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#Aggro Crab Games
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Going Under - 1920 x 1090 screenshots
Feel free to use these screenshots as wallpapers! There's not a lot of screencaps floating around, so I wanted to contribute some!
The worlds are respectively Fallen!Fizzle and "not Amazon."
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igorcanova · 1 year
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Going Under was one of my favorite indie games of 2020 so I did this fanart to celebrate it and as a thank you to the dev team
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enjaykay1994 · 1 year
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Jackie Fiasco from the game Going Under, looking forward to Another Crab’s Treasure!
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scrunkl3bunk1e · 1 year
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hi subway midnight community! my ass is here to bring you all my stupid stuff!!! teehee /j
and yeah. sm oc bc i said so. the lil spooky thing is her in the good ending… yea :)
Joseph is another goofy I need to post. ughhh motivation and my body hurt ourghh
anyway yea. watching the eleanor respectfully hehehehehe :)
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thundergoodspeed · 2 years
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commission for @subwaygoblin of their creepy train lady muse from subway midnight :D
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inn-witch · 2 years
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I can only hope to one day write an ending as heartfelt and meaningful as Going Under's ending
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refriedtoast1 · 10 hours
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Just bought Aggro Crab’s new game! So excited! Got the deluxe edition as soon as I got home
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theindieinformer · 2 days
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Another Crab's Treasure Review: Hard Shell
Another Crab's Treasure is a fluctuating ocean of experiences, with choppy technical elements giving way to sparkling charm.
Developer Aggro Crab • Publisher Aggro Crab • Release April 25 • Reviewed On PC With its adorable protagonist, tough themes, and even tougher boss fights, Another Crab’s Treasure has been one of the indie scene’s most anticipated game. And when I’d finished a handful of hours, I began to worry I’d have to explain why I didn’t like it. Thankfully, the pearl at the title’s heart began to shine…
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bobacupcake · 7 months
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HEY !!! you can play the demo for another crab's treasure RIGHT NOW for steam nextfest. it is a soulslike but you are a crab. it is made by AGGRO CRAB the devs behind going under!! they are a fantastic studio and their games are filled with so much charm and REALLY fun and i cannot recommend them enough . 🦀🦀🦀🦀
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my beloved explosher 💚
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@kostecko27
Ah, now we're speaking my language! I'm as much of an OG Explosher main as you can because I fell in love with the kaboom bucket on the day it was added to Splatoon 2, and as my proof of that, here is a clip of me getting a quad with it on day one:
I've always championed the mighty glaciers of the world, weapons and/or characters in video games that are big and slow and bulky but that hit really really hard, and of the bunch, Explosher has risen to become one of my favourites ever. It's slow and clunky, with a lot of downtime, yes, but there is nothing in this world as satisfying and rewarding as hitting direct shots on people over ledges by predicting their movements, and it's a skill Explosher will make you learn. While Explosher isn't exactly a meta game allstar at the moment (it has really bad matchups into most of the relevant aggro Specials like Inkjet and Crab Tank) I have no doubt Explosher will rise to the top again one day.
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Glassless Glasses / Hacker Jacket / Field Duck Boots
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slightlygaming · 7 months
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Unity And Supporting Game Devs
If you haven't heard, Unity announced that on January 1st, they will begin charging developers for every installation of their game, meaning every time someone downloads the game, the developers will be charged a fee.
This has drawn outrage and concern from both developers and players, raising questions about what the reasoning behind this decision was and if this will be sustainable for developers. Developers have brought up that it may mean many games, both major indie titles and smaller ones, may have to be temporarily or permanently removed from online stores. Additionally, many developers currently working on games in Unity's engine have stated they are unsure if they can continue to develop their games in Unity or if they will have to be moved or restarted in another gaming engine.
The future is unclear; whether Unity backs down or not, it is a good idea to look into games you may be interested in and check on whether developers are going to be pulling them or not, as they may not be available for purchase soon.
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Message from the developers Aggro Crab, summarizing some of the concerns of game devs.
Articles:
The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb
The Entire Gaming Industry Unites Against Unity’s Baffling Pricing Change
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Various Styxcoin posters found throughout the Styxcoin dungeons.
Official artwork by Aggro Crab Games for Going Under
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official-crab-posts · 2 months
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have you seen the crab game nintendo announced? Its called another crabs treasure.. the company even has crab in their name (aggro crab) its supposed to have many many crabs
i just looked it up!!! it seems delightful. sadly i do not have a nintendo switch but perhaps i can find someone who does and i will be able to try the crab game :]
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swiriko · 8 months
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A Pencil and Paper
On September 12th, 2023. Unity announced that it would be adding a "per-install" fee towards developers. [X]
There have already been many indie developers that have already spoken out against it, so I will amplify their voices here:
Inner Sloth, developers of Among Us: [X]
Aggro Crab, developers of Another Crab's Treasure: [X]
However, there's been some interesting takes on where developers are going from here. And the top contenders seem to be two vastly different engines: Godot and Unreal Engine.
