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#the aniticipation is so fun
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we're all in this together
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[ID: An edited Lord of the Rings scene. In the first picture Gimli labelled "manga readers" says: "Never thought I'd die fighting side by side with anime-onlys." In the second picture Legolas labelled "anime-onlys" replies: "What about side by side with a friend?" Gimli labelled "manga readers" says: "Aye... I could do that." End ID]
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thefreeblog · 2 years
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This question might sound incredibly stupid. And I'm so sorry if you have already explained it but...
...here is what I don't get, what did Vegas expect from Pete when he touched him, almost kissed him but then didn't, and told him to let it out? Did he expect Pete to step back and stop trying to pry his mask open? Did he want to make Pete uncomfortable so that Pete stops trying to break the cycle of self-deprecation Vegas has going on?
Or did he genuinely want to be intimate with Pete but didn't want to make a move unless he had consent?
nooooo.. its not a stupid question at all. You know I myself was wondering about this when I first watched the scene, like when Vegas looks up and starts walking towards Pete.. I was like what are you doing my boy.. what happened?
This is the way I interpreted it..
Like I said in my post Vegas recoiled when Pete tried to tell him to stop hating on himself. For a person who has hated himself for most part of his life its not easy to accept the truth thar all he needs is love and unless until you love yourself no one else is going to love you. But its easier said than done, so what Vegas does is a classic coping mechanism action, he changes the goal posts.. he diverts the attention from himself to Pete. Its a classic oh you are telling me ? what about you then?
With whatever interactions we have seen till now, its clear that Vegas has picked on the Pete being interested in him or the side of him where he enjoys similar things as Vegas himself sexually. So he tries to tell him that to make him uncomfortable initially, to which Pete replies saying 'you are a pschyco'. Vegas does not even deny it, he just continues .. asking Pete to let it out. Here he basically says, I know you are a psycho too .. so dont be shy let it all out.. but Vegas does not expect Pete to reciprocate at all (you can see this in his surprised smile when he gets kissed) .. he himself is clearly attracted to Pete or dare I say attached to him now.. so when he almost kisses Pete and sees that Pete is just taking it with his closed eyes, he probably does not like it. Vegas thrives on getting reactions out of people.. but Pete does not react the way he wants. Vegas here definitely does not want to do anything forcefully.. but this is Vegas .. be real.. he is not gonna accept that so easily so he acts like, see job done.. .now you are not talking are you.. so he backs up and with a parting shot tries to ridicule Pete more by saying .. you see ..there is no fun if you dont give in yourself (you accept your defeat)..
Vegas does not aniticipate Pete being into submissive stuff and being open about it in front of him.
As we have seen in Ep 13 preview.. he thinks that his sexual preference for the D/S stuff makes him a freak, so clearly does not fathom a guy like Pete embracing that side of his.
And friends that is how Vegas's overconfidence got him his first real boyfriend.
sorry it got so long.. let me know what you think .. or feel free to ask more questions if you have any.. always happy to dwell on V/P . my ask box is always open.
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anxiouslyfred · 1 year
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I mean... it would be fitting to have someone get stapped 23-29 times. Remus would celebrate the ides of march.
(Hope you're okay! ♡)
(got told that I'm now under formal risk of redundacy due to work rearranging teams, fun times right? Nah I'm fine now, but freaked out a bit for a few hours after getting told that. there are other roles I can move to and nobody is aniticipating redundancies actually being made to those of us at risk of it)
Didn't get a full story before brain decided no more writing, but here's how the morning of the Ides of March goes for Remus
...
Creativity doesn't work to a schedule. Thomas's creativity definitely didn't without Logan's nagging and a good bit of motivation from Virgil.
Virgil knew this but still thought Remus would pout if Logan mentioned the Ides of March passing and he hadn't done anything to mark the house. The only thing that actually stopped him from openly reminding Thomas and by nature the rest of the sides of the date was that Roman probably wouldn't enjoy being stabbed constantly and Patton would freak out if he kept being given knives in order to help with stabbing 'Caesar'.
It was fine though. Remus never questions weapons or gifts so Virgil could make sure he marks the day simply by leaving a box of 30 knives outside Remus's room. Something would definitely happen with them that everyone would see.
Remus bounded out of his door into a major crash and couldn't be more thrilled about it, even if he had no clue what had happened to leave his limbs tangled on the floor. It only made his grin grow wider when in trying to sit up and see what metal was involved his hand pushed into the flat edge of a blade.
A few of the knives had even harmed him, scratched and minor stab wounds bleeding mostly from his legs and bare feet.
“A present! Double-dee you shouldn't have!” He screeched, knowing that wherever Janus was they had an uncanny ability to hear what was said.
Sure enough while he was still picking up the knives and pouting a little at the realisation most of them were identical Janus came round the corner expression carefully neutral. “I haven't done anything to warrant that expression, Remus, what's - “They stopped speaking at the sight, frowning for a moment. “I can assure you this has everything to do with my actions. I thought today warranted a few extra knives, 23 isn't too many, is it?”
“You miscounted then. I got thirty. Hey, do you think I should try cooking like Edward Scissorhands?” Remus cheerfully corrected, waving half a dozen knives as Virgil popped up slouching against the wall.
“They didn't miscount, just guessed the number wrong. And I'm claiming the right as the one who actually left those knives for you to not have any injuries caused by them for the next 3 days.” He stated. “Happy Ides of March.” With that comment made he was already walking away, smirking at the yelp and race past him that Janus did. They both knew that any Roman connection put them as possible targets to be called Caesar today.
He didn't flinch when just as he reached the door to the commons a few knives flew straight past him, only the draft from their passing hitting him.
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aziraphales-library · 2 years
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Hi! I'm sort of new here and have enjoyed poking around on your blog! I wonder if you or your followers have any recommendations of unknown fic? I mean fic with like 100 kudos or fewer. Any ratings, any tags. I want to see what hidden gems are out there.
