Tumgik
#i wrote this at 12:30 am
cheese-whizard · 1 year
Text
Lobsters
Classified as critters
Cute little beady eyes
Scuttles
Might pinch you but they're just being salty
Deserve forehead kisses
Scorpions
Classified as DEMONS
Terrifying soul-piercing gaze
Scuttles (menacingly)
stings you stings you bites you stings you-
Deserve The Fiery Gates of Hell
1 note · View note
stormbreaker101 · 5 months
Text
Music(ology) headcanons! Part 2
My friend @klaraflamez and I have been writing a shared story based upon the wizard101 AUs we made independently. Things go somewhat off the rails, and so these headcanons that we made for Music absolutely do not work for canon, which is part of why I'm making this post separate.
An overview of our AUs:
In both Corrupted Spiral (my AU) and the Cleaved AU (Klara's), the Spiral learned so heavily on its dependency upon its Wizard that it led to the Wizards' demises. In CS, before Arc 4 could properly begin, Nora lashed out in fury, sick of being Nothing but a title and weapon, and abandons the Spiral. In Cleaved, Scarlet was killed in the final fight of Lemuria, a 1v8, abandoned and alone because the Spiral assumed she would have handled it.
The main characters of the next generation after the two Wizards (~0-5 years after Nora's departure and 25 years after Scarlet's death) each realize that even though they're not The Wizard, they still have a duty to serve the good of the Spiral.
Overall there's a major theme of destiny and responsibility not falling on just one person's shoulders. The Wizard is not the only Paradox, and the primordial magics of Light, Shadow, and Music are no longer reserved for the Wizard and the gods. They become proper schools, integrated with the other ten (7 playable schools + 3 Astrals).
Tumblr media
I've written and come up with spells for the Music school, as one of the characters I'm writing ends up as the Scion of Music, while Klara's writing the revamped Shadow and Light schools because her OCs become the Scions for those.
More details on Music as its own school in CCSAU (both lorewise and mechanicswise because i am gamerpilled), and all the spells themselves plus their explanations (where I derived inspiration from) are under the cut!
Music is the magic of creation. 'Outgoing' mechanics are the name of the game. It is a major hitter like Fire and Storm, but also has access to heals like the more defensive Life magic that came from the Song of Creation. Music's greatest weakness is that it is a major glass cannon, with no spells in its repertoire able to mitigate incoming damage.
The reason Music is tied to Fire and Storm alongside Life lorewise is because the Scion of Music first studied Fire and Storm magic alongside Musicology, before Music was its own school. Our Scion shaped Music as much as Music shaped him.
Now onto the spells themselves!
MAINLINE (primarily ATTACKING) SPELLS:
1 pip - Lyrebird - 90-130 damage. Based on the lyre instrument, and also a nod to Lyra, the fanon Music school tree in the Cleaved AU.
2 pip - Trombun - 220-260 damage. A pun on trombone and bunny.
3 pip - Earworm - 500 damage over 3 turns. Colloquially, earworms are catchy bits of song that just stay in your head and WON'T GET OUT, which is the inspiration for making this spell a pesky overtime. Also, taken from the Earworm/Brainworm mobs in Empyrea.
4 pip - Melodeer -  465-525, + 20% heal OR damage blade to self. Melody + deer. Here we begin to see some utility and niche poke its way into spells so that they're not plain and pure damage. Also, just to balance Music against the other 'hitter' schools a little bit more, it doesn't get a 4-pip AoE.
5 pip - Volta Bracken - 400 damage AND 400 health to self. A reference to volta brackets (an element in musical notation), with language nodding at Storm and Life magic (volt as in electricity, bracken as in a kind of plant). Yes this spell is an objectively better version of Beary Surprise. I hate Beary Surprise so much why is the bear both anthro and nude. why does he fucking smile like that. why can i see the whites of his eyes. WHY THE HUG?
