a product, the users use it in ways that surprise the designer, and the designer integrates all that into a new revision of the product.
This method is widely heralded as a means of "co-innovating" between users and companies. Designers who practice the method are lauded for their humility, their willingness to learn from their users. Tech history is strewn with examples of successful paved desire-paths.
Take John Deere. While today the company is notorious for its war on its customers (via its opposition to right to repair), Deere was once a leader in co-innovation, dispatching roving field engineers to visit farms and learn how farmers had modified their tractors. The best of these modifications would then be worked into the next round of tractor designs, in a virtuous cycle:
https://securityledger.com/2019/03/opinion-my-grandfathers-john-deere-would-support-our-right-to-repair/
But this pattern is even more pronounced in the digital world, because it's much easier to update a digital service than it is to update all the tractors in the field, especially if that service is cloud-based, meaning you can modify the back-end everyone is instantly updated. The most celebrated example of this co-creation is Twitter, whose users created a host of its core features.
Retweets, for example, were a user creation. Users who saw something they liked on the service would type "RT" and paste the text and the link into a new tweet composition window. Same for quote-tweets: users copied the URL for a tweet and pasted it in below their own commentary. Twitter designers observed this user innovation and formalized it, turning it into part of Twitter's core feature-set.
Companies are obsessed with discovering digital desire paths. They pay fortunes for analytics software to produce maps of how their users interact with their services, run focus groups, even embed sneaky screen-recording software into their web-pages:
https://www.wired.com/story/the-dark-side-of-replay-sessions-that-record-your-every-move-online/
This relentless surveillance of users is pursued in the name of making things better for them: let us spy on you and we'll figure out where your pain-points and friction are coming from, and remove those. We all win!
But this impulse is a world apart from the humility and respect implied by co-innovation. The constant, nonconsensual observation of users has more to do with controlling users than learning from them.
That is, after all, the ethos of modern technology: the more control a company can exert over its users ,the more value it can transfer from those users to its shareholders. That's the key to enshittification, the ubiquitous platform decay that has degraded virtually all the technology we use, making it worse every day:
https://pluralistic.net/2023/02/19/twiddler/
When you are seeking to control users, the desire paths they create are all too frequently a means to wrestling control back from you. Take advertising: every time a service makes its ads more obnoxious and invasive, it creates an incentive for its users to search for "how do I install an ad-blocker":
https://www.eff.org/deeplinks/2019/07/adblocking-how-about-nah
More than half of all web-users have installed ad-blockers. It's the largest consumer boycott in human history:
https://doc.searls.com/2023/11/11/how-is-the-worlds-biggest-boycott-doing/
But zero app users have installed ad-blockers, because reverse-engineering an app requires that you bypass its encryption, triggering liability under Section 1201 of the Digital Millennium Copyright Act. This law provides for a $500,000 fine and a 5-year prison sentence for "circumvention" of access controls:
https://pluralistic.net/2024/01/12/youre-holding-it-wrong/#if-dishwashers-were-iphones
Beyond that, modifying an app creates liability under copyright, trademark, patent, trade secrets, noncompete, nondisclosure and so on. It's what Jay Freeman calls "felony contempt of business model":
https://locusmag.com/2020/09/cory-doctorow-ip/
This is why services are so horny to drive you to install their app rather using their websites: they are trying to get you to do something that, given your druthers, you would prefer not to do. They want to force you to exit through the gift shop, you want to carve a desire path straight to the parking lot. Apps let them mobilize the law to literally criminalize those desire paths.
An app is just a web-page wrapped in enough IP to make it a felony to block ads in it (or do anything else that wrestles value back from a company). Apps are web-pages where everything not forbidden is mandatory.
Seen in this light, an app is a way to wage war on desire paths, to abandon the cooperative model for co-innovation in favor of the adversarial model of user control and extraction.
