Makarov + Yuri Sims 4 CC!
Definitely not my usual kind of post, but I recently shared some screenshots from my game on twitter and people have been asking for the CC that I use.
I tried to put together a little file of the customization CC that I used to make these two characters, so hopefully this will suffice haha
Downloads
The files are all located here in this folder.
(You only need to download one of the zip files. There's one for either character, or the merged folder of all the resources.)
You will need to unzip the files first! There is a readme file in the folder with every link to the cc within the folders.
As mentioned in the readme, this is only skin/face details and hair, not clothes, because I mostly just use base game and expansion pack clothing.
Enjoy!
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Smash, Pass, Trash: Call of Duty: Black Ops – Zombies Soundtrack
Disclaimer: Completely subjective opinion! Remember that before you bully me 😦
Pros?
This is among the holy grails of all video game soundtrack music. This is what got me to APPRECIATE the art of video game soundtracks. Every song on this record is something you will hear at some point while playing regular Zombies or Dead Ops Arcade. The fact that every song is MEMORABLE, is what does it for me. Not to mention, Kevin Sherwood and Elena Siegman are HUGE musical inspirations to me for introducing me into heavier music as well as how melodic it could be. Special shoutout to James McCawley and Brian Tuey for composing these songs as well!
Cons?
I cannot fathom a single wrong thing on this soundtrack. Every song is a bop, every song has its place, and it’s just one of the best things to bestow on your ears if you like instrumental dance/electronic songs in between heavy metal tunes. Best of both worlds.
Afterthoughts?
If you don’t like Call of Duty, COD Zombies, or Zombie games overall, you’re missing out. The creepy-ness in the electronic songs such as “Raining Teddy Bears” and “Laughing Corpses”, the pulsating dance beat of “Twilight”… besides Kevin’s metal composing, James and Brian’s electronic compositions have allowed me to better appreciate this genre of music in a time when I was still a rock youngster in high school. I learned that I CAN rock to this too!!!
Rating Scale: Smash, Pass, or Trash
Rating: HARD SMASH A ZOMBIE’S HEAD!!!
Yes, I’m biased, but I try to be as clear as possible too, in case someone wants to genuinely listen to record. By all means, please listen!
6 / 5 (Based off my The Music Checklist)
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CoD Notes: MW3 Beat
I had heard that the 2011 MW3 was coincidentally also unusually short like 2023 MW3. I didn’t track my playtime, but I did beat it in just a couple sittings, so I’ll have to pull the mission list back up as I go along here to try and recall the exact order of events.
The opening picking right up where MW2 left off actually confused me as a kid because I barely remembered what had been going on. These games were just a couple years apart but 11 to 14 years old is a pretty big jump for a young boy to make since I was a little late to the party on MW3.
This whole game starts with and features a whole lot of Price fretting over Soap, which is doubly funny with a guy named “Yuri” being the most heavily involved with that.
Anyways, I think of the New York mission as the first real mission of this game and it highlights one of my main criticisms of this game: how disconnected the US part of the campaign feels. This story feels like it jumps back and forth wildly between a personal quest for revenge on Makarov and then getting to see WW3 itself as a slightly more ordinary troop on the ground.Now, the New York opening mission itself is fine and serves as a pretty fun introduction to the game with the epic scale and rooftop battling, but it starts to wear thin later on. Also what’s up with that funky grenade launcher they give us for one mission with no ammo refills? Feels like it was meant to exist solely to be in trailers.
The submarine assault mission is fun but then the subsequent boat section is a little too similar to the ending of MW2, especially the way the NPC moves around the boat just like Price.
The first Yuri mission is…fine. Driving the little robot tank is classic gimmick-y CoD but fun enough.
I enjoyed the plane hijacking mission pretty well. I think that’s one of the better reasons to force the player to suddenly be a new character: to both rapidly kill them off and also to serve as exposition for what the bad guy is doing and how high the stakes are.
The African village assault is fine, reminded me of playing RE5 especially in the way of thinking “is this problematic?” the whole time.
The SAS London warehouse assault and subsequent train derailment is a pretty fine mission. I’d be more okay with hopping to this one-off character if we didn’t have so many tangential American missions.
And then of course, the Act 1 closer is the skippable “offensive/disturbing” gas attack victim mission. I think it’s meant to really highlight the destruction on a more personal scale but it just comes across not only cheesy, but a poor imitation of No Russian, which genuinely unsettled me a bit as an adult. This just made me laugh. I also had misremembered this mission as taking place in Paris, whoops, but that’s not until later.
