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#Hateno Village and Hylian fashion in general
thefaeriecreek · 11 months
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Ok so Link was intended to have a little sister in before the Calamity, so I thought I'd do my own take on her.
Aryll is 7 years old and Link (in my headcanon) is 20. Link's an absolute goof, so he's good at flipping on the big brother goofball mode. Her best friend is a cucco named Helmaroc, or Roc, who follows wherever she goes.
She sits on the roof of their cottage telling Roc of all the adventures those birdies that soar above Mt. Lanayru must've seen on their flight across Hyrule.
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smilesrobotlover · 8 months
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Ok as much as I don’t want to be involved with discourse I must say that I wish that Lurelin village was utilized more. I love beachy areas and the vibes and it’s such a pretty place, but overall there’s no reason to hang out there, except for that one mini game but it’s just a mini game compared to the other Hylian villagesyou know? Hateno has a home that you’ll eventually make your own, it has the tech lab that you go to for upgrades in botw. Tarrey town is a town you help build with an incredible side quest with people getting married, and the vibes makes it so hard not to return to it. But Lurelin is a very small village with nothing special to it. No labs, no personal connections, just a bunch of homies hanging out. And I wish there was something more there cuz I think it’s such a lovely place!
Totk did a much better job with Lurelin but it’s still less than the other Hylian villages you know? Each Hylian village has a major side quest (the mayor election for Hateno, Bolson’s daughter leaving and the monster sculptures, rebuilding Lurelin) which I feel like expand on the village’s more. Tarrey town is still under construction and it deals with just building things in general, in fact they’re building some of the zonai vehicles. Hateno is shown to be a simple farming community that also is growing with fashion, and Lurelin is shown to be a small but tight knit community. But the other two have some different in their towns compared to Lurelin. Hateno has that cute little school and the new fashion stuff, and Tarrey Town expanded to the ground. And yeah Lurelin was destroyed dhskbsksdb but once it’s rebuilt I feel like it’s the same from botw. No new buildings or expansions or anything which is such a shame! I think it’d be cool to see people on fishing boats or big boats by Lurelin fishing, or maybe take advantage of the pirate situation with actual pirates and not monsters and have some of the villagers help Link hunt them down or something. Idk maybe I’m missing something in totk cuz I truthfully haven’t been there since I rebuilt cuz, what reason is there for me to be there? It’s not different compared to the other two. If I’m missing something cool PLEASE let me know cuz I love Lurelin and I want to see more of it!
Again totk actually has cool stuff involved with Lurelin, but i feel like it’s less utilized compared to the other Hylian villages you know? I’m very glad they made one of the more important characters a guy from Lurelin, and we got some Lurelin language (Tauro my beloved) but even he’s not in it as much as the others (tho neither is Josha tbf, but still.) I’d just love to see more Lurelin stuff!
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aikoiya · 7 months
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LoZ - Hyrulean Cultural Aesthetics
Overall Cultural Influences:
Central Hyrule & Hylians specifically = Medieval Germanic & Arthurian English with some variation depending on location. All Hylian towns will likely have a little bit of this in them.
Humans = Rural, small town, down home, farmer, tough as nails, survivor, rough around the edges, traditional, conservative, but still rebellious, & generally very good-hearted. That means they are the rednecks, the cowboys, the military men, the American Southerners, the Vikings, & the Celts kind of characters. You're salt of the earth types. At least in feel, though not necessarily in culture. It's because of this that humans generally get along well with Gorons. Either way, humans stick mostly to the agricultural & ranching settlements for the most part.
Zora = Hard to tell as they generally don't wear clothing, but they do wear a lot of jewelry. If I had to give them clothes, I'd definitely say they'd be something flowy. Possibly Roman or Greek in fashion to go with the water theme? As for sensibilities, maybe a bit of French Rococo. I also get the impression that the Zora's Domain is actually divided into 2 levels: the Upper Domain & the Lower Domain. The Upper Domain is what we see in the games & consists of the commercial district & palace. The Lower Domain is entirely underwater & is where the Zora actually live. The reason we don't see it is because Link can't dive.
Rito = Northern Native American. Aldean specifically. Maybe a bit of Latin American.
