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#game ai
Finding information about how Trico from The Last Guardian works behind the scenes has been surprisingly difficult.
A huge thank you to the one curious person in r/thelastguardian subreddit who managed to get responses with both developer slides and speedrunner insights - you’ve made my life a lot easier!
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impracticalproblems · 8 months
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Cat AI FSM
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I remembered an old AI assignment I did that required an actor with 12 unique finite AI states, or 2 with 6 unique states. I realized my roommate's cat is really distinctive about how it acts, and figured I could finally do the assignment properly.
It's hypothetical for animation/programming but it's good enough for me.
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wilnick · 1 year
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AI IS THE NEW WORLD
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apostate-in-an-alcove · 3 months
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Oh damn the Catholics have joined in on the war against AI "art".
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yusuke-of-valla · 4 months
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WE LIVE IN A HELL WORLD
Snippets from the article by Karissa Bell:
SAG-AFTRA, the union representing thousands of performers, has struck a deal with an AI voice acting platform aimed at making it easier for actors to license their voice for use in video games. ...
the agreements cover the creation of so-called “digital voice replicas” and how they can be used by game studios and other companies. The deal has provisions for minimum rates, safe storage and transparency requirements, as well as “limitations on the amount of time that a performance replica can be employed without further payment and consent.”
Notably, the agreement does not cover whether actors’ replicas can be used to train large language models (LLMs), though Replica Studios CEO Shreyas Nivas said the company was interested in pursuing such an arrangement. “We have been talking to so many of the large AAA studios about this use case,” Nivas said. He added that LLMs are “out-of-scope of this agreement” but “they will hopefully [be] things that we will continue to work on and partner on.”
...Even so, some well-known voice actors were immediately skeptical of the news, as the BBC reports. In a press release, SAG-AFTRA said the agreement had been approved by "affected members of the union’s voiceover performer community." But on X, voice actors said they had not been given advance notice. "How has this agreement passed without notice or vote," wrote Veronica Taylor, who voiced Ash in Pokémon. "Encouraging/allowing AI replacement is a slippery slope downward." Roger Clark, who voiced Arthur Morgan in Red Dead Redemption 2, also suggested he was not notified about the deal. "If I can pay for permission to have an AI rendering of an ‘A-list’ voice actor’s performance for a fraction of their rate I have next to no incentive to employ 90% of the lesser known ‘working’ actors that make up the majority of the industry," Clark wrote.
SAG-AFTRA’s deal with Replica only covers a sliver of the game industry. Separately, the union is also negotiating with several of the major game studios after authorizing a strike last fall. “I certainly hope that the video game companies will take this as an inspiration to help us move forward in that negotiation,” Crabtree said.
And here are some various reactions I've found about things people in/adjacent to this can do
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And in OTHER AI games news, Valve is updating it's TOS to allow AI generated content on steam so long as devs promise they have the rights to use it, which you can read more about on Aftermath in this article by Luke Plunkett
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ayeforscotland · 4 months
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Remember that whole strike thing? What the fuck was that for again?
There’s no going back once you open that gate. This is fucking depressing.
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ai-dream · 1 month
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typhlonectes · 6 months
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unattributed AI image of cats getting ripped and playing Yugioh
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occulture-king · 4 months
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Gonna say this as someone who has been critical of Game Freak both as a fan and as someone with a Pokémon SPIN for a while now:
Do not support Palworld.
The CEO of Pocket Pair, the game’s studio, openly supports AI and even made a game where making AI-generated art is its main mechanic.
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Palworld is not Pocket Pair’s first instance of plagiarism, either. Their previous game, Craftopia, plagiarizes Breath of the Wild, whereas as its upcoming game, Never Grave: The Witch and The Curse, plagiarizes from independent developer Team Cherry’s game, Hollow Knight.
