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#ziggurat 2
che-bur-ashka · 2 months
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Games Nobody Plays
I spent ten hours playing a wizard game from 2014 with 4 concurrent steam players and ended up writing a patreon article about how capitalism wants us to believe we'll never die. I say lots of melodramatic shit like:
Learning to read by looking constantly for the next drip in the feed is a kind of self-fulfilling prophecy, a mutually maladaptive system where we trick ourselves into thinking that one day — one day! — we’ll finish running up this infinite treadmill, check off all these experiences from our to-do list, and get a chance to go back to the old favorites we love. In the process, we demand the next drip and defer all our favorite objects until we’re finished with next week’s experiences. It could go on forever! Everything is both fleeting and perpetual. We’ll never run out of culture, and we’ll never run out of time, and we’ll stay young forever and never ever die.
and I also talk about these freak carrots:
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check it out.
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chiropteracupola · 1 year
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today on flintlock fortress: jeremiah steals a piano, inefficiently.
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oldxenomorph · 12 days
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I know I need to catch up on work and finish a meta post I already started but how am I supposed to get anything done when all I can think about is what’s gonna happen in hades 2?
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flying-potato2 · 3 months
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idk if any of yall remember this project i posted abt it a while ago but im building a monochrome minecraft city and this is the latest addition
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the13thelysium · 1 year
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Bloodrayne 2 Revamped - Rayne
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savingcontent · 1 year
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BloodRayne series come to the Epic Games Store today as part of 20th Anniversary celebrations
BloodRayne series come to the Epic Games Store today as part of 20th Anniversary celebrations
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rolliaa · 2 years
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Ziggurat 2 review
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#Ziggurat 2 review full
Add in that length 1 can mean 1 floor (okay, cool) or two floors (Less cool, that’s a war of attrition it’s not so easy to get through when you’re low level), and… Yeah, it needs a little work.Īesthetically, a definite improvement, and pretty accessible to boot. But it does need fine tuning, as, right now, coin drops are annoyingly hard to get, and I have far more things in need of a level up than I have coins to level them up. And the new levelling system (XP and coins are necessary) and map system are definitely an interesting change. As far as looks go, it’s very pretty, and you can tell the modellers on the team have been improving their craft. God-damn carnivorous carrots, cackling and getting everywhere…īut it’s still got a ways to go right now, and it shows. Oh, whaddya know, one of my screenshots with shooting in it has the little bastards in it too. And, of course, you do that by blowing the shit out of stuff with those weapons and wizards. Which you’ll need to level up your wands, staffs, spellbooks, amulets, and alchemical/mechanical weaponry. Now you, some of the few surviving wizards, have to clean up the mess this wizarding war caused by, er… Doing what you did last time, but in discrete areas.Īnd this is honestly one of the more interesting changes: Rather than a strict level based structure, it’s a more quest based deal, in which solving mini dungeons gets you cool stuff and money. So, yay, wizard schism, the Ziggurat (reminder: Prison to seal away very bad monsters) got blown up in the war. Turns out wizards don’t fuck around when it comes to higher education.Īlas, wizards are also known, beyond deadly educational procedures, for warring over things and causing apocalypses or other terrible events. In the first game, you, a wizard from a pool of wizards (some of whom were unlockable), had to go up the Ziggurat, a prison to seal away horrific beasties, as your wizarding exam. So now, we have a sequel, and it’s changed the formula somewhat. There is little more horrifying than seeing this as you close your eyes for the last time. Some cool bosses, interesting weapons (some of which were, alas, crap), and carnivorous carrots aplenty. Well, well, well… Ziggurat was one of those games that, if you were into arena fight roguelites (Walk into room, if room has enemies, kill them all before you leave, get stuff, rinse, repeat, boss, end level) was not bad at all. Ziggurat 2 has been redesigned from the ground up with the goal of improving over the original in all areas, and offer an even smoother and faster experience, with quicker, more intense sessions, and more interactive and fulfilling progression.Price: £14.99 (Soundtrack £4.79, bundle £17.80) With dozens of unlockable weapons with different natures and behaviors, preparation before a mission is crucial and may be the difference between an overwhelming victory and the bitter taste of defeat. In the Citadel, home of the Brotherhood, you'll be able to recruit new and old allies, as well as improve your equipment and skills, before deciding which mission to perform next. Going a step further, dungeons now have more verticality and variety, and more compact rooms, for quicker fights and easier exploration.
#Ziggurat 2 review full
No two plays are the sameįollowing the line of its predecessor, in Ziggurat 2 dungeons are randomly generated, full of dangers and treasure for the bold wizards daring to enter them. You'll need dexterity, reflexes and resource management skills to have a chance of survival against the dangers hiding in the shadows, and manage to come back safe and sound. Ziggurat 2 focuses on fast paced combat and constant movement, in which mistakes are paid dearly. Keep an eye on elemental resistances and vulnerabilities to maximize your efficiency, and earn experience to level up and learn useful perks that will help you reach the end of the dungeon in one piece. Face hordes of enemies and fearsome Guardians in epic and dynamic combats. Will you be up to the task? Evil lurks in the depthsĪs a member of the most powerful magic order, your task is to protect humanity from the forces of evil. About This Game Ziggurat is back, and now it's even better! Use powerful weapons and spells to break through hordes of enemies and explore labyrinthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.
