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#listen. blazblue
arundolyn · 2 years
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i love u gay little bitches
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rimeiii · 5 months
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Matching WHB kings, nobles, angels, and humans to songs in my playlist
All of them are like. Video game music, unfortunately. And mostly based on vibes. So...
(More below the cut because it's a lot)
(And it would mean the world to me if you checked out these songs because they're all bangers tbf-)
Gehenna
Satan: Operation Basepoint by Life Awaits, from the Arknights OST (Contingency Contract #12, menu theme)
Sitri: Tea Break by the Atlus Sound Team, from the Persona Q Shadows of the Labyrinth OST (cutscene theme)
Leraye: The "Bad Guy" is Here! by Adam Gubman, from the Arknights OST (Ceobe's Fungimist, Dreadful Foe theme)
Zagan: Operation Spectrum Battle Theme by Cybermiso, DOT96, and Tigerlily, from the Arknights OST (Contingency Contract #5 permanent map theme)
Paimon: Light the Fire Up in the Night 'MAYONAKA' by Lotus Juice and Shihoko Hirata, from the Persona Q Shadows of the Labyrinth OST (Persona 4 side regular battle theme)
Belial: Heaven by Shihoko Hirata, from the Persona 4 OST (Heaven dungeon theme)
Astaroth: Rhythm in Literature by Adam Gubman, from the Arknights OST (Integrated Strategies 2: Phantom and the Crimson Solitaire, The Playwright's boss theme)
Tartaros
Mammon: Operation Blade by Obadiah Brown-Beach and Xueran Chen, from the Arknights OST (Contingency Contract #2, menu theme)
Bimet: Princess Amagi by the Atlus Sound Team, from the Persona 4 Arena OST (Yukiko Amagi's theme)
Eligos: Active Angel by Daisuke Ishiwatari, from the BlazBlue OST (Platinum the Trinity's theme)
Valefor: Wecgas fore tham Cynge, Searu fore tham Ethle by LJGH, from the Arknights OST (Episode 11, Steam Knight's boss theme)
Hades
Leviathan: Абсолю́тный нуль температу́ры by Bao.Uner, from the Arknights OST (Episode 6, FrostNova's boss theme in H6-4)
Foras: Keter Battle 1-3 by Project Moon, from the Library of Ruina OST (Keter floor battle themes)
Glasyalabolas: Unseen Entities by Raito, from the Under Night In Birth OST (Merkava's theme)
Barbatos: Ready? by D.D.D., from the Arknights OST (one of the menu themes of Heart of Surging Flame)
Avisos
Beelzebub: The Mushroom...Moves? by Adam Gubman, from the Arknights OST (Ceobe's Fungimist, menu and regular navigation theme)
Bael: Bullet Dance by Daisuke Ishiwatari, from the BlazBlue OST (Noel Vermillion's theme)
Stolas: Operation Pyrite by Jason Walsh and Alan Day, from the Arknights OST (Contingency Contract #1 menu theme)
Amon: Splash by PMP Music, from the Arknights OST (one of Ideal City's battle themes)
Naberius: Signore dei Lupi/wlfmstr by Adam Gubman and Shawn W. Smith, from the Arknights OST (IL Siracusano, Zaaro's boss theme)
Paradise Lost
Lucifer: Mortal Eye by Adam Gubman, BONZIE, and Christine Hals, from the Arknights OST (Typhon's character song)
Marbas: Conciliation by Kikuo, from the BlazBlue OST (Es's theme)
Morax: The Cure by Obadiah Brown-Beach and Denney, from the Arknights OST (Silence the Paradigmatic's character song)
Buer: Canto IV Boss Theme 1 by Studio EIM, from the Limbus Company OST (Effloresced E.G.O. Dongbaek boss theme)
Abaddon
Phenix: Lust SIN by Daisuke Ishiwatari, from the BlazBlue OST (Jin Kisaragi's theme)
Dantalian: Tumult - Raise Thy Sword in Pride by Yuzo Koshiro, from the Etrian Odyssey III The Drowned City OST (labyrinth boss theme)
Ronove: Torture + A Gifted Tormentor by Hironao Nagayama, from the Dragalia Lost OST (Legend Agito boss theme)
Niflheim
Andrealphus: Gazing from Great Heights by Obadiah Brown-Beach, from the Arknights OST (Children of Ursus menu theme)
Gusion: Aleph-0 by LeaF (featured in Phigros and Chunithm)
Bathin: Ad astra by Steven Grove, from the Arknights OST (Lone Trail menu theme)
Angels
Gabriel: Fear of God by Shoji Meguro, from the Shin Megami Tensei Strange Journey OST (regular encounter theme)
Michael: Judgment Day by Hironao Nagayama, from the Dragalia Lost OST (Rise of the Sinister Dominion boss theme)
Raphael: The Fifth Primarch by Tsutomu Narita, from the Granblue Fantasy OST (What Makes the Sky Blue, Sandalphon's boss theme)
Humans
Minhyeok: Morning Dew by Adam Gubman and Nini Guerry, from the Arknights OST (Muelsyse character theme)
