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#Mike Mearls
bryanharryrombough · 4 months
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To 1099 of the Hasbro employees laid off, and their families who relied on their income: My condolences.
To Mike Mearls: Go fuck yourself.
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mask131 · 4 months
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Read-list for an "old school D&D" fantasy (plus bonus)
This is a remake of an earlier post of mine, that I decided to update (some additional books were suggested to me, others I found out about later).
This is a reading-list of various literary works that heavily inspired or were heavily used in the creation of the first editons of Dungeons and Dragons - and thus, reading them will allow you to plunge back into what the original D&D was meant to look what/what it tried to emulate.
J.R.R. Tolkien's "The Lord of the Rings" and "The Hobbit". No surprise here, Tolkien's works were the start of modern fantasy and thus the main source of old-school D&D. In fact, D&D was originally created to be just a Lord of the Rings role-playing game - or to be precise a LotR wargame. This was the original intention. Which is why, quite famously, the very first version of D&D included elements such as the hobbits, the mithril and the balrogs. And when the Tolkien Estate pointed out the consequences of what was plagiarism, D&D changed these concepts to... "halflings", "mithral" and "balors". The only Tolkien-element D&D could preserve vaguely unchanged were the orcs, because the Tolkien Estate could not prove Tolkien had invented the term "orc". But even beyond that, D&D's dwarfs and elves and ents (sorry, treants) and wights and rangers all were heavily inspired by Tolkien - the gods of the orcs even use symbols such as an "eye of fire" and a "white hand"...
Poul Anderson's "Three Hearts and Three Lions". Poul Anderson was quite influential on early 20th century fantasy, and this specific book influenced D&D in three ways. On one side, it was one of the two sources for the "Order versus Chaos" conflict of D&D (the other being Moorcock). On the other the D&D trolls were inspired by the Three Hearts and Three Lion trolls. And finally the Paladin class was inspired by Anderson's Holger Carlsen character (the same way the Ranger was Tolkien's Aragorn). [This book also seems to have had some influence over the Fey of D&D?]
Michael Moorcock's "The Elric Saga". With Anderson's work, it was the other main source of the Order vs Chaos, Lawful vs Chaotic division of the D&D game. It also served as the main inspiration behind the D&D Drows, due to the Elric Saga shaping the original image of "Dark Elves" in fantasy, through its Melnibonéan Empire. D&D also originally collected references to the Elric world - creating many variation of Elric's evil magical sword Stormbringer through a variety of cursed soul-drinking weapons.
Robert E. Howard's "Conan the Barbarian". The source of heroic-fantasy the same way Lord of the Rings influenced epic fantasy, the world of Conan was also a huge source of inspiration for D&D - the most obvious reference being the Barbarian class, shaped for those who wanted to play Conan.
Fritz Leiber's "Fafhrd and the Gray Mouser". Originally intended as a parody of the Conan-style heroic fantasy, but promptly becoming a serious and admired work that created its own sub-genre of fantasy (the "sword and sorcery" genre), they also were inspirational for the first editions of D&D. Sometimes it is indirect - the "Thief" or "Rogue" classes were inspired by Leiber's Gray Mouser character - other times it is MUCH more direct. For example, among the numerous pantheons you could choose to use in early D&D, one was the various gods of Newhon and the city of Lankhmar, the universe of Fafhrd and the Gray Mouser. And the fantasy trope of "Thieves' Guild" made famous partially by D&D was originally an invention of Leiber.
Jack Vance's The Dying Earth. This emblematic series of the "science-fantasy" genre offered to D&D its magic system, which is generally known as "vancian magic". It was Jack Vance who had the idea that a wizard had to learn/store spells in their mind, with a limited number of spells they could carry in their brain, and that once cast the spell had to be re-learned or restored. Several spells and items of early D&D were also directly taken from the Dying Earth books - the "prismatic spray" or the "ioun stones".
H.P. Lovecraft's "Cthulhu Mythos". No need to explain how Lovecraft's brand of eldritch horror and alien-fantasy shaped the creatures and deities of early D&D, to the point that early on the deities and monsters of the Cthulhu Mythos were part of the pantheons you could chose to use - listed alongside the Newhon gods of Leiber, or the gods of the Conan universe.
While not fantasy works, the most famous creations of Edgard Rice Burroughs - Tarzan on one hand, and John Carter of Mars on the other, were claImed by Gygax to have been very influential to his creation of D&D.
Another author Gygax mentionned as being a huge influence for D&D was Fletcher Pratt - through his Harold Shea fantasy series, about a main character being carried away in various magical and fantastical worlds very different from each other, in which he has to adapt himself to new settings and learn new rules to avoid dangers and threats... Sounds familiar? The idea of world-travelling might also have been inspired by the science-fiction series by P.J. Farmers' World of Tiers: the rules of travel in D&D between the various planes of reality seem to have been inspired by Farmers' own rules for dimension-travel.
One of the lesser known influences of D&D is the fantasy series "Kothar" by Gardner Fox: Gygax explicitely said that the idea of the "Lich" as a D&D monster came from Fox's Kothar series.
Not a book, but movies: the Sinbad movies of the mid 20th century were influential on early D&D. Various monsters and creatures referenced pictures such as "The 7th Voyage of Sinbad" or "The Golden Voyage of Sinbad".
"The House on the Borderlands" by William Hope Hodgson was explicitely referenced by Gygax's 1979 module "The Keep on the Borderlands", and it might have heavily influenced the original depiction of the D&D orcs as pig-men...
The Shannara series by Terry Brooks has also been pointed out as an influence on D&D - while not on the very first edition, elements of the Shannara world seem to have influenced later ones...
Mind you, this is but a fragment of a much longer list known as the "Appendix N" composed by Gygax, and that lists all the books and pieces of work he took inspiration from when designing D&D. Beyond the most famous works evoked above he also listed:
Poul Anderson's "The High Crusade" and "The Broken Sword"
John Bellairs' "The Face in the Frost"
Leigh Brackett's works
Fredric Browns' works
I evoked before Burrough's Mars series, but Gygax also listed his "Venus series" and his "Pellucidar series".
Lin Carter's "World End" series
L. Sprague de Camp's "Lest Darkness Fall" and "The Fallible Fiend" and "The Carnelian Cube"
August Derleth's continuation of the Cthulhu Mythos.
