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#feel like i need to replay that game sometime i feel like i didnt really 'get it' the first time
moonsidesong · 10 months
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my copy of ghost trick is finally arriving tomorrow oh my go d
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memorys-skyscraper · 7 months
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man. ive got a real hankering to replay persona 5 but i also dont really wanna subject myself to........ All That, yknow
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i hate when games dont let you sequence break
#been playing through sonic rush adventure since i can play it on actual hardware now and. man this is frustrating#so in order to access the final level you have to go to three hidden islands and get these items to do a puzzle#i already knew this was gonna be a requirement and remembered it being kinda annoying so i was like 'okay before i sail out to that island#ill try and deal with the items' (plus i didnt wanna look up a guide so ive been sailing around blindly)#so uh. i found two of the three items you need. then i decided that id go check out the island for the final level cuz why bot#*not (also i was sick of playing the bullshit hidden island missions)#so i do that watch the cutscene n stuff and 'find out' you need to get items to do the puzzle to unlock the last level#afterwards i find the last island with and item and go back and uh. turns out it doesnt fucking count the items you find before watching th#the cutscene telling you to go get them. meaning i had to go back and replay those stupid hidden island missions#the stupidest part is that you get a special cutscene for when you beat the mission of a hidden island with an item for the puzzle in it#where they find the item and go 'thats not important letsignore it lol'#why did they do that. why is this game so stupid sometimes#i love the game dont get me wrong but holy shit playing through the story can be so frustarting sometimes#mikey says shit#sorry for the massive paragraph of tags ive been feeling really talkative lately and also felt like complaining =p
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iiota · 2 days
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my unasked for hades 2 overview for no one that asked
first off im gonna say this game is so much fun and wildly different than the first game which doesnt make it feel as repetitive as i thought. a lot of hades 2 focuses on longer range attacks which definitely will take a while to get used to as someone who replayed hades 1 a bit before playing thinking itd be similar playstylewise
the main new introduced gimmick is charged attacks and a change cast that is a circle placed on the ground over a launcher which i LOVE now but the weapon charge attacks are really hit or miss for me. im also a tad disappointed with the weapons i like the staff and the skull but the axe and twin flames arree kinda difficult to use with how i play. the sickle im neutral on and i think theres one more i dont have unlocked
the environments are gorgeous. end tweet the only time i remember im playing an early access game is coming across placeholder assets.
a bit of the combat feels like itll get rebalanced later but its not the Worst. its not really buggy besides like 3 really minor things most ppl wont notice (my timer turning off when i reopened the game, sometimes damage numbers dont show when i hit hecate, not being able to change my monitor in settings)
i do not like how you cannot trade ur tools once you get into a run..i forget what i have sometimes..the tarot card upgrades are a cool concept and fit the witchy theme
i feel..less attached to a lot of the characters than the first one which is funny bc i didnt really care too much about them in the first bc the story writing in 1 is awful but character interactions were fun sometimes. melinoe's design is. not Bad but its not really great it feels a bit too disconnected from..like everything when it feels like shes supposed to be a mix of hades but with evidence of being raised by hecate but the orange and blonde hair............girl i do not like it are they allergic to giving a woman dark hair (minus like.. nemesis) (in trying to make melinoe the opposite of zagreus they kinda just made her into a very bland Woman she should have been a slob too idk shes kinda just like..perfect)
I DO like nemesis more than i thought. much more fun to have some woman come antagonize you other than just helping. but dora is the best character so far..my weed smoking shade roommate. i feel like my feelings on the designs are obvious but i will give a pass to chaos because i do think its a bit of a slay but i cant help but laugh at the bishounenification
scylla's songs are way better than all the vocal tracks from hades 1 like no contest in the blood sucked
the story is fairly non existent atm mostly bc i havent beaten a run yet..its..fine i guess. better than 1
the nude headshots from the bath cutscenes are so scary they need to back the fuck up
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ohchosen · 2 months
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GET TO KNOW THE WRITER - VAL EDITION !
what  made  you  pick  up  the  current  muse(s)  you  have?   i  first  played  ffxv  back  in  the  fall  of  2017  and  fell  head  over  heels  in  love  with  the  game.  to  this  day  i  don’t  think  there’s  ever  been  a  cast  of  characters  that’s  had  such  a  lasting  impact  on  me  as  the  boys  have,  and  at  this  point  ever  will.  i  actually  first  started  off  writing  prompto,  sometime  in  early  2018  and  shortly  thereafter  kind  of  fizzled  out  of  that  because  i  was  new  and  super  shy  and  didn’t  really  know  anyone  in  the  community.  i  was  around  18/19  then  and  actually  took  a  break  from  tumblr  for  a  little  while,  but  always  kept  in  touch  with  the  xv  community  on  twitter/instagram  so  the  love  i  had  never  went  away.  fast  forward  to  2020  and  after  replaying  the  game  i  decided  to  pick  up  noctis  who  at  that  point  had  been  my  end  all  comfort  character  for  a  few  years.  he very quickly became my little pincushion and then unintentionally a processing tool i used to process a lot of issues in my own life. i notice  a  lot  of  nuance  in  my  old  notes  and  ramblings  that  100%  reflect  my  struggles  at that  time and its like huh! wow! didnt know it did that. regardless, noctis is the muse i hold most dearly to my heart and someone i will love for the rest of my life. < he 3
is  there  anything  you  don’t  like  to  write?  ive  seen  it  all  brother.  i  can  be  convinced  with  one  skimmed  over  ao3  tag  and  then  some.  regardless,  i  don’t  have  any  hard  no’s  that  aren’t  the  incredibly  obvious,  and  i  think  rp  is  a  great  way  to  develop  and  analyze  your  likes  and  dislikes  in  a  safe  environment.  it’s  okay  to  be  into  something  in  one  thread  and  then  change  your  mind  later,  that’s  something  i  had  to  learn  the  long  way  but  i'm  better  off  for  it!
is  there  anything  you  really  enjoy  writing?  i  really  love  angst.  not  sure  what  happened  developmentally  to  get  here  but  we’re  here.  i  think  that  shows  a  lot  in  my  preferred  range  of  media  i  write  in  (or  just  consume  casually,)  there’s  just  a  certain….  je  ne  sai  quoi  🤌  in  writing  your  character  going  through  the  absolute  extremes  of  the  human  experience.  besides  that,  i  really  go  crazy  with  character  analysis/general  meta.  i  love  to  deep  dive  into  mundane  (or  otherwise)  aspects  of  a  character  and  build  up  traits  to  fully  flesh  out  a  muse. 
do  you  write  in  silence  or  do  you  play  music?  i  need  complete  silence  or  i  will  literally  never  finish  a  sentence.  i  am  way  too  scatterbrained  to  focus  on  two  things  at  once  and  need  to  lock  the  fuck  in  when  i’m  writing  a  reply. 
do  you  plan  your  replies  or  wing  them?  who  do  i  look  like  shakespeare.  i’ve  never  planned  out  a  thing  in  my  life  im  consistently  operating  strictly  off  vibes. 
do  you  enjoy  shipping?  im  a  dirty  little  shipping  whore. shipping is god's gift to the planet what else would i do if not daydream about my two little guys passionately kissing in a field of wheat.
what’s  your  alias/name?  val  :3  my  psn  tag  is  a  variant  of  valkyrie,  and  after  i  was  tired  of  my  old  alias  i  looked  there  for  inspiration.  say  thank  you  god  of  war  (2018)  for  shooting  me  into  another  norse  mythology  frenzy,  feels  just  like  middle  school. 
age  &  birthday?  my  golden  birthday  is  this  july  (25th)!!!  ((mild  existential  dread))
favorite  color?   green,  brown,  black  and  purple❗️
favorite  song?  recently  rediscovered  since  u  been  gone  by  kelly  clarkson.  having  daily  religious  experiences  for  it. 
last  movie  you  watched?  lord  i  have  no  idea.  i  don’t  watch  too  many  movies  and  the  last  one  i  can  place  is  catching  the  second  half  of  47  meters  down  when  i  was  having  dinner  with  my  dad  a  few  weeks  ago.  yay  sharks.  and  mandy  moore!!!!