Corporate apologists like to claim that the proliferation of apps proves that users like them. Neoliberal economists love the idea that business as usual represents a "revealed preference." This is an intellectually unserious tautology: "you do this, so you must like it":
https://boingboing.net/2024/01/22/hp-ceo-says-customers-are-a-bad-investment-unless-they-can-be-made-to-buy-companys-drm-ink-cartridges.html
Calling an action where no alternatives are permissible a "preference" or a "choice" is a cheap trick – especially when considered against the "preferences" that reveal themselves when a real choice is possible. Take commercial surveillance: when Apple gave Ios users a choice about being spied on – a one-click opt of of app-based surveillance – 96% of users choice no spying:
https://arstechnica.com/gadgets/2021/05/96-of-us-users-opt-out-of-app-tracking-in-ios-14-5-analytics-find/
But then Apple started spying on those very same users that had opted out of spying by Facebook and other Apple competitors:
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
Neoclassical economists aren't just obsessed with revealed preferences – they also love to bandy about the idea of "moral hazard": economic arrangements that tempt people to be dishonest. This is typically applied to the public ("consumers" in the contemptuous parlance of econospeak). But apps are pure moral hazard – for corporations. The ability to prohibit desire paths – and literally imprison rivals who help your users thwart those prohibitions – is too tempting for companies to resist.
The fact that the majority of web users block ads reveals a strong preference for not being spied on ("users just want relevant ads" is such an obvious lie that doesn't merit any serious discussion):
https://www.iccl.ie/news/82-of-the-irish-public-wants-big-techs-toxic-algorithms-switched-off/
Giant companies attained their scale by learning from their users, not by thwarting them. The person using technology always knows something about what they need to do and how they want to do it that the designers can never anticipate. This is especially true of people who are unlike those designers – people who live on the other side of the world, or the other side of the economic divide, or whose bodies don't work the way that the designers' bodies do:
https://pluralistic.net/2022/10/20/benevolent-dictators/#felony-contempt-of-business-model
Apps – and other technologies that are locked down so their users can be locked in – are the height of technological arrogance. They embody a belief that users are to be told, not heard. If a user wants to do something that the designer didn't anticipate, that's the user's fault:
https://www.wired.com/2010/06/iphone-4-holding-it-wrong/
Corporate enthusiasm for prohibiting you from reconfiguring the tools you use to suit your needs is a declaration of the end of history. "Sure," John Deere execs say, "we once learned from farmers by observing how they modified their tractors. But today's farmers are so much stupider and we are so much smarter that we have nothing to learn from them anymore."
Spying on your users to control them is a poor substitute asking your users their permission to learn from them. Without technological self-determination, preferences can't be revealed. Without the right to seize the means of computation, the desire paths never emerge, leaving designers in the dark about what users really want.
Our policymakers swear loyalty to "innovation" but when corporations ask for the right to decide who can innovate and how, they fall all over themselves to create laws that let companies punish users for the crime of contempt of business-model.
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I'm Kickstarting the audiobook for The Bezzle, the sequel to Red Team Blues, narrated by @wilwheaton! You can pre-order the audiobook and ebook, DRM free, as well as the hardcover, signed or unsigned. There's also bundles with Red Team Blues in ebook, audio or paperback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/01/24/everything-not-mandatory/#is-prohibited
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Image: Belem (modified) https://commons.wikimedia.org/wiki/File:Desire_path_%2819811581366%29.jpg
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/deed.en
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thestrawberrygirly · 3 months
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150 things to do when you're bored 🧸🍰🍓
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make a journal and write down about your dreams.
try baking a cake.
draw sanrio characters.
learn choreo of the song 'war of hormones' by bts.
stream bts songs or your favorite band's songs.
clean your room.
play any cute mobile games like Purrfect Tale, Resonance of Ocean, Resortopia, Sumikkogurashi Farm, Rhythm Hive, HelloKittyWorld2 Sanrio Kawaii and more. (these are available on android)
plant some trees.
watch any ghibli studio movie.
declutter your phone.
