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#hecarim the shadow of war
linx-the-sphinx · 1 year
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Tresh Hecarim Fusion
What position would he play? Jungler or Support?
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dirgc · 3 months
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+ the might of demacia; garen crownguard. | interactions.
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+ the purifier; lucian. | interactions.
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aurelion-solar · 1 year
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Hecarim, the Shadow of War - Updated Splash Art
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fury-of-darkin · 2 years
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Chaos Interactions With Every Champ
Ahri: “I remember every battle... And I remember your kind...”
Akali: “Carve your own path, Akali, and cut down any who defy you.”
Akshan: “You would wage war alone... But what if you had allies at your back, Akshan?”
Alistar: “Are you content to watch your kind live and die as Noxian puppets?”
Amumu: “Even in a sea of sorrow, the seeds of strife can still grow...”
Anivia: “How long will your remain idle while your brothers fight, Anivia?”
Annie: “The bear merely reflects what is within you, child. Let it out...”
Aphelios: “Rise against your oppressors, and bathe the sun in blood!”
Ashe: “Your unity will never last...”
Aurelion Sol: “Even the stars are not above war.”
Bard: “May this battle be commemorated in the heavens...”
Blitzcrank: “Can a machine become a warrior? Let us find out!”
Bel’Veth: “This world was forged in war. Its people will fight until the last.”
Brand: “The second-coming of the Runewars is at hand...”
Braum: “To protect what you hold dear, blood MUST be spilled.”
Caitlyn: “The only law on the battlefield is chaos.”
Camille: “The more you oppress the masses, the more their resentment grows.”
Cassiopeia: “You know not what you’ve unleashed, snake... But I thank you, regardless.”
Cho’Gath: “Will the Void consume Runeterra... Or the reverse?”
Corki: “A war to bloody the heavens themselves... Perhaps you are onto something, yordle.”
Darius: “I sense... Hesitation. Doubt. Your time is nearing its end, general.”
Diana: “Lead the Lunari to war, Diana, or they will leave you behind.”
Dr. Mundo: “Remember who you were. Remember what you’ve suffered. Do you not hate them, Mundo?”
Draven: “Battle is not sport, Draven; it is ART.”
Ekko: “So long as Piltover stands, Zaun will suffer. You know this... You can change it.”
Elise: “What will you do, I wonder, when your followers learn the truth of your deceptions?”
Evelynn: “War drew you to this realm, but it seems you developed... Different methods.” Alternate (Joke): “The only lust I feel is bloodlust.”
Ezreal: “You’ve studied my legend. Now, your research has brought you to me...”
Fiddlesticks: “So, you have awakened again... Let us remind them why they fear us.”
Fiora: “I accept your challenge, Fiora.”
Fizz: “The battlefield is no place for games.”
Galio: “Demacia’s greatest weapon... I will cherish this fight!”
Gangplank: “You lost the battle, Captain, but you have not lost the war. Let us turn the tides, together...”
Garen: “To protect Demacia, you must crush ALL your enemies, Garen; even if they are your kin.”
Gnar: “Perhaps the only yordle fit to be considered my muse...”
Gragas: “This is no mere tavern brawl!”
Graves: “The call you a coward, liar, cheater, and fool... But when I am done, they will call you a warrior.”
Gwen: “True battle is far grander than a child’s fantasies. Let me show you...”
Hecarim: “The shadow of war... A shadow of your former glory.”
Heimerdinger: “You cannot escape war, professor. That... Is a fact.”
Illaoi: “Your god and I want the same thing, Illaoi; for you to fight with all that you have!”
Irelia: “Ionia’s enemies amass, even now. Lead your people to battle, Irelia!”
Ivern: “The Godwillow stole all that made you great, Ivern. I will avenge what was taken from you.”
Janna: “Only the worthy are remembered... Why should anyone pray to you, spirit?”
Jarvan IV: “A true king must fight for his right to rule.”
Jax: “You seek warriors to join your cause... Let me help you find them.”
Jayce: “To discard the old and make way for the new; THAT is true progress. That... Is war.”
Jhin: “Oh, the things we could do together, Jhin...” Alternate/Joke: “Finally, someone who understand my work!”
Jinx: “Fear, sorrow, anger, grief... All drowned out by madness.”
Kai’Sa: “It is not enough to merely survive. If you intend to fight, fight to win.”
Kalista: “You would have made a fine vessel for the Bow...”
Karma: “Your words ring true. Now, you must act upon them.”
Karthus: “The most elegant deaths are found in the heat of battle.”
Kassadin: “You crusade against the Void alone, but not for much longer...”
Katarina: “Assassins are but pawns of war, so easily discarded...”
Kayle: “We have fought once before, Aspect. let us see whose vessel triumphs this time!”
Kayn: “Your latest vessel has potential... More than you realize, Scythe.”
Kennen: “The Kinkou grasp tightly to their control of Ionia, strangling it...”
Kha’Zix: “Your are versatile, but can you adapt a warrior’s rage?”
Kindred: “You have witnessed each of my works. Now, prepare for another masterpiece!”