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monstermains · 2 years
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Ziggurat 2 review
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It looks beautiful, offers a great deal of replay value, and features wizards in a badass way. Still, for only $15, Ziggurat is a pretty amazing game. Shooting up hordes of minions is fun alone, but it would be so much more fun if I could do that with a friend or two. While I don’t normally see this as a bad thing, Ziggurat is the type of game that is just begging for some co-op capabilities. The other thing that left me feeling slightly disappointed is the lack of multiplayer in Ziggurat. This was somewhat disappointing to me, as I felt that I should be able to change my character just as frequently as the map changed around. Or, at least, they take a long, long time to get. However, despite unlocking a few things after almost every death, I felt that some of the things I was really looking forward to unlocking, like new characters or new enemies, were almost impossible to unlock. After dying, players usually unlock news spells or level up perks that can be found or chosen in the next tower, which gives some incentive to immediately jump right back in there and try again. The game wants players to die again and again and again, which is why the randomly generated levels are such a positive thing. While dying isn’t all that fun, it is to be expected in Ziggurat. I died a lot in the rooms with the treasure chests, mostly because I got too greedy and tried to hurriedly make my way over to the glowing chests, only to accidentally step on floor spikes or hot embers. And still other rooms simply contain burning hot lava or spikes that shoot out of the walls, just as a way to make it very difficult for the player to make his or her way to another room. Some rooms contain statues that will either grant the player a bonus, such as unlimited mana for a certain amount of time, or a penalty, such as taking away a spell. Some rooms are filled with traps, all of which guard a treasure chest. Experience points, of course, lead to leveling up, and various improvements to health, speed, mana, and more can be made upon gaining a new level.īesides rooms filled with minions, there are several other room types. While this puts the player in a tricky situation, it also ensures that the player will kill a whole bunch of minions and pick up a whole bunch of experience points. Room that contain monsters - they are called minions in the game - are impossible to leave until all the monsters are defeated. There are quite a few monster types in Ziggurat, and none of them are very easy to defeat. While trying to find the key or the boss room, players will have to enter a lot of rooms that contain a lot of monsters. To get to a new level with more difficult enemies, the player must find a key and then head on over to the boss room, where, if the boss is beaten, the player may go onto a higher level in the tower. The tower is split up into levels, with the player always starting on the first level. It’s fast-paced, and the game has more in common with, say, Borderlands than it does with an RPG that you might expect a wizard to be a playable character in. The wand acts as a sort of machine gun/shotgun, as each spell has two firing types, and other spells might act as grenades or snipers. Unlike in typical RPGs, casting spells in Ziggurat is more like firing a gun than anything else. Each type uses a different type of mana to cast, and while the wand is a starting weapon that cannot be changed, the other spell types must be found and equipped. There are a total of four different spell types - wands, books, staves, and alchemy. Each character has his or her own strengths and weaknesses, such as being able to cast one type of spell better than being able to cast another type of spell. Some characters can only be unlocked by defeating a certain number of enemies, while others can be unlocked by reaching a certain level in a single playthrough. There are a number of different characters to choose from, although they need to be unlocked by completing certain objectives. The only thing that players have any type of control over is who they want to play as. Everything from the map, to the types of enemies, to the weapons that can be found are all varied in each playthrough. Ziggurat takes place in a visually beautiful, procedurally generated tower, meaning each time someone decides to try to playthrough the game that person will get a completely different experience than the time before.
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longevents · 2 years
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Ziggurat 2 download
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#Ziggurat 2 download archive
#Ziggurat 2 download full
Ziggurat 2 has been redesigned from the ground up with the goal of improving over the original in all areas, and offer an even smoother and faster experience, with quicker, more intense sessions, and more interactive and fulfilling progression.
#Ziggurat 2 download archive
File size 907.54 KB Mime type application/zip Other info Zip archive data, at least v2. With dozens of unlockable weapons with different natures and behaviors, preparation before a mission is crucial and may be the difference between an overwhelming victory and the bitter taste of defeat. File information File name ziggurat2v20211028plus17tra. In the Citadel, home of the Brotherhood, you'll be able to recruit new and old allies, as well as improve your equipment and skills, before deciding which mission to perform next. Going a step further, dungeons now have more verticality and variety, and more compact rooms, for quicker fights and easier exploration. Keep an eye on elemental resistances and vulnerabilities to maximize your efficiency, and earn experience to level up and learn. Face hordes of enemies and fearsome Guardians in epic and dynamic combats. You’ll need dexterity, reflexes and resource management skills to have a chance of survival against the dangers hiding in the shadows, and manage to come back safe and sound. As a member of the most powerful magic order, your task is to protect humanity from the forces of evil.
#Ziggurat 2 download full
You'll need dexterity, reflexes and resource management skills to have a chance of survival against the dangers hiding in the shadows, and manage to come back safe and sound.įollowing the line of its predecessor, in Ziggurat 2 dungeons are randomly generated, full of dangers and treasure for the bold wizards daring to enter them. Ziggurat 2 freeload Repacklab First Person Shooting at its finest Ziggurat 2 focuses on fast paced combat and constant movement, in which mistakes are paid dearly. Ziggurat 2 focuses on fast paced combat and constant movement, in which mistakes are paid dearly. Keep an eye on elemental resistances and vulnerabilities to maximize your efficiency, and earn experience to level up and learn useful perks that will help you reach the end of the dungeon in one piece. Will you be up to the task?Īs a member of the most powerful magic order, your task is to protect humanity from the forces of evil. Ziggurat is back, and now it's even better! Use powerful weapons and spells to break through hordes of enemies and explore laberynthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.
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With Graz'tchar no longer in Chetney's possession (for now?), here's a look at how long it's taken Travis's characters to be parted from their cursed swords.
Episode and day counts are inclusive of the episodes and days acquired and lost, regardless of when in the episode or day that happened. Please have some grace: I'm bad at counting. For the purposes of this list, not all these swords are traditionally cursed—but they all certainly have the emotional weight or vibe of being so.
Grog and Craven Edge: 15 episodes (acquired 1.36, relinquished 1.50); 23 to 17 days (13-19 Duscar to 3 Horisal). This is counting from when it specifically went to Grog. The sword went into the communal bag of holding that Grog had after the fight with the Briarwoods at the ziggurat in 1.34. It went into Percy's possession initially, and he kept it for a week but refused to be its wielder; it was then traded to Grog. Banished into the Dread Emperor's realm after it devoured Grog's soul.
Grog and the Sword of Kas: 4 episodes (acquired 1.112, relinquished 1.115); 1 day in Exandria (15 Misuthar), about 2 days for Grog because of Feywild shenanigans. Acquiring this sword is what accidentally revealed Vox Machina's location to Vecna in Thar Amphala and caused them to flee into the Feywild. After the banishment of Vecna, Grog voluntarily—though the sword put up a fight—gave it to Highbearer Vord.