Here are a bunch of amazing fics from my bookmarks that all have <100 kudos (at time of compiling! Some are fairly new so the kudos count may increase before this posts)...
Liturgy of the Hours by Nadzieja (M)
Crowley is not a priest anymore, he has buried that part of his past long ago. Yet, fate brings him back to Tadfield where he'll have to confront a ghost from his past he hasn't seen in a very long time (but whose facs might as well be carved onto his heart). ----- Melancholic, full of depressing autumn imagery, and a very long waiting fic. This is about rejection and loneliness that crawls under your skin, yet that only makes you cling to it even more.
Reclamation by miraworos (T)
Years after the failed apocalypse, Aziraphale struggles to come to grips with his unintentional role in inspiring a centuries-old religious sect. It hardly helps that he only sees Crowley once a year on the anniversary of their Arrangement. The more time goes by, the deeper he slips into a mental fog he can't seem to climb out of. Can he find peace with himself after so long? Or will his inability to accept who he truly is cause him to lose Crowley forever?
Don't Go Where I Can't Follow by cheerios_and_wine (M)
"Are you saying that you believe me to be in love with you, romantically, and you don't feel the same?"
Aziraphale nods miserably.
Or, Crowley and Aziraphale have started having sex, but they need to have the dreaded discussion about feelings. Only it doesn't go as either of them aniticipated.
Written for Aromantic Spectrum Awareness Week 2021
Blooming Affections by GreenCat42 (G)
Azira enjoys going to the farmers market each Saturday when she spots a new stall full of gorgeous plants and flowers. Antonia J. Crowley has finally gotten a coveted spot in the farmers market and meets a soft bookseller. Slowly they circle closer together during their weekly meetings.
De Amore by Aethelflaed (G)
Aziraphale has come to Paris to find the answer to an important question:
What's it like to be in love?
Crowley's not sure why he wants to know, but he's willing to discuss it to make his angel happy...
Written for the 2021 Ace Omens Zine!
The Scottish Play by Supergeek21 (T)
Everyone knows it's bad luck to say the name "MacBeth." Only Aziraphale and Crowley know why.
Transfigured So Together by EveningStarcatcher (G)
He had a date. A date with the most handsome man he’d ever seen. A date with the most charming, generous, clever, fun, kind man. A date with Anthony Crowley. A first date. His first date.
Aziraphale and Crowley see a production of Midsummer Night's Dream. Feelings are had and expressed
- Mod D
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Wednesday Roundup 8.16.2017
Slightly overdue and quite possibly not at all aniticipated, I have at last finished the Wednesday Roundups and have come to give my usual reviews and ratings~
So let’s get into it
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DC’s Amazing Spider-Man: Renew Your Vows, DC/IDW’s Batman/Teenage Mutant Ninja Turtles Adventures, DC’s Batwoman, Image’s Descender, Marvel’s Generations: Wolverine & All-New Wolverine, DC’s Gotham City Garage, DC’s Justice League of America, DC’s Super Sons, DC’s Wonder Woman
Marvel’s Amazing Spider-Man: Renew Your Vows (2016-present) #10 Ryan Stegman, Nate Stockman
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It’s amazing how, for close to ten years now, I have felt like Peter Parker -- as I knew him and grew up with him -- has been a shadow of himself in Marvel comics. The potential for his growth, the sense of personal responsibility, everything that I had felt him growing toward while I was an avid Spidey fan felt gone back when I stopped reading because I felt like the illusion had been purposefully broken.
Peter was never going to grow up, he was never going to move forward, and his lifetime of adventures were never going to have consequences that truly stayed and mattered. 
Now, that’s a general disillusionment longterm comic fans all have to face some time, and it’s always going to be felt most severely on those that brought us into the business to begin with, but it’s one I always struggled the most with when it came to Spider-Man. Because the MC2 had sort of given me a “preview” to what his next steps could have been, and how his story could continue as a father and family man. I knew it enriched the parts of Peter I liked rather than took them away. Missing that in current iterations was dreadful.
But, amazingly, and wonderfully, Amazing Spider-Man: Renew Your vows seems to provide for me what a decade of previous Spidey books could not. My Peter.
Story: Considering this is a one-and-done story, albeit one obviously leading up to the upcoming arc, it feels like it completely uses its pages and panels to their fullest with no wasted time and no sense of drag. Honestly, the fast pace in this issue is more reminiscent of classic pre-trade comics rather than the current lay of the land which seems more interested in first expanding and dragging stories out. And this manages to do it with three stories wrapped up by the end. 
The main story is about Normie Osborn, his birthday, and what will be his driving motivations to become the next Green Goblin. It’s honestly heartbreaking to see the complexities of a completely bratty kid whose suffering ultimately stems from the anger and frustration of having lost his father at a young age and feeling completely alone and misunderstood because of it. As the main POV character, we honestly get to dig into his rottenness and his tragedy more than most new villains you usually see and I love that as simple as his motivations are, you can really get the sense that it’s believable for a kid to fall into these trappings through his inability to properly grieve. It sets him up to not only be the antithesis of Annie, as I’ve been imagining he would be, but a foil to Peter as well, and that’s pretty fascinating in a character I genuinely feared was going to be pretty one-note.
For the B story we have Peter and Annie May bonding on a father-daughter day. I think this is vital not only because we just came off a Mary Jane focused story but because it’s that relationship that ends up saving them in the end. I love how Peter’s both protective of Annie, but supportive and grateful of her in a way that’s both completely Peter and also the signs of a great parent who is not ashamed to be surpassed by his child and wants her to know when he’s proud. They’re absolutely adorable, and relateable, and I love that Peter has obviously taken after Aunt May and Uncle Ben when it comes to being a parent. Usually it’s seen as “cooler” or “more interesting” to have good guys/childhood heroes grow up to be bad parents even against their characterizations beforehand just because it’s edgy, and I’m just so grateful that Renew Your Vows hasn’t fallen into that. 
