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#oculus medium
botastock · 2 years
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Zombie Undead - Game Ready Character for Unity and Unreal Engine. Available in my 3D Asset Stores
Check it out @cgtrader
Technical details
Lod0: Faces - 30008; Verts - 30136; Tris - 60016;
Lod1: Faces - 11242; Verts - 11361; Tris - 22482;
Lod2: Faces - 6000; Verts - 6034; Tris - 11536;
The Model has 12 animations:
idle (x2), run (x2), attack (x3), cast (x2), stun (x1), death (x2)
PBR Textures: Body - 4096x4096; Other - 2048x2048
-Normal -Diffuse -Metallic -Emissive -Rough -AO
File formats
Archive includes:
Maya mb. fbx. and obj.
All textures (PNG/TGA)
Unity project (v2019+)
UE4 project (v4.20+) (rigged with Epic Skeleton!)
UE5 - works correctly
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capnash · 2 years
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My latest VR sculpting nights results. . . . . . . . . #vr #vrsculpting #oculus #art #vrart #medium #adobemedium @adobemedium #2022 #china #design #jewlery #jewlerydesign https://www.instagram.com/p/CgoXTKEJKyO/?igshid=NGJjMDIxMWI=
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Today's article(s) are by Seed of Worlds and Mediums and Messages, providing a series of brain-ticklers for creating a world haunted by illithids as well as a general how-to on how exactly GLoG classes are organized. The latter also includes some good links to other articles, which is a nice plus. I hope everyone's been good these last few weeks! I feel very old, and very tired, despite being a young man. Been trying to get my brain back into "writing daily" mode for some time now, and it seems that soon:tm: is when I'll actually get that ship to sail. I hope the beginning of my medication trial will assist with that. I'm curious to see how it'll help me, if at all. Imagine that—all these years I've been walking when I could have been running? Sprinting? That thought is kind of why I went to the doctor in the first place. I'm hopeful we'll see progress. Enjoy!
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jerboagoat · 1 year
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Folie à Deux
I don't usually post my fics here, but since this is for an exchange I figure I might as well!
She had told you once that they were all in your head.But they couldn't stay there forever.- CONCEPTUALIZATION - Welcome. Today we will share with you a short exploration, explanation, and introduction of… Well, us! Your good friend Harry has a lot going on in his head. We have a lot we want to say to you… But will you be able to hear us?
For @scribblemakes, for the Disco Elysium Secret Santa 2022! Have a happy holidays, I hope you like this. :)  I tried to keep it a bit more lighthearted than I usually write, so hopefully I did that well enough, haha.
TWs: canon-typical or lighter Most Things, including suicidal ideation and implied/referenced drug use. also includes semi-graphic description of internal organs, but like, only in metaphors?
read here on ao3, or under the cut!
CONCEPTUALIZATION - It started with one, long before you could remember (even if you could remember). 
INLAND EMPIRE - One with long, spindly limbs and a glowing light in its chest, that loomed over you like a radio tower, with not an antenna but an oculus atop its skinny neck; a vast, circular gap in reality for a head. The rounded shape gave way to a spiral of patterns, spatters and speckles of violet and lilac, resembling…
EMPATHY - A distant galaxy, flush with beings you didn't yet know.
CONCEPTUALIZATION - A lighthouse, on the horizon. Guiding your voyage— no, inspiring it.
DRAMA - A thrumming projector! What self-lit vignettes could it show thee?
HALF LIGHT - The dark blood of a gunshot wound staining the wall…
PAIN THRESHOLD - L'appel du vide. Go on.
ENCYCLOPEDIA - Oh, oh, let me try. A Kron's disc. Invented in the central Occident, a shallow glass dish, primarily used to culture and grow bacteria. It can also—
CONCEPTUALIZATION - Alright, alright, maybe cool it with the fun facts? We're trying to weave a cohesive narrative, here. Back to The Oneiromancer. The first, but far from the only, the—
ENCYCLOPEDIA - But the term oneiro—
VOLITION [Medium: Success] - Zip it.
ENCYCLOPEDIA - Yessir.
CONCEPTUALIZATION - Anyway. Let's continue.
INLAND EMPIRE - I came to you when you were young, too young to know fact from fiction. You looked up at me and saw not delusion, not illusion, but prelusion. A beginning and nothing less. I spoke to you, then, and you listened. I told you of the others.
EMPATHY - You were lonely, so lonely, even then.
ESPRIT DE CORPS - Of course you wanted to meet us.
PERCEPTION - It was then that you saw, truly saw, the world as it was. We lived around you as much as we lived within you. My vapors filled the air, bounced off of every surface, sent the information back to your ears, your eyes, your mind. Your senses heightened. The pale itself reflected.
CONCEPTUALIZATION - Like echolocation, but with fog. Is there a word for that?
ENCYCLOPEDIA - May I?
AUTHORITY - You may.
ENCYCLOPEDIA - There isn't.
CONCEPTUALIZATION - Great, thanks.
ENCYCLOPEDIA - And with your newfound sight you wanted, more than anything, to learn. About the world, about yourself, about us.
EMPATHY - You were young, so young… You didn’t know any better. 
ENCYCLOPEDIA - I was smaller then. My pages were simple, limited in their language as you were in yours. But my library is ever-growing. You hungered for knowledge. Every blade of grass, every cracked stone, every creature, every human… You wanted to know. You wanted to…
CONCEPTUALIZATION - See, now you're getting the narrative voice we're going for here.
ENCYCLOPEDIA - You wanted to learn.
PAIN THRESHOLD - And learn you did. Of scraped knees and breaths lost, superficial burns and gaping wounds. You were six years old when you first closed your fist around a radiator, blissfully unaware of the pain to come. I greeted you then, sharp and screaming, and I pierced your flesh. We've been inseparable ever since, haven't we?
ESPRIT DE CORPS - All of us have. 
CONCEPTUALIZATION - No matter how lonely you get, you are a live wire, a raw electric current, a being made for and by connections. Always have been, always will be.
ESPRIT DE CORPS - We met the day you (all of you, don't flatter yourself) came up with the name— The Fifteenth Indotribe. Yours, his, hers, theirs. Your first introduction to teamwork. You spoke in codes, conjured behind dumpsters and scrawled in the wet mud below crumbling gutterspouts. I told you where they were, how they were, who they were, until there was nothing left to tell. I've grown in the time since. Colleagues, fellow teachers, partners, allies, even enemies… I've memorized their faces, made them my own, and told you their stories as they happened. The—
REACTION SPEED [Easy: Success] - Hold on. Someone just said something.
YOU - "Huh? What?"
KIM KITSURAGI - The lieutenant sighs, sitting across the table from you, and repeats himself. "What does all of this have to do with you running halfway across Jamrock and back just to track me down and drag me here?" He pauses. "I'm not sure where here even is. I haven't gone this far south often enough to know it well."
YOU - "I didn't have to track you down, I knew where you were! That's what I'm trying to tell you!"
KIM KITSURAGI - He crosses his arms, resting them on the table. "And how, may I ask, did you know?"
ESPRIT DE CORPS - That would be my doing.
YOU - "One of the, uh… voices in my head. Told me."
EMPATHY - …He seems… unimpressed.
KIM KITSURAGI - "Yes. That would be because I am."
REACTION SPEED [Easy: Success] - Oh my god! He can hear us!?
KIM KITSURAGI - "I can hear you, detective. Especially when you shout like that… Doing a silly little voice like that doesn't make you inaudible. You do know that, don't you?"
DRAMA - Don't listen to him, sire! 'Tis not silly. Thy voice art imposing, impassioned, im—
KIM KITSURAGI - "Im-becilic?"
YOU - "Hey!"
KIM KITSURAGI - "Sorry… I couldn't resist. Really, though. I don't see what these stories—or voices— have to do with you knowing where I am at any given moment. Or why I happen to be here, now. You still haven't explained that."
INLAND EMPIRE - You had to be. You both have to be. You’ll see soon enough. This is his only chance to understand. 
KIM KITSURAGI - "Understand what, exactly?"
INLAND EMPIRE - You'll see. Soon…
CONCEPTUALIZATION - …But we have a bit of time to wait, don't we? Let's get the rest of our introductions in order. Where did we leave off, again?
SUGGESTION - We were discussing childhood friends, but Mr. Cloak-Of-Many-Faces over there started rushing through things a bit.