6 pip - Resonance - 525-610 damage + remove all blades on 1 target. A single-target version of Myth's dreaded Earthquake.
7 pip - Horschestra - 700 damage to all enemies. Your classic 7-pip AOE. Horse + Orchestra, taken from a song in the Homestuck OST because it made me laugh tbh.
8 pip - Revivace - 1200 Heal to all allies. Name derived from Revive (synonym of Rebirth) and Vivace (musical mood). Meant to be a parallel to Life’s Rebirth spell, since Bartleby is the closest thing to a Music school tree in CS. However Rebirth gives an absorb-shield, which counts as temporary HP even if the spell heals someone to full, while Revivace has no extra defense.
9 pip - Crescendo! -  100 damage turn 1, then a DoT for 200, 300, then 400 damage, to all enemies. Crescendo is a musical term for "get gradually louder"
10 pip (Azteca) - Ceramic Drake - 1000 damage to 1 target, then 625 damage to all enemies over 3 rounds. The first of Music's spells that take on aesthetics derived from the world they're learned in. It takes inspiration from the tlapitzalli, an Aztec flute-like instrument made of ceramic.
5 pip + Shadow (Darkmoor) - Rehubution - 810 damage + 25% Music trap to all enemies. The spell's name comes from the word Retribution and the rehu, an instrument made by the Māori of Aotearoa. All of the canon Darkmoor spells are actually Khrysalis themed, and @chrono101 (now deactivated) made a really cool post about how the Hoppers had Aotearoan references that I remembered while coming up with this post. The effect in combat is derived from Fire from Above before it was nerfed and then slaughtered.
6 pip + Shadow (Polaris) - Luphilymn - 1260 damage, +1 turn to Damage over Times (DoTs) on enemy and +1 turn to Heal over Times (HoTs) on self. Luphilim + Hymn.
4 pip + Shadow (Mirage) - Spirit of the Groove - 900 damage, divided between targets (like all other Mirage spells). This spell is less a reference to something Miragian, and more a nod to a character who had a major impact on the Scion of Music's development. Ceramic Drake, Luphilhymn, and the upcoming spells of Ramalong and Jungle Drum Jam also are nods to characters that the Scion of Music was greatly supported by.
X-pip + Shadow (Karamelle) - Ramalong - 220 damage per pip. A blend of sing-along and the candy rams. This spell is an X-pip because there are a handful of songs/lullabies about counting sheep. Count your pips up!
6 pip + Shadow (Lemuria) - Jungle Drum Jam - 850 damage to all enemies, +40% Music blade AND +40% heal blade to self. Taken from this once-off moment in Lemuria where Bantam says that he and the Koolakamba just casually use advanced musicology for the sake of boogieing.
Tumblr media
The effect is taken DIRECTLY from the far superior path of the Life Lemuria spell, Lord of the Jungle, before KI nerfed it to bits. I am so fucking mad about the nerf. I fucking liked having a decent shadow AoE on my Life and now it's useless again. <- had to get my gamer rage out sorry.
1 pip + Fire pip + Storm pip (Novus) - Tempo Inferno - 800 damage, gambit 1 blade into a DoT for 500 over 4 turns, gambit 1 trap into a HoT for 500 HP over 4 turns. Tempo refers to the speed of a musical piece, and both pieces of this spell's name are nods to Storm and Fire as well (Temp- for tempest, Storm's most iconic spell, Inferno for fire). This spell would also hold visual reference to that one sidequest about how clocks don't work on Novus.
1 pip + Death pip + Myth pip (Wallaru) - Crab Grave - 575 damage to all enemies. A reference to the extinct Juggernaut crabs of Wallaru, the still living Tasmanian giant crab, and the legendary Crab Rave meme. Given that all of the Wallaru spells' archmastery pips are the ones backwards from the Novus spells' pips, it made sense to make Crab Grave's pips the roshambo opposite to Tempo Inferno's. Myth is the roshambo opposite of Storm, and Death is the roshambo opposite of Fire. Don't believe me on Death and Fire? Look at how Balance's Novus gear has 3 variants that pair Ice-Life, Storm-Myth, and Fire-Death as its archschools. No I don't know why the Balance Wallaru spell is Death-Storm instead of Death-Fire I don't get it <- gamer raging again.