Solomon: case i by Lucrezia, from the Dragalia Lost OST (Chapter 14 insert song)
MC: Battleplan Pyrolysis by Monster Siren Records, from the Arknights OST (Contingency Contract #1 Battleplan Pyrolysis menu theme, event literally came out today kekw)
#what in hell is bad#whb#that is a lot of arknights songs#and i mean a LOT#also rip dragalia you and your stellar ost (promise of blue and unique and stealth dance and more) shall be missed#can you guess what i was watching while making this#if you guessed 25thnight sciel and kyostinv's battleplan pyrolysis attempts then you'd be correct#you thought the screamers in whb were bad just look at the drones from ak episode 12. they appear in pyrolysis apparently.#a lot of them play with the lyrics and the context#others just by song title and vibes#gusion's makes sense if you watch the animation tied to the song (it's also a great track overall! check out LeaF's stuff y'all)#for the blazblue songs i'm going by the original versions#i think most of them got remixes starting chronophantasma?#((i have not listened to most of the remixes for chronophantasma))#((lust sin and sword of doom's remixes are amazing though))#why did the tags turn into video game music gushing#smt songs are consistent bangers tbf#strange journey (both game and ost) underrated af go check it out#same with etrian odyssey#even though eo is insanely hard#the music is always top tier and the third entry (the drowned city) has some of my favorite tracks in any video game ever#crest of a violent wave and waterfall woodlands you will always hold a special place in my heart#and for persona 4...your affection and snowflakes are some of my other faves#especially the reincarnation version for your affection (i may be biased bc yosuke dances to that in dancing all night)#specialist too!!! it's a meme song atp kinda but the exam theme has no business being that catchy#footsteps of time from persona q is also a top pick from me i really love the contrast between electrical and instruments#under night has a lot of great songs too!!! i couldn't put in night walker and beat eat nest but they're also some of my faves lol#and as much as i rag on granblue fantasy the songs are unironically amazing. last gloaming and paradise lost always remain on my playlist#project moon may have faced That Controversy but the songs are really cool tbf#dongbaek's ego boss theme is beautiful. so is fly my wings and sarajinae (i'm biased towards gregor's version) and between two worlds
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tiredgremlintime · 3 months
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Everyone should listen to a fighting game’s soundtrack
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shippingbell · 4 months
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Before Trinity Day is over I want to just make a little post about the idea that was giving me energy to finish that art. While the art is certainly messy I just love Trinity so much so it's great to me cause I can look at her. Anyway
Trinity's likes being listed as "When the people around her are happy" squeezes my heart for so SO S O many reasons. She's a total sweetheart and just wants the best for everyone and I love her for it. The idea of Trinity having a birthday party is wonderful but knowing her likes I can't help but think it'd be more of a peaceful gathering than a celebration.
The impossible feat of all six heroes n Celica together and not immediately killing Terumi, instead just sitting by for a day(or at least a few hours). To just have tea and snacks in quiet. To sit and watch Nine light the fire under the kettle. Enjoying the sounds of the world that certainly still needs to be saved, but just slow down. Let's smile and have tea in the bushes and have the breeze sing us a song. Impossible. But just for a little bit it's calm and content and it Feels happy. And that's Trinity's gift...
All it would take is Terumi opening his mouth once before it goes to shit and there's yelling and Hakumen's sword is drawn, he can't shut the fuck up. But work with me here...
She's just happy to spend time and make treats and tea for her comrades and friends. I just need her happy...for a little longer.
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bloodedgekindred · 1 year
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“My birthday? ...No, it’s fine, don’t worry about it. But, you know... thanks.”