Goron = A mix of Maori (Polynesian), African, Dwarven, & maybe a bit of Old West mining town, though it's hard to tell for certain as they generally don't wear clothing. Definitely something with a decent blend of caballerismo & machismo. Something masculine & tribal, but also community oriented & friendly.
Gerudo = Egyptian/Middle Eastern Amazons with some Orc influence. Possibly with some hints of Hindu too. At least as far as fashion goes.
Korok/Kokiri = If Peter Pan & the Lost Boys were Hobbits.
Twili = Possibly Scandanavian? Also Chinese with some Japanese influences.
Mogma = They seem to be Brooklyn-ish. Maybe even a bit of an Italian-American Mob feel, but more so in the "friendly gangster" way. So, I'm seeing some Bensonhurst influences, which is a specifically Italian-American borough within Brooklyn, I believe. Maybe even a bit of New York Jewish? Like, they come across as being Italian mafia adjacent, but only in so much as the accent, the attitude, & family-oriented organization. Sort of an "it takes a village" & "we take care of our own" type of mentality. Not in any way actually mafia though & certainly not in the romanticized view of gangsters as I don't actually see the Mogmas being the types to actually commit crimes on the reg. And despite being avid treasure-hunters, they seem to have a general culture of altruistic generosity. By that, I mean that their love language is gift-giving.
Yeti = Norse Viking.
Minish = Borrowers.
Anouki = Inuit.
Lokomo = Possibly Greek?
Zonai = Mesoamerican.
*Lupos = Gaelic, Celtic, & Nordic. (This is a race I made up, if you wanna know more, go to Wolf Link & the Lupos Race.)
Smaller Settlements:
Hateno = I'm getting Gaelic Scottish farming town. Also maybe a bit of Spain, Italy, & Greece. Mostly inhabited by humans & Hylians.
Kakariko = Japanese with maybe a touch of American Old West. While primarily Japanese, there's also some definite South Korean influences. Especially in their cooking.
Mabe = Rustic dairy ranching town vibes because I'm putting Lon Lon Ranch there. Based on how AoC & LA's Mabe was designed, their roofing is colorful terracotta tile & generally has ivy & such growing on their homes, so maybe Colonial Spanish. Mostly inhabited by humans & Hylians.
Goponga = I'm getting rural Luisiana Bayou vibes, most likely due to it being located in a swamp. So, primarily Cajun, French, & Colonial Spanish with some Zora inspiration maybe. Mostly inhabited by humans, Hylians, & Zora.
Deya = Not sure yet, but I'm giving them a vineyard, peach orchard, & making them use them to make moscato, so maybe an old Tuscany winery & fishing village? Mostly inhabited by humans & Hylians. From what we see in the games, it was actually the biggest settlement in Hyrule besides Castle Town, so it could've been a full-on town or city.
Ordon = Has a rural ranching feel & might be inspired by a southern agricultural town in Italy called Ordona. So, maybe rural Italy with American South mannerisms & sensibilities. Culturally, though, I get Gaelic Irish vibes. It might be the smials… Also, maybe a little bit of Welsh too. Either way, it's mostly inhabited by humans & Lupos (more human than Lupos) with the occasional Hylian, Sheikah, & 1 or 2 Gerudo. (For more of their overall culture, go to Ordonian Culture & Ordon Cooking Culture.)
Lurelin = Rural Hawaiian fishing village. Maybe a little bit of Caribbean & Okinawan? With a little bit of Mesoamerican mixed in due to Zonai influence from the nearby ruins.
Ealiyah = Tibetan-flavored Gerudo farming & brewing town. Maybe a little bit of Russian too? Also, interior decoration is eclectic & cluttered but cozy & colorful in a vibrant, rustic Bohemian sort of way. There are also some influences from humans, Hylians, Lupos, & even Sheikah to a degree as several of each race lives there too (all men), but overall, the culture remains mostly that Tibetan-Gerudo sort of style. They do a lot of weaving & sewing as well as dying. (This is a town I made up, for more on its culture & history, go to Ealiyah Town & the Highlands Gerudo.)
