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#we'll see how often I really end up doing it hah.
museenkuss Β· 6 months
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loving and moving my body this week (06.11.-12.11.)*
Monday. 20 MIN EVENING PILATES TO RELAX AND FEEL CALM - EASY AT HOME WORKOUT
Tuesday. Beginners Belly Dance Tutorial | Beautiful Hips & Arms!
Wednesday. Everyday Pilates Mobility and Stretch | Posture, Hips and Hamstrings
Thursday. Victoria's Secret Train Like An Angel Live: Martha Hunt + Ballet Beautiful
Friday. 20 MIN FULL BODY PILATES WORKOUT FOR BEGINNERS - AT HOME PILATES or Waistline Shimmy | Belly Dance Workout
Saturday. 30 MIN FULL BODY PILATES WORKOUT FOR EVERYBODY - AT HOME PILATES
Sunday. "Chocoholics" Valentine's Day Waist Winding Workout
__
* the idea here was to find fun little ways to stay active according to my schedule this week. This is completely 'no suffering, joy only'. :)
In case the suggestion doesn't feel right for that day, here are some alternatives (12 minutes or less, can also be used as add-ons). No shame in taking it slow! Let's move according to our needs! :) nightime flexibility stretches // bedtime yoga stretch to release stress & tension // 8 min beginner's ballet flexibility. // 10 min | Beginner Belly Dance Workout | Slow & Smooth Tutorial // 15 min Gentle Pilates Workout For Beginners
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teabreakpancakes Β· 2 years
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Can you do Joseph and Edgar reacting to their s/o calling him a Karen
Joseph and Edgar's reactions to their S/O calling them a karen
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Genre: Fluff
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Warning: May be a tad bit suggestive
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π‰πŽπ’π„ππ‡ πƒπ„π’π€π”π‹ππˆπ„π‘π’
"A karen? what is this karen you speak of and why am I one?" Joseph questioned, a puzzled expression on the hunter's face. Blue eyes stared down at (Name) who was shrugging their shoulders, eyes half lidded as they rolled their eyes.
"Ask Lucky Guy" they say with a wave of their hand as they turn to leave. Joseph stares at their back, his eyes unblinking 'til they disappear in one of the manor's corridors.
"Joseph, y, you wanna know what a karen is right?" Liam asks, stifling his laughter behind one of his hands. The hunter nods from across the table, a serious expression on his face.
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"Alright, but what were you guys talkin' about before they called you a karen?" Liam, also known as Lucky Guy inquired. Joseph hummed, bringing his hand to his face and resting that arm onto the table.
"I recall talking about how I sued a restaurant for not giving me the table I wantedβ€”" Liam breaks out in unrestrained laughter, snorting a bit as he banged his fist onto the table.
"Holy crap, you really are a fucking karen!" Liam cried out, his laughter echoing in the dining room. Joseph stared blankly at the survivor, still clueless as to what a karen is.
Lucky calms down after a minute or two, inhaling deeply. "Joseph, do you have a paper and pen on you? I'd like to write it down instead, also, you may only read it once you are in your room" Liam requests with a strict tone, after all, he didn't want to see how Joseph would react upon reading it.
The hunter raises an eyebrow at the last thing Liam said, he sighs, nodding before rummaging through a photo he brought out. He pulled a piece of paper and a pencil out of the photograph, sliding it over to Liam's side of the table.
Liam utters out a "Some sort of wizard type of shit", low enough to make sure Joseph doesn't hear. He starts writing down his explanation on the paper.
Karens are people that act way too entitled for their good, often acting like they're way better than everyone else
He stood up from the table, folding the paper 3 times before tossing it to the Frenchie. He swiftly turns on his heel, darting to the door. "And remember, don't read it until you're in your room!" he shouts from outside the room.
Joseph hums, going into a photo and reappearing in his room. "Alright, now what is this karen they both speak of" he says, taking a seat on the couch stationed in his room.
He unfolds the paper, jaw going slack when he finishes reading it's contents. An irked expression replaces his shock, folding the paper neatly and shoving it into his waistcoat's pocket.
"Mon chΓ©ri, I may be entitled, but that is because I used to be a count" he whispered to no one, tapping on the couch's arm with his sharp nails.
A soft smile appears on his face, "Should I let them take control for tonight then? then we'll see who's begging for me to take charge by the end of the night" he chuckles, standing up and leaving his room in order to thank Liam.
𝐄𝐃𝐆𝐀𝐑 𝐕𝐀𝐋𝐃𝐄𝐍
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"Why would you understand the meaning of art? I simply asked for you to become my model instead of being his" Edgar spat out, arms folded across his chest as he eyed Jack from behind (Name).
"Edgar, Jack was firstβ€” and you have no right to be rude to my friend! I don't care if you're my lover you damned karen!" (Name) pulled the hunter by his hand, walking away from Edgar who was scoffing.
"A karen? that damned title Liam talks about so often? me? I am not a damned karen, I just happen to know my worth" Edgar denies, waving it off.
hah, no
Not even minutes later and the painter is already thinking of how to apologise for his actions. He was alright with Jack but with his lover? god forbid them actually ignoring him.
He loved them dearly and if he needed to apologise to the hunter as well, he would gladly do so just to get them to forgive him.
Hours later and he's in his pajamas, seated on their shared bed in their shared bedroom. (Name) walks into the room, still not dressed in their own pajamas.
They attempt to walk back out, only to be pulled into Edgar's embrace. The painter mumbles something they weren't able to discern into their shoulder at first before they felt his hot breath on the shell of their ear.
"I'm sorry for being rude to you and your friend, I'll do anything for you to forgive me so please," he whispers, tilting their head to the side, "Don't leave me." before placing a soft kiss onto their lips.
Their lips part, red tinting the shorter one's face as they force themself to continue meeting his gaze. "Anything?" their voice soft, doe eyes meeting blue hues.
Edgar nods, eyes training on how they batted their eyelashes at him. "Then... I want more of you" they say almost pleadingly, an almost feverish yet absolutely delightful expression painting their face.
Edgar's now half lidded eyes stare down at them, bringing on of their hands to his lips and placing a gentle yet passionate peck on it. "Your wish is my command my love" he whispers, closing the distance between them.
lucky looks like a liam to me in all honesty, also, lately, i've been in the mood to write things that imply something sexual, i have a feeling that i'll be writing something nsfw soon - lawless
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aelaer Β· 1 year
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About the fanfic trope ask game, I think I need to ask for Time-Travel πŸ‘€
There's of course the Time-Travel Fix-it (which I think is the most prevalent type?) but also the Time Loop subcategory... πŸ€”πŸ‘€
Hah! You, asking about time travel? Who would have thought?
B+
Time travel's an interesting one because it's more prevalent in some fandoms than others. My three main "fanfic" fandoms over the years were LOTR, BBC Sherlock, and the MCU, with small doses of Dishonored (a video game) and Harry Potter.
Of those five, the time travel trope seems most prevalent in the MCU. I imagine it's definitely around in Harry Potter, but I didn't encounter it too much as most of my HP stuff was with crossovers. But generally speaking, I didn't have much experience with time travel until the MCU. The closest it came to in LOTR was reincarnations in the modern world (a couple of which were just awesome... I need to find those stories again and see if they were as good as my memory thinks they were. Sort of afraid to look deeper into it just in case I end up disappointed though).
Anyway!
A lot with tropes are less about the trope itself and more about its execution. I don't tend to comb AO3 for tropes or pairings, but characters instead, for instance. But when I see this tag on a Stephen-centric fic, I'm usually really interested. I only duck out if it's a "Tony's the center of the universe and he's never wrong" piece, which unfortunately accompanies this trope fairly often. Where the fuck are my time-travel Avengers as Family fix-it pieces, people? And yes, I mean *all* of the OG! Stephen's just now a part of them.
(They exist in very small numbers, which is why I'm writing one myself, once my current series is finished. Expect it around 2026 at my current rate of writing.)
I'll take both the time loop and time-travel categories. Again it's totally about execution rather than the trope itself.
Some favorites include:
The asker's own fucking masterpiece, which must be finished if you want me to live a happy and healthy life, no pressure.
Born Of The Same Impulse by GwendolynStacy (she only wrote Stephen like, once, and I just thank God that she decided to do so as this is still in my top 3 long fics to this day)
By the End of Today by Imagined (here's an author I hope is inspired to come back to the MCU one of these days - one of my favorite "wrote more than a couple MCU fics" authors, but alas, she's been devoured by another fandom)
Shout out as well to The End of Infinity by FriendlyNeighborhoodFangirls for being an over 900,000 word time-travel IronStrange fix it, combined with Team as Family dynamics. It's honestly too long for me to read fully but I've skimmed it and it's good if you like the tropes it presents. I might read it in full once it's finished (yeah, it's *not finished*), but for now it's a bit too much. Her shorter works are good, too--and a wee bit more manageable haha. Recommended.
There are a couple newer IronStrange WIPs that I want to add here, but they haven't gotten to Steve Rogers and the Accords yet, so I'm waiting to see how the authors handle that. Neither of them are tagged "not Steve friendly" currently, but if say that Steve was trying to kill Tony in Siberia and terribly wounded him in their version of canon and left him to die, I'm gonna politely ask that they add the not Steve friendly tag and be very sad that they went that... let's say fanon route. So we'll see. (And yes, I have an excellent essay on why that's not canonical for Steve and thus not Steve friendly, thanks for asking ;-) ).
