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linuxgamenews · 10 months
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Star Traders: Frontiers latest update levels up the experience even further
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Star Traders: Frontiers tactical RPG game adds in new talents for the game on Linux, Mac, and Windows PC. All of this brilliance is a testament to the creativity and expertise of the team at Trese Brothers. That currently has a big discount on Steam. We have a new update for Star Traders: Frontiers. As the captain of a starship, there is a crew that depends on you and a universe full of possibilities to explore in this tactical RPG. You and your crew need to keep evolving to tackle the endless array of tests you might face out in the vast cosmos. That's where this new update for Star Traders: Frontiers comes in - it's an injection of fresh content to keep the game exciting. So, Star Traders: Frontiers update #321 is unique in that it goes along with a 50% discount in the Steam Summer Sale. But it doesn't stop there, it also bring in two powerful level 15 talents for your crew members. Think of talents as special skills or abilities that your crew can use during their adventures. First up in Star Traders: Frontiers, we have a brand new ability for the Soldier class, "Still Standing". It's a lifeline when you're up against the wall. This Star Traders: Frontiers talent turns your soldier into a defensive powerhouse, due to make them nearly impossible to take down. There's a catch though, activating this powerful defense uses up most of your turn. But if you're waiting for your Combat Medic to patch you up, it's a great way to buy some time.
Star Traders: Frontiers Trailer
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Next is the Pilot's new talent, "Engage Fighters". This ability lets you supercharge your offense and defense against smaller enemy vessels. Doing so at the cost of accuracy and damage against bigger ships. Example: a swarm of annoying enemy shuttles is coming at you. Flip the switch on Engage Fighters, and watch your ship become an efficient, fighter machine. Now, what's unique about this update is that it makes your Star Traders: Frontiers AI opponents smarter. Their captains and officers can now use a wider range of talents, making them more challenging and random. This means that no two battles will feel the same. One moment you might be up against a heavily armoured battleship, the next a nimble squadron of fighters. This Star Traders: Frontiers update also throws a spotlight on user-created content, with some great creations highlighted. Picture a spy-themed storyline complete with a unique ship and upgraded diplomats and spies, courtesy of The Spy Pack 1. Also, how about a chance to customize your captain and officers with new faces from the Playable Contacts Head Pack? And if you're into designing your own ships, you might like @davea No More Mass Reducers, a mod that simplifies ship building by removing the mass consideration. Remember, this is all thanks to the vibrant community for Star Traders: Frontiers. The feedback and creativity continue to make the tactical RPG experience even better. And if you like this flow of free updates, don't forget to show some support for Linux with a review. This update promises a lot of new action and smarter enemies. In Star Traders: Frontiers, the only limit is your imagination. Available on Steam with a 50% discount, dropping the price to $7.49 USD / £6.39 / 7,39€. Along with support for Linux, Mac, and Windows PC.
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doomstarx1 · 1 year
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Quick kyu.gay Update
So, thanks to MagiReco updating its battle engine to take up less space, I'd been putting off updating the site past Kuro 2023 and Valentines Sudachi. Unfortunately, while the format of the files are the same, the new system seems to be stuck at loading at 60%.
I'll revert back to the old version and update up to the change-over (not sure if Ebony was before or after the update), but I'm not sure how much time I'll really have for troubleshooting.
My sincerest apologies.
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multidimensionalsock · 8 months
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Games engines and their pricings for Indie Devs
Based on Unitys recent changes to their pricing model, I thought it would be useful to put together a list of different game making softwares and their pricing models to compare which would be best for you.
Unreal
Programming language: C++ and visual scripting.
Dimensions: 3D, VR and AR
Platforms: all platforms
Standard license: free to use, pay 5% of your revenue over $1 million over the lifetime of the game, due each quarter (as long as the game is still for sale or generates more them $10k per quarter)
Enterprise: $1.5k+ per seat per year, includes premium support and private training and/or custom licensing terms
Custom licenses: larger developers can renegotiate with epic for lower or waived royalty fees.
More about their licensing here
Gamemaker
Programming language: GML and visual scripting
Dimensions: 2D
Gamemaker doesn't require any royalties made off of your game no matter which license youre on.
Free: access to gamemaker and export that can only be used on their games website (GX.games)
Creator: access to game maker, GX export and desktop export $4.99 a month
Indie: access to the above with web and mobile exports, $9.99 a month.
Enterprise: all of the above but with console exports as well $79.99 a month.
Godot
Programming languages: GDScript, C# and C++
Dimensions: 2D, 3D, AR and VR
Platforms: Not able to port to console due to it being open source unless you develop it yourself or via a third party.
Royalty free and free at point of purchase.
RPG maker
Programming language: Java and visual scripting
Dimensions: 3D (in some), 2D
Platforms: windows, mac, web
Doesn't ask for royalties from games, has a 20 day free trial. RPG maker MZ costs £66.99 initial purchase, costs may vary by which engine you buy.
CryEngine
Programming language: C++
Dimensions: 2D, 3D, VR and AR.
Platforms: Windows, Linux, PlayStation 4, Xbox One, Oculus Rift, OSVR, PSVR, and HTC Vive. Mobile support is in development.
5% royalty fee over $5k a year, free to download and use.
Cocos2D
Programming languages: C++, C#, Lua and javascript
Dimensions: 2D
Platforms: android, mac, linux, and win32.
Free to use, no royalties
Cocos creator
Programming languages: TypeScript and JavaScript
Dimensions: 2D and 3D
Platforms: IOS, android, windows, mac, HTML5
Free to use, no royalties
Defold
Programming languages: Lua 5.1 and LuaJIT
Dimensions: 2D and 3D
Platforms: PlayStation®4, Nintendo Switch, Android, iOS, macOS, Linux, Windows, Steam, HTML5, Facebook, Q3 2023 PlayStation®5, Q2 2024 XBox
Free to use, no royalties
Phaser
Dimensions: 2D
Programming languages: JavaScript or TypeScript
Platforms: Web (HTML5)
Free to use, no royalties
Unity
Programming language: C#
Platforms: all platforms
Dimensions: 2D, 3D, VR and AR
Edit: unity has changed their policy you can see the new one here
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catonator · 8 months
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You hear about video game development?
