Tumgik
#that kind of granular
brontes · 8 months
Text
very tired of the global monoculture actually. bring back regional dress and regional music and regional food no more global brands
423 notes · View notes
getvalentined · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Ever Crisis: The First SOLDIER [September 7, 2023]
105 notes · View notes
clefclefairy · 4 months
Text
pokemon if you can hear this please do not try and replicate the larry success the entire point was that he was just some fucking guy in a world full of eccentric professional animal tamers. if there's more of him the shining will go out of him. do you understand me
6 notes · View notes
iztopher · 10 months
Text
on that note. a week or two ago i swapped out some info in my about to list my gender as genderqueer as a super low stakes way of feeling it out lol
ive spent pretty much my whole life w/ my gender on a sliding scale from "agender" to "gnc cis girl" and while i definitely still feel more connected to the former than the latter rn i like. really appreciate genderqueer as a term that captures every stage of that
13 notes · View notes
Text
me: I think I'm getting better at setting realistic, achievable goals that don't assume my entire personality is going to change also me: *writes a Google Doc with 115 resolutions for 2023 across 16 different categories*
10 notes · View notes
blujayonthewing · 1 year
Text
accidentally getting into mixology is dangerous for the kind of person who uses different specific drinkware for coffee vs tea vs GREEN tea and who has a glass she informally but insistently thinks of as The Milk Glass
2 notes · View notes
gamebunny-advance · 1 year
Text
Huwah~
I don't like that it's so difficult to find out who exactly has retweeted my posts.
I don't even get a notif if someone leaves a reply. I feel like that website is basically useless to me.
Edit: Resolved. I'm just a moron, but I'll keep this post up in case I forget how to do this again.
6 notes · View notes
Text
everytime one of my giving a fuck layers snaps in tatters it slowly reconstructs itself, usually when exterior things are subnominal, until i get another 'snaps loudly' moment
2 notes · View notes
onceandfuturenerd · 1 year
Note
What does Antonin Mooncrest look like? Will there be any official art of him or Gwen and Arlene?
The Mooncrests are from the north of Iorden, which has a similar climate to North Africa in our world. For that reason I've always pictured him with darker skin than what we would think of as European, and definitely with an athletic build. He's got a lot of figurative weight on his shoulders and grew up in aristocratic circles where boys train in combat sports from more or less the time they can stand. We may get official art of him at some point - most of our art budget at this point goes towards the official chapter art that we give as a Patreon reward.
Speaking of which, there is actually official artwork of Gwen and Arlene on the Patron-exclusive official artwork for Book 2 Chapter 5. The description that art was based off of is given in that chapter during a conversation between Maeve Bailey and The Professor. Gwen is described as "tall and slender with copper skin and black hair," and Arlene as "pale and plump with red hair."
4 notes · View notes
wordsgood · 1 year
Text
you know you've been doing book riot's read harder challenge for a while when all of the challenges start to look like your average reading year anyway
1 note · View note
deer-butch · 2 years
Text
hey instead of bullying or scaring you into switching to firefox, let me tell you why i LOVE firefox and how my online life has improved significantly since installing it
- the setup process is easy, and even fun! if you’re using tumblr rn, you can handle it, and if you’re the kind of tumblr user who likes customizing your blog or tinkering with xkit, you can have a lot of fun personalizing really granular settings and picking themes and extensions and everything, it’s very customizable and i happily spent like 2 hours getting everything perfect.
- you can use a command line entry tool to change specific settings right from the search bar! i did this to make firefox stop auto filling my email information since i use a different password locker (which you should too! try bitwarden!), and it was easier than digging through a bunch of submenus for a setting i wasn’t sure existed. you can just turn shit off!
- there’s a preset theme called aurora that’s purple and VERY pretty
- once you get ublock origin and as many other blockers as you’d like set up, no ads, anywhere, ever! streaming sites, youtube, all the basics, totally no stress and no compatibility issues for me
- in browser screenshot and picture in picture functions!! holy shit i use these every day, the PiP is especially helpful, it replaced an extension i used to use on chrome and it’s leagues better and works on all video content pretty much
- overall better downloads management imo, it’s a lot easier to get to your downloads and find them later
- better bookmark system, with the ability to organize your bookmarks with searchable tags and assign them a shortcut you can type into the search bar to go to
- containers! you can have two accounts to the same website open in two different tabs and switch between them without having to switch accounts. also gives firefox the ability to contain facebook and their trackers, so you can click that party invite link without feeling like you just let mark zuckerberg into your house
these were just off the top of my head, i love firefox a lot and actively enjoy using it, which i never felt with chrome! please download firefox!! you will not regret it!!! where’s your fucking rage!!!!!! go!!!!!!!!!
