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#and then i see it and its a horror game and the creators are just completely oblivious to it lmao
ink-the-artist · 7 months
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Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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claitea · 1 year
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i just finished watching a playthrough of paranormasight and just. oh my god if you can handle horror games PLEASE do yourself a favor and check it out bc this was so well written this is an INSTANT top ten favorite game of all time for me
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cyberspaceoddity · 2 years
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Trying to get into new Internet horror stuff kinda sucks and I absolutely think it's linked to the way certain horror franchises directly interact with younger audiences one way or another
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fandomwritingbit · 6 months
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💀Hallowe'en Special💀
After Hours,
Springtrap x fem reader
Synop: Sneaking into a horror attraction after dark was really fucking stupid and you're about to find out just how much. 
A/n: I totally get that this probably isn't everyone's cup of tea, so please be warned, also bare in mind writing for Springtrap is completely new for me.
Warnings: Springtrap/william afton. Explicit non-con/rape. Violence. Threat. Themes of kidnapping.
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Credit to image creator.
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It was everything you expected and more.
The building reeked of lack of care, practically falling apart with all its paint peeling and the half illuminated sign. It looks creepy as fuck. That's why you came. 
You love to be scared. And this place has the potential to be truly terrifying. 
You spoke to a friend of yours who told you they'd done exactly this a week or so ago. And it was soooo much better after hours, when you can go where you want to and do what you want to; which in your case is dick around with the animatronics. They were supposed to come along as well but flaked out last minute, leaving you standing in front of the place on your lonesome. But you’re not one to be defeated by a shit friend not showing, so you’re still going to go in.
And so, with your phone torch lighting your way you go to the back of the building. And unsurprisingly you're greeted with a high fence with its gate chained closed. That isn't going to stop you though. Smirking, you throw your backpack over the fence and then slide your phone under it, torch up so you can sort of see what you're doing. 
One foot wedges in the metal, the toe of your shoe just able to fit through the diamond-shaped gap enough to give you purchase, letting you slot your other foot in the gap a little higher up. It was easy really, almost like they wanted you to hop over it, no anti-climb or spikes or anything. At the top of the fence you sit for a moment, wishing you kept hold of your phone for a photo here, illuminated by the solitary light of the building sign. Oh well, there's always the opportunity on the way out. 
You jump down, careful to land with bended knees, if you hurt yourself you wouldn’t exactly be able to call an ambulance. From there you dust yourself off for a minute and grab all your stuff, wincing when the harsh light of your phone catches your eye. 
"And now the fun begins." You whisper to yourself, as you slip around the building, quickly laying your eyes on the back door, which according to your mate was easy pickings, quite literally. Shoving your makeshift kit into the lock, it only takes a few moments of jiggling in before, hey presto, the bitch clicks open. It really was too easy. 
Inside, you flash your torch around this hallway, thinking to yourself that it looks like a 'back-stage' area with all the clutter and, god, the dust, which now flitted through the air disturbed by your movement. Honestly, with the amount of it caked on everything you wouldn’t think that this place was operational. Box after box lay on the chequered tile floor and you follow them down the corridor, checking door handles along your way. 
One opens to reveal a small cupboard filled with toilet roll and cleaning supplies. Another to one with stacks of papers, documents of some kind, probably accounts or some shit, but seriously who keeps paper copies nowadays? But the third one was the most interesting one. 
The metal door was a labour to open, scraping into the floor over a mark from others doing the same thing, the room was dark but you can tell instantly that it’s much bigger than the previous two. You use your phone torch to scan through the pitch black, revealing the jackpot. Animatronic heads are mounted on the wall like the room belongs to some kind of a  game hunter. Pointing the light down, you see the rest of the beasts, huge chest cases and clumpy-looking feet littered along the floor And in the corner the skeletons, light bouncing off them back at you, their eyes reflecting red. 
“Ho-ly shit…” You say into the darkness, grinning from ear to ear. This place was fucking insane, in the absloute best way. You waste no time inserting yourself in the room, placing huge metal heads over your shoulders and snapping a few pics looking like some demonic purple rabbit. Then some more with your arm draped over these endo-skeleton things, these took you a bit longer to build the courage to touch because fuck, their eyes were staring right into the depths of your soul. But once you did touch them and they didn’t pounce on you, you felt reassured enough to tackle anything else this creepy attraction would throw at you. 
After about ten minutes in your photoshoot, you leave the room wanting to see more than the behind the scenes stuff, you may as well see all the bits the normies get to see. Looking online earlier you knew all about the set up, creepy 80s looking corridors designed to mirror an old pizzeria chain, where apparently some kids had gone missing. Patrons could even sit inside the faux-security office taking shifts trying not to jump out of their skins as robotic creatures stalked them. Now that, you’re dying to see. 
It takes you no time to find the corridors leading to the security office, on the way discovering the dormant animatronics. One a seven foot fucking teddy bear, another a beat up looking rabbit. Golden- or maybe green, it’s hard to tell in the absence of light. This one is particularly nerve-wracking, something about its stance, it’s head tilted to the side but its eyes looking up. 
“Fuuuuck,” you giggle, angling your head to look into the creature’s mouth, open only slightly. “the designers did a good job on you, shit…” It’s only when your face gets very close to it, the robot shifts, its metallic body struggling loudly in the otherwise silent building. You flinch hard, body shoving itself away from it, thudding against the wall hard enough to wind yourself. It quickly halts, the movement dying when its head fully rears. 
You breathe out shakily, laughing at your own stupidity, clearly you triggered some kind of motion sensor and paid the price for it. You shake your head at the beast, moving away from it down the corridor and into the office, careful not to get too close to anything else that could try to scare the shit out of you. You finally manage it, and step into the office through a doorway without the actual door part, an excited smile spreading across your face. This is so fucking cool, you think, crouching down to look at a monitor on the desk, then deciding to sit in the grimy swivel chair in front of it. You then notice that the desk has drawers in it and move to look through them, an eagerly curious part of you taking over. The top one is full of a tonne of random shit sellotape, paperclips, a computer mouse and its ancient cord. The one underneath though, sticks, you rive it hard to try and open it, even more intrigued that it wouldn’t open. You jiggle it hard, the rattle echoing in the large room, but your efforts amount to fuck all and it doesnt move an inch. 
You sigh, calling the drawer a bastard under your breath and recline a little in the seat, closing your eyes for a moment. When you open them you nearly jump six feet in the air at the sight of that fucking animatronic from earlier, the yellow bunny, standing in the the doorway, it’s huge head peeking round the corner, staring directly at you. How in god’s name didn’t you hear the fucking thing move? It must weigh loads and it looks old, so there’s no way it can move silently.
“God, this place.” you say, to yourself, to the room, it doesn’t matter. You’ve had enough scares for tonight, it’s probably best if you bail before you trigger any other attractions. No longer smiling, you stand up hesitantly, moving slowly and consciously. Some kind of dread now hanging in the air because this fucking rabbit is really creepy.
You walk up to the door and carefully squeeze yourself through the gap, desperate to not touch the thing. Managing it, you outwardly sigh, that was a small mercy because some loud noise from the robot would probably give you a heart attack right now. You step away from it, ready to get yourself out of here. But the second your back is turned the most agonising sound makes you freeze. 
Breathing. Raspy, pained, human, fucking breathing. 
Your turning around is prevented by the cold grip on your throat, backing you up against its metal body, its lack of body heat making goosebumps spring over you instantly. Uselessly, you push against its hold, instinctively wanting to get away from it and the reality of what was happening. But your struggling just makes it grip you harder, thick plastic fingers tight on the base of your throat. 
A deeply coarse sound vibrates from the creature, a breathy sound that takes you a while to realise is laughter. Laughter cold and mean, making your heart hammer in your chest. “What stupid little girl snoops around in the dark on her own?” Each word sounds painful, it must take the thing sheer will to push past such agony just to taunt you.
You tremble, “What- what are you?” the words so quietly terrified you can’t believe they’re your own. There’s no way this is part of the attraction. Just no way anyone would program this to grab patrons so violently. This was something all too wrong and all too real. 
Without warning or hesitation the creature uses your throat as leverage to slam you against the wall, there’s no room for protest or struggling, it’s power is inhumanly strong. You cry out when your body hits the concrete, its unfeeling coolness stark contrast to the fretful heat coming from you. The robot’s head cranes down above yours, a subtle clicking alerting you to every slight movement. You’re winded, energy trickling down your face as tears when you’re dawned to the terrifying conclusion that you’re trapped.
