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cb-art-blog · 5 years
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Documenting the textures and models produced as I go. Hopefully it will help filling the level out a little....
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cb-art-blog · 5 years
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Level M
We making a different scene. 
Texture & UV
Market stall top
barrel
Cart
Market bottom
Big Crates
Ice_cream_cart
UV Sets:
 - BigCrate, Cart, Ice cream.
 - Market Top, Market Bottom, Barrel.
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Possible asset additions:-
 - MarketTable
 - MarketTop_Blue
 - SteppedMarket_Stop
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cb-art-blog · 5 years
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Getting back in the game;
I’m gonna start my usual documentation again just to help get in the swing of things again. So watch this space
ASSET LIST 
Lifeguard ring
Lifeguard post
Lifeguards
Shop
Deck Chair 
Ice cream 
Fish
Bar
Shops 
Dogs
Beach Shack
Umbrellas 
Seashells
Sand Castles
Surfboard 
Rocks Towles
Beach Balls 
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cb-art-blog · 5 years
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*RE SUBMISSION*
Crystal Diorama
Please find below link to my Crystal Island re-submit:
https://cb-art-modelling.tumblr.com/
Sketchfab Link:
https://sketchfab.com/models/a00bb6992306437281752ddd2bc2f56d?utm_medium=embed&utm_source=website&utm_campaign=share-popup
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cb-art-blog · 5 years
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GET ME SNACKS
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‘Get Me Snacks’ was a massive hit when we exhibited at EGXREZZED. The reception was all that Heckin Games could ask for. 
Following from EGXREZZED and the feedback we got, then aloud us to tweak some things and release a demo of the game on itch.io. 
Download the FREE demo now: https://heckingames.itch.io/get-me-snacks
If you want to see more from us at Heckin Games with live updates on our current game development and what we are getting up to just follow us on:
Twitter: @heckin_games
Instagram:@heckingames
Facebook: @HeckinGames
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cb-art-blog · 5 years
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I produced this asset sheet just for my temporary portfolio to show some of the work I produced for the game. 
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cb-art-blog · 5 years
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Fencing boundaries modelled and completed today!
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cb-art-blog · 5 years
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PEST Fest van and two cars completed with textures!! 
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cb-art-blog · 5 years
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I’ve modeled the car and van this evening and will most likely texture it in the future to have a mess around with the collage techniques we have been using (but becky’s going to texture it ready for the game).
Next up for me:
Producing Alphas for the buildings surrounding the main environment not accessible for the player. - (implementing later on) 
Model fencing for blocking out the no go areas for players.
Texture Van/var
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cb-art-blog · 5 years
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Postbox and ATM  If i do say so myself I am kinda in love with the ATM. I just find it pretty. I have no idea 
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cb-art-blog · 5 years
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cb-art-blog · 5 years
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cb-art-blog · 5 years
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Finally got round to making the coke sign, (i don’t like it), but I can just deal with it as I need to move onto more models.
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cb-art-blog · 5 years
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Meatstand, Fridge and Checkout
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cb-art-blog · 5 years
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Bottles are done... he...he
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cb-art-blog · 5 years
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UV_Shifting
Some changes to the UV_Layouts, to solve the interaction with the objects in game.
1_UV:  Newspaper, Bottles, Wet Floor Sign
1_UV: Portaloo, Camera, Toilet
1_UV: Cokestand, Squarestand,Cokesign and Bollard
1_UV: Trolly, Cone, football
1_UV: Meatstand, Fridge, Checkoout
(will edit further accordingly)
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cb-art-blog · 5 years
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some more assets textured today...
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