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haikyou · 8 months
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Beve il caffè
Affacciato sul golfo;
Fine settembre
Caccia le ombre.
La tovaglia sventola
La voglia vola.
Nostalgia di Sirola
Di Laver, del PastaKid.
WakaBaoTzeBao ( FUN version ), 20 settembre 2023, 8.14, Kontowood.
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7h3g3n3r4l · 2 months
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Diodor Sirola
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sonego · 3 months
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all the italian grand slam winners in tennis history 🇮🇹
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hxg · 2 years
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mysisters-bike · 7 months
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Eric Harris: Online
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We explore Eric's affinity for escapism and his behavior online. Super long post, tl;dr at end.
As a teenager, Eric grew more withdrawn. His interests began to take shape around computers and he was particularly fond of Doom II, a 90’s first-person shooter in which the main character (Doomguy) fights hoards of demons on Earth. Doom II included multiplayer, as did its predecessor, Doom. However, one large development that Eric especially enjoyed was the ability to create custom levels for Doom II. 
To this day, Eric’s Doom files (.wad) still roam the internet, somehow miraculously not lost to the sands of time. He seemed to particularly enjoy creating deathmatch levels and would encourage users reading the .readme files for his levels to email him and play with him. 
Creating these levels for Doom was a passion project for Eric. He would work carefully on his wads, even going as far to create his own monster death animations. While it’s very easy to create and distribute modifications for most games today, this was an impressive feat in the mid-late 1990s. Computers and access to the internet was still hitting the homefront, albeit in a massive boom. As technology flourished in the home, Eric found a means to channel his creativity. 
In the infamous “U.A.C. Labs” level, Eric created two fast-paced levels that incorporate jump-scares, plot-twists, and lots of action. He nearly overloaded one of the areas with a spawn of 150+ some monsters that is triggered by the player coming too close to a key that’s required to access the next area. Eric was very proud of this particular level, writing in the .readme: …This one took a damn long time to do, so send me some bloody credit man!...Authors may NOT use this level as a base to build additional levels. You may NOT change a damn thing with this WAD, if you do, I will blow you up. And it will be cool. 
See below: blueprints drawn by Eric in his journal detailing one of his wads. These can be found throughout his writings.
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Clearly, Eric was interested in protecting the level’s artistic integrity. This was work he took a great deal of pride in. Eric was described as being interested in pursuing a career in digital development by Brooks, who thought it was feasible he may end up as a videogame designer. 
What was it about Doom that Eric enjoyed so much? 
For starters, the game was paramount in its offering of gore, metal music, and gameplay. Doom was nonstop action with intriguing stories that could be followed along in both game and book. It is my theory that Eric enjoyed high-paced, high-action activities to stimulate a mind he was not entirely comfortable being alone with. This was also a world in which Eric could control – he could smite down the monsters in his path and he knew what lay around every corner. This may be considered a form of escapism, which is not necessarily new behavior in teenagers. Interestingly, however, there are multiple studies that have been conducted specifically observing the video game escapism phenomenon.
During periods of heightened psychological distress and escapism, the individual increases the amount of online activity, video game play-time, and gambling frequency (Jouhki, Savolainen, Sirola, & Oksanen, 2022). These three behaviors are specifically intriguing as they all provide forms of distraction.
Have you ever been to a casino? There are no windows, therefore, there is no sense of the passage of time. You are inundated by flashing lights, loud sounds, bright colors, and excitement. I once found myself with a drink in hand, sitting at a digital slot machine with interesting animations and upbeat music. It was a penny slot, but I won $20 on my first try. Next thing I knew, my friend and I had spent 5 fast hours playing slots, digital blackjack, and having the time of our lives. I ended up only losing $10 in the end. 
Casinos are intended to be a distracting environment that draws in the consumer and traps them for hours of endless stimulation. This is the same idea applied to video games, which are intended to provide hours of entertainment, something humans are constantly in search of. For example, small rodents do not require a television. While providing pet rodents with enrichment is undoubtedly very healthy for them, their enrichment simulates foraging, which is their biological purpose. Humans, now more than ever, rely on entertainment from every angle. It is especially difficult for those going through a psychological hardship to not stimulate their minds. Rather, it can be easier to avoid and escape the difficult and, often, intrusive thoughts. Psychological distress and a method to avoid dealing with such troubles creates the perfect storm within an emotionally unintelligent and unequipped teenage boy.
