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#central thanalan
stars-and-clouds · 1 year
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Central Thanalan during a sandstorm
I’m thinking of making this a series. Here is my dragonhead photoset.
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hrms-t · 10 months
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eorzeanreport · 2 years
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Shadows of the Crown Jewel
Location:  Refugee Camp, Central Thanalan Time: Dusk Weather: Fair Skies
Free Screenshot Use: read more.
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fey-t-ff · 5 months
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aetherotransformer · 1 year
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back in arr when i was filling out my hunting log id have ashen fly above castrum centri and look for soldiers of the type i needed and then divebomv them and kill them. and so i started mentally associating her with a bird of prey and i never stopped
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maridiayachtclub · 3 months
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things that would make FFXIV an objectively better game:
actual trains that run along the tracks in Central Thanalan at regular intervals (like in TF2)
fatal collision damage when you get hit by a train (like in TF2)
ragdoll physics that send your body flying when you get killed by train damage (like in TF2)
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lookbluesoup · 1 year
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So while I get that Gridanians live under these.... essentially toddler-gods who can afflict the entire territory with horrible plague, who will severely punish well-intentioned children that were manipulated by adults instead of the adult, and can't communicate their desires clearly, which leads the community to adopt a lot of hostility to change, paranoia, hate and even violence toward outsiders, etc...
Unless there's more explanation for this I haven't found? I know I'm not 100% up to speed on everything Gridania, especially pre-ARR....
Keepers of the Moon were living in the Black Shroud outside of Gridanian authority, for generations, presumably not being laserbeamed out of existence. There would have been a lot going on outside of the Seedseer's effective reach, and there aren't Moonkeeper Padjal to make up the gap there, only Hyur get to be Padjal.
Miqo'te are described as traditionally being far more in tune with nature and eschewing things like major city developments and whatnot. They're predators, yes, but predators have a place and function in the natural balance of the world.
"Beast Tribes" are a made up word from Ul'dah to protect trade monopolies in Thanalan, and Miqo'te could easily have ended up on the wrong side of that label if the rich elites had wanted them barred from the city. Historically, they're a lot more "feral" than a lot of the other spoken races.
I mention all this because it's unlikely the Elementals divide people into Beast Tribes and Human Races. Sylph's aren't being deleted by the Elementals, either, despite certainly having no inclination to live like the Gridanians do and being fairly mischievous.
My point being... I wonder if maybe the Gridanians kind of brought the Greenwrath on themselves. A lot of the time. The same way that some IRL religious institutions preach hate in the name of a deity and stir paranoia and fear of eternal condemnation. They create sins where there didn't need to be... Justifying division and destruction and isolation out of fear (and thus a need for control), and actually creating their own problems.
Elementals might not care about a lot of the stuff Gridania does, its clear a few times when something bad happens to someone, even just getting sick, panic strikes that the Elementals are behind it and people act irrationally out of fear, like the IRL Salem Witch Trials.
If you look at places like Haukke Manor... a country living in balance with nature does not need massive monuments to vanity like that. And there's apparently a whole quarter devoted to mansions for nobility in Gridania (which the npc says we're not allowed to visit.) Why do you have that. Why do you think that promotes peace with the natural world.
There's Wood Wailers who talk about wanting to kill Moonkeepers on sight, just in case they're "poachers." That's sort of like killing wolves because they're predators. Outside of some genuine bad apples, though, a lot of what seems to drive actual Moonkeeper poachers AND Duskwight Elezen to banditry is a straight up need to survive. Gridania's essential demand that they have dictatorial rights over management of the forest leads them to disrupt these group's lives, sometimes with exceptional cruelty.
I know that "central authority" is kind of... not super really a thing for Gridania, power is pretty divided up and a lot of it seems to run on an honor system. But that seems to have led to a lot of Process Loss and enabled a lot of prejudice and abuse to run rampant. Especially now that the Elementals are weaker than pre-Calamity.
I guess basically I wonder if the reason Sylphs and traditional Moonkeeper clans managed to survive out there was because, unlike Gridania, they don't have social systems built from the ground up on fear and condemnation. They're not constantly LOOKING for reasons to think the Elementals hate them and someone to blame for it.
They just live "natural" lives, that aren't inherently dangerous to the overall balance of the forest ecosystem, and they don't have an entire religious/government body dedicated to trying to interpret vague impressions from the Elementals (this is a HORRIBLE system of government and EXTREMELY susceptible to personal prejudices/bias), so these non-Gridanians run into conflict with the Elementals far less often.
i.e. Moonkeeper kills a rabbit, uses the meat, skin, and bones, is behaving like a hunter, Elementals don't care. VERSUS Gridanian kills a rabbit, uses it the same way, but then a villager gets sick and their friends panic and they turn into a mob and punish the Gridanian, Elementals didn't care but now they're a little pissy bc you're disrupting the forest with your insanity.
