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#i’m actually pretty good at teba and especially riju
So Sooga gets along with Revali, Sidon, Riju- what about Urbosa and Daruk? I don't think I recall the dynamic between him and the others. And I think Kohga is missing a few too- i guess im asking for headcanons here.
Oh good point. All of these are susceptible to change, so nothing is particularly set in stone.
Sooga;
Enjoys hanging out with Revali. He admires not just his talent, but the fact that he hides his insecurities very well. Match that with his quick wit and their mutual love for making fun of Link honestly makes them buddies. They like to train, have tea, and have a nice crab omlette (Sooga is on and off in terms of how comfortable he is, eating around Revali). Revali, along with every other rito (namely women) have a crush on him. Sooga just, fucking attracts birds for some reason.
Sidon is his close second friend. Big as he is, a lover of fish, Sidon is annoying in a sort of endearing way. He likes fishing, hiking, swimming, collecting shells with him. When they aren't having fun outside or fucking, you'll see them indoors, whittling while Sidon goes on and on about some story. Sooga likes to listen, Sidon loves to talk. They just work.
Riju. Riju is sort of like his niece. He treats her respectfully, but having grown up with six sisters, Sooga has the instinct to care for her. He takes her out for ice cream, he does her nails/hair, listens to her rant, and even helps pet sit Patricia from time to time (and Patricia LOVES him, she blows him kisses all the time). He's also kinda protective. A boy her age tried talking to her, he went missing the next day. Odd I know.
Urbosa. Urbosa acts like HIS older sister, and while women make him uncomfortable, he trusts her more than most. She's always there to give him words of encouragement, always there to help him against some rather hungry ladies- she just has his back. Sometimes they meet up for a nice dessert and talk about what they like in men (Urbosa loves ladies too, but women are lost on Sooga).
Mipha. Sooga and Mipha get along. They aren't at each other’s throats, but Sooga isn't exactly nuts about her. She finds him slightly imposing, he doesn't like being near women-without Kohga, they're awkward with one another.
Teba. Sooga and Teba actually get along pretty well. They're both rather strong and silent types. That is, until Sooga asks about the family life. They end up sitting next to each other, tending to their weapons, while Teba tells him what it's like to be a dad. They're quiet overall.
Daruk. Daruk and Sooga...they co exist. Sooga doesn't hate him, but he isn't a fan. Jealousy from Kohga aside, Sooga doesn't like that he's loud, brazen, VERY touchy, and is constantly trying to get him to eat. Suffice to say, Sooga would prefer anyone else's company (he was once in a room with JUST him and Mipha. It sucked).
Sooga and Yunobo. For some reason, he's chosen to adopt him too, and is constantly acting as his confident. He's constantly making sure he's eaten and slept, and is trying to help him come out of his shell. The 'he asked for no pickles' meme, but in an uncle way. Sooga likes to take him out to smash boulders during the day, and hunt for fireflies at night. Yunobo once fell asleep on him, Sooga didn't have the heart to move him. He had to see a doctor for his back the next day, but worth it.
Link and Sooga have a VERY competitive relationship. They've established early on that they're rivals, and as such, wanna beat each other's shit on a daily basis. They lowkey need to stop hitting each other and just bone, everyone sees it.
The Great faeries. Not champions, but imma include it anyway-they coddle the crap out of him because he's honestly adorable to them. He really. Really wishes they'd stop kissing him, just ONCE. They're all better than Malanya though, for some reason he fucking HATES Sooga.
Zelda. Sooga...does not like Zelda. I'll leave it at that. Let's just say you shouldn't leave them alone together.
Impa/Purah/Robbie. Its fucking on site with Impa, Purah is actually tolerable, and Robbie is just fucking annoying.
Kohga!!;
Kohga of course, LOVES his lil red fishy, Mipha. You kidding me? She's a cherry! An absolutely precious lil ruby! Kohga loves her SO much, she can pretty much just waltz into the clan whenever she pleases, and gets whatever she wants by asking for it. They're ABSOLUTELY bff's. Shopping, cooking, talking about boys and taking selfies, they're practically joined at the hip. I'm telling you, Kohga would end game any bitch if Mipha asked.
Daruk. Kohga LOVES the guy! Not just because he's easy on the eyes, but he's big, loud, rowdy, pair that up with his love for food, and these two can keep each other company FOREVER. Just, be warned if booze is allowed, and may god help your pantry. When they AREN'T raining hell, they spend time at the hot springs, and let me tell you, you've never seen two dudes happier, they're like pigs in shit.
Sidon. Kohga and Sidon get along great! Nice to look at, Sidon is also just a sweetie who just. Does whatever Kohga tells him to. Like Sooga, but dumb as hell. One of the few people that BOTH of them can hang around with. Seriously though, Sidon is a big dumb sweetie, Kohga LOVES it.
Urbosa. Her and Kohga get along, in a sorta 'let's meet for brunch on Sundays' kinda way. It's a casual friendship, and honestly? It's comfortable for them. He's still lowkey scared of her though.
Kohga is Riju's OTHER uncle. He's the more 'tell me about the boys you like' kinda uncle. Total enabler, he lets Riju do all the kid stuff she never really got the chance to do. You wanna play with chalk? Absolutely. You wanna get your shoes dirty? Course! You wanna eat all the candy and go pants a royal guard? He's IN.
Revali is an ass. Full of himself, snarky, and so in the closet, they bicker ALL the fucking time. They don't HATE each other, they just fucking can't get along. They fought over BREAD once.
Teba doesn't love Kohga. He's not quiet, he squirms a lot, and even if he's asleep, he tosses and turns a LOT. Teba just puts up with him, while Kohga thinks he's boring, but nice to look at.
Yunobo is more loved by Sooga than Kohga, but he thinks the kid is a peach. He teaches him how to talk to boys he likes. Can't help with girls though. Still sweet to the poor kid though, always brings him something to eat, because he worries.
Kohga LOVES Link! They both love food (especially fried bananas), Kohga loves Link's antics, Link loves Kohga’s funny dance moves- they just click. You'll often see them napping together after a buffet of food.
