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#ttab
shaedsofdeianeira · 3 months
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the name nyneve is beautiful
Thanks! It's actually the name of a character in TTAB!
Nyneve is an omniscient, reincarnating being who is one of the people in charge of running the universe. She seems like a normal teenage girl...until you get to know her. She's got a strange personality and doesn’t really prioritize the feelings of other people because she's more concerned about everything happening the way it should. She can't afford to consider what people want.
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I use her name online because she used to be my self-insert! I say "used to be" because the similarities between us are surface level nowadays. She's really her own character with her own personality. We just happen to look alike.
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inklingofadream · 2 years
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6, 18, 19, 25, and 35 for the weird writer asks!
What is your darkest fear about writing?
My mom finding it, wildly missing the point, and deciding that enrolling me in talk therapy is non-negotiable lol
Choose a passage from your writing. Tell me about the backstory of this moment. How you came up with it, how it changed from start to end.
Gonna scroll it back to Till Things Are Brighter, which no one whose followed me in the past year has read because I last updated in ~February 2021~ but which is still the work I'm most determined to finish
I hadn’t meant to tell you so much. [Growls] There’s too much of a risk of Magnus pulling it out of you and accelerating his plans, or out of my dreams since you’ve made it a proper Statement , but apparently knowing when to stop asking questions isn’t a power granted to any Archivist. Next time you can’t stand not Knowing, just ask me to write it out. Statement fucking ends.
(From the end of chapter 9, for any who want to read my beloved magnum opus bc of this passage lol)
(cut because I am at heart a rambler)
So I knew that in order for various plot events to work I needed Daisy to meet with Gertrude, and I realized that it didn't make much sense for Gertrude to meet with this mysterious lady telling her all this stuff with little if any context to why it's important and not eventually getting fed up and taking a statement by force. That wasn't in my original plan, because it introduces a couple complications, but I actually ended up with a lot of affection for the chapter as a whole.
The handy thing about forcing a statement out of one of your characters and including it in the narrative is that it's an excuse to break the writing rule that people almost never just state their emotions in plain terms. The format by definition requires honesty and usually some explanation of the character's emotions either generally or at the starting point, sometimes complete with their assessment and feelings about those feeling in hindsight. So I got to use it to incorporate stuff I couldn't otherwise!
But Daisy gets pretty mad about having her statement taken every time it happens in canon, she just doesn't have the full details for Jon and can't take it out on Elias. She can't afford to take things out on Gertrude, either, other than peacing out. And I don't generally like including swear words in my writing but... nothing else fit. So Daisy got One Swear, for a treat!
Tell me a story about your writing journey. When did you start? Why did you start? Were there bumps along the way? Where are you now and where are you going?
Ahahaha, I started writing in second grade. My best friend and I were going to make a novelization of the Rankin-Bass Santa Claus in Comin' to Town Christmas special with her doing illustrations and me writing. It was never finished and lost to time because my family moved the summer after second grade :( I wrote other things throughout elementary school, but sadly never found such a willing cowriter. The draft of the story that made my mom point out that people might not be interested in reading a story that interrupts the action every time a character is introduced to tell you their age, hair and eye color, favorite color, height, and hobbies is a happier loss X'D I did Nanowrimo for the first time in 7th grade, and did finish the story (it's still around... somewhere...) but it was handwritten so I don't know the wordcount. Probably more in the 20k range, but whatever. Did it again successfully on a word processor in 9th grade (also around... somewhere... in printed form even though the computer it was saved to is long gone). Those would probably be better if they were Mary Sue stories, I think if I reread them they'd probably be mostly very boring.
There's a local day event thing for teenage writers in my area called Teen Author Boot Camp, my best friend since toddlerhood got me into it and the first year we went we got 1st (her) and 2nd (me) place in their first chapter writing contest (year redacted bc you could def dox me from their FB). That was probably the last gasp of me successfully writing as a teen. I went again as many years as I was eligible, because it was hugely fun winning aside, but never won again lol. I started reading fic around the time I started high school, and wrote some a few years after that (it's all MCU/Marvel fic, don't go that far back on my AO3, some of it I probably still stand by but some is for sure Bad). I spent most of high school with major burnout writer's block. I started writing again slightly before listening to TMA, but that was what got me back into writing recreationally in a big way. Since I think 2019? maybe 2020 idk, every year I've had an end of year wordcount on AO3 that's... honestly a big embarrassing lol.
