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#gaim
neurosanctuary · 3 months
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small comic I started a bit ago….but then I was like idk if I like the doodle style….and also forgot to make a weekly one LOL so next one may be completely different. I sorta want a crappy ms paint style for these instead bc they’re meant to be quick
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warenonawo · 7 months
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oldwindowsicons · 2 months
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Gaim 1.4
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buddyup1 · 8 months
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Kamen Rider Bravo
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donbrothers · 1 year
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mirai-e-jump · 6 months
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Uchusen Vol. 182 (Autumn 2023) Kamen Rider Gaim 10th Anniversary Commemorative Book: Muso Interview with Series Producer and Designers (other pages and translations below)
Publication: October 2, 2023
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Producer Takebe Naomi Interview
-Recruitment of Main Writer Urobuchi Gen-
"One of the major points of Kamen Rider Gaim, was the recruitment of Urobuchi Gen-san as the main writer, someone who's worked on video games and anime."
Takebe: That's right. Looking back, I'm amazed that he was able to do it. Currently, due to Urobuchi-san's schedule, I think it'd be difficult to have him on for a whole year, so I think it was a very important year for us.
"What were some of the characteristics of Urobuchi's scripts?"
Takebe: The dialogue was heavy, wasn't it? Each one was long and contained difficult expressions. Also, I remember saying something like, "New actors can't speak more than 3 lines" (laughs), but the choice of words in their dialogue was amazing, so I don't think it would've made a big difference even if they were made alittle shorter.
"Speaking of which, in an interview at the time, you said, "I’ve learned to write shorter lines after working on Kamen Rider Gaim" (laughs). We think it was also adventurous for you to treat dance as one of the important themes that make up the show."
Takebe: In the beginning, that was the initial setting by both Urobuchi-san, and Director (Ryuta) Tasaki, who was in charge of the pilot, and it made me think, "Wow, this is an area I'm not familiar with" (laughs). It wouldn't have been a problem if it was an anime, but as a live action show, the cast has to practice, and it's time consuming to film them dancing, so it was very difficult.
"Come to think of it, the flow of the story until the end of the show was already decided in the beginning."
Takebe: From the world of the kids on the dance team, to the adult world……the interactions with Takatora and the others, and then learning the truth from them, was all set up like chapters. When I met with Director Tasaki and Urobuchi-san for the second time, we had notes on the overall flow of the show, which was roughly divided into four parts. The final setting was established, and it ended up being almost unchanged, so it was a new experience for me because I hadn't worked in that way before. Usually, I think about what to do next while working on a show (laughs).
-Impact of the fruit armor-
"In contrast to the serious and hard hitting storyline depicted by Urobuchi-san, we think the catchy appeal of the fruit themed Kamen Rider characters were a key point of the show. The transformation sequence where the fruit falls from above, covers their heads, and transforms into their armor left a great impact."
Takebe: Since it's fruit, the colors are vibrant. The design is very interesting, and the characters stand out from the outside. I think the fruit were incorporated very well, including the gimmick of putting it on the head and having it expand into armor. However, you wouldn't know Baron is a banana if you weren't told, and Gaim is an orange, but we still tried to create a cool Rider image.
"We think that the tasteful styles of armor incorporating Japanese, Western and Chinese, also contributed greatly to expressing the individuality of the characters."
Takebe: That was a last minute differentiation. If you change the armor with a form change, you lose the identity of the character, or rather, the more you change the armor, the more you'll lose track of what makes Gaim look like Gaim. That being the case, we decided to classify the armor, with Gaim being a Japanese style, Baron in a Western style, and Ryugen in a Chinese style. Also, we decided not to lend or borrow armor to anyone other than Gaim. It might be better to play with toys by using armor that can be used by alot of characters, but that would make it hard to tell who's who.
"It was also interesting that the Lockseed transformation item had a lock motif."
Takebe: As an item, I think we made the locks very cool and cute. It's just the right size, with a nice fit in the hand, and a slightly responsive weight. In fact, I'm glad to hear that the Lockseed toys sold well.
"What other Riders or items were particularly memorable to you?"
Takebe: The introduction of the adult team (new generation Riders) who transform with the Genesis Driver. It was nice to have a group of 4 Riders on the enemy side. The bow weapon (Sonic Arrow) was also cool, and the production of Kanada Osamu's team (episode 12), which appeared for the first time, was also good. Apparently the Genesis Driver sold well, which when you think about it, is amazing, considering it's the enemy's Belt.