Basically... Gridania is the real affront to the Elementals, their very infrastructure and their culture of micromanaging the forest and constantly looking for scapegoats, kind of flies in the face of actually living in balance with nature. The Elementals aren't omnipotent or a unified group, and seem to struggle to understand human minds anyway, so they're trying to work with this city-state and have established some kind of partnership, but Gridania is really its own worst enemy.
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avallachs · 1 year
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FINAL FANTASY XIV + SCENERY | CENTRAL THANALAN.
the main gate of ul'dah opens up to the desolate wastes that comprise central thanalan. caravans laden with goods can be seen passing through the area, as can tired refugees lacking even their daily bread. this is a place that strikes a stark contrast between those who have naught, and those who want for naught.
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locke-rinannis · 2 years
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I—okay. Listen. Do I run around a lot in this game? Yes. Do I spend an unnatural amount of time looking for RP locations that perfectly match a scene I'm looking for? Probably. But over the course of years, I've found some pretty cool spots. And I'm going to share them with you!
Maybe you'll find inspiration to start something new in these areas, or maybe it'll help scratch an itch for a scene you've been wanting to do. Who knows! Just take them!
Also, these are locations found outside of major cities and aetherytes. This list is for people who want to get out into the overworld and away from crowds! (I’ve also tried to find places that are free of hostile mobs, NPCs, and FATEs.
I’ll likely make more posts for other zones, but the three starter regions are accessible for characters of all levels, and a good place to start!
Locations under the cut!
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LONE CAMPSITE - Middle La Noscea - X25, Y23 A single, simple campfire surrounded by a few crates and barrels. I think an NPC appears here for one specific quest, but otherwise it's empty! It’s not near any civilization, although you can see Limsa on the other side of the map.
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HIDDEN PIRATE SHIP - Western La Noscea - X10, Y18 A really cool ship hidden deep in the La Noscean map, which only became available once they added flight to older areas. You can land on the ship and the walkways that surround it. It’s really a unique and outstanding spot!
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HOUSE @ OSCHON'S TORCH - Lower La Noscea - X23, Y39 You can't enter the lighthouse on the hill (unfortunately), but you can go into the small house in front. It has a nice garden in the yard, and the interior is fairly simple and NPC-free.
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WAREHOUSE @ RED ROOSTER STEAD - Lower La Noscea - X31, Y21 I don't know why SE made this, to be honest. I've never seen a quest lead here. Nothing spawns, it just exists. Which is great! I wish they did this more. Anyway, it's a warehouse at Red Rooster Stead. A door in a cliffside, full of supplies and a table with chairs, and nothing else.
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PAVILLION @ CANDLEKEEP QUAY  - Lower La Noscea - X19, Y38 Previously inaccessible due to a gate blocking you off the pier, you can now fly over to this spot! This location is beautiful, especially at sunset, but unfortunately nothing is interactable. Unless you’re fine with /groundsit, you can't even sit on the chairs. But still, a quiet and interesting spot to meet!
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HOUSE @ THE SILVER BAZAAR - Western Thanalan - X17, 30 All of the buildings in the Silver Bazaar are great! This one is fantastic. It's completely empty inside and outside (except for a couple ambient NPCs on the railing up top). There’s a table and chairs under the awning outside, too.
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DESERT RUINS - Southern Thanalan - X19, Y17 There are a lot of nice ruins in the Thanalans, but this one in particular has a lot of potential. The only mobs around are some passive fire sprites, and there's an unopened chest in the back amidst all the crates and jars. Environmental storytelling!
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TAVERN @ CAMP DRYBONE - Eastern Thanalan - X13, Y24 I know I said I would make this list outside of major aetheryte areas, but this is the one exception I'll make. Only because it has no business being this good. Every chair at every table is available! It's a wonder!! A very nice little tavern.
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HOUSE @ THE GOLDEN BAZAAR - Eastern Thanalan - X10, Y16 The Golden Bazaar, like the Silver Bazaar, is all very useful. But there's one house in particular that is better than the others. This interior is big and extravagant and empty: three things we don't get very often in overworld locales!