Fjord and the Sword of Fathoms: 72 episodes (acquired pre-campaign, relinquished 2.72); over 191 days, or about 6 months (roughly 7 Sydenstar to 18 Misuthar). This is counting from when Fjord began traveling with Jester, though he had it a little longer than that since the Tide's Breath sank and Fjord entered his pact an unspecified little bit before that. It was his mechanical pact boon, thus bound to his soul, starting 20 Sydenstar, 177 days. Voluntarily thrown into the lava pools at the Kiln in Kravaraad, breaking his pact.
Bertrand and the Gambler's Blade: 5 episodes (acquired before Search for Grog, relinquished 3.03), or at least 31 years (812 to 843 PD). No hints as to when specifically Bertrand got this sword, but he had it in Search for Grog and still had it when Campaign 3 started. He died with it in his possession—but weirdly enough, it did not contribute to his death. Dorian has it now.
Chetney and Graz'tchar: 6 episodes (acquired 3.67, relinquished 3.72); 4 days (7 Quen'pillar to 10 Quen'pillar). This is counting from when Chet picked it up at the end of 3.67 since it went into his personal inventory then, though it was officially confirmed into his possession at the top of 3.68. Reluctantly given to Novos as part of a deal negotiated by Laudna.
Bonus, because it isn't a sword but I think this is funny—Grog and the cursed adamantine hammer: 1 episode (1.110), less than a day (15 Misuthar). Picked up in the crypts of Thomara, used for one combat during which he hit himself in the face, then immediately discarded.
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weirdsatellites · 3 months
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IMINT #1071 from GPS III-SV05 (TOP SECRET) 1. Cryptic Ziggurat of BDSM 2. Unbearable Tarots 3. Miniature Reliquaries
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utilitycaster · 5 months
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Fighter Breakdown Tracker, episode 3x78
Welcome to what was originally an opportunity to talk about the myriad wizards (not Myriad wizards, a separate concept) of Campaign 2 that occasionally gets co-opted into other things when the thought arises. Anyway, obviously the main event was the Barbarian Breakdown and, relatedly, the Party Breakdown, due to their Communication Breakdown, giving Allura Vysoren specifically her 19th Nervous Breakdown, but I've already talked a lot about Ashton. How are the fighters doing?
As a reminder: characters are included on the basis of 1. are they a fighter, 2. are they remotely relevant to this campaign, and 3. do I have something funny to say about them. I cannot stress enough how important item 3 is in the decision process; do not make requests, my muse speaks to me and that is how the characters (and, to be honest, classes) are chosen.
Cassandra de Rolo: Yes! According to the Tal'Dorei Campaign Setting (not reborn) she's multiclassed into fighter! Anyway that plan to go to the ziggurat went well, huh? totally normal and great. I like to think that due to her rogue levels she saw Fearne march down the ziggurat steps and just peaced out and has been chilling in Pike's little cabin ever since. 4/10: normal "is the world ending" concerns but otherwise she's having maybe the best day anyone on the Whitestone War Council can.
Jarett Howarth: he's specifically avoiding Bells Hells because motherfuckers keep teleporting from Marquet and not bringing any fusaka. This, plus normal "putting the Pale Guard on a war footing and also there's a really mad goat lady in the garden" bumps him up to a 6/10.
Orym: my serious thoughts about the space made for Chetney, FCG, and Imogen to step up aside I honestly think the semi-joking narrative of Orym going off in a huff and working out his feelings quite literally via the power of elaborate bodyweight calisthenics of the sort that grant you 20 Dex and 10 Str would be good for him. Allow yourself a little pettiness, Orym; it's good for the soul. 5/10 because I don't fucking know; we'll see next game.
Ariks Eshteross: I hope he's at peace and buried next to his love as requested; I still haven't gotten around to making those cookies actually and frankly I've had much more of an eye on the gunpowder tea shortbread. 0/10; I like to think he has found true rest.
Bertrand Bell: These motherfuckers have not visited the grave of their namesake at ALL. Traipsing around the Raven Queen's temple - literally everyone but Laudna and FCG has wandered over to that corner of the city - and NO ONE has taken a moment to pause and reflect. He died as he lived: everyone kind of setting him aside for more important matters except for followers of the Raven Queen. 8/10 because hopefully he was entertained by the raven show that got put on but also, come on man you couldn't stop by at all?
FRIDA: I have to imagine things in Vasselheim are wild and it's going to be missing FCG hours, but at least they're in great company! 5/10; they're a pretty even-keeled robot all things considered but the situation is pretty tense.
Otohan Thull: My sole regret about how great this episode is and the fact that we're dropping into the Fey Realm for a bit to have some much-needed time to regroup is that we are likely delaying their richly deserved demise. Anyway everyone's beloathed Palpatine knockoff is unfortunately super unflappable; another reason why they are boring as shit and why I very much want Bells Hells to make the bridge a little bit bloodier on the way up. 3/10.
Percival Friedrickstein von Musel Klossowski de Rolo III: Here's the thing. All things considered, his personal position is stressful, but not terrible. The ziggurat did not blow up; Gwen appears to either have not told him about her Delilah incident or did so in such a way that he didn't realize what was going on; he doesn't seem to have noticed the break-in into his parents' bedroom yet; Allura was reassuring re: Whitestone likely being safe (although...it's on a ley nexus so watch out!); and he got to deliver the line "ever since I met you, I knew you were destined for stupidity" which is actually how he specifically blows off steam. On the other hand, every single window in the castle has been destroyed, Allura had to leave, and I just checked and confirmed that Pike does not have the mending cantrip. Maybe one of the local clerics does? Maybe one of his kids does? Maybe Vilya or Ebenold does? Maybe Grog's in town and can be convinced that the role of the Grand Poobah etc etc is fixing windows? 6/10.