Well. I wouldn't say I expected such a catastrophic implosion from Unity.
Now, I can't say that I didn't laugh at the situation. It's a hilariously terrible case of bad management coming up with bad ideas in desperation. But it's also a somewhat scary indication of the sorry state of the industry.
Unity controls about 40% of the engine marketshare (according to a linkedin post I found anyway). Unity dominates the engine scene by a large margin, followed by Unreal at around 30% and Cryengine by around 5%. Unity forms such a large part of the entire game development industry, that it's difficult to really even understand just how much they control the concept of games as a whole!
Most people are jumping to some paid alternatives, like the aforementioned Unreal and, to a lesser extent, Game Maker, but my suggestion is this: don't!
Within the last decade, all-encompassing closed super game engines have become less of a side venture and more of an expectation. Back in the 2000s, there were a few engines like this, mostly amateur ones. Game engines were less creation stations and more of a loose collection of middleware and tools. Purchasing the rights to the engine meant that you also got the responsibility of also tying the engine into something resembling a game yourself. I feel like this art has been lost.
Game engines nowadays are more of a purchase of a passing right to use and incredibly specific, closed set of tools. You don't get to define the tools, and you don't get to really own the tools. It's yet another example of the tradition of the games industry fucking over the customers, and the customers just going with it. Because of this, while Unreal got some free dunks on Twitter for this, I can assure you Epic is planning something equally terrible as Unity's PR faux pas, and it'll come into to play in about 3 years when everyone's just accepted that Unity sometimes financially screws you over.
But, game developers are indeed developers. They know software, and they can learn to make new software.
If you're a game dev and still reading this, I'd recommend taking a peek beyond the curtains of corporate cockfighting, into the realm of DIY game engines. It's a… somewhat janky world full of strange characters with unusual ideas on how much time it's acceptable to spend not working on a game, but it's also a place where you're not being sat on by fatcats.
Just as game engines have progressed in the past 20 years, so have libraries, middleware and resources for independents. Making your own engine isn't just picking up ANSI C and toiling for a year in software rendering hell. Open tools like Pygame, Monogame, LÖVE and Cocos2D (among many, many others) are far beyond just simple rendering libraries and border on being game engines sometimes. The difference is, these tools are open source, and they do not restrict you with what you can do with them.
There are several games you may have played made using these frameworks. Streets of Rage 4 (MonoGame), Celeste (MonoGame), Fez (XNA, aka. MonoGame), Miitomo (Cocos2D), Geometry Dash (Cocos2D)… I got tired of looking up more. There are a lot of games.
The future which I hope to see for game developers is one where you have a large assortment of simple tools you can pick. Level editors, asset converters, entity systems, all small chunks of a game engine you could drop into your own project to slowly build up your own collection of workflows to make games your own way, completely independent of any larger forces on the market.
The support for these frameworks is still somewhat barren compared to Unity, but I believe, that if more people jump to alternatives like this, more tools, tutorials and middleware built for them would start showing up. This is how Unity also got its start, about 15 years ago. You also really don't need all the power in the world to make your simple 2D Megaman clones. The fog created by the monolithic engines we have now have obscured just how simple the building blocks for your favourite games can really be.
It just takes some bravery and willingness to learn a new way to approach making games, but I think the outcome is worth it, even just for you.
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dreammelter · 6 months
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Speedrun Workshop Postmortem
I wanted to make a more detailed postmortem as I cleaned the project files up but I'll keep it simple today… If I take any longer, I'm sure to give up on it. (The year is ending so there's a lot of prep/wrap-up going on in other areas I'm responsible for. 🙃)
What I'll cover:
What was the project about? It's goals? It's products?
How did I approach it?
How did things change and why?
What did I like most of what I completed?
What did I wish I could complete?
What did I learn? (A LOT. But maybe make a more definitive list.)
What would be my tips/advice for next time?
(Project deliverables are up on GitHub.)
The One Day Workshop
I only vaguely remember what spurred the project and apparently don't have any journal entries for it either… so here's the gist of it!
My sister worked with City of Las Vegas/Strong Future to help teach some Office 365 basics. In July, she decided to start a small tech biz (now defunct) that offered more technical training. If I remember correctly, she asked if there was anything I'd like to offer, so I figured I could cover programming, 3D art, and game development. (I really just wanted an excuse to play with the things I liked lol.) The team at Strong Future took an interest in hosting the game development class, but they only had a small budget for it at the time. So we decided to host a workshop for middle and high school students on Nevada Day.
The idea was to introduce students to the process of game development as well as some careers and resources. Since the workshop would only last 5 hours, the students would follow along with the recreation of an arcade-like game. I originally wanted to require students have some experience with code since we'd be jumping right into a project. We decided to leave it open to those without it, though. I figured I could do a quick intro to scripting and wouldn't sweat it too much since students could either type-along or drag-and-drop the files.
The workshop had an additional constraint: the computers in the lab wouldn't be able to install any additional software, so I'd have to use a portable or web-based game engine. I've long held onto a list of game engines and dev resources, so finding one wasn't an issue. What was interesting, though, was seeing how some of them have changed over the years… Godot Engine was the first one that came to mind and the one I was sure I was going to go with, but I took a look at my old list anyway. Cocos2D was my second choice since I'd be able to use JavaScript and I was considering it for a future web project, but it required more setup and research than I was interested in bothering with. (The modern Cocos editor requires an install.) Defold, like Godot, doesn't require an install but I didn't want to write in Lua. (Read: I didn't want to relearn how to write Lua. I only have three months.) Game Maker, Construct, GameSalad, and GDevelop were some others I considered for their web versions and/or visual programming features, but I didn't want to force the students to sign up for anything.