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CRESCENT COVE - Western Thanalan - X15, Y17 If I've said it once, I've said it a thousand times: I love Crescent Cove. Every building is accessible! And although there are NPCs around, it's a fairly large area to work with. I’ve both led and participated in a lot of great plot events here. I like it a lot!
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LILYSTONE - Central Shroud - X28, Y30 A simple tent with a campfire in front, located next to a river. There are some low level aggressive mobs (level 11), but no NPCs or FATEs. I believe there's an early level quest around here, but I almost never see anyone. A neat campsite!
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SWEETBLOOM PIER - East Shroud - X10, Y22 This location is found immediately after you take the boat from Gridania to East Shroud. Most people just run right past it and head through the gates, but if you turn around, there are two buildings here! One is a grocer of some kind, and the other is a storage room. There are a couple NPCs, but nothing too intrusive.
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SPRIGGAN DIG - Central Shroud - X11, Y16 (Underground) Sometimes, when you're setting a scene, all you want is a simple cave. Just one simple darn cave. This spot provides! There are 2-3 caves to choose from, although each one contains at least one hostile mob and a patrolling golem (level 43). We take what we can get.
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SPIRITHOLD - Central Shroud - X26, Y25 This spot is great for its spooky ambience or for a dungeon/prison location. There are six small, empty jail cells against the walls. Just some small level mobs (level 9) wandering around, too.
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That’s it! I have several more, but I trimmed them out due to them being either fairly common knowledge (ie, Buscarron’s Druthers, Hermit’s Hovel) or just too many mobs cluttering the field. However! If you’re interested in more, let me know somehow, and maybe I’ll make a Part 2!
Until then, I’ll very likely follow up with more zones. I like exploring quite a lot.
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merlwybs-wife · 3 months
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Martial Gladiator Tournament
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27 January, 2024 @ 1pm PST / 4pm EST Dynamis | Maduin | Central Thanalan Nanawa Mines (X 20.1, Y 12.4) north of black brush station
On Saturday, January 27th, a gladiatoral event will be held outside of Ul'dah to be open to all city-states. Sanctioned as an official event of Ul'dah, hosted this year by the primary sponsor, Roronzo Sesenzo, the martial tournament will host not gladiators of the infamous bloodsands, but be open to the fighters of the star that wish to prove their nation's prowess in combat. All highborn houses and wealthy persons are encouraged to attend, to either pit themselves against their fellows or have their champions do the fighting.
to sign up as a fighter, please see our carrd/discord for more information!
note, there will be a maximum of 8 fighters. first come, first serve.
Reblogs appreciated!
@mooglemeet
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tishinada · 1 month
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It's probably no surprise that my only real "completionist" urge in FFXIV are the fishing achievements, lol. While I prefer the ocean trips generally, I have recently been focusing on the other fishing achievements. I got the fishing rod recently for catching 1140 unique fish & pushed onwards toward the next one (currently at almost 1220). And at this point, I mostly have the hard-to-catch fish that only appear at certain times of day/certain weather conditions/etc. left. So I decided I'd mostly focus on clearing the last few ARR fish, then work my way through the other expacs one by one.
The very *last* fish left anywhere in La Noscea was The Lone Ripper in Halfstone. I stg I've been there trying to catch that one off and on for months, but in the past 3 weeks, I've probably been there at least 20 times, and it has a window that lasts about 20 minutes. Sometimes the damned thing wouldn't bite at all. Sometimes it would bite 5 or 6 times and escape with the bait in one window.
The day before yesterday, I thought I had it finally. If you've fished much, you know the exact point when fish escape with the bait, and I got past it. I'm starting to cheer and about 2 seconds later, it snapped the line. Shit. That's so rare I'd forgotten it was even a possibility.
Tonight was my second window today alone. And after 15 minutes, I had it hooked and the damned thing snapped the line again. That's more snapped lines in less than 60 hours than in the last 6 months, lol. So...I assume there's little chance during the rest of the window, but I keep fishing because damn, I'm there already. Not even paying that much attention.
And as the clock ticked off the last 5 seconds of availability for this window:
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DONE!!! Zas has caught every single fish in La Noscea at least once (excluding a few spearfishing fish.) I think she has maybe 5 or 6 each left in Thanalan and the Shroud and only slightly more than that in Coerthas Central.
Honestly, I think fishing fanatics in FFXIV are at least slightly masochistic lol. But man, the thrill when you finally land that rare fish...
Farewell (FINALLY) to Halfstone lol
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hrms-t · 2 years
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eorzeanreport · 2 years
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Arid Sky
Location: Central Thanalan Time: Sunset Weather: Fair Skies
Free Screenshot Use: read more.