But yeah. That's all about time travel and the slight rant that accompanies it.
Original: Ask me to grade a trope.
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nerdythebard Β· 3 years
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#12: The Doctor [Doctor Who]
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Brother, I disown you...
I don't know what my friend/chosen brother was thinking when he made this request... Actually, no, I know exactly what he was thinking! Well, no time to dawdle, let's do this Time Warp. Again.
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Next Time: Before we return to the gods, I want to make a character very close to my heart. He is also a Doctor... only, word of warning, he's a little... Strange.
Well then... sigh, let's see the goals we need to meet to make the most brilliant alien in television playable in D&D:
Heroes Never Die: The signature ability of a Time Lord (and the most problematic), a way to cheat death and return to life. Yes, somehow we need to make a virtually immortal character in Dungeons & Dragons...
Bunny-Ears Lawyer: Even in his relatively serious regenerations, the Doctor is prone to flashes of randomness, acts of nonsense, mixing puns and physical comedy to often hide the incredibly fast and advanced brain processes.
Go-Go Gadget Galore: Do I even need to say anything? Besides his trusty TARDIS (which will not be included here, we're making the Doctor, not his equipment!), the Doctor also brandishes sonic devices of multiple varieties, psychic paper, the thing that goes DING, etc.
---
As you can imagine, finding the right race replacement for Time Lords wasn't easy. I'm definitely not using The-Movie-That-Does-Not-Exist solution, and making the Doctor... half-human, urgh. All we need to do is find a humanoid, almost-fossil race that can come back from death a limited amount of times.
The Doctor is a Human Revenant, a playtest race from Unearthed Arcana: Gothic Heroes. In-game, Revenant is an undead that came back to life to pursue a certain goal, whether it's vengeance, retribution, or to make amends. Putting some flavour into it, and turning it into a long-living, mysterious being who perhaps came from the Astral Plane to search for a way to save his home planet... why not? Regular Revenants get only a +1 to Constitution, but if we're using pre-existing race (such as Human), there's another set of rules. So, we get a +1 Constitution and +1 Intelligence, and we don't get to pick a skill or a feat. Not yet.
What's most important here is the Revenant's Relentless Nature feature. We are assigned a goal, a very specific one, that we must complete in order to achieve peace. Work with your DM on that one (the saving-your-home-world one from before sounds like a good start). Until we complete the goal:
If we are below Hit Points Maximum, at the start of our turn we regain 1 Hit Point;
We know the distance and direction to any creature involved in our goal (perhaps a fellow, once-friend Time Lord?);
When we die, we come back to life within 24 hours with 1 Hit Point. If our body is destroyed, we come back in a spot within 1 mile of our place of death (unfortunately, our equipment is destroyed);
BOOM! JUST FLAVOUR EACH DEATH AS A CHANGE OF FACE AND PERSONALITY, AND WE HAVE THE REGENERATION SYSTEM! HAH! YOU SEE THAT, BROTHER!?
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Ekhm... back to work, then.
The Doctor is pretty far from home, so giving him the Far Traveller background seems like the right approach. We gain proficiencies in Insight and Perception skills, proficiencies with one musical instrument (perhaps a recorder?)/gaming set, we learn one language of our choice, and we get the All Eyes on You feature; our mannerisms and quirks definitely draw attention towards us and our group, but we can take advantage of that in order to fish for some information, secure an audience with the local nobleman, or... I dunno, snog Madame de Pompadour?
ABILITY SCORES
No surprise there, we start with Intelligence. We have a literal Big Galaxy Brainβ„’ and we use it often, and only sometimes to show off. Follow that up with Dexterity, we're nimble and we're doing a lot of running, especially when being chased (plus, we've invented the Drunken Giraffe dance). Constitution is next, the Gallifreyan biology is significantly superior to that of regular Terrans.
Next up, Charisma. It usually works, sometimes it doesn't, but even then we're kinda adorkable. Wisdom is a little low, I think we all shall agree to that, the Doctor is a creature of whim. He gets lost in thought, has a hard time remembering to explain his logic to others. Finally, we're dumping Strength. Now, we're definitely physically stronger than humans, I just don't remember any particular feats of super-strength in the show.
Heck, you want even more Time Lord shenanigans? Ask your DM to implement the "every death/regeneration makes all ability scores randomly switch places" rule.
CLASS
Level 1 - Artificer: Once again, nobody is surprised we begin with the Smart & Techy Oneβ„’ for the Doctor. Artificers were brought to 5e via Tasha's Cauldron of Everything. These magical tinkers have d8 Hit Dice, [8 + Constitution modifier] initial Hit Points, proficiencies with light armour, medium armour, heavy armour, shields, simple weapons, and optionally firearms (although that's definitely not the Doctor's style). We additionally get proficiency with thieves' tools, tinker's tools, and one set of artisan's tools we choose. We can't get the sonic screwdriver (although if you want one, hint to your DM about the existence of the All-Purpose Tool), we have all these tools to replace it with. Our saving throws are Constitution and Intelligence, and we get to pick two class skills: let's get History and Investigation.
Artificers start with Magical Tinkering, an ability to bestow harmless magical properties onto inanimate objects. We choose a Tiny object with no magic in it, and grant it one of the following properties indefinitely:
It sheds bright light for 5 feet and dim light for an additional 5;
Whenever tapped, the object plays a recorded message no longer than six seconds;
The object continuously emits a smell or a sound of our choice;
A static image (picture, lines of text, shapes, etc.) appear on the object's surface.
Artificers are also casters, so at the first level, we get Spellcasting. Our casting ability is, of course, Intelligence and the number of spells we can prepare is equal to [our Intelligence modifier + half of our Artificer level rounded down]. We also know how to cast rituals.
We start with two cantrips:
Magic Stone lets us imbue three pebbles with magic (or perhaps, in this case, kinetic energy?) for 1 minute. We can then use the pebbles ourselves, or give them to somebody else. On a successful hit, the target suffers [1d6 + our Intelligence modifier] bludgeoning damage and the spell ends on that particular pebble.
Prestidigitation is a cantrip of plenty varieties, which very well could be disguised as the Doctor's tinkering with his sonic screwdriver. It can be used to warm or chill food, clean or soil objects, or perhaps lighting and snuffing our small flames.
We start with two 1st-level spell slots, and we get three 1st-level spells:
Alarm sets up a secured perimeter, no larger than a 20-feet cube, for 8 hours. Whenever a create not-designated as safe while setting the spell, crosses its boundary, we get a signal informing us about the intrusion, which also wakes us up if we're sleeping. The signal can be set to inform only us, or everybody around.
Detect Magic informs us of any magical activity within 30 feet of us for 10 minutes (concentration). We sense magic lingering on objects, people, as well as locations, and we can determine the type of magic present (but not a particular spell, for example, we sense that a spell on the object is enchantment-type, but not that it's Power Word: Kill).
Identify is... pretty much the one function of the sonic screwdriver we've all seen. It lets us learn about an object we choose, including its magical properties (if any) and if it's affected by any spells. And it works on wood!
With a spell list like that, we can safely say
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Level 2 - Artificer: We continue with the Tech Savvy Class, and we learn the Artificer's signature skill, Infuse Item. It lets us bestow magical properties onto mundane items. Similarly to Warlock's Invocations, Artificers have Infusions they can select and put into items. Starting from this level, we can infuse two items at once, and we get to pick four Infusions from the list. For the Doctor, let's pick:
Replicate Magic Item: Bag of Holding is probably the most useful infusion in the early game. The infusion does exactly what it says, and a Bag of Holding is always a good item to own (just watch out for the Bag Man!)
Enhanced Defence infusion puts some extra protection (+1 to AC) onto an armour or a shield.
Mind Sharpener is a helping hand for any spellcaster. The infusion put onto an armour, or woven into a robe, sends a jolt to re-focus the mind. When the wearer fails a Constitution saving throw to keep their concentration, one charge (out of four) of the infusion expends, to make them succeed instead. The charges are refilled at dawn.
Returning Weapon gives a +1 to attack and damage rolls of the weapon it's applied on and makes it return to the wielder's hand immediately after it's used to make a ranged attack. With the keyword "immediately", it gives your Rangers and other bow-users infinite ammunition with just one arrow.
We can also get one more 1st-level spell: Disguise Self changes our appearance for 1 hour, or until we choose to dismiss it as an action. The spell affects our body, clothing, and items we carry (including weapons). It is not a physical disguise, just an illusion woven around us; if we make ourselves thinner than we really are, and somebody was to touch the space where our regular body would be, they're going to feel the body, albeit invisible. For the Doctor, this seems like a combination of psychic paper and the Chameleon Circuit.
Level 3 - Artificer: At this level, we get the Right Tool for the Job feature. If we have thieves' tools or artisan's tools in hand, we can create any other set of artisan's tools.
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We also get to pick our subclass, our Artificer Specialization. The Doctor is no alchemist, and we'll probably build Tony Stark at some time in the future, therefore we're picking Battle Smith. Those tinkers are masters of protections, being able to put up defensive mechanisms on the spot. Since the Doctor is a diplomat first, runner second, and combatant very close and reluctant third, focusing on support is a good option.