It finally answers you, the raspy voice coiling your stomach in fear. “Your worst fucking nightmare.” The creature must hear you sob in response because again it- he laughs, it’s cold and mocking. Only stopping when he takes the time to parrot your desperate fearful noises back at you, making himself laugh again. It’s becoming clear to you that this must be a person, someone inside this awful thing, an employee gone rogue, trying to scare the living daylights out of people stupid enough to break in… maybe. But that voice…
“You’re hurting me.” You choke out, unsure of what you’re trying to accomplish. Internally reasoning that people have empathy and people can be talked down, you hope that he’ll let you go but it seems more and more unlikely by the second. The hand on the back of your head flexes, tangling in your hair and yanking your head upwards so you can glimpse him out of the corner of your eyes and the sight is just awful. 
The inexpressive face comes close as the man inside hisses through the rabbit mask, “You don’t know the meaning of hurt.”  
“Look,” you whimper, “I’m sorry- I shouldn’t have come here.” The words are near incomprehensible through your tears. “God, I shouldn’t have come here…” You repeat, body convulsing under the monster’s grip. Your crying is loud in the corridor, echoing off the hard floors and mirroring the heartbreaking sound back at you. You're lost in it for a couple of seconds whilst this thing seems to just enjoy the sound, before the air is knocked from your lungs by the creature’s hand trailing down the arch of your back, all the way down to your behind where he grabs a hard handful of your flesh. It’s so unexpected that you just stare at what you can see of him over your shoulder, now silently shaking. The action turns your stomach, it doesn’t hurt but it’s rough and riddled with intent. 
His other hand moves, turning you around before again shoving you to the wall and caging you in with his massive frame, using that insane strength to push you down to your knees. “No,” He almost coos, “You shouldn’t have. But don’t worry… I won’t let you go to waste.” 
Whilst you're still making sense of the words, the monster grabs itself at the waist, huge fingers prying between the metal plates and rummaging until he frees his very human and very real penis. You don't want this and the disdain is evident in your eyes, but a dark part of you thinks that to please him will make him let you go. He holds himself before you, there's no illusion even with the suit that he's huge and the thought scares you.
The metallic hand in your hair pulls your head towards him and you obey, fear making you compliant. He smears himself against your lips, precum already leaking from his tip and laying warm on your face. He doesn't have to tell you to open your mouth, the rough tilting of your head is enough, and you hesitantly part your lips, flinching when he yanks you towards him. Your eyes involuntarily close when he shoves his cock in your mouth, he doesn't hold back, pushing himself as far in your throat as he can before you gag, your hands frenzied grabbing at the creature's hips. He pulls back for a moment before shoving back in repeatedly, forcing your jaw open to accept him each time. 
He grunts, burying himself inside your throat and holding you still. "You'll have to do better than that, if you're scared of me hurting you." The snarl in his voice makes your eyes wide with realisation of what he wants. You obey without question, hollowing your cheeks and sucking him as good as you can, his grip relenting enough to let you. Swirling your tongue on the underside of his shaft with only the goal of getting this over with as soon as possible. It’s like he knows and the huge hand in your hair slows your movement, forcing you to take him slow and deep, revelling in the feeling of your hot mouth and the frantic way your eyes dart around. 
The salty taste of his big cock stirs you, and each time he uses your mouth it makes your heat betray the pain of his brutal hold. It’s instinctual and even though your mind is against it your body is reacting. Trying to push the conflicting feelings from your mind you continue sucking, an eagerness spurring you on when he groans, he’s close, you can tell from the leniency in his grip. But just as you’re getting your hopes up that he’s going to finish, he pulls your lips from him, making you look up at the terrifying form above you. The sudden dread that sizzles through you is inexplicable, it’s almost as though you forgot how horrifying this costume was and the reminder shocks your core. 
You look so frightened kneeling there, your pupils tiny and your lips still parted, saliva dripping down your chin that underneath the mask he smirks cruelly, the action painful enough to make his cock twitch. With how warm and slick your mouth was, he can only imagine how tight your little cunt is going to be, fuck it’s been so long since he last broke a pretty thing like you. He’s going to savour it. 
“Stand up.” The monster commands, the raspy voice insanely harsh. You obey without question your legs trembling as all trace of hope leaves you, all chance of this ending any time soon trickled between your legs. As soon as you reach your feet his large hand grabs your shoulder shoving you forwards, back towards that old guard’s office you left only minutes ago, but it felt like years. Stumbling through the doorway, the brief idea of running flashes through your mind, but you’re too scared, you don’t want to make what this man was going to do worse. 
You don’t have the chance anyway, with crazy strength he catches your arm, forcing your body down onto the desk in front of you. A pathetic whimper leaves your lips at the rough action, your whole body still shaking. Once he has you where he wants you, the creature’s huge hands rake over your body, no gentleness or intimacy in his touch, just pure malicious lust. He gabs at your breasts, fingers digging harshly into the sensitive skin, then roughly pulling up the fabric of your shirt, so roughly the material tears. You’d be cold if not for the raging adrenaline in your veins. At the sight of your naked torso the mascot bears down on you, no emotion in its dead eyes, “Such a stupid girl, coming here, getting yourself in trouble. Is this what you wanted, huh?” To punctuate the question he takes hold of your face, squeezing your cheeks so that you let out a shaky gasp. 
You wrap your fingers around his wrist, pulling against the hold that was making your teeth hurt, but he doesn’t move an inch. At your silence he grabs your left tit pinching your nipple so hard your body raises from the desk to try and escape it. “Huh?” He snarls again. And you try to shake your head, but with no way to move you’re forced to speak. 
“No-o.” Your voice cracks, your answer making the creature above you grind his cock against your thigh, the godforsaken suit preventing him from touching himself, his own unique fucking torture. His mocking spurs a sudden surge of fight  and sees your legs rise and kick hard at his chest, the dull thud of striking metal echoing in the dark room. It’s useless, and his laughing is only proof. He holds your legs against his chest with one hand, using the other to tug down your legging and the panties you were wearing underneath, taking them completely from your body and discarding them on the dirty floor. 
Looking down at your wet cunt he near growls, such a slick little fucktoy that walked right into his grasp. Cold metallic fingers trace over your entrance, pulling your folds apart to see the trembling of your hole, your unwanted wetness coating his fingers. You hate yourself for being aroused but maybe it’s for the best, maybe it’ll make this more bearable. You quiver when his digit pokes inside you the costume fingers large enough to stretch you open when he sinks in, you groan the invasion pressing against a coil in your core. Seeing how your pussy swallowed his finger so well, tight around him when he fucked it in and out made him pull away, needing his hands to hold your thighs down as he rubbed the head of his dick against your entrance. Desperate to feel the grip of your walls on one of the only parts of him that remained intact. 
He shoves into you roughly, forcing your walls to accept him, all air in your lungs leaving in a suffered groan. He’s thick and long and pushing to the hilt you feel more than full, like he was taking you over, touching all of you at once. The stretch burned but the pain quickly dulled when he began rutting into you, a selfishly brutal pace that had you helplessly gasping. He fucks you as deep as the suit will allow him, the waist of the costume slamming into your hips so hard the desk thudded against the floor. 
It’s like you’re outside of your body looking at the scene, feeling his hands move to lift your body from the desk, holding you and manipulating the angle of his pounding to suit him. Shoving into the part of you that makes you scream and your juices spill around the base of his cock. It doesn't feel real, but at the same time is brutally so an unwilling pleasure seizing hold of you and making you clench around his length. He groans,not stopping his pace as you begin to flutter around him, what a filthy fucking thing you are to enjoy this, he thinks, the thought making him fuck you harder. Forceful thrusts that quickly beginning to stutter as the monster nears his end, bursting inside you like an animal and stuffing you full of him. You’re dirty, used and broken, letting the cum seep around him, dripping down onto the desk. 
He holds you still for what feels like hours before dropping you down onto the slick tabletop, leaving you to crumple on the floor. There’s no coherent thoughts in your mind, just a frightening emptiness as you get to your knees and crawl over to where he threw your clothes, hands shaking as you try to gather them up. He chuckles at your form, bruises already beginning to show on your hips and thighs, before slowly walking to you, a cold metal foot shoving you over, your body thudding into the floor. 
“Now, where do you think you’re going?”
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A/n: Here it is. My second Hallowe'en event, thanks for reading, I hope you enjoyed. I know this is very different to the kind of thing I usually write, but heck, why not try something new. X
Stay tuned for my third fic!