Kled: “Some call you a hero, while others call you mad. There is little difference between the two...”
Kog’Maw: “You remind me of someone I know... But you lack his eloquence.“
LeBlanc: “Do you even remember why you fight? Do you recall your true foe?”
Lee Sin: “So much potential, Lee Sin. You... May be the hero Ionia needs...”
Leona: “You cast love aside for faith, Leona. There is no room for regret.”
Lillia: “You are the walking embodiment of naiveté...”
Lissandra: “You are a coward, surrendering before the fight has even begun.”
Lucian: “Do not fear losing her again. Rage against those that would take her from you!”
Lulu: “The only color I need, child, is crimson...”
Lux: “War is coming, Luxanna. You MUST choose a side.”
Malphite: “You were made to be a weapon, Malphite. Remember your purpose...”
Malzahar: “You are not the first prophet I have slain, nor will you be the last...”
Maokai: “Life prevails, so long as it has the will to fight.”
Master Yi: “Are you truly fit to be called a master? Raise your blade, and show me.”
Miss Fortune: “Your fight is not over yet, Sarah. You must not rest until your foe is crushed.”
Mordekaiser: “We meet again, Sahn-Uzal. May this battle be as glorious as our last...”
Morgana: “How long will you hide from your sister, Morgana? Does she, too, not deserve judgement?”
Nami: “The moonstone only prolongs the inevitable. How long will the Marai tolerate this cycle?”
Nautilus: “Even the seas are but another venue for my work.” Alt/Joke: “I have seen many weapons... You are the first to wield an anchor.”
Neeko: “You may mimic my form, but can you match my blade?”
Nidalee: “Remember what the Kiilash did, Nidalee...”
Nilah: “Sadness and rage, snuffed out by Joy...”
Nocturne: “After the slaughter, the survivors will remember it in their dreams...”
Nunu and Willump: “Some day, you must take up a real weapon, child.”
Olaf: “You will be remembered, Olaf. I will see to that...”
Orianna: “What truly makes one human is the will to fight. Has that, too, been lost...?”
Ornn: “I admire your craft, but your flames are colder than they once were...”
Pantheon: “Remember why you fight, Atreus, or I will remind you...”
Poppy: “Heroes are not born or found; they are forged in blood.”
Pyke: “You are but the echo of bloodlust, wrapped in delusion.”
Qiyana: “Rouse your people, Qiyana! A new age dawns for Ixtal...”
Quinn: “Land or sky, no foe escapes my blade!”
Rakan: “Why do you truly fight, Rakan? For your cause, or for her...?”
Rammus: “People have gone to war in your name, Rammus. How fascinating...” Alt/Joke: “Yes, I am... Alright.”
Rek’Sai: “So the Void wars against itself. Interesting...”
Renata: “Wealth alone will not conquer the world. An empire must be built on a foundation of blood.”
Renekton: “So this is the Magus’s handiwork... I approve.”
Rengar: “In the jungle, you are a hunter. On the battlefield, you would be prey...”
Rhaast: “Your new vessel suits you, Scythe...”
Riven: “You are a warrior at heart, Riven. You cannot escape your own nature.”
Rumble: “An impressive machine, but how long will it last on the battlefield?”
Ryze: “The Runewars were extraordinary, but even greater conflicts lie ahead... ”
Sejuani: “Charge ahead, Sejuani! Let none stand in your path, not even the gods!”
Senna: “Your fight is not done until your enemy is dead, Senna. You disappoint me.”
Sett: “Battle is more than a spectacle. It is art, and I will make you my muse...”
Shaco: “The battlefield is no place for games.”
Shen: “You may see the realm of spirits, but you do not UNDERSTAND it.”
Shyvana: “When the war on magic reaches its apex, who will you stand with, Shyvana?”
Singed: “I know how to summon the monster in men. Allow me to show you...”
Sion: “An impressive attempt, but flawed execution. I will remind you of your true glory, Sion...”
Sivir: “War is on the horizon. You MUST fight, Sivir; it matters not for whom.”
Skarner: “I can help you avenge your kin, brackern...”
Sona: “The clashing of steel, the cries of the dying... These are MY music.”
Soraka: “You seek to protect them? Are you ready to spill blood to do so, Starchild?”
Swain: “March your armies as far as they will go, Grand General. Wage as much war as you can... You haven’t much time left.”
Sylas: “Rouse your kin, Sylas! Crush your oppressors! Show them you will not be silenced!”
Tahm Kench: “We meet again, River King. I thank you for providing me such a compatible host...”
Taliyah: “The earth remembers every drop of blood spilled upon it...”
Talon: “You harbor the instincts of a killer... I may make something of you yet...”
Taric: “A failure of a soldier, yet you would fight for the heavens? Pathetic...”
Teemo: “Beneath a kind smile and unassuming visage lies the heart of something greater...”
Tristana: “Allow me to teach you what it TRULY means to be a soldier...”
Trundle: “Show them your might, Troll King. Teach them to fear your kind, as they once did!”
Tryndamere: “Tryndamere... My greatest creation! Your rage will shake the heavens and earth alike...”