As a Battle Smith, we gain proficiencies with smith's tools, and we gain some more magic with Battle Smith Spells:
Heroism imbues the willing creature with bravery. Until the spell ends (1 minute, concentration), the target is immune to being frightened and gains Temporary Hit Points equal to our Intelligence modifier at the start of each of their turns (AKA every six seconds). When the spell ends, any Temporary Hit Points remaining are lost.
Shield creates an invisible barrier as a reaction to getting hit. It adds +5 to our AC until the start of our next turn.
Although a reluctant fighter, the Doctor as a Battle Smith also gets the Battle Ready feature. We gain proficiency with martial weapons, and when we attack with a magic weapon, we can use our Intelligence modifier instead of Strength or Dexterity for attack and damage rolls.
Finally, Battle Smiths get the Steel Defender. With our tinkering, we create our first companion, a steel defender; it is friendly to us and our companions and obeys our commands. With that, we got ourselves the one and only K9
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Level 4 - Artificer: At this level, we get our first Ability Score Improvement! However, instead of upgrading our abilities this time, we'll grab a feat. The Telepathic feat from Tasha's Cauldron of Everything will represent the Doctor's limited psychic abilities: we increase one of our non-physical abilities by 1, let's go for Intelligence. We can speak telepathically to any creature within 60 feet, but the creature cannot reply (unless they're telepathic too, of course). Finally, we can touch a Detect Thoughts spell once per long rest, without a need to expend spell slots. Give your target a good headbutt, and learn their surface thoughts.
We also get our final spell: Catapult turns one inanimate object that isn't worn or carried (and weighs from 1 to 5 pounds) and turns it into a remote projectile. The object flies in a straight line for 90 feet before losing its momentum and falling. If it hits a creature, they have to make a Dexterity saving throw or take 3d8 bludgeoning damage. Distract your pursuers with a head of cabbage flying at their heads.
Level 5 - Rogue: We say goodbye to the Artificer, as we move onto Rogue for the rest of the build. Rogues use the same Hit Dice as Artificers, so nothing really changes when it comes to our Hit Points. We already have proficiency with light armour and thieves' tools, but we can pick one class skill – let's pick Acrobatics for better running and parkour chances when escaping aliens and responsibilities.
Rogues start with Expertise, which lets us double our proficiency bonus (NOT ability modifier) for two skills of our choice: let's boost Insight and History, to best utilize our centuries of living. We also learn how to speak Thieves' Cant, a special system of phrases and signals used by other Rogues to communicate without revealing their secrets. Finally, we have Sneak Attack: once per turn we can add 1d6 extra damage if a) we have an advantage on our roll, or b) the target is within 5 feet of another creature hostile towards it. The attack must be done by either a ranged weapon or one with the finesse property (like a dagger or a rapier).
Level 6 - Rogue: We get Cunning Action, which let us turn some Actions we can do in combat into Bonus Actions. That way, we still have an Action to spare if we decide to use Dash, Disengage, or Hide. Considering how much running the Doctor does, it's good to have something else to do just in case.
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Level 7 - Rogue: Our Sneak Attack changes to 2d6.
We also get to pick our second subclass, our Roguish Archetype. Now, initially, I considered going Swashbuckler, as it combines nimble footwork and gives us some charm abilities. However, since we're going with the build that emphasizes support and actual combat as a last resort, we'll go with Inquisitive.
We start this subclass with Ear for Deceit, whenever we roll Insight checks to determine if a creature is lying to us, we treat each roll of 7 or lower as 8.
We also get Eye for Detail. This is mostly to be used in combat (or if your DM runs dungeons in Initiative Mode), as it allows us to use Perception or Investigation checks as a bonus action, where it would normally take an action.
Finally, Inquisitive Rogues get Insightful Fighting. As a bonus action, we can make an Insight check, contested by the enemy's Deception check. If we succeed, for 1 minute we can use our Sneak Attack on the target even if we don't have an advantage or the target isn't near another of its enemies.
Level 8 - Rogue: Time for another ASI! Let's raise our Intelligence by 1 point, and use the spare one for Strength.
Level 9 - Rogue: Our Sneak Attack changes to 3d6.
We also get Uncanny Dodge. Whenever we're being hit by an attack, we can use our reaction to halve the damage dealt.
Level 10 - Rogue: Halfway through the build, and we get another shot at Expertise. Once again, we get two skills to which we can double our proficiency bonus. Let's go with Perception and Investigation.
Level 11 - Rogue: Our Sneak Attack becomes 4d6.
We also get one of the better abilities in the game, Evasion. If we're being targeted by an AoE attack that would deal half damage on a successful Dexterity saving throw, we take no damage if we make the save. What that means is, we can now take a Fireball face-on, shrug it off and loudly proclaim
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Level 12 - Rogue: We get another ASI. Let's improve our Dexterity by two points this time.
Level 13 - Rogue: Our Sneak Attack becomes 5d6.
We also get another subclass feature. Steady Eye gives us an advantage on Perception or Investigation checks if we move no more than half of our movement speed on our turn.
Level 14 - Rogue: Time for another ASI. Let's focus on getting some more Hit Points this time, and get +2 points to Constitution.
Level 15 - Rogue: Our Sneak Attack becomes 6d6.
At this level, we get Reliable Talent, which upgrades our abilities to almost anime protagonist-level. Whenever we make a check for a skill we're proficient in, we treat all rolls of 9 and lower as 10.
Level 16 - Rogue: We're getting one more ASI. Let's raise our Dexterity again, putting 2 points in it.
Level 17 - Rogue: Our Sneak Attack becomes 7d6.
We get our final subclass upgrade for this build, the Unerring Eye. We can now sense illusions and magical tricks within 30 feet, as well as shapechangers not in their original form. We can detect there is an effect trying to trick our senses around us, but we don't know its nature (i.e. if we meet a creature that activates our sense, we cannot distinguish whether it's a Disguise Self spell, or a natural shapeshifting ability, or a Druid's Wild Shape).
Level 18 - Rogue: We get another one of the best abilities in the game, Blindsense. We can now detect the presence of invisible and hidden creatures within 10 feet radius of us.
Level 19 - Rogue: Our Sneak Attack becomes 8d6.
Our mind becomes more slippery with Slippery Mind. We gain proficiency in Wisdom saving throws.
Level 20 - Rogue: Our build's capstone is Rogue 16, which is also our final ASI. Let's finally cap Intelligence, as it should've been from the start when it comes to Time Lords.
---
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There it is. My take on how to play as the Doctor in Dungeons & Dragons. I believe I've covered most if not all of the important features the Doctor has, but let's see:
Let's face it, we're not a frontline fighter... we're not even a backline fighter. We support. With 14 AC (without armour), 151 Hit Points on average, and a +4 to Initiative, our job is to manoeuvre, around the battlefield and let our friends take care of the enemy, while we do other things. With Reliable Talent and Expertise we are great at sweeping the room for clues and hints, even if in the heat of battle. Thanks to Unerring Eye and Blindsense, our senses aren't that easy to fool.
Unfortunately, our Strength is not great, and that means some weapons are just a hindrance (unless we pick a finesse weapon, which replaces Strength with Dexterity). While we have late-game proficiency in Wisdom saving throws, throughout the earlier stages those might prove a little problem.
---
And that is it for this build. I hope that you guys enjoyed it, and I'll see you for the next one!
- Nerdy out!
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eryiss Β· 3 years
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Summary: Freed and Gajeel were total opposites in every way, only connected by the guild. When they were forced to train together under Makarov's orders, they expected antagonism and mistrust. Instead, they were given a lesson in how quickly opposition can turn to attraction. The issue: let the budding relationship simmer away, or let it explode. [Freed x Gajeel Multi-chapter]
Notes: Hope you all enjoyed the last chapter, and thanks for sticking with this. It’s quite fun to write for this ship, and I hope you’re all ready for homoerotic exercise and another argument between men who don’t know how to communicate :)
Links: FFN, Ao3, Chapter List
Chapter Three - Proving a Point
Day Two: Tuesday
Gajeel woke in a pissy mood. This wasn't going like it was supposed to.
Freed was meant to be a smug, self important man with no practical skills, no world-hardened experiences, and no way of keeping up with what Gajeel was demanding of him. His three day plan had focused around humbling Freed, telling him that he wasn't hot-shit like he clearly thought, and making him realise that his cushioned life didn't mean he was Gajeel's equal.
What was not meant to happen was for Freed to be competent! He wasn't meant to make a shelter, he wasn't meant to be able to make a fire without a match, and he wasn't meant to be able to cook the damn fish and make them taste good! Even Gajeel couldn't do that.
Worse, the fucker knew. Oh he knew what Gajeel wanted but wasn't getting.
He hadn't been so smug when he'd lost though, had he? He hasn't been running his mouth when he'd been in the stream, gurgling his pathetic little surrender. Nah, he'd looked exactly how Gajeel wanted him; weak, embarrassed and unable to deal with the fact he was out of his league.