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the-moon-files · 22 days
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Hi! I'm kinda new here but I was hoping to leave a request or at least something to chew on. So there's this genshin sagau where the reader has a bit of a language barrier with the other characters and I was wondering if that translated over to the Linked Universe as well? Like imagine the boys finding this random person with different clothes, accessories, and they talk in a language never before heard of? What are they, some kind of eldritch being? Meanwhile reader recognizes them obviously but frustratingly can't express any feelings asides from base concepts! Man.
Some funnies include; reader voicing more thoughts out loud now that no one can really understand them and reader eventually learning the language and getting a really sick accent out of it.
That's all my tired brain can think of atm so I bid you adieu. Have a good rest of your day :)
First Official Request!! :D oh and its amazinggg, ooOOO a language barrier AU, genshin? hm wonder who wrote that
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Reader wasn’t specified and ive adopted masc!reader as the normal over here, so masc reader it is 👍
Sun: Masc/Male Reader (”you”/he/him)
Orbit: EXTRA LONG Headcanons-ish/scenarios SORRY 😭, Language Barrier AU my beloved
Stars: The Classic Chain of Links <3
Comets & Meteors: Content Warnings: mild cussing, typical mild loz violence, & Trigger Warnings: none known.
Please comment if I missed any. /gen
so for the sake of even funnier confusion, lets say the boys kinda missed u falling thru a portal, and instead just see the portal, and it disappears w/nothing coming out
(bc u obv are a competent person and clearly recognize the giant horse head stable from Breath of the Wild and went inside, like to orient urself, u will NOT be a Y/N damsel in distress 💀)
the boys had already been heading to that stable to sleep for the night, and needless to say, u nearly have a fit LMAO
first, the Hero of Time walks in, then the Link from Hyrule Warriors, then from Link’s Awakening? Breath of the Wild/Tears of the Kingdom Link?? Wind Waker Link, Four Sword Link??? The original Legend of Zelda Link-!!!!
well at least u arent the only weirdly dressed person there
(well, u arent weird looking for the hylians in the stable, theyre used to this weird shit, but the Chain of heroes on the other hand…)
they get to observing their bunkmates for the night, subtly squinting at you, then turning to talk to each other, and slowly every link gets made aware of ur prescense, u didnt think u stood out that bad..
(”くいんね しら んらな すいそらきみについ ちみん らは かくちか まいていりすん はすらも んらなす いすち・”) *
it also quickly becomes obvious to every traveler in the stable that you either cant speak, or wont speak, as when ur exchanging money for rupees at the front desk, the owner is accommodating with you by pointing and grunting and ur just nodding and pointing back
well, its not like when u first greeted the guy u understood even a single thing the guy said, it sounded like some sub-dialect of Japanese or something
u had realized earlier with horror that the game was staying true to its creators, and that most likely everyone spoke a special version of Japanese and ur English ass was abt to be so lonely and confused 😭
Wars/Time/Sky/Four in particular clearly noticed u exchanging all ur currency, as u can see them whispering or glancing at you occasionally as u pocket ur now little green gems the size of coins, rather than strip of paper
(”しにし くい まなとかるるる みらか くちひい すなせいいと・ てくら しらいとみゃか くちひい すなせいいと・ かくちか くちとみゃか すいちりりん そくちみきいし らひいす かくい いすちとね くちと にか てにりし・”)
and the boys move on in the morning, and its acc torture for u bc u had no idea how to even begin to quell their suspicions enough to let you travel along with them
u think u could say u came out a portal, but.. how would tell them that? drawing pictures in the dirt?? 💀
and this just keeps happening.
even when u just try to admire from a distance or even outright just leave them to it and go off to explore Hyrule (as safe as u could after acquiring a weapon and some more clothes)
but its like fate (or maybe Hylia tbh) wants u to run into these legendary heroes (both kinda in ur world and definitely here) constantly
after the stable u manage to run into them in Kakariko Village, which wasnt crazy bc u needed more supplies, and it was the nearest town to the stable
ur sure they noticed, but u outright avoided them out of paranoia or making them paranoid u were following them, and u definitely saw who you thought was the hero of the Four Sword whisper about u as u walked by, not that u caught much
(”るるるかくちかゃと かくい とちもい とかすちみきいほりららのにみき きなん はすらも かくい とかちこりいる てい とくらなりし のいいせ ちみ いんい らみ くにもる”)
but you’d started to recognize some Japanese words! …and tbh anime is the only reason for that, something definitely like “watch, him” 💀
which rlly didnt make u feel any better, and u avoided them even harder, u bought a map, so u made sure to head in the opposite direction of them out of, lets be honest, kinda lowkey fear of what theyd do if they thought u were stalking them
but despite u trying to actively go away from them, either you, or them, would show up everywhere the other went,
you passed by Wind playing in the water in Zora’s Domain,
Twilight riding Epona around the plains in Central Hyrule, Sky hanging laundry outside Wild’s house in Hateno
Honest-to-fucking-god seeing Wars, Wild, and Legend all crossdress to sneak into Gerudo village- u cant fucking escape them-
and the worst part is, you cant understand anyone, other than some basic words atp 😭
its as the Chain come from a path that merges onto yours on the way to Rito Village when Legend snaps first
You’re not even surprised, tbh it was more surprising it took them so long 💀
(”にかゃと んらな!! ちきちにみ!!! てくん ちすぃ んらな はらりりらてにみき なと・ くらて ちすぃ んらな はらりりらてにみき なと・・ くらて ちすぃ てぃ はらりりらてにみき んらな・・!!”)
the look on ur face must have drawn some pity from Twilight bc he’s trying to talk Legend out of his yelling and pointing his sword at you,
(”ひいか そちりも しらてみ! りにのい んらな とちにしね に かくにみの ていゃひい ちりとら とらもいくらて こいいみ はらりりらてにみき かくいも からら!”)
Wars joins in, giving you a confused look, before talking to the group at large, most of which have their hands near their weapons, but dont look that inclined to use them, thank the fucking gods or whoever rules over Hyrule-
(”かくい すちみそくいす くちと ち せらにみかね かくにと すいいのと らは もちきにそ ちみし にゃも となすい にかゃと くんりにちゃと しらにみきる てい とくらなりし まなとか かすん から かちりの から かくいもね といい には かくいんゃすい いさせいすにいみそにみき ちみんかくにみき とかすちみきいる”)
oh no. they want to talk you, you barely picked out in their argument
Time nods in agreement, before stepping forward to talk first, you cant even imagine how anxious u look rn lol
(”かくい らかくいすと ちすい すにきくかね かくにと にと りらみき らひいすしないる もん みちもい にと かにもいね ちみし かくいとい ちすい もん かすちひいりにみき そらもせちみにらみとね ちと にゃも となすい んらなゃひい きちかくいすいし はすらも なと すなみみにみき にみから いちそく らかくいす とら もなそくる てくちかゃと んらなす みちもい・”)
why has Hylia forsaken you. what did you do to not receive some sort of fancy natural translator power in ur brain or something after getting portaled here, its the least she could do for fucks sake- talking to someone in a diff. language is SO much harder than just listening to them to understand what theyre saying-
you desperately try to recall the words people have said at stables and whatnot when introducing themselves, before they realized you couldnt speak the same language
(”Uh… もん みちもい にと… and I’m not following you…とらすすん”)
you just try to say ur name and then say sorry LMAO 😭
Nearly every Link is staring at you bug-eyed in shock, confusion, and understanding all at once
the Chain’s attitude changes pretty quick after that, and they quickly connect the dots after, yes, u do a drawing of a portal in the dirt 💀
u gather from the few words u can get that it was indeed magic (probably Hylia) that kept shortcutting you and the group of heroes together over and over again
she can move your position in space time and yet she cant get u an auto-translator after being forced to be here.
(in the middle of u drawing to communicate Hyrule manages to understand the gist of what you meant by that and laughs)
the Chain are quick to be very accomdating, Wars/Sky/Wild all offering to try and better teach u their language, but in return they want to learn yours?
actually, that was smth u noticed pretty early on in the ensuing weeks of travel, was the fascination they had w/English and ur voice??