watch some aesthetic japan vlogs.
read a book.
do some skincare.
make a playlist on spotify about the songs you would like to play if you owned a cute café.
write a book about your dream world.
do pilates.
try coquette aesthetic makeup.
start crocheting.
go for a bicycle ride.
have picnic with friends or alone.
watch youtube videos.
go stargazing.
try skateboarding.
go for a walk and observe the beautiful nature and then journal about it.
try cooking with your partner or friends
make a youtube channel.
start a side hustle.
start blogging.
read your favorite blogs.
listen a podcast.
write a song about your favorite person.
make music on bandlab.
write down goals you want to achieve.
learn new language.
re-organise your closet.
take a day off from social media.
take a nap.
organise your pinterest boards.
write a poem.
write a letter to yourself.
make a cute diy necklace.
invent a cute game to play with your friends.
learn to count in another language.
look through a cookbook and try something new.
water the plants.
pray.
try meditating for 5 minutes.
read my blogs :) <3
draw cute doodles.
make cute things out of air dry clay.
create cute diy stickers.
bake cookies in cute fun shapes.
build a blanket fort and read a book inside while eating snacks.
create a scrapbook of favorite memories.
paint rocks with colorful cute designs.
make cute bracelets for your bestfriend.
write a cute story about fairies.
make homemade popsicles with fruit juice.
watch the sunset or sunrise and take a moment to appreciate the beauty of nature.
go for a nature walk and collect interesting leaves or stones.
have a movie marathon with your favorite films.
have a fashion show with clothes from your closet.
design and decorate your own phone case.
create a memory jar filled with notes of happy moments.
design and paint your own ceramic plant pots.
learn about law of attraction.
do research about the history of something of your interest like 'how it was invented?', 'who started it?'.
create your own font.
play an old online game.
try a coloring app.
work on your wish list.
paint your nails.
take a bubble bath.
start a garden.
make your own short movie with your phone.
complete a puzzle.
write about the most beautiful dream you have ever saw.
organize your house.
make a smoothie.
put an appreciation message on a balloon and let it go.
complete a challenge like 30 day self care challenge, 30 day writing challenge and more.
visit a local art gallery.
watch a lecture or TED talk.
read a self-help book.
read a book on astronomy.
click aesthetic pictures of nature.
make your phone look aesthetic.
give your bedroom a makeover on ghibli studio aesthetic.
create a toothpick tower.
practice writing from your non dominate hand.
write about what a day in your dream life looks like.
take out your pet for a walk.
make something wearable for your pet.
learn about how to beat procrastination.
make a little plushie out of your old socks.
learn a new skill.
make a cute website in carrd.co.
write down 10 things you're grateful for.
sit by a river.
visit a local bakery.
walk around a lake.
scroll on pinterest about nature.
walk in the rain.
watch classic films.
watch fashion shows on youtube.
get a haircut.
drink water, take care of yourself <3
read some beauty tips.
watch ballet videos.
write a quote on moon.
say yes to everything for a day.
read some interesting articles.
watch your comfort movie.
write a fiction story.
make your own calendar.
have an indoor picnic with your partner.
write a list of things you will do with your bestie.
crochet something for your loved one or yourself.
learn graphic designing.
write 10 beautiful things about yourself.
make paper stars.
explore interesting websites.
explore your neighborhood.
make a yummy snack.
make hwachae.
try origami.
write a list of your favorite songs explaining why you love it.
watch run bts.
read some manga.
make strawberry cake.
watch conan gray's old vlogs <3
watch onegai my melody :D
design and launch a cute social media challenge to spread positivity and creativity online.
host a themed dinner party with your friends where everyone dresses up and brings a dish from a different culture.
have a spa day at home complete with homemade facemasks, bath bombs, and soothing music.
design a pretty jewellery.
draw your dream house.
try out guided meditation videos (you will find in youtube).
learn about a new culture.
make homemade jam.
do a random act of kindness.
research and plan a future trip.
try a new type of workout video.
research and practice self-defense techniques.
try a new type of creative writing (screenwriting, playwriting, etc.).
try a new type of DIY beauty product (lip balm, body scrub, etc.).
watch a documentary.
learn about constellations and stargaze.
practice calligraphy.
do a riddle.