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danwhobrowses · 5 months
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nothing to see here just a crazy shipper guy going crazy over Callowmoore under the bit, if that's not for you then go about your business
So fellow Callowmoores how we feelin' this morning/evening? Because it's evening right now and I'm still bouncing off the walls in my mind
The one post could not keep me contained! No seriously the amount of tags I put in hit a limit and doesn't show them all
I mean yes we didn't get a kiss (yet) but goddamn we got so much, it has possessed me, deranged me, it's leaking outta my brain I gotta talk about it, so either jump out or buckle up because this overflow is gonna be long
First off I just gotta talk about how so many things almost lined up how I imagined them because it just makes it feel like they looked into my head and thought 'hey that's kinda good'. Like, I wanted Fearne to take the shard at Mori's, it was a safer space for her than the Ziggurat which is tainted by bad memories (this and other campaigns), I just didn't expect it so soon, thought they'd at least have a full rest first. In fact I had a whole scene in my mind where in a desperate gambit Delilah took over Laudna while she slept and just knocked on Ashton's door in a form of dread going 'where's the shard Ashton?'. It's key to this I promise not only because I enjoyed the idea of Ashton not taking any of Delilah's shit (plus for you Imodnas out there the mental scene involves Ashton whispering 'Imogen's in danger' to wake her, they also ask where Paté is because they still have that 'Paté is Delilah' theory) but it also expanded on the possible helplessness Ashton would have being unable to assist Fearne with taking the shard
'You're a child, Ashton. A blunt instrument that charges blindly into harm, would you really risk Fearne's life to earn her forgiveness? You know what it can do, what happens when you can't protect her from it?'
Of course, Ashton would never give Delilah the shard, which would frustrate Delilah since she can't manipulate them, but the comment weighs on Ashton a little. Which is when the whole waking Laudna happens and she leaves, but Fearne is in his room (the Vox Machina bathtub scene being inspiration), having asked to sleep there for comfort and asks them if it worries them. Which is where I often got to use this quote
'I don't believe in fate, but I believe in you'
And it sticks with me because it's super romantic, but also on-brand for Ashton, there were variations like the longer 'things only affect our path if we choose to believe they do; fate is complicated, the gods don't give a fuck, and I don't wanna even think about legacy anymore, I don't believe in them, but I believe in you' but then the next morning comes and Ashton gives her the ring, since I forgot about attunement there were instances where it was a sneaky sleight of hand thing, and Fearne completes the process. Of course, with weeks to go on there were a lot more scenarios like Fearne pickpocketing the Ashton doll to practice talking to and putting it back, Ashton seeking Mori for advice, herbal tea visions where Ashton entered their own mind and encounters the empress while on the outside Delilah possesses Laudna to try and drain the power from them, one where the shard having been reshaped through Ashton is less intense on Fearne for the first 4 rounds (since they blew up on the fifth) because Ashton's essence is containing and dissipating the hostile energy, and one where the group secretly vote against Ashton being there for Fearne taking the shard (Imogen, Laudna, and Chetney 3 to 2 against Orym and FCG) but Fearne as the decider pulls them over because she needs them there, stuff like that I'm sure fanfic writers could consume to their heart's content (and are free to, go nuts). But these scenes stood out because it had elements of stuff that are linked to or actually happened in the episode; Fearne does take the shard, Ashton endorses that Fearne is the only one who can take it, Ashton gives her the ring and Shattered Vigor is apparently a thing where Ashton is practically taking Fearne's pain to protect her, that alone is enough to go insane over.
And can we talk about the ring for a moment, because like THE RING. I'm not talking about generically either I mean that this ring has been significant to the shard saga ever since Ashton claimed it. It was found on the corpse of someone infused into stone, into the earth, right between the whole eidolons stuff where Ashton connected with an Earth elemental and then the Grau Dashari stuff with the crystals they merged with their hammer and then the Bor'dor incident, that could've easily been a titan-based punishment. Also, Ring of Volcanic Flesh, like Ashton's stone arm? And if that wasn't enough, what was the first thing Fearne stole from Ashton when they reunited? The ring, the act that broke down Ashton's walls as they let out a most heartfelt 'I missed you, so much' the ring that Fearne stole right off of Ashton's fingers only for them to willingly put in her hand to protect her, because just as they said at the clock tower, everything they have belongs to her. And while legacy and hubris had a part in the shard incident, part of it was also for Fearne. I don't believe there's any situation where if Fearne said she wanted the shard at the clock tower Ashton would've said no; Ashton knows that Fearne was key to the shard dislodging in the lava, they sensed it was in a way key to both of them, but there was no reality where Ashton was gonna force Fearne to take the shard if she didn't want it. And yes it blew up in their face, much like Fearne they saw an image of themselves they didn't want to be, their soul broke with the realisation that they hurt the one person they never wanted to hurt, but thanks to Percy they also realised that they had to change. It wasn't enough to see everyone else having someone at the reunion and internalizing 'if someone has to not come back it's gotta be me' they had to make steps towards being the person the Hells needs them to be, someone who can come back with them.
Which is where last episode started setting it up, and I didn't speak much about it at the time because other than the pretty plain 'I would've rather died than hurt Fearne' insinuation (which in turn was confessed to save Fearne from falling) there was only crumbs that could be interpreted other ways; for instance Birdie's tale with Athion and Olly being somewhat of a parallel to Tevan and Ashton, the formers wooing Birdie and Fearne with temptations of indulgence while the latters drawing their attention by being subjects of intrigue, defiance and kindness, plus they saved the latters (Birdie literally via escaping the prisons and Fearne emotionally and literally), or before the Orym conversation when Ashton takes 'one last look' Taliesin looks towards Ashley last. But I knew there was poetic significance to Ashton failing the communication trial, Marisha sensed the vibe too, but even though Fearne was nervous about guiding Ashton, the fault fell to poor dice rolls (and Liam not keeping shtum and summoning thunderwasps) and once again Ashton in an attempt to prove themselves falls flat on their ass in front of the person they most want to prove it to. And that did break my heart a little I must admit because as poetic as it was who hasn't been there? Ashton's journey of proving themselves has been laden with failure too; being unable to protect anyone from Otohan led to them almost being TPK'd, being unable to keep the group together at the Malleus Key led to the group being scattered, and then Team Trauma's stuff - Orym was despondent and Laudna's a wreck, got a random 'shepherd's boy', a powerful Cobalt Soul teen prodding about the solstice and all of Deni$e here added as mainly combat support, loners but no leaders, Dawnfather angel thinks them insignificant, dark spirits trying to consume their only leads about the Hishari - and the moment Ashton started to trust Bor'dor after the pipe vision what happens? Betrayal, Hunger of the Shadow and Delilah is let back in, Ashton couldn't even keep Laudna safe from herself, they reunite, try to sort out their shit with their past, discover that they might have a destiny to fulfill and end up being too willing to die in place of others, and unable to protect their new family from themselves, because of these recent failures it was important that Ashton proved themselves in the trust trial.