The great faeries! He LOVES them!! They're big, they're beautiful, they proud and loud- they are just his gal pals. He knows each ones specific tastes, and its so easy for him to charm the pants off of them during tea time. Don't tell anyone, but Malanya is his favorite, they love talking about horses.
Impa/Purah/Robbie. Kohga doesn't hate Impa, but the girl is SUCH a buzzkill. Instead of going and getting her a girl, she's here, scolding him for some random rule. Smh. He LOVES Purah though. They're TOTAL shutterbugs together, and they both agree that Impa needs to get a girlfriend. Robbie is also a TOTAL babe. Like if dude likes to experiment, Kohga can run some tests on that DI-
Zelda. Kohga...hates that he likes her. She's just a sweet gal, and with a smile like that? He can't hate her. He visits here and there for political reasons, but they do have lunch and catch up. Him and Sooga do sometimes help pick outfits/looks as well. And...well. The royal stables are a HUGE plus (seriously, Kohga SWOONS for her white horse. He jokes that he's more handsome than Sooga. He's half kidding, that fucker is a BEAUTIFUL horse).
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sister-dear · 3 years
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Okay, so you mentioned that Wild was another favorite... Headcanons please? [Watch me just keep doing this until I see every single boy get headcanons XD]
Yeah so I'm just gonna keep doing these lol. Let's see if I can get through all the boys by the end of the weekend.
Wild Headcanons!
As before, here’s the giant mis-mash of canon/LU canon/fanon/headcanon that I use for writing Wild.
Genderfluid. Defaulted to ‘he’ after waking up because it’s what everyone around him assumed, got slapped in the face in Gerudo Town with how good it felt to be called ‘she.’ Zelda knows to use ‘she’ when Wild is dressed a certain way, but it’s Hyrule who brings up the idea of being gender neutral and Warriors who introduces them both to the term ‘genderfluid’ and to using ‘they’ as a pronoun. Basically, Wild is slowly collecting pronouns like candy and it’s very exciting. They can’t wait to share the new things they’ve discovered on the topic and how they think it applies to them with Zelda; she’ll be just as happy about it as they are. Still mostly defaults to ‘he’ out of a combination of habit and continuing to figure out good signals for when their pronouns change, but that is shifting as time goes on.
Functionally aro/ace, at least for now. He’s focusing on rediscovering who he is and establishing familial and platonic relationships. Will probably hit one hell of an experimental phase before too much longer.
Wild’s journey/story arc is largely one of experimentation and self discovery. Curiosity is the driving force behind most of the decisions he makes. (Along with just having fun. Wild loves to have fun.)
Adventure buddies with Hyrule. They pretty much bonded instantly over their shared love of exploration and nature.
Has lots of similarities with Wind even though they don’t see eye to eye on certain topics. (Kings of Hyrule, anyone?) When Wild is feeling their silliest or just needs to have some fun to let off steam, Wind is the one they turn to.
Slightly intimidated by Warriors and Sky. Warriors seems a model knight, something Wild feels he failed to be and maybe even slightly resents. Sky also talks about being in the Knight Academy, and of course there was the whole thing with the Master Sword. Wild very much does not want Sky to get mad at him again. Nobody likes it when Sky is mad at them.
Obviously has strong familial feelings towards Twilight, and by extension Time
Has sass, generally more positive than Legend but not afraid to throw hands
Occasionally has depressive episodes and the memory-flashbacks
Wild doesn’t actually cook all the groups’ meals. He’s not the only one who is competent around a cook pot, he’s just the most passionate about it. And also the one who keeps most of the group’s food, given the slate’s ability to keep food fresh.
Wild is in fact very frustrated and somewhat humiliated by the shitty quality of his weapons, now that he’s seen enough of the others to know that none of them have the same issues with stuff just breaking as he does. Knowledge of how to care for and maintain weapons was not one of the things that carried over from his previous life, plus he keeps doing things like hitting frigging rocks with his blades. The others are slowly teaching him better.
Adrenaline. Junkie.
Thinks of their past self as a stranger who happened to inhabit their body. Had anxiety-induced muteness pre-calamity, began talking again after they woke up. They did retain sign language. Will occasionally default to it if their throat is paining them.
Has a bit of a rasp due to vocal chord damage that the shrine didn’t quite fix all the way; his voice starts to get tired if he does a lot of talking. The scars sometimes cause him mobility issues. The masseuse in gerudo town gave him oil for them and taught him how to massage the tissue to help, but he tends to forget to do it.
Hair is constantly tangled. He takes a stab at brushing it most days but not nearly thoroughly or often enough to keep it from turning into a horrible rats nest.
Is it gonna be fun? Great it’s a good idea let’s go.
Considers basically everybody in his Hyrule to be his family. Has adopted family in pretty much every race, village, and stable. His Hyrule loves him and he loves them back. Kass and Teba are like dads. Riju is his BFF and fellow pun enthusiast. The villagers of Hateno are especially protective of both him and Zelda once she comes to live with him there. There’s Impa and Dorian in Kakariko. Sidon and Paya are both potential Significant Other material if he ever becomes interested in that stuff. He gets fussed over in all the stables, greeted with enthusiasm in Tarrey Town and with the Gorons… Most of the citizens of his Hyrule don’t have any association between him and what happened 100 years ago, they just know him as the person who made things better this time.
Falls into a sibling relationship with their Zelda post-adventure. Neither of them have any interest in restoring the system that failed both of them so badly, especially after all the time that has elapsed. Zelda is quite happy with the opportunity to just be herself, exploring and experimenting and re-establishing relationships of her own.
One of the more religious of the group. He prays and leaves offerings at every statue, in every temple. Wild’s Hyrule has very active spirits and a large variety of religions, both ancient and current. (Hylia, the little ancestor statues all over the place, the dragons, the Gerudo seven, Malanya…) Wild’s personal experience has been that paying basic respects leads to good things (finding Koroks, increases in health and stamina, someone watching out for his horses…)
Wild takes lots of pictures, not just of people but of places and plants and animals. He’s recording his travels to show Zelda when he gets home. He knows she would kill him if he didn’t.
