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#The hat stays ON though.
poorly-drawn-mdzs · 7 months
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No teen farewell is complete without embarrassment.
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warlock wizard Wally scribbles... Thinkings! oh and a bonus bard-ish Barnabys in the corner for flavor
outfit ramblings:
first of all that is a Terrible rendition of what Home looks like in my head. i just needed to fill empty space </3
the staff was the toughest part honestly. bc it Had to be paintbrush-themed, but then halfway through scribbling i was like "oh shit. there are only so many ways to draw a paintbrush-wizard-staff and Weevmo already hit it out of the park." so if you're seeing similarities! you're right! i tried to make it as different as i could! there is Inspiration from their marvelous design, however accidental or subconscious! Apologies!
he gets a pointed hood instead of a hat because a) it looks great on him! and b) it has less of a chance of messing up his hair! also c) it helps muddle the difference between Wizard and Warlock. typically hoods have evil/duplicitous connotation - blur the lines! i want his long gloves and forearm wraps to have the same vibe. his neckerchief is a big help in hiding Home's seal!
his layered (loosely apple-themed) capelet (which the hood is attached to) has a nice high collar & hides the details of his loose shirt - eye embroidery! and some flowers on the shoulders but yk, mostly eyes. on one side of the shirt buttons has open eyes, the other side they're closed! there's also one big eye on his back!
his belt buckle is two halves of an apple! he wears tall thigh-high boots w/ low heels to feel Taller! he has a book-holster hooked to the back of his belt, which holds his grimoire! and he has a lil thigh-bag that has been magicked to be Bottomless and warps size! he can fit pretty much anything in there! canvases! paint! apples!
his half-skirt thing (idk what the word for it is!) is really plush, like a quilt - his capelet is the same fabric. soft, cozy. sometimes he'll use the skirt thing as a blanket in a pinch, or as a picnic placemat!
is his outfit a little Complicated? is it annoying to replicate? yes and yes. but im a maximalist at heart and Nothing But The Best for the blorbo <3 layers my beloved <3
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nap time 💤💤
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lunarharp · 3 months
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based on valentine's day art shirahama drew once hehe
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werecats2 · 8 months
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college is a bit quieter than i thought it would be right now so i finished the... supersize future keychains i have been working on for a while. my sewing skill is... well, i have never really sewn seriously before, so i'm still prickling myself a lot and making a lot of mistakes, but i'm happy with how those turned out! i still have to attach some keychain rings to them so they can accompany me into The Horrors (college).
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falloutnewnobody · 1 month
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thinking abt that time i said that boone and vulpes wouldnt see each others eyes until they were about to kiss and now im thinking of them having to get used to each others faces without the sunglasses before they actually kiss, meanwhile theyre both bitching and moaning about the sun being too bright
wait i never even considered that i love it. the first time they actually fully look each other in the eye being right before they kiss is like such poetic imagery i love it.
and like the first time they see each other's sunglasses-less faces they both get MAJOR whiplash because theyre just like not used to it and having to like, actually spend time with each other without their sunglasses on so that they actually get used to their full faces (and also kiss spontaneously without worrying about the sunglasses)
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gingergari · 4 months
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ringo and mimi were due for a revamp + their birthdays just passed! 🥳
(nov 20 and dec 11 respectively)
closeups under the cut :^)
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aslyran · 2 years
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Open up your heart, like the gates of hell.
[stay soft, get beaten, only natural to harden up]
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gertritude-art · 2 years
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Rusty is peak character design
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afanofmanyhats · 9 months
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Before I start publishing my fanfic, I thought I'd share my notes and headcanons on the Toa Mangai with y'all to help get us situated. I don't have any MOCs built yet, but I'm planning on playing around in Stud.io soon. Eventually I'll be making everyone with real pieces in the far, far future.
Sidenote: in order to figure out how to make eleven characters all feel distinct from each other (especially four Toa of Ice), I decided to base them off of the D&D 5e classes, with the exception of Sorcerer and Warlock, as those wouldn't fit as well into the power system of BIONICLE.
Lhikan, Toa of Fire: Fighter, Hau and Fire Greatswords
Design: Metru red, black, and old gold. Average height and build.