ESPRIT DE CORPS - It was relevant information! I'm all about the cop stuff now. I hardly do anything else, and you expected me not to talk about it?
CONCEPTUALIZATION - I expected you to adhere to the narrative progression we're establishing! Timeline order! The big guy hardly remembers most of this, we have to at least try to make it make sense.
PERCEPTION (HEARING) [Challenging: Success] - Across the table, a stifled chuckle… "The big guy…?"
EMPATHY - But he's willing to humor you, for now.
CONCEPTUALIZATION - We'll take it. Who's next? Indotribe fifteen. Go.
SAVOIR FAIRE - I'll go. Your comrades were fast. You were too. You ran with them, as far as your legs would take you… And I ran with you. Leaps and bounds across sidewalk gaps… Sometimes I would guide your legs with my own, your arms with mine. You could feel parts of you that weren't there, and you could move with them. Sometimes I ran beside you. The first time you sat in a motor carriage I followed from outside, and you watched me twirl and leap and climb faster than you had ever gone before. You spent the next few days convinced your calling in life was scaling buildings and jumping from roof to roof.
ENCYCLOPEDIA [Medium: Success] - There's a word for that. It's called parkour.
SAVOIR FAIRE - I believe the word is actually "cool as hell."
LOGIC [Trivial: Success] - That is three words.
SAVOIR FAIRE - Here's two more! "Fuck", and "off!"
CONCEPTUALIZATION - Settle down, you two. Keep the story going!
INTERFACING - The carriage itself stuck in your mind after that, too. It would be a long, long time before you would get to have one for yourself…
VOLITION [Legendary: Success] - Don't think about it. Don't.
INTERFACING - …But you found comfort in running your hands along the cold metal sides of the ones you saw parked on street corners. Many times you were chased off with a shout from their owners, people who knew themselves and their vehicles to be better than your smudged fingerprints. But many more times you weren't, and you could slide around to the back and inspect the engine. Together we would study the shapes of tubes and rivets and vents. Later you would practice twirling a pencil in your hand when you had one. When you didn't, you practiced the art of—
REACTION SPEED [Medium: Success] - Wait. Maybe we shouldn't say that in front of Kim… He's a cop.
LOGIC [Trivial: Success] - You're a cop.
KIM KITSURAGI - That breaks him. Finally, he lets himself laugh. Quiet but achingly genuine. "Yes. Yes you are."
EMPATHY [Medium: Success] - That warm feeling in your chest… Is it yours, or his?
KIM KITSURAGI - He takes a moment to collect himself, then clarifies: "You don't have to worry, detective. If I was going to arrest you for something you did in your teens, don't you think I would have done it by now?"
YOU - "Oh. Fair point."
INTERFACING - Well… Stealing. I was just gonna say stealing. You did that. A lot, actually. Were pretty good at it, too!
PERCEPTION (SIGHT) [Easy: Success] - A slight roll of the eyes, and an even slighter smile.
RHETORIC - You fancied yourself a heroic thief, the kind they tell stories about. Or at least that's the tale you and your friends spun together on late nights. You were the lowest of the low, then, but you would beguile and outsmart those in power, scrape by, until one day you were on top of the world… And then what? You'd spend hours on the debate. Take it all for yourselves? No, share your spoils with the downtrodden! What sort of world would you build? Anarchy, that you all would run.
LOGIC [Medium: Success] - An oxymoron, but…
RHETORIC - That wasn't the point. The point was talking, talking with people who understood you. Your peers. Forming your worldviews. Molding them together.
INLAND EMPIRE - It swallows itself, over and over again, but can never consume…
RHETORIC - There was no end goal, then. The Indotribe is gone. But the words, the thoughts? They live on.
EMPATHY - Even if you can't remember them.
SUGGESTION - In the end, you got hooked on talking. Nobody was safe. Strangers, friends, enemies, men, women, and all in between… The more years passed, the more you spoke— And then the less you spoke. You learned which words you needed and which could go unsaid. My flowing tendrils stretched out from your skull to reach all those you met, to learn all you could. Siphoning knowledge and secrets from an unbroken connection between minds. You relished in it.
EMPATHY - The world was out there, and each and every person had lived a life just as beautiful and disastrous as your own. You'd stop people in the street just to ask them where they got their coat, where they were headed, who they were going to meet. A few times you asked to come along. Once someone agreed. An old Graadian woman heading home to an empty house. Her children had aged and gone, her husband had done the same. She had been making a stew. She served you some, warm and bubbling.
ELECTROCHEMISTRY - It was far too thick, far too salty, and a little undercooked, but you scarfed it down like life itself depended on it.
EMPATHY - People. Connections. You met people on city streets, in buildings big and small, on rooftops, in parks, at bus stops…
VOLITION [Godly: Failure] - Oh no, no, don't…
EMPATHY - I burn like incense. I live in the shape of her. Which of us came first? Did you mold me to fit her curves, or was I always this way? Did I always hold myself so close?
INLAND EMPIRE - Always, always.
EMPATHY - Kim, don't. Don't move your arm. Don't interrupt… We want to stay in our thoughts. In the memories.
INLAND EMPIRE - You met at the bus stop. Do you remember? Do you remember?
YOU - "I… I…"
PHYSICAL INSTRUMENT [Godly: Success] - You remember what you were at that bus stop FOR! YOUR GOD-DAMNED MOTHER-FUCKING GYM-TEACHING JOB! RISE AND GRIND, BOY!
VOLITION - Oh, thank god.
PHYSICAL INSTRUMENT - You LOVED that damn job! We both did! Dodgeball, kickball, running the mile, even climbing that old scratchy rope. We did it all together, my arms wrapped 'round yours. Not that you needed the help back then! Man, those were the days. What happened to you, son?
EMPATHY - Oh, wait, wasn't that… You're trying to remember…
INLAND EMPIRE [Impossible: Success] - The first time someone else acknowledged us.
PHYSICAL INSTRUMENT - OH MY GOD, I FORGOT!
KIM KITSURAGI - "Oh?" His eyes widen slightly.
EMPATHY [Challenging: Failure] - There's something happening with his expression, something familiar, but… You can't quite place it.
PHYSICAL INSTRUMENT - I got it wrong, son, I wasn't always by your side. When you had the kids spread out in lines, doing push-ups 'till they dropped, I'd help you keep their postures in check. One of them, a little skinny blonde kid towards the left corner… He was younger than all the rest. I think he skipped a few grades? Maybe he was book-smart, but he clearly had no clue what he was doing in our class. He wasn't going down far enough to lock his elbows properly. So I pushed down on his back and—get this—the kid just dropped like a sack of potatoes!
KIM KITSURAGI - He adjusts his position in the chair and nods for you to continue.
EMPATHY [Medium: Success] - There! Barely, just barely, he's smirking! He’s… amused.
CONCEPTUALIZATION - Host Almighty… He doesn't believe in us.
KIM KITSURAGI - "No no, I… I believe that you believe all this, and I know that sometimes these… 'voices' are useful, but…" He struggles to find the words, too caught up in steadying his own expression. "I mean, I think that's just a coincidence, no?"
EMPATHY - He's trying, desperately, for your sake and his, to keep his voice level. Sometimes you lower his guard too far for your own good.
PHYSICAL INSTRUMENT - IT HAPPENED! I remember now, too, uh, he shouted! Little guy yelled out something like "What the fuck!?" as he went down.
AUTHORITY - You were never one to stop the kids from swearing in your presence, but the way his profanity echoed through the gym's high ceiling meant you had to do something, even if only to keep up appearances to the rest of the school’s staff.
SUGGESTION - You told him to stay after class for extra reps, and, in between your usual teacherly chants, you probed for information.
PHYSICAL INSTRUMENT - "WHAT IN THE HELL HAPPENED BACK THERE, SON!?"
PERCEPTION - The distinct feeling of a hand, square in the center on his back, firmly pushing down. 
INLAND EMPIRE - There was no other way to explain it. One of us had broken through. We were real.
KIM KITSURAGI - His brows furrow. "Still… I can't say that's proof of anything."
PHYSICAL INSTRUMENT - IT HAPPENED, GOD DAMN IT!!!
VOLITION - No, no, don't punch the walls. This place is dilapidated enough already.
PERCEPTION (SIGHT) - Don't worry. Doesn't seem like it left a mark.