Twisted Fate: “Leave your fate to chance, and she will cut it short...”
Twitch: “You would wage war on the surface? ...I suppose I have worked with worse...”
Udyr: “There is little difference between men and beasts; you are living proof.”
Urgot: “Rise up, Urgot! Let Piltover and Noxus alike feel your wrath!”
Varus: “The bow is the cruelest of us all, yet YOUR hands guide its arrows...”
Vayne: “I sense the fear in your heart, huntress. Your guise cannot deceive me...”
Veigar: “You are but a twisted mirror of Sahn-Uzal... And a small one, at that.”
Vel’Koz: “For all your study, you have learned nothing of human nature. Allow me to enlighten you...”
Vi: “There can be no peace between the cities, Vi. War is coming... For whom will you fight?”
Viego: “You are a pale shadow, Viego; you will fade, and be forgotten.”
Viktor: “Emotion is no weakness, Viktor. Let me remind you what you seek to abandon...”
Vladimir: “You squander our gift, Vladimir. Where I make history, you linger in its shadows...”
Volibear: “Let us remind them of the fury in their hearts, spirit. Let us return this land to its ancient glory!”
Warwick: “An attempt was made, but the end result... I will put you out of your misery, beast.”
Wukong: “Fight and grow stronger, so that all your enemies will fear the name Wukong.”
Xayah: “The price of the freedom you seek is blood, Xayah... From human and vastaya alike.”
Xerath: “Xerath... Your work is truly outstanding. I am impressed...”
Xin Zhao: “You are Demacia’s greatest warrior, Xin Zhao. Make them remember why.”
Yasuo: “You once sought glory on the battlefield, Yasuo. It is not too late to claim it...”
Yone: “The answers you seek will not save you, Yone...”
Yorick: “A war of the undead? Interesting... I look forward to seeing the fruits of your labor.”
Yuumi: “Not all thresholds can be so easily crossed...”
ZAC: “Do not shrink away from what lurks in men’s hearts. It is beautiful, is it not?”
Zed: “Show Ionia’s enemies the might of darkness!”
Zeri: “Your home will never no peace, so long as they live beneath the boots of tyrants...”
Ziggs: “Your work would be greatly appreciated by any army.”
Zilean: “You cannot undo Icathia’s loss, but you can still strive for victory against its destroyer...”
Zoe: “Make no mistake, child: Twilight will discard you when you have served your purpose...”
Zyra: “My blade cuts deeper than any thorn.”
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tigerkirby215 · 2 years
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5e Hecarim, the Shadow of War build (League of Legends)
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(Artwork by Wesley Keil. Made for Riot Games.)
I constantly write this character’s name with two Cs.
Hecarim is a character who bounces in-and-out of the meta nearly constantly. Having a fast jungler defined entirely by being fast means he’ll never have trouble with his clear, so it’s always his power that winds up shifting. But as far as that power goes he’s still very strong and consistent, with a cool kit for D&D!
GOALS
Trample their bones - Hecarim is a champion defined by speed, and we’ll need the speed to chase any foe who may try to outrun our Devastating Charge.
Never relent - We’ll obviously need to be able to stick around in a fight after engaging, cutting down foes while in the thick of war.
Terror! - We must be able to strike fear in our foes with the undead might of the Shadow Isles!
RACE
So Hecarim is a Yuan-Ti... No he’s a Centaur, and I was waiting for Monsters of the Multiverse to see if they changed anything about the centaur. And no: they didn’t. Well except for the fact that you can use Tasha’s stat array with +2 to Charisma and +1 to Strength, and a Language of your choice along with Common. (I opted for Abyssal but feel free to take any “evil” language I suppose.)
You’re still a Fey (although perhaps talk to your DM about being Undead?) which means you can’t be affected by Hold Person. You still have an Equine Build to carry more but also have trouble with ladders. And you can still move at 40 feet, which I mention because it’s more than normal, and because we’re making Hecarim!
You can use your Hooves as a natural weapon that deals damage equal to a d6 plus your Strength, and if you move at least 30 feet straight toward a target and hit it with a melee weapon on the same turn, you can Charge them and hit them with your hooves as a Bonus Action. And finally you can take proficiency in Survival, because none of the other skill proficiencies from Natural Affinity make sense for you.
ABILITY SCORES
15; STRENGTH - You need might to crush your foes.
14; CHARISMA - You were already a scary war general before turning into a scary ghost horse.
13; CONSTITUTION - You are a melee character who’ll be getting in the frontline often.
12; DEXTERITY - More agility is nice, but we’ll be crushing our foes with overwhelming force.
10; INTELLIGENCE - Knowledge of military tactics is important for survival.
8; WISDOM - You were an infamously violent man, known to sway the prince-king to raid the Blessed Isles.
BACKGROUND
Haunted One... Soldier... Haunted One... Soldier... How about Pirate? Is this entirely for the Bad Reputation feature? Yes. Strike fear into the commonfolk and make sure they’re too afraid to say anything bad about you!