Background: Lhikan lived in a Ta-Matoran within the Northern Continent, working as a Crafter. He specialized in Kanoka disks, hoping to give his fellow Matoran a means of defending themselves. He and his fellow workers ended up being targeted by some unscrupulous Vortixx that tried to make them produce only for them, and when Lhikan made a stand, the Vortixx tried to make an example of him by attempting to throw him into a vat of molten protodermis. Toa Dume was able to rescue him and drive off the Vortixx, and made a note of the Ta-Matoran’s bravery. Millennia later, when Dume retired to become the Turaga of Metru Nui, he returned to Lhikan and gave him a Toa Stone before sending him off to an Order of Toa for training. Lhikan’s time with the Order of Toa was all too brief, as only a few years into his training, their fortress in the Axal Mountains was attacked by Frostelus. Lhikan was ordered to leave with the Makoki Stone against his will by the fortress’ commander, but when he couldn’t locate the object, Lhikan had to flee alone. He wandered alone, half-hoping to perish in the harsh landscape of the Axals before Fau found him nearly frozen. She rescued him from his sorry state, and the two began traveling together, assisting Matoran and eventually being joined by other Toa, forming the Toa Aki.
Personality: Lhikan is, in a word, driven. Driven by his sense of duty to the Matoran and his fellow Toa, driven by his guilt over leaving his Order behind, driven by a need to be the best Toa he can be. His dry sense of humor, tactical mind, and valorous attitude make him a popular leader with his fellow Toa.
Nidhiki, Toa of Air: Rogue, Volitak and Air Scythe
Design: Metru green, dark grey, and silver. Average height with light build.
Background: Nidhiki was a Scout as a Matoran in the Tren Krom Peninsula. He was an expert at moving through its dense jungles and rocky canyons, which kept him alive through many close calls. He became a Toa when his village’s previous protector, a Bo-Toa named Lanekh, was wounded beyond full recovery. Nidhiki had helped Lanekh in his final confrontation with a fully-organic monster of Tren Krom's creation, so Nidhiki was Lanekh’s top pick for his successor. With the aid of his Volitak, Nidhiki became a master of stealth, but took up the habit of spending long spans of time away from his village to scout out potential threats. This came back to bite him when he left for a week to follow a beast only to find a relatively safe route out from his village's isolated position. He returned to find his village ravaged from a monster attack, with only a couple of survivors remaining. Distraught, Nidhiki took the survivors to safety through the discovered path and settled in a port, where he encountered Lhikan, Fau, and Tuyet. With nothing left to tie him down to the Tren Krom Peninsula, Nidhiki leapt at the chance to join a group and leave his homeland behind.
Personality: Nidhiki has an impulsive temperament countered by his need to survive. The traumatic environment of his homeland has made him wary of most people, and he keeps his fellow Toa at arm’s length. Nevertheless, he still wants to be seen as a hero, and to protect the Matoran.
Tuyet, Toa of Water: Barbarian, Hamaki (Mask of Intangibility) and Barbed Broadsword
Design: Trans dark blue, Metru blue, and gunmetal grey. Tall with bulky build.
Background: Tuyet comes from Galiki, a small island several miles to the north-west of the Northern Continent. As a Matoran she worked as a Fisher, and took great pride in her work. She worked alongside her friend Mara under the leadership of Turaga Zes, who unbeknownst to her community had been exiled from the Southern Continent for killing an enemy. When a pod of Takea sharks attacked while the Matoran were at sea, Mara was killed rescuing Tuyet. Tuyet avenged her friend by killing every shark with a net and a harpoon, but was heavily injured herself. Zes gave Tuyet a Toa Stone to keep her from dying, and took the novice under her wing. She trained Tuyet to use her powers lethally, eventually divulging the existence of the Nui Stone in the hope that one day Tuyet would return to the land Zes came from and take vengeance on her enemies. Tuyet, however, was forming her own plans. When she felt she had received enough training from Zes, she slipped away from Galiki with the Nui Stone one night, heading for the Northern Continent. There, she met Lhikan and Fau, and ended up joining them in an attempt to get away from her past.
Personality: Tuyet is zealous in her devotion to guarding Matoran, to the point where she frequently has to be held back from seriously injuring enemies that threaten them. While she is fully capable of nuanced thought, she tends to prefer straightforward solutions, like hitting the problem really hard with her sword.
Fau, Toa of Ice: Ranger, Kaukau and Frost Tridents, Energy Hound
Design: Trans dark blue, white, and silver. Average height with light build.
Background: Fau came from the Axal Mountains, a massive mountain range that divides the Northern Continent in half. The treacherous slopes and dangerous Rahi makes travel difficult, but there are a few safe passages that Scouts can guide caravans through. Fau worked as a Scout for much of her life, guarding travelers through rocky canyons, avalanches, floods, and Rahi attacks. Her heroism and sense of duty gained the attention of Vilti, an old Toa of Lightning, who traveled with Fau for a bit before giving her a Toa Stone and turning into a Turaga. Vilti trained Fau, eventually settling down as a village elder and gifting Fau her old Energy Hound companion named Sparky. Fau struck out on her own to be an even better Scout than before. She ended up crossing paths with Lhikan shortly after his brush with the Frostelus, and helped him survive in the harsh landscape until he felt called to explore more of the Northern Continent. He invited Fau to accompany him, and she decided to join him, becoming the first members of the Toa Aki with him.
