this is not me trying to defend nintendo's business practices or say that either of these games don't have flaws, but I think a lot of the comparisons people are making between breath of the wild and tears of the kingdom are a little unfair and don't really take into account that they are different games with different purposes.
"breath of the wild feels so empty compared to tears of the kingdom" ... yeah? with breath of the wild, one of the game's main themes was isolation. you wake up in the future far after the apocalypse you were trying to prevent has already settled. you have no memories, very little strength. just like hyrule, just like zelda, all you have is your will to continue. breath of the wild is the quiet moments, the secret spaces, the weight of the world that has continued to turn without you still resting on your shoulders.
tears of the kingdom is not like that. hyrule is no longer the wild. it is no longer quiet and lonely. there's community. every sidequest is intertwined. your friends fight alongside you. this isn't "fixing" breath of the wild, this is it's natural continuation. as time goes on the world continues to heal and rebuild. if breath of the wild was clawing hope, tears of the kingdom is direct action.
like yeah there are things tears is doing better and (imo) things breath of the wild did better. but i don't think either one is a replacement for the other.
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Tales of brown 🤎
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The brown hair bunch is actually one of my favorite. (I feel like I say that for each one of them) So much good characters here. ☺️
The line between light brown and dark blond is very subjective so I made so choices I guess. The next and last category is blond characters and there is so much people on it that I will have to differentiate blond and yellow hair characters I think.
- ❤️ - 🩷 - 💙 - 💚 - 🖤 - 🤍 -
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Alright I think I’ve sent a ask in before and you answered it, I’m not sure if I’m just repeating myself but if I am feel free to ignore!
Alright I wanted to talk about changes in the gerudo culture, now naturally culture norms will change and fade as time goes on. But with the gerudo I can’t help but feel that they were forced to change much of their culture just to appease the other races.
Like why did they stop training Molduga? Why did they change their style to be more feminine etc.
Personally I feel like they were forced to change their culture so they wouldn’t get attacked. Why? Well example the sheikah, the sheikah are a tribe very close to the royal family. They will take out anyone who is a threat to the royal family, correct? Well who used to actively oppose the royal family, the gerudo.
I believe the sheikah still have a prejudiced against the gerudo because, you cannot find a single gerudo in kakariko village. You can find gerudo npcs outside the village thought, on the dangerous rode. Wouldn’t it be easier and safer for them to just cut through kakariko village? Unless there was still bad blood
I’m sorry to bother with my my insane ramblings I just wanted to share and I felt this place appropriate to share my thoughts.
Thank you for reading and thank you and have a nice night/morning/afternoon
Hey, thanks for the ask!
I mean, regardless of what actually did happen in canon, if anything did, I have to say that BotW, and then TotK's internal narrative regarding the gerudos feels rather worrying to me --for several reasons, some of which you do mention here.
The gerudos, by virtue of having the strongest culture that differs from hylians, is the one that is also the most dynamic in these games' shared reality (so TotK's mythical past, BotW, and then TotK modern era), the one that is the most malleable and ongoing internal change.
The first time we see the gerudos, historically, they have a certain political structure that seems to rely on kinghood, have certain skills related to war (the molduga situation), and even have fashion sensitivities that are relatively different to modern era's gerudos (the mohawk, etc, and I Will Not mention the ear situation for the inconsistent mess that it is). Then, the whole shenanigans with Rauru happen, we see the Sage of Lightning having a fashion sense that feels closer to what we know, and we get to see active collaboration happening.
Fast-forward hundreds-to-thousands of years later: not only are gerudos vassal to Hyrule pre-Calamity, but, while their town is still closed behind walls, the gerudos have a strong cultural focus on seeking (mostly) hylian husbands. We get to hear about the younger generations pushing against the strong rules keeping the city closed, and that the walls aren't as closed as they used to be.
In TotK, not only is the actual language evolving (so even if old hylian seems to have been a thing, the speed of language evolving is to be noted imo), but we see clear examples of the ancestral rules being challenged to the point of near annihilation. By the time we leave the gerudos behind, two hylian men have snuck inside the walls/forced their presence upon them, and we have heard of at least another group who have been working for years to make them bend the rules for their sake. Zelda came around and influenced their war techniques, and even their ancient legends get recontextualized as involving hylian men with the Eight Heroin, or as monstrously evil and something to seek forgiveness for in the case of Ganondorf. Subtextually, I'd argue we are assisting to a culture being assimilated in real time. It might be portrayed as a good thing, as old, useless or even arguably bigoted traditions being cast aside, but I still have to insist that while gerudos are yielding their cultural identity under (mostly) hylian pressures, hylians spend the *entire game* rediscovering and reinforcing their own culture and pushing forward a cultural heritage that is thousand of years old --even reinjecting lost elements of its roots into its prosperous future.
And, yeah. It's kind of worth noting at least.
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I can see how the regional phenomena in totk is basically totk's version of a modern 4 horsemen of the apocalypse: pollution (the sludge), addiction (marbled rock roast), climate change (the extreme blizzard; admittedly this one is a bit of a stretch), and pestilence/infectious disease (the giant mosquito boss and the undead gibdo). Which, hey, references to real life issues, great, but what I didn't like so much was how you can just solve puzzles and fight bosses--basically have a handful of big name heroes running around doing tasks--and the water will magically clear up, the addicts will magically become normal people again, the extreme storms will magically dissipate, and the pestilence will magically disappear. Real life does not work that way. I know, I know, it's a game why you taking it so seriously blah blah, but I'm just saying, we have to remember that for any of these problems to be solved, it takes a lot of effort and cooperation from a lot of people to accomplish, and that's definitely an understatement.
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