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On top of stolen character models and concepts from fakemon artists, it’s already known that you can put Pals through what is basically slave labor BUT what’s been recently discovered is that the game allows you to capture and sell humans. This has been raising some red flags for black gamers looking into these mechanics, me included, considering this factors into the established slave labor system of Palworld.
TL;DR: I completely understand being tired of Game Freak and the Pokémon Company’s lack of polish over the years, but supporting something that is just as devoid of polish and even more devoid of ingenuity is not the way to make those criticisms clearer. This will only encourage more soullessness in the industry.
I implore you to support other creature collectors with some real passion behind them; I will reblog this post with recommendations shortly!
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ink-the-artist · 8 months
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Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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literalgrill · 4 months
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Do NOT Support Hard Drive On Patreon
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You might see friends today suggesting you support Hard Drive on Patreon today. You know, the funny video games version of The Onion? As a journalist, I will firmly tell you DO NOT GIVE THEM A DIME.
The CEO has pushed out all former staff that have built the site up to its current greatness and has been pushing the use of AI. The staff begged to have a Patreon before basically all being pushed out, but the idea was refused until now, when it will only line the pockets of a single person instead of hard working writers.
I know they might have provided laughs before, but Hard Drive is a shell of what it was once. Let it die and support the people who actually made those moments of joy possible. Don't believe me? Check out what former employees are saying below:
Kevin Podas: Okay you know what, I would feel bad saying nothing about this, so here goes:🚨SAVE YOUR MONEY🚨
We passionately advocated for a Patreon at Hard Drive & were aggressively shot down. The talent & people who built the site were pushed out. To see this now is beyond upsetting. For the past few years or so I put a lot of myself into this website. I pitched a ton of jokes, got over 120 articles published, & met a lot of great people. I'm sure if you've been following me for some time you could easily see this.
However, there is a lot of misinformation. I was eventually promoted to Managing Editor of the site & was ecstatic. Grateful for the opportunity. Felt like all of my hard work in the comedy mines was finally paying off. But things took a turn for the worst, & each day there were new surprises that affected our livelihoods. These were all very avoidable surprises, mind you.
A patreon was going to be our hail mary, but alas, for some reason, the power that be did not want it. Causing us to leave a dream job behind. "At least we did all we could," we consoled ourselves afterwards. I put a lot of myself into this project. I pitched all sorts of ideas that could have helped-- we all did. Merch collaborations, Patreon-integrated YouTube content, so much more. And most of them were shot down out of sheer stubbornness and nothing more. To see lie after lie spread, and multiple big publications and YouTubers that I am a fan of promote this Patreon under these pretenses is incredibly upsetting. There are so many receipts.
Please share this and consider pulling out if you've already put money into this. On Hard Drive using AI, also from Kevin Podas: I can't personally confirm that part aside from some of the recent header images for articles on both Hard Drive and Hard Times are being made with AI. As far as writing, it's been mentioned in the past, but I personally do not know. Maybe others do, maybe not. MORE From Kevin Podas suggesting the owner denying a Patreon being set up earlier cost an artist a job that was replaced by AI: We had a social media person who was awesome! He made the images until this AI implementation. He had to leave because ad revenue was low and a Patreon was aggressively refused.
Luca Fisher: at the risk of burning some bridges, i have to back up kevin here. i've only been part-time, in-and-out of hard drive since i got in last year, but i can corroborate that management doubled and tripled down about not hosting a patreon/crowdfunding and that many other suggestions and ideas, including mine (and ones much smarter than mine!), were shot down in really long, apocalyptic threads of everyone left on deck desperately trying to come up with ways to keep the lights on. managerially it has been messy and sad
i've written for multiple publications that have long since died, ones that were in the process of dying, and ones that, in this case, are soon to be put in the ground. it is sad and sucks every time. i don't know what could have been done differently, but i do know that a lot of great writers and content creators were left shorthanded and unhappy by the way things have gone. and it is sort of puzzling to see the sudden championing of patreon after we were all told plenty of times that it couldn't work and we should move on also, just to add my own personal two cents here, i was really disappointed by the shuttering of many different article sections on the site over the past 6-8 months. i understand cutting corners in a deficit, and i know it had to be done. that said…
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all in all, i'm really sad to see this all happen. i don't fault anyone, if only because i don't really know enough about how this all can happen to make sense of it. games journalism is in a sad, sorry state, and will likely no longer be a thing in the next decade
VideoSealMan: I'm gonna say this because I think I deserve to. For months, MONTHS on end I was bugging Hard Drive management about a Patreon. Often I got ignored for a week+, but when I actually got a response I was encouraged to - of all things, write up a Google Doc pitching the concept I did it regardless. I wasn't the only one trying to sway management on a Patreon, but so fiercely was I fighting for it that last night, I was accused of making this comment directly by the CEO! With no evidence whatsoever! After I'd been gone for over a month.