And thankfully they did, there was no way to prove that anyone was a Doppelganger and yet, Ashton still trusted Fearne; twice saving her from the flora even when told to leave her behind. And they were close to another failure when the branch was snatched - after their attempts to keep it safe by throwing it in the pool alone - but they trusted Chet and Orym (father/son duo) to cover more ground while they helped Fearne. And even when FCG told Ashton 'I think it's Fearne', and when Imogen was untrusting of Fearne, Ashton abandoned their held action to save FCG from the brambles because they knew Fearne could be trusted. They trusted Imogen to connect to Ruidus and as mentioned endorsed Fearne to take the shard.
And sure, in my mental scenarios Ashton gives her the shard, doing the same she did for them, but I did say almost like how I imagined. And Ashton still did everything they could, plus Imogen comforted their visible worry, but once it's complete they're just in awe, and then their own spark awakens through her touch, a touch they were unafraid of even at the threat of newfound fire, and now for the first time ever they feel whole. She saved them, and now they finally feel complete, and now this time Fearne is agape, Fearne is in awe, and everything she had hoped Ashton would gain from taking the shard before has come to fruition through her, and it's just, joy, pure incorruptible joy, a kindred connection that belongs to just them. Plus a big piece of paper for all the new powers they are excited to learn about from each other, with each other, and while Matt can talk about there being risks to them because you gotta balance the combat the narrative significance is still there.
But dammit they need to kiss, I've yelled it enough times in my head; like the lava, the clock tower, before and after Fearne took the shard, the only times they did kiss was before the solstice (the forehead kiss) and the ziggurat and both preceded bad times, they deserve a proper one, not one at risk of being a goodbye, something precious, irreplaceable and theirs to have, to share. And I don't know if they should use the patented 'can I kiss you?' or take a tip from BeauYasha and use 'I wanna kiss you so bad right now' or find something else to make their own but I desire it so much, had it happened this ep I probably would've melted out of my seat. They're awkward and nervous but they gotta take the leap, Ashton needs to realise they're loved and maybe even be told that they deserve it even when they feel they don't, and Fearne has to take a risk too, the shard put doubt to her decisions but that doesn't mean she can run from her strong emotions. It doesn't fix everything of course, but sometimes people heal better together than apart. As a currently vorbed half-elf once said 'drink the courage first'.
Curiosity continues to send me after the ep, and while some people are attempting to blemish or rain on the parade (I mean, I try not to speak ill of other ships in general, but if you're gonna be negative about it you can at least do it in your lane, your tags not ours) I am still just riding the high of the possibilities. True, the unknown can make me nervous, and I will admit the group has to give Ashton and Fearne space (they're just excited, and with the bloody bridge hinting to be a final moon-based battle there is that sense of urgency) Imodna had nudges sure but they have been a bit heavy-handed and kinda chaperoned around them, Fearne and Ashton seldom get time alone, one can hope they can get that time with each other next episode.
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drjohndisco · 12 days
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Neurodivergent Daniel Jackson Evidence
Note: I will make a part 2 whenever I get around to re-watching the show.
Jumps from points of information in unusual ways.
Stims with his hands a lot. (Fiddling with pens at Jack's desk in 8.8)
Happy/excited bounces!!
Has a strong moral code (usually).
Zones out during conversation if uninterested/confused about the subject. ('Well, uh, to tell you the truth I wasn't listening. - 2.7)
Doesn't always have a filter/know when to stop talking. (Translates literally everything that Bra'tac is saying to Jack - due to it being a point of interest, I assume - and then has to be told explicitly by Jack that he doesn't care. - 5.18)
Occasionally has to be prompted about basic sensory needs (Forgets he isn't wearing shoes in and has to be prompted by Jack - 3.20)
Sometimes has to clarify that he's actually asking a question due to his tone of voice. (4.20)
Has audio processing issues (He thinks Teal'c said velour instead of Va'lar - 5.2)
Daniel being unable to retain information due to Sam mixing the apples with the un-named potato like space fruit. (5.5)
Appears to find it hard to not correct people when they say something wrong. (Telling Jack that the tomb is a ziggurat and not a pyramid - 5.8)
Has to fidget when sitting down. (Is fidgeting with his hands when seated next to Jack on the ground - 5.9)
Wants to know every angle of situation. (If you must know. / I must. - 5.9)
Talks fast when he wants to get his points across/is passionate about something. (Talking to Sam and Jack about Reece and her consciousness - 5.19)
Avoids telling people the hard truths (has problems explaining that Reece is a robot to her face - 5.19)
Can't automatically identify voices (The Rat Bastard. / I thought he came across as very nice? - 5.20)
Is able to differentiate between similar sounds/can hear things at a higher pitch (5.20)
Doesn't always know where/what he is except when he's thinking about it. (6.7)
Has to give the full context even if asked a simple question. ('What did I ask again?' 'Uh, I believe it was how's it going.' - Daniel to Jack 8.10)
Fiddles with the team ball when nervous/bored (9.14)
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12pt-times-new-roman · 6 months
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c3e78
(this was 4+ hours of heavy RP so have a read-more)
oh boy! time to find out who's gonna get angriest at Ashton!