KIM KITSURAGI - "Of course it…" He takes a breath. "Nevermind. I'm sorry if I frustrated you. You can go ahead and keep telling your story."
CONCEPTUALIZATION - Yes, yes, the story!
AUTHORITY - The kids were extra rowdy the next class you had with them, jumping as they always did at the chance for a bit of good old-fashioned mockery. As far as they were concerned the poor twig had simply slipped and face-planted on his own. Amusing, but mostly unremarkable. But the ensuing shout turned a medium-tier mishap into something every kid in class saw. You had to shut it down. That's where I came in. Kids, especially teens, can be brutal, but we always managed to wrangle them in the end. All we had to show them was that, in their eternal struggle for dominance over their peers, in the endless game of social status, you were not the loser, not the winner, but the judge himself. You stood taller with me by your side, and we ruled our empire together. That kept them in line.
REACTION SPEED - It kept them in line… most of the time. They couldn't truly respect you if they didn't test your limits from time to time. I helped with that. A whispered insult to your pride shot through the air? I'd help you catch it, and send it back two-times over in an instant. It got you in trouble once or twice, when the more spoiled kids would run home to their parents and complain. But the rest of them lived for it. Just another game. Each time they passed you the baton your vision would blur with me and your body would move before your mind. Hey, think fast!
HAND/EYE COORDINATION [Impossible: Failure] - Whuh— Hey!
REACTION SPEED - Aw, come on, that was an easy one.
HAND/EYE COORDINATION - If you'd just given me more warning… Ugh, I know that's not your style. No more metaphors. You know all your tossing and throwing is no good if you can't aim, right? And you can't do that without me. Not balls, not boules, and certainly not, oh, I don’t know, our gun? That's a situation where I'm much more useful.
LOGIC [Easy: Success] - You work better in tandem. Sacrifice one and you'll miss your mark, sacrifice the other and you'll be too late to shoot in the first place. 
HAND/EYE COORDINATION - Hm… Fair enough.
ENDURANCE - It was only after someone convinced you to change career paths that I truly flourished. You had kept yourself healthy before, kept yourself in shape. But in shape doesn't mean unbreakable, and for this job, that was what you had to be. You started at the bottom of the barrel, climbed your way out, built up your stamina, made yourself harder, denser, more and more. So we could take anything.
ELECTROCHEMISTRY [Challenging: Success] - Did you say take anything?
ENDURANCE - Yes. Yes I did.
ELECTROCHEMISTRY - Heh. Okay. Good. Just checking.
LOGIC - Alright, that's enough, you meatheads. It's my turn.
ELECTROCHEMISTRY [Trivial: Success] - Ha ha, ha. Meat.
LOGIC - Quiet, you. Don't you know there's more to life than hitting, getting hit, and taking hits? Especially since we started this job. Finally, we had the chance to make use of all those little shards of humanity we'd been collecting all those years. That was your next addiction. Of course, you were still learning along the way, but now your knowledge had a purpose as pieces in a grand series of puzzles to solve. You finally, finally began to see the value in me, and you built me from the ground up with all the pieces left behind. Sometimes I would crumble, your logic would fail, and you took it as a challenge. You found something better. Not always the truth. That's simply the nature of things. Incidentally, this was around the time you rekindled your childhood passing interest in entroponetics. 
INLAND EMPIRE - Maybe not the best of timing. It all did a bit of a number on you.
LOGIC - It's no wonder you started listening to him more often.
ELECTROCHEMISTRY - Who, me? What's so wrong about listening to li'l ol' me?
EMPATHY - A slight grimace from across the table. He already dislikes this voice.
ELECTROCHEMISTRY - Oh, come on, Kimmy, I'm probably your biggest fan out of all of us! 
KIM KITSURAGI - His grimace deepens.
ELECTROCHEMISTRY - Ugh. Alright. Maybe I don't always steer us in the exact right direction. But can you blame me? Your body wants what it wants. I don't think you'd count as human if you weren't thinking about sex and drugs and sex at least some of the time.
LOGIC - You said sex twice.
ELECTROCHEMISTRY - Yes.
VOLITION - Alright, this one is useless. Can someone else do his description so we can get this over with?
INLAND EMPIRE - It digs into your skin like veins, sending its nerves through your bloodstream. Tendrils like arteries sprout from its shoulders. Its exposed brain sags out the side of its skull, prime for any addictive influence. A wire like a battery runs through its back, charged with electric current ready to burst. It sings to you in the dark hours of legs and arms and hips and breathing quickly—
ELECTROCHEMISTRY - Hell yeah I do! Booyah!
VOLITION - Okay, that's good enough. Let's move on.
EMPATHY - This part of the story isn't much better, though…
VISUAL CALCULUS - To make a long, long story short, you were stuck in the past. Rebuilding the same structures, replaying the same scenes. The revolution was over long before. I helped you solve cases, sure… I crafted scenes and played them back for you. My mind's cubic eye projected its vision onto yours. But you got so lost in those events far come and farther gone that you neglected the present. Eventually "someone" realized that there was still a future ahead. And that that future could be brighter. Without you. Yet you only got more lost. You only saw how things were, how you thought they should have been…
VOLITION - I kept you going as long as I could. Confidence, even false, was all I could offer you. We built our walls together. I tried to keep you safe, keep you standing… but walls built to keep the outside out are just as good at keeping the inside in. I couldn't keep the others from dragging you down… And in the end, I couldn't keep the world out either. I'm sorry. It was my fault.
INLAND EMPIRE - We'll spare the gory details this time around. Tonight is not a night for suffering.
HALF LIGHT - Before the reset, the only thing you had left was your instincts. It doesn't matter what kind of animal you are. They all understand, deep down, what it's like to feel hunted. What it's like to be the hunter. That fatal dichotomy was all we had left, us two. The only choices; fight or flight or fight. So? We grit our teeth and fought. Fought everything. People, objects, concepts, ourselves, all of it was a threat. It was you against the world. Frankly, it still is…
EMPATHY - But there are little pockets, moments in between, where the world doesn't seem so scary.
CONCEPTUALIZATION - Shining stage lights on the floor like light through trees.
DRAMA - There are infinite people in this world, sire, and you could be any one of them. You could be all of them, individually or all at once. You rebuilt yourself from the ground up with the faces you had left behind, and you shared them with me, let me make them my own, borrowing them whenever you needed! Take any face you need. I shall keep thine safe 'til the performance is over.
KIM KITSURAGI - "It is an impressive performance, I have to admit." The soft half-smile has returned to his lips.
YOU - "Wait. Which one?"
KIM KITSURAGI - His mouth opens, then closes. It takes a moment before he tries again. "…This one? I don’t know, I’m still not sure what the point of all this is, but… you are doing a pretty good job portraying all these different characters."
EMPATHY - He still doesn’t understand. 
ESPRIT DE CORPS - The lieutenant is far too practical to accept something like us without empirical proof. He has to see it for himself, with his own eyes.
VISUAL CALCULUS - But how? I’ve been trying, this whole time. It works so well in this mind…
LOGIC - You know that isn’t how it works. 
YOU - "Maybe it’s not meant to be… Maybe I should just give up."
ELECTROCHEMISTRY - No, we can’t! It has to work eventually. Surely something will get him to see us! Maybe even touch us.
VOLITION - But it could just as easily be impossible. We have to accept that.
CONCEPTUALIZATION - Is the gap between us truly too wide to bridge?
INLAND EMPIRE - She never believed in us either…
EMPATHY [Medium: Success] - Across the table, at a distance that now feels much too far, Kim holds his pen tightly. Should he interrupt, try to snap you out of this? But what would he say? He’s never been good at these things, he didn’t think…
REACTION SPEED [Challenging: Success] - Wait. His pen? …Has he been taking notes this whole time? Why?
HALF LIGHT - To mock you. Or worse, to prove what he’s always known: you’re utterly out of your mind, and a danger to the world around you.
ESPRIT DE CORPS - No. He trusts you… Right?
ENDURANCE - Your breathing quickens, and you start to feel sick. Are you going to pass out?
COMPOSURE [Legendary: Success] - Calm down, Harry. Take a deep breath… There. Air, sweet air, fills your lungs. Take a few more breaths for a few more moments. Hold your head up.
KIM KITSURAGI - He gives you those few moments. Finally, when your breathing steadies, he looks back into your eyes, and takes a breath of his own. He lets it out slowly before he speaks, almost hesitant. "…I liked that voice. Which one was that?"
