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#i'm supposed to be filing documents rn
soupbitch-moneybitch · 7 months
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taika and rhys heard people talking shit about ed and stede's first kiss and out of spite decided to go at it so hot my television screen fogged over
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keeps-ache · 9 months
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hobbies can be pretty scary
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felassan · 1 year
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David Gaider on Twitter: "Going through my old DAI files and came across the original plan for a playable post-credits Epilogue... which, due to time constraints, eventually got down-scaled to the post-credits cutscene you saw on release. A lot of the meat here was, I believe, resurrected for Trespasser." [source] "At the time, I was pushing hard for an actual denouement - as opposed to always ending the story so abruptly after the climax. Considering how few players ever get that far, I suppose I can see the argument that it's not exactly a great place to focus resources. I did like where the cutscene ended up, mind you. A nice, Marvel-esque stinger that hinted at story to come. Took the sting out of having yet another story plan go awry... which is simply par for the course for game dev. Writing can always imagine more than we can produce. ;) And in case anyone wonders: no actual work was done on that playable section prior to the cut. You can imagine it being this fully-fleshed out, glorious thing, if you like... but it could just as easily have been half-baked and terrible. The team was fully stretched as it was." [source, two, three]
Some further info from follow-up tweets -
User: "It's a bummer, though I understand the logic. A proper end to cap off the experience can make or break your enjoyment of the full game though, imo" DG: "That was indeed my argument. There's a point where we have to draw the line and finish the story, however, and I'm afraid the original plan was... mmm a mite too big. This was far from the only cut."
User: "WAIT. Am I reading this right… Solas drains Flemeth and then COMMANDS the Well of Sorrows drinker to kill Flemeth?" DG: "I think it was Flemeth who commanded it. I'd have to look through the whole document. It's complicated. Part of why it was eventually cut, probably."
User: "Hold on. We were to kill Flemeth on Flemeth’s command to, possibly, prevent Solas from taking everything? Was passing whatever energy she did to the Eluvian her way of preparing for survival ?" DG: "I don't think it was going to be explained any more than it was in the cutscene you got, tbh."
User: "My WoS Lavellan is SCREAMING rn god please help her in the next game" DG: "Keep in mind that none of this *actually* happened. ;)"
User: "Interesting to see this was envisioned as having adversarial encounters between Solas & Flemeth with the well-drinker being ping-pawned between them. I noticed the Inquisitor lurking off-camera in that cutscene and wondered if they were originally meant to be part of it." DG: "Heh. I'm pretty sure the Inquisitor being placed there in the actual cutscene's level was because a player had to be present *somewhere*. Might be wrong, though." John Epler: "the way the cinematics worked, if you had them firing too far from the player character the engine would try to optimize and cutscenes would start jittering" DG: "Yeah, I thought it was something like that! Thanks, John."
User: "Does this have any link to the fact that there are dialogue audios of Morrigan reacting to solas “absorbing” Mythal in the game files?" DG: "Possibly? I finished writing the epilogue, so it's possible some of it got recorded prior to the cut."
User: "So Morrigan would've finally gotten to kill Flemeth herself, and nobody had to turn into a dragon this time? Also, this clears up what even happened to Flemeth at the end. She's definitely dead. Presumably, the spirit or essence of Mythal and possibly Urthemiel are inside Solas?" User 2: "does it? it can be theorized that flemeth commands the inquisitor/morrigan to kill her so solas wouldn't be able to take all her essence. regardless, in the ending we did get it's not entirely clear what happened. but i doubt she's truly gone. she cheated death before." DG: "And remember that what this stuff points at never actually happened. Whatever becomes of Flemeth in the future is up to the current writing team, and is based only on the cutscene you saw."
Summerfall Studios: "Our creative director davidgaider shares some insight into how Dragon Age: Inquisition's epilogue evolved over production" DG: "You want "evolved over production"? *cracks knuckles* Lemme tell you how we cut Corypheus attacking Skyhold. Now *that's* evolution."