Tabantha Village = Norse with Rito, Yeti, & Lupos inspiration. So, old Norse Viking, Aldean, Celtic, & Gaelic with a Russian & Welsh accent. They use a lot of furs in their clothing. Mostly inhabited by humans, Hylians, Rito, Yeti, & Lupos.
Shadow Hamlet = Dwarven possibly, with Goron inspiration. So, very masculine. Maybe a bit of Old Western Mining Town. A mix of Gorons, Hylians, & Humans tend to live here.
Koholint Domain = This is on the Koholina Archipelago, which Eventide Island is the smallest island of & will eventually become a fishing & port town. In-world, it has influence from Zora, Rito, & Lurelin. But, from a real world perspective, it's mostly Polynesian, coastal Native American, & coastal Hindu with some ancient coastal Greco-Roman (even Atlantis-like) influence for the underwater sections of the settlement. As well as in their formal fashion. There would likely be a tiny bit of Carribean & Okinawan influence in there too. The population is made up of Euryhaline Zora (able to survive in both salt & fresh water), Coastal Rito, & Lurelin Hylians/humans. And, much like with how I think the Zora's Domain is built, the settlement's commercial district is on land, while the Zora residential area is underwater. The Rito & human/Hylian residences, as well as the Cheiftain's home, are also on land. (For more on the specifics of this, go to Euryhaline Zora & Coastal Rito Port Town.)
Gatepost, Outpost, & East Post = These are all a package deal. These are mostly military towns, so that'll definitely factor in. They are positioned in such a way as to protect Oldcastle. Mostly inhabited by Hylians, humans, & Sheikah, but with smatterings of the other races too.
Oldcastle = The site of OoT's Castle Town, a.k.a. the Great Plateau, so there'll be some DEEP historical significance going on. As such, it's mostly Medieval Germanic & Arthurian English. Mostly inhabited by Hylians, humans, & Sheikah.
LoZ Cultural Masterlist
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botwstoriesandsuch · 4 years
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I’m gonna have to respectfully disagree with you there.
*ahem* In this essay I will prove why your opinion is wrong (jk you’re valid to that but you have given me a good excuse to rant about the soundtrack which is AMAZING)
So, open this cut to here me rant about music :P
I was once like you, someone who listened the the three piano chords that played while I was running out in the field, saying “huh, some soundtrack huh?” And yes, the Field Theme is probably the most dunked on song in Breath of the Wild, but it is actually probably one of the most intricately crafted. 
Did you know there are over 35 different variations of the Field Theme? Each of the chords, reversed notes, off keys, and hums are all dependent on the players actions. Whether it be standing still, running across the grass, or climbing over a rock, the Field Theme is made to be a subtle background that changes based whatever you are doing. Often, song’s like the Field, Riding, or Ruins themes are made to the beat of your foot steps, or your horses trot, letting the ambient sounds of the world take the forefront. These song fulfill their purpose wonderfully of letting you focus on the serenity of nature, yet at the same time letting you take in the silence of a broken world.
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Then again, I get it, the song isn’t that much of a bop, is it? Fairly certain “Field Theme” is no one’s favorite song. Yet, this reason is why the rest of the soundtrack is so so good. 
See, the goal of the botw soundtrack for the most part was to allow the player to be immersed in a beautiful and ruinous world. Half of it’s over world theme centers around the feeling of melancholy. Link has lost his memory, all his old friends are dead, and the world is left at the mercy of Calamity Ganon. 
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And I say half, because the other half of Hyrule is filled with life, hope, and energy. 
You cannot tell me, CANNOT tell me that the music for the town themes and battles are bad. Every song that is not centered around nature or exploration is great. Rito Village theme? Not only does it allude to Dragon Roost Island, but it expresses the comfort and warmth of a cozy town, like a mother bird with her chicks tuck away in the nest. Molduga Theme? An upbeat and CATCHY theme that actively changes during the tides of battle depending on what kind of attack you are doing. Ancient tech lab? Expresses character and contrast with a medieval kingdom. Same with the foreign nature (used with foreign/electronic instruments) of the Shrines and towers. The fun and bumpy nature of a Talus theme, which used real metal hammers for recording it’s intro. The way a Hinox stomps along with the xylophones and percussion of it’s jumpy and exotic music. The way the Champion’s themes are integrated into the Attacking Divine Beast themes. The way the music of a Diving Beast livens up as you slowly take control away from Ganon. Hyrule Castle, with the background marching of an army, and the blending of Ganon’s theme with the Hyrule Castle theme.The Calamity Ganon Fight with both Phase 1, 2 and 3 with Dark Beast Ganon, the way the music draws out as you let loose a light arrow, the epicness and energy!! *Chef’s kiss* 
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The music in this game is crafted so that while you go about the day with the soft ambient noises of nature, you are attracted to the important places as their more full music and melodies. 