I have a fistful of original ideas (fiction and non) that I want to get around to, but right now those are on hold until I finish the final paper for my Bachelor's, which has sadly NOT been blessed by the inspiration gods... fic gets to happen because on a conscious prioritization level I can post it for instant gratification which original writing can't do and on a less conscious level because the chronic health issues that blessedly got me accommodations on that paper interfere enough with my brain on most days to make academic writing hard where fic just isn't. I'm finally in a decent enough place that I'll hopefully be able to get past that, and once that's out of the way original writing (and hopefully improvements in health once that stress is gone) here I come!
What is a weird, hyper-specific detail you know about one of your characters that is completely irrelevant to the story?
My Daisy Tonner is femme but mostly can't express it because it's impractical at work. She always painted her nails because it lasts decently and doesn't detract from how her colleagues view her. She has a bunch of more feminine clothes that she doesn't wear much because she doesn't spend that much time not working. Basira doesn't really know all that about her because by the time she was in the picture Daisy was too Hunt-influenced to pay much attention to unrelated things, which got worse over time.
Or for an OC, Cece who shows up in Little Archive is biromantic asexual and has freckles and moles because projection thy name is Ink
What’s your favorite writing rule to smash into smithereens?
When I was a baby teen writer I would absorb anything that seemed to have a decently informed source and for a long time I had this quote from Elmore Leonard hang on
Keep your exclamation points under control. You are allowed no more than two or three per 100,000 words of prose.
taped to the side of my bedside table where I saw it all the time. Anyway screw that guy, I love exclamation points! Avoiding them outside of a non-personified distant third person POV is janky! It sounds weird! It distances you from the character! What about dialogue?! Anyone transcribing mine would have to use a bunch, that's how lots of people talk!
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nationallawreview · 2 years
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A Primer on Practice at the Trademark Trial & Appeal Board
A Primer on Practice at the Trademark Trial & Appeal Board
In a precedential decision rendered in an opposition proceeding, the Trademark Trial & Appeal Board (Board) took the lawyers for each side to task for ignoring Board rules in presentation of their case, but ultimately decided the case on a likelihood of confusion analysis. The Board found that the parties’ marks and goods were “highly similar” and sustained the opposition. Made in Nature, LLC v.…
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ephemaera-a · 2 years
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@partymask​ || contd from (x)
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     sam frowns–– she understands that, yeah, in this situation, she does need protecting, but flat out ignoring party’s injuries feels like a really, really bad idea. as if that’s ever stopped him, she thinks grimly. ‘ hey, ’ she says after a moment, ‘ think of it this way: if you die on me, i’m not gonna make it out here alone. so will you just let take a look at you? ’
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Recent Trademark Decision Serves as Lesson for Cannabis Companies
By Paul R. Hoffer A recent ruling from the Trademark Trial and Appeal Board (TTAB) serves as an example for cannabis businesses when it comes to what extent examiners will go to ensure that applied-for products fall inside the law – both as it applies to trademarks as well as illegal “paraphernalia.” In a May 2023 decision determining whether National Concessions Group (National) would receive…
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gummilutt · 4 months
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Autonomous crafting for all teen+ Sims
I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!
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In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!
What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. VER 2: Toggler object now also works on community lots, turning off autonomy if present on community lot. Residential/apartment behavior remains the same as before. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.
Download mod on simfileshare | Download ver 2 on simfileshare (New version out, fixing a bug reported by Nemertes. More info here)
You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS
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Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)
Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod
If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.
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luxtea-07 · 2 years
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YOU LOVE TRON.... I LOVE TRON.... PEACE AND HARMONY <3
YES I LOVE TRON!! I NEED TO WATCH IT AGAIN NOW I LOVE IT
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picknmixsims · 1 month
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Sims2Tools - Major Updates Due
TL;DR; I'm going to have to recompile every one of my apps and I will no longer be supporting SimPe versions later than 75.69
Sims2Tools and Newer Versions of SimPe
Various sub-functions of my applications need to locate game files. To do this they need to know where the base, EP and SP files are located on disk. To find these, the applications use the information held within the simpe.xreg file (in the Data sub-folder) of your (hopefully) correctly configured SimPe install.
Unfortunately, versions of SimPe later than 75.69 do not have this file, or have moved it elsewhere.
