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#first person puzzle games
ourhouseishaunted · 1 year
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Vash and Chronica's terrible sibling game night
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clarionglass · 7 days
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so i have been bitten by the sam reich!master bug courtesy of some phenomenal art by @northernfireart and uh. as is too often the case i had to write something otherwise if i didn't get it out of my brain i would go absolutely insane
(there may be more vignettes coming if i have ideas..... there are definitely other episodes i'd like to give the Treatment to, plus with the new dw series coming out on the weekend i may have ideas for how to incorporate the dw gang! however, i promise neither more writing or no more writing. that said, this was a lot of fun so there'll probably be more at some stage :D )
this has full spoilers for the game changer ep "escape the greenroom", but hey that's been out for a while now so,,,, if you haven't seen it i'd highly recommend it as an episode!
so, without further ado:
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Samuel Dalton was a complete fiction, of course, but that didn't mean that when Sam Reich snuck back upstairs to get tied up in the “out of order” bathroom, the Sam that remained on the monitor, laughing at the contestants, was a pre-recording. And if Brennan, Siobhan and Lou had snorted at the idea of a time-travelling evil magician great-grandfather (for good reason), going in with the actual truth of the matter would have sounded like jumping the shark.
It sounded bizarre, but the time travel bit was the only part about his new partner in crime that was confirmably real. Admittedly, the jury was still out on “evil”—he gave off a weird vibe at times, but so far, no lines had been crossed, and it had all been funny as hell—so for now, Sam was willing to roll with it. But perhaps most surprisingly, there wasn’t even the possibility of blood relation between Samuel Dalton Reich and the guy who had shown up out of the blue one day with his exact face and a plan to really fuck around with things on Game Changer.
Yeah, the whole alien thing had really ruled out that particular prospect.
There had been various bits and pieces of confirmation that this guy wasn’t human through the time Sam had known him, but the final nail in the coffin for that one was when his doppelganger had looked him dead in the eye and tried on one of the heart rate monitors—sorry, “range extenders”—for As a Cucumber. The damn thing had literally sparked up, then died completely. Trying to process input from two separate heartbeats at once would do that, apparently. 
His doppelganger was a Time Lord, or so he had nonchalantly said one afternoon in casual conversation, though Sam still wasn’t sure if that one was a joke or not. It was hard to tell, sometimes, because he said the wildest things with the straightest face, and so far, most of them had turned out to be one hundred percent certifiably true. The time travel, the space travel, even the changing faces thing—it sounded objectively insane, but the proof was undeniable. 
There were some notable exceptions, though. Saying he’d been trapped for aeons inside Neil Patrick Harris’s gold tooth went just that bit too far to be believable, though Sam did appreciate his double’s slightly warped sense of humour.
It was that offbeat line of thinking that lent itself well to game design, as it turned out. He had a knack for coming up with ideas for Game Changer episodes, albeit with the occasional suggestion that went way beyond the bounds of good taste, and, as in the case of Escape the Greenroom, had devised some blinding twists on concepts Sam had already half-formed. The letter puzzle unlocking the secret door? It was perfect.
Understandably, Sam’s doppelganger had wanted to observe the fruits of their labours in real time, rather than watching the recording later. It happened, sometimes, particularly when it was one of his ideas that had made it through to the episode list—they’d swap places for a session, with nobody being any the wiser. Watching those edits back always felt a bit weird—it was uncanny how flawless the mimicry was—but hey, the guy was right. It was always fun.
Escape the Greenroom, specifically, with its “Samuel Dalton” conceit, provided them with a unique opportunity. Instead of swapping out the camera feed for a recording when the cast piled into the tiny secret room behind the wall, as per the original plan to get Sam in position to be discovered in the bathroom, they could just swap out the people. Sam would go upstairs, and his double would take his place at the podium, ducking out of sight when everyone came back to the main stage to “defuse the bomb”.
Sam was keen—hell, if their situations had been reversed, he’d want to be there to watch, too—but caution raised a flag. “You don’t think it’s too risky?” he’d asked when the subject was first raised. “Both of us being in the same place?”