The less expanded other subplot in the background is of the Lizard and his son desperately trying to get some sort of Oscorp chemical to save the son from... something. I may need to reread, but I’m fairly certain this will be set up in the future for a continuing storyline but it also works well here to emphasize the importance of parent-child bonds. 
Art: I honestly have been really impressed with the art on this title from the start. It’s very agile and creative while also not stylized to the point of being cartoony. The colors find a nice balance between being bright and having a touch of grunge and texture to it. If you’ve been a fan of the art for the book beforehand, you’re going to keep being a fan because I know I am.
I also want to take a moment and applaud a book for doing the rare thing these days and maintaining its art style and individual character for ten issues. That may not seem like a whole lot, but nowadays it feels like such an accomplishment to just have an artist on two consecutive issues let alone a rotation of artists who at least attempt to adhere to the certain style of the book. 
Characters & Dialogue: I went into Normie more above because he was so central to the plot of this issue, but it stands to be said again that I’m just genuinely floored by how well this comic does with making a layered and rounded villain out of what could have so easily been a stock Evil Child Genius version of Norman Osborn. I mean it was even in the name, and that impresses me so much. I like how there’s a sophistication to his dialogue, but also both his dialogue and running monologue are shorter sentences than you usually see with such educated words, which still makes it feel like the voice of a child. It was a neat little touch.
Peter also is just such a great character in this book. He gets less panel time than Normie, but in that time we see the layers of Peter. He’s protective, he’s funny, he’s supportive, and he’s quick to leap in head first. But while this Peter maintains all the fun of a younger Peter Parker (one that lets his daughter eat a disgusting amount of ice cream to be on her good side), there is a kindness and push toward empathy that seems more nuanced and matured to him than the Peter of old. His final words to Normie are both heartbreaking and full of pathos. He obviously regrets not being able to save his friend, but he’s also recognizing the signs of tragedy repeating itself in Harry’s young son. It’s a great, subtle moment.
Annie doesn’t get as much time as Normie or Peter, but we can see that her skills as a vigilante are advancing quite nicely, but her confidence is still stunted slightly. At least, it is around her father, who is of course her biggest inspiration and biggest hero. Even when she saves him, she is cautious to be excited about it, both because she’s concerned for him and also because she is concerned about making mistakes. Ultimately she’s adorable and full of sugar so I don’t think there’s anything not to love. 
DC/IDW’s Batman/Teenage Mutant Ninja Turtles (2016-2017) Matthew Manning, Jon Sommariva
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Honestly I don’t know why I’m being rewarded lately with my favorite franchises getting amazing official crossovers, but I am, and I’m so happy about it. IDW and DC have been collaborating quite a bit for the past couple of years -- with IDW getting to release those original Mister Miracle omnibuses and now getting all these crossovers with arguably their biggest property to date and DC’s biggest property to date. Twice. 
The thing is, I was a pretty big fan of the first Batman/Teenage Mutant Ninja Turtles crossover by Tynion and I wasn’t really all that sure what to expect with this new crossover and whether or not it’d repeat the same steps or if it’d be able to capture either the DCAU or the TMNT2012′s tones in the process of telling its story. 
Fortunately, today’s all about me getting squarely handed my butt with these surprises!
Story: My concerns about this retreading the meet-and-greet storyline of Tynion’s crossover were pretty much immediately dashed thanks in no small part to Manning absolutely nailing the tones of the two cartoons right from the start. There’s monsters, there’s mayhem, there’s an actual mystery to solve (holy crap remember when Batman used to solve mysteries) and the badassness of the Shredder was on display without allowing him to make a cakewalk of the Rogues Gallery. 
I just loved how everything was able to tie together with these two continuities so neatly, and how it made it just that much more interesting for the ultimate reveal of who was behind the whole even, even if it was hinted at from the very first issue. It was a great mystery story of following the clues until we got to the end.
Oh wait. No. It didn’t get to the end because the story wrapped up in issue five of this six issue series And I’ll be honest... this really baffles me to the point of almost taking me out of my praising mood. 
Like... I’m not going to say that this was perfect at all until #6, but it was well paced, well choreographed, and it made full use of a huge cast of characters with lots of neat crossover potential satisfied nearly on every front -- we got Bats in NYC and we got Turtles in Gotham, we got respective villains in both. It was an incredibly solid, fun crossover that had a very satisfying conclusion. And then another issue. 
Obviously they wanted to expand on this story more. The Gotham Rogues shined the most for the first five issues, really driving the plot on all sides, and then #6 had the Kraangs taking advantage of the previous mayhem to enact their own invasion of Gotham. And there were obviously a lot of years that passed in between -- obviously in Gotham since we moved from B:TAS to TNBA, but also the Turtles while eternally teenagers seemed a bit older, and I don’t think it was a mistake on Manning’s part that April or Karai or any of the other growing Hamato clan’s members didn’t come through the portal with them. With a series that is still very much airing, they just couldn’t risk too much continuity plot holes since who knows what’s happening next. 
And I really get that, but if that’s the case, then perhaps the first storyline should have been 3/4 issues, and then allow this second storyline to have at least more than 1 issue. The way it stands now it seems more like a cruel epilogue teasing a future crossover continuation than an ending to what was otherwise a super solid and tightly written crossover. 
Art: The art was fantastic. Seriously, not only were both of the very different animated series’ styles represented in the art, but it was still very much its own blend. Everything felt cohesive without being overly off model from the original designs... Okay Barbara had some pretty strange anatomy in a few panels. Or pages. More than a few. Look, we have to do something about boob sock costumes especially if she’s going to be standing right next to April -- who’s her size and not that much younger than her -- who proves that this artist has at least seen someone wearing a sport bra before. 