In addition, versions of SimPe later than 75.69 have also relocated/renamed component .dll files and this means that I can no longer create my SimPe Primitive Wizards for these versions without a lot of effort on my part. (They are available for 77.69.7/9, but 77.69.11 has changed again and I have better things to do with my time.)
As I do not use any of the versions that are causing me problems, I have reluctantly decided to stop supporting them.
Fortunately, you can have multiple versions of SimPe installed, so you can pick-and-choose which version you use for the task at hand.
Currently, only the Repository Wizard and the SceneGraph Checker need to locate game files, although Outfit Organiser and Object Relocator will probably need to in the medium term. Edit: Object Relocator now needs to locate game files for the Hood View feature.
Users of versions of SimPe later than 75.69 will therefore need to do ONE of the following EITHER 1) Create a Data sub-folder under the newer SimPe install and copy the simpe.xreg file from the Data sub-folder of a previous version into it. Depending on how you upgrade SimPe, you may need to do this for every new release. OR 2) Configure my applications to read the simpe.xreg file from a previous version of SimPe, you need only do this once as the applications share this information. OR 3) Manually edit the UtilsLibrary.dll.config for every application (as they do not share this information) and enter the correct paths under the userSettings element.
On a positive note, it has highlighted a bug in the UtilsLibrary that was trying to access the DbpfLibrary's .config file, the upshot of which is that every one of my apps will need to be re-compiled and updated to support option 3 above.
Sims2Tools and Compressed Resources
A .package file contains one or more resources (BHAV, OBJD, TXMT, CRES, TTAB, etc).
Individual resources can be compressed. The act of compressing a resource causes two effects; 1) the resource is compressed, and 2) an entry is created in the CLST resource. The CLST lists all compressed resources in the .package file along with their decompressed size.
Compressing a .package file is the same as compressing each uncompressed resource it contains (except for the CLST) individually.
Contrary to popular belief, a (correctly) compressed .package file will never contain only compressed resources, as the CLST will always be uncompressed.
Decompressing a resource is the reverse process, that is, the resource is decompressed and the resource's entry in the CLST is removed.
Decompressing a .package file is the same as decompressing each compressed resource it contains individually.
Other than the non-trivial issue of decompressing a compressed resource, there are two problems faced by code trying to read resources from a .package file.
1) The resource is compressed but has no entry in the CLST - this results in using compressed data as if it was uncompressed data.
2) The resource has an entry in the CLST but is not actually compressed - this results in trying to decompress data that is not compressed.
Unfortunately it is very easy to create problem; 1) open the .package file with SimPe, 2)delete the CLST resource and. 3) save the .package file!
There also seems to be at least one 3rd party utility that writes decompressed resources back into a .package file without removing the associated CLST entry.
My DbpfLibrary has been able to handle the second problem for some time.
Weirdly, the incidence of the first problem has increased dramatically in the past six months - there's probably a video/tutorial out there that suggests it, possibly because the CLST resource is never compressed.
And as my apps then get blamed for "not working" due to other's errors, I've had to find a solution.
The upshot of all of this is every one of my apps will need to be re-compiled and updated to handle both of the incorrect CLST problems.
Huge thanks to bowedy, sgthebee and brattyful for helping me track the SimPe issue down.
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limeyyoshi · 9 days
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Questioning how TTAB's really work...
I've started doubting something that everyone assumed was correct so far, and I will update my "More Intelligent Bathrooms" mod on MTS shortly to test if I am correct in my doubts, because I've had multiple people complain to me that my mod is not working as intended, despite me exactly following the instructions from this tutorial back in early '23 when I created the mod. Back then, I wasn't as experienced in modding yet, and did not really question tutorials on the Internet either.
To the matter at hand. There is a non-zero chance that the explanation provided by @dramallamadingdang regarding TTAB's... is wrong, because of an oopsie in SimPE.
iCad's exemplic study, the FreeTime exercise bike, according to SimPE, displays following advertisement values: Base 0003, Delta 000A, Type 0023. iCad checked the TTAB entry on the MTS Wiki against it, and did not find type 0023 in there, but for the tutorial did not follow this oddity further, instead asking people to just set the value to 0000 to apply to all Sims equally.