Yes Haunted One, Soldier, or Knight would probably make more sense. But you could probably reflavor Pirate to apply to these backgrounds. It’s just that I wanted the Bad Reputation feature (and it was either Pirate or Rakdos Cultist for that), although Athletics and Perception proficiency is also good. The tools are little weird but you’re free to change them to better your character.
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(Artwork by Huyy Nguyen and West Studios. Made for Riot Games.)
THE BUILD
LEVEL 1 - PALADIN 1
Starting off as a Paladin for that sweet sweet Heavy Armor proficiency, as well as proficiency with Intimidation and... Persuasion? None of the other skill proficiencies make sense for Hecarim.
You also get Divine Sense to know if there’s any worthy challengers nearby, and Lay on Hands for some healing while you clear camps. Now I’m not saying that you should use all your Lay on Hands health on yourself, but...
LEVEL 2 - PALADIN 2
2nd level Paladins get a lot: firstly you get a Fighting Style and I would say take Great Weapon Fighting, but GWF is poop so I’d recommend Defense instead to shrug off more incoming blows.
Now would probably be a good time to talk about your weapon of choice: technically Hecarim uses a glaive but that has synergy with... basically nothing that your race does, and nothing you will be doing. So I’d suggest grabbing either a Greataxe or a Greatsword to simulate a big cleaving weapon. Greataxe would fit Hecarim more imo but that’s just me.
You also now get Spellcasting! You can prepare a number of spells equal to your Charisma modifier plus half your Paladin level and I mean... Wrathful Smite was pretty much made for Hecarim, right? More damage and frighten your foes? But other than that you can take Bless for a generally good combat buff for both you and your allies, Command to command your foes to fear, and Shield of Faith in case you (or an ally I suppose) is going to be taking heavy fire.
But of course you can disregard all of that to instead use Divine Smite, pumping your weapon with Radiant d8s to cut down foes and cut down undead even better! Because you are the true hunter of the Shadow Isles and you won’t be done-in by lesser wraiths.
LEVEL 3 - PALADIN 3
Third level Paladins get to choose their Sacred Oath and you’re probably expecting the Oath of Conquest, right? Or maybe the Oath of Vengeance? Perhaps even an Oathbreaker? No! We’re in fact going to be going for an Oath of Glory Paladin because of the two Channel Divinity options they get!
The main reason I didn’t choose Oath of Conquest is so this build wouldn’t essentially be a retread of my Fiddlesticks build. While that build was meant to be more of a ranged character we’re going to be treading a lot of similar beats in this build, which is why I opted for Oath of Glory instead for something more unique. Plus I felt like it would be more fun for Hecarim, but as always you’re more than welcome to change things as you see fit.
Peerless Athlete is all well and good (advantage on Athletics and Acrobatics can help in a variety of situations) but what we’re here for is Inspiring Smite: when you strike a foe you can grant temporary hitpoints equal to 2d8 + your level in Paladin to yourself or any creature within 30 feet of you, to syphon the lifeforce from your foes with your Spirit of Dread. Now I’m not telling you to give all the temporary hitpoints to yourself but... it would be the most in-character.
I mean, you could cast Heroism on yourself instead to constantly give yourself Temporary Hitpoints. Or cast Guiding Bolt if you so desire, which isn’t too in-flavor but it’s there as an option.
LEVEL 4 - PALADIN 4
4th level Paladins get their first Ability Score Improvement and more Strength makes your weapon all the more deadly, so I’d suggest that. You can also prepare another spell but I’d suggest waiting for...
LEVEL 5 - PALADIN 5
5th level Paladins get Extra Attack to swing both left and right! Additionally you can now prepare second level spells: as a Glory Paladin you get Enhance Ability and Magic Weapon innately but I’d also suggest grabbing Warding Bond, less because “it makes sense for Hecarim” (few Paladin spells do honestly) but rather because it’s just a good spell that will let you keep your allies safe. But feel free to take anything like Aid or Branding Smite when you play Hecarim.
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(Artwork by Xiao Guang Sun and West Studios. Made for Riot Games.)
LEVEL 6 - WARLOCK 1
Well we’d better get the might of the Shadow Isles, hm? Hecarim is probably the closest to a Warlock you can get in League (minus maybe Malzhar) given that he works for Viego and the Ruined King... he’s a pretty strong guy. So strong that he can give you Undead (not Undying!) powers! Most notably you get a Form of Dread to look more ghostly, gain temporary hit points equal to a d10 + your Warlock level, immunity to the frightened condition, and once per turn when you hit someone you can try to frighten them until the end of your next turn! Now to be fair you can’t do an AoE fear like Hecarim’s ultimate... yet.
Wait I forgot that Cause Fear is a spell. 🗿 Honestly it’s not the greatest for Hecarim since it’s more efficient to just hit someone while in your Form of Dread.
For now you can settle with Pact Magic: you get two cantrips like Chill Touch because we’re not investing in Eldritch Blast fuck you (but it’s nice to have some ranged backup that’s sufficiently spooky), and Prestidigitation for some general minor spooky Shadow Isles VFX. You can also prepare two leveled spells like 
Armor of Agathys for some Thornmail, and Expeditious Retreat to leverage your speed and dash every turn as a Bonus Action. Full disclosure though: there aren’t many 1st level spells I want so we’re probably going to replace everything except Armor of Agathys.