Lord Dunsany's writings, of course.
Gardner Fox's "Kyrik" series
Sterling Lanier's "Hiero's Journey"
A. Merritt's "Creep, Shadow, Creep", "Moon Pool" and "Dwellers in the Mirage"
Michael Moorcock's "Hawkmoon" series (which is technically part of the wider universe of which the Elric Saga is the central piece)
Andre Norton's works
Fletcher Pratt's "Blue Star"
Fred Saberhagen's "Changeling Earth"
Margaret St. Clair "The Shadow People" and "Sign of the Labrys"
Stanley Weinbaum's works
Manley Wade Wellman's works
Jack Williamson's works
Roger Zelazny's "Amber" series, and "Jack of Shadows".
In 2007, Gygax even updated his Appendix N with a handful of new titles reflecting elements added to later editions of D&D:
Sterling Lanier's "The Unforsaken hiero"
Piers Anthony's "Split Infinity" series
And of course, Terry Pratchett's Discworld series
And since this post is all about updates, I will also include a list of works that were used as inspiration for current day/modern D&D - especially the fifth edition. Like that, you'll have the evolution of "old school D&D versus new school D&D". This list is taken from fragments here and there of interviews given by Mike Mearls, the Appendix E "Inspirational Reads" of the fifth edition, and Rodney Thompson's interviews.
Appendix E replaces several elements Gygax talked about in interviews or in his Appendix N: Leiber's work, Burroughs's Mars series, Howard's Conan, etc...
Appendix E adds among other things China Mieville's "Perdido Street Station", and Elizabeth Bear's "Range of Ghosts".
Mike Mearls said that what inspired him in his design work of modern D&D was Ursula LeGuin's "Earthsea" series, Patrick Rothfuss "The Name of the Wind", Saladin Ahmed "Throne of the Crescent Moon" and Octavia E. Butler's "The Parable of the Sower".
But Mearls also repeated several of the picks already used by Gygax. He invoked again The Elric Saga, and Roger Zelazny's Amber series, and Tolkien's Legendarium of course...
Rodney Thompson rather insisted on returning to the Anderson roots of the D&D fantasy: mostly "Three Heart and Three Lions", but also "The Broken Sword".
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dungeonmalcontent · 2 months
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Someone explain to me why there isn't a) a greater mending spell in 5e (I'm not counting fabricate) that can do larger repairs like reassemble a shattered item or seal a hole in a ship or something? and b) why isn't there a sovereign glue / universal solvent spell?
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ifightformyfriends · 8 months
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You seem to have some thoughts on the matter. How do *you* feel about Baldur's Gate 3
Not really any opinions on BG3 specifically, except that it's clear that Larian put a lot more effort into balancing the game than WotC ever has, and it's unfortunate for Larian that the game's development was used to harbor Zac S accomplice Mike Mearls so that WotC could state he was no longer on the D&D design team when people were calling for consequences for his roll in bringing on, enabling, and protecting known serial sexual abuser and transphobe Zac S as a heralded consult in 5e's development.
Mechanically I've seen a lot of talk about how...not even true RAW, but improved RAW 5e just isn't as fun for people when there's not a DM to handwave things or allow cool off the cuff "Greentext" moments that have nothing to do with the actual ruleset being ostensibly played and paid for. Even with some added stuff for Martials to do there's no "Describe your attack" or "Make a called shot" that is so often used to downplay that Martials are on a whole different, lower magnitude of agency to exert influence on the world around them. And this is after Larian went out of their way to improve them! Buffed Action Economy, setpiece combat with interesting interactions, some semblance of giving them actual abilities, but it can't make up for the fact they're 5e Martials. It is hilarious seeing people brought face to face with the actual ruleset for the first time instead of what their DM does to make the system a fun experience.
And I just saw earlier today, it's got people talking about how there's so much Fantasy Racism if you play a Tiefling that is just so unnecessary except for the fact that it is RAW and how the game is presented without your DM and table going "But we're going to ignore that".
Which is very much the same in that it is people being brought face to face with the actual system WotC produces and sells for the first time instead of their DM's system they've agreed to give WotC credit for. I maintain that 5e was a system designed for passive revenue generation because D&D is the property Hasbro got as a free gift when they bought Magic the Gathering, and it was designed specifically for DMs who were used to 3.5's brokenness and doing the heavy lifting to run games for new-to-TTRPG players and that's why the true north of the ruleset development was to not look intimidating to new players. And for that narrow purpose, it succeeds! But then it got popular and the system was not prepared for such wild ideas as "New DMs wanting to run games without an internalized encyclopedic knowledge of the system". To use a car as a metaphor, WotC realized they could design a game that used the DM as the engine instead of the driver's seat, saving a ton in development costs in doing so. And BG3 has some people realizing that what they thought was a car was actually just a frame they paid full price for.
TL;DR: No significant thoughts on Baldur's Gate 3 really, same thoughts as always on WotC and 5e that people will awkwardly ignore and sweep under the rug until their NEXT big PR fiasco that they'll shallowly ask forgiveness for and people will somehow give them and the cycle will begin anew.
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keganexe · 1 year
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D&D, The OGL, and a Better Future for Actual Play Content
So this is spinning out of a post I made on twitter about how I legitimately believe the future of Actual Play (or AP for short) is in working alongside indie rpg folks
You can see that thread here, but I'm gonna recap anyway
Lets talk about the OGL and D&D first
Thanks to some great reporting from journalist Linda Codega (@lincodega), we know the general shape of the new Open Gaming License (or OGL) that WotC is running for Dungeons & Dragons moving forward. In short it sucks, I am not super interested in getting into it here, especially because Linda (once again) did really solid reporting here. Generally this spells a very bad time for a number of bigger third party creators (Green Ronin, Paizo, Kobold Press, probably Critical Role if we assume they aren't in on it which I would not assume tbh), and it also spells out specifically that Hasbro's desire to monetize even harder is in full swing.
One of the more interesting bits to this whole thing to me though, is how Wizards is looking at Fan Content, and I think its very likely this is going to be a major rub for AP Producers in the future. The OGL is now much clearer that AP work needs to fall under the Fan Content Policy, which means in broad strokes there is to be no monetization of your content. This is an old policy, but one I think a lot of folks are blithely unaware of. Specifically
You can't require payments, downloads, subscriptions, or email registration to access your content
You can't sell or license this content to a third party
Your content must be free for others to view, access, share, and use without paying you anything, obtaining approval, or giving credit.