Sure, it hadn't taken long for Freed to recover and spout some bullshit about Gajeel being intimidated by his magic, or whatever the hell it was he said. He was trying to save face and Gajeel wouldn't let him; he had lost their fight because he couldn't live without his spells. That was impractical, short sighted and the way a spoiled brat of a man worked. No doubt if he had to rely on his fists more, he would have seen the stream as something to take advantage of and used it, rather than falling into Gajeel's trap.
Hah. At least one thing had gone Gajeel's way.
Mostly.
Kind of.
Look, Gajeel might hate the man and the things he seemed to stand for, but Freed wasn't bad looking. And Gajeel was just a man, who had been stripped to the waist with Freed in the same state of undress, wrestling one another. He was bound to get distracted for a moment. Thankfully, Freed's nasty kick to the balls and the ensuing tantrum after had quickly quelled any growing interest.
Gajeel knew what he had to do today, though. Because if he was going to fight with Freed at the end of the week, he needed to respect the man. He wasn't going to respect Freed if he couldn't take a defeat, and if he couldn't handle himself without his magic. So today, Freed was going to prove he had the ability to back up his words.
Okay, it was a tenuous reason for what he had planned, but fuck it. Fuck Freed too.
It was tempting to wake the prick up by dumping some of the water Gajeel had gathered over his sleeping face - a nice little reminder of how the fight had ended - but he decided against it. He needed to have everything prepared before he woke up, so it would be better to check that everything was in place. That, and Freed apparently snored a little when he was sleeping, and Gajeel certainly didn't want to interrupt the possible blackmail that could come from it.
And perhaps it was nice to have something cut through the silence of the forest.
Gajeel had trained in this forest many times, and as such had come to know how to utilise it's assets. He wandered slowly, blinking away the sleep in his eyes, and eventually found what he was looking for. A large tree that had fallen down years ago, and stumbled down a hill. What remained was a leafless trunk at the bottom of a steep incline, perfect for strength training.
Next, he walked to the largest upstanding tree within reasonable walking distance. Gajeel had often climbed this tree to push his agility and upper body strength, and it was the perfect way to test Freed's practical skills. The tree was still standing tall, the branches Gajeel used to climb still attached. Perfect, no excuses for when Freed fucked up.
When he got to the lake, Gajeel grinned a little. The morning was cold and the water would be freezing, the worst temperature to take a swim in. Normally Gajeel would have hated to swim in weather like this, but it would certainly be a nice wake-up call for the spoiled little Prince.
Yeah, this was gonna be fun. For Gajeel anyway.
β€”β€”
"I think yesterday proved pretty damp conclusively that you're out of luck if you don't have your magic," Gajeel said with crossed arms, looking down at Freed. "So, today I'm gonna teach you a couple techniques that'll come in handy when you're in a situation where you can't spell yourself out of trouble."
Freed clearly wanted to make a comment, but held his tongue. He was learning, huh.
When Gajeel had returned from his check of the forest, Freed had woken up, set up a new fire and was using the rest of the fish (and a few berries that he had picked) to make them both a breakfast. Gajeel had wanted to reject it out of hand, but it had smelt great and if it was anywhere near as good as his meal the day before, refusing it would be a mistake. It had tasted amazing, so Gajeel had huffed out a thanks and gave a short nod of thanks.
Soon after that, Gajeel had motioned for Freed to follow him. Freed had done so without complaint - Gajeel couldn't prove it, but liked to think it was because the asshole was too embarrassed after his loss - and allowed himself to be led down the stream, towards the lake.
"You've got wings right, when you use yer magic?" Gajeel asked. "So yer probably gonna use 'em to get over every little thing, right?"
"Like you do with your little cat friend, I expect," Freed commented, and Gajeel stiffened slightly. Freed noticed and smirked a little. "My apologies, I interrupted you. Please, go on."
"Don't need yer permission," Gajeel grunted, more to himself than to the man standing before him. "But if yer using yer wings as much as I think you are, you ain't ready to deal with terrain that ain't easy to walk through. So, if this week's about improving then this is gonna help you get over that flaw. We run from here towards the lake, taking us through forested ground which ain't even and ain't safe, and then we swim from one side of the lake to the other."
"So it's a race then?" Freed asked, annoyingly not intimidated by the proposition.
"If you want," Gajeel shrugged. "But I ain't got a prize or anythin'. Definitely not one for participation, like yer probably used to."
Freed rolled his eyes at that, but didn't ride to the bait. Instead, he said, "Perhaps when I win, you'll cook for once."
"You ain't gonna win," Gajeel claimed.
"We'll see," Freed hummed a little, far too smug for his own good.
"Stretch up," Gajeel muttered, even though he wanted to push the man further, maybe even see if he could add an actual forfeit for losing, something to really make the fucker squirm. But, well, Gajeel didn't know for sure he would win, so couldn't risk things just in case.
Just as Gajeel went to start stretching his calves, he heard the sound of ruffling fabric and frowned. He ignored it for a moment as he felt the gentle burn of his muscles working, but caught sight of Freed's white - now dirt stained and crumpled - shirt now hanging over the branch of a nearby tree. With slightly furrowed brows, he turned towards Freed to demand an explanation, only to see him kicking off his pants and placing them right next to his shirt, leaving him only in his boxer-briefs. His tight and eye-catching boxer-briefs.
Before the thoughts could even form about how Freed was wearing his underwear to perfection, Gajeel forced his memory back to the night before. About how he'd acted and how he had tried to make Gajeel feel like crap just to feed his own ego.
Freed had lost a wrestling match, and had thrown a fit about it. Gajeel couldn't respect a man like that, and he couldn't find a guy hot if he didn't respect him.
"The hell are you doing?" Gajeel demanded.
"If we're going to swim, then I'd rather not get my only set of clothes wet when it could be avoided," Freed explained, and Gajeel was momentarily thankful that he didn't look ready to remove his boxers. He couldn't think like that, so spoke again.
"Cause you can't stand a bit of discomfort, right?" Gajeel grumbled.
"No, I just don't see the point of making things worse for myself to prove a point," Freed looked pointedly towards Gajeel when he said that. "The water is clearly going to be cold and the weather doesn't look like it'll improve, meaning it'll be a struggle to dry ourselves already. The fire can only do so much, and we'll either have to lounge around in wet clothes out of stubbornness, or remove them and wait for them to dry while we ourselves get dry. That extends the time we'll be cold, making us both uncomfortable and wasting time before whatever inane task you've got next. That, coupled with the fact that this is flu season, seems like good enough justification for avoiding a stupid problem."
Gajeel could hardly argue the point, so instead he mumbled, "We ain't gonna be lounging around."
"What an astute and well thought out argument," Freed deadpanned, and Gajeel wanted to punch him again. He didn't, instead averting his eyes as Freed started to stretch his arms. "Nobody is forcing you to do the same if you're shy, Mister Redbox. To me it just feels like the reasonable course of actions."
Rather than speaking, Gajeel turned his back. He also removed his shirt and boots; but he wasn't getting half naked like the pervert next to him.
Calling him a pervert was maybe a stretch.
He pushed back that thought, as well as the thoughts of how damn good Freed's ass looked in those boxers - Gajeel was only a man, and he couldn't deny what he saw - and instead got himself into line with Freed. The race is what he should have been focusing on, not the fact that Freed didn't look half bad when he was taken away from his pampered and luxurious sheen. Tangled hair and the odd spec of dirt really did wonders for the pretty-boy.
The race. Focus on the race. And the fact the guy couldn't deal with a loss.
"Ready?" Gajeel asked, but didn't wait for an answer. "Go."
He lurched forward before he could think, sprinting through the undergrowth of the the forest as he ran towards the lake. Years of guild work in places like this had allowed for the perfection of running through the forest; you kept alternating your gaze between the ground and on the trees.
Usually he would have turned his skin to iron so he wouldn't have to focus on the branches in his way, but he was trying to prove a point. He winced a little as a sharp end to a twig scraped against his cheek, far too close to his eye, but didn't let it stop his pace. He could hear Freed's breathing very close behind him, so evidently Freed knew how to run through a forest as well as Gajeel did, so he couldn't let up for a moment.
When they were out of the forest, there was a short run towards the lake with more space than there had been in the forest. Gajeel forced himself to run as fast as he could, not wanting to let Freed overtake him now he had the width to do so. And not having a view of the man's body might-
The race. The way he'd acted the night before. Focus dammit!
If telling himself wasn't enough to cut off his libido, the face first plunge into freezing, dirty water certainly did. He let out a shuddering gasp when his head broke the surface, but couldn't allow the ice-cold water to stop him. He quickly started to swim, smirking a little when he realised he still had the lead.
The smirk died when Freed overtook him pretty damn quickly.
Gajeel saw nothing but ripples of water ahead of him, and gritted his teeth as he tried to speed up. He was a man built to brute force his way through a problem, while Freed was apparently more agile. He should have expected that, but he had wanted to leave Freed in the dust during the run so it wouldn't be an issue.
All he could do now was swim to the other shore of the lake, pissed off.
When he reached the end of the lake, he saw Freed resting on one of the large boulders that made up the shoreline. He was panting, soaking wet and still wearing those fuckimg boxers. When he saw Gajeel haul himself up from the water, he looked towards him and smirked.
"That didn't end up how you wanted, did it?"
"Shut up," Gajeel snarled. "Get yer clothes, we've got a busy day."
When Freed laughed, Gajeel nearly pushed him into the lake again.