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proxyedgy · 2 years
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Today on things I learned from the BBDW voiceclips:
Sechs does not care about any festive holidays (how unsurprising)
Hakumen is not going to take off his armour. Yes, even if you make puppy eyes at him. So stop.
Ripper’s vibes are still rotten
Arakune will see a gift for you and be like “whaz in the box? is it azure?”
Relius doesn’t care about his birthday but he does want the presents (how did anyone ever marry you...)
Lambda says “Happy Birthday” and “Trick-or-Treat” (in English!)
Hazama doesn’t know how to react to being congratulated on his birthday
Kazuma likes to read books because it makes him look busy
Mai Hazuki (Another Dark Mai) doesn’t know what Halloween is
Kokonoe will demand your Ferrero Rocher knockoff chocolate
>and also extort you of chocolate on Valentines
>>and White Day 
>>>and treats on Halloween (under the threat of experimenting on you)
>>>>and cake on Xmas! (ma’am please go buy your own sweets for a change...)
>Also, Kokonoe is a hoarder who doesn’t clean her room
Litchi really really really wants to make you wear one of the cute outfits that she collects
>She also tells you to take care of Linhua... so the kid doesn’t go all out and beats everyone up (Linhua strongest Blazblue character confirmed)
Taro bakes Jin-Jin chocolate cakes for his birthday on Valentines
>He will also bake you a cake on your birthday (if it’s okay with you)
>>Also for Xmas
>He’s brought playing cards
>“April Fools? What’s that, some new kind of sweet? It is?! Cool! Let’s go buy some right awa-- A lie? Ehh??”
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krowonline · 2 years
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[ID: Zeku from Street Fighter, Bang Shishigami from Blazblue, Saisyu Kusanagi from KOF and Izuna from Guilty Gear, all seated at a kotatsu with a blanket. Bang is singing while Zeku laughs, Saisyu grins and Izuna smirks. End Description.]
sideburn bros at the kotatsu
what will they do?
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nkn0va · 4 days
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Request(Blazblue): On the day of their birthday's Makoto, Noel, Tsubaki, and Mai's S/O's back them their favorite dishes (Mai's S/O even asking Noel to help them cook for her).
I am so sorry if this gets repetitive, that's kinda how it goes sometimes for 4 character requests. Probably gonna be a bit shorter than usual.
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-It doesn't take much to figure out what kind of food Makoto likes. Not only does her heritage make it pretty obvious but she's also quite the foodie in general.
-She doesn't have any particular favorite food but she is a big sweets gal, and of course being a squirrel, nuts are a personal favorite of hers. There are plenty of dishes out there that meet both those criteria, you have options.
-Eventually the idea you decided on was a chestnut parfait. Sweet, easy to make, had nuts, and had fruits to make it at least somewhat healthy. The perfect plan.
-When lunch eventually rolls around you head up to Makoto and present it to her while wishing her a happy birthday. Her mouth almost starts to water right then and there.
-She scarfs it down at record speeds that are frankly a bit concerning. She certainly enjoyed it though judging by her smile and the way her tail couldn't seem to stop wagging.
-As soon as she's done her arms wrap around you immediately in an enthusiastic showing of thanks. She's absolutely going to ask you for more in the future.
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-Noel's not too much of a foodie, she absolutely prefers to cook instead of eat, much to everyone's dismay.
-However her birthday happens to fall on Christmas, so you have as good of an excuse as any to make something for her. A traditional Christmas dish could fulfill your needs well.
-You spend hours toiling away in the kitchen, making a nice, full meal for the both of you to enjoy. You figured it'd be a nice thing to do for both of you since work in the NOL has left you both unfortunately unable to go home for Christmas.
-Mercifully, your workload is at least greatly lightened for the day if not outright eliminated entirely. As soon as you're done with what little you have to do and evening comes you invite Noel over to your place, not telling her the reason.
-The first thing Noel is met with is a table filled with steaming hot food, leaving her unable to hold back her shock that you'd go so far for her.
-She doesn't know whether to kiss you or dig right in, however her nervousness gets the best of her and she opts to go for the food, which is by no means a bad choice. The effort and love you put into it really shines through.
-Mission success. Now all that's left is to pray to whatever God will listen that she doesn't get the urge to return the favor...