Eric spending hours building a new level in Doom was simply a way to ease the passage of time. Controlling and manipulating the environment may have provided a sense of control that was not otherwise found in everyday life. In addition to this, Eric understood Doom better than he was capable of understanding his emotions. 
To Eric, Doom symbolized something he was not: powerful, strong, and capable. In the basement tapes, Eric and Dylan explain their murderous motivations. Eric references his favorite game: “It’s gonna be like fucking Doom man; after the bombs explode.”
I often argue against the claim that video games were to blame for Eric’s violent behavior and plans despite this evidence. Longitudinal studies have proven that video games do not influence violent crime or behavior. After a 2-year study on Singapore youth, it was concluded that 27 hours of gameplay per day would be required to see any clinical effects or behavioral changes due to violent video games (Ferguson and Wang, 2019). In Eric’s own words, he was fighting himself to separate from his moral compass in order to follow through with the plan he and Dylan had been concocting. In order to do this, he began to think of their plan like it was another Doom level he was crafting. Video games may not be the direct cause of Eric’s violence, but I do believe he used them to justify his violence (to himself).
It was also during this time that the social internet was booming. WebChat Broadcasting System (WBS) and American Online (AOL) began the excitement of site hosting and chatrooms. Personal profiles encouraged a space for teenagers like Eric to freely share their thoughts and interests and connect with others on a scale that had not yet been seen before. Eric took an extremely strong liking to the new social sphere he’d discovered and created multiple AOL profiles and webpages.
Eric even created a webpage to host a series of “Jo Mamma” anti-jokes, crediting himself, Dylan, and Zack Heckler under their respective screen names Reb, VoDkA, and KiBBZ. One of the jokes on their site read: Jo mamma so fat she doesnt even look at the nutrition value tables on the food boxes she eats.....she just buys them and eats them.....cause shes fat...JJJEEYAAAAAA!!!!
Much like people today sharing private thoughts on Facebook or Twitter, Eric was sharing his private thoughts on his own websites. Ranging from “jo mamma” jokes to death threats, Eric didn’t hesitate over-sharing every thought he had on his personal blog. 
Online oversharing is an extremely new and modern communicative phenomenon. The scale at which humans are now able to communicate is unprecedented and, frankly, not something humans were ever equipped to be able to do. Eric’s internet presence feels like a primitive version of how a teenager today would dump their opinions and ideas onto Twitter.
On these blogs, Eric would share self-described “missions” in which he and Dylan would test homemade pipe bombs. He described lists of things he hated, desires to kill others, and people he hated. As we have already discussed, Eric would also make mention of Brooks Brown. 
Eric would also describe fantasizing breaking into Brooks’s home and urinating on him and his family members and would also, unprompted, share Brooks’s phone number in a “mission” post. Eric would share Brooks’s number online on multiple occasions:
…This mission was also liquor free as a result of this person named Brooks Brown (phone number) who tried to narc on us.
A reason he might have shared such tenacious things online was to seek the thrill of seeing what he could publicly get away with or attention from outsiders. Eric might have enjoyed attention from any angle, be it support for his ideals or shock. This attention, no matter where it came from, would still feed his ego. Eric wanted people to see and he didn’t care what they thought.
Studies have shown that individuals who post their own photos or private messages to personal blogs are attempting to construct their desired public identity (Jung, Song, & Vorderer, 2012). As Eric shared more and more deeply personal thoughts, he was further crafting the public Doom-esque image of himself he wanted others to see.
Eric also displayed a troubling tendency to overshare online. Have you ever scrolled on your social media timelines and found a post that was just unsettlingly personal and wondered, Why on Earth would anyone want to share that publicly? 
The tendency to overshare just stems from an overall need for attention. Social media provides a very easy way to continuously farm serotonin. Consistently sharing ideas and thoughts into a space where others can very easily validate them can almost serve as catharsis for a large amount of people. However, oversharing on social media has actually been discovered to have a direct association with anxiety issues, problematic social media use, and attention-seeking behaviors (Shabahang, Shim, Aruguete, & Zsila, 2022). 
