I will always be in favor of playersexuality. Until the day game designers have more nuanced understandings of sexuality.
Game designers still only understand flamboyant gay, mean lesbian, slutty bisexual, and quirky queer. Any identities not those are not even recognized. And any complex characterizations are only afforded to "normal" straight characters.
While Larian gave us a step in the right direction, they are still coming from the above framework and trying to reiterate upon that. And you have to understand that framework in order to recognize why their implementation is still somewhat shallow while still being the best offered compared to other games in the genre.
In the past, every time I encountered a woman in a romanceable video game who correctly represents my own experience of bisexual/pansexual identity, she was only romanceable by male characters.
These are women who have tough exteriors on a spectrum of "bitchy femme", a midpoint of "aloof androgynous", to "tough masc". All points that are gnc in some way, but all are women who also have a soft interior that is interpreted as conventionally feminine.
Game designers interpret these two traits (outward gnc and inner softness) as a nullification to heterosexual woman. Time and time again. Falling into the stereotype of being a woman for a man to tame.
Will they ever understand? Or do people as a whole just don't understand the many ways bisexuality can take shape?
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i dont think ive ever seriously drawn atris? fixed that
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I would have killed the galaxy to preserve you. I would have let the galaxy die. You are more rare than you know, and what you have taught yourself must not be allowed to die.
And it is for that that I love you.
(Alternates under the cut):
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A g-witch screenshot redraw.
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the way she's glowing red like a christmas tree
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You may have a higher ground (and her saber and her spaceship), Atris, but... ok the exile has nothing
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