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I vouched so hard for Patreon because I wanted all the writers and creatives working with Hard Drive including myself to get paid better. When I actually got a response, the idea was often shut down. Eventually due to the state of my company, my pay was cut for a second time I confronted management alongside a couple other important figureheads at the org and told them that if we couldn't do a Patreon - I could no longer financially justify staying there. The answer was still no, so I left. Baffled at the decision, but whatever.
It is unendingly frustrating to know that myself and many other people who put their soul into Hard Drive LEFT because of management's absolute refusal to compromise on a Patreon, to then see them launch one anyway a month later and get over 1000 people pledging money. I'm seeing a lot of things float around about greed and people being fired. No one was fired. Everyone who left, left because they were sick of management's decision-making. And honestly, management is a lot of things but I would not call them greedy. (From my experience.) They did genuinely make an effort to pay people as much as possible. I found the pay very fair for a while. I am not disputing that I was paid what I was owed - yet management frequently feels the need to remind critics of that. Lmao, yes. I was paid what I was owed. No one is disputing payment. You did the bare minimum a business owner should do and paid everyone their due, very well done. I make no allegations of greed, cheating or foul play. I make allegations of poor management and incompetence that has fucked over other people.
Basically the only people left at Hard Drive have been there for about 2 months. They will reap the rewards of this successful Patreon I and so many others passionately fought for for so long. We will not see a dime.
I do not know the new people at Hard Drive, But I feel bad for them. They were haphazardly thrust into Hard Drive's workplace with little to no explanation on how anything works, or given any context on the state of the place. Even now managements feeds them half-truths and misinformation about other people's grievances. I am broke and have been for a while. I had to move out of my flat in Reading and back with my family because of how little money I was making. This has basically doomed my flatmate to moving back in with abusive parents, which is something I feel guilty about every day. If we had gone with the Patreon I worked myself hoarse over back then, this could have been avoided. Some of my other good pals could also not have been fucked over.
It was a bad judgment call, but it's not a crime. It's just management getting it wrong.
