Tumgik
#cyberpunk 2077 patch 1 1
tiredmoonslut · 8 months
Text
Seeing how transparent and quick Larian Studios is with their patches and hotfixes, as a Cyberpunk truther, is really healing in a way I don't think any non-Cyberpunk fan can truly grasp 😭
10 notes · View notes
guiltknight-gaming · 7 months
Video
youtube
Cyberpunk 2077 - Patch 2.0 Episode 1: The Streetkid
0 notes
beckiboos · 2 years
Text
Spent all afternoon trying to find a way to wear the cyberdeck with the earrings… it’s impossible I think 😭😭
0 notes
askagamedev · 1 year
Note
Even the physical discs you get today often just contain the same internet-based installer that you'd download from the digital store.
So... is there even a point to buying physical discs anymore, especially for the purposes of preservation and keeping an inalienable collection? If all discs do is set up a download, when the servers go dark, your options for playing that game get severely curtailed. If not, are the options for preservation fully out of the layman's hands, or are there things regular folks like me can do to keep games available outside of corporate whims?
Not all of them do this, but many of them do now. It's been this way for a long time already. Games today get patches quite regularly. Console certification even has a "conditional pass" result where the submitted version of the game passes cert, but requires the publisher to submit a day 1 patch to fix a bunch of additional issues (e.g. Cyberpunk 2077, where they actually failed cert on their day 1 patch, leading to a post-gold delay). If those patches are no longer available, even a physical disc with all of the launch game data will likely have some major problems when trying to play them (assuming you have everything needed to play like functioning hardware and display devices).
Tumblr media
Beyond this, there's still the consideration that you can't really patch a console game yourself either - you either need the console OS and the PSN/XBL networks to still exist and support the game and patch in order to get the patch binary onto your console and apply it, or you need to emulate that environment externally. If backend network support for the old consoles goes down, you'll be unable to patch those games, even if you did somehow manage to preserve the patch binaries.
Tumblr media
You should also realize that preservation of some game titles have always been out of the question. There is no way that players could have ever preserved the launch version of Ultima Online (or any other MMOG) no matter what they did. The only way for external groups to preserve the game would be to reverse-engineer the data and game server, but that's still just an approximation at best. There's really no chance for people to preserve a game like Destiny or even client/server mobile titles like Dragalia Lost which just ended service earlier the week of this post.
Tumblr media
Preservation of games is... difficult. Personally, I don't think it should be up to the regular person to preserve games - we literally cannot in many situations. I think that the best way to preserve games is to lobby lawmakers and pass some kind of legislation that offers game publishers some kind of benefit for preserving old and historic games and making them available to the public, similar to how donors can get major tax writeoffs for donating artifacts to museums. Publishers likely won't do anything to help until there's something in it for them, and they're the ones we need to convince to preserve games.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
109 notes · View notes
elbiotipo · 1 month
Text
Oh like I told you earlier my hobby is following drama in Paradox Interactive's forum. The thing is that they have recently released Cities Skylines 2 and it's perhaps the most demanding game ever released yet, it's more demanding that Cyberpunk 2077 with ray tracing. Not only it's buggy and broken, but I've seen that despite the requirements listed in the release, the MINIMUM you need to play it without stutter if you want your city to grow up to anything is about 32GB of RAM and God knows what kind of graphic card, I'm not gonna look up that. I didn't even KNOW they made computers with 32GB of RAM, this sounds incredibly expensive even for the standards of spoiled first world gamers.
It's also incredibly unoptimized too. The NPCs which are just basically people walking down the street, nothing else, have fully detailed teeth and eyebrows you can't even see, and the graphics don't even compress when you zoom out. This is supposed to be a city building game, but they just threw whatever they wanted, like everyone has a NASA supercomputer in their house.
Anyways, it's also a fucking expensive game. People made some calculations and they think that since less than 5% of all steam users have the specs to run this at even a decent rate and of those very few are hardcore enough to pay and play for a game like this, the company must be earning nothing, 100k dollars maybe. I could have predicted this when I saw how heavy the requirements were going to be, they seemingly don't know there is a whole world of people without supercomputers, and now nobody seems to be sure if the game is going to be ever be patched (as it seems like a huge flop), there are NO MODDING tools yet, and people are finding new bugs by the day if that's even possible.
Meanwhile, Cities Skylines 1 is still there, being perfectly serviceable with half of those requirements.