UTILITY SPELLS:
There are some utility spells that every school gets access to, simply changed per school: the basic Blade and Trap and Shield are simply named Music Blade, Music Trap, and Music Shield, because they're standardized for all the schools (Except Ice Shield, which is actually Snow Shield, for whatever reason?). Though, to put a wrinkle into things and keep with Music's theming as hyper-outgoing, Music Trap is the only ward spell (a spell that affects incoming damage rather than outgoing) that Music gets permanent access to. Music Shield would be TC only. Traps get special treatment because of Maulwurf von Trap existing. I like the guy don't @ me.
Then there's the utility spells that are just about the same for each school but with unique names. These include:
the 2 pip damage bubble - Circle of Fifths, after an important element in music theory. +25% damage to all outgoing Music spells AND +25% to all outgoing Music heals (the boost to healing alongside damage is unique to Music. Life gets Circle of Thorns (+25% damage) and Sanctuary (+60% healing) as two different bubbles.)
the 4-pip critical and pierce bubble - Acoustic Arena, +15% Music critical and +20% Music pierce.
the dispel - Mute
the Taunt/Pacify - Soloist, Taunts the enemy for 2 turns, making you the only target they can hit. Yes, having a glass cannon school gain taunt is a bit poor in game design, typically you want your glass cannons to have some form of Pacify so that they're not killed as quickly, but thematically Music becoming a loud center of attention makes more sense to me.
the complementary triad shield - Eclipse Shield, -70% incoming Light and Shadow damage. The parallel to Storm's Thermic Shield (-70% Fire and Ice) or Death's Dream Shield (-70% Life and Myth). Like Music Shield, because this spell is both a staple piece of utility that every school should have access to and a defensive ward that goes against Music's school identity, it would only exist as a treasure card.
The level 75 minion from The Professor - Baronness Webberfeld - 5 pips, summon a minion of Music. She is a reference to Baronness Elberfeld, a minor character from the Sound of Music. Because I had to get a reference to that in. Because I am normal about Maulwurf von Trap and his source media.
And then we get to the unique utility spells, the gimmicks that gives Music its identity in-game or give it thematic support.
Tune Up - 0 pips, +20% accuracy to the next outgoing Music spell. A parallel to Storm's Lightning Strike (which back in my day only gave +10% accuracy, not +25%). Music spells have a base accuracy of 70% like Storm, so the accuracy buff would be greatly needed at lower levels.
Bangsnap! - 2 pips, Confuse or stun each enemy for 1 turn.
Gurdy-hurdy - 3 pips, Confuse or stun each enemy for 2 turns.
Bangsnap and Gurdyhurdy go together, I'm thinking of them being from the Grizzleheim and Wintertusk spell quests at level 35 and 55. Bang snaps are small explosives that only release a loud sound but do no damage. Gurdy-hurdy is a reference to another in-game moment.
Tumblr media
(The hurdy-gurdy, un-reversed, is a kind of musical instrument.)
And, yep! Myth is no longer the only school with the Confusion mechanic! Yippee! (I can hear the gamerbro players scream.) This is because before Music became a standalone school in CCSAU, Klara had the idea that, the way some Wizard101 spells are musicological despite not being in the school of Music, some Pirate101 abilities are inherently musicological as well, namely Blast of Discord.
Tumblr media
And this is an ability that our Scion of Music was able to learn before Music became an independent school, so rather than take that ability away from him, we decided to incorporate it into Music's entire repertoire.