I theorize that Eric was mainly searching for attention with each new entry he put forth onto the internet. This was a teenager who had been deprived of the right kinds of attention and would seek to push boundaries in order to get it. His posts were also indicative of his declining mental state. As his posts became darker and darker, it became clear that this was not only Eric’s outlet for gaining attention, but in some areas had evolved into his personal massacre planner. 
Read one of Eric's most troubling online posts here (pages 39 and 40)
What would prompt someone to write such horrible things? Why did Eric feel this way? Why did he claim to hate the world? What about his life left him and Dylan feeling like they “had no other choice?” I theorize that Eric projected his loneliness and lack of meaningful relationships onto the rest of the world. After all, how could any of this be his fault? In his mind, something must have been terribly wrong with him to be rejected by everyone.
Why was he so angry? Truly, we can see that Eric’s anger was displaced. I theorize that Eric blamed the world that felt like it had betrayed him so many times for his shortcomings. His self-esteem was incredibly low and he was poor at maintaining friendships. From time to time, he was targeted by bullies and felt like an outsider. Rejected children often react aggressively and underestimate how disliked they are by their peers. 
Numerous witness statements describe a distaste or distrust of Eric. One incident after another, people found Eric unapproachable. He kept mutual friends with Dylan, but it’s most likely he was more Dylan’s friend in the circle than he was anyone else’s.
TL;DR:
Playing Doom and creating .wads for the game was a form of escapism for Eric; he could create a world he was in control of
Escapism damages an individual's ability to solve emotional problems; it's not a relief, it's merely "putting off" the problem the individual must solve without teaching any healthy coping mechanisms
Eric was crafting an image of himself that he wanted others to perceive; someone who was strong, badass, in control, and took no names...all of which he did not truly think he was. Eric knew he was just an average teenage boy and he hated it
Eric needed attention from anyone he could find, whether or not those accolades be positive or negative. He was pushing his boundaries to see what he could get away with; to see what he could feel
I've been taking all of what I'm posting from a case study I wrote a while back. I keep forgetting to cite my sources since it's...you know...tumblr.
References:
Ferguson, C. J. & Wang, C. K. J. (2019). Aggressive video games are not a risk factor for future aggression in youth: A longitudinal stud. Journal of Youth and Adolescence, 48. https://link.springer.com/article/10.1007/s10964-019-01069-0
Jouhki, H., Savolainen, I., Sirola, A., & Oksanen, A. (2022). Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic. Int J Environ Res Public Health, 19(19). doi: 10.3390/ijerph191912491.
Jung, Y., Song, H., & Vorderer, P. (2012). Why do people post and read personal messages in public? The motivation of using persona blogs and its effects on user's loneliness, belonging, and well-being. Computers in Human Behavior, 28(5). pp 1626-1633. https://doi.org/10.1016/j.chb.2012.04.001
Shabahang, R., Shim, H., Aruguete, M. A., & Zsila, A. (2022). Oversharing on Social Media: Anxiety, Attention-Seeking, and Social Media Addiction Predict the Breadth and Depth of Sharing. Psychological Reports. https://doi.org/10.1177/00332941221122861
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viendiletto · 3 months
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«Erimo quei che xe andadi via…»
Ogni tanto dago un’ociada al mio Nuovissimo Palazzi del 1957. Se trata de una vecia abitudine che me gaveva inculcado la mia seconda mama, la professoressa Maria Concetta Viviano in Berti. Ala parola “Esilio” se lege: “Allontanamento volontario o forzato dalla patria”. Ala parola “Esule” corrisponde la definizion: “Chi o che è in esilio”. Un altro dizionario dise, “Esilio”: l’andare volontariamente o il vivere costretti fuori dalla patria”.
Forse tuto questo vol dir che mi non son un esule; in fin dei conti vivo in Patria! Non ve par?
Alora chi xe esule? Noi o lori? Lori, quei che xe rimasti!? Quei che xe rimasti?
Me par che se andèmo a far ‘ste ciacole dopo 70 ani finimo co’l barufarse de novo, e far saltar fora astio e malanimo.
Cossa fèmo? Dimentichemo?
Distiradi sula «rampa de lancio»
Quei dela mia età se trova oramai tuti distiradi sula “rampa de lancio”, puntadi verso l’alto, pronti a far una bela svolada e andar a trovar quei che ga avudo più premura de noi.