10 notes · View notes
northern-passage · 1 year
Note
Honestly, Bioware’s management has always been a mess (DA:O was in development for 9 YEARS). Multiple former employees have said that DA:I winning game of the year was the worst thing that could have ever happened to the company, it somehow justified the horrible work practices and extensive crunch. Winging-it is fine for an indie developper, not for AAA gaming.
bioware does have its own internal problems, and EA is just exacerbating it by forcing hard deadlines and crunch time and just overall exploiting their workers and having a horrendous work culture (which they have been sued over previously)
but to be clear, i'd rather they take 9 more years on dreadwolf and rewrite it as many times as they want, than all of them be forced to crunch again, make a game that they don't want to, and burn out hard just for a stupid deadline that no one but EA cares about.
and it's not just EA and bioware, most AAA game studios are doing this and it's very obvious when you just look at their games. two games just within the past few weeks, dark picture's the devil in me and the callisto protocol both launched almost unplayable because the games were so broken. it's the most obvious sign of poor working conditions for game developers and it's reached a point where it is constant. people buy games expecting them to not work now, expecting to have to wait for that "day 1 patch". game freak with pokemon scarlet and violent (and arceus and sword and shield), rockstar with red dead redemption 2, CD project red with cyberpunk 2077, naughty dog with the last of us 2, all of them and more are guilty of it.
i've played some of these games, and i'm sure a lot of you have, too. i think it's important to acknowledge the reality of how these games are made - EA is an easy punching bag, and they've definitely influenced a lot of the culture, but they're not the only one. it's an industry-wide problem that's only getting worse, unfortunately.
57 notes · View notes
ooc-miqojak · 2 months
Text
The State of AAA Games in the Modern Era
youtube
"Before the internet became a core facet of gaming, if a studio dropped an unfinished game, that game stayed unfinished." "If a game launched in a poor state, that became the game's legacy."
And a quote from the video linked in #2 in my sources below: "This corporate mindset has encouraged studios to ship now, fix later, and exploit the wallets of players for years down the road. And oftentimes we do see some of the lead developers from these studios even brag about how to pull off this scheme at GDC conferences: [Quote from developer] 'Overdelivery is actually dangerous. With every release that you put out there, you're setting a pattern for your community and for your players. Because it's hard to tell a team, a team that has extra cycles and they have energy and they wanna do something amazing and know how to do it and it totally would be amazing and awesome for the game! Sometimes we have to tell them, like, we shouldn't ship this because it's an overdelivery. Beware of overdelivery, overdelivery is actually dangerous.' "
These are objective facts that people were ready to tear my throat out about during what I thought was a fact-based, adult debate earlier today. Instead, I just had people repeatedly say the same thing to me over and over: "But games still had bugs on console!" Which was something I never countered. I even agreed! My point, however, was that bugs in games were much rarer, and far less impactful to the overall experience of the game - and modern games are often released in a half-finished state, with bugs that massively impact gameplay - just look at Cyberpunk 2077. It's notorious for that very thing! And yet, more than one person was willing to twist my words, and take things out of context (repeatedly trying to nitpick things like Pokemon Gen 1 bugs - things that were not relevant to the discussion, as they were not bugs even remotely comparable to those in modern AAA games upon release) to desperately cling to some idea that console games were released in as bad of a state as modern games are? I don't know why, when console games would have literally killed consoles and gaming as a hobby, if they had been regularly released in as bad of a state as current digital/online only games currently are. It's a fact, and not an opinion that more games in the modern era release in a half-finished, buggy state that makes games unplayable upon release. That is not an opinion. Here's another article about it! (There's lots of videos/articles about this very thing, with just a cursory Google search.)
Yes, console games had bugs - and the ones notorious for those bugs that made story or gameplay basically impossible... bombed! A modern game, like Cyberpunk, that releases with massive bugs? Simply promises to keep patching the unfinished product, which you could not do on a physical product. This is a fact, and not an opinion. Someone claimed that console games would just make a better version, and re-release the game... which doesn't amount to much, because the game already has a bad rep, and no one will pay twice for the same thing (were your parents going to buy you the same $40-60 game a second time back then? Doubtful. No one in their right mind would.), nor would you trust that publisher a second time. That's not the same thing as releasing Cyberpunk in a half-made state, unplayable and bug-ridden and missing core/promised features, and just... finishing it over the next couple years after taking people's money for the half-baked product that wasn't what you promised. They're not asking you to pay for the game twice, they're just making you buy an unfinished product that won't be complete for another year or so (if it ever is). As the video states, there were two years of class action lawsuits - which I don't recall hearing about with console games, because you simply couldn't release only a partial part of a game you claimed was complete, and hope people stuck around for patches, because you couldn't just try and clean up your mess once a disc or cartridge was purchased. If there were incomplete textures, and you couldn't progress the story/engage in gameplay due to game-breaking bugs, that was it. You were screwed.