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🌷follow me on instagram <3🌷
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lifesearchers · 2 years
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Look at your own life first.
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khaire-traveler · 2 months
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🪽 Subtle Hermes Worship 📨
Keeping a journal of letters addressed to Hermes; you can also use a code name for him, such as "diary", if needed
Keeping a picture of him in your wallet
Collecting coins and shiny objects
Writing letters to friends or loved ones who live far away
Writing stories and poems
Having imagery of feathers, wings, turtles, or hares around (feathers and wings are especially good in a Christian household)
Having rabbit, turtle, sheep, hawk, or ram stuffed animals
Wearing jewelry that reminds you of him; a caduceus necklace is extremely easy to find online and is often associated with other things but is still a major symbol of Hermes
Having a candle that reminds you of him (no altar needed)
Dedicating any morning drinks to him (coffee, tea, energy drinks, etc.)
Participating in any sport
Making a list of jokes or quotes that make you laugh
Making a list of good memories
Watching comedians, live or online
Engaging in activities that bring you joy
Spending time with loved ones
Spending time with pets and bonding with them
Volunteering at a homeless or animal shelter
Honoring deceased loved ones, including pets
"Borrowing" things from big corporations
Setting money aside to save if/when possible
Exploring new places you've never been
Supporting small businesses
Taking a walk
Learning non-obvious forms of divination (cartomancy, shufflomancy, pyromancy, etc.)
Keeping a dream journal
Exercising if able; get some movement throughout the day
Creating something with your hands or imagination (writing, drawing, carving, something inventive and creative)
Donating items you no longer need
Buying a meal for someone who needs one
Showing kindness towards your fellow human
Making a list of things that made you happy throughout the day and that you're looking forward to
Carrying a good luck charm on you; keep a lucky coin
Collecting souvenirs from new places, even just the next town over
If you have a car or bike, show it some love
Be kind to animals; feed neighborhood dogs, cats, birds, etc.
Volunteer at an animal shelter or farm; volunteer at a homeless shelter
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May add more later! This is my list of discreet ways to worship Hermes, so far. Please enjoy, and take care! 🧡
Link to Subtle Worship Master list
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erika-xero · 1 year
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Beware, the long post incoming. Pro tips for artists who work on commissions!
DISCLAIMER: I do not have, like, a HUGE online following and can’t be called a popular or viral artist, but I do have some experience and I’ve been working as a freelance artist for more that five years, so I could share a few tips on how to work with clients with my fellow artists. Scroll down for the short summary!
First of all, you always need to have your Terms of Service written down in a document that is accessible for your potential clients. And by terms of service I don’t mean a set of rules like “I don’t draw mecha, anthro and N/S/F/W”. There is much more into it, than you may think when you first start drawing commissions.
You’ll need to understand how copyright law/author’s rights in your country works (for example, US copyright or Russian author’s rights, be sure to check your local resources). There are a bunch of sites where you can actually read some legal documents (. I know it might be boring, but TRUST me, you WILL need this knowledge if you choose this career path.
Russia, for example, is plagued with shops selling anime merchandise. The merchandise is usually printed somewhere in the basement of the shop and the shop owners literally rip off other people’s intellectual property. If the artist ask them to remove their IP from the shop the owners usually try to fool them with lies about how the IP works. They will tell you, that you have to register copyright on every single drawing and if you don’t do it anyone can reproduce and sell your artwork. In reality, copyright law in most countries simply doesn’t work this way. Once you create an original work and fix it, take a photograph, write a song or blog entry, paint an artwork, you already are the author and the owner. Yes, there are certain procedures of copyright registration, which is only a step to enhance the protection, but you become an author the very moment you create a piece of art, and no one have a right to take your creation from you. Knowing your rights is essential.