Personality: Fau is serious and stoic, her survival instincts honed to a razor’s edge by her years of experience. She feels most comfortable out in nature, away from major centers of civilization.
Mafa, Toa of Ice: Wizard, Olfor (Mask of Conjuring) and Ice Staff with Rhotuka Launcher
Design: White, sand blue, light trans blue, and gold. Tall with average build.
Background: Mafa was one of the best Scholars of Ankha Nui, the largest city within the Northern Continent and a close trade partner to Metru Nui. He’s researched virtually every topic, written hundreds of treatises and papers, but he is mainly known for his work on the various types of protodermis and their effect on elemental abilities. Mafa has been to Metru Nui in the past for research, but he still prefers Ankha Nui over the Knowledge Towers of Ko-Metru. Just a few centuries ago, Mafa was approached by Toa Tiro, who told him that it was his destiny to become a Toa, one who would protect the Great Spirit from an ancient threat. Mafa was initially dismissive of Tiro, but her persistence wore down his resistance, and feeling that he had studied all that he could, he agreed to become a Toa.
His Rhotuka launcher teleports the target to a desired location within line of sight.
Personality: Mafa is intelligent, analytical, and self-impressed. He has a high opinion of himself, and frequently acts like he is the smartest person in the room, typically because he is. Tiro has worked hard to help him embrace humility, and he has been taking lessons now that he is out of his element as a Toa.
Motara, Toa of Stone: Artificer, Kiril with scope and Cordak Rifle, Nynrah Ghost Blaster, and Precision Hammer
Design: Grey, tan, yellow, and gunmetal grey. Average height and build.
Background: Motara was one of the original inhabitants of Odina. He worked as an Engineer, crafting tools and weapons for his fellow Matoran to defend themselves against the wild Rahi that stalked the island’s northern area. When the Dark Hunters came to make their base on Odina, many of the Matoran were captured as slaves or killed; Motara was one of the only refugees to escape. He made his way to Nynrah, where he managed to convince the Nynrah Ghosts to take him on as an apprentice. He trained with them for years, honing his skills as a crafter and coming up with plans to liberate his home. Eventually he moved to Xia with a small group of other Nynrah Ghosts to sell weapons, but Motara focused on selling his arms to other Matoran in order to help them defend themselves. His work eventually caught the attention of Toa Dume, who commissioned a new weapon from him. The process of making the weapon put Motara and Dume in close contact with each other, and Dume eventually coaxed the Matoran’s motivations from him. Dume offered to make Motara a Toa to give him a better way of defending other Matoran, and after much deliberation, Motara agreed. With the completion of his staff, Dume helped Motara become a Toa, and taught him what he knew. Eventually, Motara struck out on his own, setting up shop near the Tren Krom Peninsula to defend the Matoran on the edges of one of the wildest places in the universe.
Personality: Motara has an analytical, dissective mind, and enjoys taking things apart and putting them back together to understand how they work. He has a rough, dry sense of humor and is guarded about his past to most people.
Hura, Toa of Ice: Paladin, Rode and Avalanche Axe with Shield
Design: White, light blue, and silver. Tall with bulky build.
Background: As a Matoran, Hura lived in Ankha Nui, working in the city guard as one of its premier Investigators. His dedication to uprooting crime and corruption made him a target of a Skakdi gang, but he teamed up with Ankha Nui’s Toa, a Psionics Toa named Whul, to take down the threat. As a reward for his years of service, when Whul retired, he was granted a Toa Stone, and became one of the new defenders of Ankha Nui. With the aid of his Rode, Hura became even more of a menace to the criminals of the city, and quickly became one of the most popular Toa. His reputation spread all across the Northern Continent, to the point that Lhikan and Fau sought him out for assistance in dealing with a tribe of Zyglak threatening a trade route. He worked so well with them that he decided to join their group, and quickly became Lhikan's lieutenant thanks.
Personality: Hura is a dedicated, focused man who religiously believes in the Three Virtues. He also upholds the Toa Code more vigorously than most, doing his best to be honest and admirable to the Matoran he guards.
Naho, Toa of Water: Bard, Huna and Harpoon Bow
Design: Metru blue, Mata blue, trans purple, and silver. Average height and build.
