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#i really do miss playing and the community
tanadrin · 22 hours
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i fired up civ 5 recently bc i wanted to see how it compared to my memory of it, and if anything it's actually much, much worse.
one unit per tile just... does not work with the idiom of the civilization series! units are not like armies in a GSG, they're like units in an RTS game: grist for the meatgrinder. you build them and throw them at your enemy and if they lose combat, they die. they don't retreat and recover morale, you don't get a chance to reposition and try again, they just go poof. but now in addition to that, you can only fit one unit of a type on a given tile, which means combat is forcibly spread out over a huge space. it's slow, slowed down further by the fact that it now takes a couple turns to fully resolve a fight--i guess the idea is that you can have your injured units fall back, except because of the way units get blocked in now, no you can't!--but you still need tons of units to take cities.
which means they didn't get rid of doomstacks. doomstacks are still logistically necessary to win wars! they just made them really fucking annoying to move around the map.
and on top of that, because OUPT applies to all units, it means you are also constantly having your scouts and workers and other civilian units being blocked in by your own units of the same type, or other players' units of the same type, meaning if you sign an open borders treaty with the AI you are frequently signing up to having your own units' movement being jammed up in the worst way by computer players. and on top of all THAT the units cancel their movement orders if the destination tile is blocked, even if the destination tile is on the other side of the map and you can't see it--which means, basically, any long-distance movement order is liable to be randomly canceled if an AI unit ends its turn on your destination tile.
it feels janky at every single level. the worst possible fix to something that wasn't even really a problem--and if they really wanted to they could have implemented some kind of very basic attrition mechanic. or some other kind of soft cap.
and and and on top of all that, it makes roads and railroads substantially less useful, bc frequently you cannot actually fit all your guys on one road or railroad--but you can't just carpet your territory in roads now like you used to do, because roads cost maintenance per turn. just. ugh. fractally bad decisionmaking! like different people were working at different ends of the design doc and not communicating at all!
the global happiness system means expansion is soft capped early in the game, which makes it feel less like an empire management game than a game of managing four to five cities. since very many units are now hard capped by resource availability now, and expansion is limited, AFAICT in most normal games this means you get like.. two swordsmen? ever? mainly it's strong attack units that are capped in this way, but their defensive counters are uncapped, which means actually playing strategically with your army composition is more annoyance than it's worth. in practice, what this incentives is just building the best trash unit you can afford en masse and throwing them at the enemy, but, of course, see the problems with OUPT.
they took out civics and replaced them with Social Policy trees. but everybody has the same set of social policy trees. and there's a bit of a tradeoff here in which trees you choose to fill out first, but you never then switch those old trees out for new ones like civics. they're just permanent bonuses. so there's no sense of, like, choosing your government type.
and then in BNW i guess they realized people missed that, and created Ideologies, which are just a bonus extra-big social policy tree where you get to pick between liberal democracy, communism, and fascism. but of course there's only three. and this isn't unlocked until the late game.
what they really should have done is added more civics and rather than just having you progress from early game civics to late game civics made all civics contextually useful. and maybe given you some extra civics that were unlocked early in the game so you could strategize around them.
as a part of this change culture is now more load-bearing, but cultural victory is just... weird and stupidly complicated. you have to build tourism, and do archeology, and build wonders that provide slots for great works that your three different kinds of great artist create, and all this other crap. versus domination, where you just conquer the other guys. or science, where you just build your spaceship. it's dumb and bad and awkward.
there's no conquest victory now. only domination. but because of the way domination works, it's now not possible to move your capital manually. this is awful and i hate it! let me move my capital, damn it!
buildings no longer go obsolete, which means that if i am founding a city in the year 1973, i still need to build a City Walls in it before i can build a Military Base. this feels ridiculous. and the series already kinda has this problem where it feels like late game it takes forever to get a city really up and running--don't make it even worse by making me build shit from classical antiquity before i can build modern facilities!
the AI is not very bright. they don't expand very much. on big maps, most of the map will remain empty most of the game, at least up through mid-level difficulties i usually play at (that are supposed to be "standard", so I assume the game is balanced around them)
diplomacy is irritatingly primitive. there are few ongoing agreements. declarations of friendship all last a fixed amount of time. the AI is constantly interrupting you to tell you it doesn't like you or it does like you or you and another AI player all like each other. just expose an opinion modifier and be done with it! harun al-rashid and i don't need to pass notes like it's grade school!
they nerfed the range of air units and especially nukes. which feels really weird. the 20th century saw the invention of strategic bombers that had a range of thousands of miles. why can mine only reach cities right next to my own? why do my nuclear missiles have a pathetic range? sure, sub-launched nukes are a thing, but they're only one part of a proper nuclear triad. there's no MAD anymore!
especially because the world congress can order you to stop building nukes and there's nothing you can do about it. you can't defy world congress bans and suffer a penalty. international law has some kind of magical force that even if you are the undisputed hegemon you cannot help but obey. this is very stupid! especially because they could not think of anything interesting for the world congress to do, so it's all shit like banning random luxury goods.