Qualche volta me brusa, quando torno a Fiume, e te trovo qualchedun de quei che non xe andadi via proprio perché i genitori, la familia, iera nati là e là i voleva restar. Me brusa pensar che forse un de quei che me parla e ciacola con mi poderìa esser el fio de quel sporco individuo che ga fato conosser, per la prima e l’unica volta in vita sua, la “residenza turistica” de Via Roma (deta: “nikad doma”) al mio povero papà! Un operaio! Un falegname che ga sgobà tuta la vita. Un polaco, arivado a Fiume co’i mìi noni che no’i saveva parlar altro che polaco e tedesco!
Mio padre, “italian convinto”, ga finido la prima guera mondial drento le trincee italiane e nela seconda lurida guera, ala verde età de 48 ani, el xe andà volontario, de novo a combater come un povero zurlo, per noi, per l’Italia!
Fazemo finta de gnente
Mio papà se ga stancà de viver, a Genova. Lontan dala sua Fiume. El dorme un sono eterno drento una picola nichia sula parte più alta del zimitero de Staglieno. El xe, “ossi contro ossi” in una casetiza insieme con la mia mama. Fino al ultimo giorno de vita el ga sempre parlà in fiuman. El ga vissuto una esistenza fata de ricordi. El se insognava sempre de Fiume, del Corso, del Monte Magior, dela sua bela Fiumara dove el gaveva la botega de marangon.
Adesso el dorme un sono senza sogni cussì che no’l core el ris’cio de riveder, tra i fantasmi dela note interminabile, la figura sporca de quel farabuto co’l muso gialo, che lo ga denunzià ai gianizeri de Tito, de esser stado un fervente italian!
Quel stesso mascalzon che, compena arivadi i drusi in zità, el ga cambià distintivo sula patela dela giacheta! El ga butado via el “fassio” per meter sù la “stela rossa!” Quel stesso infame che, da mediocre imbianchin, de colpo el iera diventado un prepotente dirigente in questura! Omo dela OSNA. Dimentichemo! Fazemo finta de gnente.
Una razion extra de patate boide
A mi me bastarà ricordar el forzado, misero turismo fato dal 1945 al 1947 per i campi profughi de tuta la penisola, insieme al caro indimenticado amico Agostino Sirola, nato a Fianona ma fiuman convinto. Cambiàvimo continuamente campo profughi, andando sempre più a sud. Passando per Roma, dove erimo, ogni giorno, “fissi” al Ministero dell’educazione nazionale per saper qualcosa sula apertura del Colegio de Brindisi. A Roma semo stadi diversi mesi nel Campo profughi del Quadraro. Mi ghe insegnavo qualcosa ai muleti dele elementari che era profughi dala Libia e dala Cirenaica e l’Agostino fazeva el sguatero nela cusina del campo. Una razion extra de patate boide e “saltade” non me mancava mai.
Al Collegio «Niccolò Tommaseo»
A tempo debito semo arivadi, primi assoluti, ala famosa Scola de Marina e ultima temporanea residenza bellica dela Accademia Naval de Livorno. Semo arivadi ancora prima che vegnissi zò el Professor Troili. El signor economo e el segretario, signor Cianciaruso, ne ga sistemado àla bona, in una cantina del Colegio dove, per qualche giorno, gavemo dormido su due letini, con la rede de fero ma senza stramazzi.
Spagheti co’l sugo de pomidori
Magnàvimo, in una saleta, vizin la tavola dei ex funzionari dela scola naval, solo a mesogiorno, spagheti co’l sugo de pomidori. De sera: nisba con contorno de stele in un ziel favoloso. Dopo qualche giorno xe arivà el diretor, el Professor Troili, insieme con quatro o cinque muli del “sientifico”. El resto dela ganga xe arivado a scalioni nel arco de un pèr de setimane. In quel meravilioso colegio che portava el nome de Nicolò Tomaseo (qualche nostro mulo, per far la remenàda, diseva che forse se tratava de un zerto Nikola Tomassic’, dalmato, come lo ciamava i titini…) go passado un ano per ciapar el diploma. Go fato la preziosa esperienza dela vita in coletività. E, per mia fortuna, dopo soli zinque mesi, cominziavo la mia vita de maritimo, imbarcado come “mozo”su un rimorciador nel porto de Savona. Una esperienza molto utile per quanto riguardava tuti i lavori manuali de bordo. Ogni tanto el Comandante, un “paron maritimo” meravilioso, el me fazeva far pratica al timon del rimorciador.