His doppelganger had shrugged one shoulder with supreme unconcern. “The crew won't notice.”
At the time, Sam had shot him a sceptical look, but right now, Sam-Reich-in-a-purple-tie and Sam-Reich-in-an-orange-tie were standing backstage post-record, clearly visible and and calmly chatting, and not a single member of the crew had given them so much as a second glance. 
…Hardly even a first glance, come to think about it. If anyone looked over their way, their eyes seemed to… not exactly go through them, but slide over the two of them like water. He was tempted to wave to Nico or Ash or someone, just out of pure curiosity, but something in the back of his mind told him that wouldn’t be the world’s greatest idea. He had a funny feeling he wouldn’t like to see what would happen next.
(He’d given the prop bomb back to the crew once the cameras stopped rolling, and though it looked the same as the one he remembered from before he’d headed upstairs, it felt different in his hands. Heavier, more… serious, somehow. He was sure nothing would have happened—but at the same time, he was suddenly very glad that the cast had cut the correct wire with no less than a minute fifteen to go.)
(The jury was still out on evil, after all.)
“Worth coming in for?” he asked instead.
“Absolutely,” his double replied with relish. “Locking those three in a small room for an hour? Brilliant, fantastic. Inspired. It was absolute chaos.”
“Have you seen up there?” Sam asked, a smile starting to spread across his face. “They messed up the set real bad.”
His doppelganger smirked at him. “You know it took literally two seconds from you telling them to escape the greenroom for Lou to smash that guitar?”
Sam shook his head. “Oh my god. Yeah, they were stressed.” 
“Mmm. Some real panic in that room,” his doppelganger agreed, and Sam chose to ignore the faint note of satisfaction in his voice.
He shifted his weight, settling back to lean against the table behind the set, in the exact instant his double decided to do the same thing. It really was freaky how similar they were, down to the smallest mannerism—like looking in a mirror, only weirder, because the face that looked back at him was truly his own face, not mirror-reversed. Even now, it still caught Sam off guard from time to time, but at least it had faded into a more comfortable kind of strange. He had an exact lookalike who was an actual time-travelling alien. Cool. Doesn’t everyone?
The pair shared a companionable silence for a few moments, before a thought Sam had been turning over for a while rose to the top of his mind. He shifted again, this time on his own, and he felt his double’s regard swing up to fix on him like a magnet. 
“Okay, real talk,” he started, and his doppelganger frowned back in an approximation of confused innocence. “What’s all this for?”
“Who says it has to be for anything? Aren't we just having fun?”
Sam hummed, considering. “Yeah. No, I'd believe that, if I didn't sometimes walk into production meetings and find out I'd apparently been very specific about the people I wanted for certain episodes.”
“Point for Sam,” his doppelganger acknowledged with a grin. “You got me. Wasn’t hard to make a few phone calls on our joint behalf.”
“Yeah, but why?” Sam pressed. “I mean, Siobhan, Brennan and Lou are always great comedy value when you put them together, and it was awesome to have them for this, but I get the feeling you’re thinking of something other than making good content.”
“Who, me?”
With that, his double gave him a look of such overdone pantomime innocence that Sam suddenly and thoroughly understood why, not half an hour earlier, Brennan had very seriously threatened to push him down the stairs. 
He rolled his eyes, which earned him a smirk for his troubles.
Dropping the act, his doppelganger continued. “I’m expecting an… old friend, I guess, to show up at some point, and—well, I’d like to put on a really special show for them. I thought it would be a good opportunity to try a few things out, you know?”
Ominous pause aside, that was actually kind of sweet. Sweeter than he’d been expecting, that’s for sure—he was half anticipating the revelation that he and his cast were subjects in some weird experiment. Hey, that still couldn’t fully be ruled out, but still.
“Okay,” he acquiesced. “Well… just let me know, next time? Before you start ordering in my cast like takeout?”
“Who says they’re your cast?” his double shot back with a twinkle in his eye, and Sam snorted.
“Fine. Our cast, then. But seriously, let me know?”
His doppelganger nodded, which, if not quite fully convincing, was good enough. 