Background: Naho was a Student in Ga-Metru, known for taking classes in as many topics as she could. She was a veritable sponge for knowledge, but never graduated to a Teacher, as many expected, as she was perfectly content to only learn. Besides studying, though, she was one of the finest singers in Ga-Metru, and had experience boating. Over time, Naho’s curiosity to explore other lands became a driving force in her life, but she was reluctant to leave without a friend, and no one she knew was willing to leave Metru Nui. That changed when she met Marn in one of her language classes, and the two quickly bonded. Upon learning about Marn’s own desire to experience other islands, they purchased a boat together, finished up their work in Metru Nui, and sailed off for the Northern Continent. After years of traveling together, the two became Toa after saving a village of Le-Matoran from a Nui Rama swarm. They trained with a Le-Turaga mentor named Exival, but eventually left the village in the care of a Le-Toa in order to continue exploring. They eventually met Kanae, and she joined their band. The three have them have sailed around the Northern and Southern Continents, Stelt, Zakaz, and Xia, protecting Matoran wherever they could.
Personality: Naho is studious, curious, and quick-witted. She enjoys discussion and music, frequently bantering with her siblings when she isn't learning new songs from other lands.
Marn, Toa of Earth: Cleric, Kakama and Quake Hammer with Shield
Design: Black, sand green, and gold. Short with bulky build.
Background: A former Archivist from Onu-Metru, Marn specialized in stories and artifacts from foreign lands. Years of cataloging and recording legends from far away inspired Marn to travel to these places firsthand, but he could never get the funding for it approved by the Chief Archivist, Mamoru. On a whim, Marn decided to enroll in a class on a language from the Northern Continent he had come across in his work, and met Naho as a fellow student. The two hit it off, and after learning of their mutual desire to travel, bought a boat and sailed for the Northern Continent. Marn kept a journal of their adventures, planning on eventually returning it to Metru Nui and adding it to the Archives, but his transformation into a Toa changed his plans. Now, his focus is on protecting the Matoran and preserving their different ways of life.
Personality: Marn is curious, quiet, and self-assured, confident in his abilities and mindful of his limitations. He believes strongly in preserving the past and understanding others, which frequently makes him a mediator in his team.
Kanae, Toa of Plantlife: Druid, Amana (Mask of Healing) and Thorn Sickle
Design: Dark blue, lime green, Mata green, and gold. Small with light build.
Background: Kanae was a Healer from a heavily forested area in the Northern Continent. As a Matoran, she was exemplary for her patience, compassion, and expertise in her craft. When a parasite created by Mutran made its way to her village, Kanae was the first to identify what was diseasing her people and concocted a cure. It worked marvelously, preventing any deaths from a wasting infection, and she was soon able to spread the cure to the rest of the Northern Continent. To honor her achievements, Kanae’s Turaga offered her a Toa Stone, which she accepted. Kanae mainly used her powers over plantlife to ensure prosperity for her people, but as the years passed without a major threat, she began to wonder if her duty required her elsewhere. When Naho and Marn stopped by her village in their travels, she begged to join them, and left with her village’s blessing to help those more in need.
Personality: Kanae is a dedicated, compassionate healer, always seeking to help. She is also fairly quiet, preferring to stay out of the limelight.
Tiro, Toa of Ice: Monk, Calix and Adamant Staff with Rhotuka Launcher
Design: Dark grey, white, and gunmetal grey. Tall with average build.
Background: Tiro comes from the slopes of Mt. Vikhtol within the Southern Continent, which holds the Temple of Destiny. The Temple is one of the holiest places within the SC, containing prophecies and visions of many different Seers. Tiro was a Seer, as well as the Temple’s guardian Toa. She stayed there for millennia, defending the temple from Rahi, as well as Dark Hunters and other brigands who wished to steal the secrets contained within. She has honed her body and her mind almost to perfection, and her Kanohi Calix gives her the edge she needs against any opponent. Her time with the temple ended when she received a vision to seek out the Scholar Mafa in Ankha Nui to help him achieve his destiny. She prepared for her departure by training a successor, and set out to find the Matoran her visions spoke of. Since finding Mafa and helping him become a Toa, she has done her best to train him in wisdom, not just intelligence.
Her Rhotuka has a calming effect on those it hits, sometimes to the point of knocking them out.
Personality: Tiro possesses vast wisdom, which she likes to convey in parables and the occasional riddle. She tends to be quiet, preferring to observe before she acts in any situation, but her devotion to the Great Spirit and the Toa Code are unshakeable.
Kodan, Po-Matoran: Chronicler, Erodo (Mask of Psychometry) and Chronicler’s Staff with Kanoka Disk Launcher
Design: Brown, black, and grey. Metrutoran.