Wind constantly rambled at you and poked and smiled at you to try and get you to ramble back, and after getting more comfortable around them,
u start to talk like they cant understand a word ur saying, which is entirely accurate, and you notice some like to lean in when you talk, or respond with humming/saying smth like u can understand, or even just gesture for u to keep going
Four/Time/Legend?? surprisingly/Hyrule/Twilight like when u get rlly talkative like ur having a one-sided convo w/them all the time, and they constantly are looking at you poinetedly to hear u narrate whatever ur doing or give a response whenever they same something at you (Rulie/Four/Twi/ and sometimes Time, (and he turns away but Legend too) give a little smile whenever you ramble)
Wild is Very Interested in your langauage, bc the Zora, Rito, Gerudo, and Gorons all had their native tongue that he ended up learning, and so he constantly makes notes to try and decipher some of what ur saying in English
he lights up anytime ur able to successfully tell him another something abt it, like the alphabet, or grammar or structure etc
they seem to pay attention esp in the mornings or late at night? ur not sure why until Wind both draw pictures and tries to get the general idea to you to explain
(”かくいんゃすい ちりり きちんる んらなす ちそそいみか にと くらか ちみし んらなす ひらにそい にと しいいせる かくいんゃすい ていちのる”)
smth abt ur voice being nice? deep? but theirs do that too? u dont get it, but thank him anyway
they also help u out at markets, keep out of trouble w/locals, and other misc tasks that need some language help
everythings going great, the Chain trusts you, ur getting better at their language every day, and bc English is one of the hardest languages to learn in the world, theyre slowly getting some of urs!
it isnt until ur camping out in the Temple of Time when things get weird again
Not only is there English carved into the walls, which u read as the Chain give u “explain now” looks and u communicate that the rlly ancient looking script they may or may not be able to read is, in fact, the written version of ur language-
but then another portal opens, and there’s sentences wrapped around the edges, which are fully in English too.
* = hint: JIS
So i love ciphers for language barrier AUs, so have a cypher! have fun decoding it if u like, but don’t worry abt translating it, as its purposefully not important for u to enjoy this :)
JFC IM SO SORRY AB THE LENGTH I WROTE THIS FROM MIDNIGHT TO LIKE 1:30 AM- UGH sometimes this happens when i get on a scenario kick, SORRY 😭😭
also so sorry abt late reply! at least i already established im slow w/u guys so ig its not a huge surprise 😭
tysm for the request it was such a fun idea to write abt :D
i also like genshin, just a little bit u could say, so it was cool to see this carryover across fandoms lol
language barrier is so versatile, could be angst, crack, etc. so that makes sense
have a great weekend!!
Peace out,
🌙
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samuraiko · 11 months
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Thoughts on CANDELA OBSCURA from a longtime gamer and GM
Wow.
Just wow.
Full disclosure here: I’m a long, LONG, *LONG*-time gamer (I have been playing RPGs for almost 40 years now), and I will scrutinize the fuck out of any new system or setting that I think is interesting.
So when CO was announced, I was eager, I was interested, but I was very much withholding judgment because I wanted to see the system. I wanted to look at its rules, crunch numbers, get a sense of the setting, see how well it was written, and so on.
And I cannot tell you how many times I’ve been excited for games only to get my hands on the rulebook and see that it is riddled with contradictions, missing information, sloppy editing, etc.
THANK FUCK THAT CANDELA OBSCURA MAKES NONE OF THOSE MISTAKES.
(Seriously, I saw *ONE* spelling mistake in the book and it is LAMPSHADED by the margin notes.)
The Quickstart Guide is efficient without being too sparse, detailed without bogging you down, and gives you just enough information to get up and get going, while plainly indicating where greater breadth and depth will be available in the full ruleset.
Spenser Starke (one of the two creators) has openly acknowledging standing on the shoulders of others when creating the rules and mechanics for this game, so gamers familiar with other systems will see how those have influenced CO - for example, Blades in the Dark’s influence is definitely felt, as well as nods to the FATE system, and I also see hints of Modiphius’ 2d20 system in here (especially their Momentum mechanic).
Also, and I cannot sing their praises highly enough for this, CO absolutely calls out the inherent social issues with running a game in a setting like this, as well as warnings about steering away from certain all-too-baked-in stereotypes and cultural Zeitgeist impressions. To their credit, they provide alternate suggestions (far more useful than just “don’t do this”) and examples. Over and over and over throughout the QSG, the creators address these issues, and even in some instances call out the real world equivalents and how and why they are problematic. Bravo.
Is this game for everyone? Absolutely not - and the creators know it and openly state it.
But if this is your jam, or you’re even curious about dipping your toes into supernatural horror RPGs... this one has got your back.
EDIT: MORE IN-DEPTH ANALYSIS HERE.
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biocrafthero · 5 months
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Why Sunny’s Halloween costume is a mummy instead of a vampire
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Okay strap in guys this is a long one
(Under a read more because I have lost my mind)
(Also for some stuff I’m using Wikipedia as a source this isn’t a professional essay or anything)
Something I have noticed with Omori fans is that, much like with other fandoms, people like to assign fun Halloween monsters to their favorite characters. For a character like Sunny, I have noticed that many people opt to make him a vampire, which is a choice that seems quite understandable. The idea of the modern vampire can be traced back to many different authors, the most popular one in the minds of most being Bram Stoker’s Dracula, which was published in 1897. Some of the visual and behavioral trademarks of a vampire has to do with things such as aversion to sunlight, pale skin, fangs, and the need to feast on the literal blood of others to stay alive. Vampires have always been considered undead, which aligns with their history throughout folklore; there were several instances where corpses were staked after being accused of vampirism.
Reading this, its easy to see why fans would assign a character like Sunny to the idea of vampires based on all of the common traits of vampirism. However, while I do enjoy AUs and such of a vampiric Sunny, I disagree with this common interpretation and instead propose the idea of Sunny being associated with a different kind of undead monster: the zombie.
(“But Kaun, didn’t you say in the title of this post that Sunny is associated with mummies?” Yes, but we’ll get there.)
The origin of the zombie can be traced back to several different sources throughout the world, the most well-known one being Haitian folklore during the 19th century. Regarding modern depictions, popularized by the film Night of the Living Dead, zombies tend to be slow, rotting, human undead (while it must be noted that undead animals isn’t particularly uncommon either). Much like vampires, zombies need to consume humans to survive, but the difference is that, while vampires only need blood in most depictions, zombies tend to eat all parts of the body. The idea of the brain being the specific target is something that’s only come up within the last fifty years throughout pop culture; adding to these newer additions, it was only within the last twenty or thirty years that the idea of the running zombie was introduced and subsequently popularized.
So what does any of this have to do with Sunny?
Well, thought Omori, we are shown clear evidence of why the idea of the zombie resonates with his character. The most obvious example is with Hellsunny, who can be found throughout the entire truth sequence, in some parts of Black Space, and in a very particular cutscene in the Hikikomori Route.
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Now, while its easy for us to assume things from the POV of Sunny himself, sometimes its important to take into account the intent of the creator in order to interpret things such as this. So, once again, why a zombie?
Well, the choice of the zombie is quite obvious to me: the fact it is commonly referred to as the living dead. Now what does this allude to regarding Sunny? It most likely correlates with his emotions in the wake of Mari’s death, especially considering he’s the one who killed her in the first place. It is commonly said by people who have experienced the loss of a loved one feel as if they’re just drifting through life after their passing, and the same can definitely be said for Sunny. At the time the real world sections of the game take place, its been four whole years since the incident had occurred, and Sunny has both figuratively and literally wasted away in his own home. Characters comment on how he seems very skinny and/or frail, and how he clearly hasn’t been taking care of himself. In a way, its like a part of him died alongside Mari.
This is where we get to what some would consider to be an extension of the zombie archetype: the mummy.
Regarding its depiction in horror since the history of real mummies is an entirely separate conversation, the modern depiction of the (male) mummy can be found dating back to the 1932 film The Mummy. While most historical, real life mummies had their organs removed before burial, the mummy from the film (named Imhotep) was deduced to have been buried alive after it is discovered that its organs had not been removed at all. Now while the rest of the film’s plot isn’t quite as relevant to our analysis, I believe these details are important to note. The idea of the mummy being something sealed away, only later to be awoken again as some kind of living dead, is very interesting considering the parts of Omori that make this comparison to Sunny. The allusions to the idea of Sunny’s own home being some kind of coffin or tomb adds to these ideas.
This is why I think the vampire comparisons simply do not fit. The idea of the vampire inherently implies that the afflicted needs to take something from others in order to survive, and while the same can be said about zombies it must be noted that within recent years the idea of a kind zombie has been slowly making itself known. Additionally with mummies, aside from the blatantly orientalist bullshit regarding its history in pop culture, don’t tend to be depicted with having to consume any physical part of the human body (but physical violence in general is still on the table for them. They tend to be depicted as more on the level of vampires in terms of their intelligence).