Alright, Imogen's coming out first with a pretty standard "there were so many warnings!" but nothing too bad.
But Fearne, after kicking Ashton to unconsciousness, takes the hammer, strikes him with it, and slams it over and over again into the top off the ziggurat, screaming, trying to break it. She takes the harness and storms off. Chetney follows.
Laudna goes immediately to feeling betrayed. Everything is telling her that Ashton and Fearne should die, but she knows that's not a rational thought. Delilah wants the crystal -- with a moment of hesitation, Laudna turns and walks away seething.
Imogen uses detect thoughts on Ashton. "I think I've seen a pattern in my life. It's the realization of hubris and temptation and blame, an epiphany of violent levels of projecting responsibility. A very wide thought of not being responsible for what happened, and suddenly going through that, one by one." It's the realization that, within one week of knowing what happened to the Hishari, Ashton did exactly the same thing.
As they sit up, and the shard of Ka'mort is waking up now, too. It feels like the rock around them is breathing and another pain burns in their chest, they seize, shudder -- they cough, a horrible sound, and from within them, the shard of Raushan falls to the ground. Though Ka'mort's shard is on its way to awakening, the shard of Raushan was rejected, and with it a heavy cost. Their CON is permanently reduced by 2.
Ashton was stupid, but they weren't power-hungry. But in that moment of being dead, Ashton saw themself as who they would've been if nothing went wrong that day at the Hishari village, they met their parents and themself-- and they were vicious and cruel. Ashton wanted the crystal because they thought it would fix them, thought it would somehow give them their family back, but in that vision, they saw that it wouldn't and never would have, and that even if it could they wouldn't want it.
They wanted to feel robbed, and they wanted someone to blame other than themself, and they thought that this would make them whole and unbreakable because their cracks were evidence of weakness. Now, they realize they need to focus on understanding what they are instead of trying to become what they maybe were supposed to have been.
"How could you hurt Fearne?" "The same way anybody hurts anybody: a moment of weakness."
Chetney catches up to Fearne. She says she's going to destroy the harness, and Chet doesn't roll high enough insight to see any different.
She's beating herself up because she said Ashton could take it, but she never wanted it -- Ashton didn't coerce her or anything, she was genuinely afraid of it and wanted someone else to take it. Fearne was afraid that she'd turn into a terrible version of herself because she saw what she became if she took the Circlet of Barbed Vision. She feels her sadness and guilt as fury.
I love that Chetney is doing far better at diffusing this extremely emotional moment than anyone else could've, and he gets the harness away from her.
Chetney points out that Fearne fucked up, she heard the warnings and was naive, and she didn't trust the Hells enough to air her fear in front of them. But she has a crush on Ashton, she wanted them to like her back, and she was afraid of the shard anyway so why not let them have it? "Ashton is wild. And if there's any part of either of you that wants out, you can talk to me. That can mean a variety of things, and I'd be lying if I hadn't thought about it before, but don't fuck around, 'cause Ashton almost found out." Chetney dad friend confirmed--
They leave to go find Fearne something to break.
Laudna was following them, listening in. She uses form of dread and runs through the tunnels -- she knows them, she lived here a while before she had to leave, and she goes to places where no one could find her.
Ashton steps up to Allura. "I fucked up 'cause I'm an idiot! I fucked up bad." "Ah. Standard fare for adventurers at the crux of our plans, I suppose."
Imogen gives the bag of holding to FCG and heads into the tunnels, while FCG, Ashton, and Orym head to the surface to get some air.
Ashton apologizes for making fun of FCG's new faith, but FCG asks if they really care. "I care about all of you, so much -- I care about everything I can see, I just don't care about me, and I think that might be a problem." HEY! character growth! and acknowledgement that they projected super hard onto FCG!
After breaking some windows, Fearne goes for a walk, and promises Chetney she won't leave. She goes to the temple of the Matron of Ravens and offers a prayer.
"Hello, I guess. I don't really know what I'm doing in here, but... I made a bad decision, and I'm kind of scared about what I could turn into. So I guess I'm maybe asking you for some guidance. I don't really know how to do this, but I kinda like your vibe that you were normal and then weren't because you wanted more out of life, which I totally get. Anyway, I don't know, but--" She takes her postcards and leaves them as an offering, then leaves. When she leaves, she sees a little adolescent raven with one leg, its parents come and drops berries for it to eat, then all 3 make eye contact with Fearne before they fly away.
Laudna knows of a secret passage that leads into the woods, and she's gone. She's losing herself to Delilah, to what she once was, and is trying to remind herself of how far she's come since then.
Ashton talks to Percy. "We all make terrible mistakes, especially those of us who want to make a difference. The first key is to make sure nobody sees them; should that fail, you do everything you can to make up for it... punish yourself as much as you need to. Trust me, it's good for the soul. Some of us never stop. But don't drag them down with you -- only you are allowed to push your bruise."
Imogen goes looking for Laudna and finds nothing.
They go to dinner, bar Fearne and Laudna. I love that Allura is so resigned to the fact that all adventuring parties are weird as fuck all the time regardless of the time or place.
FINALLY Chetney casts grim psychometry on the shard of Raushan! "You see lands of rolling flame, a valley that is an inferno, the ground cracks as magma spews forth, a majestic kingdom of fire in an ancient time when the elements ruled Exandria. You see creation abound -- beings, life, pre-pantheon. Spirits walk in this land, though not the shapes that you know, elemental-like. Society and life before. Then flashes of conflict, feelings of benevolent frustration, emotional bursts of anger. Fiery conflict with beings of light and shadow, and then a cold place beneath, where you are alone. Half-asleep, half-awake, frozen, tethered in a lightless space -- until the chains break, and the blue sky guides you up, surrounded by arcane light, you are free once more and you reach out to grasp the hand of another like you from beneath the twin mountain, and then nothing." (For clarification, the twin mountains were one from above and one from below -- Cathmoira and Avalir.)