La prima nomina de Comandante
Ero veramente felice e contento ma, ogni volta che zurmàvimo ale varie banchine le grosse navi oceaniche, mi me sentivo el còr come una patata boida. Guadagnavo poco ma gavevo vitto e alogio asicuradi fin che, nel giro de un pàr de mesi, go trovà, con l’aiuto de una cara signorina, segretaria presso la più importante agenzia marittima de Savona, la possibilità de imbarcarme adiritura come alievo ufizial su una nave “Liberty” de diecimila tonelate. Squasi non me sentivo più adosso la scorza de profugo o de esule. Me sentivo libero e, son stado tanto fortunado, de restar imbarcado su quela nave per quasi tre ani consecutivi, senza far una licenza e sbarcar con el grado de terzo uficial. Dopo, la mia carriera xe stada limpida e veloce. A bordo gavevo studiado con grande serietà l’inglese el spagnolo e anca el francese. A 27 ani otegnivo la prima nomina de Comandante con la prestigiosa compagnia genovese “La Columbia”.
La mia famiglia, dopo pesanti peripezie e vessazioni quotidiane, ga podudo finalmente scampar de Fiume per finir in un lontan campo profughi vizin l’Aquila, su per le montagne, in un posto che se ciamava Rojo Pineta. Erimo de novo tuti profughi, esuli. Esuli in Patria.
Erimo quei che xe andadi via…
Reneo Lenski
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kwebtv · 4 months
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Joyce Randolph (née Sirola; October 21, 1924 – January 13, 2024) Stage and television actress best known for playing Trixie Norton on the television sitcom The Honeymooners.
In 1951, she was seen in a Clorets commercial by Jackie Gleason and was asked to appear in a skit on Cavalcade of Stars, Gleason's variety show on the DuMont Television Network. Soon after, she was cast as Trixie in The Honeymooners. Several New York columnists referred to her as the "Garbo of Detroit". "That's still a mystery ... I was a nobody in Detroit. Why Garbo? Well, she was Scandinavian — and so was I", responded Randolph
Randolph originally portrayed Trixie in skits on The Jackie Gleason Show and The Honeymooners, which included Jackie Gleason as Ralph Kramden, Art Carney as Ed Norton, Audrey Meadows as Alice Kramden, and Randolph as Thelma "Trixie" Norton.
After The Honeymooners she performed in summer stock musicals, made commercials, and had a few guest appearances on television shows, including her reprisal of Trixie Norton (along with Audrey Meadows reprising her role as Alice Kramden) in the 1991 episode "Fur Flies" in Hi Honey, I'm Home!. (Wikipedia)
IMDb Listing
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papermoonloveslucy · 4 months
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RIP JOYCE RANDOLPH
1924-2024
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Joyce Randolph was born Joyce Sirola in Detroit Michigan. She is best remembered for playing Trixie Norton on "The Honeymooners" (1955-56). She revived the character various times over her career. Before entering television, she toured with the stage production of Stage Door, the 1937 film of which featured Lucille Ball.
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Although she never acted with Lucille Ball, all of her castmates on "The Honeymooners" did: Jackie Gleason, Art Carney, and Audrey Meadows. Her character of Trixie is often compared to Ethel Mertz on "I Love Lucy." She was one of the last surviving actors of the Golden Age of Television. In 1987, Randolph joined Ball at a dinner honoring the late Jackie Gleason.
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Randolph married Richard Charles, a marketing executive, on October 2, 1955, the day after "The Honeymooners" premiered. Charles died in 1997 at age 74. Their son, Randolph Charles (born 1960), is a marketing executive.
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fitzrove · 9 months
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for book asks, 107 and 121!
107. your favourite book in a different language
👀 I will take this to mean "different than English", and I'll also assume translations don't count - most of the books I've read in my life have actually been translations into Finnish.
It's so hard to pick just one!! Back when I read it I really liked Kudottujen kujien kaupunki [UK release: The City of Woven Streets, US release: The Weaver] by Emmi Itäranta (fantasy book that deals with dreams quite a bit; I also got it signed by her hehe and had some really vivid and interesting dreams the night after, which was funny), for the mystical worldbuilding as well as the writing :D But there are many other great Finnish books as well (I really need to get back into reading new Finnish literature because I feel embarrassed when I read the culture pages of HS and don't know what's going on)
121. a book that makes you nostalgic
All of them :D
Something recent-ish that makes me feel that way is actually a weird one (also it's in Finnish and hasn't been translated rip), it's Abiturientti by Harri Sirola.