Hell, even the Stable Theme and Kass’ Theme are songs that can be heard from a distance, and actively lead you towards them. This game literally lures you to places with its familiar melodies. Thaaaaaat’s just well integrated game design.
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It can convey safety, with the friendly nature of Hateno Village. Or instill fear, with the foreboding tone of the blood moon. Now would these fantastic themes and melodies have the same effect if they were played throughout the whole game? The answer is no. The silence and ambiance of Hyrule not only plays to its themes, but it helps to enunciate the more amazing pieces of the game. The silence enhances the effect of the songs. It shows off the quiet land of a ruined kingdom, to the energy of a bustling town getting through another day, to the mysterious nature of unexplored forests and ruins, to the tension and energy of striking the final blow that had been over 100 years in the making.
The best example of the music expressing these two halves of Hyrule is the Tarry Town Theme. Spoiler warning for one of the best side quests in the game, not even kidding.
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When you meet Bolson in Akkala, he has started the construction of a small house and plans to start a town. The melody when you first arrive is cute, but small. It’s expressive and hopeful, but lacks the real life and tone of an actual populated village. This initial theme shows the half of Hyrule that is dead, left to their own devices with nature. 
So, after blowing up trees and traveling across Hyrule, you go and find people who are looking for something more in life. You find people who have dreams and regrets, aspirations and longings, and point them towards Tarry Town. When they arrive at town and find happiness, that’s when the theme starts to change, and so too does the tone and dynamic of the town change. 
The Goron, tired of mining away all day at his job, joins the town, and when he does, a new trombone accompaniment is added to the theme. A Gerudo with a passion for fashion, and will eventually form a cute relationship with Bolson, adds a sitar flourish to the piece. The Rito shopkeep, introduces wind instrument and the Zora priest gives a background marimba. And the Hylians even give extra piano and percussion. All of these people give their own music (which is derived of the town themes of their respective races) and actively liven the Tarry Town Theme with their presence. What was once a more quiet theme, now it full of life and hope and town grew to a new size full of cheerful. It brims with new energy as people bustle about, and the best of it is, the side quest ends with a wedding, a symbol for a new beginning.  
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I could go on and on, about the lite motifs for each race and enemy (which use specific instruments according to their race), the seamless night and day transitions with varied tempos and dynamics, the relationship between the old Champions and the new Champions themes, the juxtaposition of the energy of fighting a Diving beast with the occasional flourish of the corresponding Champion motif, the contrast with a character’s personality to their music to convey character (*cough cough* REVALI *cough cough*), how battle themes are synchronized to the way you swing your sword or when you land a hit, the way the three variations of the Guardian theme strike unexpectedly, immediately alerting you of danger and can fill you with fear, the subtle  main Legend of Zelda melody and Zelda’s Lullaby that seems to watch over you as you traverse the land, Rito Village....just in general.
Compared to other games, the Breath of the Wild sound track is very...different. It doesn’t have the same heroines, or creepiness of other games, but that’s because the aim of it’s music and it’s themes are vastly unique.
Long story short, yes, the over world themes might not have much substance initially, but they fulfill their purpose of enhancing the world around you, and giving contrast with the more lively and active parts of the game. This soundtrack gives you both the feeling of soft melancholy of a meadow, the homeliness of a town, and the epic energy of a final battle, and focusing only on those three piano notes in one Field Theme doesn’t nearly do justice the work and care put into it’s music.
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Got time? I also love these videos on sound design (gosh the best sound design is the stuff you never consciously notice), theme, atmosphere, and basically just people explaining what I said but a lot better
I love this game and it’s music and no one can take that away from me.