Background: Kodan was a Merchant that traveled between the different Metrus, with a knack for Kanoka disks that led to him- at least he claims- inventing Akilini. His route around Metru Nui brought him in contact with many different walks of life, but one of his favorite places was Onu-Metru, as he found the stories stored within the Archives fascinating. At one point Marn tried to get him to become a junior Archivist, but Kodan decided against it, as he liked the freedom his current job gave him.
Personality: Kodan is friendly and personable, good at putting people at ease to share things with him. He also has a mean competitive streak, as while his invention of Akilini is up for debate, his skill with it is unquestionably high.
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5qui99l3draws · 1 year
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oops my stardew farmer got married and I got an emotion about it
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Hiii!
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peroxidebutch · 10 months
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engaging and educational things to do on the web :)
ArcGIS StoryMaps - informative, presents maps with spatial GIS data on numerous topics from various organizations in a scrollable format (best on desktop). we really enjoyed For the Birds :)
United States Botanic Garden Virtual Tour - 360 degree view of various parts of the U.S. Botanic Garden, indoors and outdoors, also includes links to video tours (youtube)
National Museum of Natural History Virtual Tour - includes permanent, current, and past exhibits, narrated tours, and more!
Van Gogh Museum: Enjoy the Museum From Home - high quality views of Gogh’s paintings, 4k video tour (youtube), virtual book club (meetings have ended, but the free EPUBs and PDFs remain on the site for download), Unravel Van Gogh application to learn more about individual paintings, and a children’s media section
bonus: while not really educational, we’re a big fan of the calming Window Swap, which allows you to see the view out of people’s windows all over the world (with audio!)
mandatory disclaimer we have not tried every link on these sites and are not affiliated with these organizations. some links may have ads (window swap especially). please feel free to add on your favourite sites like these in the notes!
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lunarharp · 1 year
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light hearted lil post o’ witches
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ziracona · 2 years
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We remember how much his ‘look at what they’re doing, what they’re asking you to do,’ monologue slapped, but what Deacon doesn’t get enough credit for is that he’s right about every single faction when he cautions you too.
#I have been thinking about this a lot but his problem with the Minutemen is he doesn’t trust the power structure as not likely to corrupt &#while if you’re a good General the Minutemen stay in corrupted and are /very good/ they can also become used by a bad PC and deeply corrupt#and even convinced to sell out the commonwealth to the institute AND think they’re doing the right thing so he’s actually 4-for-4#he’s a little harsh maybe but he’s /not/ wrong and people don’t talk about that or the monutemen’s potential for corruption either#I adore the Minutemen! they’re great. working hard RN to drag Deacon on their entire quest line so he will like them better. but this does#not change they have the potential for deep corruption as well as becoming a great group. it’s so /easy/ to tell people who to hate and why#when you’re in charge. and the difference between them and the Railroad is the Railroad knows they’re signing on to a death sentence and#everyone is there out of a personal experience and personal conviction to do what they think is right. none of them have heard these people#are heroes and think they can become heroes by signing on. they’re a bunch of traumatized - angry - hurt people desperate to not let#something that happened to them before happen again. you can’t easily corrupt viciously held personal beliefs#now it’s not necessarily bad either that the Minutemen represent hope and justice and good! hope is vital and so is potential. people have#to believe in something right? but it does introduce the easy threat of being corrupted because people are there for the idea of something#and ideas corrupt quicker in reality than action plans do. I think it’s fascinating#Anyway Preston deserves a Minutemen who live up to what he saw them as as a child and the commonwealth needs real good guys and I will /#/always/ see he and they get them. but I don’t think Deacon is given credit foe the validity of his criticism.#it happened when he was young. they sold out and power corrupted and almost all of them and a lot of civilians died. that doesn’t have to#happen again. they /can/ be different: but it’s important to remember how easily it did last time. learn from the past. move forward#fallout 4#god I love the Minutemen though they’re very sweet. the fear in my soul when I see three people in cowboy hats with muskets and no armor#trying to take out a sentry bot in the distance let me tell you even on survival I jump into danger with a panic previously unknown#kind little fools. they’re doing great : ) 💙
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celestialtrolls · 3 months
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rennra, what the hell were you thinking buddy? has aelynn not told you stories about how awful that place was?
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"I was thinking wow, sure would be nice to suck less in every aspect of my life, maybe I should do something about that."
"Aelynn doesn't talk about the carnival. You are aware that she's not the most open with the shit she's dealt with, right?"
"Regardless, the main trend in what I had heard about involved that fucking top hat guy I had the misfortune of meeting sweeps ago, and he's not here."
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