Some of your commissioners may try to scam you too, but most of them might simply not be aware of how copyright law works. I literally had people asking me questions whether or not the character I am commissioned to draw becomes MY intellectual property. I literally had to convince the person (who was legit scared, since the commissioned piece was going to be a first image of his character ever created) otherwise. If you have an idea of the character written down or fixed in any other form such as a collage, a sketch, or a concept art -- the character is yours. Artist may have rights to the image they create, but not the character itself. Your potential commissioner must acknowledge that their characters, settings and etc. is still theirs, while your artwork is yours, if your contract doesn’t state otherwise. You can sell the property rights on your artwork to your commissioner if you want, but it is unnecessary for non-commercial commissions. And I strongly advice you to distinguish the non-commercial commissions from commercial ones and set the different pricing for them. Even if you sell ownership of your artwork to your commissioner, you can not sell the authorship. You will always remain an author of your artwork, thus you still have all the author’s rights stated in the legal documents.
Another thing that is absolutely necessary to be stated in your terms of service is information whether (and when) it is possible to get a refund from you. You absolutely have to write it down: no. refunds. for finished. artworks.
You have already invested time and effort to finish an artwork. The job is done and the money is yours. I’ve heard stories of commissioners demanding refund a few months later after the commission was finished and approved by the commissioners, because, quote “I do not want it anymore”. Commissioning an artist doesn’t work this way, artwork is not an item purchased on shein or aliexpress that can be sent back to the seller. It is not a mass production. It is a unique piece of art. Example: My friend once drew a non-commercial commission for a client who tried to use it commercially later on. She contacted him and reminded of the Terms of Service he agreed with, offering him to pay a fee for commercializing the piece instead of taking him to the court or starting a drama. He declined and suddenly demanded a full refund for that commission via Paypal services. My friend contacted the supports and showed them the entire correspondence with that client. She also stated that the invoice he paid included a link to the Terms and Service he had to agree with if he pays that invoid. The money were returned to her.
However, partial refund can be possible at the certain stage of work. For example, the sketch is done, but something goes horribly wrong. Either the client appeared to be a toxic person, or an artist does not have a required skill to finish the job. I suggest you keep the money for the sketch, but refund the rest of the sum. It might be 50/50 like I suggested to my clients before (when I still could work with Paypal), but it really depends on your choise. I suggest not doing a full refund though for many reasons: not only you make yourself vulnerable, but you also might normalize a practice harmful to other artists this way.
The main reason why full refund when the sketch/line-art are done must not be an option is that some clients may commission other artists with lower prices to finish the job. This brings us to the next important point: you absolutely need to forbid your clients from altering, coloring or overpainting your creation or commission other artists to do so. This also protects your artwork from being cropped, changed with Instagram filters or even being edited into a N/S/F/W image. Speaking of which. If you create adult content, you absolutely need to state that to request such a commission, your commissioner must at least be 18/21 years old (depending on your country). And as for the SFW commissions you also have to state that if someone underage commissions an artwork from you it is automatically supposed that they have a parental concern.
There is also a popular way to scam artist via some payment systems, called I-did-not-receive-a-package. Most of the payment systems automatically suppose that you sell goods which have to be physically delivered via postal services. This is why it is important to state (both in the Terms of Service and the payment invoice itself) that what commissioner is about to receive is a digital good.
And the last, but not the least: don’t forget about alterations and changes the commissioner might want to make on the way. Some people do not understand how difficult it may be to make a major change in the artwork when it is almost finished. Always let your commissioners know that all the major changes are only acceptable at early stages: sketch, line-art, basic coloring. Later on, it is only possible to make the minor ones. I prefer to give my commissioner’s this info in private emails along with the WIPs I send, but you can totally state it in your Terms of Service. I do not limit the changes to five or three per commission, but I really do appreciate it when I get all the necessary feedback in time.