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thewillowbends · 4 years
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Bearing in mind that I only know of Lucifer from your blogging and, uh, inferring from the source material, I wish you would write a Lucifer/BotW crossover involving the Yiga Clan.
This is hands down the weirdest thing I’ve ever written. Lucifer/Breath of the Wild crossover fic below. 2200 words of madness.
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His companion liked to talk.
Link knew this because the man had been talking since their first encounter when he had crash landed outside of his home in Hateno Village.  He had continued talking through the evening after Link had dragged him into the house and gotten him sorted, even after polishing off the last two bottles of his Gerudo wine.  In the morning, he had begun inquiring almost immediately about what was to be done about his situation (Impa, he thought, definitely one for her), as he had “very important business” to get done with “The Detective” (Link could feel the capitalization implied in his tone).  And now, he was still talking as they traveled down the road toward Zora territory.  Most of what he talked about, Link hadn’t the faintest clue to what it pertained, but he was clearly passionate about it and spoke about it at length with humor and surprising fluency.
The experience was both novel and nerve-rattling after so many months of carrying the weight of both his sword and his silence.  Novel, because Lucifer was certainly peculiar and of interest, nerve-rattling because he literally would not shut up, not even after they encountered a hidden nest of bokoblins.  He fired off three arrows in quick succession, the third going wide as he started as Lucifer flung a wing out in a broad, gleaming, fatal arc and cleanly removed the head of the last, very startled bokoblin.
Link had forgotten about the wings.  He was still digesting the fact that the guy had wings.
His companion was unperturbed.  “Rather unfriendly sort, aren’t they?  I’d say it reminds me of Hell, but even the demons were better company than that.  Is everything in your world so primitive or is it merely my misfortune to have been dropped in the most well-funded Renfaire nightmare this side of a Tolkien convention?”
Link didn’t know who this Tolkien was, but he definitely did not like Lucifer’s tone and gave him a sharp look for it, which Lucifer promptly ignored.
He watched as the other man adjusted his cufflinks on a suit that had seen better days - which he insisted on wearing despite bemoaning its ruin a tragedy of its own.  In fairness, it wasn’t much Link could offer that would have fit him, anyhow.  Lucifer towered over not just him but the majority of the Hylian residents they came across, so much so that Link considered whether he could have been an aberrant male offspring of the Gerudo, but his complexion spoke fair and his dialect had not their rhythmic lilt but rather the crisp, clipped sound of the old Hyrule courts.  Back when there was one, anyhow.
Lucifer must have taken his silence as an answer, so he shrugged his wings away (and wasn’t that nearly as remarkable as their existence themselves) and brushed some bokoblin splatter from his shoulder.  That was another mystery in and of itself - despite his elegant apparel and generally imperious mien, the violence seemed to have hardly fazed him.  Link filed away with the rest of the crazy he had labeled the mental box named “Lucifer.”
“Where off to now, then?  More riveting scenic travel through the idyllic monotony of open grassland?  Another row with the natives?”
Link’s patience was waning rapidly.  He opened his mouth to tell him exactly what he thought of interdimensional travelers who descended in an otherwordly fireball, crashing into and destroying his favorite vegetable garden, finished off all of his alcohol stores in one night, and then insulted his fashion sense, when he was interrupted by the sound of bushes rustling.  Both of them turned abruptly to face the intruder, Link’s sword raised in warning.
The young woman who stepped out from the outcropping gave them both a look of alarm as she spotted them, first at Link’s sword, then at Lucifer’s…everything.
“Oh, hello there!  I wasn’t expecting to encounter strangers ‘round here!”  Her eyes flicked between them, and a smile tugged at the corner of her mouth.  “Or such handsome ones, for that matter.”
Lucifer preened.  Link ignored him, fastening his gaze on her, though sheathed his sword.  She seemed to take this as an invitation and moved out of the foliage.
“Where are you two headed?”
“Certainly nowhere as interesting as where you are going, darling.  Or coming, for that matter,” Lucifer cut in with a grin.  He stepped out between the two of them, offering his hand, leaning a touch too close to her.  “The name is Lucifer.  Morningstar.”
“Nice to meet you....Mis - Mister Morningstar,” she said, catching her own words.  She blinked owlishly, then added quickly, “I’m Riza.”