last  show  you  watched?  i  love  a  good  netflix  documentary  and  i  just  finished  one  called  the  program:  cons,  cults  and  kidnapping,  which  was  about  exposing  the  troubled  teen  industry.  it’s  a  super  interesting  watch  but  deals  with  quite  a  few  heavy  topics  so  if  you’re  interested  please  heed  caution!   i  also  just  started  american  nightmare,  but  im  only  about  30-ish  minutes  into  the  first  episode….  gotta  lock  in. 
last  song  you  listened  to?  according  to  spotify  it  was  safari  song  by  greta  van  fleet  but  according  to  the  fortnite  festival  session  i  just  had  it  was  carry  on  my  wayward  son  by  kansas.  literal  war  flashbacks. 
favourite  food?   dude  there’s  this  fucking  sandwich  place  by  my  house  and  they  literally  make  the  best  chicken  sandwich  i’ve  ever  had.  imagine  grilled  chicken  on  a  brioche  bun  w  cheddar,  bacon,  a  corn  salsa  and  slathered  in  chili  aioli.  walk  with  me.  it  sounds  wack  but  it’s  SO  GOOD.  i  dream  about  her…
favorite  season?  i  love  winter  i  love  being  cold  and  tucked  into  my  electric  blanket  listening  to  the  rain  outside.  all  of  you  summertime  elitists  need  to  get  off  my  lawn. 
do  you  have  a  tumblr  best  friend?   i  have  my  gaggle  of  tumblr  friends  turned  irl  friends  in  my  pockets  at  all  time  and  i  wouldn’t  trade  any  of  them  for  the  world.  i  met  one  of  my  oldest  friends  in  ye  olde  supernatural  rp  back  in  2013?  and  over  ten  years  later  WE’RE  STILL  FUCKING  HERE.  so  many  of  the  most  important  people  in  my  life  i’ve  met  through  tumblr and the amount of shit we've seen through the rpc's we've been in has bonded us all for eternity lmfao.
tagged by: @13nth thank u tea my love :* tagging: my homies @sherez @tactition @liegacy + anyone who's interested :3
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dragons-revenge · 7 months
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Hi! 12 and 26 for that weird asks thingy?
hi! thanks, hope my answers are okay :)
12. what kind of day is it?
today was okay, dysphorias been more noticable and not good and i didnt do much but it wasnt like really bad? also thought about going outside at some point but it was too rainy and windy lol
26. a scenario that you've replayed multiple times?
i think about scenarios a lot in my head so idk if this is a good answer for this, but I think a lot about hopefully getting to make money to be independant and get gender affirmative care in the future. Ive wanted it for years and it feels impossible, but i hope it can happen sometime soon because i really need it.
Another one is i want to be someones dog
Also ive been thinking about lotr / middle earth lore a lot recently cause i started listening to the audio book and ive been watching youtube videos on it, and ive been thinking of how id explain that stuff to people if i talked about it, also thinking of how i might run a game of dnd in the future and how to do that and how crazy tolkeins worldbuilding is and imagining if my worldbuilding could be anywhere near as good as what he did in his lifetime and if i could ever accomplish even a fraction of what he did
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pengosolvent · 1 year
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What makes Sonic Adventure 1&2 your favorite?
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i learned my lesson that im too wordy for tumblr and had copy pasted almost everything to word pad.
grew up with them and they have things that touched and/or surprised me as a kid
i have a lot of feelings for e 102 gamma, and sonic adventure 1 itself has a really… specific "exploration" feel to me that stemmed a lot from not really understanding that game devs dont always develop a bunch of extra stuff? this is hard to explain but i didnt treat the world as like… "it makes sense that they made this portion because it has this use mechanically or storywise" it felt more like trying to find secrets in a world where there would (in my mind) be entire swathes of things behind a closed door or something
i think it also helped that sa1 as a game is kind of … disconnected in some ways the flow of progression on where to go and why isnt always the most intuitive (hence little hint orbs around if you get lost)
i didn't really understand in a way that made the game really fascinating also, it helps that i did find weird glitches, like i clipped into the sonic version of a level as knuckles i love the music, i do like the story a lot too, the base concept (replaying levels and stories in ways that focus on different characters (with some contradictions like who won where)) was cool to me
i gravitated a lot as a kid to things that felt like they had logic to them, i just couldnt see what it was just yet i think with sa1 it was easy for me to feel that feeling because sonic was basically a cartoon (what i spent all day watching since my parents were busy) that i could play
theres a solemness to some aspects of sa1 i also really appreciate like… idk… knuckles gives me feelings he's tricked but also he's… alone and just very focused on his goals i don't know there's a lot of breathing room in some ways also the way eggman's voice lines when you play as tails is so much more… like… Negative or scary is a good touch tail's theme can make me cry sometimes
e 102 gamma makes me cry too
i dont know, theres such a particular feeling to the whole game for me that i love
sonic adventure 2 doesnt have hub world exploration and the music is different but i still really liked the story and music i worked really hard to get all 180 emblems in the game (i never managed to get all the emblems in sa1 i think…) i wrote the date i got all the emblems down somewhere
i felt like… when i was a kid it was really hard for me to "understand" story beats? like i watched aladdin so much as a kid that the vhs tape broke, but i didn't really "understand" everything was connected
i think sa2 was something where it actually truly connected for me and i was shocked at the characterization of shadow i really really liked him there is such a huge feeling in… seeing a character do something because they care about someone else and their words… and when shadow realizes he had been misremembering maria's words and wishes, he changes so the care felt real it didn't feel like using maria, it didn't feel like shadow just solely used maria to fuel his own hatred once he understood maria didnt feel the way he thought, he changed how he felt because he genuinely did want to care about what maria felt
it was something that would have touched me as a child a lot, because i was around people who claimed to care but… didn't it felt like i could feel "this is care in a way i would want to experience" or something like that
i cried so much at the end
truthfully i just really appreciate when things are taken seriously but also like… in this way that is not Gritty Realism
i think chuck jones (one of the classic looney tunes director) said something about… cartoons don't have to be realistic, they just have to feel believable the logic needs to be able to be felt and followed, even if its not realistic like, https://www.youtube.com/watch?v=IyxjkblA6Ok
okay this video is funny but its the first thing i thought of when he says "alright 1 second" and he leaves and INSTANTLY is back… thats not realistic, but its communicating a feeling AND being economical in what is shown? you dont have to see him make the whole cup of hot chocolate (And actually that would break the entire thing if you did see that)
its moving through what is "important" for what is trying to be communicated, wherein something is "believable" to the action you're trying to show
https://youtu.be/yz1iScOFJmM?t=69 heres another example, this time a carton directed by chuck jones, haredevil hare, which is marvin the martian's first appearance it should start 1 minute and 9 seconds in
the dog rockets over to bugs, knocks into him, and theyre entangled
bugs bunny instantly plays with the situation by pretending theyre locked in a romantic embrace this isnt "realistic" but bugs bunny is making it believable! he's playing wit hthe emotional logic of the scene in a moment where the dog would be in a transitional state (confused from knocking into bugs) but bugs doesn't forget the actual stakes, and instantly scrams the moment he sees marvin the martian approach (while the dog reaches for bugs bunny, completely believing the emotional logic bugs had set up earlier)
while marvin is angry at the dog, bugs is able to use this to trick marvin too, wherein marvin's emotional attention is on the dog, so he's not really… checking what happens very thoroughly bugs knows marvin wants to blow up the earth so gives him a special delivery that would work with what marvin wants
he's just… constantly using emotional states and understanding to change the flow of what others do in relation to him (or in this case, earth)
its not "realistic", its "believable" for the character in question (the dog or marvin)
so i feel like… sonic adventure 2 had levels of… unrealism but "believable" for me especially as a kid the emotions felt like things i could understand and follow (like the cartoon characters following bugs bunny's emotional cues) even if they were a bit disjointed at times or outlandish (somethings in the story are definitely. outlandish, moreso if you're someone who wants really particular realism in your stories so something like cartoon animals interacting with the president of the united states is already pushing it)
also chao i love chao
i got a weird glitchy chao by transferring a chao between games on the dreamcast and he had S ranks in everything i loved him … then my game froze
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ambalambs · 1 year
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Welp I've finally finished replaying arr and now its onwards to heavensward once again!