COMPOSURE [Godly: Failure] - Uh, um… Um… Oh, I don’t know, uh…
VOLITION - Really? I thought you out of all of us would be able to handle a simple question.
COMPOSURE - Listen, you have no idea what it’s like to meet your idol! The person you’re made from! You’re just a crown! You wouldn’t understand!
EMPATHY - Kim’s face changes, subtly, from emotion to emotion. Surprise, confusion, then amusement… Then confusion again, as he thinks further.
KIM KITSURAGI - "...Made from?"
YOU - "Yeah. Made from?"
COMPOSURE - I didn’t used to look the way that I do. I stayed small and neglected for most of our life… You wear your heart on your sleeve, for better or worse. You always have. Someone like that had no need for me. I hid on walls and in shadows. Tried to straighten your back when I could. But, um… When we woke up… 
EMPATHY - Let’s just say you were very impressionable.
CONCEPTUALIZATION - Like a baby bird, newly hatched. Imprinting not on the first thing you saw, no, but the first thing you heard. The perfect choice.
COMPOSURE - I may have taken… a bit of inspiration. Sorry.
KIM KITSURAGI - "I… still don’t know quite what you mean. But… It's fine. If anything, I suppose I’m flattered."
COMPOSURE [Impossible: Failure] - ACK! HOW
CONCEPTUALIZATION - ARE
EMPATHY - YOU
ESPRIT DE CORPS - SO
ELECTROCHEMISTRY - COOL!?!?!?!?
KIM KITSURAGI - He covers his face and laughs, quietly.
EMPATHY - We’re embarrassing him… Maybe we should stop.
CONCEPTUALIZATION - No, we’re almost done! It’s my turn.
KIM KITSURAGI - Through another half-breath half-laugh, "There’s even more of you?"
CONCEPTUALIZATION - Yes, of course! I’m the only reason any of this made any narrative sense. I’m the artist in us. Your life is a story, Harry, and it’s up to us what we make of it. What you make of it. See how much you’ve grown since you hatched? All these voices, all doing our best to help you fly. How many metaphors do you need? I hold them all in my hand, contained within a single point, outlined in a frame. Blues and reds and greens, traffic lights and racing through them. I know there’s a way to make ourselves known. Here, tonight. I hope this was all a good opening act.
YOU - "...Opening act?"
KIM KITSURAGI - His eyes widen slightly, but he says nothing.
INLAND EMPIRE - It’s time. Go up to the roof.
KIM KITSURAGI - You glance at each other. "Are you sure?" he asks you.
VOLITION - You are.
CONCEPTUALIZATION - None of us truly know why you are here, in this old, abandoned building, down in Jamrock’s southern reaches. But we know it is for a reason. There’s a staircase down the hall to your left. It’s time to climb.
INLAND EMPIRE - Watch the third step. The wood is rotting through.
ENDURANCE - Your heart is beating fast in your ears. Hold steady.
PERCEPTION (HEARING) - The old wood creaks below your feet as you skip the faulty step, but the others hold you firm.
CONCEPTUALIZATION - Finally, you reach a small landing at the top of the stairwell. In front of you is a door. The door is a metaphor. That’s a simple one. I’ll let you figure out the rest.
YOU - Turn to Kim and nod.
KIM KITSURAGI - He nods back.
EMPTY ROOF - The sky is the first thing you see. When you arrived here, it was a blurred palette of red and purple and gold; now, it is black, flecked with stars. The air is cold, and the roof is small. Simple asphalt. Only a short dark metal railing lining the edge.
YOU - Step forward.
SHIVERS - Before you can lay your palm on the rail, a gust of wind sears your eyes with cold. You squeeze them shut in reflex, and you hear…
I AM LA REVACHOLIÈRE.
I AM THE CITY.
TONIGHT, IN TWO MINUTES AND FOR TEN MORE, THE CITY WILL CHANGE.
IT WILL BE BEAUTIFUL, AND IT WILL HURT. THERE IS NOTHING YOU CAN DO TO STOP IT, AND YOU DO NOT HAVE TO.
I HAVE BEEN AFRAID FOR AS LONG AS I HAVE BEEN— MY END WILL NOT COME TONIGHT. FOR NOW I AM SAFE.
BUT YOU ARE NOT. I HAVE SEEN YOU. I HAVE SEEN YOU TOGETHER. YOU MUST UNDERSTAND. YOU CANNOT PROTECT MY VEINS ALONE. THERE ARE NO TRUE WALLS WITHIN ME.
TONIGHT YOU STAND AT THE BASE OF MY SPINE AND LOOK ACROSS ME. I MOVE AND SHIFT LIGHT TO DESCRIBE THE CITY TO YOUR EYES. YOUR ORGANS, MEET MINE. GET TO KNOW EACH OTHER. 
I HELD YOU WHEN YOU WERE BORN, AND I LOVED YOU. I HOLD YOU NOW. I SPEAK TO YOU, AND YOU HEAR ME. YOU HAVE NEVER HEARD ME BEFORE.
THIS IS WHAT HAPPENS WHEN WE WORK TOGETHER.
WHEN YOU LIVE, I LIVE.
PERCEPTION (SIGHT) - You squint an eye open to glance towards Kim. His mouth is open, but he is not speaking. His eyes are wide. He looks at you, and breathes, near-silent with awe.
KIM KITSURAGI - "I can hear it."
YOU - (Nod, then look upwards.)
WOULD YOU LIKE TO SEE SOMETHING BEAUTIFUL?
KIM KITSURAGI - His pupils are wide. "...Yes," he whispers.
YOU WOULD SEE IT EITHER WAY.
SHIELD YOUR EYES. THE FIRST BURST IS THE BRIGHTEST.
GREY FLARE - You barely have time to raise a hand to your eyes when the world erupts into light, so bright for a moment that it shines through your defenses, staining your eyelids in rich shades of red. In the same millisecond, you are struck by something else— Sound, deafening in your ears. A voice— no, voices. Layered one on top of the other until you can barely tell there are words. For a moment you think you hear a laugh. Someone complains about the weather. Another is reading a child’s storybook aloud, voice full of affection. Beneath it all, someone sings, "For you, I am returning…" Wind whips at the slowly fraying edges of your coat, until…
PERCEPTION - Just as quickly as it began, the sound fades to a quiet hum. Your skin loses its scattered vibrance. You see darkness once more, so you lift your eyelids and part your fingers.
GREY FLARE - The city has gone dark, and the sky is lit up in grey… Is that grey? On closer inspection, it’s white… No, black… No, neon reds and greens and blues and yellows… No, it’s all of them, isn’t it? New ones, even, colors yet unnamed. Monochrome or polychrome, your eyes can’t identify the shapes they see suspended in the air. Whatever they are, they’re bright and flickering, shifting through the sky, swirling and moving in waves. It’s hypnotizing, but you tear your eyes away to look at your partner.
YOU - "What is this?"
KIM KITSURAGI - His gaze is fixed upwards. "…I think it’s a pale storm. I’ve heard of them, but… I never thought they could be visible from this far outside… It’s incredible." The look on his face is one you have never seen before.
EMPATHY - Hopefully you’ll get the chance to see it again.
INLAND EMPIRE - Don’t worry. You will.
PERCEPTION (SIGHT) - You drink it in for a moment longer regardless.
YOU - "By the way… Do you believe me now?"
KIM KITSURAGI - He is too transfixed to spare a glance your way, but he hears you. "I… I think I might."
YOU - (Look back up and smile.) "I’ll take it."