You specifically can run things like a Ko-Fi or a Patreon, but you can't hide content behind a paywall. It also is... unclear on the ability to do things like live shows for money? I'm not a lawyer.
Regardless I think its high time people left, and that brings me to part 2 here
D&D and APs
Fundamentally D&D has always been bad for Actual Play. It's a quagmire of conflicting rules and bubblegum fixes, it crunches in weird spots, it doesn't do half the things people play it for, and its expensive to get into. Furthermore, it requires a lot of prep, it doesn't adapt well, and fundamentally it makes bad radio.
Where we see the most successes in the niche of D&D APs is hyper edited, super slick, and wildly unachievable setups; with major changes in rules, players who can make a living doing it, and entire production studios working on them (looking at you Critical Role, Dimension 20, etc). Within these (and within a ton of other APs) we also see a wild amount of homebrew to bend an inflexible and inelegant system into something that tells the stories we're interested in telling in games. Be this the wild changes to death in Dimension 20's Neverafter, full new classes and mechanics across Critical Role, magic items and homebrew in every AP I can think of, etc.
Generally also D&D is bad radio. The exacting measurements on battle maps don't make great Theatre of the Mind (certainly not as well as games designed for it), the rolls + stat modifiers + misc. shit on your sheet requires a lot of boring and frequently had to follow math*, etc.
Point here being, when we see it done well** it's less on the hands of D&D being good at these things, and more because production is changing major aspects of gameplay to make a game make good radio.
We should also talk about the messy legacy of D&D, but honestly that would be a few thousand extra words from me, and I don't have it in me. If the OGL doesn't scare you, it's worth thinking about what you're cosigning by staying around. Here's some extra articles if this is the first you're hearing about Wizards having major problems tho
Why Race is Still a Problem by Linda Codega gets into a lot of it
Wizards is still making money off of Oriental Adventures (and an article on that)
Mike Mearls still works there, this was weirdly hard to find a good article on, but here's a reddit post where its discussed
A Better Future for Actual Plays
This brings me to the point of this thread, which is that I don't think the future of Actual Plays has ever... actually been in making 5e content. This is a thing I feel pretty strongly about as a person who makes non-5e ap content (and this is a bias, sure). To me a better future has always been in indie rpgs, and in making content hand in hand with designers and producers working together.
What does this look like though? In short it rocks, and it's a thing bigger folks in the AP sphere are clearly already looking it. I'll list some examples below, and then I'll talk more about what it looks like on smaller scale, and what my experience with that has been like
So first off here's a few examples of what this looks like on the higher production end of the scale. I'm specifically looking at examples of campaign APs, working with the designer of the system, and not one shots which are doing this a bunch already.
Dimension 20's Shriek Week with Gabe Hick's Mythic System
Yazeba's Bed & Breakfast Podcast getting made alongside Possum Creek (it is a series of one shots, but also a shared universe, so I'm counting it here)
Into the Motherlands moving to their own system eventually
Iron Edda: Puppet Strings with Tracy Hicks on the One Shot Podcasting Network (edited to add this example)
On the smaller end this is something I legitimately have some experience with, and this is where the thread was always heading. Let's talk about Renegade Racers, the game I made specifically for one person, what that has looked like for me, and why I think it's the future of APs to make content this way.
So a while ago I got on a Fast & Furious bend and watched all the movies. Not content to just watch movies though, I talked to some folks about if they had seen games based on it, and got linked to a video of @0sarahxfrank0 running a F&F inspired honey heist hack (I'm not gonna link it because the community it spun out of has had a lot happen and I don't wanna give them clicks tbh).
The short version of this is that I watched the game, built a system to better handle what folks were trying to do, and then sent it back to Sarah. She loved it. We made some changes, we rebuilt around the players and stories people wanted to tell, we released the game and the first AP together afterwards. Now Sarah and I do a lot of work together, we're planning bigger things like this for the future, and it's so far been a lot of fun and super rewarding for everyone involved.
We've seen some other stuff like this as well, even if not in campaign play. Offhand, Plus One Exp's home Down We Go system is a great example of working with a designer to stamp a system as the home system, and find community within it. We've been able to watch sorta in slow motion as DWG moved from a little one page OSR hack that potentially gets lost in the shuffle, to something big and exciting that both parties are happy to put a stamp on.
This is the exact future I see for AP campaign play, and not a wild dream I don't think.
What does Actual Play look like when it's tied to designers who want to help you tell your stories in the ways you want to tell them? What would it look like for a community to say "actually we've had enough"? What happens when we work with people who give a shit instead of faceless megacorps? What does it look like when we invest in people willing to invest in us?
I've seen the future and it's golden, we just have to reach for it.
*hard to follow in that if the players aren't saying out loud what exactly they're adding the numbers are nonsense **by well here I do mean "expensive and award winning" I do not mean I think they're particularly master classes in game running or production, but that's a whole separate topic
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r-rook-studio · 1 year
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OGL Bullshit
I'd been avoiding it because the last few weeks have been brutal, but have a few non-lawyerly notes on why I don't trust the new "playtest" OGL 1.2 bullshit and think others should hesitate as well.
I'd experimented with putting out 5e stuff this year, but I've already pulled it from DTRPG and will be pulling it from Itch on Feb. 1. I'm not going back to D&D 5e as a publisher, DM, or player, and will not be publishing anything under a Hasbro or WotC-controlled license going forward. I still plan to pull everything published under OGL 1.0a by the end of year to avoid yet more Hasbro shenanigans.
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Hasbro's still engaged in a blatant attempt to squash non-WotC OGL game creators, even though they've benefited substantially from that market and recruited most of the full-time D&D team from. Mike Mearls created the OGL-based game Iron Heroes at Malhavoc. Jeremy Crawford co-created the original Blue Rose (the basis for True20) at Green Ronin. Greg Tito has a co-author credit on ACKS. F. Wesley Schneider worked on Pathfinder at Paizo.