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-Tsubaki is a sucker for chocolate, as much as she tries not to let it get to her. It gets to the point that Jin of all people worries about her in this regard.
-Her birthday just so happens to coincidentally fall on White Day, so you'd likely already be getting her chocolate anyway. The problem is having both occasions on the same day sorta ups the pressure on your part to perform.
-You eventually decided the best way to fill the criteria for both was via chocolate cake. You didn't want just some simple, easy cake from a box anyone could make, you knew she deserved better.
-Then you had an epiphany. You could indeed churn out something worthy of such a lovely lady. After spending a good amount of time in the kitchen you end up with a chocolate cake sweetened with condensed milk along topped with caramel and whipped cream. Surely this would pay off.
-Tsubaki's eyes light up as soon as she sees the fruits of your hard labor, even more so once she takes the first bite. She is practically in heaven. It felt like she was falling for you all over again.
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(Can't believe it took this long to finally write for Mai. Though I'm writing this last minute on late night April 21st so what can you do lmao)
-It's rather tough for you to pin down what sort of food Mai would like considering her...complicated relationship with food.
-Whatever you do see her eat, it's completely mangled beyond recognition by whatever the hell Noel does whenever she cooks. You don't know, and frankly you don't think you want to.
-However this is going to turn out to be a nice boon for a change. Not being able to cook for Mai was a serious point of grief for you due to her supertaste, but with Noel around you can finally do so. She immediately agrees to the plan.
-After some discussion about what she typically makes for Mai and what she seems to like best, you two decide on a seafood pilaf. You'd make the base since you wanted to contribute at least something to the dish, and let Noel take it from there.
-Frankly it's a bit scary, leaving her with a perfectly normal dish and then getting it back looking like a weapon of mass destruction. This weapon of mass destruction though was all Mai could eat so you really can't complain. (Not complaining about Noel's cooking...what the hell have you come to...?)
-Mai's grin is practically ear to ear as she eagerly eats everything down, especially once she hears that both you and Noel worked on the dish. As far as she's concerned this is the best damn thing she's ever eaten, thanking you both with a big smile and hug. Being able to eat after what happened is always a treat.
-You still have no idea what Noel does to any food she touches to make it end up the way it does, but perhaps it's one of those mysteries that's just best left unsolved.
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weeb-polls-with-pip · 3 months
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Autistic Anime Boys Side A Round 1 Match 27
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Propaganda:
Roy -
"He doesn’t understand social cues (has shown that he’ll start laughing purely because others are to fit in). He’s very blunt in his feelings and is brutally honest (will say his opinions on things whether people like it or not). He gets so hyperfixated on his special interests that it kills him (So obsessed with obtaining the Azure Grimoire he stops taking care of himself and refuses to listen to other people who try to talk to him about other things and out of his search for truth, eventually gets turned into the pile of sludge known as Arakune because he’s doing physically everything he can to obtain information on his special interest). Not to mention he’s got low empathy as well (Doesn’t see why people dying to help him obtain the truth of the Azure Grimoire is bad because it’s simply just what needs to happen). This dude got mega autism."
Gon -
"has one goal that he's dead set on following no matter what it costs him. and it costs him a lot ;-;. but he views it all as necessary
has an abnormal set of morals and guidelines for how people should act. it's not twisted or anything, it just is aligned more to his own worldview rather than societal norms (this is commented on by multiple people in the series)
is "gifted" (not necessarily in school, but with other things that he views as important to learn)
his emotions are hard to discern. like, he's very expressive, but it's hard (for people who don't know him) to predict what his reaction to things will be and how strongly his reaction to things will be because it doesn't align exactly to the societal norm
he has a very very strong sense of justice and isn't afraid to do things that are out of the ordinary in order to do what's right to him"
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arundolyn · 2 years
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he’s so much all the time
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I always hear people talk about how they're "not fans of metal but love the soundtrack" but as someone who listens to metal I think the Strive soundtrack is pretty mid. I think the original XX and Korean soundtrack are far better. And the Blazblue OST easily beats guilty gear.
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mrmallard · 26 days
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I've made a post about this before, but Guilty Gear Xrd's reveal might genuinely be the hypest gaming moment in my entire life.
