This is truly stiff competition for the worst case of willful false equivalence we've ever seen.
So, for those not aware: Ongoing embarrassment to gamers and the gaming industry, Mark Kern (former lead on FireFall), has been desperately trying to get Gamergate 2 going on X/Twitter... well after others have given up. If you need to get caught up on Mark, I recommend this video by documentary maker and experienced game developer, Dead Domain:
One of the latest fiascos in this mix has been the comparison of responses to character designs from Hades 2 (Aphrodite, left) and Stellar Blade (protagonist Eve, right). The post isn't by Mark, but is part of the general harassment campaign he's trying to lead.
If you're somehow not familiar with Aphrodite, she's the Ancient Greek goddess of love, lust and hot girl shit. It is absolutely perfect characterization for her to show up to a battle (or anything else) nude but for her hair teasingly covering the intimate parts of her body. But the buried lede here is, you don't fight her in Hades and nothing about Hades 2 indicates she'll fight there either, she just likes the aesthetic and has no reason not to indulge.
Stellar Blade will release on 26 April 2024, so we can't really give an informed discussion of her character. But what we do know is the studio head is the illustrator from Blade & Soul, Eve is described as being a member of "the 7th Airborne Squad" engaged in an "operation to reclaim the planet from the Naytiba", and the promotion material promises "an enthralling narrative filled with mature themes, mystery and revelation. Embrace the relentless pace, with no time to pause between moments where critical, story-changing decisions are made."
It's to be compared to games like Nier: Automata, Devil May Cry 5, Jedi: Fallen Order and Sekiro. And the screenshots look like this:
And yeah, unlike Bayonetta she's not supposed to be an unstoppable force of nature (and fashion) who is immune to self-doubt, she's supposed to be the scrappy underdog last survivor of her team.
Weird they gave her a costume that conveys... the opposite of literally everything they're supposed to be trying to tell you about her.
-wincenworks
1K notes
·
View notes
So! A while ago I made redesigns for some of my least favorite Three Houses outfits. With a lot of the female characters, it feels like the priority with their design is "show boobs and/or bare legs". Obviously, I don't claim to be better at character design than the original artists, but here's my take with the following priorities (in order):
Representing the character and making them easily identifiable. Basically, the design should serve as a "condensed" version of their personality, abilities, culture, etc.
An outfit that I find (with my 100% correct and objective opinion, of course) to be attractive
Being reasonably practical, at least enough that it doesn't break immersion. Considers the character's job, available resources, etc.
Ordinarily I'd design an outfit to go with the character's body type, but I was lazy here lol. If people are interested, I could draw nice versions on the actual characters sometime. Oh, BTW, the concept for this post was heavily inspired by looking through the @bikiniarmorbattledamage tumblr :))))
Below are detailed descriptions on how I went about designing them, if anyone's curious! I will be bashing the original designs quite a bit because I find it funny, but I hold absolutely no disrespect toward anyone who prefers them to my poorly-thought-out versions :)
Bernadetta – I feel like the designers were trying to combine the female archer class outfit, Bernie’s own girly/plushie aesthetic, and the “fancy noble lady” style and it didn’t quiiiiiite work out. I really like the color scheme & overall shapes, so I just went about changing the few things that ruined it for me.
First off, the huge bell sleeves. They’re just silly and don’t match the outfit imo. I turned them into an elaboration on her cute gloves.
Gave her pants instead of booty shorts. I don’t think Bernie would wear a long skirt that would keep her from running around, but the exposed legs give her a “vulnerable” look that I don’t think she’d appreciate. Plus, having the leg-pouch strapped to her bare skin looked really uncomfy ☹.
The boots didn’t work as well with her shiny new Pants, so I gave her knitted leg-warmer things inspired by this gorgeous cipher art.
I expanded her leg-pouch-thing and gave her a teeny little dagger. I just think she’d carry weapons on her person.