In contrast, the living dead (referring to both zombies and mummies) tend to be much more passive. Most don't go out of their way completely to hunt humans, only hunting if one crosses their path—mummies even more so, with them not even needing human flesh to maintain themselves. When not hunting, these monsters tend to just... exist, not doing much of anything at all. They don't expend energy on actively looking for what they need to survive, instead opting for what they need to find them, wasting away all the while. And the thing is with zombies: they rot. They decay, bound by more realistic things than mummies are (which tend to be sustained my more magical elements in pop culture).
While the idea of having to actively go out and hurt others to sustain yourself is very interesting, when specifically regarding Omori’s canon, it doesn’t quite fit in line with Sunny’s character and his arc. In contrast, him neglecting his own needs and wasting away is more in-line with all of that, which is why he’s more commonly depicted as being a zombie or a mummy by official material.
I know this post is extremely long-winded, but I think this kind of analysis is very fun. Additionally, you don’t have to take my word as gospel, either. I enjoy AUs where Sunny is a vampire, since he’s in a position where he has to violate his own morals in order to sustain himself. I think it acts as a very interesting way to deconstruct his character, and to push him to his limits (including the brink of death if he refuses to hunt).
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cassimothwin · 1 year
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So you're looking for a system other than D&D...
Have you tried solo RPGs? Because it's not just "how can I play D&D alone" there's a whole world of cool stuff out there….And I want to tell you about it.
(I'm quite sick today so please forgive any incoherence or typos.)
First off, it's totally fine if you're more of a party person over a solo person. I just know a lot of people aren't aware of solo games, how they work, or the breadth of diversity you find among them.
If you ask about solo games, the first one mentioned is almost always Ironsworn. It's freeeee and comes with a lot of resources. The PDF is over 200 pages, so I understand if you don't want to dive in with Ironsworn quite yet.
Ironsworn has a large community, including support for Foundry and Roll20, along with many derivative works. It offers a gritty default fantasy setting, but encourages you to ignore that if you prefer another world… maybe one from another RPG you enjoy the lore from…?
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BUT maybe you want something that isn't as much of a commitment (and maybe a little sad)?
Many Wretched and Alone games use a tumbling block tower to simulate a random ticking clock. It might represent your failing mental health, the barricade crumbling, the ship sinking…
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One of the creators of the system has a great thread highlighting their favorite games. Just search Wretched an Alone on Itch.io to find even more.
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And if you don't want to go buy a Jenga tower, there are some great random simulators out there. I've been able to play W&A games on road trips, using a deck simulator, a dice simulator, and a tumbling tower simulator. Here's tower replacement I like. It replicates the odds of a tumbling tower falling without being too complicated.
Carta is another cool system where you use a standard deck of playing cards to create a map that you explore. As you explore, you usually have to manage resourses to avoid something bad, but not always.
Here's a collection of several games made using Carta.
Dead Belt takes this concept and RUNS with it. You have a few things to track as you explore abandoned randomized ship decks, searching for a good payload. Upgrade your gear and do it again.
Does the thought of managing your character sound exciting? Do you enjoy soulslike games, like Elden Ring and Bloodborne?
Rune is a fresh release with a lot of third-party support already. It's pretty easy to pick up and play too.
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Apothecaria and Apawthecaria have you making potions for the local village. Go out exploring, collect ingredients, and see if you can solve the greater mysteries of the land.
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Interested in horror, but want a more narrative-driven experience? In Dwelling, you'll spend the night sleepless and alone in a haunted house. This is a very neat game.
Songs of the City is a delightful tarot game that you play once a day for a week. It's another narrative-driven game where you draw cards and cast magic to see small neat changes in the city you reside in.
Anamnesis, Anamnesis, Anamnesis. I talk about this game a lot because it's magical in its simplicity. There's nothing to track and it's an incredible way to generate character ideas or tell a story.
And now there are more Anamnesis games coming out (including mine) You don't need the original games to play any of the games you see here.
There are so many more games I want to talk about, but alas, this cold is making me stop there.
If you've written a solo game, streamed one, reviewed one, or have one you really like, I invite you to share it!
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Note
Idk how this even works properly so correct me if I did something wrong
14! Gn reader with Kenji, and Kyoka in Teyvat
If you were not alone
Part II
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Self-Aware! BSD AU x SAGAU Imposter crossover
Character: Self-Aware! Platonic! Kenji Miyazawa, Self-Aware! Platonic! Kyouka Izumi
Reader: 14! GN! Reader
Warning: English is my second language
____
🐄🐰 One moment you, Kyouka and Kenji were going back home from school.
The second moment you three were in a middle of Chinju Forest.
Kenji took the sudden trip better, than Kyouka and you. The sun was shining, wind was blowing, and, according to your knowledge about the game, Teyvat's people are more or less friendly, and there are travelers from another world.
So, after getting some rest, you three will go to the nearest city and search for dimensional travelers. Everything will be alright.
Besides, local tanukis are so cute, and Ioroi was fun to talk to.
Kenji's optimism was contagious. He does have a point. You aren't looking for troubles. Besides, Traveler and Alice are friendly. They won't hurt you three.
With your spirit up, you started your journey to Grand Narukami Shrine. In Guide, Alice mentioned, that she knew Yae Miko. And Yae did publish said Guide. Maybe, kitsune knew, how to reach Alice.
During your walk, you looked up. And a chill run down your spine. Celestia was gone. A clod, sticky horror squeeze your heart. You knew from somewhere, that it was wrong.
Something terrible has happened.
You decide to think about it when you reached Shrine. You will have time.
🐄🐰 You were lucky. Yae Miko was here, in the shrine. Everything looked normal. Kenji, with big smile on his face, walked towards her, asking for help. But then Yae Miko looked at you. Disbelief, horror, worry. Before someone could react, Yae dragged you three inside the shrine's building.
When the door closed behind you, Yae grabbed your cheeks, looking at your face at every angle. You notice, how Demon Snow appeared behind Kyuoka, drawing its sword.
Yae's voice was trembling.
"Don't waste your power on me, child. Soon you will need it to protect yourselves."
🐄🐰 During Yae's explanation, you felt, how Kyuoka and Kenji sat closer to you. Like they were afraid, that you will be attacked any moment now. Because of orders of 'Creator'.
Yae explained, that just few hours ago, that Creator preformed some sort of ritual. A ritual of finding sinners… People, who looked similar to Creator. Who looked similar to you. And if someone sees you, they would attack. Would try to capture you.
Yae secretly get you away from Narukami Shrine. You weren't safe in Inazuma. Still, Yae asked you to stay here. Until she gets answer from Alice and her whereabouts.
"Run, children. Alice the adventurer might help you. If you managed to get to her, she might find a way to return you home."
When you left, she sent a letter to Alice. The only thing that was left is wait.
🐄🐰At the end of the week, you three were still in Inazuma. And you have a bunch of people on your tail.
And you were worried. Mostly, about Kenji and Kyuoka. They were your friends/adopted siblings. And they were protecting you. Kenji was starving himself, afraid of not being able to help during attack. Kyuoka was constantly using Demon Snow to search for dangers. And it looked like, using their abilities, tried them.
You tried to help as much as you can. You took cooking and keeping camp warm and clean on yourself. You insisted on guarding the camp at night, letting Kyuoka and Kenji sleep.
Despite two of you having abilities, you were just three teens. And you three missed home and the rest of BSD's Cast.
🐄🐰 Second week were better. Thanks to Kenji's kindness, you now were hiding in Yoimiya's house. Who could think, that playing with local kids will let you find help?
Now you were more or less protected.
Kyuoka, Kenji and you even met Itto and Arataki's Gang. They were a loud, but friendly bunch.
🐄🐰 One day, Kuki brought a letter from Yae. Alice will wait for you in Fontaine. She even found a way for you to get here.
After tearful goodbye from Yoimiya and her father, you three, under protection of Itto and his gang, reached Ritou's Island.
Where Chiori was waiting for you.
"So, Creator want to capture three teens? How low Teyvat will sink, I wonder? Okay, kids, let's do some dress up."
🐄🐰 For the next few days, you, Kenji and Kyuoka, dressed in Fontaine clothes, were pissing as Chiori's workers, who were helping to get silk from Inazuma to Fontaine.
Trip were doing fine.