-A wide range of casting oddities-
"As a multi Rider show, many characters appeared, so what did you pay special attention to when casting?"
Takebe: Rather than conducting a general audition like we usually do, we called on potential candidates, and narrowed our selections considerably. The dialogue written by Urobuchi-san is difficult, so we were thinking of someone with experience rather than a total newcomer. For one of the main actors, (Yuki) Kubota-san, he was a good choice. We had an interview with him, and I think it was more like casting, rather than an audition.
"So the cooperation between the new cast members, who played the main roles, and the supporting cast of skilled actors, helped to create the multi Rider story, huh?"
Takebe: I think that Producer Mochizuki's casting of Namioka Kazuki-san, Yoshida Metal-san, as well as other adults were well balanced. (Tsukui) Minami-san and (Aoki) Tsunenori-kun were also casted rather than auditioning, but I think the casting of the 4 new generation Riders really worked well together. It was abit of an adult world, in contrast to the childish world of the main characters. So, when I think about it now, it was interesting to see the wide range of ages, and the unique characters played by everyone, including the young cast members. Of course, that was created by Urobuchi-san, so I can only say that I'm very impressed with him.
"According to Suit Actor Takaiwa Seiji-san, Gaku Sano-san, who plays the leading role is, "The most mobile of all the leading Rider actors in history," and he showed off his pre transformation action moves, taking advantage of his physical strength."
Takebe: That's right. The Action Director, Ishigaki Hirofumi-san, incorporated alot of action. Gaim had many episodes by Director Kaneda (who came from an action background), so that may have been one of the highlights of Gaim.
"Overall, we think the casting was fascinating."
Takebe: I think Urobuchi-san also enjoyed that part. By working with real life actors, things will gradually change. Actually, I think that the character of Mitsuzane changed quite abit. Mitsuzane was played by Takasugi Mahiro-kun.
"At first, you had planned to have Mitsuzane leave the show with 3 months left. However, as he was writing the story, Urobuchi-san thought, "Isn't it wrong to have Mitsuzane disappear?," so he changed the direction of the story."
Takebe: It's similar to Isuzu Daichi of "Geats," where people like that are allowed to be in a world where everyone can be happy. So, I wasn't aware of it, and I don't think Takahashi Yuya (Geats's Director) has watched Gaim either, but I thought Gaim and Geats were similar. For example, with Gridon, we thought about, "Wanting to make a lock from a nut instead of a fruit," so we'd say, "Then let's also make a nut Rider," but Geats also has small buckles including hammers, don't they? It started with the idea of creating a buckle made of wood or stone, so we were thinking the same thing, just like Urobuchi-san had already done before (laughs). I thought of this when I was rereading books related to Gaim for this interview. I didn't remember much about it while I was working on Geats, but I thought it was following a similar path. It's also the same that he becomes a god in the end (laughs).
-Various developments due to multiple Riders-
"Overall, what was the most memorable episode of Gaim?"
Takebe: After the TV series ended, we did two V-Cinemas (Gaim Gaiden: Kamen Rider Zangetsu/Kamen Rider Baron and Gaim Gaiden: Kamen Rider Duke/Kamen Rider Knuckle). It was impressive. When I was working on "OOO", I was approached to produce a V-Cinema version of "W", but I turned it down because I thought at the time that a spin off of Ankh, for example, would never be possible. However, I decided to work on Gaim just in case there were people who were looking forward to it, and all of them turned out to be impressive works. One of my favorites among them is "Kamen Rider Knuckle." Of all the Gaiden stories, Knuckle is the only one that takes place after the conclusion of the TV series. It's a positive story that continues into the future, and it's still one of my favorites.
"We think the key to Gaim's success was that it had so many sub Rider characters and was so popular that side stories were made. As a result, 6 years after the main show ended, a spin off featuring Gridon and Bravo (Kamen Rider Gaiden: Kamen Rider Gridon vs. Kamen Rider Bravo) was distributed."
Takebe: During the second Gaiden, we were talking about whether to use Knuckle, Gridon, or Bravo, and we decided on Knuckle, but Metal-san commented something like, "Hmm~, I wasn't chosen." When I heard that, I was surprised to see that he was so eager to work with us (laughs). In that sense, I'm glad I was able to do something I had left undone.
