Painting miniature figures is a work of art that requires patience and precision. It took a long time to paint this miniature figure, but the result was worth it. Every detail was carefully painted to make it look as realistic as possible.
The Void Watcher is available for free for our Patreons - https://bit.ly/3yMGIFc .
The Jinx Project [Fan Art] - Jinx. (v14)
*Based on Riot Games' League of Legends, Fortiche's Arcane, Thibaut Granet's, Bo Chen's and Evan Monteiro's Jinx.
Patience the sleepy mare
She's an old sculpt but I still love her a lot, and she's available for commercial printing! If you're interested please check out my instagram and message me on there
https://www.instagram.com/bexbee_studios/
Real-time game character I worked on during my time at 3dsense Media School, mentored by Julian Khor and Claudius Dsouza. Sculpted in Zbrush, retopologized and UV'd in Maya, textured in Substance Painter and rendered in Marmoset Toolbag 3. Hair texture generated with Xgen in Maya.
I've always had a fascination for historic portraiture and character art in Assassin's Creed. This concept seemed to marry that with the cyberpunk aesthetic wonderfully and caught my eye. Hope I could do some justice to the piece.
66k tris for the body and 13k tris for the gun.
4x 2k maps for body and accessories
1x 1k map for hair
Concept art by Filippo Ubertino.
https://www.artstation.com/artwork/0RYDe
"The Jinx Project" (Fan Art)
v.0.0.9 - Alone in the dark. (Zbrush, Maya, Marmoset Toolbag.)
*Based on Riot Games' League of Legends and Fortiche's Arcane.