Godot, an open source, yet still fledgling game engine.
Unreal Engine, an engine that's been one of the heaviest hitting professional engines for literal decades.
It reminds me of a parallel situation: People fucking off of Autodesk Maya to use literally anything else, people fucking off of Adobe to use literally anything else. Except not everyone can afford to just switch to something else, due to logistical reasons, or that they're entire franchise has been using this engine/software/tool for literal years, and they can't afford to relearn something new.
And to those that switch, there's a siren waiting for those sailing through new waters: Unreal Engine is literally owned by Epic Games, who also own Artstation, who literally ostracized their entire userbase in support of AI art. [X] You're telling me THAT'S one of the main alternatives to Unity? You don't think Epic Games given enough time and greed will pull this same kind of shit or worse once you've built your entire business model upon being dependent of their product?
The internet simultaneously has an entire archive of history, yet the collective memory of a goldfish.
The Unfortunate reality is that it IS one of the main alternatives.
Adobe's main alternatives for digital art has been Clip Studio Paint and Paint Tool SAI, both great software for digital painting, and yet parallel's this same situation. CSP was supposed to be the herald of a new standard, yet fell hard from grace when CELSYS decided to adopt the same dreaded subscription model as Adobe once so many digital artists latched on and became dependent on it. [X] While Paint Tool SAI's lone developer has been rather struggling due to SAI's wide spread userbase being mostly pirates. [X]
At the same time, for 3D Art, the many many other 3D Software packages are also hilariously expensive, with many also requiring subscription models now... EXCEPT for Blender. But blender still isn't considered the industry standard. And yet it's one of the few 3D software I still have installed.
History tends to rhyme, so most likely, Godot will never become an industry standard game engine. But if it has enough people behind it, it can and will be the Blender option for Game Development, with a rich library and marketplace of user-made add-ons and plugins. Open Source, and free.
There is something to be said, however. The Tools DO matter, as much as we hate to admit it, good tools DO matter, ACCESS to good tools matter, the affordability of good tools matter, being able to use the RIGHT tool for an art piece matters, being able to use the most comfortable tool for the artist matters.
That's why Unity's new business model, hell even UNREAL ENGINE'S business model is an insult to game development as an art. John Riccitiello and Tim Sweeney have said to the game industry, "I make the pencil you use, so I get a cut of what you make from it, even if you've already paid to use it."
Fuck off with that shit. Motherfucking RPG Maker had a better business model.
It wouldn't be such a huge issue if it didn't matter. After all, you can make art with just a pencil and paper, but a pencil and paper alone is only a mere FRACTION of the tools we have used to make the raw, unfathomable library of art in the history of art itself.
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the-meme-monarch · 4 months
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What’s under fan
you sent this a few days ago and i never answered it bc i had No Clue what you were saying but i only just now put together that you were referring to an ask saying “going under fan spotted”
There’s a game called Going Under, by Aggro Crab ! the asker was saying they spotted me as being a fan of it
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luckyspacecadet · 3 months
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Final Alpha Strike game until Friday.
Ran an intro game for someone that's CBT stan but needs to help organise an AS event in March, so tutorial game ahoy!
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I brought a Fire Star consisting of a Mad Dog, Summoner, Stormcrow, Shadow cat, and Adder.
They brought a Battle Lance with a King Crab, 2x Cataphracts, and a Catapult. Ah Liao...
Anyway, Adder sacrificed itself to put two full point blank blasts in the King Crabs back, meanwhile the Shadow Cat spent most the game doing nothing because a through armour crit hit my Movement after I walked into some woods.
Stormcrow was a Champion and overheated twice to blow up a Catapult and King Crab! Hell yeah!
Mad Dog spent the game providing long range fire support with a nice Long Range Master + Sniper combo with lance bonus + SPA.
And the Summoner pulled aggro into the centre very effectively before being critted to smithereens.
I love the Stormcrow in Alpha Strike now. A 5/5/2 damage profile with OV2 to really punch people in the face is ASTOUNDING and rolling 14 dice on a full overheat is SATISFYING. (Using multiple attack rolls)
Mad Dog I'm also enjoying with both the Prime and being an LRM sniper and The A Variant with SRM3/3 to inferno people into high hell.
Anyway' fingers crossed I'm getting some printed tanks soon so I'll be fielding some harrassing long range tanks.
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