β€”β€”
"So, you think ya can beat that?"
Gajeel had more than got his confidence back now, and he was smirking at Freed with his arms flexed intentionally.
Both he and Freed were stood at the bottom of a steep hill, where the dead tree-truck sat. Gajeel had explained this challenge; they would both have to push the tree-truck up the hill as far as they could. The justification for this exercise was that Freed might one day find himself in a situation where he was trapped without his magic and needed to force his way out with his strength alone, and the exercise was meant to simulate that. Freed clearly saw that Gajeel just wanted to push his limits, but he didn't say anything.
This was the last task of the day. They'd already attempted the tree climbing that Gajeel had planned, and Freed had been obnoxiously good at it. Gajeel had been faster, but they both knew that he had a natural advantage because he'd had practice. Gajeel could hardly boast about being slightly better then Freed at something he had done many times and Freed was new to.
Gajeel had just finished his attempt at pushing the trunk, and was fucking delighted when he saw he'd beaten his own personal record. This was how he would regain his control over things.
Freed didn't stand a chance.
"I'm sure I'll be a worthy contender," Freed stated, walking towards the tree-trunk. "Which is a feat, I expect, given that you've clearly been setting me up for failure from the beginning."
"Maybe if you weren't so predictable then I wouldn't have been able to plan things out so well," Gajeel grunted.
"So you predicted that, in everything other than tasks that relied solely on physical strength, I have exceeded your expectations and beaten you in completion, I suppose?" Freed taunted quietly as he positioned himself against the tree-trunk. "I expect you did all of this simply to prove your inferiority."
"Inferiority?" Gajeel scoffed. "You ain't done anything but bitch about this because it's not going yer way."
"Not going my way?" Freed laughed, turning from the log and looking at Gajeel again. "You are joking, aren't you?"
"All you've done is make yer little comments about how you don't think it's fair," Gajeel challenged, taking a step forward and glaring the other man down. "And when ya lose, you throw a tantrum."
"I throw tantrums," Freed demanded, sounding equal parts exasperated and annoyed. "As opposed to you, who has been acting perfectly rational throughout this? It hasn't escaped my attention that you clearly see Makarov's initiative as some sort of personal affront to you, and you have apparently seen it fair to force all of these grievances onto me. So for you, a man who has been as close to stomping his feet and wailing as his pride allows, to complain about me throwing a tantrum is practically laughable."
"You think that's what I'm doing?" Gajeel took another step forward. "I'm doing this because yer clearly a spoiled little city-boy and I ain't associating myself with something who can't-"
"Can't what?" Freed snapped. "Can't make a shelter? Can't start a fire? Can't swim across a lake faster than you? Because I've done all of this despite your clear hopes otherwise. Or would you rather judge my worth as a mage by seeing me push a dead tree up a hillside, or to wrestle you without the weapon I use nor the magic I wield? Because, Mr Redfox, if you need to force such strict parameters to best me and you consistently lose, then perhaps your plan isn't a good one."
Fuck, he wanted to punch the guy. Fully encase his fists in iron and beat the shit out of the guy. It would be damn satisfying to see the guy knocked out, while the smugness straight out of him.
"Nothing to say?" Freed continued, a patronising look on his face.
"Fuck off," Gajeel growler, turning around and going to walk away. Before he could take a step, a wall of glowing runes shot up in front of him, blocking his exit. He turned to Freed with an expression of fury. "What the hell is your problem?"
"You," Freed snapped, and magic seemed to emanate from him.
He looked feral in that moment, with all the shields of fancy clothes and smart ass words replaced by anger and magic. His shirt was billowing in the magic induced winds, and the glare on his face was accentuated by the purple swirling in his eye. Fuck, he looked like a man on the edge and it shot straight to Gajeel's dick. Freed was a gentleman gone wild, and if that wasn't one of Gajeel's most well-buried fantasies then he didn't know what was.
The expression was gone as quickly as it came, and the magic swarming Freed's eye fell away. For a moment, Freed looked worried, but he was talking again before Gajeel could understand why he looked like that.
"Neither of us are happy about this, but at the end of the week we have to fight side by side, and the biggest issue we have right now is that we can't stand one another," Freed seemed more calm now, as if the bubble of anger had burst. What the hell had caused that? "So, either you plan something that might make us work together, or at least respect one another, or we both stop trying and say to hell with the consequences."
Gajeel didn't say anything. It felt like the rug had been pulled from under him.
Suddenly, a wave of shitty realisation hit him. Freed had a point when he said he was taking his anger out on him, when he really just didn't want to do the damn training thing at all. He wasn't being fair.
"I think that's enough," Freed sighed. "I'll gather my things and go home. You needn't contact me again."
Freed was walking away before Gajeel could react, and the walls of runes fell around them both. A horrid feeling of regret filled Gajeel, and he quickly jogged to catch up with Freed, who was clearly ignoring him. He kinda deserved it.
"Shit, Freed, wait," He placed a hand on the man's chest, and Freed glared at him. "Yer right, I ain't been fair," It wasn't a fun thing to admit. "I had some ideas about who you were, and didn't wanna let ya prove me wrong, even when you were kicking my ass," He sighed. "And yer right about me wanting to fuck you over, that's why I did this shit, and it wasn't right. That was shitty of me."
"Well, I can hardly blame you for judging me. We were both guilty of that," Freed admitted. "And thank you for admitting that. But I don't see how we could suddenly become a cohesive, effective team, we're hardly compatible."
Gajeel sighed, Freed had a point.
But if a Fairy Tail mage was good at anything, they were good at being stubborn.
"What if we have a fight?" Gajeel proposed, and Freed frowned at him. "Talking like this ain't gonna get rid of the attitude we have for each other, right? You're still pissed at me, and you said some things that made me wanna sock a punch in yer jaw. Maybe having the chance to beat the shit outta each other might break through the attitude problems we have."
"That's not too bad an idea," Freed admitted, glancing at the evening sky for a moment. "It would be cathartic to make you scream."
"Buy me dinner first, city-boy," Gajeel teased before he could think. Freed all but gaped at him, and Gajeel was speaking to fill the silence before he could stop himself. "Y'know, I ain't ever seen you fight before. Don't know how you work."
"Then I have the advantage," Freed grinned slightly. "And you're voluntarily giving it to me. Perhaps you really are repentant."
"Nah, just wanna kick yer ass without you having an excuse."
"We'll see," Freed smirked, and Gajeel found himself grinning back.
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movienotesbyzawmer Β· 3 years
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August 30: Mission: Impossible - Ghost Protocol
(previous notes: Mission: Impossible III)
I bet the powers that be at the Mission: Impossible movie factory didn't lose any sleep over the stupid colon in the title that screws everything up. I mean, just look at that up there with the colon after my date, then the colon in the middle of the OG title, and then it's like, well, you can do whatever you want with punctuation but we're adding a subtitle after it now and you just have to deal with it. On posters and stuff it's just "Mission: Impossible" and then underneath those words they put "Ghost Protocol" so they don't have to deal with it. What a mess. I tell you it is a damn mess is what it is.
Anyway, we have arrived at the M:I movie that, more than any of the others, just really hit the spot for me when I saw it upon its original release. I saw it at the end of a frustrating and tiring work day and it was exactly what the doctor ordered. At some point in the middle I realized that I was enjoying it thoroughly without having to tolerate the kinds of flaws that were apparently part and parcel of this kind of movie. Maybe there were flaws that I just wasn't registering. We'll soon see.
Continuing the tradition of making very hip choices for the directing duties, here we have the live-action directorial debut of Brad Bird, who started off directing episodes of The Simpsons before moving on to no less than The Iron Giant and The Incredibles. Dude had two Oscars on his mantle by the time he showed up for this. Press play already!
Um Sweet Christ those opening shots look gook in 4K like HOO boy
Whoa, neat opening where Sawyer from Lost is chased off the top of a building in Budapest but his jacket deploys an air mattress right as he almost-hits, but then he's shot by Lea Seydoux in an alley, rat-a-tat-tat with the action here, like what is up
Simon Pegg is back, and he's being tricksy with the tech in a prison! He's opening cell doors and the prisoners are surprised and delighted with that twist! He plays them a jazz standard on the intercom and Ethan Hunt suavely emerges from one of the cells. Fun silly things ensue involving Ethan's rebellious and confident independent strategy and a small riot that seems kind of like a bar fight.
He has made a pal in the joint and he's breaking him out. Some kind of cool tech creates a really sweet vortex-y hole in the floor and they are swooped up by their helpers, it's fun.
We're introduced to Paula Patton who is a new team member, and then the credits roll, and they are spirited in a way that recalls the first movie, also showing real scenes from later in the movie.
Flashback to the thing that was happening with Sawyer shows how that botched operation, something about a file and a courier, got Sawyer killed because lots of bad guys were all over the place there. AR contact lens technology figures prominently, and that is a good idea (plus we totally might have those soon, right?).
0:18:16 - Once again we begin the movie without the leading lady from the previous one, but we're starting to get an explanation here. Or just a tease of one I guess.
And quickly we get a sneaky-style self-destructing message that sets up that Ethan has to disguise himself as a specific Russian and sneak into the actual Kremlin. This movie 100% gets what a Mission: Impossible movie is supposed to be.