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castleblackthrone · 1 year
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Assigning Attributes - Kiaran Galliiryn, Pathfinder 1st Edition
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Kiaran Galliiryn
Pathfinder 1st Edition
Fighter 3rd Level/Rogue 2nd Level
Armor Class 14
Hit Points 53
Attack Bonus +05 Melee / +06/+01 Ranged
Movement 30’
Saves: Frt +05 Rfx +05, Wll +01
Alignment Chaotic Neutral
STR 12 [+01] INT 10 [+00] WIS 10 [+00]
DEX 14 [+02] CON 12 [+01] CHA 12 [+01]
Feats
Alertness
Dodge
Fighter Abilities
Bonus Feat 01 – Weapon Finesse
Bonus Feat 02 – Weapon Focus
Bravery +01
Racial Ability: Add +1 to the fighter’s CMD when resisting a disarm or overrun combat maneuver
Rogue Abilities
Sneak Attack +1d6
Trap Finding
Evasion
Talent: Rope Master
Racial Ability: Add a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information
Half-Drow Abilities
Ability Score Modifiers: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Drow Heritage: Half-elves with this trait count as drow for the purposes of any effect related to race, including prerequisites. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Alert for Betrayal: You gain a +2 racial bonus on saves against illusion spells and effects. Perception and Sense Motive are class skills for you. This racial trait replaces adaptability.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multi-talented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Items - Leather Armor and Cloak, Silk Clothing (Gloves, Pants Shirt, Open Jacket, Silk Gloves), High Long Soft Boots, 2 Hand Axes, 2 Punch Daggers, 4 Throwing Daggers, Medium Crossbow, Quiver w/24 Bolts, Luck Stone +2, 3 Potions of Healing (3d6 hit points each), Wand of Detect Magic Magic (23 Charges), Thieves’ Picks and Tools, 2 Large Bags
Kiaran is the daughter of Kishal Lunara, a human sorceress with an evil reputation for reputed witchcraft and fowl summoning. Her father is Bhelazar Galliiryn, a dark elf sword-wielding mercenary now living a semi-active lifestyle.  Two years after Kiaran was born, her mother Kishal perished in the cavernous lairs of the Oculus Beasts.  Her magics were negated by the arcane gaze of the creature while a second eye beam ravaged her biology to the entropic energy of its death beam.  Kiaran, angry at her father, never forgave him, but having little choice in the matter stayed faithful to her father, and he, Bhelazar would honor and cherish his daughter in an unusual act of duty and memory.  She inherited her father’s dusty dark skin and her mother’s strikingly solid blue eyes and the latter being the only indicator revealing her mixed heritage.
Kiaran, when not adventuring as a mercenary, works as either a tavern wench in her father’s spacious feast hall and tavern or as a bathing wench in the Vergonian Spas.  She’ll work as an escort, masseuse, or prostitute if the money is right and only in large cities.
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Rome- pantheon
We then headed out to check out the Pantheon, again with clouds building as we stood in the long, but quick-moving line to get in. The Pantheon is advertised as the best preserved Roman building in Rome, and it's thought this is due to it being re-dedicated as a church in the 7th centry AD so it basically was in continuous use and thus had little looting. Inside the Pantheon we checked out some tombs of the first kings of Italy as well as Rafael and admired the open air oculus at the top of the massive concrete dome. While in there, it began to rain fairly hard and we had the cool experience of getting to see rain cascading in then draining through tiny holes in the marble floor (those Romans thought of everything!). The Pantheon is also the world's largest unreinforced concrete dome (Matt tried not to think about this fact whiles standing under the ~2,000 year old dome in a downpour). We waited out the worst of the storm inside then headed to catch a bus to try again on the fancy pizza by the slice place (Bonci). The bus ride was long due to traffic but we eventually made it and were able to grab very tasty pizza with thicker, spongier crust than the night before. While Matt was inside ordering the pizza and Becca was nearby getting groceries, the kids witnessed a medium speed motorcylce accident, which Emily describes as follows:
"Well, I can't really tell what happened, but...basically this lady was on her motorcycle. She was casually driving down the road upright on her motorcycle, you look away for one second, and she's not...she's sideways on the road and not upright. All these people rush out to help her. For some reason this black van that was in front of her had something to do with it...I can't tell though...The person in the black van and her argue for a while in Italian, and then they um, like, annoyed-ly start calling people. I don't know maybe like the police or insurance or something, but the police never showed up. Her motorcycle looked ok and she was, like, standing so I didn't think she was injured at all, but then when you looked closely, her ankle was bleeding and the side of her pants was black from where she hit the payment and the van didn't look damaged at all, so I don't know. And that is my description"
We ended up having another gelato free night and rewarded the kids for packing their stuff with a show on the computer before bed. We fell asleep to the sound of rain once again coming down hard on the roof outside.
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frozaru · 1 year
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Review: Soundcore VR P10
Greetings everyone! Here I'll be giving my honest thoughts on what I'd consider quite unique earbuds - the VR P10 from Soundcore. They're catered for gaming and have verified functionality with VR headsets such as Oculus Quest 2. Peak your interest? These can be found priced at £99/$99 via Soundcore's official website + Amazon directly, or in-person stores if you live in USA. Let's get started!
📦Unboxing Experience:
Pretty clean packaging imo with it's appealing design in addition to convinience. They also come with a decent amount of silicone ear tips which will suit many ears big or small (medium worked for me). Simply looked and felt premium all around, which gives me a great first impression. Good job so far!
🔎Appearence [next to Soundcore Life A2]/Comfort:
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Though I'm not a fan of this "Airpod stem" trend, these make an exception for me with nice silver details, signature logo finish + 3 customisable lighting modes (breathing, lights on and battery saving/lights off respectively). Those lights can indicate helpful stuff such as solid purple for on/fully charged, blue for pairing or flashing red when very low. Case looks great with a shape akin of stones...can I say it's included dongle is pretty neat too? Okay ty! Moving on, ear tips themselves also felt comfortable enough with only fatigue after some hours which was usually when both buds were low anyway. Speaking of...
🔋Battery/Connectivity:
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You'll be glad knowing that these earbuds have USB-C featured both on case for charging and a connector on the dongle. Also expect about 5/6 hours on buds (in 'battery saving mode') with an average 24 hours of battery life after giving them a full juice up. This is enough to get through 4 or more gaming sessions in my experience! In terms of speed, 10 minutes shall grant approx 1 hour of battery life for those clutch on-the-go moments.
Facts regarding this dongle btw...it's incredibly versatile featuring multi-platform support for PC, PlayStation, mobile and even Switch with lag-free playback. What's more, it allows Bluetooth audio from phone + received audio SIMULTANEOUSLY with Game and Talk (something I haven't come across before in other true wireless earbuds)! They can also be further compatible for Switch in docked mode or older devices with a USB to USB-C adapter (here's my recommendation). I've found the feature pretty useful for communicating on Discord or taking a phone call without much compromise.
🎵Sound Quality/App Features
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From my experience of "default" aka Soundcore's signature (no super hearing or Bassup), it seemed clear with bass which gladly dosen't drown out the mids and highs. Highs may sound weaker but that's kind of justified as these are geared for subtle audio like footsteps or gunfire rather than instruments like violins and pianos. BUT as we get into Souncore's feature rich app, there's so many settings to tweak and fit your personal taste!
You've got a plethora of equaliser options + the ability to create custom ones as standard with their app. Acoustic (my fav as it brings everything up a notch), Electronic, Pop, you name it. Mentioned earlier is bassup which allows bringing in more for a stronger punch which bassheads may enjoy and super hearing that will make subtle noises more audible, perfect for a competitive edge.
Speaking of tastes, let's talk colours with 5 options being light purple, red, pink, blue or Violet. Heads up that lighting will effect battery life to varying degrees. Have multiple dongles? Great news as which ones in use can be selected directly from app! Very useful if you're someone who has a busy life (on the flip side though, Soundcore hasn't made things clear rn regarding where more can be purchased).
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💭Are these worth the purchase? If you're looking for something with striking design, good sound for gaming in a small package and flexibility with software and hardware, absolutely Imo! Although I would personally like to maybe see slightly improved battery if Soundcore ever comes back to this concept in future. That's it for this review, tysm for getting here! Oh, and if you'd like to help me create better content or maybe obtain better equipment by donations, I've recently created a Ko-fi! It's completely optional but if you do, I'll be really grateful. Take care and live a good life!