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I just feel like noting down some thoughts under the cut here so don't mind me.
Now replaying arr was something I had really been wanting to do for awhile. Especially after all the changes they've done and some of the fights being turned into solo duties i really wanted to experience those for myself. I also just needed a reminder of why I love this game so much. And going back through it again after all the years of fleshing out more of my own wol, miko, it was really something even more special.
I know most people consider arr a slog and people say "the game gets really good if you can make it through arr". I feel that is such injustice to the beginning of the game. There is just so much world building going on and sure a lot of fetch questing and reading. But without all that idk how anyone could ever appreciate the story in the later game when you can look back at such humble beginnings. All I will say tho is the stuff they had the wol doing in the post arr patch quests sometimes did feel a bit mundane and beneath someone who's skill is that of defeating primals lol now I understand fray's rage
Honestly tho to go through it all again I could not believe how much I had forgotten or missed. And all the little things that I didnt understand or didn't hold much meaning to me the first time around only for now to see it and be like OOOOH!! They really had so much planned out from the very beginning and its just so neat to go back and see it all after knowing what's to come.
Im not very good at writing any kind of analysis for things so this is mostly just me rambling lol but im actually looking forward to moving on to heavensward once again (and miko finally being out of his arr baby glams lol). This is the expansion that came out just as I had started the game for the first time and it was the one that instantly made me fall in love with the game so its going to be a real treat to experience it again. I feel like I have so much more i could say but my mind is blanking now lol but I will leave by claiming one thing
Justice for Wilred. That kid didn't deserve to go like he did and I still stand by that lol those stupid crystal braves xD
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orangecandi · 2 years
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I started Kali: Call of Darkness and here are my thoughts so far
1. im only on to about ep10 but im loving the story, the outfits are breathtaking 😻🤍 i feel like im dressed like royalty with some of these gem options (s/o diamond rush 😆)
these ones are my top two so far❤️‍🔥
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2. i thought the episodes were a bit short but then i looked at a walkthrough and it seems as if ive locked myself out of a romance route with all the lis that i know so far (Lima, Killian and Ratan) 🥴😵‍💫 this will be interesting, ive never played a 'romanceless' route before so im excited how it will go. i guess my mc will be married to the work and with all these mysteries and dead bodies piling up it's probably best not to be distracted by love 😳, i was feeling Ratan but maybe on a replay I'll go for him 🧡
3. *mention of spoilers*
speaking of dead bodies the plot twist in ep9 😟😟😟😟 but i didnt feel bad for him tho 🤭
4. sometimes the responses on the independent route are way too harsh 🤕 but the dialogue on the loyalty route makes mc seem too simpering and weak so it's hard for me to find a balance 😢 i ended up failing a stat check so clearly i need to get my head in the game and stop pissing about and just choose one side to go with 🥲 local girl foced to make a decision sigh
all in all, it's a really well done story and i'm excited to read it 🤗 im not excited to be paying for gem scenes again tho 😰 since it seems that taking some gem scenes can alter the storyline by giving me more information and i want my mc to have the best fighting chance for whatever is after her 😮‍💨 so back to watching ads for gems hehe 💝
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milfsco · 2 years
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26, 29, 31! 💘
26. a scenario that you’ve replayed multiple times? sometimes if im stressed about a conversation or didnt like how a conversation went ill replay it imagining things i shouldve said/should say in the future! i dont really replay like whole scenarios too much i guess
29. how do you like your shower water? truly depends on the weather or how it feels in the room! i usually like it nearly scalding unless im sweaty and if thats the case i go for a bit of a chilly shower :)
31. what type of music keeps you grounded? usually when i need to be in a calm mood i'll go to youtube and find zelda/nintendo/video game/anime lofi playlists! i always have a queue of a few videos like that playing for my dogs at work every day :') zelda music is my fave tho it makes me so happy
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wujico · 4 months
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tw: death, sh
today sucked.
i thought it was going to go well... it started off well- so i assumed things would run smoothly. 🍀 didnt wake up until i was already at work, so the entire morning i was doom scrolling on tikok waiting for a text from him :,) im so pathetic, aren't i?
my mind was a little quiet though, given the anxiety i had last night. i woke up expecting the worse. silence is better than hearing anything. sometimes i wanna shut out my headmates forever, if it means i dont have to think.
ill never get that pleasure though, be it the thoughts from my depression, or my mind running as a cause of the adhd... and i dont even wanna get started on the malidaptive daydreaming disorder.
i hear everything and feel everything so heavily; maybe im cursed to have my emotions turned up all the way. ive always been called a "cry baby", though i dont think ive cried in front of anyone again since that one day.
as i write this im on my break at work. my hands are shaking in the break room, from the anxiety and the cold. i think the cold just makes the anxiety worse, especially with certain headmates who are serverly triggered by snow / cold weather.
i always used to like the snow, now i feel like dying when i wake up and see the crytal flakes falling outside my window.
im waiting for a message from 🍀 right now. he replied to what i sent him but didn't say anything more and i cant help but be worried... he never tells me anything anymore... when did i become such an unproachable person?
i think ive always been that way.
my breaks over, maybe ill write more tonight.
its tonight now,
i saw an old woman today, at my work. she reminded me of my grandma who died a few years back. ever since i started working here ive gotten better at talking to people, especially to lonely old people, who just need a outlet. i can do some small talk, even though im awkward and it burns me out right afterwards. i can never rest during work because i constanly replay every conversation and nitpick every detail of what i said and how i could be better.
but anyway, she reminded me of my grandma.
i never talked much with my grandma, not seriously. and i hate myself for it. i so blatantly had a favourite grandma back then. and now the one i pushed away is the one i miss the most. she was also so kind to me, even when i hated myself.
she used to make me crochet things when i was younger, before i was even born. i have them in my baby box, little signs for my room, little toys, little stuffed animals... she loved doing that and she was really good at it. she made me an entire dollhouse, which i dont have anymore. oh how i long to play with my barbies on the fabric she carved out herself.
she used to do it all the time, make things for me, especially when she used to babysit me and my brother for weeks on end during the summer months. as i got older, things like TV started to take over our life. me and my brother would still play outside a lot, and we'd play together inside too.... but slowly playing games like uno and skippo with my grandma got less and less "cool" in a way. me and my brother would turn to our wii and the tv (to watch dantdm together) before we'd chose to play a game with her.
i remember it vividly; shed sit at our table, doing crosswords, crochet, or watching gillmore girls. sometimes shed even ask, "ji, do you wanna play a game with me?" and even then, id say no.
i regret it. hours and hours shed sit there. i mean, sometimes i would play games with her, but to a kid... dantdm and stampy are much more fun than uno.
we had this thing, when id watch those youtubers, when they started being extra loud. shed yell at me jokinly why im watching british men play a game- maybe she couldnt undertsand the appeal of minecraft at all. i would giggle, turn it down a bit, then start infordumbing about what hes doing. she'd shake her head and walk off saying she didnt understand, but i saw her smiling anyway.
we went camping all the time with her and my grandpa, park our little tent trailer next to their bigger trunk-pulled one. they had a dog at that time, a german shepherd named shadow. she was such a sweetheart, i used to love running around with her in the surroundings forests. my grandma would struggle with making her bed and other things because it was tucked in the very back of the trailer. i used to go and help her if she "rewarded me nicely", which she always did. she always got me the best snacks that my parents wouldnt let me have. camping was a treat in itself, but it was better with them.
and we'd play games, over and over and over again.
its not the same anymore. my grandpa is gonna sell the trailer, shadow is dead- and so is my grandma. the areas we used to go to i never set foot in anymore.
i dont think i properly got a chance to grieve over her; i never get a chance to grieve over anyone. life moves on immediately, at in that case it was no different.