This time, they aren't using fancy masks or voice shifter things, just costumes and a fake mustache. They comment about that in the dialogue but don't explain why.
0:24:52 - Dialogue mixed SO QUIET here I have no idea what SP just said. It seems like you're supposed to have heard it.
But that is quickly forgotten when they use the coolest spy gadget of them all - a screen that is placed in a corridor that makes the guy at the other end of the corridor think it’s the corridor, but it's a screen and SP & Ethan are hiding behind it and it is super super neato I love it
Then just when it's cool that that is going well, it's suddenly cool how NOT well it's going because someone is spying on their spycraft! The thing they were going to heist isn't there, and someone deliberately makes their comms thing be heard by the bad guys!
And THEN we see something we really didn't think we'd see and it is kind of mind blowing - Ethan escapes from the Kremlin with a very smooth quick-change of his disguise that we see him do in all one shot… but then the Kremlin totally explodes and it explodes all over Ethan as he's running away! It looks amazing!
Right after that there is some fun with subtitles - Ethan is in the hospital all damaged and concussed and stuff, and the news is talking about the obvious big story, and the subtitles are in Russian. At first I was like, "hey is my home theater tech busted?" but no, the subtitles become gradually more in English as Ethan starts to come out of it. Then we see with subtitles that Ethan is reading lips about the police people that want to be bad guys to Ethan.
After Ethan escapes, we shift to a wholesome-looking Russian family we haven't seen before. The scene is a nice little piece of drama about how the dad sees the Kremlin news and wants to get the family out of there, and very quickly that goes south and thugs have them all at gunpoint, it's nicely done
Ethan is being extracted by two new characters played by accomplished, Oscar-nominated actors Tom Wilkinson and Jeremy Renner… the conversation is dire and I don't want to type during it gahhh gah gah gah I am watching because holy shit this goes south too! TW informs Ethan that the DoD is going to frame him for blowing up the Kremlin and his only choice is to escape. He's telling him HOW to escape in a funny way, but they are attacked and it's visually very interesting and TW is headshot and they are in the water and it is such bad news for Ethan and his new colleague played by Mr. Renner, I probably typoed a lot during that because it was so hard to look away.
So Ethan is on the hook for the terrorist attack of the century and he's being chased by a little battalion of thugs who just shot that important spy boss, and he's in Russia. It is very not good for Ethan.
He's with JR and JR is playing a different character for him. He's a bookish analyst guy who feels very out of place in action-land.
We're learning about the main bad guy, Hendricks, who was the guy that screwed everything up in the Kremlin. He's a super-smart theoretical physicist or something who has big, well-thought-out ideas about destroying the world with nukes, and he took nuke codes from the Kremlin. So things are just really really hairy and it's effective storytelling is what I'm saying.
Also effective is that they met up with SP and PP on a neat secret train car thing that is well appointed with spy gear
And VERY VERY EFFECTIVE is what happens next, which is a series of establishing shots of Dubai which KILL ON MY TV. I am glad I have a 4K panel, kids. This begins what I recall as being an extended sequence of sweet-ass suspense. Ethan has to break into a server room by climbing the outside of the 130th floor of the Burj Khalifa using glove-gadget tech that will hopefully work. There is at least some actual Tom Cruise clinging to the side of that building. It's so cool looking. And to make matters worse, a dust storm approaches! Or should I say "to make matters even cooler looking". Yes I should. Please read that part.
Paula Patton's character seems underdeveloped so far, especially compared to her teammates Simon Pegg and Jeremy Renner.
Jeez you guys, if you like suspenseful action scenes about barely surviving climbing a skyscraper this movie is for you.
1:05:34 - In the middle of a tense conversation we see that they were using the maskmaker but it wasn't working. They just don't want us to have mask fun in this movie. They hate mask fun. Why does Brad Bird hate mask fun.
Oh then this scene which is neat - bad guys are meeting with LS… but Ethan and JR are taking their place, and PP is taking LS's place for the real bad guys one floor down. The movie explains it better than me, but it is pretty exciting, the two meetings happening at the same time with opposite trickery.
Hah, SP does a sweet fake-hand trick to get the diamonds from the bad guys so he can get them to Ethan and JN, and JN is doing the thing where he uses the contact lens tech… gosh why are you even reading this, just watch the movie. I really like the tricksy espionage.
It all falls apart because LS spots the contact lens in JR's eye. The plot is moving along in a way that, I'm once again noticing, would normally require more half-assed-ness. It's just a solid spy plot. Which probably makes these notes more boring. Poor you.
LS dies by getting kicked out of the open window of the Burj Khalifa with a brewing sandstorm in the background! Neat looking!
And then a thing where Ethan is in a thick dust cloud and he's tracking the important paper thing with his tracker device, and it starts moving quickly at him and we realize just as it's too late that it's in a car that's gonna run him over! Then that mechanic gets used in a car chase in a dust storm, which we don't see very often outside a Mad Max movie, and that climaxes in a really cool looking collision, followed by the reveal that one of the nuclear code bad guys was Hendricks in a supermask. So we DO like mask fun after all! Except why do we care that it was Hendricks?
A scene where JR is confronted for maybe being a double-crosser has a beautifully choreographed gun-get-grabbity-grab thing that was probably super fun for the actors.
1:27:05 - JR tells a story that at first we think is that family we saw briefly almost scramming, but no, he's talking about Ethan, and what seems to be a story about Ethan's wife (Julia from the last movie) getting killed in Croatia, and Ethan killing six Serbians for revenge, and that's why he was in prison in the beginning? It's still a little mysterious and kind of complicated. It doesn't quite fit with what we think we know.
Dubai imagery is pretty. I have been to Dubai. I am standing by for your marriage proposals now.
I didn't really follow how we got to this point, but Ethan went for a walk and met with some underworld Dubai person and made a deal the ended up with a huge cache of spy gear and a private plane to India. I went to India like right after Dubai. I have my own car and a job kind of so you might need to calm your hormones at this point.
A probing exchange with PP establishes that indeed Ethan's story is that he killed the men who killed his wife. Doesn't really seem legit, though. There's more to the story, clearly.
One of the tech things they play with on the plane is the most magic-seeming one. It is a suit that looks like tight chain-mail, and it floats over a cart, like a magic carpet that you wear.
We're introduced to Brij Nath, whose name I had to look up so I could tell you how it is spelled. He has an access code that they need, which seems like they just kind of simplified the situation, and he's one of those only-kinda-bad bad guys that's really just a pawn, for our heroes as well as for these storytellers.
The wearable magic carpet gadget is fun and funny! SP has to remote control JR wearing the floaty-suit and JR is trying not to freak out too badly, and maybe on purpose it recalls the scene from the first movie where Tom Cruise hovers parallel to the floor.
Hendricks is now in a secret room in the place where they all are, and he has a bad-guy briefcase computer and orders some subordinates to do something with a virus, and I don't actually understand what's really happening but am I to believe that Ethan et al are thwarting literal nuclear terrorism here in Mumbai? Right here at this pleasant party at the palace of an only kinda-bad bad guy?
1:48:30 - Ha, the climax of the wearable magic carpet thing involves JR barely surviving by doing an acrobatic stunt that seems oddly intuitive and satisfying. You'll just have to watch the movie to know what I mean.
The spy-tech car they have is rad.
They fail to prevent the launch of a nuclear missile! We see it come out of the sub and start missiling toward its destination which we have learned is California! Hendricks mutters things about how that should get the ball rolling making world powers hate each other and nuke each other and may there be peace on Earth, he also, yes, says that.
A chase on foot has Ethan and Hendricks suddenly brawling on an exotically elegant robotic parking ramp. Platforms move around mechanically and transfer unmanned cars to different areas, and it is against that video gamey backdrop that Ethan and Hendricks struggle to get that sinister suitcase which is all bouncing around that environment. Unexpectedly, Ethan's hope of grabbing it is thwarted by Hendricks suicide-jumping down several stories! We see it! He definitely does that! Ethan drives a car off a thing to follow him, plummeting down hood-first, and the airbag saves him! He gets the briefcase and barely saves the day in time!
Again a denouement making it very clear that everything is really shockingly okay and tidied up. Even the thing with Ethan revenge-killing Serbians and the thing with his wife is cleaned way up, but with an elegance and sweetness that elevates this movie above the others. She's not dead after all, just fake-dead for her protection. And they're only where they are in Seattle so he can glimpse her lovingly across a marina.
So! I feel strongly that this is the best Mission: Impossible movie! It is an extraordinarily deftly-constructed spy thriller! It's got all the funnest types of things that are in the other movies, and other fun spy thrillers, but with so much less garbage! They did a great job and they should be proud.
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zombiiesque Β· 3 years
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Nocturne Alchemy Seth's Dinosaur Collection - PART ONE
Originally published on 6/27/2017
Hello, everyone! I've been wanting to write some reviews for a while now, but we moved, and then I promptly came down with a really bad case of bronchitis, that did not seem to want to go away. I ended up with two different antibiotics and almost went to the hospital at one point, but it's mostly dissipated finally. Well, then I had to put my house together and get everything situated here, and I'm sure anyone that has moved understands how much effort that takes. I haven't moved in over four years, and I felt really bad about not getting my house organized! And here I am, going on and on. Anyway, I had intentions of reviewing Seth's Dinosaur Collection for quite a while, but I think it's particularly relevant now. Nocturne Alchemy is reopening in 4 days, on June 30th! *squeeing and flailing* I'm so excited to see the site redesign. Also, they've been working on new label art, and from what I understand, they'll be adding new scents to the various Permanent Collections. So much fun. I'm sure it's going to be beautiful. If you'd like to keep up with them in the meantime, they have been posting fun things on their Facebook Business page, including a sneak peek video of the new logo, which is absolutely elegant.