Oh, FCG gets actual answers from Matt when they flip a coin now! I wonder if this has something to do with their mystery 8th level cleric feature.
Chetney calls Ashton out. "You should leave. You should go. I mean it, don't come back either. If you're gonna do things for yourself, then do them, but don't risk us. I understand what it's like to look out for yourself, to try new things, but if I thought I couldn't control this, I would've fucking left. I don't trust you. You could've hurt Fearne." "I don't know if I'm going or staying yet. I think, honestly, that's not up to me. I'm thinking about it, and I don't trust me either. So I'm trying something. Actually, I've got a question: what did you do before you could control this? I've seen you lose your shit once, but what did you do?" "I killed things. I hurt people. A lot." "I'm glad you stopped. And I'm processing a lot right now, but if I do stay -- if you let me stay -- the day something happens and it goes bad for you, and you hurt a lot of people for any reason, stay or go I promise that I will stick around and help clean it up, and you'll get no shit from me. None. But for now I'll go."
(this is rich coming from Chetney, tbh, but it tracks with how much he cares for Fearne. however. Ashton is one of the only people in the party who hasn't been forced to make a saving throw to see whether or not he loses control and attacks the party. I get the sentiment, and Chetney needed to let off steam in his own way, but his point is definitely hypocritical.)
the absolute emotional whiplash going from that convo to Laudna asking Delilah for relationship advice and then resolving to "make Ashton a doll" in her old cabin--
break time!
We open on Fearne. She goes into the woods and uses plant growth to make a little hut and sleeps there for the night.
Laudna returns to her cabin and finds it partially collapsed. She uses charred wood with a curse word on it as the base for her doll of Ashton. Once it's done, Delilah says she can give it to them, keep it to remember them by -- or trade it for the shard. "Laudna... I need, and the power that helps me grow and thrive, it helps both of us." "No--" "Fearne didn't want it, Ashton couldn't have it. You have hurt so much. Why not stand up for yourself and take what is rightfully yours?" "Ashton hurt Fearne, they hurt us, why would I do the same? If Ashton can't learn from this lesson, shouldn't I?" "There are two kinds of people in this world: those who get hurt and accept it, and those who get hurt and retaliate. Who are you? Who are we? Matilda is dead. You are something more."
(Listen, if Laudna listens to Delilah and takes the shard without asking anyone but Imogen, she better get the same fucking level of backlash that Ashton did.)
In the morning, Imogen is panicked about Laudna, and tells FCG that they woke Delilah up. So at the very least, someone else is gonna be suspicious if Laudna suddenly wants the shard.
When Chet and Ashton wake up -- "you're still here! That's a good start." And Chetney.... immediately attacks them? just to see what their new arm does? OKAY???
but hey. Ashton rage build update: their damage bonus is +12 somehow? their new arm doesn't do anything yet, but when they hit with it, they do feel like there's a little box in their heart that hasn't been opened yet.
Everyone gathers up, and Fearne joins them at the gates of the castle. She's explicitly ignoring Ashton. With FCG's locate creature, they find Laudna pacing just inside the edge of the forest, trying and failing to will herself to enter the city.
When she sees Ashton, she turns and runs, because if she gets too close to Ashton she'll kill him? Chetney tackles her pretty easily, and even though Ashton could gain ground, they keep pace with the back of the group, but Imogen sends them away. for. A Reason, I guess?
"I gave Ashton some shit last night, I told him he should leave, permanently -- but he was there this morning, first down at the table. And that means something, 'cause he could've cut and run, been a coward and left, but he stayed." as suspected, Chetney saying what he did to Ashton was partially airing his grievances, yes, but it was also partially a test for Ashton.
Honestly, I'm really glad that the group is acknowledging that Fearne should've spoken up too. Obviously Ashton was the primary instigator, but Fearne still didn't say anything to them and didn't protest Ashton taking it.
Fearne suggests going to Nana Mori's for a while (which Matt strongly hinted at, btw) so they can work out all their shit, since she can manipulate the time difference. They agree to take an emotional retreat to the Feywild, and figure that Allura can either send them there or send them to Keyleth who can.
Ashton, meanwhile, puts their hand to the ground and feels warmth. "You absolute fuck-up. Maybe I deserve this -- no one deserves anything. What the fuck do I know? Maybe they do."
Laudna asks for the shard, and Imogen refuses to tell her where it is.
"Here, I made you this. It's a doll, for children, because you're a child. But I like children." "I hate children. They're awful." "They can be. Do you remember what it's like to be one?" "I do. It wasn't great." "You should find joy in your inner child." "This is the greatest thing anyone's ever made for me." Ashton is on the verge of tears here yall--
I fucking told y'all that Ashton's journey of learning to care for themselves wasn't going to be gradual like Caleb's was, it would be like the snap of tectonic plates when they cause an earthquake.
"I'm so sorry. I'm going to try so hard not to be that person, because I hate that person... If I am allowed to stay, and I understand if I am not, I will never, ever forget that this is the first group of people who didn't make me leave, and I will work so hard to make sure you don't. No matter what happens, I won't leave if I'm allowed to stay. No matter what we do, the mistakes we make, I will stay, I will be there, and I will not away. I don't know what love is, but I'm going with this."
Laudna is still angry, she still doesn't trust them, but the foundations for rebuilding that trust are there. And that's the opinion of most of the group!
Allura can send them to the Feywild, but -- "Your nana is the Fate-Stitcher, Morrighan? You are tremendously strange..." If Allura is going to send them there, then she also has to accompany them so she can send them back out, since they can't communicate!
Imogen asks Allura in her head who Morrighan is. "Your friend's nana is a notorious figure in the Fey Realm, but if they are indeed an ally, strange bedfellows I suppose?"