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excadrill · 9 months
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tagged by @yj-98 ilyyy 🫶🫶🤍
RULES: Reveal the titles of the documents in your WIP folder and tag as many people as there are documents. Let others ask questions about the ones that interest them and post snippets or explain the contents as you see fit!
tag as many people as their are wips.. eep.. sorry i'd put this under a cut but it's not working on mobile 😭
ankhgiveaway.sai [i held an art giveaway in february and havent finished the prizes even tho i keep looking at them and going 'i need to and Want to finish this..']
yuukigiveaway.sai [same as above but the person who requested this one deactivated so i. don't know if i'm still gonna finish it]
sonomomo.sai [my current priority 'For Me' wip.. ive shared this wip w some people but ive never done a proper piece for the 'cycle of life and death' thing for them so that's what this one is..💙❤️]
exozinewip5.sai [pokemon zine oc piece, not supposed to share zine wips so idk if i should say more but it's of my beloved gymsona.. this zine will be free + digital and i'll ofc be promoting it more when it's done but it's soooo cute keep your eyes out for this one :3c '5' not bc im contributing multiple pieces but bc this piece is big and slightly intimidating for me so i keep saving different versions when i do major merges]
pocketzine-nymble.sai [another pokemon zine piece, so i can't really say more But it's not the only thing im contributing to this zine, ive just finished all my other stuff already]
oczine-thumbs.sai [thumbs for an oc zine i signed up for that i'll probably drop out of bc im not feeling like a vibe w everyone else there >w>;;; ]
philip.sai [philip piece ive had sitting around basically since i finished W.. about a year ago now i think ? but i transferred it to my '23 wips folder bc i still wanna finish it..it was supposed to be a 'this one will be quick and easy so i'll have smthn i Finished this month outside of zine stuff' but. zine stuff took up all my time and energy oops]
mrtourism.sai [this one's a silly post-canon kirihiko art i've Also had sitting around for like a year. i chip away at this one sometimes but then keep restarting bc im unsatisfied with the lines i wish i could just sit down and finish it bc i Love Him]
platform.sai [ummm silly ryotaro thing i drew after watching the den-o final stage ^__^ not a high priority one but it's cute so like. maybe one day]
punkjackhelmet.sai [file name was bc i was originally doing helmet studies before it turned into a full sketch. punkjack with the beat buckle bc i was doing this right after his special came out 🎃🫶]
colourwheel.sai [ummm well. yeah im not good at finishing art memes when theyre still on trend. i did all the sketches for these but i probably won't finish at this point..]
poppyangel.sai [poppy ex-aid i sketched as a break between big stuff the other day that i like a lot so. maybe will finish but might just post unfinished if i cant find the energy to get to this one sooner. feel bad that i like ex-aid so much but don't have any clean art done for it..]
millirider.sai [toku oc planning :3 i was saying last night i finally figured the helmet out which ive been struggling with for ages so hopefullyyyy i get around to doing a proper ref sheet]
im not at my laptop rn so im doing this off the top of my head but i THINK that's everything.. tagging umm @ankhisms @heartvisor @madaraki @circeancity @horrorcomedies @yu3s @pleuvoire @kosukeiichi @danothan @seashrine @asticassia @eclipse-song @kirider only if you guys wanna 🤍🤍
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madfantasy · 3 years
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We all love you so much Mani... Hold tigh, it will get better.
Bless ur heart
All of you, precious dears
I literally forgot that I posted that and woken up to such Solace and comfort
Took a long shower cuz my head did not stop boiling, like my sculp itself alight with silent sirens, and dragged myself for a forced strut under the heavy hand of the sun light
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I can take it, till a new point is reached.. I don't know why but I know its okay, ur right, deep inside I know it will..
Bank literally ignoring us was just too much, every week tell us to wait till they fix it and never return our calls.. my guardians said that will drive furthest to some other a branch of the same al rajhi bank to talk with an actual manager or whatever (cuz what we have here is one employee) my card works fine now but I need to find another bank that deals with visa cards after all this is done..
That and the other side mum also just reached a point saying if things did not improve in 2 years time she'll just go and live with her immigrant siblings in Germany, just giving me more reasons to wonder why i was alive still.
Funny thing is, she found a pregnancy test of me, at times when everything was in filing cabinets, saying negative three times, I really didn't want to be found, huh
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I WAS BORN ON friggen 1993, and all this time my record says 1992 or 1993..
Anyway, I don't blame her ofc.. its natural everybody wants out of fire
And there are those conflicts in fandoms, endless hours I spend on an art that I feel proud of and think people may enjoy them; I get silent or the conflict... I just want to share passion and enjoy it, not feel shadowed by neglect ignorance and doubt
Maybe I ask or expect to much, but for now, no matter
I'm conscious again. And will enjoy some doodling, drawing on paper brought that special overwhelming sensation, like it's the very first time, of why i found art to be so intoxicating, dare to say to be high by art
I'm loving how ballpoint pens feels and smells, but mine r so old and dry they almost spark as I scraped the paper with em, trying to make them write.. I want a yellow ballpoint pen so bad rn
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I wish you all so much joy, my dears. Comfort that you seek, ease on your burdened mind, heart and shoulds .. I wish you featherlight steps, where ever your desire leads you. I wish you tub full of miracles and blessings by every corner. I wish you contentment, self love, strength on top of your strength, and the flare of your wonderful souls to never flickers, engulfed by fulfilment, and always in the blind side of harm..