all the stuff i do like--the city-states, the hex grid, the core idea of the trade route system--is swallowed by annoying bullshit. to take the trade route example: you can make money by setting up trade routes. it can be quite lucrative! and you have to protect your trade routes from bandits and shit. but the menu for issuing trade route orders is a mess--way too much scrolling, you can't sort by lucrativeness of destinations, you have to constantly re-issue trade route orders, and the last trade route a unit was on isn't highlighted, or sorted to the top or anything like that. so it's lots of scrolling around, it's very annoying, and it's repetitive as hell.
the real stick in the eye is that this game was not only reviewed well, it was reviewed glowingly when it came out. which is bizarre to me! yes, it looks nice. the art is good and the music is pretty. but it feels awful to play! it is on almost every single metric less fun than civ 4! civ 3 is more fun, and civ 3 was terrible. i hope to god firaxis was bribing people left and right for good reviews because the only alternative explanation i can think of is that everybody who was reviewing strategy games in 2010 was also in the grip of a brutal glue-sniffing habit.
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thegreatyin · 3 days
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Your posts about Fallen London are slowly tempting me into playing it- do you have any tips to start or is it best to play it completely blind?
i have a few tips and tricks! mind you im far from a veteran and i basically got my hand held by tumblr for most of the game so take everything with a grain of salt. you can and should do whatever you want always. i don't personally play it blind, but you may get more enjoyment out of it if you do, and that's awesome and im super happy for you. this is what i can say from experience:
take your time with it. this is like. the numero uno fallen london tip. it's not a game where you rush to the end in a week. it's a game where you do 10-minute-intervals of a marathon to the end in maybe a few months if you know what you're doing. spending money on action refills usually isn't worth it when you can just mosey on through neathly life one storylet at a time. a vast majority of the game's content is completely free to everyone, and while the monthly subscription options are pretty neat and let you play some exclusive story stuff (that can be pretty fire- cricket anyone basically defined the scoundrel's entire character) none of it is required and 99% of the time you aren't missing out on anything by just taking your time and exploring the neath at your own pace.
you need to raise all of your skills eventually! this is, uh. something im horribly guilty of not following myself. you can (and probably should) pick at least two stats to focus on for your character (most of the time these will be your main ambition stats, aka the closest thing FL has to a main story questline) but eventually you Will be expected to have them all at around the 100 range, minimum. for certain Super Late-game Story Content, watchful 200 is mandatory to start it, so if you have trouble choosing i'd recommend leveling that bad boy first. don't neglect your other stats though!!! don't be like me. don't be like my poor poor neglected shadowy and dangerous. it's too late for me. save yourself.
friends are fun and free and you are legally mandated to exploit them for fun and profit. okay you really aren't mandated to exploit your FL friends list but you totally should anyway just for goofy sillies. to be less jokey about it, while fallen london is primarily a single-player gaming experience, the playerbase is super friendly and super open to helping each other out (especially new players!). go on reddit, ask around on tumblr, get yourself a few buddies and use them as resources to gain items and stats and menace reduction i mean. valued companions that im sure you will treasure forever and definitely not backstab to publish that inflammatory newspaper article you've been cooking up.
on a very loosely similar note, the fallen london wiki is your best friend. yes, we're following stardew rules with this one. this is the kind of game best optimally played with a wiki article or three open in the neighboring tabs so you can follow along and know what is what. there's tons of guides on basically every part of FL, and it's no shame at all to reach out to either it or the wider community if you get stuck or feel lost at something.
if an in-game storylet has bold text, it will never lie to you! except for when it does. but that's very very very rare. you can always trust the bold text. it is always your friend. i prommy. which brings us neatly into our next bulletpoint,
seeking the name is ill-advised because it's the only storyline that can permanently brick your account at its conclusion. don't worry, the ease at which you can avoid this is practically comical, and the game will Always give you multiple chances to opt-out if you somehow accidentally start it anyway. most people make a dedicated alt character entirely for the purpose of sacrificing them to the well of doom. unless you're playing with your eyes closed for multiple months straight, you'll never run into SMEN without deliberately chasing it, and if you somehow get to that point honestly man just ignore this entire bulletpoint and see how far the rabbithole goes. go on. it's friendly :)
batfucking is always the right answer to any problem ever
echoes/the game's standard currency should always be thought of as a method of gaining items rather than a strict hoard of video game dollars. money-making can be super difficult in the earlygame, but it gets exponentially easier as you go further on. you shouldn't be afraid to sell anything you don't need, though personally i'd recommend keeping an "insurance stock" of the most basic items just in case. this includes rostygold, moon-pearls, honey droplets, etc. by-and-large, these are the easiest items to get in a pinch, and it usually isn't worth buying them from the bazaar when you can otherwise get them naturally through other methods around london. once you've got a good lodgings setup and feel decently familiar with the earlygame zones and their options, you should aim to have at minimum 1,000 of these bad boys on hand at any given time, then feel free to sell any excess you make for some quick cash in a pinch.