ive never thought about it since it happend... i think it was about 5 years ago maybe more. she had a heart attack of some sort; was send in an ambulance to the hospital. i was a kid, i didnt think much of it. 'shed get better' id tell myself, because at time my other grandpa had been in and out of hospital for cancer and he seemed to be doing alright. oh how wrong i was.
im crying now, blurring the letters on my phone. the lights in my room are giving me a headache. i never thought about it again, what i saw, what i experienced. i thought i had forgotten it, but for some reason, tonight, i remember it all.
the hallways of the hospital are white with brown accents, but theres a hint of colour within the plants. it smells like a hospital usually does; sterile and stangant. i didnt really mind it that much at the time. i was with my aunt and my dad, both my grandmas children. we walked to the icu. the windows werent glass though, like they are in the movies, i couldnt see into any of the rooms until we got to my grandmas, which im still thankful for, because i know i wouldnt have liked what i saw.
when we got to my grandmas room, it was really dark. her bed was against the oppsite wall to the door. there were no windows outside. there were two chairs on the left wall. the rest of the room was filled up completely by machines and tubes and wires.
my grandma was in the middle of the bed, not moving, barely breathing. she was in a coma. she was so pale, so lifeless. i had never seen her alseep before.
i sat on the chair and listened to my aunt speak to her. i wanted to cry and beg her to wake up. but i didnt. my dad asked if i was okay, i just nodded my head. my throat was dry. i still remember how peacful she looked. but i wasnt dumb, i knew it was a sort of peaceful that couldnt mean anything good.
im so sorry grandma, that i didnt say anything to you. im sorry i didnt say i love you. im so sorry that i couldnt speak, that my words were caught in my throat again. i can never speak when it matters the most. im so sorry im so sorry im so sorry
they say coma patients are still aware of their surroundings... ill always live with the guilt of never saying goodbye.
she died a few days later. my uncle picked me up from work— from my old job at a movie theatre. i was gonna go see my grandma again. i was really dissociated that day, so its all blurry. but i remember eating popcorn. my uncle started driving me home instead of the hospital. my mom told me she died when i got home.
i hate myself for not being able to say goodbye. i hate myself for all the lost time i never spent with her. i hate myself for chosing other activites than hanging out with her. i hate myself for never being able to hold a conversation with her as i grew older. i hate myself for having a favorite and for treating her differently. i hate myself for never saying i loved her.
i couldnt cry over her, besides the initial tears. i dont know why tonight is different, why do i have to remember everything all of a sudden?
i really want to die. im six months clean from sh, but i think im going to end that tonight.
- ji
(1 / 14 / 2024)
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lonelyquail · 6 months
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oh boy I finished (citation needed) a new game time to add to the veedia tag again
metal: hellsinger (ps4)
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this game is Lovely. this game is so fun. I cannot aim to save my god damn life. metal hellsinger accomplished a major feat in having the only possible setup in the entire world to encourage me to play a first person shooter (being, really good metal and rhythm mechanics) and to that I applaud it because I consider fpses to be sort of my mortal enemy? right next to mmos and fighters? im gonna go into it more let me not take up ur entire dash.
the gameplay is Lovely. i did play on easy mode but ough the. shotgun cocking effects to the beat of a good metal song. there is Nothing Like It. the difficulty is Honestly Not Bad ** given some practice time and its very much a delight to play. well. save for one part but ill get to that. its a darkly lit game which is a problem but all of the enemies are color coded, glow, and have their own sounds and that alleviates it a bit.
i will say that the game is. Not Optimized to PS4? it is. Quite Glitchy and while I don't mind most of them i know some people do and there were a few that very much got in my way (i posted the acheron boss glitch a couple hours ago). also sometimes enemies just get stuck in the floor and youre waiting for them to pop up so you can move on. thats fun. also the bug enemies suck. the shield enemies also suck. those arent glitches i just hate them.
as for plot uh. this game was not made for plot. i accept this. its kinda Just Okay but it doesnt really need to be more than that. you play a scary demon lady who wants nothing more than to rip the devil limb from limb. whats better than that. youve got a troy baker skull. the plot there is admittedly pretty cute especially if you try to analyze the lyrics but i am also very much a sap and it hit a specific genre of Relationship In Media That Is So (Kinda Just There) Its Not Even A Subplot which is one of the few genres i can actually stand. i will say i feel i got a bit beauty and the beasted at the ending but like. eh. it wasnt that much. anyway. next point
theres no bad songs in here. my favorite is this devastation easily. ost introduced me to arch enemy which is a band you can all tell I'm normal about. the lyrics only kick in when youre at max multiplier so being able to hear a good drop is a good motive to get decent and not get hit. i think my ranking of songs is this devastation - no tomorrow - burial at night/stygia - dissolution and then everything else is kind of at the bottom in no particular order. not to say i dont like them but theyre all the same level of like. also serj tankian is there. he is lovely. he does the final boss theme (no tomorrow) that I wish I could fucking hear him over damage sound effects and myself swearing. yeah now we get to that
** The Final Boss Is Bad. yeah my main problem (and kinda only Real Problem) with this game is uh. i dont think i can actually finish it? there is an Enormous difficulty spike at the final boss to the point where my first run of lasted a solid Two Minutes if that and i am on easy mode. my friend described it as (game is touhou now) and yeah i can see it. first person touhou. nobody wants to play first person touhou. i dont want to play first person touhou. i didnt actually beat the game i just watched the ending and resolved to get back to it when i feel like it (never) and do better things with my time. like draw unknown in little outfits.
anyway thats My Thoughts. its a good game and i will probably keep playing the levels over n over. for people who dont replay these games over n over it is definitely not worth the money as you can pretty easily slash through all the levels in one sitting if you know what youre doing but i am easily entertained and love rhythm games. stay tuned for doodles of the unknown with my general fashion sense. listen to the two best tunes also. maybe listen to the whole ost after if u like it.
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ifmywishescametrue · 3 years
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WAIT I DIDNT KNOW YOU SHIPPED SAMTONY TOO!!! another oneeee #13 "I saw you looking at it last time we were in the store together, so I got it for you." for samtony
samtony is a very pure ship 😌 thank you for sending a prompt, and I hope you like it!
It starts on a perfectly average Tuesday morning.
“Why do I do this to myself?” Sam pants out, folding himself in half with his hands on his knees. “Every damn time I say it's the last time, and every damn time here we are again.”
Bucky claps a hand on his back and almost knocks him over with one touch. “Maybe you're a masochist, Sammy.”
Sam feebly flips him off, walking off the elevator on jelly legs. “I told you not to call me that.”
“You let Tony call you that,” Bucky points out, following him towards the kitchen.
"I actually like him. We're friends."
“That's offensive. I'm literally your best friend. Your favorite person. The Abbott to your Costello. The Tom to your Jerry. The Lucy to your Ethel.”
Sam snorts, “You're not even my favorite hundred year old man in this building. Also, if anyone’s the Lucy here, it’s me.”
Bucky scoffs, but whatever retort he had coming cuts off when they enter the kitchen. “Oh, damn, are those banana pancakes?”
He reaches for one on the top of the stack, and Tony slaps his hand away with the spatula. “Where are your manners, Barnes?”
“You’ve got like ten there,” Bucky whines. “Why can’t I have one?”
“You can have one when it’s your turn.”
Bucky gives him a dramatic pout that has no effect, and Sam laughs at the scene as he collapses into the stool next to Nat at the peninsula. She gives him a raised eyebrow and a quirked lip at the complete lack of grace.
Tony flits through the kitchen, exchanging lighthearted quips with Bucky as he goes. He has on an apron that Clint gave him at Christmas last year, covered in snowflakes and purple hearts with arrows through them in a mimicry of an ugly Christmas sweater pattern. Underneath it is a t-shirt dotted with Captain America shields, and the sweatpants have a cartoon version of the War Machine suit on the thigh. As usual, all of the colors clash.
A mug of coffee is placed in front of Sam with a small smile before Tony returns to the stove, and Sam is still drinking the first sip when he comes back with a plate of pancakes for him, topped with just the right amount of syrup and a dollop of whipped cream. Tony’s gone again before he can even finish saying thank you.