So Godot it was. 😎 Long Live Open-Source.
We also named the workshop "Speedrun" some weeks later.
Expectation
The workshop needed three things: a prototype to remake, some slides, and a collection of resources the students could use and refer to later. I was also advised to create a printed handout students could follow along with.
There would also be 20 students at most.
I wanted to break down the five hours as such:
1 hour talking about the industry, careers, and development concepts
3 hours walking through the prototype
1 hour letting the students tinker and build their own levels
(I wrote a couple of different outlines with timestamps closer to the end of the project, too.)
I wanted to teach the students game dev was all about problem solving (and IID.) I'd pose a question or scenario, then walk them through the implementation. Once we built the base game, the students could use the extra resources to add to it however they pleased.
I also split up the 3 months of development time of this project:
1 month to get up to speed with Godot 4 and create a game prototype
1 month to polish the prototype and write up the written materials
1 month to polish the materials, practice the presentation, and prepare for the workshop day
Reality
So I ended taking two months trying to prototype. I briefly talked about it in the "mini postmortem" I included in the class handbook… In short: I tried out different game ideas to see what I could actually implement by the end of the first month. The second month rolled around so I started moving the desired game mechanics to a clean file… just for them to start falling apart. That's when I settled on just making a simple platformer. I used all of September and half of October putting the platformer prototype together, leaving two weeks to put the remaining documents together. Ended up skipping the handout, since I couldn't decide what to put on it… I had a couple different versions of the to-do lists I used to track progress of the game that I could use, but I wasn't sure just how much detail should be included for each task to actually be useful. I didn't complete the handbook in time for class either, so I spent an extra two-three days writing that up…
Dragging and dropping the scripts and resource files from the prototype came in super handy. Because, contrary to my expectation, 4 hours was not enough time to even get past the setup of the player character and tile map. I did not account for students who might not have had any experience with editors of any sort (and forgot to give them an actual tour of the engine. OTL) It wasn't the perfect presentation of "game dev as problem-solving" I hoped for… it was a scramble of remembering what to click and do next. I think the problem-solving sentiment still floats around in the docs and presentation… somewhat. But if there's anything I regret, it's that failure to effectively lead the students through the recreation of the prototype game. We were all pretty exhausted by the end. They said they learned a lot but I hope it didn't crush their interests in building games. 😭
I did spend about an hour and a half covering the industry and such (to my surprise. I wasn't sure I was going to have enough to say, but alas… we did. And it was just a debrief of the topics themselves.) I was also lucky that the students who came in later showed up at opportune times, when it was easy to get them up to speed.
I didn't complete the prototype, but we didn't get very far with the game in-class, either. Guess there's a bit of grace there… I was so worried I end up with a class full of students who were already so comfortable building games in the virtual worlds they hang out in. (But I only had one student who was actually enrolled in a game development program and he was just starting out. All of the students were.)
Reflections
All of that said… I think seeing the reality of how this went down was enlightening. When I get ideas they tend to be overly idyllic and lofty, so it was good to see the gritty, incomplete, and even a little ugly side of this. It was a nice reminder of how much effort goes into creating something that's really good. I mean… the burnout I got after rushing to get this together was 0/10… but the respect I gained for the craft went up 1000%. And seeing how much is available online: from support groups to free tools, the future of game dev will always be bright and exciting.
Part of my screw-up with the approach to teach the development part could have been alleviated if I knew we'd only tackle such a small scope in that time… I obviously couldn't have known how much we'd get through, but a back-up plan beyond "use the premade resources to speed things up" might have been useful in this case. Maybe I could have an alternate "lesson route" where I scaled back most of our goal.
Then again… I probably would've known this ahead of time if I actually practiced the full presentation with someone, rather than the dry run I did alone. 🤔 (One of those expectation vs. reality things.)
Favorite Things
I remember making my first digital game in Flash (though I have this sneaking suspicion there was something I used before it?) Godot's scene-structure was very reminiscent of it. I also liked that it meant you could structure you game basically as the way you see it, making it easy for students to conceptualize.
I also love that you can make tools for the engine using the same language you do to write gameplay code. The coin tool is probably my favorite thing, even though it's incomplete.
Wishes
I'd actually like to figure out what's going on with the double jump animation (which was working at first.) The player can double jump, the conditional block holding the animation just doesn't fire. (I think. I'd have to check the code again.)
It'd also be cool to get the coin tool to work properly in-editor.
Lessons Learned
You won't be able to fit absolutely everything into a project and you probably shouldn't try. 😆 Don't let your brain lie and say you can. Dipping into the longer list of "Nice to Haves" after finishing the "Must Haves" feels nicer than having a long list of "These things were supposed to be in the game--"
Conclusion
I'm gonna be 100% honest, I'm not sure I'd try to build a platformer on my own again. Maybe something closer to a visual novel, sure, but anything more than that? I'd probably enlist the help of some friends. (Especially a gameplay programmer. I'll stick to tools…🫠)
It's a stark position from the one I held as a teen building (fragments of) games… maybe it was the rush to get something together and the burnout that followed. Maybe it was the fact I was building something outside of my initial intention, so I didn't have the same "emotional attachment" I would for something more personal. I do primarily think it was the time constraint and the pressure to make something that I thought would be satisfactory for the students to start with. Sure, I can perform under pressure, but I can't say I do better work under it. And frankly, the pressure is only more bearable with a team, which I didn't have lol.
However, the most important thing is that I completed enough of what was required for this endeavor that I could see it as a success. It's not a smashing or career-changing one, but it's just big enough to be a meaningful experience. (For me and for the handful of students who made it.)