The others: Four | Sky | Legend | Hyrule | Warriors
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sage-nebula · 3 years
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Game Review — Hyrule Warriors: Age of Calamity
Well, it’s that time. While some might already know at least a good chunk of my feelings due to one or two posts I’ve made while playing, I’ve now beaten the newest Hyrule Warriors game (at least in terms of the main story + secret ending) and I think it’s time for me to write up a review. 
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Overall Score: 5.5/10
I know there are probably at least a few Legend of Zelda fans out there who want to tear me apart right now, but I urge them to actually read everything I have to say before they do. I’ve been a fan of this series since I was nine years old (I started with Ocarina of Time and Link’s Awakening simultaneously), and while my favorite Zelda game was Majora’s Mask for a very long time, Breath of the Wild unseated it and also took the spot as my favorite video game of all time, period. Thus, my expectations for this game were already pretty high, and the fact that Nintendo lied in the marketing . . . well, we’ll get to that. But overall the point that I’m trying to make is that I am a diehard Legend of Zelda fan, and I did like the original Hyrule Warriors as well, so this isn’t a case of “she just doesn’t like Zelda” or “she just doesn’t like Hyrule Warriors.” I promise my opinions are more educated than that. So with that said, let’s get to it (under a cut / on my blog for formatting reasons).
The Pros:
The little touches to make sure that Age of Calamity felt like it belonged in the same realm as Breath of the Wild made my heart sing the moment I first played the demo. Hearing the same menu sounds, seeing the same UI — all of that made me feel like I was returning home, and I really hadn’t realized just how much I missed the world of Breath of the Wild until that moment. While it is a Hyrule Warriors game for sure, it’s clear that they didn’t want to make it “Hyrule Warriors 2″ as much as they wanted to make it a Zelda game befitting Breath of the Wild, and I really appreciated the respect that went into that.
Overall, the voice acting was pretty top notch. Zelda’s voice still bothers me—there are times when she sounds okay, but I still wish they’d chosen a different actress to voice her—and Riju’s voice was a little weird, but overall the voice acting was just as good as it was in Breath of the Wild and I was happy to see every single cutscene voiced.
They put a lot of effort into giving everyone distinctive playstyles, even when it came to two characters of the same race who use the same weapons (e.g. Revali and Teba). The Neo Champions weren’t just clones of the previous Champions; rather, they stood out in their playstyle so that while you might like playing as one, perhaps you don’t like the other as much. (For instance, I hated playing as Revali, but Teba was very fun to play as.) And while I did stick with Link most of the time, there were enough characters that I really enjoyed playing as that it was no problem at all to me when I needed to switch characters mid-battle. In particular, I really loved playing as Impa and Urbosa aside from Link, with Riju, Zelda, and Teba as backups.
The music was incredible, but that’s to be expected from a Zelda game, let’s be honest. Of particular note is this track, which filled my heart with awe every time I heard it due to the inclusion of the Song of the Hero (seriously, when that choir kicks in at about 1:45 . . . [chef’s kiss]). But really, the entire soundtrack was incredible. I don’t think there was a single bad song. Which, again, is typical of a Zelda game, but I still feel it bears note.
Being able to pilot the Divine Beasts was AWESOME, no doubt about it. The best one (in my opinion) was Vah Naboris, followed by Vah Medoh. Vah Medoh was the easiest to use, but Vah Naboris was the most fun. After that comes Vah Ruta, which seemed always on the verge of dying, and then Vah Rudania. I just didn’t have as much fun with those two.
As far as I can tell, there aren’t any Points of No Return as far as the overworld quests go. While this does offer a gameplay and story segregation break (e.g. you can still face the Yiga as enemies even after they join you), at the same time I like it because you have to complete all the quests to get 100% completion, and it’d be rather awful if quests were deleted / cut off after a certain story point without warning.
Similarly, you can replay even main story quests at any time, which is useful for gathering materials you might need for other quests (or gathering apples which you need for healing and which, for some reason—I’ll save this for a later section).
The Neutrals:
Terrako. I just . . . okay. On the one hand, I hate Terrako because it is the catalyst for all the bullshit that happens in the plot, and the fact that Terrako was actually the most important one all along is annoying af. (Who will be key in defeating Calamity Ganon: The Hero & Princess of prophecy, or one eggy boi? The answer may surprise you!) But on the other hand, Terrako actually has a personality and is kind of cute as hell, and it was really sad when he succumbed to the brainwashing and you had to murder him. The memories Zelda has of King Rhoam taking Terrako away when she was a child as she sobbed and screamed for him to stop were also painful. So it’s like, I would like Terrako if, say, he’d been introduced in Breath of the Wild 2 as a tiny Guardian that Zelda built after the events of Breath of the Wild as like, a little companion / pet of sorts. In theory I like him as Zelda and Link’s child. On the other, I hate its role in this game, so I have really complicated feelings on Terrako over all. (I also apparently can’t decide which pronouns to use, but somehow I get the feeling that Terrako doesn’t even know what pronouns are and thus probably wouldn’t care.)
While the missions themselves were usually fun, the gameplay really isn’t friendly to anyone with any sort of carpal tunnel or anything similar. That is to say, a little bit of button mashing like this game’s gameplay requires made my thumb and wrist ache something awful. As a result, while I did have fun playing, I also experienced pain playing, and so I can’t really decide if this is good or bad, especially since there at least was some strategy involved depending on who you chose to play as (yet I feel it was less finessed than in Breath of the Wild, but since it’s a Warriors game that’s not too surprising to me).
The missions were fun, but they followed a similar format to the first Hyrule Warriors where you were going to be doing the same tasks over and over and over in different missions (e.g. capture the outposts, etc). The one plus is that I feel there was a bit more variety here in that there were escort missions and the like too, but again, that wasn’t too much and so it could get a little tiring after a bit. 