Constance – Honestly, credit to her for doing the best she could with the god-awful Dark Flier class design. I still think her outfit is pretty ugly and sexist, so I made some adjustments. I tried to evoke a “noble lady” feeling, but keep the muted color scheme and lack of patterns to imply that she’s actually dirt-poor. I took inspiration from people like Ferdie (noble vibe; armor purely for show not practicality) but with her personal “edgy steampunk vampire” aesthetic.
I changed her stupid boob-cup breastplate. I don’t even care about the dangers of wearing boobplate in realistic combat—it just looks ugly. Like why do you need to go to extra trouble to say “I have BOOBS! TWO of them!!”? It’s embarrassing. I mean it’s fine if you’re proud of your boobs, but then don’t cover them up with metal maybe???
I realized that the designers probably gave her boobplate because, without it, her outfit isn’t actually all that feminine. Coco is a pretty feminine lady, so I remedied this by giving her puffy sleeves (inspired by the Awakening Dark Flier design) and a skirt-thing (with an awkward slit that would allow her to sit on a horse). The skirt had the added bonus of being incompatible with the stupid butt-grabbing hip armor. Good riddance!
Traded in her bare legs for some silly suspender-sock-things. I just thought they worked better with the skirt and more “girly” outfit overall. Also gave her shin-guards to extend the pink color scheme throughout the whole outfit.
I also changed her dress into a stylish vest that, imo, looks nicer (and comfier) with the armor. I gave her some gold accents on the vest & armguards for a dash of color.
Her belt got a revamp to work better with the vest.
Lysithea – On to our favorite doily princess! Her design doesn’t reek as much of “boobs and/or legs priority”, but it’s still silly and looks pretty uncomfortable. I actually really like the aesthetic, so I tried to keep it as much as possible. I did end up having to introduce another color (silver), though.
I think her doily skirt looks extra silly because it’s so dwarfed by her sleeves. I lengthened it, made it puffier, and added another layer beneath it.
More drastically, I ended up changing the whole top of the dress so it was a shirt & skirt instead. I’m not sure I have a justification for this beyond “I don’t usually prefer dresses”, but I’m pretty happy with how it turned out 😊 Also, what’s with the weird rows of ribbons(???) at her sides? Into the trash lol.
The ribbon attachment looks like it would be really cold on her bare chest ☹. I moved it down to the level of her shirt and attached it to her shoulders instead of her neck (for comfort).
Her shoes got boringer but less dumb-looking. What can I say, I’m not good at designing shoes.
Hapi – Hers is the least-bad of the Ashen Wolves’ timeskip designs, not that that’s saying much. I don’t really like gray and green as a color scheme, so I gave her a bit of brown and some more gold accents. Other than that, I feel like she has a sort of forest girl/witch/traveler look, which I tried to keep as much as possible.
Obviously, the silly boob-separator strap had to go. I have no problems with Hapi being sexy, but she’s much more the “forgot to put on my pants when I rolled out of bed at 1:00pm” type rather than the “put extra effort into showing that I have TWO BOOBS” type. Therefore, I kept a similar amount of skin showing but tried to make it easier to assemble.
Her new skirt was based on the Valkrie designs from other games (you’ll notice the similarity to the Mist-inspired outfit in this post). I think this version is both cuter and looks easier to move in. Also, I love giving everyone too many belts! Hers has a lil pouch for carrying random junk she finds.
Both her arms and legs looked a little boring imo, so I gave her some pretty bracelets and altered her shoes. Plus, her original boots looked hard to move in. Here, the actual boot is pretty loose but is tied below the knee with an extra laceable piece and above the knee with a brown strap.
Petra – Ho boy. I always felt like Petra’s design could be potentially problematic, although I’ve never done any research. Anywayyyy, it’s clear that the designers wanted something “exotic”-looking, but they had no ideas beyond “well she’s from a warm climate right” (In reality, someone from a warm climate would probably be unadjusted to the cold and bundle up… but that goes against the goal of “condensed character description” so I don’t really mind). Instead, I took a lot of inspiration from this awesome Cipher art! Her color scheme is a hot mess but not without potential, and personally I think I did okay with it!