Though most of my fandom was predicated on the back of the GBA port of Guilty Gear X, the trash-ass Wii port of vanilla Accent Core (played great, but it had next to no singleplayer content) and listening to the music on YouTube, I was HEAVILY invested in Guilty Gear. I knew there was some weird legal snafu with Sega, there was a palpable vibe that Blazblue was basically Arc System Works doing a second original IP to keep making fighting games after losing the rights to most of the Guilty Gear IP, and I feel like people had either made their peace with Blazblue or were sticking it out for a new Guilty Gear - even as the years rolled on and the prospects of a new game were looking more and more bleak. Like, these were the years where alongside Blazblue titles, ArcSys was pumping out budget shovelware for the WiiWare service. It was a bleak fucking time to be a Guilty Gear fanboy.
Before the Xrd trailer dropped, the last game of note was a weird 3D action game with two returning characters. It had a killer version of Holy Orders on the soundtrack, but the vibe was definitely off - and it didn't help that it was described as a sequel to the original Guilty Gear, as opposed to the X games kind of being their own subseries, and therefore being perceived as a new way forward for the series. People loved Guilty Gear for the expressive art, the high-octane soundtrack and the hard as nails 2D combat - Guilty Gear Overture tried its best to offer a satisfying replacement, but it couldn't really match up. And in the fanbase's minds, it was either Overture or a new fighting game that'd be in-name-only with a brand new roster of characters, Sol and Ky aside.
Then, one day, this happened.
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This trailer wasn't just a triumphant return to form for the Guilty Gear series. This trailer was genuinely groundbreaking for the fighting game genre - and you need to look at this trailer through the freshest eyes possible to know why.
First of all - after Overture was this hard pivot into 3D action combat gameplay, Guilty Gear is a 2D fighter again. The second you see Sol and Ky facing each other after forty seconds of build-up, you know they're announcing a return to form. So that's one item off the bucket list.
Secondly, as a diehard Guilty Gear/ArcSys fan of the era, you know that Arc System Works makes sprite-based 2D fighting games. From the first Guilty Gear through to the most recent Blazblue game, core ArcSys games were all about those sprites. And this trailer intentionally plays on that; Sol and Ky look like remarkably high-definition sprites, even to the point of being animated in a more rigid frame-by-frame manner when you see them move. And even when they start fighting, it's these two great-looking sprites animating frame-to-frame, right?
But that shot where their swords cross, and the camera ROTATES AROUND THEM? That was GAME-CHANGING.
2.5D fighters were already very popular at the time. Mortal Kombat 9 had helped to breathe new life into this style of fighting game, and while MvC3 had a rocky launch, Ultimate Marvel vs Capcom 3 went on to have a huge, ravenous fan following. 2.5D fighters were on the rise, but everything developed in 3D explicitly looked 3D, even with cel-shading like in UMvC3 - and every game stuck fairly rigidly to the 2D plane. NOTHING was doing what Guilty Gear Xrd was doing.
The team deliberately played up the old style, making the player models look as close to the style of the true-blue ArcSys 2D sprite-based fighter as they possibly could. They deliberately set up that fade-in with Sol and Ky, they even animated Sol hopping away seamlessly to look like Xrd was a new sprite-based 2D fighter.
And then that sword-clash kind of signalled the direction of fighting games for the next ten years.
There are shots in this trailer where the swords are animated with smear frames, like they're a 2D sprite. That's because the team animated the 3D models LIKE THEY WERE 2D SPRITES. The models squash and stretch frame by frame, with each frame being modelled by hand, rather than the models animating smoothly based on an animation rig or anything like that. And NOBODY had thought to do that before. Animations before and after each round are clearly animated in a more conventional way, but the presentation during the fights is achieved by approaching the 3D style with 2D production sensibilities. It was borderline unthinkable at the time.
Then there's the stage background.
When the trailer first fades in, can you tell that the background has 3D elements? The chain is a bit conspicuous, but the house on the right and the ruined Statue of Liberty - can you tell they're modelled in 3D right off the bat? The team did a great job translating the lush, busy backgrounds of the former games into this new composite artstyle, and you only realise the scope of what the team set out to accomplish when the camera angle changes and you see background elements shift as seamlessly as the character models.
Then there's the music.
Guilty Gear has fucking VOCAL TRACKS now.
Unless I'm mistaken, the closest that Guilty Gear had gotten to vocals in the music were in Overture's version of Holy Orders (Be Just or Be Dead). But even that was relegated to vaguely religious-sounding chanting throughout the track, not having someone screaming a lead vocal over the song.
