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#World of Warships
cursedalthoughts · 4 months
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Analyzing PRs and their WoWs gimmicks - PR1
Very long title for a new kind of post I am going to make. In this smaller series of posts I will look at a PR ship in World of Warships, and then Azur Lane, and try to see if Azur Lane properly portrays their gimmicks or not.
In this first post I will look at PR1 shipgirls, all 6 of them:
HMS Monarch
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Starting with my babygirl Monarch, my first ever PR research.
The thing that makes the entire British battleship line stand up from the rest is two-fold: First, from very early tiers, they get an insane fire-starting chane with their high explosive shells (Monarch sits at 35% per shell for 9 shells). This paired with their short-fused AP shells means they are very dangerous to an ample range of ships. Secondly, from Tier 9 upwards, these battleships get a "Specialized Repair Teams" consumable. Normal repair teams heal around 345 HP per second, HMS Lion's repair team heals 1358 HP per second. This is also called a "superheal".
Monarch, sitting at Tier 8, does not get access to this Super Heal. This is very important, as Azur Lane's Monarch does have a skill that mimics a superheal ('Against the Currents+') which heals her 3% of her max HP every 2 seconds for 11 seconds when she falls below 30% HP.
And, ironically, the best way to mimic her absurd High-Explosive performance in WoWs is only possible with Odin's main guns.
My score for Monarch is 4/10: They got a tech tree line gimmick right but it doesn't even apply to Monarch in WoWs, only to her older cousins.
HMS Neptune
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Just to finish off the HMS girls in one go, HMS Neptune.
The main features of the British light cruiser line in WoWs are as follows: They can only shoot AP and get no access to HE ammo, they have smoke screen generators (from T9 onwards they can swap it with a radar tho), and are very prone to exploding. Their armor is a joke, from T1 to T11, and no premium British CL is spared from this fate. Well, CAs are the same (which we'll get to in the PR3 post). Their saving grace is their concealment and maneuverability, as their acceleration speed is impressive, meaning they can kite away (run away while playing with your throttle) fairly easily. On top of that, they get access to a heal from very early on (a lot of other cruiser lines have to wait until T8 to get a heal, while the T5 HMS Emerald already has one).
Oh, and their armor piercing shells have what's called "improved penetration angles". This simply means their shells will deal damage to angled enemies, as a compensation for them having only AP ammo.
In Azur Lane, this is perfectly encapsulated with the 'MKV-Class AP Shells' skill (and her FS5 upgraded variant), which makes her AP do more damage. She also gets access to a heal too, in her 'Goddess of the Sea' skill.
Overall, I give Neptune an 8/10. Not a bad representation of her WoWs counterpart.
IJN Ibuki
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Ibuki is a fairly straight forward ship, both in AL and WoWs.
In WoWs, Ibuki is a stealthy assassin. Her 10km torpedoes deal a decent 17k damage hit each, having 8 of them per side. In AL, Ibuki feels like a much improved version of Takao and Atago, while not providing anything new in particular.
I have barely played Ibuki in WoWs, so I can't give an appropiate rundown of what makes the Japanese heavy cruiser line unique. Zao, at T10, is the sistership of IJN Unzen (our most recent IJN gacha UR), and is an overall scary ship in good hands; her high explosive deals a lot of damage and has a decent fire chance, and she is a very stealthy ship. The armor piercing of these cruisers is unremarkable from T3 to T10, Ibuki being no exception.
In Azur Lane, she has a skill ('Body and Soul') that augments the crit% and crit dmg% of her torpedoes, and the FS5 evolved version gives her an EVA boost right afterwards.
Overall, I think Ibuki is another solid 8/10.
IJN Izumo
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I have bad things to say about WoWs' Izumo.
In 2018, when PR1 was added, Izumo was a mediocre ship in WoWs. Right now, she's much stronger; however, she's so poorly designed I can't handle her. The bad design is not the fault of Wargaming, as Izumo is a preliminary design of the Yamato-class with 410mm guns instead of 460mm guns.
Her deck was too weak compared to the modern day, meaning Izumo was the perfect target of light cruisers and destroyers, as they could and would burn her to death. In the modern day, her deck is 57mm and 32mm, meaning it is harder to farm with HE. Her rearmost turret angle is incredibly bad, having to expose an uncomfortable amount of her broadside to shoot. A good rule of thumb is that if you have to bring your rear turrets to bear for an enemy, that enemy can hit your citadel; and Izumo (and Yamato at T10) are no exceptions, as both ships have a massive weak spot right below their front turrets, the so-called 'cheek armor'. It is much more pronounced in the Yamato (as shown below), but Izumo has this weak spot where even 305mm guns can citadel you from the front.