Ashton tries to pull Fearne away in the most conspicuous way possible -- "I'm looking for a book on apologies. I'm gonna start with 'I'm sorry.' If I had any idea... I don't know what I would've done, but I'm sorry. You were just being a good friend, and it felt right, but it wasn't, and you were being a good friend." // "I was being a dumb friend." // "No, I was being a dumb friend. This is on me. I didn't think, I... I fucked up really bad, and you had to be there, and I am so sorry. There is no way I'm ever going to forget the feeling of... the shard hurt, but knowing you were there was worse, and I'm not looking for forgiveness, I don't need an apology, I just need you to know that goodness doesn't necessarily lead to the right place. Sometimes we are good, and it works out poorly, and you were good -- it shouldn't have been like that, and it had to be, I guess. But I'm going to try so hard to never do that again. And i understand if you want me to go, or if you never want me to make eye contact again I can do that, but you're the only person I even vaguely understand in this group. I think I like them, or even love them, and I just want them to be safe from everything--" // "I didn't like that at all. That was awful to watch." "It was. And awful to feel too." // "You did the same thing that your dad did." // "Yeah, I've been thinking a lot about that. He's not my dad, he's nothing to me -- I don't even think I hate them, they are just a cautionary tale I did not listen to." // "That fucked me up a little bit. I think I'm still a little mad, and I don't think I can talk about it right now 'cause I don't really like you right now." // "That's okay." // "And I have a feeling that you feel the same way about yourself." // "I've never liked myself that much. If anything, this is the most I've liked myself in ages, and that's a bad sign." // "We'll talk about it sometime. But I'm glad you're still alive." // "I'll wait."
Allura comes back wearing battle-ready gear and adventuring clothes, and planeshifts them to the Fey Realm. (Ashton ties the doll near the collar of their jacket.)
With a quick incantation, they arrive at the base of the familiar tree that forms Ligament Manor. Bounding from the door is one of Fearne's animal friends -- Peepers, a jackrabbit with fingers for teeth and eyes on his ears. Within, Nana Mori is having a conversation with (and being tended to by) Birdie, Fearne's mom! (Ollie is upstairs tending to the garden.) She appears to have sustained some wounds, but nothing too serious. Birdie and both Mori's mouths greet them, much to Allura's horror.
"I am Allura Vysorin of the Tal'dorei Council, and I have multiple powerful friends who know where I am and who will come looking for me if I vanish." Damn, I almost completely forgot that it was the Arcana Pansophical who led the charge in identifying archfey, so of course Mori would know who she is!
Mori: is this a RETREAT?! how FUN! Allura, immediately: *mage armor*
At FCG's mention of time dilation, she slows time around her, and says they can take as long as they need. But Fearne asks about Ruidus, and Mori tells her what she knows:
"As [Ruidus] is held there, the very magic of Exandria is strained... the longer this tether holds to the moon, the more it tangles and stresses the flow of magic within and between the realms. So it's no surprise of mine that my lovely Fearne would be the one to set things right. The odd, if often fun, thing about being able to touch Fate itself is rarely knowing the outcome; it's like a strong hunch. But being able to see the distant ripples is like being able to give the weather direction. I can pluck a tune on the thinner strings. Some threads run a very taught path, carving through history to a powerful destiny; those threads, only she [the Matron of Ravens] can view, only she can cut and weave. Sweet Fearne, your fate is in flux; like your very whims, it vibrates with uncertainty, impulsive, darting in and out of darker paths, turned back by the shadow spaces of the skein. You've always been a beautiful paradox, and it's why I knew I had to keep you safe, and keep one finger on your thread. Your true heritage required my attention. So, I'm happy to help, for now it seems that maybe now is the time it has all been heading toward. Maybe we're at the end of the strain itself. I'm glad you're here, sweet girl."
Fearne asks about the Shadow Fearne she saw way back in EXU: Prime. She seemed sad and angry, so when Fearne feels those things, she gets afraid that she'll become that. "You require answers, but not all answers are mine to give. Your mother keeps a deep, dark secret -- one you deserve to know, and one that is not my place to reveal. Perhaps you should speak with her. It might be illuminating."
Fearne asks about Morri's opinion on the Matron. "She is complicated; the pinnacle of ambition. There are things I dislike, as the places I like to walk are under her purview and she doesn't like uninvited visitors and we don't meet eye to eye; but she can't fully reach me here either, so we have an understanding... she's fine."
Then she asks about Asmodeus, Tevon, and produces the kiss -- "I thought I smelled sulfur. Oh, Fearne, you've been dallying! I now understand the context for some of these pluckings. You and your mother are more alike than you know. What that mark is, is a promise. An audience, and a chance to gain and give -- a trade." It's an invitation to make a deal with the literal devil, essentially.
Birdie returns with Ollie, who offers to cook a meal! And Morri offers to wipe FCG's memory after they plan the scavenger hunt so they can participate too.
But in a "proper place to patch things up," as much as Ligament Manor can be that, we finish out the episode.
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sky-of-dusk · 2 months
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Zeo Abyss - name study
Zeo is a greek verb. Some of its meaning are: boiling anger, love, zeal for what is good or bad.
Abyss is, of course, is a synonym for the underworld. In the Bible, it can refer either to the Sheol (the kingdom of the dead) or to Hell. It's used most notably in the Book of the Revelation (9).
1 The fifth angel sounded his trumpet, and I saw a star that had fallen from the sky to the earth. The star was given the key to the shaft of the Abyss. 2 When he opened the Abyss, smoke rose from it like the smoke from a gigantic furnace. The sun and sky were darkened by the smoke from the Abyss. (...) 11 They had as king over them the angel of the Abyss, whose name in Hebrew is Abaddon and in Greek is Apollyon.
The word Abyss also reminds Friedrich Nietzsche's famous quote: "He who fights with monsters should look to it that he himself does not become a monster, when you gaze long into the abyss the abyss also gazes into you"
All of this suits Zeo's journey.
In Metal Masters, he moves forward for a duty: saving one of his dearest friend. He's torn between his care for Toby and his anger at Masamune, who abandoned them. He knows he can save Toby by working for Ziggurat, while knowing following Ziggurat is wrong. He's ready to work with monsters (becoming one of them) as long as he can save his friend.
Of course, the Abyss refers to the Hell theme of the Team Star Breaker, along with HD Academy, Hades Kerbecs and Faust.
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