LEVEL 7 - WARLOCK 2
Second level Warlocks get to choose their Eldritch Invocations and we may as well grab Eldritch Mind to help maintain concentration. What about our other invocation? That’s a surprise tool that will help us later.
You can also prepare another spell like... Hex, I guess? Again I don’t want much from the 1st level Warlock list.
LEVEL 8 - WARLOCK 3
What I want is the 3rd level of Warlock for a bunch of boons! Firstly: Pact of the Blade to summon weapons into your hand. It’s perhaps not the most effective but it does give you access to the Improved Pact Weapon invocation to give yourself a +1 weapon if your DM hasn’t granted you one.
If you already have a magic weapon? IDK Devil’s Sight and Eldritch Sight are both good invocations.
And finally you can learn 2nd level spells like Misty Step for Flash, Suggestion to strike fear into your foes, and Phantasmal Force from the Undead spell list. I don’t get to talk about Phantasmal Force often but basically you can make a ghost that only one target can see and they will assume is real. It can’t be something harmful (that’s Phantasmal Killer!) but talk to your DM about what is and isn’t acceptable for you to do with Phantasmal Force. Because you’re going to have this spell for awhile.
LEVEL 9 - PALADIN 6
That’s because we’re going back to Paladin for Aura of Protection, which is... kinda the entire reason to play a Paladin. You can add your Charisma modifier to all your saving throws, as well as the saves of anyone within 10 feet of you! This along with your Undead Fey classification makes you resistant to most magic, which means less possibilities for your Devastating Charge to be stopped.
Additionally you can prepare another spell and I guess by this point it would be good to get Aid? Honestly we’ve got all we need in terms of Paladin spells; I just want Divine Smite. Oh and you might want to swap out Wrathful Smite, given that your Warlock abilities will cause all the fear you need.
LEVEL 10 - PALADIN 7
7th level Glory Paladins get to buy boots! Aura of Alacrity makes you 10 feet faster, and anyone who starts their turn within 5 feet of you also moves 10 feet faster for the round! Why do your allies have to be kissing your horse face to get the extra movement speed? Because WoTC is weird like that.
I will make a quick mention that with Aura of Alacrity your movement speed is now 50 feet baseline, which is pretty damn fast. Monks have to be level 10 to get that speed... so I guess you aren’t outrunning any Monks... yet.
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(Artwork by Sean “Raiko” Tay and West Studios. Made for Riot Games.)
LEVEL 11 - SORCERER 1
You know what’s better than two classes when multiclassing? Three classes! It’s Sorcerer time, more specifically Clockwork Soul Sorcerer to Restore Balance and negate advantage or disadvantage a number of times equal to your Proficiency Bonus. Now you may say “restoring balance doesn’t sound like something Hecarim would do”, to which I say: “Yeah... But think of it like this: your enemies can never put you at a disadvantage or strike you when you aren’t ready!”
You also get Clockwork Magic for some abjuration or transmutation spells from the Wizard, Warlock, or Sorcerer list. I’d suggest Shield for obvious reasons (more armor is good), and Longstrider. Because movement speed is funny. (And with Longstrider you can hit a total of 60 movement speed!)
Additionally you do get proper Spellcasting for more spell slots to mix with your Paladin slots. (But not your Warlock slots those are special.) You get 4 cantrips from the Sorcerer list like Dancing Lights to have some lost souls guide your path, Mending to keep your armor in check, Message to keep to team chat (by total level 11), and Minor Illusion to manipulate the mist to fool your foes.
You can also prepare more spells (other than your Clockwork Magic spells) like Disguise Self for more Shadow Isles trickery and... Feather Fall? Okay ima be real with you chief I don’t care about any of the 1st level Sorcerer spells: Shield is legit the only thing you should be casting with your 1st level slots anymore.
LEVEL 12 - SORCERER 2
Second level Sorcerers get a Font of Magic for 2 Sorcery points which currently do a whole lotta nothing. You can turn them into a 1st level spell I guess, and you can melt your spell slots down into more Sorcery points to turn into more 1st level spell slots. This has nice synergy with the Warlock class because your Warlock spells come back on a Short Rest, but unfortunately there isn’t much to do with 1st level spell slots.
And you can learn another spell, which we won’t do.
LEVEL 13 - SORCERER 3
2nd level spells time! Keep Lesser Restoration from the Clockwork Spells list, but you can replace Aid with the main reason we went into Sorcerer: Kinetic Jaunt! This spell lets you move 10 feet faster, move without provoking opportunity attacks, and it grants you Ghosting to move through enemies! I’m going to tell you right now if you want to leverage your movement speed (and your hooves) you should just cast this spell... every fight? Run around like a headless horse while cleaving through your foes. Is it practical? Not really. Is it fun? Hell yeah! Do some hit-and-runs my equine friend!