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This aforementioned weakness with her deck armor translates excellently into Azur Lane with her 'Specialized Armor' skill, which makes her more vulnerable to fires, but tankier against AP shells (due to her armor being prone to overpenetrations)
Izumo gets a 7/10 from me.
KMS Roon
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Our original, favorite murder-hobo shipgirl, Roon.
In World of Warships she's a completely ficticious upscaled Nürnberg with utterly made-up triple 203mm gun turrets.
Roon's armor is a troll to both the Roon player and the player shooting at the Roon. Most German cruisres have a noteworthy strange aft armor, Hipper being able to take citadel hits when kiting away despite her extreme angle. Roon is much better in this regard, but she still has this flaw; alongside her small turtleback armor (a thing German battleships have as well, which we'll talk about on the PR2 post) means she's hard to citadel up-close but trivially easy to citadel at a certain distance.
German AP is acceptable, but their HE has always been anemic. Most German guns have access to an exceptional rule known as the "1/4 penetration" for their HE, meaning it deals more damage (more info here); but in most cases this hardly compensates for their ratehr bad HE.
In AL, Roon is an all-rounder heavy cruiser capable of tanking and dealing heavy damage. Her skill 'Expert Loader' - literally named after an old commander skill in WoWs that is now named 'Gun Feeder' - feels a bit odd, but makes sense; Expert Loader being a skill that allowed for the quick swapping of the main battery shells from HE to AP or AP to HE (in case, say, a British light cruiser presents her broadside at 10km, becoming a juicy target). I can see the logic behind that skill, same way with 'Well-Rounded Armor' as, well, Roon does have a well-rounded armor in WoWs.
Overall, Roon is a 9/10. Her problem is that she is Roon, the most uninteresting German cruiser of the game (in WoWs).
FFNF Saint Louis
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Our favorite traumatized Catholic knight, Saint Louis is the last PR I will cover today
The main features of the French heavy cruisers are simple to understand. They are fast, and have boring guns. The T9 Saint Louis and T10 Henri IV are a bit better - and the relatively new T11 Condé is a ridiculous monster of a ship.
Saint Louis is an incredibly nimble ship, and her guns are at the very least very accurate. Her high explosive is remarkable, too, which is a feature common across the entire French navy in WoWs (Bourgogne being one of the best HE-spamming battleships in the game, for example).
I feel this translates excellently into Azur Lane, as Saint Louis is a fast and nimble heavy cruiser that hits hard, and is a well-rounded shipgirl overall. Her speed and EVA, proportioned by her 'Engine Boost' skill (which is literally the name of the consumable that allows her to go faster in WoWs), is incredible and seeing her dart around the screen at almost destroyer speeds is satisfying. Her skill 'Augmented HE Ammo' is yet another reference to a WoWs commander skill (Inertia Fused HE Shells), as her HE shells do more damage but have less fire chance than usual.
Overall, Saint Louis is the only 10/10 of PR1 in terms of accuracy to World of Warships.
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zancorvid · 2 months
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Azur Lane & World of Warship booths @ CarrierCon 2024 (Sat 3/09)
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mrboatface · 7 months
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kearsargeposting kearsargeposting
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lonestarbattleship · 1 year
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USS TEXAS (BB-35) firing a full broadside. She is painted in Camouflage Measure 31a Design 8B, which she wore from October 14 to December 13, 1944
Screenshot from World of Warships: link
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virikako · 2 months
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twitch_live
Come on by, its just some chill boats on the ocean. World..
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shanahazuki · 1 month
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¡Cacería Piñata! World of Warships te lleva a una batalla marina llena de diversión
Wargaming, el desarrollador y editor de World of Warships, trae una emocionante novedad para los jugadores: ¡el evento Cacería Piñata! Esta nueva y emocionante mecánica invita a los jugadores a sumergirse en una aventura única en alta mar, donde deberán formar equipos y competir para recuperar una piñata que caerá en algún lugar del mapa. El evento, que comenzó hoy y se extenderá hasta el…
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View On WordPress
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bigfan1811 · 1 month
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What I like to call the Fortnite Effect: Every franchise after Fortnite tries to capture the goofy insane energy of Fortnite’s crossovers, with varying degrees of success
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the-monkey-ruler · 2 months
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World of Warships (2015)
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Date: September 17, 2015 Platform: PC Developer: Wargaming.net Publisher: Wargaming.net Genre: Action / Simulation / Vehicular Combat Theme: World War II Type: Appropriation
Summary:
World of Warships is a free-to-play game with elements of naval simulation. It pits teams of up to 12 ships in competitive fleet battles using vessels from a variety of historical navies, in locations ranging from open oceans to island chains and ice floes. Matchmaking between players is randomized, though the game balances for technology which ranges from late 19th century, at the first tier, to the end of World War II at the tenth and final tier.