64K notes · View notes
countingnothings · 1 year
Text
not to vagueblog or anything, but sometimes. sometimes! people on the internet should consider whether reading “Christian coded + austerity” as always and only Protestant is historically reasonable. like, yes, i am all for the engagement with the colours and flavours and vibrant sensuality of Catholicism and Orthodoxy and so on! but Catholicism is a vast bulk of a thing. it is large. it contains multitudes. many, many of those multitudes have explicitly followed rules about austerity. you can’t just read Catholicism as folk Catholicism or as lavish high church Catholicism - you ALSO have to think about monastic Catholicism and ascetic Catholicism outside the monastery. frankly, Protestant austerity pales in comparison. it’s just so irritating to me, personally, that people are wrong about this on the internet!
0 notes
dykeminecraft · 2 years
Text
I want. good french fries
like. crunchy on the outside but then sorta creamy interior yknow
0 notes
hua-fei-hua · 2 years
Text
i think that if we could tag and search collections on ao3 the way we can works, the growing sitewide problem of overtagging every little thing in a fic might be eased a little
0 notes
maniculum · 1 day
Text
One of the things I’ve noticed working in a bookstore is that a surprising number of people are completely unfamiliar with the normal way books are organized.
(I mean, in the part of the store where we keep the used books, I frequently have to assure people that the books are organized at all, but that’s because we have way more books than we have shelf space and there’s no way to handle that without it looking a bit of a mess.)
On one hand, we get customers who are apparently a completely blank slate in this area. I frequently have to walk people through, like, “Okay, it’s organized by subject / genre, then by author. Oh, ‘by author’ means in alphabetical order by the name of the author. No, their last name.” (Most of the people I give this talk to are, I think, college kids — it’s a bit strange to me that you can reach that age without knowing how bookstores work, but then again, I can kind of see how these days it’s possible to mostly get your books online where you just use a search function.)
One customer responded to the above explanation with “oh, it’s the Dewey Decimal System!” and I had to be like… no. Similar in broad concept, yes, but the Dewey Decimal System is a very specific thing (involving… decimals) and it’s really only used in libraries, not bookstores, because it kind of requires you to label the spines of your books, which bookstores generally don’t like to do for obvious reasons.
On the other hand, we also get customers with pre-existing incorrect assumptions, which are so often similar that I think they’re being imported from other media (though I’m not sure what).
People seem to expect the organization of Fiction to be much more granular — e.g., “where’s historical fiction?” “oh, that’s just in with general fiction.” I think some of that comes from movies (people ask where the “rom-com” section is, and that’s definitely a movie thing), but I’m not sure that’s always the reason.
(Admittedly the fiction organization is a bit more granular in the Used Books area than it is in the New Books, but that’s because there are certain genres that we get tons of from people selling us their old books, but we don’t buy enough of on purpose to justify giving them their own section in New Books.)
At the same time, people have the opposite assumption about Non-Fiction — i.e., they expect there to be one singular section labeled “Non-Fiction”, which is not the case. I’ve had multiple conversations that go like:
Customer: Where can I find non-fiction books?
Me: You’ll have to be more specific.
Customer: You know, non-fiction.
Me: [gesturing at the signs hanging from the ceiling that say things like “science”, “philosophy”, “art”, “history”, etc.] All of these are non-fiction in their own special way.
I try to be nice about it, but I don’t think I always succeed, just because I’m so often legitimately surprised and confused when someone just doesn’t know How Do You Books. I’m getting used to it now, but I’ve been working there for almost five years, so there’s been quite a long adjustment period in between.
Anyway. Just some observations.
370 notes · View notes
hollowtones · 9 months
Note
first yiik impressions?
Hi. Thanks for your message. I've been thinking about this for days. I wrote paragraphs. Here you go!