"As a project unique to Gaim, the year before Gridon vs. Bravo, a stage play adaptation was also produced with Zangetsu as the lead role."
Takebe: That was made possible when Nitroplus told us that they wanted to turn it into a stage play, but I do agree that it's something that doesn't happen very often. The casting was done by Nelke Planning, and it was great to meet such charming cast members, such as Mashiko Atsuki-kun (Kikai Sentai Zenkaiger) and Goto Dai-kun (Kamen Rider Zi-O), who would later be cast in other productions. The screenplay and direction by Mori Nobuhiro-san was also very good, and the idea of retracing the story of Gaim in a setting where Takatora has lost his memory is very appropriate for reconstructing Gaim on stage. I think it was an extremely rare success story in that Kubota-kun's Zangetsu was able to successfully tell Gaim's story in a way that was truly unique and without the original cast.
-Looking back on Gaim-
"Looking back on it like this, it was a show that covered many different topics. There were also many collaborations with other works. There was a history of collaborations with Super Sentai (Ressha Sentai ToQger Vs. Kamen Rider Gaim Spring Vacation Combining Special), and even Kikaider appeared in the TV series (Episode 30: The Red and Blue Kikaider) in conjunction with the "Kikaider Reboot" film."
Takebe: There was also a film (Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai) where all the Kamen Riders gathered. That's when the number of Showa Riders (Kamen Rider Ichigo-Kamen Rider J) and Heisei's main Riders (Kamen Rider Kuuga-Kamen Rider Gaim) were the same (15). I think it was created as a result of hearing about it from the staff, and conveying it to Shinichiro Shirakura. Actors who have played Kamen Rider in the past, including Fujioka Hiroshi-san also appeared in the film….It was certainly a work that did alot of different things. We had a cooking showdown as a bonus video for the TV series, and since we had multiple Riders, we had a large cast, so we were able to do alot of different things. That's why I remember the event being so popular. As an artist, I think I appeared at the "Super Hero Festival (Kamen Rider x Super Sentai Live & Show)" 2 years in a row (2014-2015). Kobayashi Yutaka-kun and Shida Yumi-chan, who were active as idol artists, were good at talking, so the final stage was very lively. And then, Sano-kun cried through the whole thing. He was crying for the very first time, and we all said, "Eh? This is the first time?" (laughs). But, I felt that he had worked very hard for that whole year.
"We've reached the end. Now that 10 years have passed, we'd like you to look back on Kamen Rider Gaim and say a few words."
Takebe: It was great to work with Urobuchi-san and to be able to challenge myself in various ways, including with V-Cinema. The content was abit challenging and mature, but I think Rider is able to pull these things off well in a Rider like way. Of course, it's good to have a work where each episode is complete. However, I think it's good to have this kind of show once in a while. Personally, I like Taiga dramas, and I think it's something that can only be done in a production that lasts for a year. Looking back, it's been a long time since we've had multi Riders. Currently, it's not unusual to have a large number of Riders, but it was interesting to see the development that came from having a large number of Riders, and in that sense, I think Gaim has expanded the variety of the series. Urobuchi-san and Nitroplus also found it interesting to work on Kamen Rider for the first time, and I think it was a truly valuable and interesting show that'll never be replicated again.
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Designers Tanaka Sojiro x Tsurumaki Takuya Interviews
"A year after the TV series ended, the spinoffs, "Gaim Gaiden: Kamen Rider Zangetsu/Kamen Rider Baron" and, "Gaim Gaiden: Kamen Rider Duke/Kamen Rider Knuckle," were released as V-Cinemas, featuring new forms of the main Kamen Rider's from each title and many new villain Riders, but basically, they're recolored existing suits to create clever variations."
Tsurumaki: Gaim was originally a multi Rider series, so you can change the color of the forms in an infinite number of combinations (laughs). However, the inner suit is tied to the identity of the person, or rather, to the one transforming, so when it comes to a new form, we did them according to Gaim's rules, that you can change the color of the armor to some extent, but not the base.
"Zangetsu's Watermelon Arms (Kamen Rider Zangetsu) is a successful way of turning Melon Arms into a Watermelon by just recoloring it."