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codegente · 14 days
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The Power of Mobile Game App Development and Why Cuevasoft LLC is the Best Choice
Mobile game app development is the process of creating engaging and entertaining games for mobile devices. With the increasing popularity of smartphones and tablets, mobile game development has become a lucrative industry, offering endless opportunities for businesses and developers.
Mobile game app development involves several stages, including concept creation, design, programming, testing, and launch. The development process requires a team of skilled professionals, including game designers, developers, and artists.
The first step in mobile game app development is concept creation. This involves brainstorming ideas for the game, including the storyline, characters, and gameplay mechanics. The development team then moves on to the design phase, where they create the game's visual and audio elements.
Next, the programming stage begins, where the game's code is written. This involves using programming languages such as Java, Swift, or Unity to create the game's functionality. Once the programming is complete, the game is tested for bugs and glitches.
Finally, the game is launched on mobile app stores, such as the Apple App Store or Google Play Store. The development team continues to support the game with updates and new content.
Mobile game app development offers several benefits for businesses and developers. Firstly, it provides a platform to reach a large audience, with millions of mobile users worldwide. Secondly, it offers a high return on investment, with successful games generating significant revenue through in-app purchases and advertising.
Moreover, mobile game app development allows businesses to create brand awareness and engage with customers. It also provides an opportunity to showcase creativity and innovation, with unique and engaging gameplay mechanics.
Cuevasoft LLC is the best company for mobile game app development for several reasons. Firstly, they have a team of experienced professionals with expertise in game design, programming, and testing. They have a proven track record of developing successful mobile games, with a portfolio of popular titles.
Secondly, Cuevasoft LLC uses the latest technologies and tools for mobile game development, including Unity, Unreal Engine, and Cocos2d-x. This allows them to create high-quality games with stunning visuals and engaging gameplay.
Thirdly, Cuevasoft LLC offers custom mobile game development services, tailored to the specific needs and requirements of their clients. They work closely with businesses and developers to create games that meet their goals and objectives.
Furthermore, Cuevasoft LLC provides ongoing support and maintenance for their mobile games, ensuring that they remain up-to-date and relevant. They also offer marketing and promotion services, helping to increase the visibility and reach of their games.
In conclusion, mobile game app development is a powerful tool for businesses and developers, offering a platform to reach a large audience and generate revenue. Cuevasoft LLC is the best company for mobile game development, with a team of experienced professionals, the latest technologies, and custom services. Contact Cuevasoft LLC today to bring your mobile game ideas to life.
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flutteragency · 14 days
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Why Choose Flutter For Game Development?
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In this age of application development, Flutter is simultaneously advanced and popular. For developers, the Flutter framework is still the best option, no matter the type of app or game they are developing. Businesses are using Flutter to track game development. Three features that set Flutter apart from other game development frameworks are its native environment, fast growth, and single codebase structure.
Selecting a framework  Flutter for game development will precisely match the client's requirements and preferences. It will develop a multi-platform framework, such as Flutter, which involves a greater risk of slow performance or big app sizes than choosing a native platform, which can cost more time and money. Flutter is the only framework available to build games without experiencing such bloating.
At the end of this blog, you can quickly build games with Flutter. Flutter is, without a doubt, the most powerful cross-platform mobile app development tool for creating games. Due to its many advantages over other platforms, it facilitates a more straightforward and more seamless approach overall. Flutter programming language makes use of the Dart which is simple and easy for the beginners even if they possess a basic understanding of a language.
Flutter Packages for Game Development
Let's have a quick overview of the available Flutter game development packages. Below are some of the most popular Flutter game development packages available which makes the development process easy and simple.
1. Flame: Flame is a simple-to-use Flutter game engine that makes the Flutter game development process ease. It has several features, such as physics, animations, and sprites that makes your Flutter project smooth and flexible.
2. Box2D for Dart: This is the most popular Dart Port for the 2D physics engine Box2D. It can be utilized with the Flutter framework to deliver realistic physics and real effects in games.
3. SpriteWidget: With Flutter, SpriteWidget is a toolkit for developing complex, swift animations and 2D games.
4. Tiled for Flutter: Tiled is a popular open-source map editor for 2D games. The Tiled for Flutter package will help you to use Tiled maps in your gaming development.
5. Flame Audio: With the help of this package, you can also include sound effects and background music that is provided by the Flame game engine in your games.
Evaluating widely used game development tools and libraries
There are several really-liked frameworks and tools for Flutter game development that are worth investigating:
1. Unity: You can export games to Flutter using Unity, a popular game development tool. Developers may speedily implement high-quality 2D and 3D games into Flutter apps with the assistance of the Unity library.
2. Cocos2d-x: It is a most popular open-source game framework that gives a chance to build 2D and 3D games in the Flutter. It has an extensive feature set and may be combined with Flutter to create fascinating games.
3. OpenAL: You may use OpenAL, a cross-platform 3D audio API, to give Flutter games realistic audio effects.
4. Flutter Game Engine: Developers prefer to create their game engines from scratch by appropriately utilizing custom Flutter widgets and built-in features. Thus, this method provides excellent flexibility and control over the game development.
These are only a few of the game development tools and libraries that may be used with Flutter to create engaging and attractive gaming experiences for its players. If you want the best results, the programmers will use various combinations of packages, libraries, and tools based on a project's particular requirements.
Why Choose Flutter for Game App Development? 
Flutter is an most well-known option for creating game applications due to these significant benefits:
1. Cross-Platform Development: Flutter helps programmers to write code only once and run it on various platforms, such as desktop, web, iOS, and Android that reduces the development time. This can significantly minimize the time and effort required for game development and allow concurrent development of games for multiple platforms.
2. High Performance: Flutter is a good choice for creating visually pleasing and exciting games because its performance is optimized for high-end graphics and fluid animations.