menaces aren't as bad as you may think, but be wary of specifically suspicion! the four main menace qualities you'll encounter in the earlygame are nightmares, wounds, scandal, and suspicion. when one of these menace stacks reach 8, you'll automatically be trapped in a unique location corresponding to whatever menace you raised too high and will have to spend time working your way out. some (nightmares and wounds) tend to fly-by rather quickly, while others (scandal and suspicion) tend to take a bit longer to get out of. none of these mean the end of your playthrough or your character, and some quests even require you to visit certain menace-exclusive locations! there are tons of items and ways to reduce menaces and keep yourself out of Situations such as these, but suspicion in particular is probably the only menace you should avoid maxing At All Costs. when your suspicion gets too high and you get sent to its special menace zone too often, you build up a criminal record that makes it harder to reduce suspicion in the future. fortunately, suspicion is the only menace with this gimmick, and before this record gets too high it's just as easy to keep row as the rest of the lot. TLDR, death from wounds is easy to escape from, but avoiding the strongarm of the law is substantially more annoying and inconvenient.
or you could be like tumblr user @with-bells-upon, who's apparently avoided death at all costs and apparently hasn't died once in the entire several months they've been playing. i don't even know how they've gotten this far without doing that. it's kind of impressive, kind of funny. especially since their ambition is one the few requiring you to die to proceed. this isn't a piece of advice i just wanted to affectionately call them out because what the heck
speaking of ambitions, pick the ambition that's right for you! ambitions are the biggest overarching questline in the game, and their requirements and rewards span the entire neath and occasionally even beyond. all four ambitions are meant to be started early and last well into the mid and late game. outside of a certain special situation regarding the light fingers ambition (the only ambition that explicitly lies to you in-game when describing its premise) you can't change your ambition without spending money, so choose carefully and choose well. they're all (mostly) equally rewarding and equally fulfilling adventures that will define your player character and your journey through the neath. there's tons of advice and spoiler-free summaries of each ambition online, so i won't cover it all here. just do your research (or don't, if you prefer) and follow your heart. maybe playing the world's most high-stake poker game ever speaks to you. maybe you want to commit a murder. maybe you want to commit a murder in the name of justice and/or revenge. maybe you just want a really really big really really shiny rock. all can be found in the neath, and all shall (eventually) be well.
if you buy 400 lucky weasels you get a special achievement. i don't need to say more.
make up a guy. this is another legal mandate if you're a fallen london player. you have to make up your own little sicko victorian london guy and roleplay them while you play. trust me. it's fun. it's free. they're going to haunt you forever. the scoundrel got a nickname like 4 months ago and ever since my mind has never known peace.
and probably most important of all, fallen london might not be the game for you, and that's okay. it includes a lot of reading. and grinding. and i do mean a lot of reading and grinding. particularly the latter, which tends to throw people off the most out of anything. it's a very niche game for a very niche audience and getting into it can be an acquired taste at the best of times. but when you do get into it, it's some Really good writing and Really in-depth worldbuilding and the most fun you'll ever have imagining sicko victorian guys running around building train stations and railway tracks directly to hell. take your time, have fun, and most important of all, always look to love.
anyway yeah that's my fallen london tips and tricks list isn't it really short and comprehendible
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I have thought on Jadzia Dax from Star Trek Deep Space 9.
I'm currently rewatching the show (midway season 2), probably my 4th watch through over 8 years? My first time with slightly more youtube-essay-driven media analysis skills. I'm enjoying picking up on a lot more things than I used to but there's one thing that bugs me above all else.
Jadzia Dax doesn't really have a strongly defined character that shines through.
I've spent a while thinking about it. Obviously as a science officer its a little harder to tell stories the audience can understand and relate to compared to Odo's murder investigating or Sisko's exasperated diplomacy, but her stories have issues greater than that.
Both the stories centred on Dax, in season 1 where she stands trial for a crime supposedly committed by a former host, and in season 2 where someone tries to steal her symbiont, are about things that happen to Dax. Not the things Dax does. She is neither the perspective character through which we can see the world of Star Trek, with her own unique views and feelings, nor is she the one actively moving the plot forwards. She's either the victim who sacrifices herselr or quite literally refuses to do anything. Unfortunately this is quite a common failing of writing that's easy to fall into, writing about a character instead of the character making decisions that drive the plot. Its one that sci fi writing at the time seemed to do quite often with a lot (but not all) female characters. Ivanova and Talia from Babylon 5 fall victim to this too, especially in early seasons. In contrast, Major Kira, and even Ezri Dax later on have stronger characterisation and are the centre of their own stories.