“Why is it his turn before me?” Bucky complains, and Sam laughs again through his first mouthful at how petulant he sounds.
“I like him the best,” Tony says, sending a wink Sam’s way. “And they’re for him, anyway. Your favorite, right?”
Sam’s eyes widen a bit in surprise. He doesn’t remember telling him that. “Uh, yeah, they are. How’d you know that?”
Tony shrugs, “I pay attention.”
He hands Bucky a plate of pancakes with another jab at his lack of patience, and the moment passes as quickly as it came, but it keeps happening after that.
Tony pays attention to him.
Maybe it was happening all along, before that morning with the pancakes, but just too subtle for Sam to take notice at first. Now that he has, though, he sees it all the time.
The next is just a few days later, when Tony knocks on his door holding a small, nondescript black box.
“What’s this for?” Sam asks, taking it from Tony’s hand. He doesn’t get an answer before he opens the lid to a simple, leather-banded watch. It’s nothing overtly expensive, nothing that screams ‘gift from a billionaire,’ but it is exactly something Sam would have chosen for himself.
“I saw you looking at it last time we were in the store together, so I got it for you,” Tony says simply. “Figured it would go well with that suit Pepper picked for you for the gala tomorrow night.”
Later, Sam will realize that Pepper had nothing to do with the suit choice that fit him perfectly, but for now he runs a thumb over the dark brown leather and says, “Yeah, it will. Thanks, Tony.”
“No problem,” Tony replies, and he lingers in the doorway for a while longer, lower lip between his teeth. Sam is about to ask if there was something else he came here for when Tony claps his hands together and says, “Well, I should get going. Workshop things to do and all that. I’ll see you at dinner.”
He disappears quickly, and that becomes part of it, too. Never dwelling on it when he does something just for Sam. Fleeing if he can, but sometimes staying when that’s what Sam needs instead.
“You look exhausted,” Tony says, and Sam manages a grumble from where he’s slumped on the living room couch, rubbing a hand over his bruised abdomen.
The mission took longer than either him or Bucky expected, and the fights were more intense. It was supposed to be a quick in-and-out type of deal. Infiltrate the base, take out the lower level minions, and apprehend the leaders. But the intel wasn’t as accurate as they were hoping, and there were nearly double the number of enemies than predicted. No major injuries for either of them, but he’ll be sore for at least a few days. Bucky’s cuts and bruises healed on the way home.
Sam doesn’t notice that Tony left until he comes back with ice wrapped in a kitchen towel. He places the ice right on the worst spot over his ribs, holding it there until Sam replaces his hand with his own.
“It’s getting pretty late,” Tony remarks. “You should probably head up to bed. You’ll feel even worse if you fall asleep here, trust me on that one.”
It’s somewhere past midnight, Sam knows, but even with how tired his body is, his mind is still wide awake. The mission replays in his mind. Every faulty move, every chance to do better, every little detail both good and bad.
Sam shakes his head, “Not ready for bed yet.”
Tony takes the seat next to him, leaving an inch of space between them. “J, turn on the Saints game from yesterday.”
Sam smiles a little and asks, “Do you even like football?”
“It’s not the worst sport,” Tony replies vaguely. He settles back into the cushions and pulls the blanket off the back of the couch to cover them both.
“Yeah, what’s the best?”
Completely serious, Tony says, “Ping pong.”
Sam laughs, “That’s not a real sport. Pick something else.”
“Of course it’s real. It’s in the Olympics and everything,” Tony grins. “Give me one good reason it’s not a sport.”
“Alright, fine, maybe it’s real, but there’s no way it’s your favorite.”
Tony shrugs, “It’s entertaining sometimes. The professionals get really into it. There’s an awful lot of grunting involved.”
They stay up for a while longer, talking about nothing of importance, and Tony slowly shifts closer to him until that bit of distance is gone. His arm presses up against him, and Sam starts to have a hard time keeping his eyes open, it seems only natural to rest his head against Tony’s shoulder.
“You can go to bed,” Sam murmurs. “You don’t have to stay here with me.”
“I don’t mind,” Tony whispers back.
Sam does regret it a bit when he wakes up on the couch in the morning with a sore back, but there’s a fresh mug of coffee already waiting for him on the table, still warm and exactly how he likes it, and he smiles to himself anyway. That night is a shift to something different, and he knows it right away.
He starts to pay more attention to Tony’s interactions with everyone else, just in case he’s part of the rule and not the exception. Generosity is one of Tony’s best traits, but even so it tends to extend even further to him. More personal and frequent.
“So there’s this place in Brooklyn that claims to have the most authentic cajun cuisine outside of New Orleans. Want to come with me? Tell me if it’s true?”
It isn’t true, and Tony comes to him the next day with another one, until they’re on a quest together to find one that doesn’t make Sam miss home after just one bite. It takes them all over the city and into Jersey once or twice, and Sam doesn’t point out that Tony doesn’t even seem to like crawfish, no matter where it comes from. He doesn’t want it to be over if he does.
“This is pretty close,” Sam says. He thinks it might be place number eleven, but he lost count a while back. “Could use a little more spice, but at least they didn’t try to add their own spin to it.”
Tony’s watery eyes widen. “This isn’t spicy enough for you?”
Sam grins and shakes his head. “Remind me to bring you with me the next time I go home. You won’t know what hit you.”
Tony’s face does something complicated at that, before it settles on a soft smile. “Yeah, that would be fun.”
Sam fully gets it then, what exactly it all means, but he doesn’t quite know what he wants to do about it yet. Tony has taken up residence in a place in his heart that he wasn’t sure was capable of opening up anymore. He did it so easily, sneaking in like a thief in the night and catching Sam unaware.
Now the sound of Tony’s laugh makes his stomach flip. He seeks it out, telling him stupid stories and jokes to make it happen more. He stares a little too much to catch glimpses of his smile, and now he can see just how often Tony looks back.
It isn’t subtle anymore, this thing between them. Lingering looks, too long touches, and every quiet gesture all build up. Bucky teases him and Natasha gives him knowing looks. Steve tells him that he hopes they make each other happy, and Sam doesn’t tell him that nothing has happened between them like that. They’re still just friends, and they don’t talk about what any of it means.
“Do you want to see a movie with me tonight? There’s that weird one with the killer robots playing downtown,” Sam suggests, and neither of them say anything when Tony slips his hand into his in the darkness of the theater. It goes unmentioned, too, when Sam holds tight after Tony almost lets go when they reach the sidewalk afterwards.
It’s another late night when the last piece finally falls into place.
Sam is nursing bruised ribs again after another mission that turned a little sideways through no one’s fault. He’s still sweaty, dirt under his fingernails and dried blood caked around a shallow cut on his cheek, but Sam still asks JARVIS in the elevator to take him to wherever Tony is. It isn’t as surprising as it should be that Tony is waiting for him on the edge of Sam’s bed.
He stands there patiently while Tony looks him over, and he looks his fill in return. It’s strange how days away from him feel longer now. His balance is off center until Tony is around to set him right again.
“I missed you,” Sam murmurs, and Tony smiles softly.
“You were only gone a couple of days,” he points out, but Sam knows now that it’s his way of saying that he missed him just as much.
Normally, Sam would let it move on from here. Tony would lead him into the bathroom, gently clean up his scrapes, and click his tongue at every bruise. It would end with them on the couch, Sam’s head in Tony’s lap or vice versa, depending on what mood it takes. Sometimes he wants to hold Tony and remember that he survived another fight so he could come home to this, and sometimes he needs to be held to forget about everything else that was lost along the way.
But tonight he reaches out to grasp Tony’s hip, and he draws him in a little closer. The room is dimly lit, and each shadow on Tony’s face is accentuated. Sam can’t remember quite the first time he looked at him and thought the word ‘beautiful,’ but it’s all he’s thinking now.
“You love me,” Sam says. “For a long time now, right?”
Tony nods, and he wraps his arms around Sam’s waist, careful not to hold too tight. “You caught up eventually. Didn’t take as long as I thought it would.”
Sam smiles, cupping Tony’s face in one palm and stroking his thumb across his cheekbone. “How long were you expecting?”