Now, while the exercise bike was not present in early EP's, we can look at other objects and look at its own TTAB advertisement values as they are displayed now, and as they were displayed in, say, Open for Business. Because, in fact, Pets introduced new TTAB formats that allow you to set separate advertisements for different motives for Sims and pets. And quite notably, many interactable objects in the game were subsequently updated. Sometimes, values were just switched around, while sometimes, they were completely overhauled.
It's the switcheroo cases that made me open my eyes and come up with this hypothesis.
What if all the columns are actually shifted by one in later TTAB formats, causing the labels and columns to mismatch?
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If we look at the exercise bike again, suddenly the advertisement values make perfect sense. Instead of type "23" weirdness, we have a very clear bias towards Active Sims (type 3) using the exercise bike, which is also observable in-game.
But also, for the medicine cabinets where I saw a type "32" I couldn't make sense of, suddenly this is just a huge Delta for Neat Sims (type B), and I finally have an explanation for why Sims almost never wash their faces (because only Neat Sims are enabled to do so at all, and even then brushing their teeth advertises to them so much more).
Again, as mentioned in the beginning, I will update my Bathroom Intelligence mod shortly to reflect these new findings - let's see if I'm right.
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fwaysims · 1 year
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Mirror Mirror On The Wall - Check Self Out and Gussy Up for Traits
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More info about this mod and download link after the cut!
To see more trait mods that have been done by the community, check out @noodlebelli ‘s 3to2 trait tracker here!  
Scope of This Mod
Sims who possess the affected traits will autonomously check themselves out and/or gussy up in the mirror. 
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Interactions and Traits Affected
Gussy Up: Diva, Flirty, Hopeless Romantic, Irresistible, Neat, Perfectionist, Snob
Check Self Out: Diva, Flirty, Irresistible, Snob
Additional  (Optional) Mod
I was searching high and low (even Archive.org) for Jase439′s (from Insimenator and Inteen forums) TTAB edit for the Pets+ (only OFB seemed to be available) version of the “Check Self Out” mod for adult Sims. Unfortunately, I ended up with dead links. However, the mod only required checking off Adults and Elders within the TTAB menu for the “Check Self Out” interaction.   
Conflicts/Quirks
There is a patch included for @jellymeduza’s Vampire’s Can’t Use Mirrors mod for Check Self Out and Gussy Up. They are named “zzzfway_AutoCheckSelfOutforTraits_Vampires” and “zzzfway_AutoGussyUpforTraits_Vampires” respectively. Please make sure this mod patch loads AFTER Meduza’s if you have this mod installed.
Other mod conflicts are not known at this time for the Guardian BHAVs of the above mods. As for the TTAB edit, I am unsure if there are any other conflicts besides what Jase459 has made.
Check Self Out seems to be dominant if the Sim in question has the Diva, Flirty, Irresistable, and Snob traits in addition to one of the other traits affected for Gussy Up. 
Requirements
This mod was built with the Ultimate Collection installed and may require all the EPs, but at least Pets is required. You should also have the dependencies for the trait mods to work (Easy Inventory Check, etc.) though they were not used to build this mod. The TTAB edit does not require any dependencies. 
Update (01/24/23 - 4:12AM EST) - Just a minor update with the first three links below. Please redownload, unless you’d like all your sims to autonomously check themselves out or gussy up. ;)
Credits
@hexagonal-bipyramid​ for starting the traits project, Jase439 for the original “Gussy Up for Adults” mod, @jellymeduza​ for the Vampire mirror mods. Viewers and downloaders like you, thank you!
Links
DOWNLOAD - AutoCheckSelfOutforTraits 
DOWNLOAD - AutoGussyUpforTraits
DOWNLOAD - Vampire Patches (must load after Meduza’s mods)
DOWNLOAD - Mirror TTAB Edit (allows adults/elders to check themselves out)
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shaedsofdeianeira · 3 months
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What happens in your novel?
First of all, sorry if you asked this a while ago!! I never get asks, so I rarely check the ask box.
I am writing a fantasy novel called The Truth About Brazings. It’s the first book in a planned four part series.
In short, it's about a girl who's trying to find out why her town's history is so strange, but ends up getting dragged into a war between two groups of fey living in the forest.
The story begins with a girl named Alvie Willynde who lives in a small town in Ontario called Brazings. Brazings has a local folklore tradition that's uncommon for Canadian towns. Stories tell of settlers seeing and interacting with moving plants, talking animals, and strange, inhuman people. When Alvie was a child, she started taking notes and researching all these stories, intending to find out the truth behind them. Were they real? If so, who were these people? Are they still around?