Lucifer’s smile only grew wider, and Link rolled his eyes.
She cleared her throat, blushing.  “You don’t look like you’re from around these parts.”
“Quite.  Long story, love, involves a very angry knife and a space vagina, but I’ve been in stranger places as it were.  Hitler’s art studio, for instance.”
“Oh, oh that’s, uh, very interesting.”  Riza looked askance and traded A Look™ with Link.  “Have you come by way of Hateno village, by chance?”
“That cheery little backwater with the vertically challenged residents?  What a coincidence, we most certainly have.  My laconic companion here has us off to consult some ‘Sheikah elder,’ or something of that nature, to see if she’s got the cure for this little interdimensional travel problem of mine.”
Riza’s eyes narrowed, cutting a glance between the two of them. “You’re friends of Impa.”
“Friends is a stretch at present, though I am hardly one to turn down an opportunity to know a woman better,” Lucifer answered with a smirk.
“So you’re going to Kakariko village, coming from Hateno village,” she asked again, clarifying abruptly.
Something in her tone had sharpened, and Link fastened his gaze on her, suddenly suspicious.  He tried to recall her face from his previous travels, outside the Necluda peninsula.  Somewhere farther out, maybe near...
“I just said that,” Lucifer answered in exasperation.  “Are you hard of hearing or something?”
Several things happened at once.  Riza whipped a knife free of her belt and sent it spinning toward Lucifer, who looked at it with puzzlement as it bounced off his chest, then forced him backwards with a spiral kick.  Link pulled his sword free from his sheath milliseconds after, twisting his body to throw the full power of his strength into the blow as he swung forward.  The glamour exploded off her in a wave of magic, revealing her yiga armor, backflipping to dodge the strike of his blade.
Of course, he thought, moving forward aggressively to pursue her, his sword swinging upwards in a diagonal arc.  Something about her features had been a little too familiar, and he remembered well enough the young woman he had encountered near the Zora springs only days earlier.  It was impossible for her to have come that way in the same amount of time from the opposite direction, and her interest in where they were heading had done the rest of the work in clearing up his suspicion.
She blocked his sword with one of her long knives, dodging the punch he followed it up with and landing a glancing blow of her own at his shoulder.  Fortunately, the blade’s edge bounced off the edge of his armored shoulder, throwing off her balance.  He moved in on her, sending out a sweeping kick that caught her unawares.  She caught herself only at the last minute, somersaulting backwards to avoid the next blow.  Frustrated, he gritted his teeth and went for his quiver -
A sharp whistle startled them both, and they both froze and turned dumbly to see Lucifer standing nearby looking determinedly put out.
“Are you quite done?”  he asked, brushing grass off his shoulder, then adjusting his cufflinks one after another with exaggerated movements.
Riza snarled.  “Our work is never finished until the Hero lies dead and buried and Lord Ganon is allowed to rise again and be restored to his rightful place of power.”
“Yes, yes, very exciting.  Sounds very Revelations and all.  However, as entertaining as this violent little tête-à-tête appears to be, I am most certainly short on time and patience both, and more importantly, I imagine the Detective has worked herself up in quite a tizzy over my absence.  Therefore, let’s get this done and over.”
Moving in on them, he forcibly pushed Link aside to stand before Riza.  “Come now, miss….I suppose Riza isn’t your real name, but no matter.  Legolas here won’t be attacking you for the moment.”
The Yiga assassin sat crouched for a moment longer before slowly, warily getting to her feet.  When she was at full height before him, Lucifer clapped his hands in approval.
“Excellent.  Now, my dear, I need you to look me in the eye and answer one very simple question for me:  what is it that you desire?”
Beyond affronted, Link started to move in on them, but Lucifer held up a hand in warning, annoyed.  “Do not interrupt us.”  Turning back to the Yiga, he reached out a hand to stroke her masked face.  “Come now darling, I know you wish to tell me.  A life of humorless roadway murder can’t be all that exists for you.”
To Link’s shock, he watched as the martial tension eased from Riza’s body, the knife falling to the ground.  She swayed for a moment, then opened her mouth and out came - 
“Banana.”
Lucifer pulled back abruptly.  “What?”