While actual attorneys have done a good job on why the CC-BY material they're currently planning to release is bullshit, much of it isn't even original to WotC, who didn't create many of the more distinctive mechanics. For instance, the system now called advantage/disadvantage was a popular mechanic in d20-based fantasy games well before 5e, and appeared in Barbarians of Lemuria under those names way back in 2008.
"Hateful conduct" is a smokescreen. Hasbro execs and their chosen attorneys will be the ones determining what constitutes "hateful conduct" (according to the draft agreement, if I accept the agreement, I waive my right to legally challenge their decisions). If you think those execs and attorneys are going to care or enforce fairly without relentless, aggressive, and widespread pressure, I've got a collection of bridges to sell you.
I won't trust a megacorp with phrases like "obscene" or "illegal": we're living in a decade when drag performance and "flamboyant femininity" could get criminalized in some places and excellent anthologies like Honey & Hot Wax deemed obscene. "You should trust us," is what Hasbro will say. I can't and shouldn't. Even if I like, know, and support current WotC D&D Team, they're not the ones who are going to be making these decisions (they might not even be on WotC's D&D team when Hasbro's decide to threaten to enforce it). Remember how much both Hasbro and WotC have changed as an org since 1.0a went into effect in 2000. I may have met and liked WotC staffers, but they may not be there in 3 years (or even 1 year) and they're unlikely to have any real control over license enforcement even now.
Again, this is "why I'm ditching 5e and will be ditching all OGL 1 material." It's not legal advice, just how I'm making decisions.
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artemis-entreri · 4 months
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Sorry if this is a dumb question, but can you please post links to your review of Lolth's Warrior? I love your reviews and can't find your Lolth's Warrior one. Thanks!
[[ Greetings!
Not a dumb question at all! ^_^ The reason that you can't find it is because it doesn't exist. XD In fact, I still haven't read the book yet, and I don't know when/if I will. I'm thinking that this is a good thing, as apparently even among the most diehard Drizzt fans there have been some very negative reactions to Lolth's Warrior, more so than ever.
If you follow me, you've probably noticed a significant drop in my activity. I've been greatly enjoying investing my time in other things, which is something I've been wanting to do for a while now but my brain wouldn't stop being hung up over these characters. It's no secret that I've been tired of Salvatore's BS for a long time, but I was too invested in the characters to be able to move on.
I think what finally helped me flip the switch is WotC investing a shitload of money to make Drizzt products, especially with whitewashed Artemis even though it's 2023. With the context of them also giving the excuse that they couldn't pay the other creatives who worked on their setting at market standard rates in the past along with their actions with the OGL earlier in the year, well, suffice to say that while I haven't respected Salvatore for a long time I did respect WotC, however after everything that happened this year, that has changed. I'm not sure how much WotC execs are responsible for the recent mass lay-offs, which in itself is really bad, but the fact that Mike Mearls was finally let go doesn't really help WotC's case for me because it only serves as a reminder of how Mearls wasn't fired earlier for assisting his sex abuser friend (he was instead quietly shuffled to the video games division for a while). When Mearls returned to the D&D division, about half a dozen female D&D staffers quit at the same time. This says to me that WotC cares more about a male sex abuser supporter than they do about all those female members of their staff, and it makes me question whether they care about women and oppressed groups in general. I've really started to question how much hypocrisy is present in their making a huge show of being LGBT+ inclusive; recent D&D products do indeed include a lot of LGBT+ representation, but how much of that is due to Jeremy Crawford having to fight to get it in there each time? How could WotC continue to march in Pride parades with pomp and circumstance while allowing the Mearls incident to have transpired?
When the OGL snafu happened, a friend made the comment that WotC may have had its ups and downs in the past but overall was generally viewed in a positive light by many, but that the OGL fiasco has probably bankrupted them from a "good will" perspective for a while. This is basically where I'm at with the company now. I still care a great deal about Ed Greenwood and the authors who penned the works that led me to fall in love with the world so hard, and while I still play D&D and care about FR, I'm at a point where I feel like WotC has demonstrated a clear lack of regard for their own Drizzt franchise, so much so that they don't even bother to get basic facts about one of its primary characters correct. As such, what's the point in me continuing to care? While I also don't care about how WotC feels about me as an individual fan, I've long been distasteful of how dismissive they are of their most dedicated fans, the ones who have spent hundreds of thousands of unpaid hours curating the (in)consistencies of their universe that they themselves can't be bothered to maintain. I can understand the reasons for WotC actively instructing their creatives to not use the FR Wiki, but it's painfully obvious that those creatives including Salvatore still use it to keep their facts straight because there is no comparable official resource for them internally with the company itself. Furthermore, the stuff that WotC is continuing to do suggest that they have no intention to change that, quite the opposite in fact. It was quite eyebrow-raising when WotC compared their D&D franchise to the Marvel universe, because what makes the Marvel universe so compelling and successful is the very self-consistency that WotC is trying to do away with in D&D. A big part of the reason why Marvel movies are loved is because it's the same characters that recur, and you never know if a character from a different movie will show up in the movie you're currently watching, but it's always a delight when they do. And, of course, it's so epic when all of those storylines across many different movies all come together and culminate in truly astounding ways. Despite the usage of an infinite multiverse in Marvel, there's this big sense of consistency, which is what makes the franchise so impressive and compelling. Marvel's world is everything that D&D's is not, at least in D&D's current iteration. Even though many different stories across a shared world is part of the draw of FR for me, I don't need D&D to be like Marvel, however because WotC made that comparison of the current D&D world to the Marvel world, I can't help but feel like WotC is more talk than action. I'm not at all saying that D&D isn't a quality product, it's just for me the shine of WotC is no longer there.
I think the biggest indicator for me that I was ready to shift my focus was my lukewarm reception of Baldur's Gate 3. It is everything that I hoped for and more for a current generation Forgotten Realms/D&D video game, and yet I was just ok about it. Here is FINALLY something that I spent so many years dreaming about, getting more and more hungry for it following the flops of Sword Coast Legends and the Dark Alliance reboot, but when it finally happened, I was just ok about it. It's a fantastic game and 110% deserving of its awards and its huge fan acclamation, and yet I was just ok about it. Don't get me wrong, I still enjoyed the game, but I can't see myself playing it again.