I doubt this was intentional, its clear through the successes of writing other characters in the show that the writers, actors, and showrunners are trying to make everyone alive and meaningful, so what went wrong?
Looking at Jadzia Dax's character, I think what's clearly missing is a strong drive for her character. No real desires or vulnerabilities. No questions either. To provide constrasting examples:
Odo (who gets almost too much screen time in season 1) is clearly driven by a sense of justice no matter whatever starfleet rules say. He's in constant conflict with Quark, ever vigilant, somewhat isolated from other people. No one ever asks "Why does Odo do what he does?" His motivations are clear, and they even tie it up with an extra motive that's very plot relevant: the mystery of where he comes from. All things a single episode writer can use and explore.
Major Kira has her own conflict with starfleet, her desire to do right by her own people, to get justice for Bajor, and always stand up for the underdog which creates really good stories as she struggles with her own values and constantly has to make choices that affect the story.
Bashir wants acclaim, accomplishment, romance, and also for everyone to like him. Quark wants profit without putting himself at risk. O'Brien wants to just do his job and go home to his family. Sisko wants to hold everything together with the responsibility of peace and reason on his shoulders while singlehandedly raising his son. Jake wants community, friends, and freedom in his life. Funnily enough Ezri Dax has far better drive. Trying to figure out what she wants in life, handling this enormous change and overwhelming personality, and her own lack of confidence that she's useful to anyone sometimes. She grows and changes more over the course of a season than we ever see in early seasons Jadzia.
What does Jadzia Dax want?
I think in attempting to make a wise 300 year old person who's seen everything, they accidentally wrote themselves into a corner. Jadzia has no strong motivations to do much at all. She does fine as a secondary character, and I love how her friendship with Sisko plays out on screen, but beyond being surprisingly enlightened about a lot of things as the result of age and experience there's no drive there.
And so no drive or motivation, and no stories told from her perspective. We have ourselves a problem.
I thought for a while if I could find a solution to the issue rather than just offer criticism. I originally tried writing an outline for an episode. Jadzia would be a fantastic protagonist for any wacky sci fi short story concept that required a scientist to explore, such as time travel paradoxes, simulations, weird space anomolies that do "plot relevant thing" that she would be perfectly posed to actually explore instead of "technobabble and tap console" until the problem is solved.
Then I decided that all we really needed to have a framework any writer could use is to establish a strong character motivation for her. Here's my shot at it.
Jadzia Dax, in harmony with seven lifetimes of experience, is an extremely competent twenty seven year old woman. She can almost certainly do the job of anyone on the station better than they can. Fix a computer? Better than O'Brien can. First aid? She's there and solved the issue before Julian can get there. Solve a murder? A past host was an invesigator of course she can to Odo's chagrin. She has better ideas of what Sisko can do to bring the Bajorans towards the federation. Hell she's the best representative of federation values on that station and could constantly be presenting that of the story.
Dax struggles to hold herself back when she sees her friends failing at what she can solve the problem for them. She tries not to, that's what her training tells her to do. But out here on the edge of Federation space where there's constantly lives on the line? She finds herself interfering in other people's work more and more often. She just doesn't want it do be done wrong. She pushes herself hard to do too many jobs. She doesn't sleep or eat enough while telling everyone else to take care of themselves better. After a while people start relying on her. It turns from her helping to her having those responsibilities. Pilot. Diplomat. Linguist. Researcher. Mechanic. Leader. So much emotional support for her friends because everything they're suffering she's been through herself. It becomes too much for her and you could make the core of one story her just crashing. Learning how to balance her experience with giving room to other to shine through and solve their own problems, which they're very capable of doing. There's plenty more detail to elaborate on but I think this gives a core drive and conflict that lasts a character a couple of seasons at least to explore and grow through.
I happily invite thoughts as to whether my original observations are astute, or wether you think there aren't any problems with how Jadzia's passivity plays out in the show. If you think there are problems, do you think my perscribed solution helps fix them? How would you go about it?
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twofee · 11 months
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Sims tag
Thanks for tagging me @episims :)
1. what’s your favorite sims death?
old age with the hula dancers welcome but mostly i try not to let anyone die!
2. Alpha CC or Maxis Match?
i’m somewhere in the middle, i have a game thats more heavy on the semi realistic content and another that’s more maxis match-y.
3. Do you cheat when your sims gain weight?
i wouldn’t say i cheat, but i do have them work out a lot to change back
4. Do you use move objects?
of course but i usually wait until the end of the decorating stage to do that.
5. Favorite mod?
i don’t use a lot of mods but i guess whatever one adds custom sliders or at least the bodyshop sliders to regular CAS
6. First expansion/game/stuff pack you got?
Well my simming career started back in the sims 1 release days and I got double deluxe base game followed quickly by unleashed shortly after it’s original release.
7.  Do you pronounce “live mode” like aLIVE or LIVing?
like LIVing
8. Who’s your favorite sim that you’ve made?
i am very partial to Malle, Echo, Abba, and my legacy founder VJ!