Everyone talks up how the game is bad, but I've never looked into it much myself, so I went in with an expectation along the lines of "people whose opinions I often agree with think it was an awful mess, I'll likely think something similar". Expectations were low. Even then I wasn't really ready.
"YIIK" is a game of tedium. I don't think it's a game about tedium, that's something different (though it could be, if it was a different video game altogether; "what if the world was made of pudding" etc). To some degree I think the tedium is by design but I'm not really sure what it's in service of.
I don't think tedium in a video game is a bad thing. "Morrowind" and "Breath of the Wild" are two video games I like very much, and some of my favourite memories of those games are of slowly wandering through empty expanses, or having to suddenly deal with equipment degrading or supplies dwindling because I forgot to prepare. Moments like that feel thoughtful! They're interesting moments of reprieve or of tension that feel thoughtfully and intentionally designed! "YIIK" feels like trudging through chest-deep molasses so it can shout "hey did you know you're stuck in my molasses right now? that's weird, why are you stuck in my molasses right now? did you notice?" directly into your ear.
You'll notice this is a pattern.
Combat is turn-based and involves completing little minigames, timing button prompts or hitting targets or some such. It's a cute idea that wears out its welcome when you start realizing how long every single one takes to resolve, especially when you have multiple party members, and sometimes multiple enemies (I'm told this part specifically gets more egregious as the game goes on). I don't think it's awful or unsalvageable but I'm not super into it as of the point we're at.
This is a pattern.
Leveling up is a manual process that you have to unlock, and it involves going to a save point (any save point? we didn't check), to enter the Mind Dungeon, to enter the actual Mind Dungeon, to walk down a set of stairs and enter individual doors one-by-one, so that you can choose how you want to allocate stat increases, so that you can walk down a different set of stairs to commit your choices and spend your banked experience to level up. I think "you can only power up at specific points / times / locations" and the granularity of stat growth are interesting ideas, and the environment they made for it are a charming idea, and I don't think it needed to be a "Hotel Mario" level that you had to slowly walk through. It could have been a menu. They could have used the resources for a nice background or backdrop for a menu that accomplishes the same thing.
This is a pattern.
I haven't really mentioned anything about the story or writing yet. The protagonist's name is Alex and he's a very self-important nerdy misanthropic dickhead white man (a very specific kind of guy that I've definitely met at least once or twice) who is obsessed with a paranormal message board populated by people like him and desperate to find out more about the disappearance of a woman he witnessed. (The woman & her disappearance are based on the real life death of Elisa Lam & aren't handled with a whole lot of tact, IMO, but other people have put this into better words than I can right now. It sucks. It keeps coming up and it makes me bristle every time.) Alex is a bad person. I know he is. You know he is. The game knows he is. I've seen some reviews say a negative point of the game is "the main characters aren't likeable", which I don't really get, because that's the point of the characters, as far as I can tell. The issue, then, is how much time the game takes to exposit at you how bad the characters are. It's exhausting. Every time Alex has a monologue, it feels like it sums up to 10 minutes of "I am a bad person. I am a bad person. Alex is a bad person. This character is a bad person. Do you get it? He's a bad person. Alex is a bad person. Do you understand yet, player? Alex is a bad person. You should know that he's a bad person. Do you get it?"
This is a pattern.
(I don't know how interested I am in bringing up the game's lead writer right now, if at all, but there's a well-known anecdote where he talks about wanting to write a story about a bad person who is forced to grapple with himself and do better, and how the reason why his game wasn't well-received was because people who play video games didn't get it & weren't ready for a story like that. I dunno. I can understand being upset about negative reception to something you poured time and sweat into, and saying something hasty because of it. "Final Fantasy 4" is a beloved RPG classic, though, and "Disco Elysium" came out the same year to overwhelming praise. I haven't played either of these yet, though, so I'll admit maybe I'm off the mark here.)