You were so close to getting home.
You just need to find Alice.
🐄🐰In her letter Alice mentioned, that she attends all performances in Opera House. Chiori managed to get tickets for three of you on one of it.
You three celebrated by going to the wilderness and having a picnic.
Unfortunately, Lyney and Lynette saw you three. And Demon Snow, who helped you to cut food. They knew what they must do. Father will be proud.
🐄🐰It happened one week ago. One week ago, when during the preference, Lyney and Lynette blew your cover. One week of captivity. One week of being separated from Kenji and Kyuoka. One week of Alice trying to get you out of captivity. One week of Chiori being under arrest.
You, tortured and bloodied, were standing before Ivory Throne. Lyney and Lynette were standing near Creator's throne. Gold medals were shining on their chests. Creator, your exact double, were grinning. They finally got you.
You heard the sounds of chains. You barely managed to make out Kyuoka's and Kenji's silhouettes.
Creator wanted to break them. Show your broken body.
Big mistake.
You heard screams. Sounds of stones crumbling.
Kenji's growling.
"I must help [Y/N]!"
Kyuoka's hissing.
"Demon Snow, destroy everyone, who hurt [Y/N]!"
You wanted home so bad. It was so wrong, to see Kyouka killing again. To see Kenji angry.
You wished, you three would be home.
Portal opened under your feet.
______
👘🗡️🌂 Fukuzawa Yukichi and Koyouou Ozaki weren't sleeping. They were discussing, what they should do next, trying to find your three.
👘🗡️🌂 Their train of thoughts was interrupted by a loud rumbling, coming from the barn. It was loud enough to woke everyone's up.
👘🗡️🌂 In the barn were you three, and two strange people. Kyouka was holding her knife above Lynette, while Kenji was trying to throw a bolder at Lyney.
And you were laying on the floor. Wounded, but alive.
👘🗡️🌂 It took Dazai's nullification, Fukuzawa 'turning off' Kyouka's and Kenji's abilities, Fukuchi's and Tetchou's strength to drag Kyouka and Kenji from Lyney and Lynette.
They will be dealt later. Now, you three are main priority.
______
👘🗡️🌂🐄🐰You three still were dealing with aftermath of Teyvat's events. You were guarding Kenji's and Kyouka's rooms at night. Kenji refused to eat. Kyouka was using Demon Snow to patrol the house. You three were now under Kunikida's watch. He was making sure, that you three were eating and sleeping. Fukuzawa and Koyouou were staying near. To console you, to protect you. They will make sure, that you will never need to be afraid of loosing your lives.
______
Tag list: @withered-blossoms , @myluckymoon @cocodrilofeliz @c4xcocoa @vvyeislazzy @whisperingwinters
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jamieenthusiast · 3 months
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I got blocked 🧍 a little addition to the last post/reblog, I do genuinely understand where contrarians come from calling indie web projects "formulaic" or w/e but that does NOT mean I agree with em I think theres a valid way to have that argument and opinion! Just, yknow without the subtle homophobic + sexist undertones 😰
Im gonna use TADC as an example here- A lot of people like to dismiss it as like, cliche food bait for popular tropes but like, do any amount of research into Goose and shes always been like this /pos Sometimes- people just like making their things funky and weird!/pos Have you considered that people just like those tropes-? Another example is Welcome Home- which got SUPER knocked off by some people as just cliche tropes bright colors with edgy horror themes, again,
These creators arent making these things because theyre popular bait or sm shit, they just like this stuff!! Theres so many creators that are finally getting the opportunity, freedom, tools and skills to make what they have in mind! I genuinely believe its just a new generation of creators with like minds growing up and were seeing them rise at the same time :) Im saying this as someone who also doesnt really like mascot horror game tropes </3 im not personally a big fan of superhero tv shows where every episode is mostly the same thing with a different scenario/villain GUESS WHAT ! IM LITERALLY MAKING A PILOT FOR A VILLAIN/HERO SHOW ! There are aspects of that trope i really like! Things i intend to tinker with but its still so easy to just "gah, another darn superhero show about morality" and i think thats okay :) Theres generally speaking better ways to go abt this stuff but I dont know, im generally a supportive optimist instead of a critic
indie animation community i love youuuu thats all :)
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starleska · 4 months
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Have you ever read the Twelve and Toymaker comic? It gives a few more interesting looks into how the Toymaker thinks that aren’t touched on in the novelisation. Most interestingly (and the main focus of the comic) is that the Toymaker is terrified of the universe outside of the Toyroom — which seems to be defined by its walls, in the novelisation the Toymaker puts particular emphasis on the walls with the candy-striped wallpaper lined with dolls — because it has no walls and because he doesn’t (didn’t? He does in the Giggle) have much control of it.
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(‘‘The Toyroom is growing old, Doctor. So ancient that it no longer functions, as either prison or playground. The barriers between the Toyroom and the wider universe are growing thin, and it is this that has allowed you to wrest control of the toys, as my power wanes. Soon, there will be no Toyroom and I shall be loose in a wild, unforgiving universe, a cosmos with no walls. I can hardly conceive of such infinite horror.’’)
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(‘‘You’ve given a madman access to the entire universe! With that sort of power, think what he’ll do!’’ ‘‘That’s just it, Clara, he doesn’t want the universe. Didn’t you hear him? He’s terrified of it. He can’t bear the thought of losing his control. He needs his safety net.’’)
And that he doesn’t tend to accept help unless he thinks he’s won it.
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(‘‘So you’re just giving him the TARDIS?’’ ‘‘Don’t be ridiculous. I’m building a new Toyroom!’’ ‘‘Inside the TARDIS!’’ ‘‘Precisely! I had to let him think he’d won. He’d never accept my help otherwise.’’)
And THESE PANELS lives in my head
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(‘‘I had to help him, Clara. Can you understand?’’ ‘‘Let me see... a lonely God, drifting through space and time in his magical toy box? Yeah, I think I understand, Doctor, all too well.’’)
The EU tends to give the Toymaker more than his actual TV appearances (mmmm his rambles about being alone in the void and the cold in the novelisation). I need to dissect him and study him in detail so bad
hello love!!! oh my goodness thank you for sending this my way, because i haven't read this comic yet but the sections you've sent me have absolutely broken my heart 💔 what an interesting look into the Toymaker's psyche…it makes perfect sense. when you're a trauma survivor of any kind, especially if you grew up in a traumatic environment, the control you're able to have over that environment (no matter how minimal) is often all that keeps you together…you have to find comfort in that there and whatever small safe space you can carve out for yourself to survive. this has given me a lot to think about, because i wrote the Toymaker with what i think was the canonisation given when he spoke to the Sixth Doctor; that the Toymaker created his Toyroom after a very long time of aimlessly using his powers, when he didn't have a concept of gameplay. there seems to be some contention about whether or not the Toymaker is the creator of the majority of older games in the universe/the concept of games (The Giggle seems to allude to that?), or if he was inspired by other beings who created the games first. i like to think it's a bit of both; that he is the originator of many early games and gameplay rules, but it was the barriers between the voidspace (and his Toyroom) which let in the ideas from other beings 👀 the idea that the Toyroom is the Toymaker's island of safety against a universe which fundamentally doesn't make sense to him is so distressing 😭💖 i think a lot of us who've gone through difficult things can relate to that experience…of having your safe place slowly eroded as circumstances change and you grow older. but it makes sense!!! if he had no one, and the only thing he could cling to were the rules of his games (seemingly the only thing which brings him joy), the inherent chaos of the universe would be terrifying to him. no matter how much he tries to make it so, the universe just isn't a game with rules that can allow him to win: it's random, and brutal. is it any wonder that he has such tantrums when he loses, or when he perceives someone to be cheating? it isn't just that he's upset about losing or bad sportsmanship...it's the literal fabric of his entire worldview being torn apart. oh lord the bit about him not accepting help unless he thinks he's won it…how familiar does that sound to those of us who were traumatised early on? needing to 'earn' things like affection, shelter, food, etc. by working twice as hard, because we feel we don't deserve it inherently...the fact that the Doctor shows the Toymaker such compassion even though the Toymaker is such a dangerous, destructive entity is a real credit to their character. i really appreciate The Giggle replicating that and showing how the Doctor empathises with the Toymaker's terror by offering to play with him...i wish we'd had more time to explore the 'vastness that will never cease'. i don't think that good or bad mean nothing to the Toymaker...i think he's petrified of it. suddenly we understand why he's so boastful about his abilities, like an arrogant child...he's asserting himself against the universe as the only safety he's ever known crumbles. god. my heart hurts - that image of him sitting with the dolls of himself and the Doctor is killing me. i am going to go and read this comic and cry now, thank you so much 😭💖 yes please do!!!! your insight into the Toymaker is fantastic and i'd love to see more character studies of him 😭💖
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katapotato55 · 1 year
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How to write a good metaphor
yall seemed to like my post on "how to write good horror" so i figured i should make another one of these.