I'm still happy to help and support the people in this fandom, be it by answering lore questions, suggesting novels to read, pointing the way to resources, or with more serious matters. I don't know how much new content I'll make though, I've got a bunch of WIPs in terms of art and writing, as well as miscellaneous drafts containing information about the world, but I don't know if I'll ever feel like finishing them/polishing them up to post. It's very freeing to no longer feel compelled to read each new Drizzt book because the drop in quality with each new installment has really been immense, and I'm a lot happier not spending those hours consuming really badly-written media. I do feel bad for no longer providing for those who want to know what's happening in the newer books but don't feel like reading them and who want to know a non-sycophantic summary of them, but hey, maybe someone will step up and fill in the summaries for the books. I'm not really sure why none of the diehard Drizzt/Salvatore super fans have undertaken the task since Hero. Wikis are editable by anyone, but the Wiki staff do try to make sure that everything is objective and factual.
If you're trying to find my old stuff, I'm sorry that my tags are kind of all over the place, I never got around to organizing them better. 😅 I *think* I've reblogged all of my LoD art to my otp-jartemis sideblog, but now that I look at it I see that's probably not the case. If you like my art though and want to continue seeing it even if it's not in this fandom, it'll be on my non-fandom specific blog: sno4wy.tumblr.com
This isn't goodbye, as I'll still be here now and then, I just won't be as invested, which is honestly a really great feeling. :> ]]
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peteramthor · 4 months
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Well, according to Dicebreaker, the layoffs at WotC have finally managed to snag Mike Mearls and move him to the unemployment line. Sadly they also confirmed the layoffs of many good folks as well.
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dnallohleoj · 9 months
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Hey so not to rain on anyone's parade for trying to enjoy the new Baldur's Gate but you all remember the time when we were calling for the resignation of Mike Mearls over him literally doxxing a group of marginalized women when they reached out to him to ask him not to work with a habitual sexual harasser, and instead of firing him or doing literally anything, they moved Mearls over to work on Baldur's Gate 3 full-time? And he was basically put in charge of the game's story? Yeah just wanted to point out that it's the same Baldur's Gate 3.
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rachelkaser · 2 years
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Stay Golden Supplement: The Golden Girls as a D&D party
The Golden Girls would make a great Dungeons & Dragons adventuring party. But which classes would they be? Let’s discuss...
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While doing my general research into all things Golden Girls, I came across a post online claiming that the creators of Dungeons & Dragons based the ideal adventuring party on the Girls. When I first heard this, admittedly I cocked my head to the side in confusion, as those are two intellectual properties I didn’t think to see crossing over any time soon.
The evidence for this was a tweet from Mike Mearls, the creative director for the D&D franchise. I was able to verify that the tweet is real -- and very likely a joke.
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But honestly, it doesn’t have to be. The Girls as a group personify a perfect melding of disparate personalities. They are a closed system -- they play off of each other so well that to remove one is to create imbalance (which is why Golden Palace failed, but that’s a topic for another day).
A party of four is kind of an old trope anyway. The Four Horsemen, the Four Cardinal Virtues, the four Western classical elements, the four humors . . . honestly, humans seem to be drawn to the balance of the number four. So really, even if he’s not joking and the ideal party is based on the Girls, then really they’re just tapping into something much older.
Seeing that tweet gave me an idea. I’m by no means an expert on D&D* -- but I do consider myself something of an expert on The Golden Girls. So, because I felt compelled to write this now rather than wait until the end of Season Three’s Stay Golden Sundays, let’s consider what each one of the Golden Girls would look like as a member of a Dungeons & Dragons party.
*We’ll be using 5th Edition to build this party, because, as mentioned, I am not an expert and I’m sticking to what I know.
Rose as a Cleric
Let’s start with the most obvious first. I can’t be the only one who thinks Rose Nylund-as-healer is a gimme. First of all, her job at the beginning of the series is a grief counselor, so she literally tends to the sick and upset. She also frequently volunteers in hospitals, and is generally just a compassionate and comforting person.
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Rose’s good nature and positive spirit, while occasionally annoying, feels very in-line with the role of the party healer. She’s frequently the voice of emotional reason, even when she delivers her wisdom in an unwanted St. Olaf Story. She’s willing to extend a hand of friendship even to those who rebuff her, and is hit the hardest when bad things happen to those around her despite her best efforts. In other words, while her Intelligence might be low, she’s got way more points in Wisdom than people expect.
As for the divine nature of a Cleric’s powers, I will point out that Rose is the only party member whom we have actually seen converse with a god (albeit a very frustrated one who told her to shut up) in “Bedtime Story.” Something tells me Rose using Channel Divinity is not necessarily a welcome thing to her deity of choice.
Speaking of deities of choice, for Rose’s subclass, I think she’s a Life Domain Cleric. Described by the Player’s Handbook as focused on “the vibrant positive energy . . . that sustains all life,” Life Domain seems tailor-made for Rose’s relentlessly positive spirit. Bless, Cure Wounds, Guardian of Faith and most especially Beacon of Hope are precisely the kinds of spells Rose would have if she were given the option to wield magic.
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That said, Rose also shares one characteristic with most clerics I’ve seen: She’s not without her own ways to bring the pain. When someone who’s undeserving of her sympathy crosses her, Rose can put the hurt out and then some. This is why I would love for her to have the Divine Strike and Spiritual Weapon abilities. Rose’s strikes would really knock you for a loop -- because not only will you never see them coming, but you know she’ll be coming at you with nothing but good thoughts on her side.
As an alternate subclass, Rose would also fit as a Nature Domain Cleric. Out of all the Girls, she spends the most time around animals. She grew up on a farm, and honestly I think she wouldn’t even need the help of a god in order to Speak with Animals -- that just sounds like something she’d develop on her own. We even see her using it once or twice in the series, such as when she speaks to the dog in “Joust Between Friends.”
The one reason I wouldn’t go for Nature is that most of its spells seem to be plant-based, and Rose is more an animal person than a plant person (though the people of her hometown do have a holiday celebrating hay). Honestly, were I creating Rose as a character, I would give her either Animal Friendship or Speak with Animals (or both) as a bonus spell related to her character background.
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Dorothy as a Fighter
If one has only a surface-level understanding of Dorothy Zbornak, then one might think that, out of all the warrior-adjacent classes, she’d go Barbarian. And yes, she’s the biggest and strongest character whose frustrations with the quirks of her roommates and the limited intelligence of those around her sometimes manifested as explosive bursts of rage (where she once uprooted a mighty sequoia).