Leitmotif - 2 pips, 305 HP to 1 target, then 305 more HP 3 turns later. A leitmotif is a snippet of a musical melody that comes back later in a piece or in another piece (Toby Fox, one of my favorite composers, uses leitmotifs to the MAX.)
Sonatyr - 4 pip, 650 Health + 30% Healing Blade to all. Satyr + Sonata. Does less health than Life's Satyr because I don't want to completely upstage Life, but giving an extra blade to everyone is useful. It buffs every healer, and would count for any blade-based gambits/secondary effects.
Adagio - 1 pip, +1 turn to a HoT on an ally or to a DoT on an enemy. Adagio means for a piece of music to slow down.
Allegro - 1 pip, -1 turn to a HoT on an enemy or to a DoT on an ally. Allegro means for a piece of music to speed up.
Adagio and Allegro are spells that go together. If they were to be implemented in-game, I'd have them be learned at the same time. Having a spell that does different things depending on whether it's on an ally or enemy is really interesting to me, though it would be a pain in the ass to code.
Encore - 5 pips, force your target to cast the same spell for the next 2 turns. Encore, of course, means "to play again". Taken directly from Pokemon because why not?
Baton Pass - X pips, give your blades to an ally, universal and at half-value, (1 pip per blade). Also derived from Pokemon because why not? The half-value gimmick comes from Bantam's cheat of "I'll be taking that, thanks!" Where he replaces a blade you cast on someone else with a universal blade of half value. The devs intended that cheat to be annoying and discourage buffing one player to the max, but it's actually a REALLY HANDY mechanic when used correctly. The half-value blade would count as a unique blade that therefore stacks with whatever other blades your ally has.
Perfect Pitch - 1 pip, +20% accuracy to all allies. Perfect pitch is defined as the ability to tell exactly what note(s) a sound is without any reference. This spell would be copy-pasted over from Life, and also derived from the Pirate101 abilities Call to Arms and Esprit de Corps, which both boost your team's accuracy. (Esprit also gives dodge, a stat that I cannot find any way to translate into Wizard101 that wouldn't be a defensive ward, which Music does not do). The animations for those two powers feature musical instruments (a drum and a trumpet), which makes it feel very musicological to me and therefore fitting for Music itself.
Fortissimo! - 2 pips, +15% Critical chance to all allies. Fortissimo is music speak for "BE FUCKING LOUD!" This spell is derived from the Pirate101 abilities Discipline and Enduring Discipline, which (are supposed to) give +5% and +10% critical chance to all allies. (I have heard that the abilities that purely increase critical chance rather than another stat simply don't work because Pirate101's code is made out of silly string, but that's besides the point). There are very few spells that affect critical, so it's a niche that Music could fill in if it wanted to.
This probably isn't even enough utility, Wizard101 has a SURPRISING amount of spells it throws at you. It's such an in-depth game. I love it. I am normal about Wizard101.
Also, Klara was absolutely AMAZING and drew some of the spells!
Tumblr media
29 notes · View notes
apathetic-arsonist · 11 hours
Text
i wonder if hank ever feels a sight sense of. resentment at being brought back from the dead yanno?
like yeah maybe the other place is also a desolate hellscape but from the. admittedly little i understand about it (im not. super at picking up all the science fiction-y shit lol) your s3lf like. starts decaying after a while right? until you cease to exist?
i feel they probably do not enjoy being dragged from realm to realm all the time anyway.
every time they wake up from the dead on the cold hard ground outside, or in the magnification chamber, or docs office i think some small itch of irratation and fatigue grows just that small bit larger. and they begin to start forgetting any rational or benevolent reason anyone has for bringing them back until everyone around them seems to be maliciously playing a part in the universes scheme to torment them
woah... edgy
8 notes · View notes
ju-ji · 3 months
Text
I think (I hope) the ONE thing everyone who watched last twilight can agree on regardless of any other opinions of the show at any point is that day’s mom came to serve and I’m not talking about her recipes
11 notes · View notes
gretchensinister · 4 months
Text
If SkekGra and UrGoh were a butch/femme lesbian couple, SkekGra would be femme and UrGoh would be butch
7 notes · View notes
meatbricks · 3 months
Note
hi friend!!!!!