You can also prepare a bunch of 2nd level spells like Rime’s Binding Ice for AoE crowd control, Tasha's Mind Whip for single-target ranged damage, Wither and Bloom for a ranged version of your Spirit of Dread (you can technically cast it on yourself while surrounded by enemies, or cast it on an ally surrounded by enemies!) and See Invisibility, because it’s good to bring sweeper as the jungler.
Can’t help but feel I’m forgetting something... Oh right silly me: Metamagic! You get two metamagic options to augment your spells such as Quickened Spell to cast any action spell as a bonus action (letting you swing your axe around and also sling spells), and Heightened Spell to give your foes disadvantage on their first saving throw against your spells like Command, Suggestion, or Rime’s Binding Ice.
LEVEL 14 - SORCERER 4
4th level Sorcerers get an Ability Score Improvement and you’re still going to be swinging an axe first and foremost, so increase your Strength. Sure more Charisma would mean better spells and a better Aura of Protection, but trampling your foes is far more important.
Speaking of spells I’m not going to be taking anything for now, but you can at least grab Gust as a cantrip! Which is my way of saying that Sorcerers get too many cantrips.
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(Artwork by Michal Ivan and Puppetworks Animation Studios. Made for Riot Games.)
LEVEL 15 - SORCERER 5
Was Restore Balance not enough manipulation of fate for you? Well Magical Guidance will let you reroll an Ability Check for the low low price of one Sorcery point, actually making you pretty good off the battlefield as well!
But of course what we’re really here for is 3rd level spells from Clockwork Spells like Haste for even more speed (don’t cast it on yourself though I just mention it because it makes sense for Hecarim) and more importantly:  Ashardalon’s Stride. Remember how Kinetic Jaunt let you move 10 feet faster without provoking opportunity attacks? Ashardalon’s Stride lets you move 20 feet faster without provoking opportunity attacks.
Much more importantly however any foe you run past takes a d6 of Fire damage! With no save! Yup: this is how we’re going to be leveraging that sweet sweet 70 movement speed of yours! (40 + 10 + 20) You can only burn your foes once per turn but with 70 feet of movement you can do a Devastating Charge on every foe on the battlefield! Run around in circles before charging your main target, smash them down with your axe and hooves before running away for another charge! Oh and also this is why I didn’t take a pole weapon, but feel free to use one before you get Ashardalon’s Stride.
And you can also learn Fear to hit more than one enemy with your Onslaught of Shadows. And Fireball, because it’s just a good spell.
LEVEL 16 - SORCERER 6
6th level Clockwork Soul Sorcerers can become a little tankier with by using Bastion of Law. As an action, you can expend up to 5 sorcery points to create a magical ward around yourself or another creature you can see within 30 feet. Each Sorcery point is turned into a d8, and when the person with the ward gets hit they can roll any of those d8s to reduce the damage. This stacks rather nicely with the Temporary Hitpoints from your Warlock Form of Dread, since well... it’s not Temp HP but it’ll still reduce damage!
And for your last leveled spell? I dunno Counterspell is never a bad pick.
LEVEL 17 - PALADIN 8
Finally some more Ability Score Improvements! Now that you finally have maxed out Strength and are level way too high level you can grab the Great Weapon Master feat to truly cleave through the chaff!
You can also prepare another spell and boy I sure do care to tell you what to prepare. Look you should just be casting Ashardalon’s Stride every fight.
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(Artwork by Bo Lu. Made for Riot Games.)
LEVEL 18 - WARLOCK 4
More Ability Score Improvements let’s gooo! Sure more Charisma would be good but... we’ve been sitting on uneven Constitution for the longest time and I really want Skill Expert. You can get a +1 to Constitution for a health boost, Religion proficiency (because I have no idea what else to take), but most importantly: Intimidation expertise!
Is this the most effective choice? Probably not, but Ability Score Improvements are few and far between. At least you can get the Mage Hand cantrip.
LEVEL 19 - WARLOCK 5
Firstly you can get another Eldritch Invocation, and you know what that means: Eldritch Smite! Sure you have many other stronger options by this point, but sometimes jamming a Smite spell, Eldritch Smite, and Divine Smite together for as much damage inhumanly possible is worth it.
Secondly you can learn 3rd level Warlock spells and I’m going to suggest both spells from the Undead list: Speak with Dead obviously fits Hecarim well (since he’s undead and all), and Phantom Steed can be good to give an ally a way to keep up with your immense speed! And finally replace Phantasmal Force with Summon Undead for some more legionnaires from the Shadow Isles to aid your crusade!
LEVEL 20 - WARLOCK 6
The final level of this build will be the 6th level of Undead Warlock for Grave Touched. If your plain-old axe isn’t cutting it then you can swap its damage type to Necrotic, and while in your Form of Dread you can make any source of Necrotic damage deal one extra die of damage! Notably if you’re using a Battleaxe you can use Grave Touched to make it do 2d12 damage while in your Form of Dread.
And finally you can learn one last spell, but by this point you can pick whatever you think will be good.
FINAL BUILD
PROS
Send me to battle - You have a good spread of damage between magic and martial, spanning all elemental types (though primarily Necrotic.) Any foe you can run down is in for a swift end, and even if they try to run you have ranged tools to whittle them down while you close in.
