Krenko's Guide to Pokemon: Happiny Line
Can I offer you a nice egg in this trying time?
DESIGN:
Happiny is pure soft pink round cuteness. It's not quite as clean as something like Jigglypuff, but the bottom that looks like some sort of baby seat, the curly hair atop its head, and its little egg-stone just add to its adorability. I admit I don't fully get what's going on in the split between its top and bottom halves, but it's adorable just the same.
Chansey is particularly simple, big, round, and holding an egg. There's not much to Chansey's design, but the floppy things on the sides of its head that might be ears or hair or something add just a bit of texture and break up its design just enough to be unique and interesting instead of boring.
Blissey fluffs up further, adding curly hair and fluffy fur (yes, the Pokedex says fur) that resembles a skirt and flared gloves. I do like Blissey's design, but I think it's a bit too close to Chansey's. Unlike most evolved forms, the visual differences that separate Blissey from Chansey don't make it look like an older, stronger version, or even a transformed one. If anything, Blissey looks like it could be a Regional Form of Chansey more than an evolved form.
Well, it still looks a hell of a lot better than it’s Beta Design (art by Rachel Briggs) . That stupid thing has a mouth and/or a butt on its head. Also TWO EGGS because two is eggier than one.
EVOLUTIONS:
Happiny evolves to Chansey when leveled up during the day while holding a completely non-magical rock that looks like an egg. This is about as big a waste of time as you can get from a Pokemon that's just going to its second form and should evolve on its own at level 20 or so. On the flip side, the only way to get your Chansey to lay a Happiny egg is give the Chansey a "Luck Incense" before breeding...
Now buckle up, because I'm about to explain to you why "Incense" is one of my least favorite mechanics in all the Pokemon games. I'm sure I'll complain more in the future, but this is a big one.
See, when a Chansey has a baby normally, its egg hatches into a fully grown Chansey who has its own egg. Only by breeding a Chansey while using "Luck Incencse" do you get a Happiny. This means that Happiny isn't the natural form of Chansey, and there shouldn't be any wild Happiny without significant amounts of wild Luck Incense, but they're there. They exist. They're all over Alola. You know what's NOT all over Alola? Luck Incense. You have to buy that stuff specifically from a dealer.
And is this GOOD for the Chansey? A Happiny is so much weaker than a Chansey that in the wild it's just a huge disadvantage for a Chansey to lay a Happiny Egg over a Chansey Egg, so you'd think they'd know to avoid Luck Incense.
There's no logical or reasonable benefit of these Incenses, and it's honestly just weird that they're necesarry. But why ARE they necesarry? Because Pokemon HATES changing data, other than movesets. Movesets change constantly and are rearranged every generation, but evolution means, breeding lines, and abilities basically never change no matter how little sense they make. So Happiny can't exist on its own because in Generations 2 and 3 Chanseys laid Chansey Eggs, and you can't change it now even if you're adding in Happiny, so it has to be 'newly discovered' through some 'strange method.'
KishiShiotani drew a baby Chansey because those are normal for some reason
So what do we do? We drug our Chanseys in order to get a premature Chansey Baby that's Smaller and Cuter and we call it a new Pokemon. And you know what? Chansey's base stats are pretty hefty. It deserved a Baby version. But it can't just HAVE a Baby Version it has to have the ability to jump through hoops to get it... And then that baby can't just evolve into Chansey, it has to get a special rock and only come out during the day for some stupid reason.
Incense Babies should be stricken from the game. The mechanic, that is. Happiny should stick around forever, but every baby Chansey or Blissey should be a Happiny. And they should just evolve at level 20 or something.
Chansey evolves into Blissey with Friendship. Which makes sense for this Pokemon and is a fine and reasonable mechanic.
Happiny’s Egg by Momogirl
TYPING:
The Happiny line is pure Normal type, which means weak to fighting, immune to ghost, and ineffective against Rock, Steel, and Ghost. This is generally a pretty poor type to be, especially offensively, but having only one weakness is really good for tankier Pokemon. Only Fighting type attacks are super-effective against the Happiny line, making it harder to topple them.
STATS:
Blissey has the highest HP in the game. In fact, Blissey's 255 HP is the highest stat in the game. Couple this with 135 Special Defense and Blissey is the best Special wall in all of Pokemon. Unfortunately, this comes with a drawback. At a disturbingly low 10 physical defense, Blissey's 255 HP doesn't actually let it take a punch from many attackers.
Blissey's speed is low, though not the worst, and its special attack at 75 is a comfortable average. Blissey's not a great attacker, but Pokemon can't ignore it. Its physical attack, like its defense, is an impossibly low 10, but that's easily solved by just not using any physical attacks.
Let’s get Happy by couchmochi
ABILITIES:
Blissey's Hidden Ability, Healer, only works in double battles. At the end of each turn, it has a 30% chance to remove your other Pokemon's status effects. This is fine, but double only.
Serene Grace is a great ability that isn't really relevant to Blissey. Serene Grace doubles the chance of secondary effects on moves, but there's nothing in Blissey's list that this is particularly relevant on. Sure, it means Ice Beam has a 20% chance to freeze instead of a 10%, but that's still mediocre at best.
Most Blisseys are going to want to use Natural Cure, which automatically heals all status conditions when switched out. This means Blissey is far less susceptible to Poison and Burn than other tanky Pokemon, and being able to remove Paralysis and Sleep with a switch is nice, too. Bonus points for PvE where this also heals status effects after battles.
pokenurses by Crayon-Chewer
MOVES:
Soft-Boiled, Blissey's signature move, heals it 50% its max HP. Which is a lot. The only excuse for not teaching your Blissey Soft-Boiled is if you'd managed to keep an Event Wish Chansey from 2004 and are using Wish instead. Good luck with that.
Dealing damage with Blissey is then the hard part. In older generations it could learn Toxic, but that got seriously cut down in Sword and Shield. Which means the best way to deal damage is to get a Machop, level it up to 40 until it learns Seismic Toss, breed it with a female Pancham until you get a male baby, breed that Pancham with a female, Mawile until you get a male baby, and then breed that Mawile with a Chansey or Blissey so that the baby learns Seismic Toss.
Or, if you're not crazy, just teach it Flamethrower and hope you inflict a burn. Blissey actually learns a good variety of special attacks, so you can pick others like Ice Beam, Thunderbolt, Shadow Ball, or Psychic for specific coverage.
If not using Toxic, Thunder Wave does a good job at weakening foes for you to gradually defeat them with an attacking move.
Blissey can learn Stealth Rock, which is often worth setting up when you've got a free turn due to tankiness.
The best move list for Blissey would probably be Wish, Toxic, Teleport, and Seismic Toss. A casual, reasonable move list for Blissey in Gen 8 is Soft-Boiled, Flamethrower, Thunder Wave, and Stealth Rock.
OVERALL:
Blissey is an amazing Special Wall, but with Gen 8 taking Toxic away from it, Wish being trapped behind a time machine, and Seismic Toss being so difficult for it to learn it has a hard time leveraging that into anything resembling a win. Still, spamming Flamethrower forever isn't a bad strategy, even if it's not what one would expect to see from Blissey. Blissey’s great, but the difference between a modern Blissey and a top-quality Blissey is pretty notable.
Magical Nurse Joy by Mi-eau
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