3. Rich UI: If you want to create visually appealing user interfaces, which is crucial for gaming apps then they will definitely give a highly engaging user experience. Also, Flutter offers an extensive collection of customized widgets and tools.
4. Open-Source and Community Support: As Flutter is an open-source framework, an extensive and vibrant community is involved in its development. This means having access to many plugins, libraries, and other tools that help improve the development of Flutter game apps.
5. Hot Reload: A most important tool for game development is Flutter's hot reload functionality. This functionality allows programmers to instantly view the effect of code modifications, which helps them streamline the iteration and testing process.
6. Integrating Flutter with Game Engines: Flutter Developers can use Flutter's cross-platform features by incorporating it with the most famous game engines such as Unity and Unreal Engine.
How To Create Your First Flutter Game For Your Business?
This is an extensive guide on using Flutter framework to make your first game:
A.  Complete guide for making an accessible game
1. Configure Flutter: First, confirm that Flutter is installed on your computer/desktop.
2. Develop a new Flutter project: To begin a new flutter project, use the Flutter CLI command in your project.
3. Design the game: Make a strategy for your game's overall design, rules, and gameplay mechanics that will create an UI of the game.
4. Implement the gaming board into execution: Arrange/Adjust the screen or game board where the game will be played by players.
5. Implement gaming elements: Introduce the players, challenges, and collectibles that will be part of the game.
6. Managing user input: Integrate user actions like clicking, swiping, and dragging into the game.
B. Implementing user interaction and game logic
1. Define the logic of games: Write the code to identify the game's rules and behavior.
2. Handling user input:  Integrate the gaming practice to see how the game will respond to user input and actions.
3. Update the game's status: Control the game's current state by using human interaction and game logic into the gaming app.
C. Adding animations and visuals in the game
1. Integrate visuals: Graphically conveys game components through pictures, symbols, or creative artwork.
2. Include animations into practice: If you desire to make the game more visually appealing and responsive as per an user input, then you need to integrate animations.
3. Boost performance: An experienced company that offers Flutter game development services ensure that animations and visuals are adjusted for fluid and flexible gameplay. These techniques will help you to create a basic Flutter game step-by-step, from project setup to the integration of interactive visuals and animations.
Wrap Up
Flutter is the best game app development option for the developers because of its native like environment, fast development, and single codebase structure. It makes the gaming development procedure unique with features like cross-platform development, fast performance, rich user interface, and active community support. However, Flutter packages like Flame, Box2D, and SpriteWidget, may add physics, animations, and eye-catching graphics to their games to improve and boost the gameplay.
Thus, integrating Flutter with well-known game engines like Unity and Cocos2d-x will increase the adaptability and reliability in the future. Flutter is a most significant gaming business choice for those who require speedy and flawless Flutter game app development services because of its open-source nature, cross-platform compatibility, and hot reload functionality.
If you're looking for a cost-effective and fast development then you need to hire Flutter developers in Miami because developing a successful game app requires the right team of developers which we offer.
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bjswap · 1 month
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my purpose here
hi, it's first post from my blog. its actually scary, just type some text here, no because im affraid kinda of criticism, buuuuuuuuuut its like "I NEED TO DO SOMETHING HERE?!)" (im very very lazy fella). some say "mah, nobody forcing u, u sassy baka". yes, but i have one litttle purpose here (actually two, but im telling about one thing), aaaand thing is, i need place to share about my feeling or ideas that want to do. if u not interested in some bad engrish talk about feeling some dude from net, welcome to other blogs or something else. if u interested, then here what will u see here.
gamedev - from my childhood, i was a computer kiddo, not like im did some programming at that time, buuuut did some gaming >:P (mah god, im still doing this). and this didnt reflect very well on my studies (and social stuff). actually, i thank to my gaming addiction, because in my kiddo mind has come a kind of idea, its like "how these games were made of", then i went to net with that question. and net answer me like "engines mah Child, ENIGINES!!!". engines like unity and godot, not really common like now (there was no unreal engine 4-5 in the usual form, at that time there was udk or purchase of a license unreal engine 3, that was or really expensive or really hard to kiddo mind), but in that time was different frameworks (xna, cocos2d and other), constructors (construct classic or construct 2, clickteam fusion 2.5 (or multimedia whatever)). and what chose did kiddo? of course its constuctors, its point-and-click interface, where by dragging conditions, kiddo could try do a cool stuff (oh mah good, people are still do cool stuff in constructors like this, fnaf for example >:3). but kiddo was growing up, first, he learned about unity, and tried do stuff with him, then unreal 4 and by the end, godot. u see? he was learning about game engines, but not published a single game. to that phenomenon have a various explanations. first, during develop of prototype, i understand that game is very boring or not working how i imagine in my mind. second, i got tired of working. and third, im gonna lazy to continue work (he-he, im veeeeeeeryyyyy laaaaaaazyyyyyyyy). actually, im not quitting idea create a cool game. and that blog gonna help me. i will publish some game news, i got plenty of ideas about my future game(s), that i want to share with u! check the blog for future news!
feeling - as i mentioned before in post. all my childhood ill do gaming stuff. this had a very well impact to my social part of my life, in bad shape actually. for long as i remember, i was a very closed boy, thaaaat was kinda of trigger for my same age kiddos. i dont want make blog a complaint book. but some time, when i be in bad mood, dont blame me that i sometime yammering for not the topic >:).
mah opinion - sometimes, i has topic, that i need to discuss with u, soooo ye, like this post >:3.
that all my folks, stay tuned!