Source: https://www.giantbomb.com/world-of-warships/3030-36235/
Link: https://www.youtube.com/watch?v=R4L891i1fI0
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da-riya · 1 year
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I'm playing world of tanks for the first time and uuuuhh
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I think the Americans just dropped the nukes
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cursedalthoughts · 3 months
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Priority Research 7 Predictions - Dragon Empery
We kick off the official PR7 prediction posts with the smallest faction this time around - Dragon Empery.
In this series of posts I will also try to predict their possible skills, as upon doing research into them, I realized the PR shipgirls have skills that align with the gimmicks of their WoWs counterpart.
Dragon Empery has, in my opinion, two possible DRs.
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Lüshun
Lüshun is the first of the two potential Decisive Research shipgirls, imho.
Lüshun is a Tier 10 Destroyer.
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She takes a lot, and I mean a lot, of inspiration from the Soviet Tier 9 destroyer Neutrashimy, a destroyer with a reputation for being a zombie. Lüshun and Neutrashimy both have access to specialized repair teams - Lüshun in specific having access to the 'Heavy Repair Teams' consumable, meaning they can last long into the end-game if played correctly.
Lüshun also has access to two dual 130mm turrets that reload every 1.7s, which is an insane reload time only surpassed by the American destroyer Forrest Sherman (or with the USS Austin when her Reload Boost is active - more about her in the Eagle Union PR7 post).
To top it all off, being a Pan-Asian desroyer means Lüshun gets access to deepwater torpedoes (the same ones that Harbin has, which in AL are called 'impactful torpedoes'). These torpedoes can not hit destroyers due to their depth, but are stealthier and have higher flood chances when hitting cruisers, battleships, or aircraft carriers. They also deal more damage overall.
I expect Lüshun would have a skill reflecting her endurance as well as a skill to boost her torpedo damage. She'd be a very good hybrid DD with good guns and good torpedoes, but awful speed.
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Jinan
I checked, the recent DE shipgirl Chi An seems to be named after a different place than Jinan.
Jinan is the second possible DR shipgirl. She is based on the American CL-154 light cruiser design (we will see this again when viewing USS Austin later on). She boasts of 5 dual 127mm gun turrets that reload every 3.5s, making her essentially another glorified destroyer - just like Harbin.
In fact, Jinan is very similar to Harbin, just... better. In all regards.
Harbin doesn't have a skill reflecting the consumable that makes the Pan-Asian light cruisers shine - their torpedo reload boost, which makes Jinan's torpedoes reload in 8 seconds. This means that, if played right, Jinan can have 40 torpedos in the water at the same time - as she has 10 torpedoes per side with a 13.5km range. These are deepwater torpedoes as well, so, just like Lüshun, they can't hit destroyers.
Jinan would essentially be a DR version of Harbin with a skill that randomly insta-reloads her torpedoes.
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Sun Yat-Sen
Sun Yat-Sen is very much like Georgia in a lot of aspects. Georgia is a sidegrade to the Iowa-class that replaces their triple 406mm turrets with dual 457mm turrets. And also has a ludicrous speed boost. And amazing secondary guns. Georgia is all-around a funny ship. Sun Yat-Sen is not.
Sun Yat-Sen replaces the main turrets of Sovetsky Soyuz - triple 406mm guns that are scary accurate at short ranges and more inaccurate than usual at long ranges - with dual 457mm guns that are overall very accurate. The problem with her guns is that she only has six guns in total - and as anyone that has played Gneisenau can tell you, six-gun battleships are annoying to play. Battleships are the most RNG-dependant class in the game, so having more guns is generally better to lessen the RNG. The upside is that Sun Yat-Sen has a 23 second reload.
Sun Yat-Sen would be of PR rarity and have a skill similar to Warspite, as in, a "fuck you in particular" skill that allows her to have an extremely accurate salvo every once in a while.