“Maybe never,” Tony admits. “I would’ve kept trying, though.”
“Stay with me tonight?” Sam asks, because nothing more needs to be said for now. They both already know.
“How about every night?”
Sam leans in slowly, murmuring against his lips, “Sounds like a plan.”
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moss-sprouted · 2 years
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i played the entirety of firewatch last night after years of wanting to but not really having access to it until i bought it on pc but it came to gamepass on xbox and that was Much more accessible to me
and oh boy i cant stop thinking about this game and how it captured this raw feeling in me to want to just go live in a forest that ive had hanging in the back of my mind with just about any game that prominently features a forest
it was also like really thrilling and really sad and im sad i didnt play it before today since its been out so long
its probably now on my top 3 list of like favorite walking simulators that switch positions sometimes, like what remains of edith finch and tacoma and id say rn firewatch is probably second or even first because i just cant get it out of my head
the ending was a little disappointing but after thinking about it it made a lot of sense
i really wish it had a little more replay value because thats exactly what i wanna do but, it was just so enjoyable and i loved it and it made me so sad
games need like three things for me to love them and thats: some form of nature, a beautiful soundtrack, and getting to just run around and explore and my favorite games of all time have some puzzle elements too like Outer Wilds or some combat like Red Dead 2 but walking simulators are just so relaxing for me even when theyre stressful and sad
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dropoutparty · 3 years
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ngc ramblings part 3- chapter 5
here we are at part 3!!! sorry this one took so long, i originally was gonna make this post include entropy and extus (along with finally talking about face in depth) but it was so fuckin long that im splitting it into 2 different posts! the next part isnt done yet but im like almost halfway done so it shouldnt be too much longer until its out! also before we get into this one:
tw for: death, animal death, and suicide. pls take care of urself and don't read this if those things are triggering for u <3
ok lets get on with the post
at the start of entropy zach doesnt waste any time getting right to the point. this place is bigger than the other planets so far, and zach says the music this time around is a melody that “started out normal but then got distorted” played by a violin sounding instrument. even tho i do sometimes forget that this is supposed to be a creepypasta im not surprised that he said it made him feel depressed and unnerved lmao. anyways, this planet has all new level types in it!! no reused ones!! ok now this is epic. the bosses this time around are megalon, battra, and mechagodzilla, but itll be a good while before we get to those guys because this chapter is long as hell holy shit?? buckle up babez <33 now, before i get into the meat of things as usual im gonna talk abt the planet name! entropy basically means “a lack of order/predictability or a gradual decline into disorder” and that's very accurate to this part of the story. at this point, red is pissed off and is getting desperate, which means from here on out things are going to be getting more intense and more unstable. this world is the turning point in the overall story, basically.
now with that out of the way, zach first goes to the worlds quiz level as usual! this time something was different. usually, in the quiz levels there would be goofy ass music playin in the bg (specifically the GH1D0RA cheat music, if you wanna like listen to it ig?) but from here on out its been replaced by the music from the games password screen, which zach called creepy earlier on in the pasta. im gonna glaze over the quiz again this time, but when we get to the next planet ill talk about all of the quizzes in depth all at once. basically all you need to know for now abt what happens here is face asks “do you like mothra?” and when zach picks no (after going on a tangent abt how mothra sucks lmao,, bro i swear im good at the game my controllers just messed up /s), face enters bastard mode and goes “TOO BAD!” and boom now zach cant play as anyone but mothra. zach is pissed for now but little does he know this is just going to become an even more epic gamer bc of this,, youll never get better at something if you never try and all that.
after that, zach moves on to the first level type- the forest. immediately zach gets an eerie feeling from this level bc he has some kinda fear involving forests at night (i can think of a reason why but ill have to talk abt that later just to be sure). hes also not feelin great about being forced to play as mothra, so the pressure of it all is def starting to get to him by now. the music in the forest is woodwinds followed by slow, rhythmic drums and chiming bells. must have been some ominous woodwinds and bells bc it made him feel like he was intruding somewhere he shouldnt be (oh rlly?? u dont say,, everything up until now has been fine /s). getting into the level itself, eventually zach comes across some weird deer-like monsters just vibing and scares them away when he gets close. later in the level he finds more of these weird deer along with a sloth-like creature on some of the trees and some raptor dudes killing some of the deer. zach shoots one of the raptors but thats about it. nothing really happened in this level but zach noted that he didnt feel like he was playing a video game, but instead it felt more like he was exploring a forest in another dimension. thats interesting for reasons ill ~get to later~ (yall must be so tired of hearing that by now omg,, i know im tired of saying it at least. i was gonna wait until after replay to talk about things but i severely underestimated how long this whole project would be, so i might make a post for the “more on that later” stuff before i get into replay. let me know what u think i should do).
anyways, the next thing zach checks out is the first tv screen level so far. these levels just play an animation with some music in the background, and theres a different animation per level. this time around the animation is of a kid with a beaver(?) head licking a lollipop and the music is the GH1D0RA music that the quiz levels used to use. the only thing of note here is that zach says he had a shirt that looked just like that when he was a kid. after that, were off to some of the weirdest fuckin levels in this whole thing imo- the hourglass levels. these levels have an entirely brown color palette, with grandfather clocks standing in the background (the level appears to be in like a hallway or something) and various time measuring things floating in the air. the music is the same as the board (ig cosby just didnt feel like thinking of what theme this place would have lol). after a little bit zach was rlly happy to see actual enemies from the normal game show up! these are basically like aircraft, tanks, etc. thats not the main attraction here tho, bc this level has its own unique mechanic! this mechanic is the colored hourglass items you can pick up. there are three of them, a blue one that slows time down and makes enemies from the past appear, a red one that speeds up time and makes enemies from the future appear, and a green one that made the time flow normally and spawned enemies from the normal game. zach found the blue one first, which caused a bunch of prehistoric enemies based on real animals to show up. after that he found a green one and fought normal enemies again, and then he found a red hourglass. the future enemies here look like aliens to me, and zach says that one enemy reminds him of something he saw in a book once. eventually, a special future creature showed up and zach was suddenly in a boss battle! or a mini boss battle? that description is probably more accurate. this guy doesnt have a face, and he can only attack by shooting a beam from his face, it sure does look cool! after zach beat it tho, he was off to the next level type, which is basically a toxic waste dump.
zach called it grungy and inhospitable, with the music being a synth ambient loop that made him feel dizzy while he listened to it. this is important because this is the first instance of the game making zach feel something *physically*, not just psychologically. all of the enemies here are mutated to some degree, with him first seeing green mummies with bird skulls coming out from vats of toxic slutch and a brownish cow skeleton monster with spider legs. later zach comes across a deer from the woods, drinking some toxic slutch (delinchous). zach got close to it to try making it stopped but suddenly some enemies came out of nowhere and scared it into running right off a ledge and into the slutch. rip :pensive:. after that zach found more mutated enemies (i.e some things with tentacles and some other deformed thing with human teeth) before he finally gets to the end of the level, where theres another miniboss waiting for him!! this ones a toxic sludge monster with a whale skull who attacks with a mouth projectile and by charging into you. the monster sank into the slutch and thats all for this level babeyy!
the next level is another forest, but this time its winter! its still at night, but this time zach doesnt feel off put, which he mostly attributes to the music. he describes it as a gentle, calm song that almost sounded romantic. the entire first segment of this level had no enemies in it, but dw this level is interesting i swear. the next segment starts out just as empty as the last one, but this time its silent. that is, until the music from “unforgiving cold” starts playing. yaa you remember that place!! i think i said it was less interesting than i remembered but its interesting again now bc it was foreshadowing these levels!! anyways soon after the music started up, zach started to come across tons of frozen bodies of the deer from earlier. some were mutilated, some werent, but they were all frozen and covered in snow. eventually zach does come across something living though, a sloth creature from earlier! its just vibing when suddenly the winter versions of the raptors from earlier rush in and fuckin obliterate the sloth thing. those things just blindly try killing everything in sight, and even start fighting themselves before zach finally gets to the last part of the level.
now this is where shit starts to get crayzay. this part opens up to a big empty field with a full moon and the nice music from earlier back. despite the nice music tho, zach immediately starts feeling dread and eventually he finds a lake. the lake comes down from the sky and starts to crack like an egg, a humanoid figure curled up in the fetus position dropping into the lake below and the moon halves disintegrated. this spawned the moon beast, the hardest challenge zachs had to deal with so far. after he finally defeats it, the screen goes to black and the name “melissa” is on screen, written in red. after that, the screen then says kys. the word kill then fills up the screen, layering over itself until it forms a picture of reds face. its now that we finally get to hear abt the whole melissa thing (which makes it sound like shes been mentioned in the pasta before this but thats not what i mean lmao). to summarize, zach had a middle school gf named melissa (also bro middle school?? wadda hell) who often went into “episodes” where she would stare off, expressionless, before trembling and putting her face in her hands. she and zach hung out in a field at night a lot but one night she just stared at the moon the whole time before running into traffic and dying.