(sorry if here bad english, that not my natural language (actualy, its my second thing for creating blog, i want to improve my engrish :D))
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leoitsevices · 1 month
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Portable games have more potential and gigantic market in both income and client base it represents over half of the worldwide gaming industry income with 25% year on year development rate. Leo IT Services is one of the top portable game organizations in the USA and India, offering versatile game advancement administrations to customers. We have skill in creating games over all classification from connecting with easygoing, social, activity, arcade, random data, methodology, puzzle, instructive, MMO, RTS, RPG, MMORPG, table, board and to games for iOS and Android for both telephone and tablet. We use Unity, Cocos2D, PlayCanvas, Cocos-JS, Maya, Max, Photoshop and numerous other industry-driving devices to make the best games and monster encounters and games, applications for Mobile AR and VR stages.
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emmaportman · 2 months
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recentlyheardcom · 4 months
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Hiring the right game developer for your next big project is crucial, but how do you choose with so many options? As a top game developers marketplace connecting clients with vetted talent, we have a rigorous process for screening the developers we represent.  After facilitating hundreds of successful partnerships between clients seeking custom game development and the expert developers who can make it happen, we’ve identified the seven essential qualities that set apart truly exceptional, hireable talent.  So whether you’re looking to hire game developers for a casual mobile title or an ambitious multiplayer PC game, these are the must-have traits we look for on your behalf: ## 1. Extensive Knowledge of Game Design Principles You can teach someone a game development engine or coding language, but core game design theories are complex and take a lot of work to pick up. We ensure all our developers know how to craft mechanics, systems and content to create a cohesive, rewarding and - most importantly - FUN player experience. They understand vital concepts ranging from basic principles of engagement and challenge curves to more complex topics like emergent gameplay and meta-game design. If you know the nuts and bolts of what makes games work, it’s far easier to execute the endless ideas our clients bring to us! ## 2. Mastery of Multiple Game Development Platforms/Tools  The best game developers have experience building for various platforms and formats - more than just specializing in one. Whether your project involves VR, mobile, PC, web or console games, we have experts available with a proven track record of shipping quality games using relevant game engines like Unity, Unreal, Cocos2D, Construct and more. The ideal hireable developer has years of experience shipping titles using multiple tools and frameworks. This ensures they can handle whatever development challenges your dream project throws! ## 3. A Passion for Games ...and Game Culture You want to hire developers who eat, sleep, and breathe games - people who play all the latest releases, closely follow industry trends and actively participate in the online gaming culture. Our most talented developers play titles across all genres and platforms specifically to analyze what works well (and what doesn’t) in modern game design. They soak everything from indie darlings on Itch.io to the biggest AAA franchises to inspire their development work. When reviewing portfolios, we look for developers who play a LOT of games - and can intelligently discuss design elements that either delight or disappoint players.   ## 4. Strong Communication Habits Even the most talented programmer or artist won’t make a great hire if they don’t communicate well with the client. Game development is deeply collaborative, so we vet our network extensively on their written/spoken communication skills and response times. We look for developers who ask insightful questions, provide frequent status updates and documentation, communicate blockers promptly and find solutions proactively. Developing the design doc for a complex RPG requires excellent communication. Optimizing frames per second on a multiplayer shooter does, too. We connect clients with developers who communicate every step of the way - no radio silence here! ## 5. Experience Collaborating on Remote Teams   In today’s globally distributed development landscape, few studios have in-house teams sitting in a single office. That’s why we ensure all our developers have a body of work collaborating on remote, often multi-timezone teams. They have the tools, discipline and experience to communicate efficiently, hit deadlines reliably and deliver quality results - even working with teammates they may never meet face-to-face. Due to circumstances over the past few years, these skills have become crucial. Our roster boasts some of the most adaptable global development talent, ready to tackle anything game production could throw at them! ## 6. Specialization in Certain Game Genres/Styles 
While well-rounded experience is excellent, we value developers specializing extensively in specific game genres and styles. For example, if you’re looking to hire game developers for an RTS or 4X strategy game, you’ll want candidates who have worked on multiple previous titles in that genre. They’ll have relevant design patterns, best practices for complex AI, tips for conveying lots of information to players and other expertise you can’t get without extensive firsthand experience. Based on early project discussions, we match clients with developers boasting specialized expertise tailored to the task. ## 7. A Methodical & Iterative Development Approach   Finally, the best game developers don’t rush into total production immediately. They methodically prototype, flesh out designs in an agile (often iterative) fashion, run frequently playtests and refine the most uncertain elements first. This focus on failing fast to learn - and tailoring the roadmap based on hands-on lessons from prototypes - results in better quality end products. When we assess portfolios and communication style, we confirm that developers work in this disciplined, structured fashion before bringing them aboard complex projects.   ### Ready to Hire Your Dream Team? If these seven key traits are necessary for your upcoming game project, we encourage you to browse our network of world-class talent and connect with select developers that fit your needs.  Here at TechGrops, we handle the heavy lifting of vetting so you can focus on high-level creative direction. From indie powerhouses to AAA veteran studios, we represent a diverse pool - all pre-qualified based on the seven must-haves above.  Whether you have a big-budget blockbuster vision or niche indie concept, our process helps you hire game developers perfectly matched to your project. So what are you waiting for? Partner with the passionate, highly-skilled developers you need to bring your gaming vision to life! Contact us - Game Developers for hire
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priyadevi0402 · 6 months
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"Level Up Your Python Skills: Exploring Game Development Frameworks"
Python has emerged as an outstanding programming language for game development, largely due to its ability to expedite quick prototyping and the rapid execution of video games. Notably, Python's clean and well-organized syntax positions it as a superior choice in the realm of game design when compared to other programming languages.
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Its object-oriented characteristics, complemented by robust high-level data structures, further strengthen its standing as the language of choice for game development. Moreover, Python's support for dynamic typing enhances its flexibility and enables dynamic programming binding, facilitating seamless integration within various gaming projects.