To sum this post up, the info essential for your Terms of Service doc is:
- The information on whether or not your commissions are commercial or non-commercial. If they are non-commercial, is there a way to commercialize them? At what cost?
- The information on author’s and commissioner’s rights;
- The information on whether (and when) refunds are possible;
- The prohibition of coloring, cropping, overpainting and other alterations;
- The information on whether or not you provide the commissioner with some physical goods or with digital goods only;
- Don’t forget about your commissioner’s age! If you work with client who is a minor, a parental consern is required. And no n/s/f/w for underage people!
- You may also want to include that you can refuse to work on the commission without explanation in case you encounter a toxic client or feel like it might be some sort of scam.
- I also strongly suggest you work with prepay, either full or 50% of total sum, it usually scares off the scammers. I take my prepay after me and my client agree on a rough doodle of an overall composition.
- I also include the black list of the themes: everyting offensive imaginable (sexism, homophobia, transfobia, racism, for N/S/F/W artists it also might be some certain fetishes and etc). Keep your reputation clean!
- Ban N/F/T and blacklist the commissioners who turn your artworks into them anywayss, don’t be shy <3
These are the things that are absolutely necessary but are so rarely seen in artists’ Terms of Service that it makes me sad. Some of these tips really helped me to avoid scams and misunderstandings. I really hope it helps you all!
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roses-r-rosie3 · 5 months
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X-Mas list presentation
Batfam x M!Reader
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Summary: instead of making a regular Christmas wishlist, the reader decides to make a whole presentation
Quote: “That is all Family! So open up your hearts and your wallets for me this holiday season”
✁ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
“Why are you here?” Duke asked Jason.
“Same reason why you’re here, y/n wanted us to all meet up in the living room for some announcement” Jason sighed.
After everyone was in the room, you pulled out your computer and connected it to the Tv, which made everyone confused.
“Hello family, I know you must be wondering why you’re all here” you said.
“Yes”
“Yup”
“Mhm”
“Yeah”
“Can I go back to my game now?”
“Last year you guys totally fucked up Christmas, so this year I put together an entire presentation to tell you guys what I want specifically” you smiled.
Everyone in the room let out an audible sigh/groan. It was known by everyone in the family that you were very dramatic from time to time (24/7). But they never thought you would get this extra!
“Is that really what you called us here for?” Damian grumbled.
“Would you shut up for a second?” You snapped.
“Y/n I don’t think that’s how you should be talking to your little bro-”
“Anyways, Here’s the things you should keep in mind when you’re thinking about what kind of gift you will provide for me this year” you said as you interrupted Bruce from his lecture.
“First of all, I’m the only one who knows how to reset the Wi-Fi, and yeah that’s threat” you threatened.
That certainly got everyone’s attention.
“Secondly, if you don’t get me what I want I will get a sugar daddy, I don’t even care what you guys are going to say, I’ve had so many offers for sugar daddies that it’s unreal. The perks of being son of Bruce Wayne I guess” you said.
“Y/n, you do know that Bruce is rich right?” Jason asked.
“Not the point” you mumbled.
“And third if I don’t get what I want, I will also sell my feet pics online like I did last year” you said calmly.
“YOU WHAT?!” Bruce shouted
“Calm down, I only ended up making about 1 million from it” you sighed.
“ONLY?!” Dick gasped.
“I created a three tier system of different gifting levels, basically, the levels equivocate to how much you love me and how much money you have” you explained.
“Level one is the ‘I’m going to need therapy level’ which is only four to seven gifts. I would probably go into a depressive spiral, actually not probably, I definitely would be depressed” you said.
“Would you stop being so overdramati-”
“I’M NOT DONE YET” you said as you interrupted Tim.
“What would that mean for us? You may ask. It would mean that you would have to pay for my therapy. And the money that you guys spent on therapy would have been basically wasted, you could’ve bought me a whole bunch of gifts right now and avoided the situation” you smiled.