It was published in 1980 when the author was just out of high school himself, and I remember really relating to parts of it (the main character, headed for med school but feeling quite unable to cope with the pressures of the stifling atmosphere of his upper middle class Helsinki private school and family, fucks around and finds out - in 2020 I was getting really fed up with the pandemic and the Finnish "double burden" of the uni entrance exam PLUS matriculation exam system) and finding the descriptions of the time period and setting interesting. (There was a big scandal when the book came out because it's partly set in a real school that the author attended.)
The title of the book is what high school "seniors" are called in Finland, and I read it around the time I was about to graduate from high school - I think if I were to reread it, it would def feel nostalgic already 😁
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sirbobpignoni · 1 month
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Orlando Sirola tennista italiano vince la Coppa Davis 1928-1995
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7h3g3n3r4l · 2 months
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Diodor Sirola
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sonego · 3 months
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something isn't adding up !!!!!!!!!!!!!!!
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brayanksc · 2 months
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Canción de hoy:
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the1975loves · 3 months
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i love you until i fall
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jbird5by5 · 4 months
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Sad to hear of the passing away of Actress Joyce Randolph 1924-2024)
Joyce Randolph, a veteran stage and television actor whose role as the savvy Trixie Norton on “The Honeymooners” provided the perfect foil to her dimwitted TV husband, has died.
She was 99.
Randolph died of natural causes at her home on the Upper West Side of Manhattan, She was the last surviving main character of the beloved comedy from television’s golden age of Television.
Randolph was born Joyce Sirola in Detroit on October 21,1924, and was around 19 when she joined a road company of “Stage Door.” From there she went to New York and performed in a number of Broadway shows.
In the late 1940s and early 1950s, she was seen often on TV, appearing with such stars as Eddie Cantor, Dean Martin and Jerry Lewis, Danny Thomas and Fred Allen.
Randolph met Gleason for the first time when she did a Clorets commercial on “Cavalcade of Stars,” and The Great One took a liking to her; she didn’t even have an agent at the time.
After five years as a member of Gleason’s on-the-air repertory company, Randolph virtually retired, opting to focus full-time on marriage
Randolph spent her retirement going to Broadway openings and fundraisers, being active with the U.S.O.
Her husband, Richard Lincoln, a wealthy marketing executive who died in 1997, served as president at the Lambs, a theatrical club, and she reigned as “first lady.” They had one son, Charles.
My Condolences to her Family Members and Friends.
#R.I.P. 😔🙏🥀
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mysisters-bike · 7 months
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Eric Harris: Online
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We explore Eric's affinity for escapism and his behavior online. Long post, tl;dr at end.
As a teenager, Eric grew more withdrawn. His interests began to take shape around computers and he was particularly fond of Doom II, a 90’s first-person shooter in which the main character (Doomguy) fights hoards of demons on Earth. Doom II included multiplayer, as did its predecessor, Doom. However, one large development that Eric especially enjoyed was the ability to create custom levels for Doom II. 
To this day, Eric’s Doom files (.wad) still roam the internet, somehow miraculously not lost to the sands of time. He seemed to particularly enjoy creating deathmatch levels and would encourage users reading the .readme files for his levels to email him and play with him. 
Creating these levels for Doom was a passion project for Eric. He would work carefully on his wads, even going as far to create his own monster death animations. While it’s very easy to create and distribute modifications for most games today, this was an impressive feat in the mid-late 1990s. Computers and access to the internet was still hitting the homefront, albeit in a massive boom. As technology flourished in the home, Eric found a means to channel his creativity. 
In the infamous “U.A.C. Labs” level, Eric created two fast-paced levels that incorporate jump-scares, plot-twists, and lots of action. He nearly overloaded one of the areas with a spawn of 150+ some monsters that is triggered by the player coming too close to a key that’s required to access the next area. Eric was very proud of this particular level, writing in the .readme: …This one took a damn long time to do, so send me some bloody credit man!...Authors may NOT use this level as a base to build additional levels. You may NOT change a damn thing with this WAD, if you do, I will blow you up. And it will be cool. 