But other than that, I really liked the art and I believed the colors REALLY popped. And I have to also thank this publication for having the common human decency of putting the covers between the issues which the collected version of Tynion’s crossover did not have in the least. 
Characters & Dialogue: Obviously a crossover is going to boil down all characters to the characteristics fans identify them with the most both for recognizability and so that we have the fun of seeing favorite characters bouncing off each other through a crossover. What’s the Joker like with Shredder, what’s Raphael like on fear gas, what’s Batman’s exchanges with Leonardo like. 
That’s the fun of a crossover and I don’t really expect noncanon crossover comics to dive into a character study and provide any type of growth throughout the issues. It’s good fun.
That being said... I’ve never been a huge fan of Don’s girl craziness in the TMNT 2012 series but could let it pass for his genuine affection for April that is beyond “oh wow a girl!!!”, they have a genuine relationship. But having him drooling over Barbara all the time just makes me annoyed. 
And also means that we can add Donatello of the freakin’ Teenage Mutant Ninja Turtles to the never ending list of characters in comics who have hooked up with or fallen in love with Barbara Gordon. Let the woman live, people.
Other than personal nitpicks, though, the characters are great and it felt like the best of what I love from both of these cartoons brought together.
DC’s Batwoman (2017-present) #6 Marguerite Bennett, James Tynion IV, Renato Arlem, Adriano Lucas
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Oh, my long standing annoyances, will you ever allow me the peace of just enjoying a story instead of giving me a reflexive groan to the heavens each time I start reading tropes I don’t like. Like Bad End Future flash forwards where everything is fascist and terrible? 
Maybe. Depends on how gay things are allowed to be. So let’s get into it -- can Marguerite Bennett’s ability to write almost anything to my liking, can she make a Same As It Never Was Future Tense The Savage Time Futures End 2099 Watchmen Current America that I’ll appreciate reading?
No. But the effort is incredibly commendable!
Story: As is probably gathered by my response here to begin with, I’m not easily won over by this “darkest timelines” filler stories be it in comics or movies or television episodes. It just rarely affects the current storyline of the characters, will be retconned or lead to huge plot holes in the future, or just in general has nothing particularly fun or interesting to say. 
And I’ll be honest, current times just make me that much less interested in fascism being used in my escapist media. Like. Guys I just want to watch superheroes punch Nazis, not my lesbian Jewish superheroes help begin some sort of fascist totalitarian state with way too much Nazi imagery like good lord. 
Anyway, there were things that I found interesting from the start. Kate seems to be trying to dismantle the system she is guilty of starting, Jason is... honestly he’s somehow the Dick Grayson of Batman Beyond 2.0 and working with Kate so that’s weird. 
Somehow, beyond all common sense, Harvey Bullock is still alive? 
I do like Renee as Commissioner but as sweet as it is to have older lesbians in a comic... *long suffering sigh* Look, I might be sensitive to this because I just watched Atomic Blonde or maybe because I’ve always been pretty uncomfortable with the treatment Renee has gotten compared to Kate but... There’s just something supremely off putting to me that a brown woman is portrayed as having the long standing unrequited love and can’t move on to find her own happiness and then dies for the tragedy of the white woman. 
We really have to look at these patterns and start questioning things here. 
Also Tim is evil Batman. Again. Stop doing that, Tim. I barely put up with it during “Titans Tomorrow”, and I don’t nearly have that much of a relationship with your current incarnation that I had with that Tim. Just saying. Watch your butt, Birdboy.
Art: The art is very good. There’s a few fun action splash pages, I thought the panels were organized and flowed really well, and best of all I really enjoyed the fact that Gotham actually had color to it for once. 
Too many times artists seem to think that Gotham can only work in shades of gray, but I found the cityscapes a lot more interesting and popping with this style. So that’s encouraging that we may once again get a change in how Gotham looks.
Characters & Dialogue: Bennett is quickly becoming one of my favorite writers so far as characters go -- I’ve enjoyed almost all her work from both DC and Marvel and she maintains that here. I don’t know how much input Tynion has on the Batwoman scripts right now to earn that writing credit but being more familiar with Bennett’s work now I really felt this story was more hers than his. 
That being said, and as strong as the characterization is, I’ve always felt that Bennett does have a tendency to write internal monologues from characters with this distant narration that feels cold and impersonal to the story being told. That works here, given the circumstances and how this is supposed to feel alien and unfamiliar to the Kate we have been reading in the previous issues. But I would argue that it’d work better if most of the internal monologuing and narration didn’t come off that way in other stories. 
Image’s Descender (2015-present) #23 Jeff Lemire, Dustin Nguyen
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Man is Image killing it with their creator owned line. It’s hard to imagine what sci-fi could really elevate the genre in comics more than the likes of Saga but it absolutely feels like Descender is aiming squarely for that spot, taking the more cerebral route of an AI or Blade Runner which is needed more in comics in a way that’s still approachable. But other than nerds like me, does it manage that approachability?
Couldn’t tell you since I am a nerd like me, so I’ll just lay out my perspective.
Story: It feels like for over 20 issues now we have been building to the point where all of these factions of characters would meet and their plots would begin to overlap, which makes it all the more just shocking that we’re at that point. It’s definitely a huge task given the sheer number of characters in the cast at this point, but I am also incredibly tempted to say that because we’re in the middle of this “chapter” (and yes I’m saying that a lot this week) you really feel the lack of a beginning or ending on this one. We have so many characters we’re following at one time that there’s not really any other way to tell this story but in fractions. And as enjoyable as that is, it means you either have to sacrifice POVs every couple of issues, or you have to drag out tension for each plot across multiple issues. And we’re doing the latter.