The characters we've met so far (i.e. the ones that aren't unnamed NPCs) are… well. There's a smarmy younger kid who idolizes(?) Alex & also made the aforementioned paranormal website. So far it seems like he mostly exists to go "hey fuck you Alex, you dickhead" and immediately say something even more insensitive. There's the insensitive based-on-a-real=ass-dead-woman elevator woman, who immediately disappeared from the narrative while still being an essential part of the narrative. There was a dead(?) robot in a bedroom, who had a choir of ominous hooded people monologue about how weird and sad and strange and uncanny the scene is. What the!? There's a woman who works at the arcade and has Powers. Her design's cute. (I feel like, generally, the game's visuals are Fine. The audio, too. That all ranges from Just Fine to Surprisingly Neat. I don't really have much issue with those aspects of the game, but I don't have much to say about them either.) Alex and Kid Whose Name I Didn't Care To Remember are constantly very uncomfortable to her, because she's a woman and because she isn't white, in the 15 or so minutes we've seen her on-screen, and she gets to tell them off, but then immediately kind of goes "well whatever I can smile and put up with this and hang out with you". It feels misogynistic. I know to some degree Alex is misogynistic on purpose, because the game is bludgeoning your skull in and yelling "ALEX IS SHITTY TO WOMEN! AND PEOPLE OF COLOUR! DO YOU GET IT? HE'S SELF ABSORBED IN A SHITTY WAY! DO YOU GET IT, PLAYER? YOU UNDERSTAND THAT ALEX SUCKS ASS YET? MAYBE 10 MORE MINUTES OF THIS WILL MAKE IT CLICK?" But for a woman of colour (the only one we've seen so far who isn't Probably Just Dead) to finally tell him off for being a shithead, only to turn around and go "well it's ok, you're cool now, let's hang out now because it's narratively convenient and you're the protagonist" is pretty damn egregious!
This is a pattern.
Writing in general feels stilted and long-winded. Most of the main characters feel like they don't talk like people do. Alex gets to feel like a person but that's mostly because he gets to talk to himself so damn much. Most of his monologues feel like overly flowery prose, like someone padded it out with identical adjectives to meet a school essay word count. There's an interesting idea or premise or setpiece every now and then. There's a spark. A glint of something compelling. Every single time this has happened so far I find it immediately snuffed out by an over-blown "oh my god!!!!!!! how weird!!!!!!', or a very long plot dump, or a Joss Whedon-ass quip. There can be no small moment of joy. No story element or visual element can stand on its own legs. There can be no room for ideas to breathe. No space for the player to wonder, to dream, to play in the space. The narrative is compelled to suffocate iself on itself, to take up all space, to swallow itself whole in its making. One very minor (so far?) side character has some interesting dialogue in this one dream world, and I think "oh that's neat", and then I learn they're lines taken wholesale from a book (and I think that's fine, reference is fine, but I have a bit of a chuckle over the fact that this character is the reason why the game has a giant REFERENCES option in the main menu). The literal first minute of the game is a bird telling you "oh my god, the title of this game, right? why'd they spell it like that? so fucking dumb, am I right!" It feels insecure. It reads like the writing has no confidence in itself. It has to make a comment about how silly and video-gamey it is, roll its eyes at itself, mock itself for the thing it's doing while continuing to do it without addressing it or discussing it or doing anything with it.
This is a pattern.
There's a specific part of "YIIK", at this early point in the game (we're only around the start[?] of chapter 2), that feels emblematic of the thing as a whole up to this point. Alex is getting phone calls from a stranger. They're confusing and weird and sound a little like something you might hear in a dream. They make references to some shared past, some childhood, some understanding of Alex, or maybe of you, the player. They've come up a few times. Every single time, I'm left thinking about what it could mean, how it fits in with everything we've seen so far & what the game seems to be talking about, with regards to connecting to other people and to yourself. It's a neat little thing. It's a neat idea. I'm charmed by it. As much as my thoughts on this game are largely negative, I still try to look at it fairly, to understand it, to talk about it, to let myself be surprised by it. As soon as I find myself thinking about this, my thoughts are immediately drowned out by Alex telling me how weird the phone call is, how random and uncanny and dumb this is, and how he's rolling his proverbial eyes about it, in spite of all the other paranormal happenings around him, for another period of Just Too Long. And I am sapped of all strength and I crumble to dust.
I'm genuinely transfixed. I'm transfixed! Maybe the fact that I wrote Paragraphs about the 4-or-5 hours I've seen of the game can tell you as much, even if you skip everything I wrote in them.
I can't wait to see more.
This, too, is a pattern.
584 notes · View notes