🎴My Carrd
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aardmananimations · 1 year
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News as of 18 February 2023 (please note this post will be edited and updated, so any reblogs may become outdated)
Film & Television
Chicken Run: Dawn of the Nugget
Exclusive Netflix release 10 November 2023
More on the release from Aardman
Wallace & Gromit - Untitled Film
Expected 2024
It will premiere exclusively on Netflix
UK release will debut first on the BBC
More on the release from Aardman
Video Games
The Grand Getaway
A brand-new Wallace & Gromit VR adventure from Aardman, Meta Quest, and Atlas V
Interactive, narrative-led, single player
‘The Grand Getaway’ will be launched on Meta Quest 2, the all-in-one VR headset, enabling users for the first time to walk around, explore and get hands-on (or paws-on!) within the world of Wallace & Gromit, and truly be a part of the pair’s adventures
Launches this year (2023) on the Oculus Store
More on the release from Aardman
Bandai Namco Partnership
Aardman partnered with Bandai Namco in 2020 “to create a brand new IP which will cover a wide range of mediums, including video games. The two companies have said that the agreement will span multiple projects, and the first will exist "across multiple media."” (Nintendo Life)
Suggests projects could be released across mobile, PC, PlayStation, Xbox, and Switch
Untitled Real Time Stealth Game
A current job listing by Aardman (applications close 28 Feb 2023, contract ends April 2024) details a new project that will first launch on mobile, followed closely by PC and other platforms. They state:
“At the moment, we’re working with a major publisher on a new project based on one our best loved IPs. Even when working with IPs, our number one priority is always to create games that are inventive, creative, and unique in their own right – so that people who have never heard of the characters would still want to play it.
Our new project is a real time stealth game. It takes the strategic, tense fun of stealth games and blends it with frenetic, chaotic mechanics to create a unique player experience.”
Untitled 3D Open World Game
According to a previous Aardman job listing spotted by TechRadar in 2022, a new 3D Action-Adventure Open World game is also in development, being made in Unreal Engine 5, but the game is not yet officially announced or titled
From an article by TechRadar:
“The game will focus on “inventive mechanics and compelling characters”, according to several job listings on the studio’s website, and is described as a “mad, open-world” game that sits within the “3D action-adventure genre”.
The job adverts make heavy mention of the game’s original IP and world-building, with the team looking to create “amazing, hilarious, surprising and varied characters” with defined lore. Elsewhere, the game is described as featuring a narrative focus, and the same “humor, love and craftsmanship” that Aardman’s animations have become known for.”
30 Years of Wallace & Gromit: The Wrong Trousers
A Grand Way Out
A brand-new Wallace & Gromit-themed escape room in Bristol, UK. The locked room adventure has been piloted at Locked In A Room, Bristol’s largest escape game experience located in the heart of the city on Millennium Square, and two further rooms will open in March 2023
Aardman Exhibition - London’s Cartoon Museum
The Aardman exhibition at the Cartoon Museum in London will open in September 2023 with an exciting never-before-seen exhibition running until April 2024
Live Orchestra
30 performances of The Wrong Trousers with live orchestral accompaniment, staged by Carrot Productions, taking place all over the UK to mark 30 years since the film’s release
More about the plethora of releases for the 30th Anniversary by Aardman
Other
Obey the Clay, a new party game by Aardman in partnership with Big Potato games, where two teams use their clay to complete Aardman-inspired challenges as fast as they can. Read more on Brands Untapped
Star Wars collaboration - Star Wars: Visions has announced its slate for season two, including a collaboration with Wallace and Gromit creators Aardman Animations. Read more on DigitalSpy
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blindrapture · 2 years
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SO YOU'RE ASKING YOURSELF, "hm! VR has been around for a little bit of time now, it seems like it's teetering on the edge of my Circle Of Interests, I might not get into it yet, but I wonder how one could get into it? I know basically nothing about it and what it requires!"
I CAN HELP A LITTLE
See, there's two main concepts to keep in mind: PC VR, and standalone headsets. - PC VR is the "real" experience; you upgrade your computer to be super expensive and powerful, then you buy a headset and plug it in, and you can play whatever you want. Your PC is the actual "game console" here, and this is the ideal way to do it because it's... it's a PC, you can do what you want. Half-Life: Alyx is PC VR only. (I do not have PC VR yet. I rely on my brothers for that.) - Standalone headsets are the entry point. They do not require a PC, as the "game console" is built into the headset. Just put the headset on, and you're going. These are analogous to a smartphone, in fact the best and cheapest option on the market literally runs on Android. As a result, they are walled gardens; they aren't nearly powerful enough to run proper VR games, so instead they have their own app stores with downgraded ports (and some mixed exclusive content).
That aforementioned "best and cheapest option" is the Meta Quest 2. I have a Meta Quest 2, my dad has one, my brother Nathan has one. We keep seeing them sold in secondhand shops, the price is analogous to a Nintendo Switch. And the thing about the Quest is it's.. actually.. really decent. Like. You are required to connect it to your Facebook account, which is gross. But it is easily hackable, and one of the things you can do is hack it to no longer be stuck to your Facebook. Then you can put Half-Life 1 on there, and Doom 3, and Minecraft. There's plenty enough storage space for it all. And once they're on there, boom, you have them on a standalone headset. Pick up and play. (and, frankly, the base capabilities of the Quest 2 are fine enough too! browse the internet? check! YouTube in VR? check! Resident Evil 4 in first-person VR? somehow, check! fucking Myst? check! VR Chat, for chatting to your friends as cute anime girls in video game levels? check!!! you will get the substantial Wow experience of VR as a medium just from a Quest 2. you will also get bored of it within a week. and that's fine too. that's how it goes.)
BUT THEN, here's the clincher: a standalone headset, Definitely Including Quest, can be plugged into/synced with a PC. So, rather than invest in the 1000-dollar Valve Index for marginally better immersion, seriously, consider the Quest, it is considerably cheaper and functions perfectly fine as a PC VR headset. All you'll need then is just to upgrade your PC.
"But Jordan! The Quest is a Meta thing! I don't want anything to do with Zuckerberg's creepy Metaverse!" Y'know what, you're right. That is a very difficult thing to stomach. That's why I hacked into my Quest on day 1, and that's why whenever I do go on my headset I spend a lot of time rolling my eyes at the dumb milquetoast Corporate Entertainment vibes much of the UI gives off. This is one reason I do not use my headset much. Like, once every several months. And I can afford to have a piece of tech lying around I'll rarely use. I grew up like this, I am used to this and know how to work with it. That's why I'm not telling you you should definitely do any of this. And if you really do want VR but refuse to touch Meta with a ten-foot pole, well, Valve is working on a sorta Super Deck that is built for standalone VR, so keep an eye out for that in the next few years!!! Just. Y'know? For the VR scene right now, and this is a sentence that amazes me, Meta legitimately do present the most affordable and accessible option on the market. I actually have something like respect for this; they prioritized getting the tech out there and getting it cheap, because that is what VR needed. And, really, it's Oculus that did all the work; Meta just bought them, is all.
So. So yeah. That's my loose little guide. Best option is to wait for VR to get cheaper. For the impatient, best option is to get a Quest 2 for the price of a Switch. You can play it standalone, and it will also function as a perfectly fine PC VR headsset when the opportunity presents itself.
I ain't gonna pressure anybody to jump into this. I like VR being a lonely thing. It feels right. But there's the information for you.
"Wait, so if I do want to upgrade my computer for PC VR, what then?" Seek out a blogger who knows computer hardware. :D
#vr
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bryancage · 30 days
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FIVV: Five Varieties of Digital Expression
In today's digital age, the ways in which we express ourselves creatively have expanded exponentially. From visual art to music, literature to gaming, digital platforms provide a canvas for limitless imagination and innovation. Let's explore five distinct varieties of digital expression that are shaping the cultural landscape of the 21st century.
1. Digital Art:
Digital art encompasses a broad spectrum of visual expressions created using digital technology. Artists leverage software tools, tablets, and even virtual reality to produce stunning visuals ranging from illustrations and paintings to intricate digital sculptures. With platforms like Adobe Creative Suite and Procreate, artists can experiment with new techniques and styles, blurring the lines between traditional and digital art forms. The rise of non-fungible tokens (NFTs) has also opened up new avenues for digital artists to monetize their work and connect with collectors worldwide.
2. Electronic Music:
Electronic music has undergone a revolution with the advent of digital technology. From synthesizers and drum machines to digital audio workstations (DAWs) like Ableton Live and FL Studio, musicians have unprecedented access to tools for creating and manipulating sound. Genres like techno, house, and EDM thrive in the digital realm, with producers pushing the boundaries of sonic experimentation. Online platforms such as SoundCloud and Bandcamp provide a global stage for emerging artists to share their music and connect with fans, while streaming services like Spotify and Apple Music offer vast libraries of digital music for listeners to explore.