At the beginning of the book, Alvie befriends the new kid in her class, a boy named Kearney Lakeside. Kearney’s family is actually one of the families that founded Brazings, and they figure in a few of these legends. They’re always protectors guarding Brazings against any threat from the strange people and things hiding in the trees.
Unbeknownst to Alvie, there is a strange masked man named Cerin watching her. He seems to be under orders to take her to his master, a mysterious man named Dwyer. Cerin doesn’t know why Dwyer is interested in her and it perplexes him.
That's basically the first two chapters. Most of the book is dedicated to introducing the characters, Brazings, and the world hidden in the forest. As I mentioned earlier, Brazings' big secret is that there are fey in the woods, and the series revolves around exploring their world, what they want with Alvie, and exactly who Cerin is.
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Some drawings of Alvie! She always carries a notebook. She also doesn't like skirts, but I love drawing her in dresses anyway.
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And here's Cerin! He wears a mask pretty much all the time, but his face is my worst-kept secret.
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And here is their first real interaction. It was unpleasant for both of them.
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And here's Kearney, one of the only characters I'd trust to babysit.
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And here's Cerin’s master, Dwyer, and the other fey leader, Nimue. These two represent opposing forces and have been rivals for centuries. Both want Alvie for their own purposes, but Nimue also wants to keep her safe and allow her to be a child as much as possible.
So...that's a general description of my book. I didn't want to include any major spoilers, but there is a lot more going on. There's way more on my Instagram:
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inklingofadream · 8 months
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I love your writing I just had to ask, did you ditch “Mom's Been On a Parenting Kick Lately” cause it was a great fic and we’d all love it if you actually continue it but if you don’t we totally understand <3
I haven't abandoned it! It's just in needs-a-reread territory with a couple other fics, my last writing kick on it burned out midchapter because I completely forgot where I was going with something and couldn't find my notes. But I have them now, it's on the second-string team for when I have a bit of time and start to struggle on the ones I've been keeping up rn
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eisbae-r · 2 years
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Fixed Version of Sims 2 Knitting
Hi. No idea on how to do this. Totally Tumblr newbie.
I finally reappeared from my PC hiatus and saw the questions about my announced fix for @Tony-Veis Knitting set.
It is an amazing set. I adore all crafting stations for the sims. Now knitting became even better. Thankyou all for staying so patient with me.
Tony Veis got my new files and hopefully will update his set soon.
It might be possible to download it here in the meantime. If I managed to set the rights correctely. Please remove all old files from your Download folder.
There are still some details that could be improved. But I will not continue to work on these files.
Credit to DeeDee/NixSims/Rebeccah for the sell from inventory code. General help from the Sims 2 Crafters Discord. AlmightyHat for her buyable toy, that I used as a base.
Details below the cut.
The following things were fixed:
• Fixed: Crafting station clash, no double entries in pie menu. Toys are no longer based on the firetruck. • Fixed: Spelling in pie menu string fixed. Entries don’t split anymore. • Fixed: Strings in TTAs shortened. Changed TTAB Flags for all entries to remove the joinable function. Join Index set to 0xFFFFFFFF. • Fixed: labled some BCONs for easier use in the future. • Fixed: Animations: removed spaces in file names. • New: Polished the language of the notifications. Added 2 notifications. • Fixed: While knitting (using the object), the pie menu entry “put in inventory” was available by other sims. If executed, object was put in inventory, canceling knitting for all knitters and resulting in Jump Bugs. The used seat of the knitter will glitch and became unusable. No error dialog. Chair needed to be reset by Force Error. BHAVS were missing the “Standard Entry” line. Hence, knitting was not flagged as “in use”, hence the guard line “are you in use” did not work. In addition, guardian BHAV for “add to inventory” called: "are you alive" and "Asking for gardening values"). Created a new guard BHAV. • Fixed: Sims were starting to knit siting in thin air when all seats were occupied. Rerouted each “make” interaction (also changed name from “Interaction” to “Make”), creating a proper exit and linking the unused dialog. Fixed a mistake := replaced by == in line [prim 0x0002] Expression (My person data 0x0000 (Sitting?) == Literal 0x0001). • Fixed: if funds are insufficient, knitting created an error. Fixed and notification of insufficient funds added. • Fixed: Toys disappear in toybox after canceling the play interaction. Not anymore of this nonesence. The toys are totally toybox proof now. Code is free to use for other toys. • Fixed: Did not restock from inventory: Used code from DeeDee and Nixed Sims. • Fixed: unused BHAVs removed. • Fixed: now, mood check implemented. Sims won't knit, when not in the mood for it. • Fixed: animal clothes package error, now you get the colars. A BCON was doubled and corrupted. In addition, in BCON 1001 consant 7 was missing. Buypassed some lines in a BHAV. Now it works on home business lots as well.