Here's the new Guilty Gear trailer. It's a 2D sprite-based fighter. Sol and Ky are there on a beautifully painted background CG, just like the old days.
Sol and Ky clash swords, and the CAMERA ROTATES AROUND THEM. These dudes are rendered in fucking 3D. Then this huge wall of rock music kicks in at full volume, punctuated by this huge metal screech, and some dude starts fucking SINGING.
Then one of them gets knocked into the air, and the PERSPECTIVE CHANGES - and the perspective of the BACKGROUND changes too! All the while, the vocalist is all like BACK TO BACK, DEATH COMES A-RIDIN' ON A MIDNIGHT TRAIN
And it's EVERYTHING YOU EVER WANTED FROM A NEW GUILTY GEAR, AND MORE.
And for the fans who've been writing off the prospect of a new fighting game for years due to the legal snafu between ArcSys and Sega over who owns what? The trailer ends with a tease for both Millia Rage and Zero-1, officially ending the embargo.
This is probably the closest I'm going to get to having a moment where I go from Street Fighter II being the only fighting game I ever imagined existing, only to one day discover Tekken. This trailer delivered on so many things I didn't even know were possible at the time, and it blew the competition out of the water. Again, that was mostly Mortal Kombat and Marvel vs. Capcom - Skullgirls is its own special case, but those devs went all-in on sprites; I think that game has the most frame-by-frame animation in any fighting game ever produced. This game had all the charm and flair of old-school presentation, married with cutting-edge production via Unreal Engine 4.
It was a 2.5D game that was borderline indistinguishable from a 2D fighter until the game shifted perspective and made sure you knew that the characters and environments were 3D. And somehow, the stylised 2D aesthetic managed to carry over nigh-seamlessly.
People were huge on Dragon Ball FighterZ, and rightfully so - that's a gorgeous game that's a total blast to play. It preserves the aesthetic and feeling of being in a Dragon Ball Z episode in its sound design, its visuals and through its overt references to the show - kicking dudes into mountains that are miles in the background, as well as actually being able to enact instakill moves that replicate iconic moments from the franchise. That game might be one of the best licensed video games of all time.
Dragon Ball FighterZ would not exist - at least not in the iconic form it exists in today - without the ground that Guilty Gear Xrd covered first. When a great work is acknowledged to have taken prime inspiration from a foundational earlier work, it can be said that even with its success, that work is standing on the shoulders of giants. DBFZ is a giant unto itself, with its shoulders providing a solid bedrock for future fighting games to stand on - but it's a giant standing on the shoulders of TITANS.
I would argue that Guilty Gear Xrd was one of the first games to show that you could capture the spirit of a 2D property in a 3D art style without having to reinvent the wheel beforehand to shoot for realism. Maybe SF4 made that successful transition years earlier, but Xrd just went NUTS with it, with zero compromises. I also think that this game's success, and the success that later games had in faithfully recreating the appeal and aesthetic of a heavily stylised property like this, makes the janky 3D outliers like Jump Force and Marvel vs Capcom Infinite stand out even more.
It's unquestionable to me that Guilty Gear Xrd was the perfect game reveal at the perfect time. This trailer fucking slaps, especially given the context behind it. I was there the day it dropped, and ten years later it still rings as such a power move to marry modern game development via rendering the characters in 3D with the iconic, stylised 2D presentation that the fanbase loved to death after fifteen years of Guilty Gear. And just knowing that they went the extra mile and animated the characters by hand to look like they jumped straight out of a 2D game - smear frames and all - and were the first developers to even think to attempt that in Unreal Engine 4? Iconic. Unmatched.
This game trailer means everything to me. It'll only age as time goes on and the things that made it special become commonplace - again, Dragon Ball FighterZ is a far more popular refinement of what Guilty Gear Xrd -SIGN- started - but having been there at the time? Seeing the Guilty Gear drought getting broken in such a genuinely groundbreaking and innovative new way, stepping out of the Guilty Gear hiatus on the best foot possible? Nothing compares to how incredible that was.
They could announce a brand new Jak and Daxter game tomorrow, and I'd probably still be too burned after The Lost Frontier sucked and multiple attempts to get a new Jak game off the ground have fallen by the wayside and let me down. Guilty Gear Xrd upped the ante more than any other game reveal I've ever seen, and it did it perfectly.