“Oh, and do you know when your friend might be arriving?” Sam asked. “Because if you wanted to plan something, we can—”
“I don’t know,” his doppelganger interrupted. “So yeah, we’ll have to move fast when they do get here. But I’ve got it under control.”
He broke off, then shot Sam a mischievous grin. “In the meantime, though, I’ve had this fun thought about time loops…”
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superchat · 1 year
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Are techbros just bored of life? they go and rant and rave about crypto and nft's like its going to change the world as we know it. how vr is going to be the next step in humanity, world problems will be solved. we will ascend into space!
And now theyre all screaming and panicking about chatbots passing the turing test as if its the downfall of mankind and world enslavement starts today, humans have gone too far and this punishment for our hubris!
Like are they just tired of the day-to-day and have nothing better to do than to use technology as an escape fantasy
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bioswear · 10 months
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he's not even hiding it at this point 🤪🤪🤪
I don't think Adam and Eve are specifically One and Brother One incarnate but they do have way too many shared traits to be purely coincidental reuse of character tropes.
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chibishortdeath · 6 days
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Hmmm I kinda want to make a side blog for RPG Maker game development related things to be able to talk to more experienced people in that community, but at the same time I both don’t really think I’d get much attention and don’t want to accidentally spoil my own game (^^ ; ).
I have a rough story, concept doodles, a tileset, some character sprites, an enemy that walks around but can’t initiate battle yet (if I even decide to have a battle system), a couple rooms with some events, and a functioning run button, but I’m still lost on how to do much else at the moment. Especially since this program has the ability for scripting, meaning I’ll probably have to learn and actually retain another coding language.
So, I’m not very far at all lol. Idk how well that’d go over on the established fandom website, but eh.
#text post#incoherent rambling#project update#game project#I’m still also debating whether or not I can actually even make a proper horror game too#It’s the rule of like just being a horror fan doesn’t make you good at horror being afraid of something does? ya know?#I am trying to go with things that scare me personally but it’s been difficult#either things aren’t concrete of concepts enough or are wayyyy too oddly specific to make anything about#which is quitter talk I know but how does one translate the childhood heebee jeebees of watching top ten gaming videos past bedtime 💀💀💀#or like the way too broad general fear of lack of control without making it too on the nose or too vague#truly a balancing act writing is#kinda ironically I am also a little bit less afraid of hospitals after having been to one for myself rather than family members#which makes things both more and less difficult???#on one hand I have better references for them now but on the other hand I’m desensitized to it 😔#I think I get used to things a little too easily for a lot of things to stay scary#the thing was a scary movie the first time I saw it and now it’s a comfort film#funger was a very scary game until I first died and reloaded a save with little consequence and now it’s just a spooky but fun rpg#but then at the same time thinking about a movie studio logo before a movie that scared me as a kid cause there was a monster in it#still gives weird left over shivers but actually seeing it doesn’t anymore for some reason#I feel like that’s how it’s worked with most things I’ve ever been afraid of in my life besides concepts like death control or idk drowning#ugh writing is HARD#but actually making a functional and fun to play game is harder oh my god do I not know how to make puzzles#I have made swivel chairs that can be knocked and walked over but that’s about it and idk what to do with that knowledge lmaooooo#and I don’t want the entire gameplay loop to be read text search room get key repeat cause that’s boring#I have also desperately tried making a stamina system but there’s not much help with that online especially not in the rpg maker forums#the no necroposting rule sucks all the threads for questions I have never get answered and never will cause no one is allowed to due to age#anyway idk what to tag this probably won’t get seen since it’s not my usual anyway but eh whatever I’ll think about this#hopefully I remember the passwords to two blogs 💀💀💀
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birt-art · 4 months
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One of my main goals for this year is to make and finish a game even if it's tiny and I made it in a day, but. All my ideas keep escalating before I've even started. !!