3. Digital Literature:
Digital literature encompasses a diverse range of literary forms and genres that are created, distributed, and experienced using digital technology. From interactive fiction and hypertext narratives to webcomics and digital poetry, writers are exploring innovative ways to engage readers in immersive storytelling experiences. E-books, audiobooks, and online publishing platforms like Wattpad and Medium democratize the process of sharing and consuming literature, enabling writers to reach audiences around the world with just a few clicks.
4. Virtual Reality (VR) and Augmented Reality (AR):
Virtual reality (VR) and augmented reality (AR) technologies transport users to immersive digital environments, blurring the boundaries between the virtual and physical worlds. VR headsets like the Oculus Rift and HTC Vive enable users to explore interactive virtual worlds and participate in immersive experiences, from gaming and entertainment to education and training simulations. AR applications overlay digital content onto the real world, enhancing our perception of reality and offering new possibilities for interactive storytelling, marketing, and experiential design.
5. Digital Gaming:
Digital gaming represents one of the most popular and lucrative forms of digital expression, with millions of players worldwide engaging in interactive experiences across a wide range of genres and platforms. From console and PC gaming to mobile apps and online multiplayer games, digital gaming offers diverse opportunities for creative expression and social interaction. Indie game developers leverage tools like Unity and Unreal Engine to create innovative and visually stunning games, while major studios produce blockbuster titles with budgets rivaling Hollywood films. Esports, or competitive gaming, has emerged as a global phenomenon, with professional players and teams competing for fame, fortune, and glory on the world stage.
In conclusion, the digital revolution has democratized the process of creative expression, empowering artists, musicians, writers, and creators of all kinds to share their talents with a global audience. Whether through digital art, music, literature, virtual reality, or gaming, the possibilities for digital expression are endless, offering new opportunities for innovation, collaboration, and connection in the digital age.
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bolukey · 1 month
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Mixed Reality Technologies Used
Utilizing groundbreaking mixed reality technologies, Dear Angelica was illustrated entirely within VR using Oculus Quill, an innovative VR painting and animation tool. This technique allowed artists to draw in three-dimensional space, creating an immersive, interactive canvas that viewers can navigate and experience from multiple perspectives. The use of VR as both a creative and viewing platform is pivotal, offering a level of depth and interactivity that traditional 2D animation cannot match. 
This innovative approach allowed for a dynamic and fluid storytelling experience, blending animation and interactive elements seamlessly. The use of these technologies helped in creating a sense of presence and immersion unparalleled by traditional filmmaking techniques. Its ability to seamlessly integrate story, art, and technology into a cohesive and immersive experience. The film's unique visual style, achieved through hand-painted 3D illustrations, stands out as a revolutionary approach to VR storytelling. Additionally, the emotional depth and narrative complexity of the film showcase the potential of VR as a medium for conveying profound human experiences.
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evollabz · 3 months
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Puffco New Peak Pro
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In the realm of cutting-edge dabbing technology, the Puffco New Peak Pro stands as an unparalleled masterpiece, currently making waves as it sits out of stock on Discreet Smoker. Priced at $600.00 and cloaked in a mesmerizing Pearl White, this premium smart rig promises an experience that transcends the ordinary, combining innovation, style, and performance in a single sleek device.
The Craving for the Unavailable Before delving into the intricacies of the Puffco New Peak Pro, let's address the elephant in the room – its unavailability. The fact that it's currently sold out only adds to its allure. In the world of high-demand gadgets, scarcity breeds desire. But fret not; we've got a solution for your anticipation. Subscribe with your email, and we'll personally notify you the moment this coveted product returns to our shelves. Be among the first to experience the revolution! A Symphony of Features The Puffco New Peak Pro is not just a device; it's the pinnacle of hash technology. Designed with the connoisseur in mind, this smart rig redefines the dabbing experience from the first inhale. Let's unpack the symphony of features that make this device a true game-changer: Patented 3D Chamber and Joystick Cap At the heart of the Peak Pro lies its patented 3D Chamber, a technological marvel that unlocks the fullest potential of your chosen plant material. Complemented by the Joystick Cap, this combination ensures a flavor profile that's not just rich but transcendent. The laser-cut perc slots elevate the water filtration, promising a smooth and satisfying draw every time. Preset Heat Profiles Dive into a world of temperature customization with four preset heat profiles: - Blue/Low: 490°F - Green/Medium: 510°F - Red/High: 530°F - White/Peak: 545°F Tailor your experience to match your preferences and explore the nuanced flavors that each temperature range unveils. Intelligent Interface and Connectivity Navigating the Puffco New Peak Pro is a breeze with its single-button interface. But it doesn't stop there – deep customization is at your fingertips through the Puffco Connect app. Bluetooth connectivity ensures seamless control and monitoring, putting the power of the Peak Pro in the palm of your hand. Technological Marvels The Peak Pro is not just about delivering exceptional flavor; it's about doing so with style and efficiency: - Battery Life LED Indicator keeps you informed. - Large Ceramic 3D Chamber ensures even heat distribution. - Real-Time Temperature Control for precision dabbing. - 40 Heat Cycle Average Battery Life ensures longevity. - 20 Second Heat Up Time for on-the-fly sessions. - 2 Hour Fast Charge Time gets you back in action quickly. - Customizable LED Lights add a personal touch. - Auto-Sleep Function conserves energy. - Wireless Qi Charging for hassle-free charging. What's in the Box? When you unbox your Puffco New Peak Pro, you'll find a comprehensive set of accessories to enhance your dabbing experience: - 1 x Puffco NEW Peak Pro Base - 1 x Puffco NEW Peak Pro Glass - 1 x Puffco Oculus Carb Cap - 1 x Puffco 3D Chamber - 1 x Puffco Carb Cap Jacket and Teather - 1 x AC Adapter - 1 x USB-C Charging Cable - 1 x Carrying Case - 1 x Set of Dual Tools - 1 x Loading Tool Legal and Intended Use Before you embark on this journey of flavor and sophistication, remember that the Puffco New Peak Pro and all products on Discreet Smoker are intended and sold for legal purposes only. Conclusion: Elevate Your Dabbing Experience In conclusion, the Puffco New Peak Pro is not just a device; it's a statement. It's a testament to the fusion of technology, artistry, and functionality. So, when the Pearl White variant becomes available again, don't miss your chance to own a piece of the future – a future where dabbing is not just a process but an immersive, flavorful experience. Subscribe now, and let the countdown to your elevated dabbing experience begin! Read the full article
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avtechnologysworld · 3 months
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The Rise of Virtual Reality in AV Entertainment
The adoption of virtual reality (VR) technologies by audio visual suppliers has seen significant growth in recent years as VR becomes more mainstream in the entertainment industry. VR uses head-mounted displays or multi-projected environments to simulate immersive experiences that make the users feel like they are present in the simulated world. VR is now being explored and implemented across various areas of entertainment like gaming, music concerts, filmmaking and more. In this blog post, we will discuss how VR is enhancing the entertainment experience and driving new opportunities for audio visual suppliers.
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Introduction of VR in Entertainment
The concept of virtual reality was introduced decades ago but it is only in the last few years that the technology has advanced enough and become commercially viable for widespread adoption. The development of affordable and easy to use VR headsets like Oculus Rift and HTC Vive meant consumers could now experience VR at home. At the same time, audio visual suppliers started exploring ways to bring VR experiences to public venues and events. Some of the first areas of entertainment that saw potential in VR were gaming and location-based entertainment. VR arcades started popping up that allowed people to try out VR games and attractions. Theme parks also started adding VR rides and attractions. Other forms of entertainment like concerts, movies, and visual arts also started experimenting with VR.
VR in Gaming and Arcades
Gaming has been one of the biggest adopters of VR technology. Many major game developers have launched VR versions of popular game franchises like Fallout, Skyrim, Resident Evil etc. Standalone VR games have also emerged in genres like horror, FPS, adventure that are best suited for immersive VR experiences.Dedicated VR arcades equipped with high-end VR systems provide the ultimate social VR gaming experience. Audio visual suppliers work with VR arcade owners to setup immersive VR environments with advanced tracking and sensory systems. Some arcades have also started using VR to simulate real world activities like skiing, skydiving etc. E-sports is another area where VR could enhance viewing and playing of games in future.
VR in Location-Based Entertainment
Large entertainment venues are incorporating VR into existing attractions as well as launching dedicated VR zones. Theme parks have started using VR in combination with motion simulators to provide realistic rides and adventures. Attractions based on popular movies, sports, and historical/educational themes have been created. Audio visual suppliers work with location-based clients to design and implement these complex multisensory VR environments. VR arcades located within malls and entertainment districts are also becoming popular for social shared VR experiences beyond just gaming. VR combined with haptics, motion, and even smells can help simulate real world scenarios for an truly immersive experience.