Known Issues that bothered me but remain unsolved:
• Knitted objects are not added to the lot owners’ inventory but to the knitters’ inventory. • Choosing a barstool does not trigger the correct sitting high. • No resuming knitting when canceling. Instead, instant finishing of object. • No “knit multiple”. • No conversation between sims. I am too unskilled to get such code implemented. And hell did try a lot of stuff!
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blueheavensims · 6 months
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Saturday, November 17th at 13:00 (GMT -6)- The Illustrated Man (Part 2) A start-to-finish workshop (in two parts) about creating overlay boxes. It will be a little bit long and probably better suited to intermediate and advanced creators This workshop covers building the overlay box, testing, and troubleshooting, and includes:
• Creating a new overlay box • Assigning the box a new GUID • Replacing the TXTR • Entering the COLL values into the BCON • Checking the BHAVs • The TTAS and TTAB • Testing the overlays in game The workshop starts on Saturday, November 17th at 13:00 (GMT -6). As always, materials will be provided in the workshop resource post.
To join Sims 2 Shenanigans, click here:   https://discord.gg/tkNzjgsSTS
Already joined and interested in the event? To RSVP or check the event thingy for your local time, click here: https://discord.com/events/904954828940275753/1161153531244449852
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fireflowersims · 11 months
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SimPAI, an initial review
So recently a new Sims 2 tool has emerged: SimPAI; or as it may be known to some: new online version of SimPE
So, I took a look at it, even recorded my initial reaction etc. I don't have the time irl to upload it unfortunately, that may come later, so here, have a lil text review:
Keep in mind that SimPAI is, at time of writing (June 1 2023), still a proof of concept. And it makes sense that a lot of things are rough around the edges or missing. This rough list of impressions is not exactly positive, and while it may take a while for it to get anywhere close to SimPE, I do think it could become a very useful program.
[View SimPAI on GitHub]
Initial impressions
The UI is very reminiscent of vanilla Sims 2. It fits in well with bodyshop, homecrafter and the game itself. Kudos for that
The CSS does need a lot of work though. Particularly in screen optimization. Dropdowns would, well, drop down off my screen and it's not very mobile-friendly.
Not all resources are supported yet. There are a few resource types that can be viewed and edited, just to name a few: BCON, BHAV, GLOB, #STR, TTAB, TTAS, OBJD. This means that the things you can do with this tool are currently limited quite a bit. You can't make objects or bodyshop content and even though mods are theoretically possible, at the moment it would be far too tedious for the average modder to even bother.
The editors:
TTAB
Starting off with the crowning jewel here, the TTAB editor is honestly better than SimPE. Having separate motive dropdowns for each age/pet instead of an awkward side-scroll with poor visibility is just Amazing. I love it. The only thing that would make this editor better, would be a copy button for motives. This thing is bae.
TTAS
There is a certain naming inconsistency here, the resource being called "TTAB Descriptions" if I recall correctly, instead of "Pie Menu Strings"). This is an easy fix
The TTAS editor shares a bit of an issue shared with #STR and Catalog Strings. I will elaborate later.
BCON (+BCON Strings)
Honestly, it's a good basic editor in both cases. It does what it's supposed to do and does it well. Not much to comment on tbh.
BHAV
Can't skip the BHAV editor as BHAV modder, no? Well, uhhh, to put it bluntly. It's not good at BHAV editing
UI issues make it difficult to see a lot of the elements. Another issue is that the node part of the UI is unbelievably tiny. You really can't see what's going on. You can't get a good view and for BHAV modding, you really do have to see what's going on.
The biggest issue plagueing the BHAV Editor, in my opinion, is that there are no wizards I could see. This is a major disadvantage and would require a modder to either have many Simswiki tabs or Expression type spreadsheets open to figure out which values to enter. This can get even worse when you want to use a Const.