not sure if you’ve ever answered this before (i’m sleepy as hell and currently searching for your fanfictions 👀) but do you think your painter could be *reformed?* if that even possible? and maybe not reformed per say, but ever come to terms with their actions? ever truly understand or even care about what they’re doing?
and could reform be found via a romantic relationship? love u!!! /pla
DUDE OMG HI!!!!!!!!! thank you so much for the question, ilyt!!(/platonic)
but to answer your question!! i think that he does understand the suffering he's causing? and unfortunately i think thats what makes him continue to do it.. like. he does it specifically because the suffering he causes has some Inherent Artistic Value™ to him (really just because he personally enjoys it but he pretends it's some kind of Artistic Statement™); like. he deliberately looks for the community's reactions to his crimes (that's how he found out about that one police sketch LMAO) for the sole purpose of trying to figure out how much worse he can make things for everyone around him (that's why the crimes keep getting more and more horrific each time)
as a result of that. yeah no i don't think he could be reformed... i think that suffering has been part of his life for so long (both his own and others') that a life without it wouldn't really seem worth living for him.. even with whatever the hell he has going on with bruteforce, he's just kinda. irreparably obsessed with human suffering
3 notes · View notes
fridayyy-13th · 1 year
Text
i’ve got a very strong feeling that sometime during the current wtnv arc, janet lubelle will try to explain away cecil himself
bc like, he’s the one making the town aware of her experiments and inciting them to try and stop her (though they would probably do that regardless, he’s just making them aware of when she’s doing her experiments)
and she’s a very destroy-the-weed-at-the-root kind of person, i think, so it would make the most sense to try and explain him away and take away the power he holds over the town. he’s getting in her way, interfering with her experiments, so why would she let him continue?
22 notes · View notes
eponymousfics · 7 months
Text
i'm sorry i'm like. a good 6,000 words into writing a shane stardew valley fic atm
i had a screen-induced migraine and was forced to stay off the computer for two days but i was having stardew withdrawals I HAD TO DO SOMETHING
5 notes · View notes
stupidkinbs · 10 months
Note
💔 - What's your least favorite memory from this kin?
✖️ - What details about this kin, if any, are really different from canon?
👕 - What sort of clothing do you associate with this kin?
any of your kins really
ooo alright. les get it.
💔: probably in my davesprite tl where i had to leave rose. of course, there may have been something else within there since my memory is blurry, but we spent a solid amount of time trying to find a solution. maybe about a year? but then we realized we, or rather i, would have to go back regardless. she gave me a bracelet before left.
actually, i can one up that—dirk lalonde tl. drunk texting people a lot. and being drunk in general. hated it.
✖️: onto less depressing things! i’ll go with one ive barely talked about—my jade harley tl. my memories weird for this one too but i remember my hair being pretty poofy and after becoming half dog i had a bunch of white streaks everywhere in it. i stylized my godtier dress since i knew how to sew. also there was this whole thing with vriska? i got this memory a long time ago and couldn’t place where it was until recently, but she like hijacked some kind of ship we were on, maybe the meteor since it looked so…drabby? i just remember seeing a bright golden yellow screen with a bunch of dots that made me think of eyes. so. yeah im just ranting now. i have no idea the whole story so don’t ask.
👕: oh this is fun. i don’t even dress up irl but hell yeah im gonna have fun with this. getting all the kins 4 this one. thank you dave. i suck at giving like aesthetic descriptions so i hope me mashing together stuff on picsart will suffice.
jade strider — john harley — dirk lalonde
Tumblr media Tumblr media Tumblr media
meulin makara — aradia megido — john egbert
Tumblr media Tumblr media Tumblr media
kanaya megido— jade harley — davesprite
Tumblr media Tumblr media Tumblr media
7 notes · View notes
What if I just don't sleep. What then.