“I think that he’s lost his mind” Bruce whispered to Stephanie.
“You think?!” Stephanie whisper yelled.
“Level two is the ‘You’re getting warmer package’ This basically if you love me- Bruce can you stop whispering to Stephanie” you scolded.
“As I was saying… Level two is eight to fifteen gifts, which is basically equivalent to you texting me happy birthday” you continued.
“Level three is the ‘You’re sleighing it’ level. And if you remember, you guys were just a bit off the mark of hitting this because you guys only got me twenty three gifts. And in order to reach ‘You’re slaying it’ you have to get me twenty five or more gifts, I think this is totally do-able for you guys, especially because you can just use Bruce’s card if you guys are running low on money” you said.
“I have tons ideas for you guys and this whole slideshow is already in your email so you guys can look at it and reference it at any time” you smiled.
Everyone quickly checked their phones to see that you indeed emailed them your whole presentation.
“That is all Family! So open up your hearts and your wallets for me this holiday season” you smiled before leaving the room.
“Yeah he had definitely lost his mind” They all said in synchronization.
“I HEARD THAT!”
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gracefully33 · 6 months
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How You Can Gain Fame Using Derivative Astrology Pt. 1
☁️Inspired by @astrosky33
☁️BASED OFF MY INTERPRETATIONS
☁️The 8H shows what you could gain from others
☁️Specifically on how to gain internet fame using your 8H
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💋Aries 8H
☁️You could gain fame off being athletic, hair influencer(Aries rules the head), working out, etc
🍀Taurus 8H
☁️Gain fame from singing, eating, showing off your luxurious lifestyle, etc
🌙Gemini 8H
☁️Talking about your unpopular opinions, communicating with people online, showing off your cars, etc.
🐇Cancer 8H
☁️Being nurturing, showing your life as a mother, videos with your family/home life, etc.
🍑Leo 8H
☁️Being an entertainer, acting, being in drama, self-expression, etc.
🐻Virgo 8H
☁️Organizing your home/space, being a perfectionist, known for innocent/humble image, being judgmental, etc.
💄Libra 8H
☁️Making fashion videos, know for your beautiful, makeup videos, etc.
🖤Scorpio 8H
☁️Only fans, occult knowledge, witchcraft, finance videos, etc.
👾Sagittarius 8H
☁️Being funny, adventurous, knowledgeable, sharing your philosophies, etc.
☑️Capricorn 8H
☁️Doing business videos like business tips, being consistent, putting in the hard work, etc.
🐬Aquarius 8H
☁️Showing off your inventions, creating new products, unique content, etc.
Pisces 8H
☁️Spiritual videos, posting inspirational quotes, showing off your glamour, posts about being delulu, etc.
• The house your 8H lord is in plays a part, planets in the 8H, and aspects to the planets the house.
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carrionne0 · 7 months
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THINGS TO DO WITH YOUR OCS
If you’re like me and you like to play around with your OCs a lot, here’s some things you can do with them!
ART & CRAFTS
Put your OCs in character scenario memes! Here’s some I found on Deviantart.
Do an art trade where you draw someone’s OC and they draw yours!
Use those "Draw The Squad" templates and draw your OCs.
Crochet/knit/sew/etc. a plushie of your OC.
You can also make a paper doll! You can find tons of tutorials on youtube.
You can also make a figure of them out of something like clay, cardboard, or another material.
You can build them out of Legos!
You can also create a hand or finger puppet of them.
Draw a comic featuring your characters!
Create an animation of your character.
Draw your characters as animals!
Create pixel art of your OC! Maybe even make it look like video game sprites.
Draw your characters as playing card designs.
Draw your characters as tarot card designs (Suggested by @ultragirl-parsley)
Create a coloring book full of your OCs!
Create a large cardboard cutout of your character. There are tons of tutorials online!