See below: blueprints drawn by Eric in his journal detailing one of his wads. These can be found throughout his writings.
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Clearly, Eric was interested in protecting the level’s artistic integrity. This was work he took a great deal of pride in. Eric was described as being interested in pursuing a career in digital development by Brooks, who thought it was feasible he may end up as a videogame designer. 
What was it about Doom that Eric enjoyed so much? 
For starters, the game was paramount in its offering of gore, metal music, and gameplay. Doom was nonstop action with intriguing stories that could be followed along in both game and book. It is my theory that Eric enjoyed high-paced, high-action activities to stimulate a mind he was not entirely comfortable being alone with. This was also a world in which Eric could control – he could smite down the monsters in his path and he knew what lay around every corner. This may be considered a form of escapism, which is not necessarily new behavior in teenagers. Interestingly, however, there are multiple studies that have been conducted specifically observing the video game escapism phenomenon.
During periods of heightened psychological distress and escapism, the individual increases the amount of online activity, video game play-time, and gambling frequency (Jouhki, Savolainen, Sirola, & Oksanen, 2022). These three behaviors are specifically intriguing as they all provide forms of distraction.
Have you ever been to a casino? There are no windows, therefore, there is no sense of the passage of time. You are inundated by flashing lights, loud sounds, bright colors, and excitement. I once found myself with a drink in hand, sitting at a digital slot machine with interesting animations and upbeat music. It was a penny slot, but I won $20 on my first try. Next thing I knew, my friend and I had spent 5 fast hours playing slots, digital blackjack, and having the time of our lives. I ended up only losing $10 in the end. 
Casinos are intended to be a distracting environment that draws in the consumer and traps them for hours of endless stimulation. This is the same idea applied to video games, which are intended to provide hours of entertainment, something humans are constantly in search of. For example, small rodents do not require a television. While providing pet rodents with enrichment is undoubtedly very healthy for them, their enrichment simulates foraging, which is their biological purpose. Humans, now more than ever, rely on entertainment from every angle. It is especially difficult for those going through a psychological hardship to not stimulate their minds. Rather, it can be easier to avoid and escape the difficult and, often, intrusive thoughts. Psychological distress and a method to avoid dealing with such troubles creates the perfect storm within an emotionally unintelligent and unequipped teenage boy.
Eric spending hours building a new level in Doom was simply a way to ease the passage of time. Controlling and manipulating the environment may have provided a sense of control that was not otherwise found in everyday life. In addition to this, Eric understood Doom better than he was capable of understanding his emotions. 
To Eric, Doom symbolized something he was not: powerful, strong, and capable. In the basement tapes, Eric and Dylan explain their murderous motivations. Eric references his favorite game: “It’s gonna be like fucking Doom man; after the bombs explode.”
I often argue against the claim that video games were to blame for Eric’s violent behavior and plans despite this evidence. Longitudinal studies have proven that video games do not influence violent crime or behavior. After a 2-year study on Singapore youth, it was concluded that 27 hours of gameplay per day would be required to see any clinical effects or behavioral changes due to violent video games (Ferguson and Wang, 2019). In Eric’s own words, he was fighting himself to separate from his moral compass in order to follow through with the plan he and Dylan had been concocting. In order to do this, he began to think of their plan like it was another Doom level he was crafting. Video games may not be the direct cause of Eric’s violence, but I do believe he used them to justify his violence (to himself).
It was also during this time that the social internet was booming. WebChat Broadcasting System (WBS) and American Online (AOL) began the excitement of site hosting and chatrooms. Personal profiles encouraged a space for teenagers like Eric to freely share their thoughts and interests and connect with others on a scale that had not yet been seen before. Eric took an extremely strong liking to the new social sphere he’d discovered and created multiple AOL profiles and webpages.
Eric even created a webpage to host a series of “Jo Mamma” anti-jokes, crediting himself, Dylan, and Zack Heckler under their respective screen names Reb, VoDkA, and KiBBZ. One of the jokes on their site read: Jo mamma so fat she doesnt even look at the nutrition value tables on the food boxes she eats.....she just buys them and eats them.....cause shes fat...JJJEEYAAAAAA!!!!