The modern era and advent of online-only products has led to AAA publishers releasing more and more unfinished products with game-breaking bugs because "we can fix it later"/it's cheaper to fix after launch/because executives simply don't care how it impacts the players, because they have pre-order money in their pockets already/they continue to mistreat the devs of the games, and force them to release unfinished products, and move on to the next cash-grab. These are facts. Not opinions.
Anyways, here's more fact-based sources. One
Two
Three...this video is even from five years ago! (And quotes someone from 8 years prior to that stating that: "The answer for us as publishers is to actually sell unfinished games..."
Four
Five
Next time you find yourself heated by facts that aren't opinions, don't attack the person dealing out the facts, and claim they said something they didn't say - especially if it's the exact opposite of something they said multiple times. Once you start taunting and being childish in a debate, it becomes clear you're not an adult, and shouldn't be partaking in serious, adult conversations - no matter the topic. Objective facts may make you mad, but hey - I'm mad that modern games release in a shitty state thanks to being fully online these days, and not releasing in a physical state that encourages Publishers to release a full, and mostly bug-free game (free of bugs that impact gameplay or story in a serious way, at least. The occasional NPC glitched into a wall or the sky isn't a huge deal, and a wacky texture here and there is mostly hilarious.) Anyways, Donald Trump simply attacks people who use facts in a debate! Don't be like Donald Trump. Don't choose to attack the other person, instead of using objective-based-facts to debate/discuss things. Debates shouldn't make you mad - they should be interesting, and enlightening, and you (or the other person, or all parties) should learn from them. And inevitably, in fact based discussions...someone is wrong! I'm often wrong. I like learning new things. But letting your emotions guide you in a fact based discussion that is very literal and not rooted in emotional appeals... just makes a mess.
3 notes · View notes
dynared · 1 year
Text
Seeing the endless arguments over buying Hogwarts Legacy Day 1 baffles me since I thought we as a society agreed buying AAA games Day 1 was a bad idea after the Cyberpunk 2077 launch.
Remember that trainwreck? They needed a year worth of patches, a 50% discount, and a spin-off anime that was some of Imashi’s best direction to make people buy that thing.
25 notes · View notes
silverjetsystm · 3 months
Text
☕ cozy things tag game
Tumblr media
comfort food(s): matzo ball soup, bagels, reese's with the pieces inside the cups
comfort drink(s): coffee, Hot Cinnamon Sunset Tea
comfort movie(s): Star Wars OT, Captain America TFA/TWS, The Card Counter, The Blazing Sun (1954).
comfort show(s): DS9, Andor, Russian Doll, Batman The Animated Series
comfort clothing: sweats and heavy flannel
comfort song(s): La Cathedrale Engloutie - Debussy, Danse macabre - Saint-Saëns, Transgender Dysphoria Blues - Against Me!, Leave a Light On (Talk Away The Dark) - Papa Roach, Final Fantasy XIV OST
comfort book(s): MK (Gravitate more towards Moench/volume 1 than Lemire or MacKay). Captain America: The Man with No Face - Brubaker (honestly, I do a Brubaker Era reread once a year). The Dark Tower - King. Orlando: A Biography - Woolf. Warhammer 40k: Night Lords: The Omnibus - Dembski-Bowden.
comfort game(s): Final Fantasy XIV (DRG/RPR main. currently in patch 5.2), Cyberpunk 2077 (Streetkid life path), Fallout New Vegas (Indie Vegas), Persona 3 FES
Tumblr media
lifted from @nightmarefuele
3 notes · View notes
Note
i thought pokemon pooper came out on the 18th?
it does, i’m playing an XCI dump of a leaked copy on a cfw switch
they already put the day-1 patch out to account for review copies, so this is how the game is going to run unless they somehow do some cyberpunk 2077-tier repair patches over the coming months
the game is decently enjoyable in all honesty because the core pokemon formula is inherently pretty watertight, but i think it’s an example of the difference between “enjoyable” and “good” - it’s frankly a technical disaster and i wouldn’t recommend spending $60 on it in its current state
23 notes · View notes
ai-yo · 1 year
Note
The game looks cute or whatever but $70 for a game. Naur these AAA games are crazy.