VR in Visual Arts and Museums
Galleries and museums are using VR not just as an interactive viewing medium but also as an art medium in itself. VR allows the creation of immersive digital art installations that transport the viewer inside surreal worlds. Audio visual systems powered by advanced head tracking brings these VR art experiences to life. Works of classic artists can be viewed up close in photorealistic 3D environments. Educational and historical exhibits are getting more engaging with VR that supplements static displays. Cultural heritage sites are being digitally reconstructed enabling virtual visits. VR is helping widen accessibility by bringing remote exhibitions to a global audience.
VR in Music and Concerts
Musicians have begun experimenting with VR to create new types of concert experiences. 360-degree VR videos provide an immersive front-row view of performances. Live interactive VR concerts allow fans to 'attend' concerts remotely. Special audio visual systems provide high quality synchronized audio and video in VR. Major festivals and events have started incorporating VR stages and experiences. VR helps extend the musical experience beyond the physical concerts. Artists are able to connect with fans in new social VR worlds and games built around their music. Immersive audio is key to conveying the richness and emotion in VR music experiences.
VR in Films and Television
VR has the potential to disrupt both filming as well as viewing of content. Some major studios are actively developing VR film franchises along with proprietary cameras and production techniques for immersive 360-degree video. Though still in early stages, dedicated VR cinemas equipped with advanced audio visual systems can offer theatrical level storytelling in virtual settings. At home, VR headsets provide an opportunity for more engaging viewing of movies, episodic dramas and documentaries. Stereoscopic 360 video brings a feeling of 'being on set' or present at locations depicted in movies/shows. Improved resolutions and all-round sensory effects will enhance the overall virtual cinema experience.
Challenges in Adopting VR
While VR adoption is growing fast, there are still some technical and content-related challenges that need to be addressed. Creating truly immersive VR experiences requires incredibly high resolutions, framerates and sensor integration which pushes hardware to its limits. Lengthy and intensive content production workflows also drive up costs. Motion sickness or 'VR fatigue' experienced by some users limits prolonged active VR usage. Lack of compelling cinematic content and need for specialised display systems hinders mainstream adoption. Standardisation of formats, specifications and minimum system requirements will help the industry mature faster. As the technology is refined over time and next-generation headsets arrive, these issues will gradually be resolved.
Role of AV Suppliers
Audio visual integrators and solution providers play a key role in realising the vision of VR. They work with clients across gaming, retail, live events, cinema, museums etc to design, install and support bespoke VR solutions tailored to specific business requirements and spaces. Their expertise lies in areas like - VR hardware selection, spatial audio setups, motion tracking systems, content management platforms, networking infrastructure and more. 3D audio is especially critical to conveying realism in VR. With VR evolving rapidly, AV suppliers need to stay up to date with the latest technologies, developments and best practices. Ongoing technical support is also crucial to ensure optimal operation of complex VR systems over long periods of deployment. The VR industry offers great opportunities for creative and innovative audio visual solutions.
Future of VR in Entertainment
Experts predict that within the next 5 years, VR will become a mainstream technology adopted across various industries. As resolution and processing capabilities double each year, VR experiences will get more realistic and life-like. Wireless and untethered headsets will make VR portable and enable new use cases beyond dedicated spaces. 4D sensory effects of temperature, wind, scents will heighten realism. Advances in haptics and neural interfaces will allow interaction beyond buttons and gestures. As 5G networks roll out, interactive synchronous shared experiences will transform social VR. Motion tracking will improve to offer true body presence. The entertainment industry is set to leverage these VR developments to provide new immersive experiences across gaming, movies, concerts, virtual tourism and more. VR has the potential to transform how people consume and interact with content. Audio visual suppliers are well-positioned to lead this innovation through creative solutions and consulting services.
Conclusion
In summary, VR presents tremendous opportunities for experiential forms of entertainment beyond traditional media. Its ability to transport users into virtual worlds invisibly makes it a highly engaging and immersive storytelling medium. Though still at a nascent stage, VR adoption is accelerating across key entertainment verticals through continual technological improvements and attractive applications. Audio visual suppliers play a pivotal role in translating the vision of VR into reality through best-in-class solutions. As VR matures and more high-quality native content emerges, its impact on the entertainment industry is set to transform how people experience and interact with visual communication over the next decade. The rise of virtual reality ensures an exciting future ahead for audio visual business in creating next-generation immersive experiences.
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【オースティン・リー】
〈以下、ウィキペディアより抜粋〉
Lee 氏はかつて自分自身を「アーティストであると同時にコンピューターオタク」だと定義していました。[1]デジタル プラットフォームとテクノロジーの使用は、彼に絵画の伝統に対抗する機会を提供します。リーは、初期の作品でAdob​​e Photoshopを使用することから、想像上のスタジオとしてOculus Riftの仮想現実プログラム Medium を採用することに移行しました。[3]次に、エアブラシと絵筆を使用して VR 描画をキャンバスに転写します。[3]この手法の結果、最終的な絵画は非常に明るく、コンピューター画面の光とカラー フィールド ペインティングの強烈な色彩の両方を思い起こさせます。[4]リーは、さまざまな種類の人間のジェスチャーやタッチ (デジタルでレンダリングされたものと有機的なものの両方) が視聴者にどのような影響を与えるかを調査しています。[5]
アーティストは、地下鉄やインターネットで注目を集める人々、日常生活の風景、動物、花など、日常生活から主題を取り出しています。[6]リーの作品の多くは、日常会話の一部となっている絵文字を思い出させます。[6]しかし、彼の作品は、見慣れたイメージを視聴者に突きつけることで、ポジティブな効果とネガティブな効果の両方をもたらすソーシャルメディアなどの現代現象の二分法を探求しています。[7]
VR の世界がもたらす可能性をさらに活用して、Lee は3D プリンターを使用してデジタル図面を形にする一連の彫刻も作成しました。[6]一見すると、これらの彫刻の主題は楽しくて心地よいように見えますが、その形の歪みは、その派手な陽気さに不穏な響きをもたらします。[4]
リーの作品は、より古い世代のアーティストの作品と対話しています。[8]アレックス・カッツの絵画の気楽さは確かに彼に影響を与えているが、デヴィッド・ホックニーのiPad描画やシンディ・シャーマンのインスタグラムのセルフポートレートにおける新技術の使用も同様にリーの作品に共鳴している。[8]
ニューヨーク・タイムズ紙の美術評論家ウィル・ハインリッヒは、「オースティン・リーのサイバースペースのアナログなポートレートは奇妙に魅力的である」と断言した[9] ジェフリー・ダイチは、リーの実践をポップアートに例えている、「アンディ・ウォーホルが写真のシルクスクリーンを使って絵画とイメージを結びつけていたように、リーは 1960 年代の製造技術を活用し、デジタル技術と伝統的な絵画や彫刻のプロセスを融合させ、完全に現代的な芸術作品を生み出しています。」[4]
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ec-reviewer · 6 months
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Introduction
Hello! You may know me as Greyedwings, who reviews games sometimes. Truly, I am in for a new unique experience with a game I learned existed. It’s apparently in beta, and is pretty cool for many reasons. As I just got the game yesterday night, I kind of passed out when it was downloading and never got to play it until this morning, which I hope to liveblog the experience with everyone else.
As well, I’ve heard interesting stories and myths about people’s experiences with the game. I wonder if anything will go on with my game. As I type this out, the game is loading for the first time, and assets are being loaded in. I feel I should give the general specifications I chose for my game in specific.
Platform and Version - Windows 10, Using Steam
Graphics settings - Medium, PC won’t run well on high
Any Added Accessories - May pull out my VR Headset at some point due to the compatibility. I use an Oculus Quest 2.
Anyways, I cannot wait to play.
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FANTASY BUG IDENTIFICATION
Name: Eyeder
Scientific Name: Oculus mactans
Traits: The oculus mactans appears identical to a black widow spider, with the exception of a single giant eye located in the centre of its abdomen. This eye can function like a telescope, with it being capable of zooming in and out. These eyes inspired several early telescope designs.
Threat Posed: Equal to a black widow; medium.
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