Python Game Development Frameworks:
Python game development frameworks represent a crucial and fundamental prerequisite for game development. They enable the manipulation of graphics, game sound, and rendering, functioning as open-source platforms or lower-level libraries that streamline the development of core functionality and features within games. Several open-source frameworks have been created with Python, equipping developers with the necessary resources to build captivating and interactive games. Here are the best frameworks which plays a vital role throughout the entire game development process, ensuring the smooth implementation of game elements and mechanics.
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Pygame
A versatile framework for 2D game development.
Simplifies graphics rendering and supports multiple image formats.
Provides comprehensive sprite management tools.
Facilitates seamless integration of background music and sound effects.
Offers responsive input handling for keyboard, mouse, and joystick controls.
Panda3D
A powerful 3D game engine with Python scripting.
Enables the creation of complex 3D environments and object manipulation.
Accessible to indie developers and professionals alike.
Offers robust tools for graphics, physics, and audio.
Provides a platform for immersive 3D game development.
Godot Engine (with Python support)
A flexible game engine with visual scripting and Python support.
Enables the creation of complex game logic, AI, and interactions using Python.
Thrives on an active community and continuous development.
Ensures cross-platform compatibility for seamless game deployment.
Cocos2d-Python
Specialized in 2D game development with a user-friendly API.
Supports essential features like scene management and sprite handling.
Suitable for mobile game development and prototyping.
Streamlines the development process for creating 2D games.
Simplifies the integration of complex game elements.
Pyglet
A multimedia library for creating 2D games.
Supports windowing, input handling, and media playback.
Provides features like OpenGL integration for efficient graphics rendering.
Offers cross-platform compatibility for smooth game performance.
Kivy
An open-source framework for multi-touch applications and games.
Focuses on creating touch-driven gaming experiences.
Provides extensive support for graphics rendering and multi-touch interfaces.
Offers highly customizable UI components.
Enables multi-platform development with a "write once, run anywhere" approach.
Ren’Py
A specialized framework for creating visual novels and interactive storytelling games.
Offers a user-friendly scripting language for developing branching narratives.
Simplifies the creation of complex interactive stories.
Highly regarded in the visual novel community for its accessibility.
Ursina
Focuses on simplicity and ease of use in 3D game development.
Offers a straightforward API for managing 3D graphics and physics.
Ideal for swift prototyping of 3D games and simulations.
Emphasizes a clean and readable code structure for better accessibility.
Arcade
Designed specifically for 2D game development with a performance-oriented approach.
Provides comprehensive tools for managing sprites, collisions, and user input.
Offers built-in support for optimal game performance on various hardware configurations.
Suitable for developers aiming to create visually engaging 2D games.
Tiled (with Python support)
A map editor for 2D tile-based game worlds.
Simplifies the design process of intricate game maps using a graphical interface.
Supports Python plugins for seamless integration with Python game projects.
Enhances the efficiency of 2D game development and collaboration between level designers and programmers.
Features of Python for Game Development
Easy to Code
Open-source Programming Language
Object-oriented Language
GUI Support
High-level Language
Extensible Language
Portable Language
Integrated Language
Interpreted Language
Extensive Library
Advantages of Python for Game Development:
• User-Friendly Interface:
Python's adoption of an English-like syntax simplifies the learning and coding process, especially for novices. Its clear readability and simplicity distinguish it from languages like C++, C, and JavaScript in the realm of game development.
• Enhanced Productivity:
Python's reputation for high productivity stems from its gentle learning curve and straightforward syntax. Developers can quickly grasp code, resulting in accelerated game development processes.
• Interpreted Nature:
Python's interpretation as a language allows it to halt code execution promptly upon encountering errors. This feature alleviates the need for developers to handle variable declarations and data types in advance.
• Open-Source Structure:
Python's alignment with the OSI-approved open-source license grants users the freedom of usage and distribution. Its open accessibility encourages customization and the dissemination of personalized Python versions.
Collectively, these advantages position Python as an appealing choice for game developers, highlighting its user-friendly attributes and accessibility.
Most Popular Games Developed Using Python
Several notable games have been developed using Python, showcasing its versatility and capability within the gaming industry. Some of the most popular games developed with Python include.
SIMS 4
Civilization IV
Battlefield 2
World of Tanks
Frets On Fire
Python game development continues to be a thriving field, with a myriad of developers leveraging Python for their game projects. The industry sees continuous advancements with the introduction of new software, tools, techniques, and platforms, all contributing to the evolution of game development using Python.
For individuals looking to expand their Python expertise, ACTE Technologies provides a valuable opportunity. With a team of highly skilled instructors, ACTE Technologies offers comprehensive Python education tailored to your preferences, whether you prefer remote or in-person learning. The Python program at ACTE Technologies encompasses certification opportunities and valuable job placement support, providing a well-rounded learning experience.
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jhonmatthew · 11 months
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Understanding the Cost Factors of NFT Game Development
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Non-Fungible Token (NFT) games have gained immense popularity, offering players unique gaming experiences and the ability to own and trade digital assets. If you're considering developing an NFT game, understanding the cost factors involved is essential for effective planning and budgeting. In this blog, we will explore the key elements that contribute to the cost of NFT game development.
Game Concept and Design: The initial cost of NFT game development starts with the concept and design phase. This involves ideation, game mechanics, storyline, artwork, character design, level design, and user interface. The complexity and intricacy of your game concept will impact the overall cost. Consider factors like game genre, 2D or 3D graphics, animations, and the number of playable levels or game modes.
Development Team and Expertise: The cost of hiring a development team is a significant factor in NFT game development. The team typically includes game designers, developers, artists, animators, and QA testers. The size and expertise of the team can vary depending on the scope and complexity of the game. Experienced professionals with a deep understanding of blockchain technology, NFT integration, and smart contract development will add value to your project, but may also increase the cost.