Then there’s the post-gas German mission…can’t remember much here.
Then another, different African country mission for Yuri which only realized was a different place because the wiki told me just now. I enjoyed the sandstorm part.
Then some more pretty bland stuff for Frost in Europe for a couple missions…
Then fighting with the “resistance” which is fun but felt like it could’ve been fleshed out a bit more on the exact circumstances.
And then the big finale of Act 2 where Soap dies and Yuri’s past is revealed! So funny that he dies in both MW3’s, I suppose people are mad about it in the new one because it’s too obvious? I don’t have this massive love for Soap like some fans, I mostly just think the concept of making a silent protagonist into an NPC later is kind of a fun gimmick like in Borderlands, but I’d be much more sad to see Price go and honestly I think it hurt more to see Yuri get killed because I was actually conscious of his character while playing as him. Specifically, I really like the twist that he was with Makarov all along.
Which brings us to the castle infiltration mission. This mission isn’t bad, but the best part is Price antagonizing Yuri the whole time. I really like the complexity of their dynamic here. It reminded me of Bulletstorm, how your cyborg buddy and the soldier woman you recruit verbally abuse you the whole game.
Failed daughter rescue mission, can’t remember a thing about it. Actually I think that’s the one where you get a building dropped on you which is a little fun.
Then the big Russian president rescue mission which is pretty grandiose. However, most of what I remember is Sandman sacrificing himself and Price being like “noooooo!!!!!” Which is hilarious because they barely know each other and all the US characters in this game are soooo boring. I wonder if that’s because the real US military funded this and forced them to write the US soldiers with a very specific cookie cutter propaganda personality.
And the the big finale, where you finally get to play as Price, and in Juggernaut armor no less. A fun finale, if a bit short for all the buildup to it. I like Price as the sole survivor here, I think it fits his character.
So yeah, in the end, I can barely remember anything from the US soldier side of things. It’s deeply funny to me that Yuri gets a face, a character model, a voice actor, a backstory, a playable flashback montage, and Frost gets precisely zero of those things despite playing as him half the game. It feels like IW wanted to have their cake and eat it too, experiment with “what if protagonist interesting?” without committing all the way. I mean, I realize that silent protagonists were kind of the standard there for a bit, especially with technological restrictions at the time, but it seems so silly now in the era of third-person cinematic games like Last of Us and God of War becoming the norm rather than the exception.
Also this game isn’t super visually distinct in the US side of things. Yuri gets all kinds of locales from African village to night time castle to the overcast grey village they airlift Soap out of at the beginning. Yuri gets varying shades of brown and grey as he trudges from country to country meaninglessly since they all look the same. Oh yeah, it is very funny with the Eiffel Tower falls.
Like MW1, I enjoyed use of the G36C with red dot sight most. Although I hit up the ACR from MW2 when I could find it. Which reminds me…this game feels very similar to MW2. I know they’re all very similar to one another, but I think especially going from MW2 on 360 to MW3 on PC means I can’t tell what’s different because it’s a different game versus just a different platform.
Oh, also I did do precisely one survival mode run after the campaign, on Terminal since I had never done that before and had been itching to try it there. Made it to wave 19 in one try, which I am pretty happy with. It’s kind of a clunky mode, if I’m being honest, but I appreciate that it has its own rank and XP, setting the precedent for stuff like BO2’s zombie ranks, BO3’s 3 separate mode rankings, and BO4 and onward having integrated ranks across modes.
Also I could’ve sworn that I only ever played one map in survival but I checked my highs scores and I seem to have records for almost every map. I think the reason I thought that is because half the maps in this game have the same drab, grey palette.
I played one match of multiplayer using Plutonium, the fan mod that adds a server browsers and some other features. The prospect of starting back at level 1 isn’t super enticing, especially when there was basically just one active match. I do appreciate that this game added gun levels, which feels sorely lacking in MW2/BO1. I don’t love camo just being one of the things unlocked via gun level. I do like gun perks decently. I think Black Ops 2 is finally the first game to start handling attachments better.
Overall, I think MW3 had the weakest campaign of the trilogy. MW2 had the spectacle while MW1 had the cohesion, but this game borrows a lot of the same spectacle from MW3. Slow mo breaches were a lot cooler the first dozen times, for example. Driving a boat was cooler the first time.
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