I'm always sorry to be of any damping of moods.. but writing those and bafflingly getting support actually helps in ways I always doubt tbh..
Actually if I haven't wrote about the bank card issue, I wouldn't have known the exact dates to them.. it helps documenting I suppose
But enough of my dribble, hope u have marvellous times now🍀
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riverbanksquid · 2 years
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server stuff:
aside from some minor things (sign editing not working, rendering issues in a couple of cases, worldgen learning experiences) the pack in its current form is about as nice as I can make it!! planning on one 1.17.1 update (add betterend & some requested QOL features, plus a few blocks of my own creation just because AND a datapack for practice; maybe tweak worldgen and expand the worldborder since our Only decently sized jungle is half outside of it rn and I realized we have fuckloads of storage space) before we port to 1.18 later this year.
worldgen: I have Discovered through this process that everyone has very different ideas from one another about how frequently modded biomes should appear. the default settings for traverse autumnal forests are completely batshit insane and woodsandmires biomes are fuck-off huge for absolutely no reason, whereas vanilla biomes plus spams tiny biomes one million times (and doesn't play very nicely with vanilla mob spawning for whatever reason, let alone things like the mooblooms mod...). may have to consider writing something that tweaks mob spawning at the very least for 1.18? idr how easy that is or isn't but I could probably figure it out. would also be nice if I could get SOME flowers going for 1.18! that would be very exciting! worldgen has obviously changed since 1.16.5 but I barely had it figured out anyway and that ALSO means that people have been TALKING about it a bunch on the discord as they learn which is exactly what I need to learn it myself so. it's fine
porting: I love worldedit. has worldedit ported yet? we have to wait for worldedit to port before we can port. aside from that I think it's FAIRLY safe to assume the stragglers who haven't made the jump yet will do it before I have to actually pull the trigger on packing up everyone's builds into schematics and getting us all settled in to a new world. also I need to find a good seed, which I guess I have to settle on worldgen mods for as well. it's a good thing I literally can't use seedhunt for this, bc they are currently fully useless as far as 1.18 goes for people who aren't speedrunners.
the other thing is that I will have to look into permissions management and logging again since it was impossible to find anything decent for 1.17.1 (since presumably the Good Ones were waiting for 1.18...????? idk. luckperms come back). VERY EXCITED to get back on my curseforge/modrinth diving. good pastime. I will probably also want to install a hotkey manager of some kind and ship the pack with some Nice and nicely documented custom hotkey settings since EVERY MOD wants to use V to get to the CONFIGS for whatever fucking reason, despite the fact that modmenu. exists. could you all get over yourselves for a second. autofish I am LOOKING at you.
also shift+right click is massively overused and I can't tell if it's because it's impossible to make your little guy interact with entities without An Click or because everyone has mc gameplay poisoning and forgot that the keyboard exists. if I have two mods installed that are supposed to do something when you shift+rclick a mob, one of them is going to lose and I'm going to be mad. how do modpack makers cope with this horseshit normally. personally I'm coping by becoming the joker. anyway in the former case I think the solution is to prioritize One for empty-hand / default behavior and add cheap custom tools for all the other ones.
that said I have learned a LOT about modpacks as a concept & an art!! and about general server admin stuff... learned about dynmap... learned about editing .dat files. learned about accidentally nuking all modded content in a certain radius centered on worldspawn bc your server host's documentation doesn't mention that it resets the server jar to default when you update and you had to fix it by trial and error bc you had to update bc log4j happened. hey now that I'm typing that out: is there a way to STOP the server from preparing spawn until you give it the OK or something??? for debug??? it would save me a lot of time mounting backups after I Witness fabric getting confused and letting the world load in anyway like an asshole. TO RESEARCH, I GUESS. also I'm good at datapacks now (lying) (spent an hour on NYE struggling to make a "silk touch works on budding amethyst" pack work before realizing that the problem was that the file was named budding-amethyst instead of budding_amethyst) (idiot) (earning her Missing Curly Brace stripes every day) (proud)
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