NOW its finally later!!! were not done with entropy yet, but this is the end of part one of entropy so i wanna just take a little break to talk about things so far. this planet is FULL of symbolism and foreshadowing. to start off, i think a lot of the questions face asks at the beginning foreshadow things that happen. some examples are “is time slipping though your fingers?” which could allude to the time levels, “do you have any regrets?” which i think obviously foreshadows the whole melissa thing, “is it safe to go out at night?” and “do you find it hard to sleep at night?” both follow the same kinda theme, which i think relates to how the melissa incident happened at night, specifically out at night. i dont think the forest levels have anything too important in them, other than to introduce the presence of an innocent, harmless creature that doesnt deserve what happens to it later (aka the deer things) which might symbolize melissa. more evidence for this symbolizing melissa comes from the encounter with the deer in the toxic dump and the winter forest, where in the former zach tries to stop it from hurting itself but is too late, being forced to watch it die, and in the latter the same innocent thing from earlier is found dead close to where the real incident took place. the two big themes to keep in mind here are death and time, more specifically the past. most of the enemies here are either made from bones or kill other enemies, there's a dedicated time level referencing things that zach remembers seeing at one point (aka that one alien zach recognized), the beaver head had the same shirt as child zach did, it all connects to zachs past and the death of melissa. as for the moon beast, its the most obvious reference for reasons ive already explained. i dont really know what the moon cracking open and dropping a curled up human into the lake could mean other than some other thing melissa related, but i *do* think that the fact that the moon beast is the most difficult thing zach has faced so far is symbolic of the fact that the trauma from this event has followed him throughout his entire life, and its something he struggles with daily. it could even be the reason why he said no when face asked if he could sleep easily at night. the moon beast also has some black fur around its neck, which i think is meant to represent a tire track, referencing and/or mocking the way melissa died.
its so cool how this entire part of the story builds up to and foreshadows the bomb it drops at the end of the part, giving people something to look back on. a lot of ppl say that as soon as the melissa stuff gets introduced the story goes down in quality, and i do somewhat agree with that sentiment, especially if they want the story to actually be scary, but i think the direction the story goes from this point on is so unique and cool. it does follow the whole “theres a ghost in the game” troupe (even tho it was probably seen as a spin on that originally) but it doesnt do the same cliches as so many other gaming creepypastas do and it really takes the concept and makes it its own. i just think its neat,,,
anyways im done gushing abt this story, lets get on with part 2 of extus!! basically zach has a fuckin panic attack and, after taking a few minutes to calm himself down when its over, he decides that he has to finish the game now because if he doesnt its just going to haunt him for the rest of his life. zach has now realized that the game is “alive” and can somehow see his thoughts and memories, so understandably hes pretty freaked out by it at this point. when he keeps playing, the first thing he does is check out another tv screen level. this time, the animation is of a fish dude just kinda standing there with his mouth flapping open and closed and the music is the neptune board music from the original game. the only reason i can think of for why this is here is maybe the game is mocking zach for the panic attack he just had (bc when u have a panic attack you feel like you can barely breathe, if ur lucky enough to have never had one before and u dont know) but thats abt it. its probably just a random goofy thing cosby threw in there.
anyways, the next actual level is the first labyrinth level. this time around, its a gold labyrinth specifically. the music in these levels is a slow, ominous drum beat with female vocals occasionally coming in and (basically from here on out) the monster zach plays as is now half the size it used to be. i think this shows how zachs feeling at this point, like this whole thing isnt just being a big strong monster and beating up enemies any more, he feels small and scared and helpless in the face of something potentially dangerous that he doesnt understand maybe his confusion about the game is the reason *why* theres so many labyrinth levels here in the first place. anyways im getting ahead of myself. personally, i think the aesthetic of the gold labyrinth is very similar to the green temples back on trance. while trance had a more circular and soft theme to it's architecture and sculpture, entropys is much more square or rectangle oriented. despite this, i think that the golden mazes at least are another religious kind of building, and the architecture is just different because theyre two different cultures who just happen to worship the same spiritual figure (aka melissa. did i say that earlier? i think i did,, if i didnt well the religions worship melissa, not knowing she's a dead human or anything. probably).
moving on, zach notes how the gold labyrinth would probably have been impossible to navigate as any of the other monsters, so turns out face being an asshole was a blessing in disguise after all huh? anyways this place is full of weird gold monsters, lava/fire traps, and stone faces (both in more of an easter island head style and in the regular feminine headshot weve seen so far). zach comes across two feminine heads, one that is more adult looking and pure gold, and another one that looks much younger and whos eyes have red irises and blue scleras. this statue apparently looks a lot like melissa did on the night she died, so zach leaves it pretty quickly. i *think* this is the first time we see the color blue associated with melissa? if it isnt sorry abt that, its been a couple days since i worked on ngcr so ive forgotten some of the smaller or more subtle things by now. GOD i keep getting side tracked ANYWAYS eventually zach finds a non-gold enemy and sees it get picked up by like an arcade crane claw. hes curious so he follows the claw, only to see the monster be put in a big gold cauldron and walk out the side of it as a gold monster.
gonna be honest, no idea what the hell this could mean. like? theres been no themes of corruption or good things becoming evil so far so this just kinda. exists,, yea idk lol. im not part of like any discord servers or anything so all this theorizing and analysis has just been me, maybe getting some small ideas from like random youtube comments or something, so if something ive said so far has been unanimously disagreed with somewhere i dont know about it. thats also why this isnt really a definitive or comprehensive analysis (even tho im trying to be as comprehensive as i can).
anyways zach finds the exit soon after and hes on to the next level type (there's so fucking many of them ik dont worry weve almost gotten to all of them now), the indigo cliffs. the background of these levels is similar to the blue mountains from trance, but now the moon and clouds from the toxic dump background is also here (and colored indigo to match). the music here is just a deep rumbling noise. the first “enemies” he sees here are just a bunch of multicolored little guys coming out of a hole in the ground and jumping off a cliff. were continuing the death theme yall!! anyways zach continues, flying over some more weird creatures (tho some of them just look like dinosaurs lol) before he sees a bunch more of the multicolored guys out and about but this time theyre getting grabbed by birds!! wadda heel!!! zach comments on how the multicolored dudes seem eager to die and thinks maybe the moon has something to do with it (like melissa dude wat!!!! that's crazy /s). at the end of the level there were some more multicolored dudes just walking into a creatures mouth so zach attacked the thing and killed it and the levels over yay!
now its time for the bosses babeyy!!! first zach fights battra (basically an evil moth kaiju), the music is varans theme. battra starts off in his larvae form, where he basically just fought by running into you and shooting stuff at you. while fighting this form, zach noticed that the game buffed mothra because his gamer skillz were too cringe lmaoo. he beats the larvae form and battra goes into his second form, where hes basically a stronger clone of mothra (misogyny). zach fights battra and has fun doing it (for once,, good for him) and he wins yay! next hes fighting megalon (a big beetle/bug kaiju), whos music was gigans theme. im tired when im writing this so ill just give you zachs description of how he fought: “strong, persistent, but dumb”. after this, zach checks out the last tv screen of entropy. this time, it shows a big buff guy with a sack over his head hit a womans head with a sledgehammer while shes tied to a table or something. the music for it was the password theme. i think this is probably here because red is getting angrier? like this guy is still here after i triggered his ptsd?? what the hell!!!