“I want,” she repeated firmly, “a banana.”
Link stifled a laugh.  Lucifer looked between them, his expression quizzical.  “Banana?  As in...oh dear, that’s not even a euphemism is it?”  At Link’s nod, he gave her a piteous glance.  “Well, alright then.  I can’t argue with the results, disappointingly banal as they may be.”
Turning to Link, he asked, “I don’t suppose you would have a banana on hand then, would you?”
As it turned out, he did.
Holding it out to Riza where she could see it, Lucifer quickly snatched it back before she could close a hand around it.  She growled at him, but he held up a finger, demanding patience.
“Let’s make a deal, Lady Vengeance.  I give you this banana, and you let us part ways without incident so you can continue on your merry way, and I can finally see this Impa and get this little interdimensional problem of mine sorted out.”
“Yes,” she practically sighed, reaching out her hand longingly.
With imperious regard and grand generosity, Lucifer gently placed it in her hand.  He patted her arm, picking up her knife and handing it back to her.  “Off you pop now.”
“Of course.”  Shaking her head suddenly, as if a spell had been broken, she backed away slowly, into the bushes.  Before fading into them, she pointed a knife Link’s way.  “Watch yourself, Hero.  Next time we meet, you won’t be so fortunate.”  Clutching the banana close to her chest, she disappeared in an explosion of black magic, so bright it blinded them both temporarily.
When the air had cleared, the road was clear, and Lucifer was standing before him expectantly, fixing his cufflinks.  “Shall we?”
Link opened his mouth, then closed it.  Opened it again but nothing came out.  He had so many questions pertaining to, foremost, what had just transpired, what Lucifer had even done to the woman, and most importantly, what were the chances he would have had that banana on hand at just the right moment?  He hated bananas!
He had seen a lot of strange shit in his life, but this was definitely - and dangerously - coming close to the most insane thing he had encountered since he had awakened in the Resurrection Shrine four months ago.  Something dangerously like panic started to steal over him, like perhaps he should have heeded the little voice in the back of his head that had warned him not to eat that handful of deeply suspicious mushrooms he had found buried at the bottom of his sack the day before.
Fortunately, his mental breakdown was interrupted by Lucifer clapping a hand on my shoulder.  
“No need to thank me, as it were.  I can tell you’re quite the laconic sort.  But we really should get going.  Goodness knows how the Detective is faring without me.  She can be quite emotional.”
Pausing, he gave Link a good once over.  “I have to say, you look quite ill-sorted, my long-eared friend.  I’d say a good drink would bring you around, but as we’re in the middle of nowhere, that’s not going to be happening anytime soon, which suggests we should get a move on, yes?”
Numbly, Link nodded, burying all of his existential terror and confusion in the place where he put all of his feelings that did not contribute to his ongoing survival: deep inside, where they would likely fester until he died - which, as it stands, could be happen at any point in his near future.  
But not today.
He survived Calamity Ganon, Link thought.  He could survive this.
Taking a deep breath, he sheathed his sword.  Lucifer patted his shoulder.  They started to make their way down the path.  They managed to make it a good fifty or so feet before Lucifer got antsy and started talking again.
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aikoiya · 9 months
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LoZ - Hyrule's Hanami Festival
The Hanami Festival was originally a Sheikah holiday that has since been adopted by all of Hyrule.
The beginning of spring is spent harvesting Satori Cherries from the villages' nearest Satori Tree(s) which are then used to brew various alcoholic beverages. As is tradition, the highest-quality yield from that year is then offered back to Satori as thanks for him allowing the villagers to enjoy the fruits of his blessing & the bounty of spring.
Then, it's held on the final 3 days of spring during the evenings. The biggest & grandest one being held in the field between Mabe Village & Castle Town where many make the journey to celebrate.
Was originally, for the most part, a holiday to focus on & enjoy the beauty of spring & observe the flowers blooming with picnics, which is much like how Hanami is celebrated IRL.
However, since Satori's first appearance, honoring him has been added to the festival due to him being a minor god of spring. Even today, the festival isn't solely focused on the devout worship of him so much as it is about celebrating spring through honoring him. Or is it honoring him by simply celebrating spring?