4 notes · View notes
Note
Random ask to get to know you better: Could you share your ideas on Unparalleled Innocence? I've read everything about them that canon has to offer (which is... not much at all) and I'm curious what your thoughts / headcanons are for them.
My interpretation of this bastard (affectionate) changes every time I think about them but here’s the current loose bundle of headcanons. It’s… derailed, so under the cut:
The Ancients built them at around the same time as Five Pebbles, but gave the two very different personalities — UI was programmed to be more.. passive? and accept the duty of being an iterator, as opposed to FP who was meant to resent his purpose in an attempt to accelerate the solving of the Great Problem, because a hyperintelligent computer who hated his job would get it done faster and not find some convoluted manner of circumventing his procedures, obviously.
Due to this programming to stay true to their purpose, UI also felt closer to the Ancients than most iterators, and (understandably) felt very, very betrayed when the Ancients all died anyway — you’d built us to solve your problems, and just left because we didn’t do it fast enough??
After that, they still sought someone to look up to, someone they could help so they’d feel fulfilled in supposedly being a gift to the world, which they once desired to be for the Ancients. They grew quite close to Moon, their local group senior, and she was fond of them too, partly for their (mostly) collected and polite demeanor and partly for their continued work on the Great Problem after many other iterators had already abandoned it, namely a certain Erratic Pulse, whom UI did not like for his research into personal ascension. Similar to Chasing Wind (and possibly Moon as well), UI was rather suspicious of this EP guy, but on top of that, believed him to be violating the purpose and the rules he was given, and often annoys him over it (Is NGI from SliverOfOcean actually UI? Perhaps.) EP/FP himself, however, said L + ratio + didn’t ask + no karma, and continued with his work.
Fast-forward to when FP begins doing his thing and Moon gets exploded. UI is, naturally, being a good friend of hers, extremely unhappy with this, and considering the 1654.110 (Sky Islands 4) pearl, was probably aware that FP was at fault.
They never liked the guy, but now they’re ready to ruin his entire life.
FP refuses to talk for a long time. Is he stricken with guilt, realizing what he’s done? Did his plan work, letting him silently wait to die? Or has something gone horribly wrong on his end too?
Every now and then, UI puts out an overseer. They see all the evidence of their world’s ruin and the negligence of those they once called parents — it’s no news to them. This time, though, they’ve caught something from FP’s superstructure, and sweet Void he’s going to hate seeing this in the chat.
The overseer peeks at them, beaming a projection of its saved data: walls covered in thick, tarry slime, some congealing into cysts that glow an unnatural blue at their cores. It’s Rot, and one of the worst cases yet, no less.
Didn’t even die right. Typical.
UI imports the overseer data to themself, and attaches it in a public message to the local group.
Overseer found this at Pebbles’. The consequences of his actions.
…Well, Chasing Wind didn’t like that.
22 notes · View notes
fungi-maestro · 7 months
Text
Tumblr media
Sad scene at the thrift store as it appears a biker or perhaps leatherbear has given up their uniform. On this day the whole world weeps.
5 notes · View notes
omni-scient-pan-da · 2 years
Text
Something about fictional men named Nico makes me go absolutely feral
5 notes · View notes
jtbb · 2 years
Text
im gonna murder someone
3 notes · View notes
Text
ATQH Oneshot #4 - Burnout 
Wordcount: 715 TW: Illness / Injury (kinda??) Note: This takes place before ATQH starts, in the weeks following the death of Fallon’s mother.  It’s been about a week since Fallon’s coronation, and almost two since her mother’s death. Also, I might continue this later?? It ends kind of abruptly, but I was tired and wanted to sleep.  (it was 12:12 a.m.)