9.  Have you made a simself?
in the past yes but i never really did much with her. there might be a saved file of her stashed away somewhere...
10. What sims traits do you give yourself?
very few outgoing points, plenty of nice points, a good handful of active
11. Which is your favorite EA hair color?
umm i tend to make lots of blonde sims but not with EA’s yellow blonde...so Brown I guess??
12. Favorite EA hair?
The shaggy surfer dude one
13. Favorite life stage?
Adult I guess
14. Are you a builder or are you in it for the game play?
i’m more in it for sim creation and decorating that playing or building.
15. Are you a CC creator?
yeah i’ve got a whole downloads tag worth of it but i wouldn’t say i am good at it and i don’t do it very often.
16. Do you have any simblr friends/a sims squad?
i’d like to think you’re all my friends but a few are closer/more interactive than others
17. What’s your favorite game (1,2,3,4)?
TS2 forever, with a special space for sims 1 in my heart
18. Do you have any sims merch?
no, not really my thing
19. Do you have a youtube for sims?
i tried dabbling in sims machinima at once point way back in the day, even had a couple voice actors record lines for the start of my little story. i made a little prologue video that i posted on youtube. not sure if it’s still around in some dusty corner of the internet....
20. How has your “sims style” changed throughout your years of playing?
while i have embraced and started leaning a little more maxis match since coming to simblr wayyyyy long ago, i would say it hasn’t changed too much, it’s still a mix of everything that i like and falls victim to my current mood and whims, but it’s maybe a little more cohesive now. i’d like to think someone could recognize twofee style decor or sim.
21. What’s your origin ID?
i don’t need it for sims as my install is off the discs but i think it’s twoffee
22. Who’s your favorite cc creator?
everyone who makes cc!! no way could you narrow that down!
23. How long have you had a simblr?
my archive says January of 2013 is when i finally gave up lurking!
24. How do you edit your pictures?
wow it’s been so long since i’ve done it, but i’ll crop, run a super old action i got from another popular simblr, then resize and be done. if i feel fancy i might add a little boarder shadow thing. but really not much.
25. What expansion/game/stuff pack do you want next?
i just want more content of any variety. new hairs and clothes, new decor items, floors and walls, conversions from other games, new recolors of everything. maxis match and semi realistic. or even bringing back some long lost content. I have an entire folder of 2000s content on an old external HD that I would love to just plug into a fresh game folder and see whats in there. it was all stuff i downloaded to save while i was in college and not able to play but didn’t want to lose or forget.
i’ll tag: @charmandersims, @holleyberry, @ove51, @simmer-until-tender, @lurking-lilibeth, @andrevasims, @lifetime-want, @simoleontree, @grilledcheese-aspiration, and anyone else who wants to participate!
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thebuttsmcgee · 20 days
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Man. I just get so actually legitimately sad each time I remember that toh ended and that we live in the post-toh world. Like it really is over.
Ms Dana Terrace has said that she'd like to do more given the chance (and after some quality time off of bigger projects, just to chill), but as far as we know, it's the end.
Heck, we barely got anything after the final episode, no books, no special merch, no dedicated little chibi shorts, nothing really, aside from the, thankfully fun, get-togethers of the cast and crew!
Idk. Ah well actually nah, I do know, that this show just meant an enormous lot to me. Incredibly huge, the kind that you can't break away from and wouldn't want to anyway. The kind that feels like, man, where would I be without it.
Happy 1 Year, to the end of The Owl House. Thank you, The Owl House.
I hope the future is bright, for all of us.
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#The Owl House#TOH#Owl House#and tbh. its also why I havent exactly been posting as much!#I just. really miss it man.#and thinking so hard of how great it all was. gets me choked up for real lol.#I do hope theres more for us in the future. I really cant say for certain.#Cause to be less sentimental and more analytical for a moment#TOH was d1sney's biggest original ip hit that wasnt a movie for both such a long time and in a good long time!#Yes yes the internet doesn't always entirely mean the reality of things (which is why financially bcg is their biggest hit technically)#but to actually think back upon it all#TOH always had news articles and video essays and huge followings on tons of communities#especially on youtube! which isn't that easy! Youtube will always be dominated by bigger named things so the fact that toh DID get trending#number 1 more than once? Was incredibly impressive. And not just that but the viewer demand and count were through the roof! Huge in general#television numbers. All to say that is is that toh was an enormous hit. both financially and to people. so. yeah. It's. kind of in the air?#I guess? that no one really knows what could happen. I mean hell amph1bia is still getting books.#Granted....lets not forget ofc that disknee really. really. reaaaally doesnt. like. toh. ×^| but who knows!#personally? still hoping for a save the light styled game someday. or just some game that I can play on my switch someday.#but yep! Enough of my rambling. Thank you for everything The Owl House. really. Truly.