Put your OCs as designs on cookies, cakes, etc. (I kinda want to do this one but I know it won't turn out well for me 'cuz I suck at handling food T_T)
Design your OC's home.
Make a board game about your OCs and their story
Make Minecraft skins of your characters
INTERNET
Make your OCs in picrew or other dress-up things!
Create a character playlist on Spotify or other music site!
Create a Pinterest board with inspo for your OCs! Maybe outfits they’d wear, a moodboard, etc.
Reblog those “tag your OC as” blogs! They usually have a prompt and you can reblog it and tag which OC it describes. Here’s a few blogs which do this: Tag Your OC on Tumblr develop your oc on Tumblr Daily Asks for your OC (tumblr.com)
Take quizzes as your OC! You can find some on Quotev or IDRLabs.
Make a roleplay account as your OC.
Create a quiz on Quotev about your OC. Maybe something like, "Would my OC like you," "How similar are you to my OC," etc.
Put your OCs in the incorrect quote generator.
Find OC questionnaires and templates online.
Create a page on your Tumblr just for your OC! You can include things like a character sheet, general facts, your posts about them, etc.
WRITING
Do character exercises for them! You can find a lot of these on the internet, but here’s an example.
Write from your OC's perspective. It'll help you understand them better!
Create a list of media they enjoy. Maybe movies, video games, songs, etc.
Write a song (or just lyrics) about your OC or parts of their story.
Write a random story about their childhood!
Create an in-universe news report from your OC's world.
Write a poem about your OC.
OTHER
Put your OCs in character alignment memes! Here’s some from a search on Pinterest.
Create voice headcanons for your OCs. Here’s an example of Vivziepop’s for Hazbin Hotel..
Play as your character in video games! Like, maybe design your character in Miitopia or Sims.
Do some theatre improv games as if you were your OC.
Edit your OC on to pride flags.
Also, you could maybe make those like, Tiktok edits of your OC? (Y'know the ones I'm talking about?)
Create an AU version of your characters! (I’ll create a list of AU ideas soon! :D)
Have your characters solve the trolley problem and other moral conudruums.
Cosplay as your OC!
Create ship names for your characters!
You can also find baby names that your OC might like or something.
Create a visual novel/dating sim in Google Slides (or if you can code, you can do it like that!)
Create a crossword/word search relating to your characters and story.
Answer "Would you rather?"questions as your character.
Find poems that remind you of your OC.
Make family trees.
If anyone has anymore ideas, please tell me and I’ll add them to the list!!
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ms-hells-bells · 10 months
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I'm a man, but I've been reading and following radical feminists for a few months now, and it's been pretty eye opening. I genuinely believe in the fundamentals presented in this philosophy. However, I have noticed a significant amount of radfems hinting that it's a womam-only philosophy, or that it's something that solely women can truly espouse. Or maybe it's just that so few men are really involved in the movement?
I was wondering what the general consensus was: can a man be a radical feminist?
Not trying to be a white knight or beg for approval or anything, just genuinely interested in hearing your opinion.
men cannot be radical feminists. like how billionaires can't be unionists and white people can't be black liberationists. because of the way both you and me have been socialised, any man who enters any group will immediately subconsciously be either centred, or alter the atmosphere of the environment. you won't even realise when you're taking up more people's attention.
there was even an experiment done by a radfem on twitter, where she created a false male account and posted basic copy-pasted radfem quotes, and within DAYS this account had more followers than prominent radfem activists, book writers, and online bloggers who had been on there for years. you can't deprogram women from male fawning when there's men around.
men's role in radical feminism is to take the space in the world that they have as a man, and turn it into radfem friendly, or even just woman friendly, spaces. confront male misogyny, get other men thinking about their morals and values, and uplifting women around you. listen to women, believe women, be kind to women, understand women. the most radical thing you can do is not be misogynistic and shame other men who are. that sounds basic, but it's far harder than people on the mainstream left think, and is far more impactful than anything that can be said (aka virtue signaled) or twitter activisted.
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