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But I think focusing on that overlooks something more important about her: She’s a teacher. What characteristics does a teacher have? Intelligence and patience, for starters. She’s also cool-headed under fire, and it’s very difficult to get anything over on her. I don’t think she’s quite got the defensive capabilities of a Paladin, but I do think she would make a great Fighter.
When Dorothy lays someone out, it is never undeserved, and it’s almost invariably in defense of another. If you pay attention to what Dorothy does in the series, a lot of her greatest moments are instigated by her protectiveness of those around her. While Dorothy takes hits herself, nothing will piss her off faster than seeing someone she loves made a target.
This is why I would give her the Interception fighting style. Throughout the course of the series, Dorothy:
Verbally rips open Blanche’s abusive boyfriend
Aggressively defends both her own children and Blanche’s daughter Rebecca
Puts an anti-Semite who looks down on Blanche and Rose in her place with three words
Protects Blanche from being arrested for murder by finding the real culprit
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Even her greatest takedown in the series -- her blistering diatribe to her dismissive, misogynistic former doctor -- ends with her saying he should learn from this to be more humane towards his future patients. It’s not always a positive trait: Her protectiveness made her a bit of a helicopter parent. But Dorothy will always, always go to the mat for the people she loves and herself.
In case it’s not already obvious, I think Dorothy would make a fantastic Battle Master. Described as a Fighter for whom “combat is an academic field,” the Battle Master’s capabilities fall within Dorothy’s purview. Know Your Enemy is her ability to read and quickly judge those around her, while Relentless is her unerring pursuit of what she believes is a just cause.
As for her Maneuvers, I’d give her, at least at 3rd level, Menacing Attack, Riposte, and Goading Attack. At higher levels, I can see her also gaining Maneuvers like Disarming Attack, Commanding Presence, and Parry. If you need any more evidence that this subclass is perfect for Dorothy, tell me this clip is not an example of a Goading Attack in action:
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Sophia as a Rogue
Much like Rose-as-healer is a gimme, Sophia Petrillo-as-sneaky-Rogue is also a gimme. Dorothy’s diminutive Italian mother uses guile, wit, and occasionally less-than-legal means to get her way. While her stealth abilities are not always on display in the show, Sophia gets plenty of opportunity to live up to the Roguish archetype.
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Out of all the Girls, Sophia is the only one who might possibly have criminal connections. But even if she doesn’t, she bluffs well enough to fool anyone. In one of her spotlight episodes, “The Days and Nights of Sophia Petrillo,” she uses brilliant verbal Evasion and Cunning Actions to divert the attention of grocery store workers on behalf of a friend, even getting out of having to pay for her own nectarine.
Also, I say she doesn’t get much chance to show her stealth skills, but it does actually come up more than once. I think the best example is when she manages to scare the living daylights out of her roommates (fresh off of a viewing of Psycho) in the middle of the night.
If Sophia uses sneaky abilities, it doesn’t always manifest as physical violence -- for example, in “Sophia’s Choice,” she helps her ailing friend Lillian to escape from her neglectful care home by pushing a man in wheelchair into a hallway, forcing all the workers to chase after him and diverting their attention. She also surprises Blanche’s grandson with a Sneak Attack, in this case a well-timed slap to the face, when he’s getting wound up in “On Golden Girls.”
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As for subclasses, I think her most obvious choice is the classic Thief. Sophia frequently admits to stealing from her daughter, mostly for small change -- even though Dorothy is willing to give her money. She’s got Fast Hands, for sure. In “Twas the Nightmare Before Christmas,” she disarms a gunman before he can react and is able to tell at a glance that his gun is a toy.
Probably her best onscreen demonstrations of this skill are in “The Triangle” and “Ladies of the Evening.” In the former, she steals $40 from Rose while distracting her with a Picture It story, to demonstrate the Rose didn’t absorb her lesson to “Quit being an idiot.” In the latter, she swipes the Burt Reynolds tickets from Blanche’s hand right in front of a police officer without him noticing.
That said, I do think there’s some merit to considering Arcane Trickster. While Sophia doesn’t have much magical ability, she does use the Evil Eye once in the series to curse a neighbor who insults her. Sophia would create utter havoc with access to just one or two well-chosen cantrips, such as Mage Hand or Mind Sliver. I also would enjoy seeing her as a Swashbuckler, but only because she looks good in a pirate’s hat.
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Blanche as a Wizard/Bard/Wizard-Bard multiclass
Blanche Deveraux was, surprisingly, the most difficult to pin out of the bunch. While assigning the other Girls classes was fairly simple, Blanche’s potential role in the party didn’t necessarily dovetail with her personality. The classic D&D lineup is Warrior-Rogue-Cleric-Wizard. Putting the others in their classes leaves Blanche with the task of handling magical DPS.
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And that does, to a certain extent, make sense. Blanche is a haughty, sassy woman who can toss out an insult that hits as hard as any fireball. She’s no hedge wizard -- she’s a well-educated woman who’s not afraid of making a bit of spectacle. I could totally see her walking into any tavern and getting everyone’s attention with a click of her fingers.
But part of Blanche’s whole deal is her charm. She’s got charisma to spare and can appeal to just about anyone. I know it’s a stereotype, but Blanche really reads “bard” to me. If she were to get everyone’s attention in a tavern, it would be to find whomever is lucky enough to be her paramour for the night. And while all of the Girls have storyteller elements about them, Blanche tells stories with the most relish and gusto.
If I were to assume this is 5th Edition, I would say Blanche could make a fantastic Bard/Wizard multiclass. But just for the sake of exploring all of our options, I’ll consider Blanche’s potential in both classes. If anyone would like to picture her as a WiBard, that will be entirely at your own discretion.
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For her subclasses, let’s start with her Wizard school. I put Blanche down as an Enchantment spellcaster -- tell me “Hypnotic Gaze” and “Instinctive Charm” don’t sound like something Blanche can (and would) utilize. She’s definitely the face of the party, being the one who’s most likely to attract attention when she walks into town.
Conversely, Blanche as a Bard would probably fit into the College of Lore. I think Blanche’s passion for art shouldn’t be overlooked by her more obvious charms: She’s just as proficient as storyteller as she is a seductress. Also, Cutting Words is something Blanche has used on-screen more than once. I can’t see Blanche’s Charisma modifier being anything lower than a 5.