Now I don’t want that to come across as a condemnation, it’s just a fact of the way this story’s being told. And personally I don’t think that makes individual issues as rewarding as it is to read a whole chapter in succession. And yet, I can also say with confidence that what I do love about this story and how I’m hooked on finding out what happens next, I personally feel invested enough to buy per issue rather than wait for trade, at least for now. So perhaps I’m too analytical on this issue right now. After all, I’m not having difficulty remembering from issue to issue what each group’s plot is or what danger we left them off at the time before, and it’s usually when that begins to blur that I feel a comic is worth waiting until the trade. 
Art: I am a huge fan of Dustin Nguyen, as always, but I’m once more burdened with the question in my own mind “is the water colors fitting for this harsh, slick, futuristic setting” and I just still can’t say that I feel that it is. It’s beautiful, and as someone who has been reading comics with Nguyen’s style since all the way back during the Winick run on Batman, it’s impressive how far his style has developed and how much he’s honed his craft. But that doesn’t mean that specifically the choice to make this a textured water color comic rather than a digital comic was the best aesthetic choice, and I know at this point I am beating a dead horse with that opinion, but it’s just what strikes me as so off putting each issue. Especially since we are in a science fiction story, taking place almost entirely in outer space, and yet the majority of backgrounds as well as space between panels is white. It’s just a real disconnect that I can’t tell yet if it’s being inventive or going to eventually have a symbolic meaning with the story. 
Guess I’ll have to wait and see with everyone else!
Characters & Dialogue: Another difficulty with this kind of storytelling and seeing every character for a few pages each issue is that there’s not a whole lot of time to really advance characterization unless it’s over the span of a whole chapter. So I have to imagine that things that seem small in the moment -- Tim-21′s escape, the doctor saving Telsa, Effie telling the Nagoki what he “wanted to hear” will all have vast implications in the upcoming issues, but it’s not something I can dissect as it is now. 
That being said, I really do love all these characters and I love how lovable they can be while still understanding how they can view each other as utter monsters due to their own pasts and motivations. It’s pretty amazing work on Lemire’s part. 
Marvel’s Generations: Wolverine & All-New Wolverine (2017) #1 Tom Taylor, Ramon Rosanas
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Somehow, someway it snuck up on me over the past year or so that Tom Taylor just has absolutely made my life better with his contribution to comics. Like, that’s a weird epiphany to have in the middle of a Wednesday night, but my friends on Discord with me last week got to witness it in real time. I love Taylor’s writing, and most importantly I love how he writes Laura, I love everything about her under his pen and I’m glad to have back-to-back weeks of his Wolverine. 
This week... with a TWIST!
Story: So what’s happening in the Marvel universe right now? Couldn’t tell you. I imagine the timey wimey shit for Secret Empire has allowed for this crossover within a crossover within a summer event but I have no actual context other than I wanted to pick this, the Ms. Marvel, and the Spider-Man comics up. Because that’s how I role. I have wisely stuck to my guns throughout this summer and only read Marvel titles which, y’know, fucked off into space for a whole summer-long arc rather than stay around for Nazi Apology feat. Steve Rogers of Earth-whatever. I’ve been much happier for it!
The point is, we get a crossover with Wolverine and Wolverine. A Logan from before he knew Laura, and a Laura who... looks like she’s in her X-Force uniform for some reason? Uh. Again I’m completely going in blind on this one I have no context, but we’ll assume it’s a pre-All-New Wolverine in spite of titles because she doesn’t seem to have any problem murdering people and that’s like a whole Thing in All-New and I can’t imagine Taylor, who’s writing it, would like... forget that. 
Anyway, it’s an excuse for a team up where Laura is helping Logan same Amiko from being kidnapped by the Hand and gives her some life advice while getting some much needed life advice of his own. And it’s as simple as that and yet not simple at all. Like most of Taylor’s stuff, the embrace of the general comic book premises belies a much deeper purpose that you can look for, and this is all about Laura and Logan’s relationship, or at least the relationship they both wish could have been. It’s closure in a way, for Laura to receive an open hug from a Logan that’s still very much her Logan, but is not yet as jaded as to not give her a much needed hug. 
Oh, Logan. Whenever you eventually reincarnate yourself back into the main Marvel Universe as yourself and not a clone or another universe’s son or another universe’s angry grandpa or as another long lost son or as another clone or as a dying salamander, I hope you keep this message to heart.
Art: It’s wonderful. I mean the anatomy’s great, the colors are muted but still varied, there’s some real tone to Laura that some artists don’t give her enough of. I could nitpick a few things like costumes (woops already did) or that Logan didn’t meet my personal Hairy Enough for Wolverine requirement, but the main criticism I’m really going to have here is that this had a very simple panel structure for the majority of its pages which could use some more variation, especially for action scenes. But then again the best scenes weren’t action but were of the characters actually interacting so I think simple panels for simple things is more than appropriate.
Characters & Dialogue: I’ll be the first to admit that Logan’s not really my guy. I don’t go out of my way to read a lot of Wolverine where he’s not in a team book or a crossover or a team-up or another team book or another crossover or a tv show or another team book. And I have a lot of frustration with him in the majority of those. It’s kinda my thing with Bruce Wayne -- when I love him, I love him, when I don’t, I really don’t. 
But, to me... this was good! It was maybe even great. Strangely dynamic for Logan and it was just overall interesting to see Logan written by Taylor and it not being from Laura’s perspective. I’m so used to his voice for Laura that the gruffer, less nonsense and more weary tone from Logan was surprising and fitting. And it made the final pages just that much more poignant.
And of course Taylor’s Laura is just my tastes to a T. So everything’s good by my account. 
DC’s Gotham City Garage (2017-present) #1 Jackson Lanzing, Collin Kelly, Brian Ching
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I had no idea this book was coming out. I had never seen advertisements for it. I had no idea what to expect. And what I got was Robo Cop meets Fury Road meets Road Warrior meets DC Bombshells. And maybe Blade Runner. 
Given that this is a digital first and I wasn’t really sure what to expect and I still have... no idea where this could be going or what it’s based off of other than those statues that used to be sold by DC with everyone on motorbikes and the mentality of “hey people like Bombshells! Let’s try this statue collection too!” with apparently no memory of how that worked out for them with Ame-Comi Girls. 