1- do. not. explain. the. metaphor.
don't.
"oh but how will the audience know my deep and meaningful message- "
SOME PEOPLE WONT GET IT. if you explain what you mean then suddenly the metaphor won't be deep anymore. it becomes a generic forced message.
i know you are tempted to make a character infodump about everything, fucking don't.
followup on this:
2- a good metaphor should potentially have multiple interpretations.
"but i don't want people to get the wrong impression of the story!"
then you either need to make damn sure its an elegantly written metaphor, or none at all. the death of the author is the idea that everyone has their own vision of a story they read, rearguards of authors intent. you need to come to terms with this or else you won't improve your writing skills.
you need to trust that your audience is intelligent enough to understand the metaphor on their own without bashing them over the head with it. sometimes people misunderstand meaning, it is a fact of life.
The game little inferno was thought of as a metaphor about pollution, in which later the creators went out to say it was actually about capitalism and wasting your life with things like exploitative mobile games. you just need make it SUBTLE and hope for the best.
3- The story/gameplay/etc should inform the metaphor(and sometimes reference real life examples)
To mention little inferno again, the "you must wait x amount of time for in-game item to be given to you" is a mirror of mobile games in the real world that use timers to leach money from you.
another example: analogue horror.
broken old technology is scary on its own, but many good analogue horror artists tend to use this to the advantage.
analogue horror can be used as a metaphor for dying trends and technology, like how in the 30's through 70's we used asbestos in the walls. Analogue horror makes a great parralel to this idea (see Blue_channel by gooseworx for a good example.) . the audience questions WHY this is on an old CRT tv and not just a smartphone, perhaps to imply this was an event that happened years ago.
undertale is another example, where most RPG's encourage you to fight and to level up, undertale uses this as a simple metaphor about obsessive control and being cruel to get an arbitrary achievement (i recommend the escapist's video on "why i didn't review undertale" on youtube for way better examples)
tldr: a metaphor is stronger if you lightly reference real life occurances and implement your metaphor in the medium presented.
4- the curtains are blue because they are blue.
not everyone is going to understand your metaphor
and not everyone is going to notice every single little metaphor you add to your story.
remember those teachers that would constantly stretch to imply something in a story is a metaphor and that the curtains are blue because of some deep metaphor for death and sadness and shit?
those teachers are full of it. ignore them.
metaphors are allowed to be simple. not every metaphor needs to be a hyper deep depth defying world changing thing. I could even argue a bunch of small metaphors connected to each other can be better than one big metaphor depending on your story.
relax. don't think too much about it because your average audience member won't.
5- study movies, tv, books, games, etc and understand why their metaphors work.
don't fall into that "the curtains are blue because of a deep message" English teacher mindset mind you.
"but how do i tell what is and isn't a metaphor?" you may ask
simple. trust your gut. you won't understand everything you come across but the human brain has a way of telling what is and isn't a metaphor in stories.
(spoiler about bugsnax)
I could argue Bugsnax is a metaphor about drug abuse and addiction. The characters have personality traits commonly associated with people vulnerable to drug addiction. An athlete, a hippy, a married couple going through a rough spot in their marriage with the threat of divorce, a mentally ill person with trauma and paranoia, etc.
It isn't obvious, many people may disagree with me, but you can't deny that there are signs i may be right.
(end of spoiler) the point i am trying to make: don't stretch to find a metaphor when you don't see one. if you are curious google other people's theories and make your own opinion. metaphors are hard and you will learn over time. and finally 6- do not ever do "it was all just a dream" or "the character is secretly in a coma" etc this applies to writing in general but it is still related to metaphors. the only time i have seen this done well is driver san francisco, but what it did right was A- make it so the players can guess ahead of time the mystery, such as the radio saying voices of your character in the hospital, or if you zoomed out you could hear a heart monitor. and B- it didn't completely un-do the entire story. that is my core issue with this trope. it either wastes your time un-doing the entire story readers worked hard to finish, or it is just nonsensical and terrible. "dora the explorer is actually in purgatory!" "spongebob is a metaphor for the 7 deadly sins!" "ash is in a coma and that is why he never ages! " ooooor it is a cartoon and you are forcing meaning that doesn't exist in something that doesn't even imply it. the world being a bit weird is not enough to be a metaphor for anything. If you want to make a good metaphor: do more effort than just slapping a lazy "it was all a coma" thing at the end. Like horror, stuff like this needs to be built up properly. also consider authors intent. I understand death of the author and all of that, but do you really think a retired marine biologist made spongebob to be a complex metaphor about sinners in hell ? (rip Stephen Hillenburg btw. we didn't deserve him.) thank you for reading, hope this helps. and please, learn to understand the tropes of metaphors before you attempt to make the story of a generation. edit- adding a couple more things i forgot 7- "the darkness is going to destroy the land or whatever!" i see this used all the time. spooky wookey dark shadowy bits going to destroy a land and is the hero's generic bad thing to fight. stop it. it is not a deep and complex metaphor about depression or whatever the hell you are on about. its lazy and stupid. 8- a story should stand up on its own regardless if audience members understand the metaphor or not I don't like Gris. it is a very pretty game with lovely visuals But also the entire story is just the main character moping about artistically and shit and go on about how artistically sad and dramatic this all is. if i don't understand the story without understanding the metaphor, then your story and your metaphor sucks. an example of a metaphor done well: spiritfairer without the metaphor, it is a simple game about running a traveling boat. even if you didn't care too much about the deeper meaning it is a cute story and the gameplay is fun (spoiler) if you look deeper, it can also be taken as a metaphor about greif and learning to accept your loved ones will one day die. things like the boat being filled with empty houses you can't remove is a good example of this. (end of spoiler) your story needs to stand up on its own to be good. don't use a metaphor as a crutch.
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thehomelybrewster · 9 days
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1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
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Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Setting: Implied. Low-magic European-style fantasy; mysterious woodlands.
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaä of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Page Count: 60
Website: https://level2janitor.itch.io/iron-halberd
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Page Count: 68 (Player Quickstart Guide), 68 (Game Master Quickstart Guide), 332 (Core Rules)
Website: https://www.thearcanelibrary.com/
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Release Year: 2019 (initial release), 2023 (remaster)
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Page Count: 464 (Player Core), 336 (GM Core), 376 (Monster Core), 160 (Combined Beginner Box Softcovers)
Website: https://paizo.com/pathfinder
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
...
So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
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queen-of-scissors · 1 year
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I need more of that content i wonder how will they react with minecraft or fucking roblox because roblox has a LOT of games
AWW yeaaa more ideas timmeee
Also you didnt specify if you want a cult au but i kinda did it like that. Sorry
ROBLOX
Roblox is basicly an another excuse to use "the creator of thousand worlds butt
İf you tell them it has alot of other worlds in it, you're gonna be the...
GOD OF MULTİVERSE
.
Now for me, i only use roblox for Tycoon or horror games, Tycoon games just fits the Vibe as a creator of tevat
But horror? Oh boy..
Now we know that hu tao is gonna be so impressed by the spooky stuff you show (prolly exept gore but yea) and she is gonna be the one that gives you the title;
GOD OF HYPERDEATH (no wdym its an undertale reffrence?)
.
İ remember seeing a game in roblox that were about surviving a super caotic natural dissasters. İf you play those types of survival games first of all, your followers gonna cry.
"oh how much pain have one went through!"
Especially archons are gonna be all over you if you play the natural disaster one,
"BAAL STOP USİNG THUNDER YOU'RE SCARİNG YOUR GRACE!!"
"İ AM SCARİNG THEM??? YOU ARE THE ONE THAT MADE HURRİCANES!!!"
meanwhile you're like: "i didn't survive anything-"
But your acolytes only get sadder because "you were so traumatised that you dont remember???"
Ninguang asks you to give normal people a lesson on how to survive a natural dissaster. Especially to those that dont have a vision.
But??? Acid rains aren't realy possible??
Anyways now you're the:
THE LAST AVATAR (your choice of words)
.
.
.
.