Tsurumaki: I think it was quite the discovery to make them look like other fruits just by repainting them. For Zangetsu, we used a melon pattern and painted it with a watermelon pattern to give it a completely different appearance. Everyone has their own impression of the fruit, so we were able to successfully create it by working backwards from that impression. In that sense, I think it's more meaningful to recolor in Gaim than in other series. That's why, because it's that fruit, it's that color.
"What about Kamen Rider Idunn (Kamen Rider Zangetsu) and Baron's new form (Kamen Rider Baron), both using Ringo Arms?"
Tanaka: In the beginning, we thought of using an apple as a Lockseed because it was a "forbidden fruit," but we couldn't find the right time to use apples, so we decided to use it in the film (Kamen Rider Gaim: Great Soccer Battle! Golden Fruits Cup), and Kamen Rider Mars and Kamen Rider Kamuro finally used apples. However, Toei still wanted to use the apple in the form of a "forbidden fruit," so it was decided that the apple would once again appear in Gaiden.
"Kamen Rider Tyrant (Kamen Rider Baron) has a design that's unpleasant to look at."
Tsurumaki: That's true (laughs). We first used dragon fruit in the film (Kamen Rider x Kamen Rider Drive & Gaim: Movie War Full Throttle), but even before that, it was a fruit that we wanted to use. The shape is distinct and the colors are flashy. So I'm glad that we were able to use them in the film and also in Gaiden. They also released a figure of Duke's Dragon Energy Arms (laughs).
"The second wave of Gaiden was "Kamen Rider Duke" and "Kamen Rider Knuckle."
Tanaka: Duke is a new generation Rider who transforms with the Genesis Driver, right? However, Gaiden (Kamen Rider Duke) was a story that also depicts the past, so we thought there should be a previous version of Duke, so we designed Duke as a Rider who uses the same lemon Lockseed as Lemon Energy Arms and transforms with the Sengoku Driver.
"In "Kamen Rider Duke," the villain Kamen Rider Saver has a unique design."
Tanaka: Definitely, when I saw it, I thought that we made something amazing (laughs).
"Since it's called Blood Pomegranate Arms, the association of Pomegranate and Blood (Orange) makes it one of the most sinister in the series."
Tsurumaki: It gives off a dangerous image (laughs). As a slightly irregular villain, he does alot of things that go against Gaim's design rules.
"Also, in "Kamen Rider Knuckle," you designed Black Baron as a color change of Baron (Banana Arms) with the other being Knuckle Jimber Marron Arms."
Tsurumaki: Knuckle was originally going to be Walnut, right? How did he become Marron?
Tanaka: Wasn't it to group him up with other nuts?
"We think the fact that Knuckle's signature fist weapon as a chestnut burr also left an impact."
Tsurumaki: That's true. And, it has a two layered structure where the burrs peel off, and the gloves come out (laughs).
"After that, in 2019, "Stage Play: Kamen Rider Zangetsu Gaim Gaiden" was performed, and a new form of Zangetsu appeared."
Tsurumaki: It was designed by Tanaka-san, right?
Tanaka: That's right. Since I was the person who designed Zangetsu, I was asked by the leader of the Rider team at the time. It was decided that the Zangetsu would be powered up with Kachidoki Arms, so we rearranged Zangetsu as Kachidoki.
"The following year, Gaiden (Kamen Rider Gridon vs. Kamen Rider Bravo)" was revived as a miniseries, with Gridon and Bravo unexpectedly playing the main roles."
Tanaka: Come to think of it, Bravo (Durian Arms) was the first Rider designed by Tsurumaki, right?
Tsurumaki: The first Rider I worked on was Kamen Rider Sorcerer in the film "Kamen Rider Wizard in Magic Land," but I think Bravo might've been the first Rider I worked on as a regular TV character. I also worked on Knuckle and the Black Shadow Troopers in Gaim, so I think it was one of them.
"Bravo's King Dorian Arms is basically just a recolor, but the addition of the cape was a major one. By the way, the cape played an important role later in the series."
Tsurumaki: That's right. It's a cape that looks quite evil.
Tanaka: If you want to make something look evil, just add a cape (laughs).
Tsurumaki: An all purpose evil cape (laughs).
"What about Gridon's Lychee Arms?"
Tanaka: That was an issue.
Tsurumaki: Should we talk about it? (laughs).