Compared to what came before this trailer dropped, I honestly think Guilty Gear Xrd might be my pick for the perfect announcement trailer.
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shippingbell · 5 months
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Blazblue Week Day 2- Favorite C Series Character
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If it wasn't obvious already. I love Trinity Glassfille with my entire heart and soul.
For this one, every time I got bored or frustrated while working on the other pieces for this week, I'd open up this sheek and draw a Trinity to cool off. She heals me, I am forever grateful.
Below is some Trinity rambling while I'm drowsy from sleep because 🥺 owough
I love her. It's unreal. Like I have to stress this. Usually I don't get crazy super attached to characters even when it's a series I'm super into at the time. What I mean by that is until Trinity I had felt such extreme joy seeing the silly blorbo on screen. For a non main character she's just so interesting and sad and sweet. She's pathetic and strong and stupid and great and Mori you were fucking COOKING.
Just this sweet lady who's too kind for her own good and health. As opposed to Celica who is also extremely kind but is living such a thumbs up life it matters not. It's wild to me that Trinity is Punished for it. Wild positive. Like that's incredible that's hilarious that's so sad the poor thing. She does so much for others and asks for so little and got even Less in return. That's sick and twisted. I hate you Terumi do it again I loved it. None of this is coherent. Just know Trinity is like that beautiful woman drowning painting. Ophelia? Ophelia. Trinity is my Ophelia. My sad wet pathetic kind longing sorrowful miserable apologetic ghost milf babygirl Ophelia. Thank you Mori for making her. I'll spin her around in my mind until I pass on. I'm eating her. I'm so eating her. My chewtoy failgirl. Cringe and woeful. I'm giving Yuuki Terumi many awards for absolutely ruining his wife this poor girl. But I am also lighting him on fucking fire. Ohhhhhhhhhh Twinityyyyyy gwaaasufille MI AMOOOOOORE
cough. Uh anyways the Trinity holding a gelatin is a reference to a song I would listen to a lot while drawing her. Somehow it's very Trinity to me. And then the Trinity with the elf ears is a reference to her beta designs. She still has them to me...thank you
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thinking about hinata and es. classic case of blazblue accidentally writing a better yuri plot than the actual yuri plot they were attempting.
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Key Visuals for Mori's first game since BlazBlue, an as-of-yet untitled "action game" by Studio Flare
I don't know how much I will be following the coverage of this game on this blog. I've got no idea how relevant it will be to the BlazBlue series. Character designs we've seen lead me to believe it could be a spiritual sequel, but I could be proven wrong.
In another post I might take a closer look at these images and make some speculation. For today, I'd like to go over what we know about this upcoming game from the following articles:
Automaton Media
Gamer
Game Watch
Most interesting among these sources, in my opinion, was an interview with Mori himself discussing the ideology of Studio Flare as a game studio. I really like the way he and the team want to approach game design. As a creator myself, I share the same thoughts. I definitely recommend reading it if you're able.
Now, for the information we have from the above sources!
Mori describes it as a 2.5D "action game" with an anime style. Combat will not be turn based. The game will utilize the Unreal Engine.
At this time Studio Flare is still working to hire people for the game's team. They're hiring in several positions, but it seems like what they need most right now is more programmers.
The people at Studio Flare seem to want to be pretty transparent about their development process as they go through it. They want people to be able to share in the excitement of what they're creating. Ultimately, they want Studio Flare to approach all their games this way: regularly engaging with audiences about their projects, sharing the creation process, balancing listening to fan feedback and sharing their own visions. Mori describes this ideal method as similar to showing a friend a game you like, and asking them what they think about it.
In an interview, Mori teased that they may start sharing character designs and full game models as soon as they are finished and finalized.
The mystery Rachelface character from Mori's Twitter header image and his previous story concept post features in all of these images, indicating she may be the game's protagonist- though her outfit is drastically different, so this may be a different character.
Mori is actually the vice president of Studio Flare, as well as the head of Development/head Producer. The president of the company is Toshinori Aoki, known for his work on Muramasa: The Demon Blade and Daemon X Machina.
Studio Flare is being funded by NetEase, a company known for games like Identity V, Diablo Immortal, and Cyber Hunter.
Mori claims the goal of Studio Flare is to focus on making interesting, fun games, prioritizing creativity and passion above "making money."
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