Blockchain Integration: Integrating blockchain technology and NFT functionality into your game is a crucial element that affects the development cost. The complexity of the integration depends on the chosen blockchain platform, such as Ethereum, Binance Smart Chain, or Flow. The cost includes developing and deploying smart contracts, implementing token standards (like ERC-721 or ERC-1155), integrating wallets for asset ownership and transactions, and ensuring the security and scalability of the blockchain infrastructure.
NFT Marketplace Development: To enable trading and ownership of NFT assets within your game, you will need to develop an NFT marketplace. The marketplace should have features like asset listing, bidding, buying, and selling. The complexity of the marketplace, its functionalities, and user interface design will impact the development cost. Additionally, implementing features like royalty fees, secondary market sales, or escrow services can add to the overall cost.
Game Development Tools and Technologies: The choice of game development tools and technologies can influence the cost. Licensed game engines like Unity or Unreal Engine offer powerful capabilities but may require licensing fees. Open-source engines like Godot or Cocos2d can provide cost savings but may require more development effort. Consider the features and capabilities of the chosen tools, their compatibility with blockchain integration, and the expertise required to work with them.
Artwork and Asset Creation: The visual appeal of your NFT game heavily relies on artwork and asset creation. This includes character design, environment design, animations, sound effects, music, and special effects. The level of detail, quality, and quantity of assets will impact the cost. You may choose to hire professional artists and animators or purchase pre-made assets from marketplaces. Custom-made and unique assets will generally incur higher costs compared to generic or readily available assets.
Quality Assurance and Testing: To ensure a bug-free and smooth gaming experience, quality assurance (QA) and testing are crucial. This involves testing the game mechanics, NFT functionalities, user interactions, and compatibility across different platforms and devices. QA testers identify and report bugs, glitches, or performance issues that need to be addressed before the game's release. The cost will depend on the complexity and scope of testing required.
Ongoing Maintenance and Updates: After the initial development, ongoing maintenance and updates are necessary to keep the game running smoothly and address any issues that arise. This includes fixing bugs, implementing patches, adding new features, balancing gameplay, and maintaining the blockchain infrastructure. The cost of maintenance and updates should be factored into the overall budget to ensure the long-term success of the NFT game.
Conclusion: Developing an NFT game involves various cost factors that should be carefully considered during the planning and budgeting phase. Game concept and design, development team expertise, blockchain integration, NFT marketplace development, game development tools, artwork and asset creation, QA and testing, and ongoing maintenance and updates all contribute to the overall cost. By understanding these factors and making informed decisions, you can develop a successful and engaging NFT game that captivates players in the ever-evolving world of blockchain gaming.
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techrish · 1 year
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Is React Native good for mobile game development?
React Native is a popular framework for developing mobile applications, but it is not the best choice for mobile game development. While React Native provides a way to build cross-platform mobile applications, it is primarily designed for building user interfaces and handling application logic.
Mobile games require a different approach to development, as they typically involve complex game mechanics, high-performance graphics, and custom game engines. Game development requires a more specialized set of tools and technologies, such as Unity, Unreal Engine, or Cocos2d-x.
While it is possible to build simple games using React Native, it may not be the best choice for more complex games that require a high level of performance and optimization. In such cases, it would be better to use a dedicated game engine or framework that is designed specifically for game development.
In summary, while React Native can be used to build mobile games, it may not be the most suitable framework for this purpose, especially for complex games. It is better to use specialized game development tools and technologies for building high-performance and engaging mobile games.
If you’re looking for best react native development company in uk , get in touch with our team today.
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codegente · 21 days
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Mobile Game Development in Jaipur: Cuevasoft LLC - A Premier Development Company
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Mobile game development is a rapidly growing industry, and Jaipur, India, is emerging as a hub for innovative game development companies. Among these, Cuevasoft LLC is a leading name in mobile game development, offering exceptional services to clients worldwide.
Cuevasoft LLC is a reputable mobile game development company in Jaipur, known for its expertise in creating engaging and entertaining mobile games. With a team of experienced developers, designers, and project managers, Cuevasoft LLC delivers high-quality mobile games that meet clients' specific requirements and exceed their expectations.
The company's mobile game development services include creating games for various platforms, including Android, iOS, and Windows. They specialize in developing 2D and 3D games, augmented reality (AR) games, and virtual reality (VR) games. Their expertise in game development technologies, such as Unity, Unreal Engine, and Cocos2d-x, ensures that their clients receive top-notch mobile games that are both visually appealing and technically sound.
Cuevasoft LLC's mobile game development services are not limited to creating new games. They also offer game modification and enhancement services, helping clients improve their existing games and add new features to keep their users engaged.
One of the key features of Cuevasoft LLC's mobile game development services is their focus on user experience. They understand that a game's success depends on its ability to engage and retain users, and they design their games accordingly. Their user-centric approach ensures that their games are easy to use, visually appealing, and highly engaging.
Cuevasoft LLC's mobile game development services are also affordable, making them accessible to clients with different budgets. They offer flexible pricing models, including hourly rates, fixed-price contracts, and retainer agreements, ensuring that their clients receive the best value for their money.
In conclusion, Cuevasoft LLC is a premier mobile game development company in Jaipur, India, offering exceptional services to clients worldwide. Their expertise in mobile game development technologies, user-centric approach, and affordable pricing models make them a preferred choice for clients looking for high-quality mobile games.
To learn more about Cuevasoft LLC's mobile game development services, visit their website at www.cuevasoft.com or
contact them at +1(213) 772-0779 or [[email protected]]
Citations: [1] https://cuevasoft.com/
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mobiloitte7 · 1 year
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Game Development Company
Mobiloitte is a leading IT services provider that offers game development services for a variety of platforms. We have a team of experienced developers who can create engaging and exciting games for your audience. Whether you want a casino game, a sandbox game, an arcade game, or an action-adventure game, we can help you develop a high-quality game that will keep your users entertained. We use the latest technologies and tools to create games that are visually appealing and addictive.
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