It was nice being able to see a lot of characters from Breath of the Wild that I loved again, but honestly? I feel like it was mostly a wasted opportunity because none of them (at least no one in the main group) received any more development or fleshing out that we didn’t already see in Breath of the Wild. In fact, arguably they were flattened. Revali was an arrogant, argumentative jerk from start to finish, with none of the respect he had for Zelda or any softer sides showing through. We saw that Mipha had a crush on Link and that she was protective over Sidon, but we already saw that in the original game + Champion’s Ballad. We saw that Urbosa was caring, but again, we’d already seen that . . . and so on. This was an opportunity to delve into each of them deeper, but the game just rehashed what we already knew of them from the previous game rather than going into it in any more depth. Arguably the only ones we got to see more sides of were, of all characters, Kohga and Rhoam, and even that wasn’t much. So while it was nice to see these characters again and spend more time with them, I also feel that there was a major wasted opportunity in terms of writing and characterization, particularly since we never saw any major bonding moments with them unlike what we saw in the Champion’s Ballad on photo day.
I LOVED Purah, but I was insanely disappointed that she wasn’t a playable character. At first I thought it might be because they didn’t want to give us two Sheikah, but they were fine giving us two Rito, two Zora, etc, so I don’t see why Purah couldn’t have been playable. Yeah, she’s a scientist, but she’s also a freaking ninja. You can’t tell me she wouldn’t be able to defend herself. So while I’m happy that she had such a big role in the plot (bigger than Robbie, arguably), it disappoints me that we weren’t able to play as her.
Astor is a fascinating character, and I feel it’s at least heavily implied that he was the oracle who foretold Calamity Ganon’s return in the actual timeline. But that’s not specified and we really don’t learn anything about him other than Ganon apparently chose Astor himself, and wanted to use him as his right-hand, so that was a bit of a letdown all things considered. If he was the prophet, why didn’t Rhoam say anything? And how could Calamity Ganon choose Astor from the Dark World, or wherever he was sealed this time? Before playing my original thought was that Astor was basically like Agahnim — that is, a manifestation of Ganon that he uses to act while he’s still sealed in the Dark World, rather than an actual person who exists. But that doesn’t seem to have been the case, so . . . who knows.
Some of the maps could be really frustrating, in that the path to take either wasn’t clear enough or there were gates closed with no clear clues on how to open them, blocking off an outpost you needed to get it. My method of getting around this was usually to tell one of the A.I. characters to go there and then follow them (or switch to another character and tell the character I had been playing with to go there and trust the A.I. to accomplish it, etc) but it was still pretty annoying. That said, at least there were ways around it, and the maps themselves tended to be pretty big and well detailed, so I don’t hate the map design too terribly.
Did Sooga die? I honestly could not tell. On the one hand, it sure seemed like he died considering he was never again shown in a cutscene after Astor betrayed the Yiga Clan. On the other, I seem to vaguely remember seeing him on the battlefield sometimes and I find it very strange that Kohga wouldn’t mention wanting to avenge Sooga in particular if he was dead. But I honestly couldn’t figure out whether Sooga was dead or alive, so this goes in the neutral category for now because I don’t know whether to be mad about it or not.
The Cons:
NINTENDO. FUCKING. LIED. ABOUT WHAT. THIS GAME. WAS SUPPOSED. TO BE. Yes, that needed to be bolded, and yes, it needed to be in all caps. Nintendo advertised Age of Calamity as a canon prequel to Breath of the Wild. They did it over, and over, and over again. And do you know what? They lied! Because Age of Calamity is not, and could never be, a canon prequel to Breath of the Wild. It can’t be, because it’s an Everybody Lives AU that negates Breath of the Wild in its entirety. And as someone who downloaded the demo thinking that this was going to be a canon prequel—as someone who tried to hold out hope for that even with the warning signs in the demo—that made me really angry, upset, and concerned about the canon sequel. Because you see, Breath of the Wild merged the original three timelines so that we wouldn’t have to deal with split timeline nonsense anymore. But now Nintendo, for some incomprehensible reason given that Aonuma himself was allegedly the one who didn’t want to have to deal with split timelines anymore, went ahead and created a new one. And my concern is whether any of the bullshit that happened in Age of Calamity will affect Breath of the Wild 2 or not. Realistically it shouldn’t, given that Age of Calamity can’t lead into Breath of the Wild at all. But with the Neo Champions having gone to Age of Calamity to help them, I have concerns. Major concerns. If Age of Calamity affects Breath of the Wild 2 in any way, I’m going to be livid. And before I continue, let me just take a moment to say this: It’s not that I wanted to see the Champions be murdered, per se. I love all four of the Champions and I think that their deaths were absolutely tragic. But at the same time, that was kind of the entire point, or at least part of it. The fall of Hyrule and the death of the Champions were traumatic scars on the land. Countless people died that day, on top of the Champions being murdered in their Divine Beasts. Link himself technically died, or at least very nearly did. Entire villages were wiped out. You can still see those ruins on the landscape, untouched, crawling with monsters. But despite that, over the past 100 years, Hyrule has rebuilt. People are still alive, and are still thriving in different villages across the landscape. Many have not forgotten the past, especially those who had sent Champions to defend Hyrule 100 years ago. But they’ve still continued living, and in that, have refused to let Calamity Ganon defeat them. Moreover, the battle from 100 years ago is not finished yet. Zelda has trapped Ganon in the castle with her and waits for Link to come help her finish things, which they do. The Champions died, but Hyrule did not lose. Hyrule put the battle on pause until they could win, which they did. Breath of the Wild, through having a massive tragedy take place in its backstory, gives us a tale about how victory can be grasped from the ashes, about how you can be broken, but not beaten, and how you can still push yourself up and win no matter how long it takes. That is a beautiful, a powerful story, and taking the Everybody Lives route completely demolishes that.  So suffice it to say, I thought the story presented in Age of Calamity was complete garbage.