As for specific spells, I can see Blanche using things like Silvery Barbs, Charm Person, Enthrall, and maybe even Feeblemind if she really manages to get in a good hit. I can also see her throwing out a Power Word when she needs to put her opponent in the ground -- which, again, she has done on more than one occasion.
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The Golden Girls as a party
Again, this might seem like an odd crossover to you -- it did to me when I first started writing this out. But now that I’ve analyzed it to hell and back, it makes a certain kind of sense to me. The Golden Girls each filled an important role in their group and though they may not have gone on high fantasy adventures, they had as much fun as any other party I’ve seen.
If anyone has any other suggestions for the Girls’ party makeup or how to refine their abilities . . . or hell, even if someone wants to share some Golden Girls/D&D fanart, then please feel free to do so! All suggestions are welcome here!
And don’t forget: Stay Golden!
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sageadvicednd · 12 days
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Is an Eldritch Knight fighter magic enough to be a Cormyrean War Wizard?
is an Eldritch Knight fighter magic enough to be a Cormyrean War Wizard?I've always imagined most war wizards were evokers or abjurers myself — Mike Mearls (@mikemearls) September 3, 2017 The Crown of Cormyr attaches Crown agents to the Wizards of War as errand-runners, bodyguards, and to watch what they're up to. Your… — Ed Greenwood (@TheEdVerse) September 3, 2017 …Eldritch Knight would be a…
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public-trans-it · 3 months
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With the news of Jennell Jaquays passing, and all the shit with Justin Alexander, it reminds me that I really need to finish that long ass rant in my drafts about how Mike Mearls and Zak Smith ran a massive harassment campaign against a trans TTRPG dev, outed her, forced her out of the industry, and kept going until she deleted all social media entirely and dropped off the face of the earth.
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colesmurf23 · 1 year
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(OC) Marlin The Yoshi
Bio: Marlin Yoshi
Name: Marlin
Gender: Male
Age: 25
Sexuality: Straight
Birthday: January 1st
Species: Yoshi
Relationship/Wife: Arilyn
Family Members: Cole (Mother) Micole (Mother) Nivian (Grandma) Midnight (Grandpa) James (Grandpa) Tori (Grandma) Vicktoria (Aunt) Jamarr (Uncle) Victorio (Uncle) Jamell (Uncle) Jamesie (Uncle) Victoire (Aunt) Toree (Aunt) Jame (Uncle) Noora (Sister) Maxwell (Brother) Noel (Sister) Manfried (Brother) Marlyssa (Brother) Moses (Brother) Nerissa (Sister) Nuna (Sister) Nea (Sister) Micoletta (Sister) Mickey (Brother) Luiggi (Brother) Luigina (Sister) Clo (Sister) Coe (Brother) Cloris (Younger Sister) Madea (Younger Sister) Olivia (Younger Sister) Hailee (Youngest Sister) Cube (Youngest Brother) Starr (Youngest Sister) Aryan (Son) Aryeh (Son) Marabella (Daughter) Marabelle (Daughter) Arysta (Daughter) Marcelo (Son) Marcel (Son) Malin (Favorite Son) Arilla (Daughter) Arielle (Daughter) Arietta (Adopted Daughter) Maryn (Adopted Son) Zavier (Piplup Pokemon) Evan (Brother in law) Evans (Nephew) Maxima (Niece) Margolette (Niece) Margo (Nephew) Evanam (Nephew) Maxon (Nephew) Maxton (Nephew) Evanne (Niece) Evander (Nephew) Evanna (Niece) Danny (Brother in law) Delora (Niece) Dallan (Nephew) Dallin (Nephew) Nova (Niece) Nikolas (Nephew) Danae (Niece) Danni (Niece) Danna (Niece) Nooriel (Nephew) Darry (Nephew) Dooley (Nephew) Noah (Younger Nephew) Noa (Younger Niece) Noire (Younger Niece) Donny (Younger Nephew) Noor (Youngest Niece) Norah (Youngest Adopted Niece) Daniyal (Youngest Adopted Nephew) Ryder (Brother in law) Nollan (Nephew) Rylan (Nephew) Ryland (Nephew) Renae (Niece) Noeletta (Niece) Ryden (Nephew) Nohl (Nephew) Noella (Niece) Ryenne (Niece) Noely (Niece) Clover (Sister in law) Clovis (Nephew) Marcie (Niece) Marcy (Niece) Claude (Nephew) Claud (Nephew) Marcellus (Nephew) Cloud (Nephew) Mearl (Nephew) Cova (Niece) Clarke (Niece) Clark (Nephew) Malik (Nephew) Mali (Nephew) Cove ((Niece) Manfred (Nephew) Karl (Brother in law) Marly (Niece) Marlis (Niece) Mirabela (Niece) Carlyle (Nephew) Carlus (Nephew) Carlin (Niece) Cal (Nephew) Karl (Brother in law) Marly (Niece) Marlis (Niece) Mirabela (Niece) Carlyle (Nephew) Carlus (Nephew) Carlin (Niece) Cal (Nephew) Miggy (Niece) Mariam (Niece) Kiri (Nephew) Kerri (Niece) Embo (Nephew) Audrina (Sister in law) Marlo (Nephew) Audey (Nephew) Adya (Nephew) Audley (Nephew) Adney (Nephew) Marrin (Niece) Marry (Niece) Morris (Nephew) Audric (Nephew) Auden (Nephew) Austen (Nephew) Marten (Nephew) Moselle (Niece) Audry (Youngest Niece) Moshe (Youngest Nephew) Marco (Brother in law) Nessa (Niece) Maci (Niece) Marco (Nephew) Neela (Niece) Marc (Nephew) Nestor (Nephew) Marcella (Niece) Marcelle (Niece) Nero (Nephew) Nerian (Nephew) Sunset (Sister in law) Elaine (sister in law) Sandra (Sister In law) Micola (Niece) Sander (Nephew) Sandro (Nephew) Sammy (Nephew) Micolette (Niece) Suzette (Niece) Sandriana (Niece) Michelette (Niece) Michela (Niece) Sanderson (Nephew) Michel (Nephew) Michele (Nephew) Melissa (Sister in law) Mellisa (Niece) Mick (Nephew) Melissza (Niece) Melisha (Niece) Mel (Niece) Micki (Niece) Mickie (Niece) Mike (Nephew) Mikko (Nephew) Melvyn (Nephew) Virginna (Sister in law) Candace (Sister in law) Lydia (Sister in law) Peasly (Brother in law) Tiffiny (Sister in law) Toren (Brother in law) Boone (Uncle) Amarah (Aunt) Nikson (Uncle) Nirvana (Aunt) King Coal (Uncle) Nicole (Aunt) Katie (Cousin) Kylar (Cousin) Coal Jr (Cousin) Aleiza (Cousin) Zeke (Cousin) Tabarious (Cousin) Tavio (Cousin) Adalley (Cousin) Tamburlaine (Cousin) Fuzzy (Cousin) Sabrina (Younger Cousin) Ayden (Younger Cousin) Nikole (Younger Cousin) Koal (Younger Cousin) Cortney (Youngest Cousin) Nicoletta (Youngest Cousin) Nicola (Youngest Cousin) Nicco (Youngest Cousin) Colette (Aunt) Colleen (Cousin) Cox (Cousin) Coxe (Cousin) Clarette (Cousin) Coleta (Cousin) Colley (Cousin) Robley (Cousin) Colie (Cousin) Coline (Cousin) Conrad (Cousin) Conran (Cousin) Coelee (Cousin)