So I have a rule about never buying a game when it first releases unless it's an indie game I want to play. They are a lot cheaper and it's nice to support them. I don't mind if the game has a few bugs because it was made by a small team in some cases 1 person I know how hard it can be.
AAA games on the other hand, I could rant about them all day like James Stephanie Sterling. But I usually wait a few weeks or a month or a lot longer to buy them because they are super expensive and I'm not paying that much for an unfinished game full of bugs, see Cyberpunk 2077.
By the time it's been patched it'll be cheaper on eBay or there's an online sale
5 notes · View notes
rationalisms · 1 year
Note
I feel the same way about discord. I miss being an active participant in fandom but not enough to put up with all the downsides. here's to hoping that it's just a passing phase! anyway what have you been into lately? I finally watched severance and it really was just as good as everyone said
i'm sorry :( i definitely get u, i rly miss it too but it's for sure a "don't go where i can't follow" type situation. part of me wants to overcome my anxiety around it and give the whole thing another go and part of me just wants to sulk like a grumpy old man lmao
severance is soooooooooo gooood, i'm so glad you enjoyed it!! hits so good for so many of my buttons. i've watched it twice (first with a friend who'd already seen it when i hadn't, and then with a friend who hadn't seen it after i did) and both the first and second watch were so fun for different reasons. the first time round the guessing game and seeing everything come together is amazing, and the second time round you get to spot all the foreshadowing and connections you didn't make at the time... this is my way of saying you should watch it again dkfjg
otherwise i'm still on the same ol' trains i'm always on bc i'm deeply predictable lmao. like 10% person of interest, 10% locked tomb, 80% melting down about persona 4. my bff and i are doing this semi-consistent thing this year where we get as high as humanly possible and attempt to beat p4 in its entirety to see whether we unlock any new mental illnesses and 1) i am honestly astounded that we're doing fairly well and haven't even wiped yet despite the fact that i routinely forget all the controls mid-playing 2) it's mostly been him laughing at my emotions so far but we're getting to the naoto side of things so i'm excited about how much i'll get to laugh at his emotions for a change soon >:)
i've also been getting back into cyberpunk 2077 a lil, mainly because i've started playing in a rly fun cyberpunk red ttrpg campaign that's set in 2077 instead of the canon cpr timeline. :') wild how much all the patches have polished the game up, rly wish corporate had allowed them to release the game in that state in the first place (isn't it ironic etc etc)
woah this is a lot of text sorry!! tl;dr i getchu tho i wish i didn't and i hope u have a wonderful rest of your week!! enjoy ur severance rewatch ur obviously gonna be doing!!
3 notes · View notes
dracoangel · 1 year
Text
So I went and watched that Cyberpunk: Edgerunners on Netflix. I finished the series last night. So first thoughts when I started:
It was hard for me to want to watch anymore after Epi.1. Not because of the graphic nature (though I was not prepared for the literal blood bath it started with), not because of langauge (that doesn’t bother me at all). But because it confused me. I don’t know if it would have been better if I had played the game beforehand or not. It’s a shame if that’s the case - that you have to play the game to have a better understanding. I can’t help but compare it to something like Arcane, another Netflix series based off a game; I haven’t played LoL in YEARS, only played for a couple months and know absolutely zip about the lore, but I could watch Arcane without any problem and I thoroughly enjoyed it. (I originally was going to compare it to The Witcher but scrapped that, since the series is more based off the books than the game).
It took me another week before going back and starting Epi.2, and I’ll be honest, the only reason I did is because I am sick and had nothing else to watch 🤣 And that night I pounded through 2 or 3 episodes. I was starting to get a better understanding and had even grown to like Maine, Dorio and Rebecca; Lucy was still on my shit list at this point lol and David... well, he wasn’t one of my favorites, let’s just put it that way.
I still don’t have a full understanding of the world and the circumstances that led to people modifying themselves into cyborgs (and why you have fools that go so far as to lose their minds). But I did enjoy most the characters. And I hated most their fates, ultimately leaving 1 (maybe 2? Though I don’t remember seeing him at the start, maybe I missed him in the background somewhere because he seemed to know Maine) of the original crew that David started with alive.