But honestly, it isn’t just the story completely demolishing and trashing all over the themes of Breath of the Wild that makes it bad, but it’s also what was done with the characters. There were so many pointless retcons of established story and character elements that were thrown completely out the window that a.) destroyed character relationships and b.) flattened characters and took away what made them well-written in the first place. As just a few examples: — It is established in Creating a Champion (the Breath of the Wild compendium) that Link pulled the Master Sword from its pedestal when he was around 11 or 12 years old, and thus was known to be the Hero from that point forward. Note that he had already been in the knights at this point; we know from Mipha’s diary in the original game that he visited Zora’s Domain as a small child and was already sparring with adult knights at that time (which seems crazy, but he is the Hero, so). Nevertheless, being the Hero made Link realize just how much was riding on him, and how everyone in the kingdom was now looking to him as the Hero who would save them, personally. This caused Link to completely shut down his emotions out of anxiety of letting the people down or disappointing them in any way. He also stopped talking for the most part, again afraid that he would say the wrong thing and disappoint everyone. But in Age of Calamity, this is thrown out the window. From a gameplay perspective I get that perhaps they didn’t want you to have the Master Sword at the start, but since you can keep strengthening the Master Sword anyway there’s no reason why they couldn’t have just started it off as a kind of weak weapon that you power up over time. More importantly though is that Link has the same exact personality that he had in the memories in Breath of the Wild, even though he is not the Hero at the start of the game. I mean, he is, but no one knows that yet, and as such he has no reason to be stoic and silent, because his reason for being that way in Breath of the Wild’s backstory is completely gone. We could have gotten to see a goofier, more personable Link (even if they still wanted to keep him mostly silent), but instead we got a stoic, silent Link for literally no reason. It makes absolutely no sense.  — As an added contradiction to the above, Mipha tells Link in Age of Calamity that he “hasn’t changed a bit” when they meet again in Zora’s Domain. This is in direct contrast to her diary, wherein she notes that the wild boy she met when they were both children has changed completely when they meet again as teenagers into someone stolid, though she’s not aware of the reason why. So once again, they doubled down on removing backstory that made Link into a more complex, well-written character. — To that end, Link and Zelda’s relationship is also rewritten entirely (and by rewritten, I mean “had all complexity stripped from it and with it any meaningful development). Since Link is appointed Zelda’s personal knight because he fights well instead of because he’s the Hero, Zelda has absolutely no reason to resent him being appointed her knight here like she did in the original history. You see, in the original history, Zelda resented Link for seemingly stepping into his destiny with zero effort given, and also thought (because of her own insecurities and the rumors that Rhoam told her to her face were being circulated about her being “heir to a throne of nothing”) that he looked down on her for not being able to awaken her powers and step into hers. For this reason, she spent most of her time either avoiding him or yelling at him, though she notes in her diary that she feels bad for doing so because she knows that it’s not fair of her to treat him badly when he’s technically just trying to do his job. It’s not until he saves her from Yiga assassins that she starts to do a hard reassessment of her treatment of him, and starts to try to get to know him better . . . which results in her getting him to open up to her, and her being able to open up to him in turn, and both of them becoming each other’s confidant. This in turn makes it understandable when it’s Link’s near death which finally allows Zelda to come into her powers; on top of having lost everyone and seemingly everything else, Zelda saw the one person she could be vulnerable in front of about to die protecting her. Link was so important to her by that point, regardless of whether you see her feelings for him as romantic or not, because he supported her emotionally on top of being there for her in physical defense. That is why her powers awakened when they did, why he was the final trigger. But in Age of Calamity, none of that happens. Zelda doesn’t resent Link because he’s not the Hero at the time he’s appointed her personal knight. Even when he gets the Master Sword later, Zelda is just sad about it rather than holding any sort of resentment or anger toward him. We never see them bond or become close; unlike in Breath of the Wild, where we have memories of Zelda trying to feed him a frog, opening a conversation about fate and destiny and whether one could make a choice in opposition to those things, or scolding him while patching up his wounds, all we get here are repeated scenes of Link defending Zelda from attacks. That’s it. We never see her have any sort of actual conversation with him, we never see them bond or have any non-battle related moments together. We certainly never get an indication that Link opens up to her either, which means that each time he protects her here it’s less “I’m protecting the one person who I’ve been able to open up to about who I really am” and more “it’s all about my paycheck.” Link and Zelda’s relationship, whether you saw it as romantic or not, was the core relationship in Breath of the Wild. And yet, in an alleged prequel (that wasn’t really a prequel after all!), it’s pretty much nonexistent.  — Moreover, Zelda’s character gets flattened, too. Here’s the thing about Zelda in Breath of the Wild: She’s written like a real person. She has many good qualities (selfless, devoted, intelligent), but also many flaws (stubborn, short-tempered, quick to judgement). The way Zelda decided she knew all she needed to know about Link right away and reacted accordingly (and by “reacted accordingly” I mean “treated him badly”) was a result of her flaws. But Zelda realizing that what she was doing was wrong and endeavoring to make things right was a direct result of her good qualities. Breath of the Wild’s Zelda is not a perfect person, not because she has a difficult time unlocking her powers (pretty much anyone would in her position, she was dealt the shittiest hand in the world), but because she’s a realistic person who has flaws and makes mistakes and is just doing her best in a world that is determined to knock her down at any opportunity. As a result, we see a lot of emotional range from Zelda throughout the memories in Breath of the Wild. We see her curious and inquisitive, we see her frustrated, we see her sad, anxious, angry, playful, determined, loving, impatient, brave. She’s a compelling character because she is a character, rather than the Deus Ex Machina perfect princess who exists only to either be rescued or be a holy figure who seals away the evil at the end. (Which I mean, she does seal away the evil at the end, but that’s far and away not the only thing she does.)  But in Age of Calamity we see . . . basically none of that. There are very brief moments where Zelda is curious about technology, or where she daintily laughs at something Terrako does. She does get determination and her anxieties wiped away after she awakens her power near the end. But for 90% of the game all we see from her is her being anxious or sad about her power. We don’t see her get irrationally resentful of or angry toward Link. We don’t see her getting impatient, making hasty judgments about people or animals (remember, she also judged her horse as unworthy of the royal bridle before Link helped her learn how to bond with her horse properly), or doing mischievous things like trying to make her personal knight eat a frog for Science. I’m going to be perfectly honest with you: While I deeply felt for Zelda in the flashbacks of Breath of the Wild, I got tired of her constant “:( I’m useless :(” angst in Age of Calamity. It got old pretty quickly. And most of all, I was so disappointed to see that the character I loved was now just here to be a woobie, rescued by Link half a dozen times and sad for most of the story. Breath of the Wild’s Zelda is my favorite Zelda, and she was done such an injustice in this game. It was immensely disappointing.  — Link and Zelda were not the only issues here, though. The way the Yiga Clan also needs to be talked about, and in order to discuss them, I have to first remind everyone of their history. So. 10,000 years ago. Civilization was thriving thanks to Sheikah scientists and innovators, who created things such as the Sheikah Slate, the Guardians, and the Divine Beasts. It was this technology that allowed Hyrule to triumph over Calamity Ganon the first time he came around to play (or at least that time that he came around to play), and they won pretty handily at that. However, the Hyrulean King at the time quickly grew suspicious and fearful of the Sheikah. Although the Sheikah had faithfully served the Hyrulean Royal Family for milennia due to their goddess-given oaths, the King of Hyrule felt that the Sheikah not only could, but would use their technology to rebel against Hyrule and dismantle the Royal Family. As a result, he: - Exiled the Sheikah from Central Hyrule, as well as any villages or towns where Hylians lived. - Criminalized Sheikah technology, which included imprisoning (or even executing) any Sheikah known to be conducting scientific research, as well as destroying Sheikah technology (or burying what could not be destroyed, such as the Divine Beasts and Guardians).  - Essentially legalized Sheikah oppression. The people of Hyrule backed the king in his decree, for the most part, buying into the bigotry and prejudice that spurred it on. The Sheikah had everything taken from them and destroyed: their homes, their research, their artifacts, everything. And while some Sheikah remained loyal to the oaths they swore to the goddesses and decided to keep peacefully in a newly formed, yet secret out of fear of retaliation, village (Kakariko), another group of Sheikah were rightfully fucking pissed at being oppressed and subjugated for no good reason, especially right after they helped save the world. Their opinion on the matter was “fuck that guy, AND his entire family.” These Sheikah became known as the Yiga Clan. Now, why they felt it was a good idea to side with Calamity Ganon is not entirely clear, given that destroying the world would also mean destroying them. But I think that on top of being furious with the Royal Family for this betrayal, they were also furious with the goddesses, because not a single goddess stepped in to defend them when they were being betrayed and oppressed. The Sheikah had kept loyal to their oaths for millennia, and yet this was how they were repaid. If you think about it like that, then the Yiga siding with the one who would destroy everything and everyone the goddesses had ever created makes a twisted kind of sense, even though it assures their own destruction right along with it. And now that we’ve refreshed that backstory . . . let us visit what happens with the Yiga in Age of Calamity. So. First, we see that Astor is the one who has convinced Kohga to go along with reviving Calamity Ganon, even though that doesn’t really make sense since serving Calamity Ganon has kind of been the Yiga’s thing from the get-go, and that they didn’t hate Zelda and Link because Astor told them to, but rather because Zelda was a member of the Royal Family (a.k.a. the people the Yiga have held a grudge against for 10,000 years), and Link is the knight defending her / the Hero. Next, we see that they’re completely aimless without instructions from Astor, which again, doesn’t really make sense considering their goals have always been pretty clear and they’ve been a tightly-run organization from the beginning no matter how bumbling Kohga is. Finally, Age of Calamity has them join the Royal Family and heroes despite this being the antithesis of what they’ve been devoted to for, again, 10,000 years.  And here’s the problem with that: In Age of Calamity, Kohga’s alleged reasoning for wanting to join with Zelda (and bowing to her, what the fuck) is because Astor used Yiga Clan foot soldiers (and I think Sooga? It was unclear) to fuel Evil Terrako to resurrect Calamity Ganon. Kohga felt betrayed by this and thus decided to take Astor down. Given that the Yiga Clan have been established to hold grudges over betrayal for millennia, Kohga turning on Astor makes sense. However, it was also already established that the Yiga wanted to revive Calamity Ganon to destroy the entire damn world even though it would mean their deaths as well, because they hated the Royal Family and goddesses just that much. So Kohga deciding to join the Royal Family, and actually bowing to Zelda, makes absolutely zero sense and cannot be excused just because they gave him a line about gagging at the fact that he joined up with Zelda. It’s a complete dismissal of and slap in the face to the legitimate reasons that the Yiga Clan had for defecting from the Sheikah, and does absolutely nothing to address the oppression the Sheikah people suffered as a direct result of the Hyrulean Royal Family’s laws. And yes, that was 10,000 years ago and Zelda herself had nothing to do with it, but we also have little evidence that the current Royal Family has done anything to change it, at least for reasons other than their own benefit. It’s stated in Creating a Champion that King Rhoam was the first king since then to reach out to the Sheikah to try to repair that relationship, and that he only did so when the prophecy about Calamity Ganon rising again was made. Moreover, he made sure to keep a very tight watch on the Sheikah scientists, indicating that he still may not trust them. So whiel the actual betrayal was 10,000 years ago, it’s clear that the Royal Family has not once in 10,000 years attempted to genuinely make up for the oppression that was forced upon the Sheikah, and so the Yiga Clan have every right to still be absolutely fucking furious about it. I can’t blame them for that at all, and I hated seeing Kohga bow to Zelda like that for that reason. (All of this said, no, it doesn’t excuse their other bastardry, such as stealing the Thunder Helm, or murdering the wife of someone who tried to peacefully defect and then threatening to also murder his young children if he didn’t continue to do Yiga missions. The Yiga do some truly fucked up things and that bastardry is not excused by their sad history. However, when it comes to the Royal Family their resentment and fury makes sense, and I hate that this wasn’t addressed in a game that wanted you to team up with the Yiga. They’re not the haha funny bad guys, they’re people who had a legitimate reason to be furious, and the Sheikah as a whole were never given anything remotely close to reparations by the Hyrulean Royal Family. This is something I hope is addressed in Breath of the Wild 2, although my expectations for that are pretty low.) — Finally, while a much lesser note than all of the above, I also found Riju’s characterization to be questionable. I might be misremembering her small part in Breath of the Wild, but while we learn from her diary that she does have some doubts about her ability to lead the Gerudo at her age (particularly given that the Thunder Helm was stolen from her), I don’t remember her having such low confidence, or being so meek so that she would constantly need Urbosa supporting her. I feel like they may have characterized her that way because she’s a child, which I mean, I guess I understand, but it just felt like an alteration of her character to me. I could be wrong since it’s been a while since I played through that part of Breath of the Wild, but that aspect of her character just felt off to me.