Did I mention this is trying to repeat the lightning in a bottle of Bombshells? I feel like that can’t... really be... overstated. 
Story: uhhhhhh Well. This is tough to nail down because as a Digital First it’s very short and I also have no idea what’s going on so my judgments here are... lacking, let’s say. And I have nothing but questions. Like. Why is it in Gotham and fascists are Batman themed while Lex Luthor is in control. Why is Kara adopted by Jim Gordon. Why is there a picture of Barbara and Kara together but no mention of Babs in Kara’s monologues or so on. Why are humans robots and robots humans. Are humans robots at all. How did Jim know about Kara’s super powers if she’s never been in the sun before. 
I k now I’m just listing questions but that’s basically everything that happened to me while I was reading and I just... have no answers to give you. 
I just think we can all agree that Big Barda does, indeed, wear a mohawk just like she wears everything else: like a boss.
Art: It’s fine. I mean, digital comics are always a bit rougher around the edges due to their incredibly tight update schedules and I always try to account for that. And it’s a cute, inoffensive style that definitely is going to try to undercut the no doubt supremely scanty clothing of the... garage...girl...people. And I liked how dull and gray toned everything around Kara looked in the Garden while outside there was almost a sort of sepia tone but the real colors came in with the... garage....girl...people. But even then, there are little visual cues throughout, like Kara’s own colorful accents despite wearing “assimilated” clothing. No doubt that’s going to be gone soon when she joins the...
Again, I can’t express enough about how much I don’t know what’s going on.
Characters & Dialogue: We really only have Kara as a character right now and while she definitely has a voice, it’s not really one that I would say stands out in the crowd of YA character types. I’m not trying to be dismissive of that -- I actually think that Kara has always worked best as one of the Youths’ outlets in comics, but it’s basically just. Too early to really give my feel on things. 
Basically I feel like I wasted everyone’s time with this review lol
DC’s Justice League of America (2016-present) Vol. 1 Steve Orlando, Ivan Reis, Andy MacDonald
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I have some huge reservations about this title, but after really thoroughly enjoying the Road to Justice League of America Rebirth storyline that came before this, and loving the majority of the lineup as much as I did, I was ready to give this comic some time to really find its feet. Not to mention I’ve enjoyed Orlando’s work in the past. But now we have to see how well lofty expectations hold up.
Story: I’ll be honest with you, the most distracting part of this entire project is that Bruce is like... bankrolling 40 different superhero teams right now with none of them being the Outsiders and I find that shocking and unusual. Especially since there’s already a Justice League, Bruce seems to be making this particular team all about “second chances” and...Lobo’s on it. 
But to my surprise, this was actually addressed by the story. Not answered by any means, but the characters for the most part seem very self-aware of the oddness of their team given Dinah and Frost’s conversation with each other on the subject. They allude to there must be some reason that Bruce has decided on the team that he has if he’s willing to go through all of this trouble. 
Especially Lobo. Who is on a Justice League team. This is... Well it’s a thing, for sure. 
Throughout this volume all of the cast gets major moments to shine, I felt like, and the relationships were explored to quite an extent, but this falls into the problem that so many other comic books from DC does too, and that is that no moment can be too great or grand... without Batman immediately showing you up, taking credit for the situation, or just completely dismissing it out of hand. Oh, classic Batdickery.
Art: I actually felt the art was very good under both main artists on this title. It’s very house standard, in that it’s very much trying to replicate the Jim Lee standard style that almost all the DC line was all but forced to produce at the start of the New52. But it’s still fun and I enjoy the costume designs for everyone, especially Vixen who seems to have my favorite costume I’ve seen on her yet.
Characters & Dialogue: This is a huge cast, so the ability to focus on any character... other than Batman, I’m sure for regulars to comics this is the furthest thing from a surprise. Still, there are some genuinely unexpected relationships, most of my favorites revolving around Ryan Choi. 
Most of these characterizations aren’t going to be groundbreaking for any of the characters, but of course this is also the only place where you can get most of these characters anymore, which sucks especially if they’re some of your favorites. So there’s that. 
DC’s Super Sons (2017-present) #7 Peter J. Tomasi, Jorge Jimenez, Alejandro Sanchez
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The real question of the ages is, does there exist a title that is having more fun with its premise right now than Super Sons? And honestly, I don’t think the answer to that question is “yes” because Super Sons is a complete riot every issue and it continues to invite everyone along for the ride. It’s honestly really impressive. 
This issue continues with Jon meeting Damian’s Teen Titans and getting his foot through the door for a real team up. And that’s exactly what the world needs.
Story: We have another mid-storyline issue here but once more we have one that knows how to make a single issue feel really encompassing. We have Jon joining the Titans, proving himself to everyone but Damian (who’s just a grouch and old and it’s hilarious that he looks like Old Man Bruce from Batman Beyond), and really beginning to finally fight back against some of Damian’s nastier moments. 
It’s simple, but it works because of that simplicity and fun. The premise is easy to follow and I can easily see a new fan picking this issue up as their first comic and being engaged from start to finish. 
And then we even get left on a cliffhanger that is beyond just “uh oh bad guys!” We just learned that Damian’s treatment of Jon and his insistence that they’re “training” is at least partially because Lois is behind it. 
Mind. blown. Way to go, Maaaahhhhmmm!! 
Art: I have absolutely fallen in love with Jorge Jimenez’s art on this series. It’s so unique and fun. I love how fantastic the colors work with the bright storytelling, the way action scenes really do seem diverse and varied. But most of all I love that it’s just so expressive for Damian and Jon, their adorable faces make a great range of emotion and look endlessly endearing. 
