As someone who has often sort of envied those gamers who get hooked & grant hours & hours to those types of extremely odd & niche gameplay experiences such as Euro Truck Simulator, House Flipper, Dwarf Fortress, Football Manager etc. I think I’ve finally found my own odd & unconventional game obsession in the 911 & 112 Operator games. The stellar theming of the game alongside the hectic plate-juggling nature of trying to address every fire, crime & medical emergency the games’ cities can throw at you successful hits right on my exact brain chemistry. It’s exactly the type of game series that only myself & like 15 other people worldwide would absolutely flip over if a trailer for any follow up entries show up in our YT recommendations or in the show reel of a gaming presentation
NEW VIDEO “American Truck Simulator Ep1: Terry’s Debut” - really excited about this one, because we instantly knew this is gonna be character & game we’ll be revisiting for a while. so much fun, so silly & giggly, & so DUMB
SCS Software is now trying to sell you more than just videogames
Recently, SCS Software announced that they were going to start putting CDL recruiting advertisements into their trucking simulators, American Truck Simulator and Euro Truck Simulator 2.
I don't think I can stress enough how dystopian this shit is.
And I've heard buzz that at one point they've toyed with the idea of injecting outside advertisements from other companies into their games.
Every second that goes by I am closer to getting that stupid American trucking simulator game, it WILL destroy my motivation and y’all will never hear from me again
I don't expect BG3 to do anything for me emotionally, although it's probably unfair of me to judge a game by its first act. I don't think it's quite that unfair, though... hooks are an important part of getting character/narrative-oriented players to stick around long enough to see the rest of your long-ass game, and frankly Larian plots are known for not having the kinds of hooks that I'm baited by -- they got lucky with the Durge concept, which is the only reason I'm playing at all... but I digress
I'm skeptical about whether there will be any lasting emotional resonance at all but there was a moment where I was standing in the middle of camp after killing that girl and I could feel all my companions' disgusted eyes on me. but I couldn't not revel in my art. it is an inalienable part of me. the biggest part of me, maybe. to be granted this, but not be granted companions that could appreciate it, that also ached to see the sights that I had to show them, much as I ached to create them? therein lies the curse -- not in the hunger, but in how it isolates me.
so, basically, for me, they nailed it in one with that scene