Moving on from the story and the characters, I also have to say that the amount of graphical inconsistencies in this game were really just . . . impressive in number. I’m talking specifically about Link’s different outfits, and whether he would actually be wearing them in cutscenes or not, because honestly? You could never know if he was going to be in the outfit you put him in, or if he was going to be in the Default Outfit for any given cutscene. I get the feeling that the difference lies somewhere in-between whether something was a pre-rendered cutscene or like, a quick time event one, but nonetheless it just felt incredibly sloppy and kind of defeated the purpose, at times, of being able to dress Link how you wanted him.
I had issues with the gameplay at times as well, apart from what I already mentioned before. Namely, I found it incredibly frustrating how sometimes, despite being locked on to an enemy, the Sheikah Slate apps wouldn’t actually target that enemy (e.g. Stasis activating on a bokoblin instead of the targeted attacking Lynel). Similarly, I wasn’t a fan of how A.I. characters couldn’t be easily pointed around the map at times, refusing to go to certain locations until you swtiched to them and forced them to go there (e.g. when you had to manually make them jump down to the field during the Akkala Citadel battle).
Why in the actual hell can you not a.) eat ingredients other than apples during battle to heal, and b.) BUY APPLES LIKE ANY OTHER INGREDIENT? Holy fuck it was so goddamn annoying having to go into random battles to try and scrounge up apples from crates and boxes, and only really being able to do it from lower level battles because higher level battles wouldn’t give them as readily to "increase difficulty” (more like to increase frustration). I see no reason why you couldn’t purchase apples from shops, or eat other food items like berries or fish like you could in Breath of the Wild. Apples didn’t even heal that much health, so you had to mash several of them at once late game, and you could only hold a small number and couldn’t buy more . . . frustrating. Just absolutely frustrating for no good reason. (Like if it was a harder difficulty restriction I’d understand, but for normal difficulty? Jeez.)
All in all, if Nintendo had just been upfront and honest about this being an alternate universe game from the very start, I probably wouldn’t have been as furious as the story as I was. I would have still been disappointed, but the anger wouldn’t have been there at the very least. But the weren’t honest—they lied in order to get people to buy the game, and so that dragged the score down along with everything else. While I did like some aspects of this game, overall I feel that it could have been so much better, and all I can hope is that none of it affects Breath of the Wild 2 in any way, shape, or form.
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botwstoriesandsuch · 4 years
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I'd like love headcanons about the new champions. Specifically like how they would interact with their Divine Beasts, how they would socialize with the Champions' spirits, and how they interact with Zelda. I love your blog by the way, it's so creative and I love your stories!
Thanks a bunch! Sorry this took a bit, I had a ton of ideas for the Divine Beasts…
Anyway, let’s get into some
New Gen Champion Headcanons!
So Hyrule is saved and now we just got a bunch of giant mechanical beasts laying around
What to do, what to do…
No one can seem to really control the Divine Beasts as it requires a telekinetic connection, and the beasts have to recognize someone’s soul and spirit as worthy…yada-yada
Even Link was cheating a bit, as he only controlled the terminals of the Beasts with his Sheikah Slate. He didn’t have the power to actually tame them, he could only just tilt them around a bit. Hylia knows Link doesn’t need four giant machines capable of causing mass destruction anyway
Zelda, as usual, takes the initiative to find a solution. Who better to tame these Divine Beasts than the ones who helped defeat them!
Enter, the New Champions 
Sidon was excited when Ruta responded to him. I mean, such a creature had judged his sister Mipha worthy of commanding it. So the fact that he could also control Vah Ruta resonated with him, as it meant that maybe he could live up to his sister…
Of course, some of the older Zora, including his father, were wary, considering the Divine Beasts were so closely linked with Mipha’s death
But Sidon is determined, he wants to be useful and help Link (aw) and all of Hyrule. He’ll convince everyone that it’s his duty as a noble to help everyone with the Divine Beast.
“Besides, my sister will be watching over me!”
Sidon and Ruta very helpful whenever there’s droughts or a bad harvest. People don’t even need to report anything. Sidon and Ruta just instinctively know if people need rain.
And Ruta does have a mind of her own. She (yeah we’re using she for all the beasts, like boats, ya know?) is sort of playful and just randomly splashes water on Sidon every now and then. 
I also like to think the trunk doubles as a speaker, and Sidon just blasts music whenever he feels like it
It seem Yunobo was the only one bewildered that Rudania responded to him’
“W-what?! Why me? All I did was tag along with Link and headbut it a few times…”
It would take some convincing from the elders that he was up for the job
“Nonsense kid. You did what none of us could do. You’re the one who tackled that old lizard head on! Plus, you’re graced with Daruk’s protection. You helped save Goron City, You got this, brother!”
So Yunobo became a Champion, able to tame Divine Beast Vah Rudania. He’s a bit flustered with this new found fame, but he gets through it. After all, the whole ordeal with Link has made him a bit braver
I like to think Rudania’s personality is serious, an all work no play kind of guy. Purely because it clashes with the personality of both Daruk and Yunobo so much. (Hc that’s why Daruk was struggling with his Divine Beast originally)
Rudania moves on their own, without Yunobo’s input sometimes, so they can move out of the way of falling rocks and stuff. The lizard acts like a big old grump
Anyway, the Goron mining business is BOOMING, literally. Those turrets and drones that Rudania has? Super helpful when scanning dangerous areas by Death Mountain, and for identifying valuable ore. 