One thing I do like, is that in the false/true target dropdowns, you can select the node you want it to go to and it even shows you the opcode of said code. SimPE take notes!
#STR/Catalog Description
Yeah I don't have all the resource names memorized.
Okay, this is not an issue that everyone would notice or find much of an issue, I think, and that would be that there is no good way to translate. Multilingual strings... I have no idea how to do it. You set individual strings to a language, but does that mean that that string number is then empty in all others? Does adding a string and changing its language set the number to 0? I have no idea! It is an issue that I see English, Finnish, Chinese etc strings all in one window. It's very inconvenient.
SimPE does multilingual strings by simply letting you select a language from a dropdown, you can usually view the default strings to the right of your language x strings. This makes translation a whole lot easier.
OBJD
There are some inconsistencies in terms of naming. Notably, there is "guid" and "Guid" and some inconsistencies in raw data 0x022 aka "sale price" aka "ignore quartertile (SimPE .75) this should be an easy fix
I don't think it can handle or even recognize build subcategories yet. Tbh, SimPE isn't always that good at it either.
GMDC/GMND/SHPE/CRES/TXMT/TXTR/MMAT
Aka all the stuff for objects
None of these resources can currently be edited. MMATs are not even recognised and show up as "unknown".
Exporting a gmdc does not yield a .5gd file, just a .gmnd resource. So you cannot use this program to extract a mesh.
To summarize
My review may sound overwhelmingly critical, but as stated before, it's new, it still has a long way to go.
Do I recommend it? No. Not at this moment. While you can make careers with it, I would personally still use SimPE for that.
The only situation in which I could recommend it, is for MAC users that would like to do some tiny edits. BCON tuning, changing catalog prices or description, tweaking autonomy. It's quite useable for that.
I do think SimPAI could become very useful in the future, so I am looking forward to seeing how it'll develop.
To the developers: kudos for making this! It shows great promise and I'm looking forward to future updates and support for more resource types!
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gummilutt · 3 months
Text
AL Gear City window made closeable
Another day, another post! Got a backlog of things to post so apologies for the slight barrage this week :) I love the AL Gear City window! It's my favorite window type for apartments, but there's always the question of, do I go with the open one, or the closed one? I love the idea of my Sims getting a fresh breeze, but as someone who lives in Sweden, you definitely don't want a window wide open when there's a thick carpet of snow on the ground. And in apartments, you can't switch it out even if you have the patience to do that every winter. It's a dilemma! My good friend gayars once made a teddybear that changes clothes as the Sims play with it, and from her I learned how to change the appearance of objects through BHAVs, which lead to this creation :) It adds a pie menu interaction to the AL window that lets you switch mesh between open and closed, so that you have a way to make the window open or closed anytime you like without needing to actually replace the window.
Download from simfileshare
Mod is a global add-on to the windows. Replaces TTAB, TTAs, Object - Model Names and adds two BHAVs. Would conflict with other mods that edit the same resources, but I think it unlikely. Four files total, for open/closed and the diagonal versions of the tow. Translated to english, swedish and spanish.
Fwaysims has two wonderful add-on sets to the Gear City windows, which are posted on MTS (Set One and Set Two). I imagine most people who like this window will have grabbed the add-on, so thanks to fway's generous policy I went ahead and gave the same treatment to them :) Please delete your original files, if you already had them. I wish I could have added it globally, but CC objects have all the code internally so have to replace the whole thing :) EDIT: I forgot to mention that prices have been altered slightly. I edited them to make it easier for myself to keep track during the making of them, and I quite like having them appear in catalog in order of size, so I decided to keep it. If you don't like it, I recommend Object Relocator for easy price changing. Original price was 105, my prices range from 96 to 107.
Download edited fway add-on sets from simfileshare
Credits: @gayars who taught me how to change graphics and appearances, @picknmixsims who helped figure out some errors in the making of this, @fwaysims for the great add on sets
Conflict Notes: Because of how CC windows work, other versions of fway's files will conflict. Ladysilverwolf-sims uses versions by revolvertrooper that repo's all windows to the closed one. I am not interested in merging them, but I made instructions of how you can merge the two yourself, if it is important to you to have all repo'd to the closed version. Instructions here.
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