Characters & Dialogue: This is mostly Jon-centric, though Damian gets some good moments too. And for Jon, what his character needs and has needed for a while now is confidence and a belief in himself. He wants praise from Damian and other superheroes, but even in the moments where he gets that, it’s clear that his father’s words about needing to help people are at the core of his real desires, and that’s what has carried him this far. 
And while I do think that Damian’s prickliness is lovely and a trait which should never go away, it’s honestly really encouraging to know that, for at least this story arc, a good amount of his treatment toward Jon has been revealed to be because he feels responsible for Jon at Lois’ request, and I love that about Damian. It’s a similarly frustrating trait he shares with his father, I must say. 
DC’s Wonder Woman (2016-present) #28 Shea Fontana, David Messina, Romulo Fajardo Jr.
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Just as I wasn’t really hesitant to call out Rucka’s run on this title, I held nothing back in the last issue when it came to my reservations about the current storyline and whether or not Fontana’s voice would really capture the essence of what had made not only the previous run so great but had made Wonder Woman so great throughout it. 
Reservations are gone because I’m officially on board with this run and feel like we have regained the momentum and understanding of Diana’s character that I had dearly missed, specifically her relationships and how much she treasures them to her literal fault. But let’s not give it all away.
Story: Like I’ve said many times before, the midsection of any ongoing storyline is going to be difficult because there’s this real lack of a beginning and ending to it most of the time, and one of the strengths that I praised Greg Rucka for in previous Roundups and reviews on this blog is his ability to know how to make a comic feel like a completed arc of its own while feeding into a greater narrative, which is something of a dying art even among the greats in comic book writing today. While I wouldn’t say there’s necessarily resolution in this issue, Fontana proves that she understands how to make a single issue story work. 
Diana has a bounty on her head, something that doesn’t seem to really surprise or upset her that much, as it shouldn’t since not only is she Wonder Woman but she has a bit of a stubbornness to her that is a fairly defining feature. What drives Diana here and therefore the drama of this storyline is actually her guilt over how her presence can endanger others -- an interesting continuation of Steve’s worries back in Wonder Woman: Steve Trevor (2017) I reviewed earlier this year. Not only that, but she has a genuine guilt and fear that she will eventually survive the ones she loves most outside of Themyscira -- Steve, Etta, and assumedly all the other people she has come to cherish. 
That’s a far more interesting perspective on Diana’s fears and character than almost any writer has tapped into before and it’s honestly kind of shocking that it’s taken so long for that source of internal conflict to be focused on as it is here. 
There’s a lot of levity to subside the emotional turmoil, and of course great action in which both Diana and Etta get great moments. But as I said, as the middle of a story, there’s not really a solid end here so much as a TO BE CONTINUED sorta feel, as to be expected. But I loved the arc we got to see in drama being presented for Diana’s relationship with Etta, it coming out in the open, and them attempting to address it before being interrupted by bullets all within a single issue. Good good work!
Art: I was worried about the art for this run as much as I was about the writing but I am always pleasantly surprised to have my fears proven wrong. because this was some great art. I don’t think the artist worked well with Etta’s hair texture (or knew what to do with her hair in general) and there was at least one panel where the colorist.... unfortunately swapped color palettes on Etta and whitewashed her to Diana’s skin color. It’s stuff I’d hope they would look out for. 
I do love the variations in body types and NOSES especially in this issue, though. I always look out for that in comic books, especially ones that feature lots of women and I was incredibly surprised by that. Though I wish so much that Diana would be allowed to have her curls again. 
Of course, I’m biased in that account, though.
Characters & Dialogue: Since Diana and Etta’s characters drove the plot for most of this, there’s only a few little moments I want to cover that weren’t mentioned with the story summary. Diana’s compassionate and forgiving nature was consistent throughout -- her mourning of the doctor, her tenderness toward Etta, her fear of endangering others, and even her compassion for the hemophiliac sniper that almost gunned them down. 
I love how badass Etta’s allowed to be in her current incarnation, I love that her grudges and anger are not only justified but aren’t minimized or looked down on by Diana even though it’s a huge difference in opinions between them. And I love the comfort she has around Diana and wants to do her best around her as well. 
Also I want to thank Fontana for remembering that Diana is vegan, like I just about teared up because holy crap, she GETS it, she GETS Diana.
There was a surprising amount of variation this week, which I hadn’t really been expecting given that the majority were DC books to begin with. But picking favorites is fortunately not hard when you’ve got a Class-A contender in the ring punching my lights out with feels. So for my single issues of the week I have to go with Generations: Wolverine & All-New Wolverine
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Between our two trades, I had the most un and joy from reading Batman/Teenage Mutant Ninja Turtles which would seemingly be for super obvious reasons.
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But I thought all the comics were great this week and highly recommend you check them out! Of course I’d love to hear back from you – agree with me? Disagree? Think I missed any comics I should’ve picked up? I’d love to hear from you.
Before you go, however, I need to share that I am in a bit of a financial crunch for a multitude of reasons, not the least of which being the medical bills I’m paying for my dog, Eve, who experienced a catastrophic dog fight and underwent surgery just yesterday actually.
As such, I really would appreciate if you enjoy my content or are interested in helping me out, please check out either my Patreon or PayPal. Every bit helps and I couldn’t thank you enough for enjoying and supporting my content.
You could also support me by going to my main blog, @renaroo, where I’ll soon be listing prices and more for art and writing commissions.
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RenaRoo Patreon
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nerdybookahs · 7 years
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I got the game, Urban Empire, as a Christmas present from bookahnerk. It released on January 20, so there was quite some aniticipation built up there. I had watched a few streams about the game and read a few articles from gaming websites (and a German gaming magazine), but I didn’t read too much about the game’s mechanics and how to actually play the game. I have played through the campaign once (with a time-victory, meaning I stayed mayor for all five time eras that the game has), so I figured it’s a good time to share my impressions with you now.