Much like people today sharing private thoughts on Facebook or Twitter, Eric was sharing his private thoughts on his own websites. Ranging from “jo mamma” jokes to death threats, Eric didn’t hesitate over-sharing every thought he had on his personal blog. 
Online oversharing is an extremely new and modern communicative phenomenon. The scale at which humans are now able to communicate is unprecedented and, frankly, not something humans were ever equipped to be able to do. Eric’s internet presence feels like a primitive version of how a teenager today would dump their opinions and ideas onto Twitter.
On these blogs, Eric would share self-described “missions” in which he and Dylan would test homemade pipe bombs. He described lists of things he hated, desires to kill others, and people he hated. As we have already discussed, Eric would also make mention of Brooks Brown. 
Eric would also describe fantasizing breaking into Brooks’s home and urinating on him and his family members and would also, unprompted, share Brooks’s phone number in a “mission” post. Eric would share Brooks’s number online on multiple occasions:
…This mission was also liquor free as a result of this person named Brooks Brown (phone number) who tried to narc on us.
A reason he might have shared such tenacious things online was to seek the thrill of seeing what he could publicly get away with or attention from outsiders. Eric might have enjoyed attention from any angle, be it support for his ideals or shock. This attention, no matter where it came from, would still feed his ego. Eric wanted people to see and he didn’t care what they thought.
Studies have shown that individuals who post their own photos or private messages to personal blogs are attempting to construct their desired public identity (Jung, Song, & Vorderer, 2012). As Eric shared more and more deeply personal thoughts, he was further crafting the public Doom-esque image of himself he wanted others to see.
Eric also displayed a troubling tendency to overshare online. Have you ever scrolled on your social media timelines and found a post that was just unsettlingly personal and wondered, Why on Earth would anyone want to share that publicly? 
The tendency to overshare just stems from an overall need for attention. Social media provides a very easy way to continuously farm serotonin. Consistently sharing ideas and thoughts into a space where others can very easily validate them can almost serve as catharsis for a large amount of people. However, oversharing on social media has actually been discovered to have a direct association with anxiety issues, problematic social media use, and attention-seeking behaviors (Shabahang, Shim, Aruguete, & Zsila, 2022). 
I theorize that Eric was mainly searching for attention with each new entry he put forth onto the internet. This was a teenager who had been deprived of the right kinds of attention and would seek to push boundaries in order to get it. His posts were also indicative of his declining mental state. As his posts became darker and darker, it became clear that this was not only Eric’s outlet for gaining attention, but in some areas had evolved into his personal massacre planner. 
Read one of Eric's most troubling online posts here (pages 39 and 40)
What would prompt someone to write such horrible things? Why did Eric feel this way? Why did he claim to hate the world? What about his life left him and Dylan feeling like they “had no other choice?” I theorize that Eric projected his loneliness and lack of meaningful relationships onto the rest of the world. After all, how could any of this be his fault? In his mind, something must have been terribly wrong with him to be rejected by everyone.
Why was he so angry? Truly, we can see that Eric’s anger was displaced. I theorize that Eric blamed the world that felt like it had betrayed him so many times for his shortcomings. His self-esteem was incredibly low and he was poor at maintaining friendships. From time to time, he was targeted by bullies and felt like an outsider. Rejected children often react aggressively and underestimate how disliked they are by their peers. 
Numerous witness statements describe a distaste or distrust of Eric. One incident after another, people found Eric unapproachable. He kept mutual friends with Dylan, but it’s most likely he was more Dylan’s friend in the circle than he was anyone else’s.
TL;DR:
Playing Doom and creating .wads for the game was a form of escapism for Eric; he could create a world he was in control of
Escapism damages an individual's ability to solve emotional problems; it's not a relief, it's merely "putting off" the problem the individual must solve without teaching any healthy coping mechanisms
Eric was crafting an image of himself that he wanted others to perceive; someone who was strong, badass, in control, and took no names...all of which he did not truly think he was. Eric knew he was just an average teenage boy and he hated it
Eric needed attention from anyone he could find, whether or not those accolades be positive or negative. He was pushing his boundaries to see what he could get away with; to see what he could feel
I've been taking all of what I'm posting from a case study I wrote a while back. I keep forgetting to cite my sources since it's...you know...tumblr.
References:
Jouhki, H., Savolainen, I., Sirola, A., & Oksanen, A. (20
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