So should you give to the Hard Drive Patreon? I don't know! I don't think any of the new people working there to patch up the holes left by the recent mass exodus have any bad intentions. Maybe they deserve it! But it is not the same site you knew a year ago, or even a month ago. Myself and many people who were there far longer than me and did far more for it than I did are all gone now because we could not deal with management's terrible decision-making and dogass communication any longer. That's what you should know, imo
I had an agreement in place with management that I would receive the next 8 months of revenue from the Hard Drive YT channel from my leaving in November. This was a deal I appreciated, and thought was very fair on management's behalf. So far, the deal has been honoured for 2 months. However as of last night I was removed from the Hard Drive Slack without warning, and as an editor for the YouTube channel. This means I no longer have any way of verifying how much I am owed, I just have to take their word for it. I'm sure management will make their own statements full of half-truths and weird language on the many cases being brought against them - I'd take everything they say with a pinch of salt if some of the screenshots I've seen of them talking about me are any indication lol
To management; I do not want to talk to you. I want you to DM me a screenshot of how much I'm owed every month and then send me the money per our agreement until June, then we can go our separate ways. Do that and admit to your mistakes, and maybe you can recover your reputation! That's it from me, lol. If they pull out of the deal and fuck me over I'll have more to say, but most of what I know is other people's stories of incompetence and poor decision-making, lol. I genuinely get no pleasure out of doing this; I do not think management is evil - I just think they're really bad at what they do and it's cost other, more talented people, lol. You should believe the writers imo
One last thing I wanna say btw, management did often stress that no one should try to make Hard Drive a full time thing. They were transparent about that, and that is fair. I was working on it because at a few points, I was lead to believe we actually were doing a Patreon. Many other ppl have similar stories of being strung along by management changing their minds and stop-starting shit every 2 weeks. We all made the fatal mistake of overestimating our manager - who would tell you one thing one day and something totally opposite the next week lol
Hunter R. Thompson:
I'm not your dad, but speaking as a Hard Drive writer, I don't know that funding Hard Drive on Patreon is worth it
The driving talent on the back end—behind the kickass site I joined in 2019—have peaced out over the years as the site's been (in our view) increasingly mismanaged. Mismanagement like, not setting up crowdfunding before the ship sank and all its best crew failed; or publishing a screenshot of Andy Ngo pedojacketing a trans writer, complete with her deadname; or a disgruntled ex-writer getting falsely accused of shit-talk, by actual staff. I'm grateful for the writing I've gotten to produce for HD (and will forever be kicking myself for not writing even more, in the four years I've had to do it!! i'm a dumbass!!!) but it is very much no longer the site I signed up for.
I don't want to resign as a contributor altogether, because I'm open to the idea of the site recovering and bad practices being retired as finances level out-- it would just be dishonest for potential backers to not be Aware Of The Circumstances, I think.
Jeremy Kaplowitz: i truly don't want to start shit, but feel compelled to say: i want to see Hard Drive succeed w/o resorting to throwing former writers & editors, myself included, under the bus. surely there's a way to save the site without building it over the corpses of those who left. my $0.02 i don't blame anyone who wants to sign up for the HD patreon and i support the website, but that includes those who worked on it for years, have complaints, and don't deserve to be treated like bitter assholes like this kind of stuff is just objectively true, meanwhile there's these new writers who joined the site after i left (meaning, in the last ~3 months) claiming people are liars. decide for yourself if you care, but this is what happened! [Quotes this Tweet]
Seth Finkelstein: Writing for Hard Drive has been a privilege the past few years, and it makes me so angry to see people I looked up to get jerked around behind the scenes. The amount of grenades the editors jumped on our behalf is immense, and I don't think the way they're being treated is right.
Other Bits On AI: We do know for sure however that AI art has been used by the site. Its fucking owner confirms it here:https://twitter.com/MattSaincome/status/1743040541603123622. Seems the owner pushed AI written articles as well! TayFabe: My vaguetweet is making the rounds & these made me apoplectic. - owner regularly lobbied using ai. Once he tested it & said ai was writing better satire than 25% of the HT/HD writers. - ai images were used on the site & socials w/o consulting the team or disclosing it publicly I found the ai bit relevant to include bc 1) it illuminates a stark change in HD's current direction & leadership, 2) ai images have previously been used on the site and (since deleted) ig posts, 3) ai content fucking sucks, and repeatedly pushing to use it is a telling quality The "handful of writers who chose to leave" includes 2 editors-in-chief (both cofounders who wrote a combined total of >1,000 articles & defined the voice of HD), & at least 3 other editors. These guys put in WORK since 2017, so cool to be corrected by ppl who joined in Nov 2023 [Link to mentioned vague tweet from post.] More from TayFabe: owner continuously lobbied for using ai in every possible way. No one else wanted to do it, but he kept on, saying ai was writing better satire than 25% of the HT/HD writers. Also, ai images were used on the site & socials without public disclosure or consulting the team.