Personality: Clumsy, Active, Shy, Caring, Helpful, Creative, Gamer, And Sensitive
Friends: Clumsy Smurf Nat Smurfling Smurfette Smurf Painter Smurf Cookie (My bestie's oc and Best Friend) Karlie (2nd Best Friend) Javon (3rd Best friend) Boston (4th Best friend) Forest (5th Best friend) Ebbe Muffin (My Bestie's oc and 6th best friend) Laura (My bestie's oc and 7th best friend) Clova (My bestie's oc) Myron (My bestie's oc and 8th best friend) Finnley (My bestie's oc) Julyana (Our oc and 9th best friend) Kaitlin (Our oc) Kaeli (Our oc and 10th best friend) Kaleo (Our oc and 11th best friend) Keara (Our oc) Alysha (My Bestie's oc and 12th best friend) Noelia (13th best friend) Ozzy (My bestie's oc and 14th best friend) Ander (Our oc and 15th best friend) Leevi (Our oc and 16th best friend)
Favorite Color: Green
Favorite Season: Fall And Winter
Favorite Holiday: Thanksgiving And Christmas
Fun Fact: Marlin is kinda a clumsy yoshi, he does trip and drop stuff sometimes. But he always cleans up his mess. Since he's very clumsy. By being clumsy, he is very active, especially during the winter. He love playing in the snow. And mostly love to have snowball fights with his siblings. And at the end of the day after playing in the snow. He snuggles by the fire, and spend time with he's mini crewmate and mini imposter. Being active, he can be very shy. Even when he was a baby yoshi, he was very shy. He isn't use to be around a lot of people, but he love being by his best friend Cookie. He is very caring, especially around he's family. He may be shy, but he is very caring. Being caring, he love helping out, he helps both he's mother's a lot. He also take care of he's mothers mini imposter and mini crewmarte. Why they both are out on a date. He is also very attached to he's younger adopted siblings. He cares so much about them, that he will and always keep them safe. Because he is very helpful and very caring. on he's free time, he can be very creative. He love's drawing, he most makes fanart of his favorite series or franchise. Like he's mother Cole. She does the same. He also love drawing for he's mothers on their birthday. On he's free time. He does play video games. He mostly plays multiplayer games. He love's playing Among Us, and a bunch of Mario games. He mostly plays them with both he's mothers. He also love being the imposter both normal and hide and seek. He does go after he's mother Cole first. Before killing other crewmates. And he can be very sensitive, he doesn't like to see anything scary, he is very sensitive to scary things. It kind always make him sick a little bit. Since he is very sensitive to that kind of stuff.
Marlin belong to: me
Yoshi Species: Nintendo
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ifightformyfriends · 1 year
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Hey. While your addition of character building stuff from other games could be helpful for some people, the way you presented them comes off as greasy. Starting with "Good instincts!" make it sound condescending, especially since you have no idea about OP's history in TTRPGs. They are not some newbie who needs empty praise, and its a bad look to treat them like that. Using your reply as a not-so-subtle dig at 5e is also a bit crass, and risks souring the systems you recommend, thanks to the unhelpful stereotypes around the pathfinder and anti-5e circles. The point of the post is to help people get more out of their games of 5e, not exactly the best time to be going "hey here is a list of things that 5e doesn't do, isn't that crappy?". I am sure your intent was not to come off like that, I think you were probably making an honest attempt at helping people flesh out their characters with tools from other games, I just thought I would mention it. Might be able to improve your tact and tone if you wanted for the future. Anyways, I hope you are having an above average day!
I did not mean for that to come off sounding condescending to OP, and for that I genuinely apologize. I am impressed at the person reinventing the wheel even when filled with disdain at the system making them do so.
And nah, I gave up on tact when multiple people explicitly told me "I do not care how queerphobic or racist WotC is, I won't stop giving them money". 5e's a shitty game made by shittier people and everyone defending it and only playing it makes the industry worse. It's not "The little TTRPG that could", it's the Tesla or the Harry Potter of the medium.
But maybe you didn't know, because no one likes talking about it. Maybe you didn't know Wizards of the Coast's Mike Mearls brought on serial sexual abuser and transphobe Zac S to help design the system, and they only pretended to fire Mearls when people got mad about it. Maybe you didn't know Orion D Black was hired as a queer PoC they could point to for diversity and then given no agency to actually work on the game. Maybe you didn't know Graeme Barber's carefully crafted adventure designed to avoid all the lazy colonialist tropes of D&D's past into exactly that to the point he asked for his name to be removed from it. Maybe you didn't know Sara Thompson, creator of the much paraded Combat Wheelchair's work is pointedly ignored by WotC despite all the great publicity that brought them. But now you do. And if you decide to dig in your heels and go "But I like 5e" knowing that? That's all on you. Me being nicer about it was never going to change that.
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linuxukekaf · 2 years
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lifyoff727 · 2 years
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