Crush them underfoot - So you can go pretty freaking fast. With a base of 50 movement speed Ashardalon’s Stride turns that into 70 feet per turn. Add in Longstrider and it becomes 80 feet, and if you upcast AS to 5th level you can have a grand total of 90 feet of movement speed! All while not provoking opportunity attacks and dealing 3d6 Fire damage to anyone you run past. (Or 1d6 if you only cast AS at first level.)
Despair! - You have plenty of unconventional survivability, opting for temporary hitpoints and damage reduction instead of full-on bulk. Although with that being said fearing enemies makes it much harder for them to hit you.
CONS
Their souls beg for release - Even though you have a good supply of spell slots your spells known aren’t too impressive. You lack Sorcery points to make use of your magic, which is to say nothing of your somewhat lacking spellcasting stat. But at least you have your axe to swing, right? Well that could be better too, as you’re going to be fighting with just two attacks and Great Weapon Master.
Suffering is magic - Honestly trying to both go fast and fear your foes results in a build that’s a little wonky overall. One could invest more in Sorcerer to get Ashardalon’s Stride faster, or put in more Warlock levels to unlock Grave Touched and other damage-increasing ability from Warlock. And in both cases more Paladin levels would’ve meant higher level Paladin spells and more features like Aura of Courage and Improved Divine Smite.
Life is fleeting - The three-way multiclass also results in a lot of missed Ability Score Increases. Having maxed out Charisma would be nice to make your spells and Aura of Protection stronger. If you have the option to roll for stats or use Point Buy then perhaps it would be better to invest fully into Strength and Charisma and skip out on both Wisdom and Intelligence.
But being a jack-of-all-trades means you can fit into any team comp and be an effective jungler. Rush down your foes and cleave them in twain, striking fear into their hearts while the rest of your party fights alongside you. The Shadow of War brings death to all as you herald destruction. Just be sure to know when it’s time to cool it.
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(Artwork by Xu “Crow God” Cheng. Made for Riot Games.)
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league-of-skins · 10 months
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Hecarim, the Shadow of War
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league-skins · 10 months
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Hecarim, the Shadow of War
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Nothing Yet…
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devidementia · 7 years
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League of Slow Motion   ↳Lancer Zero Hecarim 
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Something to remember if you’re planning to resurrect Hecarim in a league fic:
Hecarim is fused with his horse.
When you resurrect him, you unfuse him and the horse too.
If there is no confused as fuck horse with your confused as fuck knight, there is a problem.
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((Here’s the Hecarim I’ve been working on for about a year or more on and off. I’ve just messed with him in little bits for quite a few sittings, sometimes as a warmup etc. I write him a little bit over at @not-the-lich
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@thelanternwretch Hey, I made this....
k bye.
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goldlightwriting · 2 years
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Redefining the Shadow Isles
There’s not a soul in this world that doesn’t have a shred of darkness in it. Everyone carries regrets, grudges and fears. Everyone feels sorrow, anger, hatred, grief and uncertainty. Most people try to hide these parts of themselves away, both from the world and themselves. The Black Mist reaches into your soul and pulls these feelings to the forefront, manifesting the side of yourself that you most try to repress.
For the half-dragon, it was her own bestial nature, which Demacia told her can only bring destruction. For the Targonian warrior, it’s his memories of his time as Pantheon; a prisoner within his own body, forced to commit atrocities at the war god’s behest. Viego made them into twisted reflections of themselves, and they lost themselves in the process.
But not everyone tries to repress their inner darkness. Look at those who command the Mist. Hecarim was always a bloodthirsty warrior who reveled in the carnage of battle, and he now rides to war against all Runeterra. Thresh was always a sadistic creep who delighted in others’ pain and misery, and now he captures souls to torment them for eternity. Karthus was a pervert who heard music in the cries of the grieving and dying, and now he orchestrates a chorus of misery from the souls all around him. Even the Ruined King himself succumbed to madness and grief over his dead queen long before the Shadow Isles were brought into existence.
These men are corrupted, but unlike most souls on the Shadow Isles, they haven’t lost themselves. They aren’t trapped in delusions or driven by mindless instinct, because they already embraced their inner darkness long ago. The Black Mist only empowered what was already there, twisting their forms to better reflect their own natures.
The Black Mist isn’t necromancy; it’s negativity. Ruination doesn’t make you undead, but rather, turns you into the worst possible version of yourself. It manifests the darkness in your soul, which lingers long after your body has decayed. That, I believe, is the true nature of the Shadow Isles.
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tahthetrickster · 3 years
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somebody commented on last call remarking on how much they loved how much Gremlin Energy i give mf and honestly i love that but also i feel like given her lore stories mf in fanfic should be given at least 30% more Gremlin Energy than a lot of people write her with
like this is the bitch that went out to fight the black mist when it descended on bilgewater, saw hecarim, asked her first mate what the fuck that thing is, and upon hearing that it was in fact the Immortal Shadow of War, promptly nodded and said very resolutely “I Am Going To Fight That”
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An Overdue Conversation
No need for smoke- there was plenty from the Ruination’s mists.