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daz4i · 6 months
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wait i have another rant unrelated to anything. the common... perception? trend? idek what to call it, in fandoms and media commentary communities that every antagonist in every story has to have some deep reason for why they do things, or a sad backstory or w/e, imo kills creativity, makes stories lose their focus, and can be very upsetting when done wrong
like it's okay to have purely evil villains. it's okay to make hate sinks. that doesn't make you a bad writer. characters are meant to be tools, vehicles to tell a story, and sometimes you need that tool to just be an obstacle with no real depth. sometimes the story is more about how the protagonist overcomes hardships, and in certain premises those hardships work better when depicted as other humans. and honestly, even if they can be replaced by a generic monster or some object or w/e, it's still okay to make them a person if you wanna bc it serves the same purpose at the end of the day and you don't need to excuse that choice, imo.
like ppl who tear into every story and try to find every logical fault in it - even when it's only a fault when you entirely strip the context of fiction off it, thus often making these points irrelevant to the discussion about. yknow. a fictional work - can be so boring. I'm all for dissecting stories and trying to understand the logic behind some stuff, and while i personally prefer stories where the villain does indeed have a relatable or at least understandable motive, i do think that for certain stories it just does a disservice and frankly misses the point of why the story is even being told. like sometimes the villain is some money hungry asshole bc we needed a money hungry asshole to stand in opposition to our protagonists. it's not that deep, and it doesn't need to be. you just want to read a different story, so go do that.
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how to let someone know you miss them without actually telling them like without coming off as too clingy or overbearing?
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arklay · 1 year
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WIP DAY.
tagged by @girlbosselrond @morvaris @aartyom @risingsh0t @phillipsgraves @leviiackrman @indorilnerevarine & @denerims over the past month! sorry it's taken me so long to get to anything at all, i'm sure you guys have heard me address it enough, but thank you all so much for continuing to tag me in things while i've been inactive ♡
tagging @aelyosos @brujah @calenhads @florbelles @jendoe @lightwardens @liurnia @nokstella @nuclearstorms @shadowsofrose @shellibisshe @steelport @swordcoasts @wrymbloods @voerman & all of those who tagged me again cause i'm so behind + anyone else who'd like to share anything they're working on, not just writing! ♡
i haven't written anything since the last wip game i did, but i started trying to put diana's timeline together at the start of january, so i mean... i'll show that instead. as you can see, fatigue hasn't let me do much with it even though i've got all of her timeline already done and strewn about all over the place.
started with 1995 onwards cause it was originally going to be an ewskers timeline situation, but then wanted to include all of her backstory so i went back to the start and still have the late 80s and early 90s to get through before then, but yeah :]
it's going to include like all little moments i've thought of between the ewskers just for me and placing them on the timeline, so you can imagine how long this is going to get if i have to go to 2021 for village... like just 1996-1998 is going to be so much... she's very special to me if you couldn't tell already lmaoo
never sharing this though, it's just for me, and like will help for when i do her timeline page (more in-depth version of what's on her oc page) to just run through canon events and brief descriptions and whatnot. you understand.
everything is blurred out besides 1995 ewskers momence and the years, just cause like idk her i feel weird sharing her in-depth backstory unless it's in dms or something, just cause there's lots going on there and yeah. things. idk
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i also made a carrd for twt if you wanna have a look at that :] there's some cheeky subtle things with the two resi items i used as pics hehe
actually, you know what, i'll give a lil bit from where i left of with that rewrite anyways, even though it's been months since i wrote it. but why not
Wesker left a fleeting kiss behind her ear then reached around her and hooked his fingers beneath her coat, prompting Diana to glance back at him. But all he did was gently pull it from her shoulders. She watched him from out of the corner of her eye as he hung it up on the rack by the door, his movements careful and almost calculated, until he turned back towards her, and the warmth of his body returned once more. He pressed up against her side this time, as opposed to her back, and one of his hands found a home on her waist. The way the arm it belonged to was resting firmly against her as he began leading her towards the kitchen was comforting, secure, yet unmistakably possessive. And she revelled in it. He had quite the knack for handling her just the way she wanted.