Ok, ok, her design also does a decent job of indicating that she’s royalty from a hunting-focused nation. When re-doing her top I tried to keep that in mind, so I gave her some fancy jewelry and animal goods (i.e. fluff). I don’t feel like re-iterating the boobplate argument, so suffice to say that her breastplate suffered the same fate as Constance’s.
I adjusted her arm jewelry to be more to my liking. Not really any logic there.
Her miniskirt is pretty dumb, so I changed the shape and incorporated some hip armor (someone tell me the official name). I also took away the fluffy fringe, seeing as she already got some fluff around her neck. Instead, I added the pattern that was originally on her leg-band.
Do I need to explain giving her another pant leg? I know her outfit is based on the female thief class, but it doesn’t look good there either. And once again, I had no ideas for her shoes beyond not liking the old ones ☹.
99 notes
·
View notes
How do you feel about the character design of the spirit from dead by daylight? Her back story implies that her age is high-school or younger and the outfit, if you could call it that, makes no sense with it either. Another game that is fun but feels like it's being ruined by consistently sexist skins for other female characters.
From a more general perspective, the bigger problem with The Spirit, aka Rin Yamaoka, seems to be deliberate under development so that they can employ as many tropes and gimmicks as possible, without doing more than scratching the surface - and the general conflicts of what media is and isn't comfortable with.
Specifically a lot of it seems to be hung up in the idea that while men can be inherently evil or selfish in their violent motivations in infinite ways, women who become horrors generally conform to narrower tropes that almost always portray them as a victim.
If we want to move past this in horror and related genres, we need to not just support fictional women's rights, but also their wrongs.
Rest of the post is below the cut both because it is long, but also because it contains some disturbing imagery - however I think it's worth also just juxtaposing the promotional in-game depiction of The Spirit with the other very Japanese original horror creature in Dead By Daylight... The Oni.
I should also cover, there's probably a whole thesis worth of interesting discussion that could be had about the attempt to import Japanese horror into this game... but I'm really not qualified to speak on that in any meaningful way.
-wincenworks
Looking into it, her backstory makes it very ambiguous since her lair seems to be a house from an era where traditionally unmarried women would live with their parents well after the age of majority.
And the image that accompanies her lore seems to support this:
And if they'd stuck with that, she had the potential to be very cool in the same way that Hisako is. Unfortunately, they did not do the deep dive into that and instead... well.
I can completely understand why people would conclude she is high school or younger since they decided to dive into the Japanese Schoolgirl trope as well:
Which creates a lot of issues with the default design which is less bikini armor and more... she's supposed to be naked but that won't fly so she's got convoluted bindings on instead. I don't think anyone is supposed to fap to it, I think it's supposed to emphasize she was a vulnerable girl who has become a monster due to horrific wrong that was inflicted upon her. There lies the double standard.
Becoming evil due to having evil inflicted upon you is a staple of the horror genre, often in a manner that is very critical of the society it was created in but just as an exploration of potential or imagined evil. However, how its portrayed is often different for male terrors.
For example, Jason Voorhees has the victim of childhood bullying (culminating in being drowned at a school camp) and being raised by a very disturbed parent, he is the manifestation of rage and he looks like a buff blue-collar guy in a hockey mask. But like... he's in a different game so lets look at an example from Dead by Daylight.
Leatherface is, like Rin, both victim and perpetrator. He kills because his family commanded it, because he is scared of what will happen to him and because his life was shaped such he feels he has no choice to in order to keep living. This is what he looks like:
Nothing about this design projects his status as a victim, because for male slashers victimhood is supposed to be the twist, the unbelievable backstory - for female slashers its the rule, and the mandatory backstory.
Men can be the full range from victims to pure evil, women must always be victims who started with good intentions.
-wincenworks
181 notes
·
View notes