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myriadsystem · 4 months
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Oh so queen gib is fucken easy as shit if you do literally any preparation huh
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vaugarde · 5 months
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never thought id say this but i think i understand genwunners a bit now
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waitineedaname · 1 year
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just played journey for the first time
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oaky-dokey · 8 months
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i love when games describe themselves as "yet another [concept you've encountered maybe once]." we must live in vastly different settings
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linedol2 · 9 months
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meet Pearlie, the antagonist for "The magical pearls", a horor game I thought of based on magical girl genre.
I thought of this because there were barely any horror games about magical girls, so I thought of this, inspired by bendy and the ink machine and poppy playtime a bit.
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pangolen · 1 year
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love to start a completely new document and restart the story i was just writing because something wasn't working
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nursc · 10 months
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_________  ⋆˚ ★ episode edit!
christine's winning chess strategy? charming her opponent blind. honestly, i see her more as someone who is good at outsmarting the other player by thinking outside the box. she fits into the definition of the tricky player:
There is something about the way a tricky player plays that's very disconcerting. Repeatedly they will play moves that you didn't even consider and that just flat out look weird, to the extent that it may become very confusing for you. They never give up, and are constantly looking for ways to trap and attack you. These types of players are usually very entertaining because of their resourceful and imaginative style. They can be differentiated from calculating and attacking players mainly by the unorthodox nature of their play.
compared to other characters who are canonically good in this game ( jim, spock, data ) she is not nearly as good as them. she can challenge them, but almost never win. partially it’s because she picked up the game late (during her 20’s), but mostly, it’s that once she got good enough, she stopped being as interested in it. not because she doesn’t find the game challenging or hard anymore, she still does, but if she has the time to play something, she prefers faster games that allow for more relaxed conversation. she does appreciate, however, the silent conversation of a chess game, and the intimacy it creates.
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getallemeralds · 10 months
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i guess the best way to describe "what is your least explored video game genre" is to go "80% of the games i play are platformers"
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chalk-homunculus · 10 months
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I've been once again maining Klee throughout this Veluriyam Mirage questline a nd while exploring the mirage, both because I did get her skin, but also because it cheers me up so much to see her having fun.
#also the oceanid lore is incredible#I was right when I once said to someone that the oceanids are going to play some part in Fontaine#every summer event so far has been a sort of a preview to certain aspects of the next regions mechanics and/or archon quest#Maguu Kenki and Kazuha's involvement as well as the waverider being obvious for Inazuma in the first golden apple archipelago event#in the second one it was the 'dream state' thing which became a whole feature as the samsara in sumeru archon quest and with aranara etc#also some puzzle mechanics from 2.8 were adopted in sumeru though not in the exact same ways#now I'm suspecting it's the carnival & theatre themes and the oceanid lore at the very least- likely other stuff as well#I also am pretty certain about oceanids because the game has been fairly consistent about talking about their migration#I would not be surprised if we got another extra-long world quest series that had to do with them#and actually I do think oceanids WILL play some part in the archon quest as well especially since it's BECAUSE of focalors that they left#and so far practically every archon has had some kind of a personal growth journey during their respective quests#Ei being the most obvious one but I do think every archon quest is a representation of the archons' ideals#and the archons having to come face to face with the world changing and them having to 'adjust' their ideals somewhat because#the traveler's company to them lets them heal and see things from different perspectives#Venti wasn't quite so obvious but I do feel like it's a matter of his return and some aspects of what is and isn't true freedom#Zhongli did most of the introspection himself so that wasn't as obvious either but it's more to do about rule and status and the importance#of roles of deities and so on#while Inazuma is so obvious I don't really need to elaborate. Ei's idea of eternity was idiotic and she came to realize it. thats all#while Nahida... I think she sort of grew emotionally wiser in some ways because of the whole Rukkhadevata thing even though#she herself doesn't remember it at all#that's why I think ultimately archon quests ARE about the archons themselves and not really the traveler#the traveler has their own archon quest series after all#it's sometimes easy to forget the real point of the quests is not the traveler but rather the travel/journey itself#while travelers own archon quests are their & their sibling's own journey in a similar way#anyway.#just some evening thoughts I had#chalk thoughts
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thecoolertails · 11 months
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the only thing i don't really like about signalis is the really basic anime art style for characters but most of the in-game assets look nice enough that it doesn't matter
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