As I said before, I don’t know if I would have understood more if I had played the game; I’m not sure how much backstory/world building the game gives you. Did it make me want to play the game? I mean, a little? I’ve always wanted to play Cyberpunk: 2077, I’ve heard good things (y’know, when the developer’s finally went in and patched some fixes and what-not), it looks like it has an awesome character creator (which is a huge bonus for me) and looks to have a (at least mildly) interesting storyline. But unfortunately its a shooter game, which I can’t do (I’m horrible. no lies) and it’s in first-person (I loath first-person games, I don’t like not being able to see what’s around me, and makes making a character pointless since you don’t get to look at them outside of maybe the occasional cutscene or screenshot taking).
I feel they need to do some kind of prequel to the series (since a sequel is about 90% not gonna happen given how it ended, unless they do another edgerunner team kindof thing). Give a little more background into the world to better understand what’s happening for those who didn’t play the game. I feel like I would have enjoyed it so much more if I understood the world and how things worked.
1 note · View note
xtremeservers · 2 months
Photo
Tumblr media
CD Projekt Red has revealed the full not... https://www.xtremeservers.com/blog/cyberpunk-2077-update-2-1-patch-notes-include-metro-system-romantic-hangouts-and-new-vehicles/?feed_id=125671&_unique_id=65de72d99c7b3&Cyberpunk%202077%20Update%202.1%20Patch%20Notes%20Include%20Metro%20System%2C%20Romantic%20Hangouts%2C%20and%20New%20Vehicles
0 notes
lazyplague · 3 months
Text
A thing I've become aware of during this entire cycle of a "Actual New Silent Hill Game Releases, WE CAN NEVER FORGIVE THEM..." is how much I just am not in touch with the reasons people are Mad At Konami anymore. For me the issue with Konami always was their workplace issues that stifled creativity. Pushing strict deadlines, workers being overworked, mismanaged, feeling abused... That, I always felt, would keep the company from making a Good SH Game in the HD era, cuz now more than ever you need to be good at managing a project, or else it falls through. (See Cyberpunk 2077 needing years of patches and a complete rebalance to be "good now.")
This isn't to gloat or act like Konami is Good Now. It's just that for me, I'm really neutral on if Konami, as a company, can release good works. Corporations aren't our friends, and they certainly do not need defense. But also, it's been almost 10 years since PT released and a lot of stuff coming out around then at how they mishandled the project. And they have restructured a lot since then, including completely restructuring their games division back in 2021. And for me, the amount of resentment that's lingered over... like, a 1/3rd of my life was never about concern for their workers, and was more "THEY PERSONALLY SPITED GAMERS..." which is always the weakest mindset to approach the issue from.
I guess sort of what I'm saying is that I'm really curious about the current-day working conditions in Konami as a company far before I'm Furious about How They Took PT From Us. Or how we can NEVER FORGIVE THEM... That just always feels like that "Don't fuck with gamers" rant from ctrl alt del. Not an outrage cycle I wanna participate in anymore. this is more just me putting my thoughts in a row more than trying to convince anyone.
0 notes
boringblogxtreme · 4 months
Text
Boring Blog Episode 1
Tumblr media
Hello ladies and gentlemen and welcome to the Boring Blog. I have spent many years playing with Linux but having got tired of fighting with graphics card settings and games I have this new Dell Inspiron 3525.
For the first two weeks of it’s life it ran EndeavourOS Gallileo (Arch based Linux) however after getting tired of fighting with Proton and getting certain games not working. I actually have restored the Dell back to its Windows 11 Home setup.
I admit I really didn’t want to go back to Windows but I tired of not being able to use the full potential of the Vega 8 graphics card. While it is never going to set the world on fire. I was having issues to get it to just play games it is more than capable of playing.
Do you honestly care which game broke the camels back. I got a little bored and wanted to play Blur (Activision driving game). I tried with 5 different versions of Proton, messed with Lutris and after having to re-download the game each time was frustrating as hell.
So I eventually decided it was time to dump Linux and go back to familiar Windows world.
Now I know there is going to be many people informing me of the inherent evil corporation that Microsoft is and all its constant spying upon you. Yes I know but one thing Windows does have is most of the software/hardware in the world is supported and works out of the box first time normally.