The owner has responded now multiple times in a private discord... Thank you for people sharing screenshots! First Screenshot:
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Kevin's Response: He banned me from the server for speaking out, so no, I didn't see it. And he gave no indication of a timeline, it was just "we'll do one when *I* say so" and gave every inclination he was totally against it. It bred an environment that pushed our hands to have to leave. Screenshot Round Two:
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Kevin's Response: "Starting one in 3 months" is an absolute lie. He denied it, I have screenshots and others who can confirm. No timeline was given. Just "this is what it is now" and like, I couldn't live off of that. I wanted to do more but he was allergic to good ideas from others around him.
Matt, owner of Hard Drive, responds publicly on Twitter.
Matt: Kevin, the patreon launch was delayed because I didn't think it would work. Everyone is happy that it did work. Everyone who left the site because we didn't have money to pay for creative content which didn't revenue is welcome to return home. But unclear why the hostility.
Hard Drive paid out literally every dollar it had, then a bunch more, to creative people who worked on the site. When we ran out of money, we couldn't pay anymore. We did our best.
Kevin: Right, and my point of this thread was that it was completely and totally avoidable. This is reasonable to be upset about. How could I have been any more clear?
Matt: If we knew with 100% certainly that the community would have supported us via patreon, we would have done that. We didn't know. We had tried 4 years ago and got no support. We were wrong this time. We did our best to figure it out. We paid all the money we could.
Kevin: So you knew with 100% certainty this time? Or you took a leap of faith?
Matt: It was a last gasp panic effort after ad rates got cut in half on january 1st due to seasonal spending changes. We didn't know it would work. We were embarrassed to ask for support. We wanted to figure it out.
Kevin: Every site has a Patreon. Every YouTuber, comedy group, etc. But you insisted that nobody cared about Hard Drive. Which is wildly untrue. I know you see that now, but again, I think you can see why I and many others are pretty upset. A last ditch panic effort was long overdue. A couple more things from Matt:
It was about the size of the hole we needed plugged budget wise, the time I had left of personal resources, and the past data I had about us trying a patreon (which turned out to be a bad indicator). I didn't think the Patreon would help us fast enough. I made a bad estimation
aka "if we make $1000 more dollars a month via patreon, which would be 10x what we got last time, we will not solve any of our problems. If instead we try to plow down path B, we might make it out in time." That was the thinking. I chose the wrong path, but didn't mean to Kevin also retweeted this comment from the user Matt was responding to: So you're saying that you're bad at running the business, didn't listen to any of your employees until after they were forced to leave their jobs, and now you're going to get more of the money from the Patreon that was their idea in the first place? Matt's Response: Respectfully, I made a mistake delaying the patreon decision. But keeping a comedy site alive for 9 years is not easy, there are lots of potential ideas, and think overall we've done a good and honorable job. Will leave this thread in peace now to allow people their space.
Sorry for linking to Elon's hellsite (derogatory), but sources need links so...
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Building A Responsive Game AI - Part 4
The part where the deadline is in less than a fortnight and the parts don't all fit together as planned.
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The unfortunate nature of working with relatively new software ideas is that many existing systems are incompatible. "How can this be?" you might ask, "surely you can just refactor existing code to make it compatible?" "Coding is one of the few disciplines where you can mould tools to your will, right?" This is true - you can do so.
It does, however, take time and energy and often requires learning that software's complexities to a level where you spend half as much time re-working existing software as it takes to make the new software. Using AI in game engines, for example, has been a challenge. Unity Engine does have an existing package to handle AI systems called "Barracuda". On paper, it's a great system, that allows ONNX based AI models to run natively within a Unity game environment. You can convert AI models trained in the main AI field software libraries into ONNX and use them in Unity. The catch is that it doesn't have fully compatibility with all AI software library functions. This is a problem with complex transformer based AI models specifically - aka. this project. Unity does have an upcoming closed-beta package which will resolve this (Sentis), but for now this project will effectively have to use a limited system of local network sockets to interface the main game with a concurrently run Python script. Luckily I'd already made this networking system since Barracuda doesn't allow model training within Unity itself and I needed a system to export training data and re-import re-trained models back into the engine.