anyways before we get to the last boss we have one last level type to get through- the shadow labyrinth. at this point, zach starts to feel drained because no shit sherlock you just had a panic attack and youve been playing this game for fuckin several hours at this point of course youre fuckin drained. anyways zach enters the shadow labyrinth, which is a black recolor of the gold labyrinth. the music is “evil ambience” similar to unforgiving colds music but distinctly different apparently. there werent any enemies so zach just kinda wandered for a while until the lights turned off, darkening the whole screen and (secretly) spawning tons of spooky enemies thatll chase and hit mothra in the dark. eventually the lights came back on and zach started scrambling to the exit. when the lights turned back off, zach was able to find one of the melissa looking statues and stood next to it. it warded off the monsters while the lights were off, so zach was safe. i think this shows 2 things: 1) its a little more validation for my “religion in this world worships melissa” theory and 2) it foreshadows the way melissa wants to protect zach at the end of the game. zach beat the shadow labyrinth a lot faster than the gold one so were done with all the stages now!! now theres only the last boss and red and were done with entropy!
the last boss is mechagodzilla, but when zach starts the level, normal godzilla is there instead!! its whatever tho bc soon the disguise is gone and its just pretty much the normal mechagodzilla fight (but now hes got a gay beam). at about half health tho, mechagodzillas sprite breaks into pieces like gezoras did way back on earth and reforms into not-mechagodzilla. even tho it looks uncanny (and the usage of the face statue on the front is probably there to further mock zach bc melissa) zach beats it p easily and now its time for the chase. ba dum ba dum thats the sound of a chase.
as usual tho, before i get to the red chase its time to talk about entropy as a planet!! i think the best way to describe the layout is “a big forest with a toxic waste dump in it takes up half the planet while the other half is a large religious temple/labyrinth with a dangerous underbelly”. there doesnt seem to be any intelligent life there now (its all dead by now probably) but there was at some point at least because imean the huge labyrinth is there dude!!! i dont have much to say for this section tbh bc i feel like i've already said everything i wanted to, so its time for the chase ig!!
basically the chase with red here takes place in a labyrinth level bc of course it does. this labyrinth, however, seems to be made of some kind of organic matter. is it flesh? organs? nondescript viscera? idk but it's pulsating and bloody. also this time red has wings too!! anyways, basically zach avoids red throughout the maze, red breaks through one of the walls with his big alien tongue, and zach gets to the end of the maze. nothing crazy happens at the end of this chapter (i think it was crazy enough as is) so thats the end of that and now its time for the penultimate planet- extus.
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gingerweed-man · 3 years
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Just finished Two Realms, apparently 100% it. I have many words to say. Here's a review.
First, is this game worth buying? Oh absolutely. It may be a mobile game but once the difficulty starts actually showing up, it is a lot more in common with an actual puzzle game and boi it gets real good and fun. Fucking loved the puzzles!
When thet fucking work. Because, dear god, this game couldve used a few more months. Do you want an example? Because I got plenty. As a matter a fact, here's a few!
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Here, my character had theur individual body parts replaced by the tail, which was a sticker.
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Here, a Dreamer, which are characters you're supposed to free from cages and lead to that lil stage area, was somehow detached completely from his cage but still trapped. In the second pic, notice the STAGE CONDITIONS CHANGED. Also, the Dreamer somehow escaped that little stage and is currently walking on bramble, which should kill him. Think this is wild?
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IM PLAYING AS THE STAGE. EACH INDIVIDUAL PART OF MY BODY HAS BEEN REPLACED BY THE LEVEL SCREEN. AND YES, THEY SCROLL AND MOVE TOO.
Those glitches arent even the worst. They're hardly bothersome, honestly. Hell, one of them helped me. But there are some other more annoying bugs. Like sometimes, the game just super lags! It's very unstable, if it wasnt already clear. Also, sometimes your character spawns backwards which doesnt really change anything, but also changes the throwing physics. Which makes several levels unbeatable. Still, that's better than just... not spawning. Which is a thing that happens. Admittedly, that only ever happens very very rarely. With around 20ish hours, I only ever encountered that twice, and all it took was exiting the level and restarting.
Not really all that bad, because the levels are really quick to join in and the dialogue even changes so you get to experience a bit more unique content. Unless it happens during a story mission. If you have to restart one that had a cutscene before it, get ready to see that cutscene again if you have to exit. It just so happens that most of the levels where I got a glitch that had me have to exit the level- was the final set of 5. Meaning I not only had to restart all of those levels, I had to rewatch the cutscene. FOUR TIMES.
That said, they were actually fun af and I didnt really mind replaying them. It feels really good to replay stages and slowly master your route. And boy, there's a lot of ways to beat these levels. Most levels give you a set of Toys (enemies and obstacles) to use. These are random, making each runthrough unique and giving you tons of options for how to beat each level. Its honestly fun to replay stages you've beaten with a different set of toys to see what you get and hiw much chaos you can cause.
Unfortunately, it's not fun to play through stages for higher scores. It really isnt. For the first half of the game, you're gonna rely heavily on the missile launcher toy. It gives a max of 400-600 points every time it shoots, making it the best source of points in game, until you unlock the Wind Doot, which can easily get you the 2000-2500 points you need to get 3 stars on each stage with one blow, if you line up enough toys in it's path. The bomb baki is also busted. Having just one of these is a pretty good source of points, but if you ever have more than one and you trigger multiple simultaneously- I managed to get over 11000 points in seconds. They are ridiculous. Honestly, I wish there was a level editor I could just to see how much I can break the point system. Once you get to a point where you dont have to rely on missile boy for points, going for 3 stars on each stage can be super fun!
But even this comes with a caveat. You know how you get random set of toys per stage? Yeah, you can a set that is impossible to beat the stage with. This is pretty much exclusive to stages where you have to catch enemies by throwing them into a large wooden cage. You cant throw Wind Doots & the pufferfish, meaning you have to slap them into the cages. Some stage layouts make this impossible, forcing you to exit and restart the stage with a new set of toys. Thankfully, all story based stages do give you set toys, completely avoiding this.
The story isnt all that great, at furst. It really hits a bit iber halfway and crescendos right at the climax, working perfectly. I would describe the plot more, but the entire plot is a spoiler for the entire series, making plot detailing especially difficult. Lets just say, apart from tiny character moments (like just letting Click continue to exist in the town) which are moreso just not to my tastes (I will fistfight Click with any and no excuse). It was a bit rough at first, but thats oddly a running theme in this franchise. Once the plot swings at you, YOU FEEL IT. This is, at it's core, a game about loss, survivor's guilt, and people searching for answers for why things happen. And how guilt can corrupt and ruin lives. Its a game about learning to accept reality and seeing that, no matter what happens, no matter how you feel. Things can get better. Things will get better. Sometimea, all you need is someone to talk to, someone to help push the darkness out of your mind. How you are never alone. And about how much I want to put Click in a headlock. I honestly, really needed this. Especially now.
I highly, highly recommend playing through Drawn To Life: Two Realms. Despite it's many, many, many glitches, it's a sheer joy to play, to mess around with, and the story is absolutely wonderful to experience. The villain could be better, being very generic. I do love his design, Im just hoping to see more to fully flesh out his character. Do I recommend completing this game? Dear god, fuck no. I do not at all recommend completing this game, I actively recommend the opposite. Theres 54 side stages. Thats plenty of content. There's definitely enough game if you want to, but the plot is the real star and provides you some of the best stages in the game. Id say, play through some of the story stages then decide if you want to play through as many side stages as you can.
Do I want to give this game a number rating? Yes. Do I think I can? No. There's way too many unavoidable bugs to give it an 7 or above, the actual fun I had doesnt deserve anything below an 8. I can say, I do nit think it's the best game in the franchise, but it's nit the worst and it is a VERY good game. Buy it, play it, and beat it.
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