To be honest I no longer give a toss who has my information. i am a very boring nearly 50 years old man. I am not exactly challenging Rockefeller for his billions and nothing I do is remotely exciting.
I am probably the one man who if he was identity frauded would probably end up getting it back as it would be chronically sad how little you could with it
Please don’t do that…
So far I have managed to install and play everything I have thrown at Windows 11.
Only minor annoyance is for some reason the right click menu has been shortened and you have to pick the extra options just to get things like copy and paste. Sure I could use the keyboard shortcuts but surely the fact I was given a mouse means I don’t have to do this.
I guess this is the same as those who look at Linux and its reliance upon the terminal. We have designed a system which is more graphical and millions are spent on things like UX and UI and people still resorting to a text based prompt makes it all feel kind of redundant.
Then again this is from a guy who has a Ryzen 7 laptop and is using it to play spectrum games most of the time, so I guess I am nothing if not ironic. I doubt I am really stressing the processor by doing such.
Some people sit and play the latest Call of Duty at 4K with every graphical enhancement they can get to see the slightest flicker of a muzzle flash in the dark. I am playing Diablo from 1997 and hoping it will still play on a modern machine without fifteen patches.
I jest but I really did install OpenRCT2 0.47 which is the latest version in order to play Rollercoaster Tycoon 2 so I could design rollercoasters rather than play the actual parks.
Trust me I have tried modern games I last about eight and a half seconds before someone destroys me. It’s not fun. You know when you sit and play Untitled Goose Game because you think its fun then something is seriously wrong with your life.
I admit I was never a great games player… However I do laugh when the guy who annihilated you at WRX Rally driving gets annoyed because you can get to Level 2 of Double Dragon without losing a life and they can’t.
I may not be able to 100% Cyberpunk 2077 as I doubt my machine would even get beyond 30 FPS but I can consistently get beyond Eugene’s Lair on Manic Miner.
People sit and brag about all the games they have completed. I have completed a small handful of games. Bruce Lee on the Spectrum, Both versions of Knight Tyme 48 and 128 versions. I have completed Diablo and Diablo II on PC beyond that I also completed Untitled Goose Game.
I am never going to be classed a world class gamer.
To be honest once you have completed a game what is the point of going back?
You pay money for these games then decide oh well lets put it on the shelf never to be used again. Maybe I’m missing something, like a brain.
I don’t buy a game to complete it. I buy it to enjoy the experience and have fun. Maybe I am wrong but if you’re only goal is to say yep I’ve beaten it. I think there is something fundamentally wrong.
Or is it just me that actually enjoys the game and if it challenges you and you have to try several times and eventually admit hey I just can’t get this. I’m the one who is fundamentally flawed. No because I can always aspire to come back and try harder.
However if you are at a position where no game is challenging unless you require it to be brutally punishing then surely there is a problem.
I tire of this “Git Gud” culture. I don’t want to play a fighting game where each move requires sixteen sequenced button presses to impress people.
That’s not a game it’s a memory test. Sorry I play games to escape and enjoy myself not to be an endurance test of my stamina and ability to be a human being.
I admit I have been playing TLL on the Spectrum for over twenty years and I have never managed to beat the fourth round of targets. I have got four but the last one eludes me I just don’t have the control.
I have watched RZX playback of someone else doing it and even tried replicating it. I just don’t have the skill. However I still play the game.
Now people are trying to beat games in as quick a time as possible. Completing games using shortcuts and exploits meaning they complete the game in under 5 minutes.
Using techniques to take tenths of seconds of the run. Seriously if I ever take that up then be the first to come and beat me senseless.
What a waste of life. Not only have I beat the game I do so quickly it ain’t worth watching. I honestly just don’t understand the mentality. Sure it shows they have skills to do such but now you have just completed another game and it goes on the shelf to be ignored faster than it was yesterday.
Mind you watching modern games that is the game. Wait for game to load, play for four minutes, get shot, wait thirty seconds for it reload, rinse, repeat.
This is why I don’t own a modern console. I really do not want one I really don’t need one and if I had to choose one I would probably go for a Switch.
It may be the slowest of the bunch but at least the games seem to last longer than three minutes a go.
Also its not 4K and you can see the balls of your horse retract in the cold. I just don’t need that level of detail.
Right I am going to crawl back under my rock and play games that I can’t complete because I am incompetent but I don’t care as I can keep playing not getting any better and I still have a game to play
Until next time … take care people.
0 notes