Blackthorne knocked on the door of Fallon’s study, his knuckles rapping sharply on the hard wood.  There was no reply.  He knocked again, harder this time. “Come in,” Called a tired voice. Pushing open the door, Blackthorne let himself into the Queen’s study.  The Queen in question sat at her desk, back slumped in a most unladylike way.  The desk in front of her was piled high with papers of all kinds.  Letters, petitions, bills, receipts, and who knew what else.  The candles in the holder beside the desk were almost gone, burnt to their stubs after weeks of long nights and early mornings.  Often times the former had bled into the latter, and there had been no sleeping at all. “Your Majesty,” he began. “Whatever you have to say, make it quick.  The Duchess of Ambrose is set to arrive shortly.”  Fallon’s voice was nearly toneless, weighed down with exhaustion. Captain Blackthorne cleared his throat.  “I was about to say that Lady Ambrose will not be attending this meeting.  She sends her apologies-“ “Thank the Morrigan.  Perhaps I can finally start to sort through some of this.”  Fallon gestured vaguely at the heap of papers on her desk.
“Perhaps Your Majesty would consider taking the afternoon off, instead?” “I will do no such thing.  I have so much to do.”  Her voice wavered slightly, shifting to a nearly pleading tone.  Slowly she got to her feet.  “If you’d be so kind as to ask Cecelia to bring me more tea-“ “Fallon.” The Queen looked up at the sound of her voice.  “When was the last time you ate a proper meal?  You can’t survive on just tea.”  Fallon waved him off, taking a step away from the desk.  “You have to stop.  I can’t let you burn yourself out like this.” It was that moment that the Queen collapsed, knees buckling as she fell.  Blackthorne lunged forwards to catch her just before her head hit the floor. “Fallon?”  The Queen did not respond, her eyes were closed.  “Fallon!”  He reached out to touch her, to shake her awake, but paused when his fingers brushed her skin.  It was cool to the touch, and vaguely damp, as if she had been sweating.   Gathering the limp Queen into his arms, the Captain carried her down the hall, towards her bedroom.  As he walked, he examined her closely, taking in her pale skin, sunken cheeks, and the deep, dark bags under her eyes.   Upon reaching her rooms, Blackthorne nudged the door open with his foot and entered.  He lay Fallon gently down on the bed.  She shivered, her whole body shaking.  Carefully, he lay the covers over her body.  Checking once more to be certain she was breathing, he walked to the door of the room.  Calling over one of his guards, he said, “Call for a healer, and tell anyone who has an appointment with the Queen that it is now canceled.”  The guardsman bowed before hurrying away.  Blackthorne returned to the bed and looked down at the sleeping Queen.  Oh, Fallon, he thought, what have you done now?
Some time later, the healer arrived.  After examining the Queen they turned to the Captain.  “She’ll be fine.  Likely passed out from exhaustion and hunger.  Maybe a bit of dehydration.”  Blackthorne felt one of the knots in his chest release.  “She’ll probably sleep for a while, though.  And,”  They added, looking the Captain in the eyes, “when she wakes up, don’t let her throw herself back into everything again.  She needs rest, not more stress.”  The Captain nodded and thanked them.   After the healer had left, Blackthorne took a seat beside the bed.  Fallon would wake up eventually, and he intended to be there when she did.  He had some words in mind for her. However, Fallon did not wake that day.  Or that night.  Instead, her skin turned warm and flushed, and she murmured restlessly in her sleep.  Though he couldn’t tell what she was saying, Blackthorne knew whatever she dreamed of was distressing. Hours passed and her fever worsened.  She tossed and turned, her forehead shining with sweat.  The Captain watched as servants placed cool cloths on her head, or offered her water.  When Fallon settled, he napped, but awoke the moment she spoke again.
4 notes · View notes
gingerwerk · 2 years
Text
wrote a little over 1000 words; would like to keep going but i am very sleepy
2 notes · View notes