#tag games.#keep going to do picrews and just zoning out 😭 i'm so behind on literally everything but it's fine it's okay (lying)#i'm having a day and a half even though i woke up feeling okay but oh well. my last month has just been like watching videos during the day#or playing games when i have a bit more energy but like i can't do anything that requires me to actually read or write things like words#are just not computing in my brain at the moment but it's okay like i'm just exhausted and hoping soon i can get back to writing because i#still have over 30 wips going lmao but yeah it's been a time a half with lots of appointments and seeing specialists again and trying to#sort things out. i've been more active on twitter which i've mentioned before but it's just because like it's easier for me to sort of just#like and rt things and not having to do my organisation tags and things like i know that sounds so just small and simple but that's how#i've been lately like to my brain rn that seems like a really big task. so i just keep coming on here randomly for a few minutes then#disappearing so i'm sorry that i've definitely missed so much and i haven't been around to just show my appreciation and love to your#creations!! also just everything that happened in december and then a bit at the start of january too like i'm just a lil paranoid about#being on here honestly so i'm trying to get back to it and be okay with posting again and i'm going to make a promise to myself to actually#filter more tags i think? just to help me with like not exposing myself to things that do make me feel uncomfortable in any way!! i'm#rambling now but sorry sometimes i just need to lmaooo idk but yes so cute lil subtle things from my carrd i wanna talk about cause why not#i didn't have to change the blue herb from re0 besides making it brighter because it's already teal toned which is so sexy but i shifted#the hue on the spade key like SLIGHTLY like it was so little. but anyways. i use this emoji ✨ on my twitter name and yes cause sparkles but#also. three stars. the s.t.a.r.s. badge and logo :] then blue herb because i will have no poison in my safe space!!!! take a blue herb or#leave please!! only good vibes and safe space here!! spade key because i'm ace <3 i was going to include the diamond one in there as well#because am demiro and like those are the symbols in the community. ace of spades for ace. diamond for demis (both orientations)#but wasn't sure how to weave the pink through the rest of the carrd even though cyan and pink together is so pretty omg
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gale-in-space · 3 months
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Dude I miss being in an orchestra :’(
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aylinaliens · 2 years
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[fic] screw melo-romance! go get your happy ending!
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fandom: extraordinary attorney woo
pairings: youngwoo & geurami with minor youngwoo/junho
tags: friendship, emotional hurt/comfort, platonic soulmates, ep 14 fix-it fic, you telling me geurami didn’t talk sense into youngwoo?? hello??, SpongeBob SquarePants time is also heart-to-heart time, geurami remains the captain of the ship, petition to make our own new canon, because this canon highkey sucks ngl, missing scene
summary: “YAH!” If her puking and crying didn’t wake up the rest of the house her yell would have. Running on instinct, Youngwoo backed away, body rigid as a board. She didn’t press her hands to her ears though, somewhat used to these sudden burst of loud noises that always happened around Geurami, but she was still caught off guard.
“What are you? The female lead in a poorly written melo-romance drama? Breaking up because you can’t make him happy? Who says! Huh? Who?” Geurami didn’t even bother to wait for a reply, she just kept on going, ignoring the burn she felt in her hoarse throat, “Youngwoo. Woo Youngwoo! I raised you better than that. Did you ask him? Did you even ask Junho if you make him unhappy? Huh?”
aka dong geurami talks some sense into youngwoo during the jeju island trip
preview: “Youngwoo-ya, do you love him? Do you love Junho? That is the most important question you have to ask yourself.” Surprise and confusion appeared on Youngwoo’s face. Fluttering her eyes shut, Youngwoo made a soft noise in the back of her throat. “Ah..love?” “Yes.” Geurami gave the hem another tug, lowering her boisterous voice into a gentler, softer tone. “Sarang. Love. L. O. V. E. Do you love him?”
Read the fic here on ao3!
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vilwil-brr · 2 years
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Scar really took off his chest plate during SOT to keep the abs out and I respect him more than anyone else for that
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siobhanromee · 1 year
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#vent. Like if read#I am convinced that the people I've spent the past year or so befriending do not actually like me#And like I'm mad at one of them but it's over a whole host of small things that have built up over time#And not like something really huge and significant#But I have no idea how to talk through these things. I only know how to bottle them up more#And the pressure is just building and building and idk what the hell I'm going to do#Also theres a weird sort of envy factor at play#But like I'm also in despair bc I didnt befriend people like my siblings friends who are all lovely people#And I dont know if I am delusional or something but I am pretty sure that two of the people I tried to befriend hate me#And I cant talk to it with the one friend from that group I feel like I can trust bc theyre dating the one I am upset with#And I feel like a whole world of communication occurs that I have no ear in#Bc I cannot for the life of me start a text conversation#Like I can reply to an instagram story or a tumblr post but my ability to just say things ends there#I have less trouble communicating in real life#But like I do not start text conversations and therefore no one adds me to group texts or discord servers or whatever the stupid instagram#...ersion of those things is#So I miss out on a whole sphere of communication#Like I can carry out a phone conversation just fine but like I have NO IDEA what the etiquette around phone calls is with ppl my age#Like I can just call my grandma whenever and she would be happy to talk#But I am under the impression that people my age hate phone calls and do not like to be called#And like this whole time I am entirely unsure abt what to do#And I have a couple of acquaintances/casual friends who I feel like I would be able to talk to abt most things#But for a wide variety of reasons I cant confide in them abt this particular issue.#And I think I've made my feelings abt that person worse bc I let all this tiny angers rot and fester#And didnt deal with them when they came up#And the things I was angry abt are not even things that matter especially now. Bc they were over specific projects that were in the past#But I still feel sour and angry abt them#And I have to go see these ppl tomorrow and either a) swallow my feelings some more or b) try and deal with it but risk making things worse#I like hanging out in a big group like 7-10 people bc then it's hard for ppl to pair off and leave me as a third wheel#this post will self destruct in the morning probably