First things first: The developers stress that it’s a city-ruler, not a city-building game. And that part is certainly true! You plan city districts and choose the percentage of residential buildings, businesses and industry in that district plus you can add a few things like water, electricity or special buildings like a park (which adds a bonus to health) or a clinic and so on (each with a monthly cost associated, of course). Once you are done with one district proposal, your city council gets to vote. If the majority of them votes “no”, the district will not be built – you can try again and alter some of the settings, though. Or you just pay for the district out of your own pockets. As mayor of the city, you do get money every month and can use it for things like this or spying on political parties that are part of your government.
You can choose between four different families to rule as mayors throughout the five time eras that the campaign has. I chose the Kilgannons as my mayors. What I liked were some random events related to my chosen family that were happening in the first two eras. It was mostly about what my offspring did and I had to react or make a decision. E.g., I wanted to send my daughter to university but it was not possible yet in the fictional country of Swarelia, where my city is located, at the time. So I chose to send her abroad which made her upset. But these events made me bond with my mayor and his family. At some point, these events stopped and I was not given any more options or decisions on what to do with family members. I was not even told about any of my family members anymore. With every change of the era, a new offspring gets put into the mayor office. So with one era-change, there he was: some relative that I had never even heard of before but he was the new mayor now and I had no choice there. Maybe I am too used to roleplaying games where I can choose my character and customize them somewhat. Still, I would have really liked to hear about that person before and get to know at least a little bit about them before having to play as that character. Or better yet, with the change of the era, give me a decision which relative to choose as the next mayor!
During the first two eras, the city council can’t do anything to get rid of you. That is, they can’t vote you out! But they still do vote on almost every decision you make! Going completely broke would probably let you lose the game either way… I did get into huge debts twice, but both times, I asked in Vienna where I asked for more money and got it, so I could continue. In other words, I have no idea what has to happen in order to lose the game in the first two eras.
Other than placing districts, you also choose inventions. You do not research these inventions themselves, but merely research to have the inventions imported to your city (or so it said in the tutorial). Every research is tied to a certain era, although you can advance faster (or slower!) than the time eras (so you can research era 2 inventions even though you’re still in the first era time-wise). Researched inventions also unlock new issues/edicts and upgrades to your city. From time to time, political parties want you to start a vote on certain edicts and you can either agree or disagree with them. In either case, they do get voted on by the political parties afterwards. I would assume that my decision changes the “goodwill” of the political parties depending on whether they agree or disagree with the issue.
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The goodwill shows whether political parties will favour me or not… and I can “spend” goodwill to plead with, demand or threaten a political party to agree with me on an issue (or to vote for me in the upcoming elections). I do not know what happens if you’re at the maximum of -10 goodwill. I was at that point quite often with several political parties at which point I always chose “threaten” to make them vote for me, because eh, there was nothing to lose. However, despite being at -10, I do not know what negative implications this had. I didn’t feel or notice any, at least. You can plead with, demand or threaten a political party once a month, so that’s what I did before elections took place. It was a close call sometimes, but with one exception, I always won the election. One time I didn’t win the election and I could click on “overrule” to stay mayor. You pay such an overruling with prestige points and I had gotten so many of them without spending any that it was no big deal. The result was that all political parties lost respect for me which means that they had less goodwill towards me. Which brings me back to the point of not knowing or not having felt any negative consequences of being at -10 goodwill.
Placing the districts was a fun part. Yes, I admit, I’m a fan of city-building! Once all districts were placed, there was nothing to further expand the city. Well, other than increasing the density of my districts depending on demand (e.g., reducing the residential areas in a district but increasing industry because we had a need for much more industry but not for residents), at least. I had a spot left where I could have placed another district, but the game told me the area is too small for a district. So I had two options: Destroy at least one neighbouring district to rebuild it a bit smaller, so I could probably squeeze in another district – or just let it be as it didn’t matter anyway. I had a surplus of income, residents were reasonably happy, security, environment, health etc. were all acceptable. So why change anything? I had gotten to that point at the beginning of the 4th era which means that for the rest of the game (era 4 and 5), I let the city council come up with issues or sometimes initiated a vote on issues or edicts myself because they improved the city or gave me some more income (depending on what was needed to balance it out again) and waited for the end of era 5 to get that time victory.
Two more features got unlocked in the later eras: Twin Cities which lets you choose a city and get some bonus in return. I chose Sydney which gives me +2 fun but it costs 50k. And Business Delegation which lets me send a delegation to a city for several months and gives me bonuses to a certain industry I choose.
You actually do have a lot of stats to look at. For example, which districts have how many middle class or working class residents. But to be honest, I did not have a reason to look at these stats. And believe me, I love stats! I just want a reason to pay attention to them and make decisions based on them!
I liked the first two eras of the game, but after that, it became “click click click, wait for votes, click click click, then threaten and demand with the political parties who would not vote for me until they would…” and nothing really mattered. I had positive income with my city and even if I didn’t do anything and didn’t change anything, all went well. I’ve never felt this indifferent about “winning” the game (with a time victory), because it was just so boring getting there. I basically sat it out with one exception: I did go through all my districts and upgrade the road networks and I think I got more income afterwards as transportation volume increased. But other than that, districts didn’t complain if they didn’t have gas, water or electricity. Everything worked well anyway which let me stay inactive for most parts.
My conclusion for now is that I cannot recommend the game for full price. For me, it doesn’t offer enough as it gets boring at some point. However, I still think it’s a great concept and the first two eras are fun and engaging! It’s a solid base and not a “lost cause” if you ask me, and maybe the developers will add features in the future that make the game more engaging and feel the effects of making – or not making – choices in the later eras.
TL;DR: Urban Empire is a city-ruler game with – in my opinion – great potential which is not (yet?) living up to it.
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Urban Empire: First Impression Review #urbanempire I got the game, Urban Empire, as a Christmas present from bookahnerk. It released on January 20, so there was quite some aniticipation built up there.
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