Well, I started this last night, and ended up having things to do that needed my immediate intention - so I had to put it down and come back to it in the morning! It seems like that's the way things have been going lately, so now this review is even more timely. Before I delve into it, I want to make mention that I had an email conversation with the NA crew, because I wanted to address some of the rumors I'd seen going around since they'd been closed. I saw that folks were concerned that they wouldn't be reopening, because they've been gone so long, and I also saw that many were worried that the catalogue as it was known might not be returning, so I wrote to see if they'd give me something to share with people - and they did! Such lovely, kindhearted people, and that is the reason I am such a huge "fangirl". I mean, don't get me wrong - they make the most exquisite perfume oils, and of course that drew me in, but once I began to see how much heart they pour into their company, and how much they care about their customers, that really made me fall head over heels. Honestly, in the world of indie perfumes, NA is a pretty good sized company. They've been making perfumes for 10 years now - actually, as it's June, they're into their 11th year, and they have a pretty extensive catalogue! So in their own words, I'll use a direct quote here from Nocturne Alchemy.
NA will return June 30th. We asked our customers last year what they thought of the old NA site. Constructive criticism concluded that it was dated. The truth is, we knew this and had been looking for the right host site for the past two years. We knew it would take time to migrate and create a new site but we'd have to be 100% involved and the focus of a new site would mean we'd have to shut down the old site. In the process, we decided to recreate the art for the labels of the Permanent Collection (we call it the PC because we view perfume as you would at an art gallery, where there is a Permanent Collection and a Limited Collection or the temporary exhibit if you will). In the past six months we've taken some much needed time off after a decade of perfume making, perfume soul-searching, travel for more unique perfume, and also back in the Studio for months now working on new PC, new art for new labels and a new look for NA. It took two years prior to opening NA in 2006 creating a small collection of PC and Limited perfumes, designing labels, the site...the fact that we can do this in six months, means we are at the top of our game. We know what we want to create but you can't rush art. NA will return June 30th. Find us on Facebook to stay up with current information. The PC and Studio Limited will return, as well as the beloved VApothecary line that has been rebranded under Nocturne Alchemy to facilitate cohesiveness at the new site.
So, there you have it! In addition to completely redesigning the site from the ground up, including a different type of "shopping cart", they've been working on all kinds of wonderful things. I am not sure I will even know where to start on Friday! I'm certainly looking forward to digging through the new site - bad pun intended? And now, I have to apologize. As I said, I'd meant to get this posted a few weeks ago, but life sort of threw me under the bus, and I just couldn't give it the proper time it deserved, as the Dinosaur collection, and the eNVie review, both deserve a bit more depth than just reviewing a single perfume. I'll be working on the latter today, to get it posted up hopefully by tomorrow.
So, roughly two summers ago, Nocturne Alchemy released the original Dinosaur collection, which was Seth's baby, as his other passion, from his early childhood, was dinosaurs, and he wanted to do a collection with that theme. I must tell you, it's been one of my very favorite collections, and I'm only missing a few of them. Last summer, they released a Resurgence, and added some new perfumes to the collection. It's alternatively been called the Prehistoric collection, but the name "Seth's Dinosaurs" has kind of become the popular name among the fans, and often gets shortened to "the Dinos". A little note about this collection: "These dinosaur perfumes are created with the beauty of resin in mind for each of them. The concept to this perfume, the label and the respect of the dinosaur is built on imagination. If you look at the label, there is an egg to the left. It is the same color as the Dinosaur. Apply the perfume on wrist and inner elbow and allow the scent to bind with your chemistry. Once this has occurred, inhale. This conceptually, is the egg. To allow the dinosaur to hatch, we wanted you to go to your Studio Limited Library and pull as many as you want, especially your favorites. The magic in layering the dino's with your Studio Limited Library will give your library a new NAVAlchemy aspect of layering and creating your own personal Dino scent. The fun in NAVAlchemy and hatching the dino eggs is all up to you!" - note from Seth. So, I've seen a few comments floating around the internet that say these oils seem to be rather linear, or flat - and I hope that people will read this, because if they don't realize that these were created specifically to be layered, then they'll miss the beauty of these. I do like them on their own, but I find that when they are layered with other perfumes, the beauty and versatility really shines through. I was never adventurous about layering until I was introduced to these beauties, and they really taught me to branch out, because the possibilities are quite endless. What's interesting is that a lot of the SL (Studio Line) is also fantastic for layering, so I'll make some suggestions for these together for you to try. I believe, from the hints that they've been dropping on the Facebook page, that we'll once again be graced with new Dinos this summer. I don't know if it will be happening with the grand reopening, or at some later time in the summer, but it seems that we'll be getting new Dinosaurs to play with! I cannot wait.
So, let's get started! I'll go with the first round of Dinosaurs that I have, and then the second round will be in a separate post. All of the Dinosaurs also make this mention: "*tiny bits of resin may occur in the Dino blends, these will only enrich the blend even more with aging!"
Cryolophosaurus: Resinous Amber Accord, Limestone Amber, Aged Organic Studio created Patchouli, Black Patchouli, SL Crimson and only a drop of fine aged Egyptian White peppercorn eo. So, this was my first love of the Dinosaurs. I was pretty new to NAVA at the time the first collection came out, so I was still trying everything via decants before I sprung for full bottles, because I hadn't learned what worked on me and what didn't yet. I think I ordered decants of everything but Spinosaurus, because I had learned at that point that black honey and I don't get on. Still salty about that! Anyway. The decants arrived, and I tried them all out - and fell madly in love with Cryolophosaurus, and promptly ordered a full bottle. It's....what are words! I feel as though I'm going to be repeating myself here with this collection, but I'll do my best for y'all. The patchoulis in this blend are bright and sort of herbal, almost minty? I don't know if that's a proper patchouli trait, but as a bit of a hippie, I've been a lifelong fan of patchouli (thanks, mom!) and was exposed to the dark and dirty hippie type patchouli early on in life. This was the first time I was exposed to patchouli as a more herbal note, and I was absolutely blown away. I often find NAVA ambers to have a "fresh" sort of quality, and the two ambers used in the Dinosaur collection definitely seem to have that, so it keeps any of these blends from being overly dark. There's definitely a depth and a sort of stoney feel to each one of these, but as I've mentioned, that seems to come out more once you layer them with another perfume, and Cryolophosaurus is no exception. I can wear this happily alone, it's quite different than say Hessonite, which can be a little overwhelming if you're new to patchouli, the ambers lift this up and seem to give the patchoulis a different nuance. You don't get the red musk (Crimson) or pepper aspect very much until you wear this one layered, but those aspects come out and shine once you pair this with another oil. Also, this oil is red! As I've had my bottle for 2 years, there's definitely some resinous bits forming now, but I couldn't seem to capture a picture of it.
I could rave and rave about this one. Goals: If they bring this back as a Resurrection again this year, GET A BACKUP BOTTLE. Hah!
TL;DR A fresh, sort of bright, herbal patchouli. The nuances of the ambers, red musk, and pepper come out to play when you layer this, but you probably won't notice them while wearing it solo.
Layering suggestions: Try this with Kashmir, Crystalline, Amethyst, Santalum, Crystal, White Ambre Ombre. If you have Labyrinth Oudh, this pairs beautifully with that. If you are a patchouli fiend, you might try hatching it with Patchouli Ombre or Hessonite. I like it with Sekhmet Amber and Black Raven, also.
Diplodocus: Resinous Amber Accord, Limestone Amber, a drop of Cacao, Boswellia carterii Frankincense from United Arab Emirates and a drop of steam distilled Oman Frankincense tears we picked from the actual Frankincense tree.
Believe it or not, although I tried all of my decants the summer that the Dinosaur Collection came out, I did not really pursue full bottles of any except Cryolophosaurus. When I heard that the collection was to be resurrected last summer, I decided I needed to try my decants again, and came to the conclusion that I would have to acquire full sizes of all the originals that I had decants of - oh boy! And then there were new ones joining them. I was in trouble. So, I was trying to decide which of these I absolutely had to have, and at first, I had decided since I had Holiday Egyptian Frankincense, I probably didn't need Diplodocus. Well, I fell pretty hard for HEF last summer and found myself layering it with everything, and before I knew it, I had gone through a half a bottle. Panic set in, and I decided I was probably going to need an alternative frankincense, as it was a note I was falling more and more in love with. Diplodocus became a must have, and I am glad I was able to sneak it in my last order before the collection came down. As a stand alone perfume, this is pretty much a linear frankincense - albeit a lovely one. Beautifully woody, you could wear this alone if you were in the mood to wear a sort of single note frankincense, but this lends a wonderful aspect with so many perfumes, I prefer to layer it. Once I layer it with another perfume, the bright, resinous, stony amber comes out to play with the woodiness of the frankincense, and it's heavenly. The cacao is not a starring note, I can find it with my nose only if I keep sniffing, but it plays a lovely supporting role.