People don't often realise how cobbled together software systems can be. It's the creativity, and lateral thinking, that make these kinds of projects interesting and challenging.
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tgcnews · 1 year
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In this recorded session from Crafter Con 2022, Arthur Franz IV explores the process of designing and developing a challenging "paper-based" AI opponent in a multi-player game. The goal is to provide players a challenging opponent in their solo game experience.
The presentation will discuss user interface in "paper-based" AI, identify commonalities in well-regarded AI examples from the board game industry, and offer a "how to" template for designing your own AI using the solo AI sheets in "Breakaway Football" (available on the Game Crafter website) as a test case.
Watch all of the Crafter Con Videos from 2015, 2017, 2018, 2019, and 2021 on our Youtube playlist here.
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python a vertical scrolling arcade style shooting game
import pygame import random import time # https://pythonprogrammingsnippets.tumblr.com # Define some colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # Set the width and height of the screen [width, height] SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # Set the title of the window pygame.display.set_caption("Raiden-like game") # Define the player's plane player_width = 50 player_height = 50 player_x = (SCREEN_WIDTH - player_width) / 2 player_y = SCREEN_HEIGHT - player_height player_speed = 5 # Define the bullet's size and speed bullet_width = 5 bullet_height = 10 bullet_speed = 10 # Define the enemy's size and speed enemy_width = 50 enemy_height = 50 enemy_speed = 2 # Create a list to hold the bullets bullet_list = [] # Create a list to hold the enemies enemy_list = [] # Create a clock to control the frame rate clock = pygame.time.Clock() # Function to create a new enemy at random intervals def create_enemy(): if random.randint(0, 100) 0: player_x -= player_speed if keys[pygame.K_d] and player_x 0: player_y -= player_speed if keys[pygame.K_s] and player_y = player_y and enemy[0] + enemy_width >= player_x and enemy[0] = enemy[0] and bullet[0] SCREEN_HEIGHT: enemy_list.remove(enemy) # Function to draw the score def draw_score(): pass # Function to draw the game over message def draw_game_over(): # switch background to red screen.fill(RED) # update canvas pygame.display.update() # draw game over message # wait a few seconds time.sleep(3) # quit pygame and program pygame.quit() quit() # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # -- main game loop -- running = True while not done: # --- Main event loop for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: bullet_x = player_x + player_width / 2 - bullet_width / 2 bullet_y = player_y - bullet_height bullet_list.append([bullet_x, bullet_y]) # --- Game logic should go here create_enemy() keys = pygame.key.get_pressed() move_player(keys) move_bullets() move_enemies() check_collisions() remove_offscreen() # --- Drawing code should go here # First, clear the screen to white. Don't put other drawing commands # above this, or they will be erased with this command. screen.fill(WHITE) # Draw the player's plane draw_player() # Draw the bullets draw_bullets() # Draw the enemies draw_enemies() # Draw the score draw_score() # Check if the game is over if not running: draw_game_over() # --- Go ahead and update the screen with what we've drawn. pygame.display.flip() # --- Limit to 60 frames per second clock.tick(60) # Close the window and quit. pygame.quit()
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ramslum · 3 months
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BUCKSHOT ROULETTE - blue to green means it’s time to be mean
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fans4wga · 6 months
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Stand with game devs against AI
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[ID: 7 November tweet from Erika Ishii @/erikaishii: "AI is egregiously disrespectful and dangerous to the workers who pour their time and creativity into making the games we love. In a year with thousands of layoffs despite record corporate profits, I sincerely hope to see peers and fans stand with devs and our labor movements."
This is a reply to a tweet from The Game Awards @/thegameawards which says, "Xbox has announced a partnership with InWorld AI to bring generative AI to games - including AI game dialogue & narrative tools at scale."
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