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i wish i hadn't made it into this year's play tbh
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meringuejellyfish · 2 years
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:-p animal crossing is making me wanna draw nice things
#mostly nice outfits ....#im also feeling very inspired by the older games. looking at images of wild world is making me go Lol ... wanna draw silly weird art#also. opened up my city folk case last night and my game was not in there. very upsetting and i have no idea where that went#i miss my wii#i want to ... check on my new leaf town. i like it there#ive been thinking about this for so long but .. im so sentimental about my original new leaf town but also want to play the game from#the beginning ... but i dunno. maybe if i find a used copy for cheap :-9#i do want to get back to decorating my new horizons island though -w- im feelin excited about it#i think having people to actually play with this time around is. nice. idk#i do just enjoy games like this ... thats why im considering buying another copy of new leaf just so i can experience it again#its been ............ 6 years#its a little bit funny though. i dont wanna start from scratch in nh but after hours of playing i just dropped it for a long while because i#didnt really like thinking much about that time period + other silly things#but its fine . lawl#goodness ... can we talk about how bullshit it is that you can only have 1 island per switch#watever. im finally powerful enough to go crazy on my island and make it cool (LIE. splatoon 3 is coming out. fuck animalcrossin g#but also ...... i miss being big on animal crossing :-( i was on top of everything. similar feeling to when i speedrun completing the#stardew valley community center in the 1st year as fast as possible#ahh .... i love knowing things . ahhhhhhhhhhhhhhhhhh video game#where am i
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noxtivagus · 1 year
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i dreamt of my old house 🥹🫶🏼
#🌙.rambles#exactly the same as i rmb it#the same lighting n. hehe. how nostalgic#i really do miss a lot though huh hdjskfjs#i'm so sleepy apollo n i actually ended up talking for a while last night#hehe. rather heartwarming knowing we've been thinking of similar things lately#like. our old stories w fe3h for example#it's. yk i'm on the left n apollo's on my right n. while the. ceiling is different than. a year ago#we're. we're still like this yh? hehe it's lovely to think about#bcs i rmb when we were kids n the way we'd talk to each other at night#scared of the dark then so we'd have the door slightly open. pretending to be asleep when our parents check on us#n then. sometimes we'd. sorta play out the ideas we have in mind. under the blankets n stuff 😭😭#n then. yeah. i rmb we'd often talk at night abt so many ideas we'd have for stories n#i rmb how clearly i would always imagine it in my head#not only my head actually bcs i rmb. imagining the feeling of laying down on the grass n watching the stars w uhm.. noctis 💀#sometimes we'd talk n sometimes we'd just think to ourselves. i rmb how apollo n i used to communicate these w#yeah i rmb how we'd say it through words asking the other that question#n i rmb how we'd communicate w our hands too. n different amt of taps wld mean different things for the both of us#i rmb too how we'd tap each other to ask silently if the other's alrdy asleep#i rmb the relief i'd feel when apollo's yk tap back when i wld have trouble sleeping 🥺#help that said though i feel bad for my teacher rn bcs. technical difficulties :c#mostly have to do. yeah two things today; smth for lit 🥺 n the script for hjdkghskkfs filipino T_T#'wellness break' next week is just wed to fri which is actually a joke bcs we have stuff due the week after lmfao#hmmm i rlly didn't feel well last saturday so i'll catch up w the screenshots apollo has w the reviews n all#gna try to do a lot today !!!! ><#a bit worried tho bcs the deadline's today for uhh. i think the. payments for like yk grps if we want to pick our table as 10#bcs hdkfjasd the real problem here's the payment :c not sure if the others r willing to split n then. apollo n i r twins so we alrdy#yeah. paid more bcs 2x. but. unless they actually do want to go it's not rlly nice if they pay like. yk yeah hdklfasjdfl#aww i feel bad for my teacher bcs we had to. yeah technical difficulties so asynch instead but i feel so bad for her :<<#hdfaksjd there's so much on my mind n. not enough time for so many things. BUT NAH WE'LL FIND A WAY 🥹🫶🏼
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bybdolan · 2 years
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Already made this post yesterday but then deleted it soo here's the rerun. I have been thinking a bit about consuming media that challenges societal expectations and how, while that is obviously insanely important, I personally (because of the way my brain works) have found that sometimes it’s just. Not Good for me lol. I feel like there are certain things, like for example a lot of stuff centered on sexuality, that kind of operate by stating “society has indoctrinated you to like XY and maybe you don’t. think about that :)” and while it is obviously ridiculous to expect fully formed solutions to very abstract problems, I also think that occassionally this focus on thinking and dissecting every feeling you have to see if it is “real” can lead to being very stuck in your head and unable to actually engage with your feelings.
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