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Tianjin
Tianjin is, much like Sun Yat-Sen and Lüshun, a Soviet ship first and foremost. Tianjin is a copy-cat of Riga, the Tier 9 Soviet heavy cruiser. The differences between them are small - Tianjin has average cruiser dispersion instead of the Soviet 'shotgun' dispersion pattern Riga has. Tianjin has worse reload at 15s compared to the 14s of Riga, but more range. Both have the same shells, but Riga has flatter shell arcs, meaning she can easily hit citadels at longer ranges. These differences are technicisms at the end of the day.
However, the main and only selling point of Tianjin (as she is a premium ship costing 63€) is that she has access to a High-Precision Spotter Plane.
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Here is the aforementioned spotter plane in all her glory.
This plane gives her a 10% dispersion boost and a 10% range boost for a short while, while having a short cooldown and a lot of uses.
Tianjin in Azur Lane could get a similar skill that allows her to be very accurate for a short amount of time.
She is PR material.
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kaapora · 1 year
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My dracthyr gurl
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mrboatface · 8 months
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flandre is such an amazing ship ngl. even when running into complete, absolute idiots that have no idea how to follow objectives, she can save the game in good hands. im not necessarily calling myself a good player but still. i think i was better than the other ppl in this match.
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lonestarbattleship · 1 year
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Stats of USS Texas (BB-35) in 1942.
There are some errors. She had 8 Mark VIII and 2 Mark X 14 inch guns (don't ask me why she didn't have all the same version of guns). She only carried 3 floatplanes due to the limited space. The standard type battleships could carry 4 aircraft because they had two catapults and the deck space.
Video is from the World of Warships YouTube Channel: link
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germanyy2345 · 8 months
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USS west Virgínia
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nowaytofinddaiwei · 11 months
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Kitakami is back to wows 💀💀💀
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shiningbluewaters · 2 years
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Iron Blood Flagships and their Gear
Your ship girls are constantly going to be out on sortie. Be it taking on Sirens, keeping shipping lanes open from piracy, on diplomatic missions abroad, on exercise or gunnery back home. It is recommended that they have the best possible equipment, combat ready all the time.
Friedrich and Ulrich's rigging.
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Friedrich is the flagship of the Iron Blood Fleet. SK C/34 16 inch main batteries, Triple 155mm Sakura built secondaries, a suite of 105mm anti-aircraft guns, SG Radar suite, and Sakura armor piercing shells make up her preferred load out. When she's sent out on mission, Friedrich der Große is the backbone of the fleet she is assigned to. Her fast firing main guns combined with a devastating barrage when enemies get close can cut entire swathes of hostiles down. She’s best suited for longer fights because of her heavy armor and frighteningly accurate gunnery, but does not mind quick, easy sorties at all. While Friedrich is more of a cold and calculating planner and acts as the Iron Blood's Chief of Staff along with Bismarck, Tirpitz and Graf Zeppelin, there has been a drastic drop off of pirate raids on commercial shipping lanes along the Atlantic coast of Africa where she usually assigns herself. Intercepted pirate radio transmissions often mention her seemingly taking form from mist banks, a roar of gunfire followed by silent waters afterwards. She leaves burning hulks of pirate ships in her wake. When she's on Secretary duty or in her office at HQ, she enjoys classical music. She's also been known to be an incredibly demanding conductor, as she conducts the Port Orchestra during the Holidays.
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Ulrich is Friedrich's sister ship and is more seen as the quiet support element of the Iron Blood Fleet. Straight to the point and not one for small talk at all, she practically moves mountains behind the scenes. Her equipment is similar to Friedrich's but has Eagle Union fire control suite to decrease her first salvo loading time. She can fire full broadside with all weapons after her first main salvo, so the FC equipment helps in speeding that along. Sakura 155mm secondaries, and radar guided 40mm anti-aircraft guns round out her armament. Her comrades lean on her for support, regardless of the Fleet she is in. Powerful support by fire from her cannons can clear the path for friends, and her mere presence emboldens her Iron Blood allies to be more aggressive. While Friedrich is the planner for Iron Blood strategy and policy, Ulrich is the logistics manager. Its what she prefers; to stay out of the main HQ and in stock warehouses where she's often by herself. If you're ever by the main Iron Blood Ammunition Supply Point and hear guitar music from inside, don't say anything and don't go looking for her. Just enjoy the music and keep walking. You won't see her without an energy drink in hand while around port either. Leave a case of whatever you see her drinking on the ASP entry, she'll appreciate it. She's not terribly sociable, but she does care. Watch her actions, not her words and you'll see.
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