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tekutiger · 9 hours
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So uh... I haven't started grinding out the Yokai Event yet. Mainly because I've already done it on my Main and Main-alt and I'm trying to finish up other things, but I do intend to do it for Yuki (my catboi, aka Mari's brother).
There's also some complaints on various social media platforms that BLUs are roflstomping (for lack of a better term 😋) all of the FATEs with their 2-skills and to let them do their thing for a period of time until things return to "normal". (I don't play BLU so... 🤷🏻‍♀️)
I just wanted to throw this out there (Kaiyoko's Guide from Twitter):
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A friend of mine and I were trying to recall all the details of this event from when it was last ingame. There was some confusion around a specific detail and it's happening again now. It was all across Reddit last time, but this time I'm seeing it across Twitter, lol.
When you FATE grind in each respective zone/map, you need to have that Minion summoned/out in order to receive medals.
It's hard for me to remember because it was so long ago, but I believe what I did was- I just bought all of the minions in one go. Like, a wee bit of extra FATE grinding really wasn't going to kill me 🙃. (That's 49 medals, because the first minion is 1, and after that they cost 3. Unless they added more minions?)
The alternative is, you can get the first minion and then continuously return to the gold saucer and buy the necessary minion before you go to each zone. Just don't forget, lol 😅
For most zones, you can plan ahead. Like... Outer La Noscea: Blizzaria, USApyon, Noko (can all get Tokens from that map). That's 3 minions you can do on 1 map. So if you bought all 3, you wouldn't have to change maps, you can just FATE grind there and swap out your minions when you get the amount of medals you need. If that make sense? (I know my phrasing is awful sometimes)
(10 Tokens per weapon, except for the first weapon which is 5)
Another example would be, Central Thanalan: Komajiro, Shogunyan, and Jibanyan.
Take a look at Kaiyoko's Guide, it's absolutely perfect!
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before-calamity · 6 months
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Ul'dah Loading Tunnel
I didn't mean to post this today, but here we are.
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In 1.0 Ul'dah, the Gate of Nald (which is the gate that leads out to Central Thanalan right in front of the Quicksand) is closed. The reason why is because of everyone's favorite 1.0 feature - loading tunnels and seamless zones! We will take a look at the tunnel, and I'll show what happens when you skip the tunnel.
What you have to do is go through an alleyway, which leads you to this tunnel:
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Like the other loading tunnels, this is just a long, featureless tunnel. It goes around parts of the map, with exits leading you to various Ul'dah places, such as Sapphire Blvd Exchange. If you're coming in from Thanalan, you take either a right or a left, and go through the tunnel until an opening, and there you are in Ul'dah.
Now, this is interesting placement, because in this private server, I can nudge my character forward a certain number of yalms, meaning I can bypass the loading tunnel entirely. What happens if I do so? Place your bets now.
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If you say go into an Ul'dah void of NPCs, interactable objects and a very creepy ambience, you are right.
Playing on this private server is fairly unnerving itself just because of how the land is completely devoid, and sometimes my brain will play a trick on me and lead me to hear footsteps of players not actually there, but being in an area that I know have NPCs but not spawning them? The world itself looks fine. Ul'dah is there, collisions and all. No music plays. Just some ambient wind noise which is fairly also unnerving. It felt like I was in some creepypasta version of Ul'dah. This loading tunnel is kind of an easter egg in modern XIV as well.
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(It feels very strange posting a picture of EW here, but whatever) That door that's behind my character would've lead to the loading tunnel in ARR. There is another on it on the other side that would've lead to the other side of Ul'dah as well. [In case you are wondering, part 2 of the DRG skills overview will come tomorrow or Monday, just didn't feel like putting it up. Check out the reblogs and the comments for that post, because there are some interesting information there, and leads me to my next post.]
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dragons-bones · 7 months
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FFXIV Write Entry #29: Spices and Contraband
Prompt: contravention || Master Post || On AO3
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Ehll Tou burbled happily to herself as she trotted through the bustling crowd of passengers and porters along the Ishgardian airship docks. She had been awaiting a shipment of fresh herbs and spices and potions from Ul’dah for a fortnight, and today was the day they should arrive!
Soon enough she had arrived at the correct pier, and she waited mostly patiently near where the cargo was being unloaded from the Cinnamon Cloud. A few of the crew waved to her, and she waved back excitedly. If she had the time later, she would come back to see if any of them had new stories to share of their travels.
The cargomaster came over, his smile white against the dark brown of his skin. “Hello, Sky Lady!” he said. “Awaiting a package?”