No need for mirrors- there was no way to trick the dead or the insightful.
The Matron of the Black Rose herself actually stood at the gates of Noxus, staring down the legions of the dead surging towards the city’s gates. Calm, collected, and bored, she waited.
As the dead approached, as the thundering hooves of the cavalry thundered to her, they fell quiet immediately upon seeing LeBlanc. Hecarim was the only one who dared trot close enough to loom over the Matron.
“Matron of the Black Rose. Queen of Traitors. The Whoremother of Assassins. The Toxic Trull. The-”
“If you are going to title me with the entire slut nomenclature then I am sorry to disappoint you, Hecarim, darling, but I will have to cut you short,” LeBlanc interrupted. With a sway of her hip, she bumped the shaft of her staff to give it the momentum for a quick twirl, Sparkles of violet light trailed the crystals on her staff’s head as she pointed it at the Shadow of War. “Also, trull? Really? I have not been called as such for a literal millennia.”
“Speaking to the Sovereign of Subterfuge requires little respect from even the lowest worm. Begone, none of your tricks shall sway our charge or change your fate.”
“Tricks?” LeBlanc giggled her cascading, crystalline laughter. “You should know, Hecarim, that if I were lying, if I had some elaborate scheme... well, what would it be? I am here, in the flesh, able to be ran through and slain with ease.”
Hecarim’s ground his teeth, the metallic fangs screeching as he did so. He pointed his glaive at the Matron... but did not strike. “You are, indeed, here. Your trick, therefore, must be some other ruse.”
“You are most definitely correct, oh astute Hecarim. My ruse, dear, is I want to speak to Viego.“
“King Viego, wench,” Hecarim hissed.
“King Viego, you hollowed out show pony,” LeBlanc shot back with a smile. Her voice shifted, ever so slightly, ever so perfectly, as she continued, “I think it is time to have a proper conversation with our beloved king.”
“Isolde?” the army of undead monstrosities whispered in unison.
Hecarim raised his glaive, aimed it at LeBlanc’s heart, and slammed his weapon down with all of his might- only to find his arms unable to move. His jaw moved, screeching and grinding, as he spoke another’s words.
“You dare speak in her voice! You dare! You-! You... You remember. You remember her voice.”
“Ah, Viego. Fantastic, I can speak to the king and not his messenger.” LeBlanc clapped her hands together and pointed behind Hecarim in that voice, “Yes, my beloved king, I do remember Queen Isolde’s voice. I remember her face, I remember her curves, and I remember every little bit about her. My memory, moi bleu roi, is perfect after all of these years. While yours, it wanes at times...”
“What is it you offer me, Emilia? To put yourself forth so brazenly, so bravely, it is, how do you say- stupid of you. So, uncharacteristic.”
LeBlanc took in a deep breath. Evaine was scared, oh yes- most certainly, but this was a matter so far out of her hands. This was a matter Emilia of all beings wanted to deal with. The name alone, Isolde... what a matron she would have made. What an ancient pain, such an ancient incident... and how vile Viego was. Isolde was such an odd duck, and the memories of her face, her voice, even her death, were all still so fresh to the anicent entity that was LeBlanc. Only one other had ever made such a deep mark in the Deceiver’s psyche, and she had since reunited with him under Noxus. In fact, the Deceiver knew He was watching her, seeing this unfold. It took so very long, but to give Noxus more time to prepare for the Ruination? This had to be done. The deal had been struck, and LeBlanc was loving this. To see Matron Emilia LeBlanc, the Deceiver Herself, love anything else other than Him, it honestly unnerved Evaine.
In fact, the Matron was loving every single second now. If it had been a year ago, a month ago or even a week ago, perhaps she would have still feared the arrival of the Ruined King. But now, now it was almost time that this insufferable, screaming man child who threw tantrums when he did not get his way would finally get what he deserved. The thousand year old mistake finally corrected. Viego was meant to die, but when poor, stupid, sweet Isolde stepped in the assassin’s way- in Her way... It was not even a poisoned blade... Isolde, why-?
“Delaying your death with silence? I have seen knights and worms grovel as such, but you, Emilia? Delaying with noble silence?  I must admit, time has been unkind to you in some ways. Hecarim aches to release you of this mortal coil.”
“Oh come now, you have no appreciation of dramatic build up?” LeBlanc roleld her eyes. “Very well, King Viego, this is my offer: If you back away from Noxus, go attack Demacia or whatever other backwater country you desire, I shall gift you one of the most important things you can ever own: A memory.”
Hecarim bellowed a laugh, one shared by the thousands of shrieking spirits.
“Your memories mean nothing, Deceiver. You will not implant anything, I know all of your tricks.”
“Then it is good that I did not mean an intangible memory.” LeBlanc reached to the side of her dress, gave it a gentle tug, and pulled free from the folds of her cloak a simple, blue haired doll and a pair of scissors. “I offer you a first memory.”
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jesterdrawings · 7 years
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Unsuccessful Harrowing by Kyra-Wolf
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