Anyway, it even used to be that long before Satori came to be that Farore, the Great Deku Tree, & Karina were all also honored in some way at Hanami, but due to the worship of The Three falling by the wayside & the Deku Tree living in a forest that most are unable to visit, this has been largely forgotten. Really only Karina is remembered & still actively honored out of the 3 mentioned.
Even still, traditional Hanami decorations still feature iconography of Farore & the Deku Tree even though no one truly remembers where this iconography originally came from.
Despite all the hullabaloo, many families still opt to take the more chill route to celebrate by just going to enjoy the spring air & scenery together on picnics anyway.
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Hanami also has a lot of different springtime activities & games such as bug catching & fishing. Not to mention music & plenty of other things to buy besides food & drinks.
There's also arts, crafts, jewelry, springtime fashion, & so on.
And, again, this isn't all in worship of Satori, specifically, but rather a general celebration of spring, new life, & new beginnings.
Many villages team up into pairs to make their alcoholic offerings to Satori.
Kakariko makes Satori Sake, which is brewed from Satori Cherries, Hylian Rice, & Rushrooms (the Rushrooms are meant to take the place of koji which is a type of fungal yeast that the Japanese use for brewing sake).
Hyrule Castle Town & Mabe work together to make Satori Bourbon, which is made from Satori Cherries, Tabantha Wheat, & Zonai Corn.
Hateno makes Satori Mead, made from Satori Cherries & Courser Bee Honey.
Lurelin makes Satori Rama, which is made of Satori Cherries & Cane Sugar.
Terry Town makes Satori Liqueur using Satori Cherries, Zonai Corn, Sugar, & Sundelions.
Deya makes Satori Moscato from Satori Cherries, Cane Sugar, Sweetvine Grapes, & Shock Fruit.
Gaponga & Zora's Domain work together to make Satori Wine which is made using Satori Cherries, Cane Sugar, & Splash Fruit.
Tabantha Village & Rito Village work together to make Satori Vodka with Satori Cherries, Tabantha Wheat & Hearty Radishes/Tundra Potatoes.
Ordon makes Satori Whiskey which is made from Satori Cherries & Zonai Corn.
Ealiyah & Gerudo Town work together to make Sàtrï Shedeh which is made from Satori Cherries, Bloodberry Grapes, Warm/Cool Safflina, Oasis Honey, & Frostbane Blossom/Desert Queen. Whether Warm Safflina & Frostbane Blossom or Cool Safflina & Desert Queens are used depends on which town is heading the brewing process that year.
Shadow Hamlet & Goron City work together to make Satori Vodka which is made from Satori Cherries, Warm Safflina, & Hylian Rice. They have a bit of a rivalry with Hebra over which vodka recipe is better.
At the Central Hyrule Hanami Festival, guests & representatives from other villages tend to gather & set up food booths with spring treats from their hometown.
Things like Satorimochi from Kakariko, Cherry Pies from Ordon, Satori Slushes & Satori Crepes from Gerudo & Ealiyah, & more.
Also, many non-cherry centric treats are enjoyed too. Things like Profiteroles from Castle Town & Mabe, Beingets from Goponga, Honeymilk for the kids, Meat Buns & Sunkin Pies from Hateno, Meat Pies & Tabantha Bakes from Hebra, Hot Buttered or Honeyed Apples, Malasada & Baked Bananas from Lurelin, Wildberry Crepes & Pies from Ealiyah, Spiced Meat Skewers from Eldin, a variety of barbeques from Ordon, ect.
Not to mention a wide variety of alcohols & cocktails. Like Courser Mead, Umeshu from Kakariko, Cinder Ales from Eldin, Aqua Vitas (both regular & frozen sangría styles), Chateau Romani from Mabe, Bloody Hildas from Tabantha, & more.
Faron & the Gerudo just sort of open up makeshift bars with a whole array of booze & cocktails.
For instance, Lurelin has Dirty Bananas, Kalima ʻAlani (both regular & daiquiri styles), Lurelin Sunsets, & Paina Coladas.
Meanwhile, the Gerudo have Hot Toddies, Hydromelon Daiquiris, Shockonanas, Noble Pursuits, & Spiced Pineapple Shrugs.
LoZ Cultural Masterlist
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