[Yes!] Ehll Tou said, jaw dropping in a smile. [From Frondale’s Phrontistery; was it in this shipment?]
“I believe it was!” the cargomaster said, and laughed as she hopped up and down in excitement. “One moment, my lady, let me go check.”
She kept hopping as she waited, far less patient now. She had projects to finish, some new cooking recipes to devise and items to finish enchanting with the proper infused lacquers. Soon soon soon!
The cargomaster returned shortly, a crate in his hands, and Ehll Tou cheered.
A check of the crate’s inventory against the Cinnamon Cloud’s cargo manifest and Ehll Tou’s own receipt from the Phrontistery—the cargomaster was kind enough to pry open the crate for her so that she could check, and she trilled happily at confirming everything was present—and then a collection of her signature, and Ehll Tou was off back to the Firmament with her crate in hand. She whistled a traveling song as she skipped through the city, though at the gentle clink of the glass bottles against one another, she slowed to something more sedate.
Once back in her warehouse, Ehll Tou headed for her primary workroom and set the crate on the table. She fetched a crowbar and reopened the lid, the cargomaster having nailed it shut to ensure nothing spilled on her way back from the docks. Setting both lid and crowbar aside, Ehll Tou carefully reached inside and began removing her new treasures.
The potions were each neatly labeled: essences of fire, which would be perfect to imbue fine cotton or wool for warmth since sewing fire shards wasn’t practical, and assorted growth formulae in different grades for her to use practicing imbuing wands and staves for Ishgardian conjurers. Ehll Tou wasn’t yet proficient with alchemy to make her own, and the ingredients were expensive and difficult to come by, too. Hmm, perhaps she should write a polite request to her…how would men call the degree of relation between them? A great uncle? That sounded correct. She should write a polite request to Great Uncle Vrtra, and ask if she might come to study with his alchemists for a time. At some point, there was no rush with many centuries still before her.
Potions gently set aside, now Ehll Tou retrieved the rest of her order. Fresh saffron and laurel and aloe, from Southern Thanalan, grown and harvested by the residents of Little Ala Mhigo. Prickly pears from Central Thanalan, bright pink and smelling utterly divine to her nose even through their thick skins. And, carefully wrapped in waxed paper, a trio of huge black truffles that Ehll Tou almost fond herself cooing over. Ohhh, she would make many delicious foods with these truffles, yes she would!
The food items she brought to her kitchen, and then she returned to her main workroom to gather up the packing straw from the crate. It would make for good kindling for her stove.
Her claws scratched against the bottom of the crate, and they caught on something. A knot in the wood? But as Ehll Tou drew her hands back, the bottom of the crate lifted away entirely, and she startled.
In doing so, her claw worked free, and the bottom fell back again. Curiosity wasn’t a trait exclusive to cats, however, and Ehll Tou poked her head into the crate, running her claws along the wood until she felt them hook again. Deliberately now, she raised the false bottom and set it aside, then peeked into the crate again.
[…Oh, dear.]
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[Who would dare do such a thing?!] Ehll Tou growled, fighting the urge to stomp around her workroom as one of Commander Handeloup’s Temple Knights gingerly transferred small, overstuffed bags from the crate’s false bottom into a small, sturdy iron chest. [Use MY goods to smuggle SOMNUS into the city? The audacity! The insult!]
“Unfortunately, not uncommon,” Commander Handeloup said, tone soothing. “Chances are your order was merely the only one traveling to Ishgard from the Phrontistery within the smuggler’s window of opportunity.”
Ehll Tou crossed her arms with a huff, a lick of flame briefly escaping her nostrils before she reined her temper in. Just because she was angry did not mean she should be rude. [And someone on this end was supposed to take out the somnus before I picked up my crate?]
Handeloup nodded. “That’s the most likely scenario, and we can at least assume the Cinnamon Cloud’s cargomaster isn’t involved in the scheme, considering how readily he retrieved it for you upon your arrival at their pier. I’ll have one of my men approach him quietly and ask about any unusual behavior among his crew.”
Ugh. At least she wouldn’t be looking at the cargomaster suspiciously the next time she placed an order from an Ul’dahn business.
[A fine shadow over my day,] she grumbled.
The Temple Knight’s Second Commander chuckled and reached out to gently pat her shoulder just above the wing. “Hopefully, you will be able to look back in the near future and feel a sense of pride at assisting in however small a way at breaking a smuggling ring,” he said.
Ehll Tou cocked her head thoughtfully. [It would make for a good song…]
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