Tanaka: I originally designed Gridon (Donguri Arms), so I'm very attached to it. The design of a Kamen Rider is completed after receiving opinions from different people, but for Gridon, I was able to quickly draw it from the beginning and get the OK immediately. I was so attached to it, that I even named my cat "Guri" after Gridon, and when I heard that Gridon would be the main character in the next new production, I suggested 2 rough patterns that I would've liked to have used. However, after that, a rough draft that Tsurumaki had drawn the day before the meeting was added, and that ended up being used (laughs).
Tsurumaki: At the time, I was on assignment at Bandai, and when I looked at the design proposal that Tanaka-san sent me the evening before the meeting, it looked like a samurai, or rather, Japanese styled, but didn't Gridon use a Western style? (laughs).
Tanaka: I intended to include a Western styled design, but it didn't work out (laughs).
Tsurumaki: So, I added one Western styled proposal and it was chosen…..(laughs).
Tanaka: Well, it was frustrating, but when I saw Tsurumaki's design later, I thought for sure that it would be chosen (laughs).
"We see (laughs). By the way, what are some of the design points of Lychee Arms?"
Tsurumaki: There were very few fruits left that we didn't already use. So, I thought that the only way to make this work was to take advantage of the base of Gridon's armor, and thought about what fruits I could apply to it, and by process of elimination, I settled on lychee. Also, since Gridon isn't that strong, I think I designed it based on how I could make him look strong while still retaining Gridon's armor.
"What about the other one that appeared, Kamen Rider Sylphi?"
Tsurumaki: When we first received the concept, we were told it'd be a female Rider, and that it'd be a good idea to use the fruit of the Helheim Forest as a way of presenting the Lockseed, which would probably be the final one of the series. So we decided to design a new Lockseed, not a recolor, and Bandai decided to commercialize it with a new mold. The design of the Rider itself is reminiscent of a witch who presides over Helheim.
"However, even after the show ended, you continued to design quite a few Riders."
Tsurumaki: That's true. It's not so unusual these days, but I think it was the first time I've drawn so many variations.
Tanaka: Rather, I think that Gaim was the catalyst for the spin offs that became the norm after the main show ends, and for the trend of designing many Rider variations.
Tsurumaki: In Gaim, the Rider transformation itself was the system that easily created variations, so I think that was a big deal too.
Tanaka: I think it was a good idea to create a format where the body and armor can be switched around.
Tsurumaki: It's like a puzzle (laughs).
"Finally, please look back at Gaim's design works and say a few words."
Tanaka: I've participated in a few Kamen Rider projects, but Gaim is the only one I worked on from start to finish, so I have particularly strong feelings for it. Gridon was initially intended to be a mass produced Rider, but when I saw the actual situation, I was glad to see that they made him into a proper character…..This is a story about Gridon, not Gaim (laughs).
Tsurumaki: Today was alot of fun looking back on Gaim after such a long time. Like the Lychee Arms stuff (laughs).
Tanaka: I still hold that in my heart (laughs).
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starryc · 2 months
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y'all feel me
(extra under cut)
originally i wanted to draw each hypmic with the original riders that their seiyuus' ride kamens characters are based on, but i don't have time or energy for that
instead take this redraw of one of my fave screencaps
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hsd-industries · 10 months
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why is he doing the no bitches pose
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the-tubort · 17 days
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So was anyone gonna tell me Hiiro ex-aid, takatora gaim, and spiders jeramie were gonna in a weird ass drama about massage therapy or was I gonna have to search Twitter randomly to find this out?
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mordicaifeed · 2 months
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gojurt · 1 year
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since i dont have new stuff to post because of finals im going to start posting some of my old kr stuff i never posted lol
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covetkisses · 1 year
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Kamen Rider Gaim (2013)
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warenonawo · 5 months
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jimmyisageek · 1 year
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I was rewatching Kamen Rider Gaim with my brother who has never watched it and and we couldn’t help but notice...
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buddyup1 · 5 months
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JJ's Aesthetic Helmet Series ✨
night rogue / jack revice / deep specter / evol bhf / destream / ghost mugen / Zangetsu Shin / wizard infinity / gotchard / saga
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pulaasul · 5 months
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I am really resonating with @stickers-on-a-laptop 's gripes with its dancing. Keep it up!!!
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