TL;DR A perfect frankincense layering note, it does well with adding a sort of grounding to perfumes that might ordinarily be too bright or feminine for my particular tastes, and is lovely paired with the SLs as well to create a duality.
Layering suggestions: Kobalt Dark, Santal Ombre, Egyptian Musk, Crystal, Diamond, or even to add a tad more frankincense to Ember. I've also paired this and love it with Gabriel, Eternal Egypt, and Ozymandias. I love it with several LC perfumes as well; Black Velvet, Black Crystalline Black Fig, Vamp, Anticipation, Blue Lotus, Snow Amber.
Pteranodon: Resinous Amber Accord, Limestone Amber, a drop of Cacao, Pure Sandalwood left to age in the perfume, Santalum Gold, Santalum and a drop of Blue Santalum.
GODS. Gods. This was the one that made me sit up and take notice, why had I missed out on ordering a full bottle, and I need to rectify this immediately! All of the Dinosaurs are fantastic, versatile little workhorses when playing with layering, but Pteranodon became a quick favorite of mine, and dare I say? Yes, I dare, it became my favorite sandalwood thus far. Don't get me wrong, you'll be prying my gloriously aged bottle of SL Santalum out of my cold, dead hands, I absolutely adore Santalum White, especially when spring and summer roll around, but really I can see using it all year...but this, this is special. Samantha tells me that's because it has the most precious of precious, Santalum Gold. Since she sent me a little sample of her precious bottle, I can understand the obsession - there's something pretty amazing about Santalum Gold. It's a little more woody and resinous, more fully sandalwood than the new version Santalum. I love mine, don't get me wrong, but I can see why Santalum Gold is so popular that if one pops up in the secondary market, it is gone within minutes. Ah well, one day I will be quick enough! Until then - Pteranodon. Yes, I can and have worn this alone, and I absolutely adore it. I like it in my hair, it's one of my favorite layering components when I pair it with something and add a few drops of unscented hair oil and run my fingers through my hair. Hnnnnggg. It's hauntingly familiar, it reminds me of when I lived briefly in Minneapolis in the early nineties and I hung out in the head shops and the kitschy little knicknack shops of uptown and the fantastic thrift stores....ahhhh the nineties, it brings me a feeling of nostalgia, for that's when I discovered how glorious sandalwood was. Oddly enough, my mother is a darker creature, and I don't remember her wearing sandalwood during her hippie days, mostly patchouli and musk and especially dragon's blood. She was missing out, I tell you. This. This really evokes some strong emotions in me. So, once layered, again the ambers come out to play, and the cacao is there as a supporting note, but the star is the variety of sandalwoods. You really get a sense of the four once this is layered. I don't know what to say other than IF THIS COMES BACK AND YOU DON'T HAVE IT YOU'D BETTER GET ONE. I'll be picking up a backup. I might not be able to get my hands on Santalum Gold, but this will do.
TL;DR HNNNGGGG GORGEOUS INCREDIBLE SANDALWOOD.
Layering suggestions: Gods, it goes with everything. Seriously. One of my favorite things is to hatch this with a combination of Diamond, Crystalline, and Tibetan Crystalline. Alternately, I'll do Bloodstone, Egyptian Musk, and this (maybe some Amethyst too). It's fantastic with Ember Vanilla or from the LC, Phantasm Kiss. I love it with Egyptian Temple Oudh. Umm, Eternal Egypt, Bastet Amber, Raphael, Black Raven. Ambre Ombre, or even Santal Ombre. I love it with the OPs, Baba, Tawaret, Pakhet, Hathor. I've got a smidgen of my sample of Egyptian Peach Blossom left and it's lovely with that. Polichenelle. Cecilia, Adele, Music, Snow Amber, Patchouli Ombre. There hasn't been a layering combination with this one I haven't loved, so be adventurous. If a perfume seems a bit too sweet or floral, this makes a nice "grounding" effect. Just do yourself a favor and nab this if it comes back!
Tyrannosaurus: Resinous Amber Accord, Limestone Amber, a drop of Cacao, Dracaena Draco of Morocco (Dragon's Blood resin) and Sangre de Grado Dragon's Blood.
One of the things I don't think I've talked about a lot is exactly how much I love NAVA's dragon's blood. I seem to like dark, red, resinous things quite a bit, I mean, Kashmir is practically my signature, followed closely by Bloodstone. So, what is their dragon's blood like? It's that perfect mixture of spicy and fruity. It's so, so well balanced. I don't really like it when a db note veers too much into either territory, leaving the other territory well behind. I want that combination, just a little spicy, just a little fruity, almost delicious. This is another workhorse. Alone, it's a beautifully resinous, juicy dragon's blood with a little kick of spice. It might be too dark alone if you're not into db, but layer this big boy - did Seth name this one well or WHAT? Layer Tyrannosaurus, and it becomes bright and lifted with the amber, and it's possibly even more beautiful than Bloodstone. Wait, what? Blasphemy. Okay, maybe not my bottle of aged, thick, glorious Bloodstone, but it's pretty amazing. Worn alone, T-Rex is a hint of the amber, and the two dragon's bloods. Layered, and he comes into his full glory, the amber comes out to really play, and that lovely supporting cacao becoes just a little bit evident, to give it a little more depth.
TL;DR: T-Rex is a big boy, and this perfume more than lives up to its name. I find it apropos that his scent is dragon's blood. Layered, he is just the right amount of resinous, spicy, juicy dragon's blood and glorious, fresh stony amber. Mmmm. Mm. It makes me hum with happiness.
Layering suggestions: Ember Vanilla, Ambre Ombre, Patchouli Ombre, Santalum, Ember, Black Raven, Mists of Arcacia, OP Anubis, OP Pakhet. From the LC, try it with Phantasm Kiss, Blood Moon, Egyptian Temple Oudh, Copal Oudh, or Pandora.
Utahraptor: Resinous Amber Accord, Limestone Amber, hungry chomps of Kashmir and Black Musk Absolutes, Egyptian Musk and a drop of Crimson and Sri Lankan Black Peppercorn eo.
Oh, Utahraptor. I've listed this last, but not because I love it least. In fact, I adore it, and it's quite versatile - different layering options bring out different facets of this one. I'm sure I've made mention of the fact that I really, really love NAVA musks. Kashmir is probably one of my favorite perfumes. So naturally, I had to have this. Worn alone, this comes across as mostly Kashmir, with a breath of Black Musk underneath, and the amber lifts it up - it might seem like a heavy blend, but it's saved from that by the beautifully clean Egyptian Musk and ambers. Start playing with layering, and while Kashmir, a bold red musk, remains the star, Black Musk and Egyptian Musk come out to play a bit more vocally, and I love that little kick of spiciness in the background of peppercorn. I'm a big fan of pepper in perfumes - Music is a great example of this, I feel, and it's kind of a surprising note, I think that many people would envision it from a cooking spice standpoint, but it's a bit different when added as a component of perfume. It adds a little kick, and it's quite fun. If you've never had the experience, I highly recommend giving it a chance. Anyway, enough about pepper, it's a supporting note here, and gives this "egg" a bit of pizzazz when you hatch it with another perfume.
TL;DR: Kashmir, a bold red musk, is the star here but plays beautifully with the other two musks, Black and Egyptian, when layered. Don't be afraid of the pepper. Despite the musk heavy blend, it's not nearly as heavy as you might think, the ambers lift and brighten this perfectly, and it's quite fun with a variety of different types.
Layering suggestions: Crystalline, Tibetan Crystalline, Santalum White, Egyptian Musk, Ozymandias, Pharaoh Anniversary, OP Baba, OP Set. For LC options, I absolutely am nuts over hatching this with California Redwood Crystal Musk. Also, Underlord Akhenaten, Pyewacket Cat, Pumpkin #2, Copal Oudh, Enigma, and it's amazing with the Byzantium Amber from their 9th Anniversary perfumes.
Okay, whew! That was pretty extensive, I am sorry for the wall of text, but I do hope you'll find my "hatching" suggestions helpful. This really did provide me with the courage to really branch out and become a layering fiend, and now I will layer various perfumes in with my unscented hair oils too, and I get a lot of compliments about how amazing my hair smells. Tomorrow, I'll get the second half of this posted for you, with last year's additions. From the first year, I do not have Spinosaurus, Stegasaurus, or Styracosaurus. Feel free to offer up your own layering combinations with these amazing perfumes! I want to mention one more thing in closing, these are another collection that do even better with age, they become richer and seem to come into their own even more. Have a wonderful evening!
Editing to add a note, and a link to part two! I forgot to mention previously, is that these are lovely when you pair them together! And I've done this several times with different combinations. Pteranodon with Protoceratops or Deinonychus, Velociraptor with Utahraptor, Diplodocus with Giganotosaurus, Protoceratops with almost anything! Hah.
Another thing to mention, if you have eNVie Saphir, many of these are stunning when hatched with Saphir. Definitely worth experimenting with - I have Saphir, Ambre Saphir, and Encens Saphir, and they all do well with the Dinosaurs.
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