MİNECRAFT
Oh boy a tricky one
İt all based on how you explain minecraft.
.
"its a survival game about surviving the wild but there are monsters that come out at night"
Ah yes, another survival game, you seem to like that as a form of sport! Dont be suprised if you see some of your acolytes actually going for extreme survival sport to honour your name (childe, xiao, maybe zhongli, Cyno etc.).
They won't make it a secret oh no no, they want you to be the judge of who can survive the longest (before you pit an end to the competition).
Cyno found your job a perfect name even!
MAAT, GOD OF JUDGMENT (i legit looked through mythology for this lmao)
.
"its a survival game but everything is a cube"
Hehe venti is gonna call you a "blockhead" but before he can even say it he gets silenced by zhongli.
But you say that for him, loud and proud!
People are too afraid to use that as one of your titles, and if you say its fine, theyre gonna see it as you're testing them. But you and venti found another way to use this funny nickname;
Behold!! The
Rock.
(hehehe rock)
.
"its actually a survival game but you can create whatever you want in it, so-"
"wait a minute, did you say... Creation?"
Wrong choice of words got you in this one. Theres no going back.
Now people belive that you use that world so you can do a quick plan of what you are going to do in other worlds. That world must be SUPER important to you, And since Tevat and that world are actually kind of (not) alike, that also means that you also like this world other than the rest!!
Oh if they knew...
İf they knew what you did to all those poor villagers... And even sheeps (i see you and im calling the cops)...
"did you know that in that world, you only need to feed people to get them pregnant?"(not realy but its fun to leave some detailes to imagination :P)
W h a t.
They hope that that world isnt where you are from originally. BECAUSE YOU'D GOT SOME EXPLAİNİN TO DOO- zhongli would be on watchlist istg
Anyways you're the VİLLAGE TAMER now
-------------------
Hope you like it, i used every bit of my English knowledge and last 2 braincells for this.
But it was fun! İm open to more ideas! (İ can only do the games i know/played so sorry if you do request but couldnt answer 🙏)
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damnfandomproblems · 3 months
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https://www.tumblr.com/damnfandomproblems/739064506502791168/fandom-problem-4499-i-think-sometimes-people-get
Thing is op
People like to use "coded" as an excuse to harrass others over a fictional character
"this character is minor-coded therefor if you like them or draw them sexy then you are a pedo"
"this character is gay-coded so if you ship them qith the opposite gender your homophobic"
"this character is autism-coded so if you dont see them that way you are ableist."
"this character is poc coded and if you dont portray them that way then you are racist"
And then they go and rip people to shreds over it. And most of the time they are actually "coded" as anything.
Ill give you a good example as to why coding should just fucking die in fandom.
In transformers (all of them afaik) there is a sentient ROBOT named Jazz. He is often voiced by a black voice actor, even in the early days of Generation 1 in 1984. Though it changes a few times Jazz is well known for his accented voice. Jazz (the music) is also known to be pioneered by black people.
In a way jazz is black coded. He is designed with all these elements related to black people.
The thing is. Jazz is a fucking robot. "Jazz" is the name he chose for himself because his cybertronian name does not translate or cannot be spoken by humans. Jazz is also a type of music he only heard when he arrived on earth and is something he loves, hence why he chose the name. He chooses to express himself in such a way because its what he enjoys.
It does not mean he is black. A white person can do all that because they have a love for jazz music. It isnt going to make them "black coded"
He is also again, a robot. Not human. Not even organic.
However of all the problems ive seen in the TF fandom the one about whether you should draw a human version of Jazz as black or white is probably the one thats sets people who give a shit off the most.
It doesn't matter what characteristics a character has. It doesnt matter if Jazz is drawn as black or white. Cuz he isn't human. Its literally up to fan interpretation and none of them are wrong but people want to shit fling, and react hostile over others not drawing him as black anyway.
Same could be said about a certain more popular pink skinned character (who is also human and japanese but when have people ever viewed japanese people as important.)
You can have your queer coded villains. Doesn't actually say they are queer. Hell in the past it would be done as a way to demonize queerness and traits. But queer people still loved those villains because they could relate to their tragedies.
What "coding" actually is, is a part of the design process to add depth and character. It's an inspiration born from reality. But it's not always that the character is meant to be that thing.
Theres a character from genshin impact i could say is "DID-coded" because when she falls alseep or is so stressed she passes out there is another version of her that takes her place that she doesnt know about.
In the same vein theres the game "At Dead of Night" (recommend it, its a horror game) where the main antagonist is possessed and murders people. They even had to put a disclaimer that the character didnt have DID and the game wasnt made to demonize people with DID or portray them as unstable serial killers. However despite the creators saying that, fans still "DID-code" the antagonist, not out of hatred for people with DID but because some people with DID still relate to the character. Not so much the killing people but the struggle the antagonist has with "being possessed". Having DID can be a frustrating and tiring experience and not many cope with it very well even when they do no harm. Feeling of loss of control is very relatable even without DID.
Regardless the rampant "coding everything trend" in fandom has caused a new "ship war" like wave of harrassment. If you dont view a character this was your a horrible person and you deserve *insert graphic content and threats of harm and suibaiting and more*
coding can be a cool thing to discover while analyzing a character or even creating one. But its become hated with good reason because people have no reason left in them. Coding is a cool way of adding depth and nuance to a character and would actually REALLY help beginners with their "bland" characters. Unfortunately even thats discouraged, since it can be seen as "baiting" or "stereotyping" and sometimes appropriating culture. (But a giant sentient robot making his entire personality about jazz music isn't? Lol)
Posting since this is a response to a previous problem.
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maleyanderecafe · 1 year
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A Cry for Help(Visual Novel)
Created by: ItsYaBoi
Genre: Horror
A Cry for Help is a nice game that’s created by the creator of See Thru: Need a Friend which is a pretty nice game that I got to play for the yandere game jam. It’s pretty short, but the yandere in this one is quite different from it’s previous successor (which is cool) and has a lot of fun things going on. This game is r18 though, so please keep that in mind. If you are curious, you can see more information at @stnaf-vn.
The story starts out with the player working at a call center. They immediately have to deal with a bad customer. Working overtime, the player gets a strange call from someone.
Upon accepting the call, the caller, Rook begs the player to help him find his package asking them to type in the number. When the player is unable to pull up the package, Rook panics more, believing that his life will be worthless if he can't find this package.
If the player comforts Rook, he will disconnect afterwards and the player sends out a welfare type of line just in case. Upon going back to their car, the player worries about Rook before meeting him face to face. Continuing to speak with him, the player starts to realizes that this person is Rook as he thanks the player for helping him. You can try to give your contact to him when he asks, which makes him extremely happy.
Rejecting giving him his number will leave him kind of awkward but he seems understanding about it, promising to come back another time.
Bolting to the car will cause Rook to try to chase after you, with Rook pressing his hand against the window and begging for more attention before the player drives away.
Generally rejecting him will lead to a creepy smile seen in the rearview window when the player drives away.
For a relatively short game, I think the way that it's able to put up a sort of eerie atmosphere is pretty good. From the frantic nature that Rook has when he can't find the package to the way he acts when you reassure him, it makes you curious to wonder what was inside it that was so important. It also does seem relatively realistic at some points considering that a lot of stalkers in real life tend to act similarly when they're on their last thread (so to speak) and that having that one person who is nice to them causes them to become obsessed. It is interesting to me that rejecting Rook's attempt to get the player's phone number doesn't seem to make him mad, only a bit awkwardly hesitant and it feels as if there's a bit of delusion with it as well, with him stating that you shouldn't give your phone number to people you don't know. The animations for Rook are pretty nice as well, with small movements to sell his nature.
Rook himself is a pretty well, pathetic yandere (which is my favorite because of course it is). Considering this one act of kindness gets him to find and talk to the player so quickly really is something that I didn't expect. He also seems a bit delusional as I've stated before and from what I can tell, it doesn't seem like he would really cause the player any harm (at least not intentionally), and just that he doesn't really know how to act around them. It does make me wonder what happens when the player does reject him instead of consoling him, considering the face that appears in the rearview window afterwards. However, considering this does seem to be a oneshot game, its probably not something we will find out.
In any case, A Cry for Help is once again another great game with a pretty cool yandere. Again, I think it's nice to be able to have different yandere types for your games and stories (I know it's hard for me to make different yandere types but that's because I'm generally biased for certain types) and the creator did a good job. If you haven't tried out the game, please do! It's pretty fun.
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