Also Rudania’s fireproof-ness is great on checking on how active the volcano is, a super helpful asset under a slightly anxious Goron youth. Fun!
Teba takes up the job, no questions asked. No one’s that surprise that the best warrior is the successor for the Divine Beast, but he cares a lot about living up to Revali’s legacy. He gets Medoh to respond immediately, and he’s probably the most skilled out of the four new champions with his beast. 
However, it takes time for him to warm up, to Medoh. The thing almost killed his best friend, and shot a laser at him after all. Teba does what’s necessary to maintain Medoh, and nothing more. 
Vah Medoh basically is a mama bird. It uses its Sheikah tech to keep the inside toasty for whenever Teba comes, she glows warmly in the night, even the propellers are used to blow fast gusts of wind to help Rito get places fast. 
Eventually, Teba gets along with Medoh when he practices archery with Tulin on Medoh’s back. The updrafts of the grates there are even better and faster than the natural ones at the flight range. 
Vah Medoh’s cannons/turrets are helpful when dealing with the numerous monsters near the Hebra Range. Talus? Gone. Ice Lizalfo camp? Obliterated. Hinox? Dead. This part is probably something Teba enjoys too, he’s a warrior first and foremost anyway, so dealing with monsters so easily boosts his ego, just a bit.
Everyone was ecstatic for Riju. Everyone, especially Bularia, is so proud. Look at all those achievements under her belt! Youngest Chief, has a sand seal prophet, defeated Vah Naboris, oversaw the reclamation of the Thunderhelm and the Yiga Clan Hideout (although that last one was mostly Link, but no one knows that because, he’s a guy, scandalous)
Riju works well enough with her Divine Beast, the Thunder Helm pairs well, and she feels like she’s growing into it anyway. 
Naboris is a show off. Stomping for no reason, hanging out in thunderstorms and sandstorms just to look cool? Yes. And Riju plays along with this because what kids doesn’t wanna look cool with a giant mecha beast? With Naboris, Chief Riju is starting to outgrow her fears of being seen as a bad leader, cause a Divine Beast is a pretty good testament to how hard you work for your people. (Aw, her mom would be proud)
Let’s talk about those Electric Generators. This Divine Beast can harness energy from the earth? And has natural electrical systems? So, so, helpful not just for the desert, but for everyone in general. Naboris’ electrical power is used to power other machines and technology, allowing for heating, water systems, lights, the whole sha-bang. And the fact that there’s a lightning rod to attract the lightning, which not only keeps people safe, but harnesses the natural elements of the land? *chef’s kiss* 
You bet your ass Zelda hangs out with Naboris a lot too, reverse engineering portable electricity could help all of Hyrule get back on their feet. I’m talking Industrial Revolution baby, (but without the exploitation of the working class and poverty, ya know, only the good stuff)
But besides that, Riju uses Naboris to navigate the desert. You don’t need to worry about sandstorms and such when you’ve basically got a walking house. It’s lights also serve as good waypoints for travelers, or beacons for those that are lost. 
Now as for the original Champions…. Well the ending of botw was pretty clear that they had passed on. They sorta disappear…cause they found peace…and all that. I know the point of fanfic is to ignore canon and create your own endings and ideas, but if I got into how I think the Champions would be revived this would be a much longer post, lol.
So we’ll just leave it at, everyone happy. Hyrule is prospering, Zelda and Link are leading a new generation of Champions and helping the people of the land. Everyone gets together and has a sleepover and Link’s house every now and again. And Teba adopts everyone because he is basically the only adult. Yay!
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razorblade180 · 3 years
Text
So I finished Age of Calamity
[spoilers]
Thanks to the beauty of holiday time off I have logged in 40 plus hours into this game and just beaten it, so naturally I’m gonna talk about it a bit. I’ll save the spoiler stuff for a little later though.
The game
This game might be my favorite game of 2020, or at least top three. Not just because of the world, but because everything is over the top! So far I’ve done 131 missions and 90% has the consistent energy of “we are fucking under attack” and it’s almost overwhelming in the best way possible. It really felt like you were on a battlefield field. Your map is just a sea of red and it’s your job to clean it up. What kept me engaged in the fights was all of the character’s different uses runes. I found myself constantly ordering my teammates to face certain enemy types that match best with how they fight.
Originally, I really wanted to be fair and rotate between characters. That didn’t last long. Mipha and Link in my opinion don’t have a single bad move. The bias only got worse whenever the master sword is obtained. Before that, my Link had a spear most of the time but that sword is just handy. Especially with item drop rate and attack range on it. In the end, my strongest characters were Link 74, Mipha 70, Impa 60, and Zelda 60. It’s been awhile since I played the first hyrule warriors so I can’t remember if they had the level up system were you can pay for experience but or definitely came in handy. Combine that with how many guardians were in this game and I quickly found out I needed Link with a shield on a regular bases. I also learned I didn’t forget how to time a vase amount of blocks and dodges.
The amount of characters you get to play quickly became too massive for me to juggle, but they all had their own merits for the most part, though I did find a few of the gimmick characters a bit of a hassle. My opinion on who was viable was constantly changing as I unlocked more combos. Originally, wasn’t the biggest fan of Urbosa. That second and fifth combo modifier changed everything.
The real portion of the game that really kept me wanting to play more was not only the ability to order other people, but seeing them fight along side you. I’m a softie for things like this, but genuinely felt relieved or hyped whenever I was fighting something crazy and I can see Impa rushing over towards me while text from soldiers scream “Just keep pushing!!!!” The AI wasn’t dumb either! There’s plenty of moments that controllable and NPC characters will just go where they’re supposed to, or kill targeted enemies. I remember not wanting to switch over to Link because he had low health, so as I’m running over to him as Mipha to heal him, the madman kills the Lynel. Ran all the way over there to watch him flex. That combined with elemental reactions you can cause in a fight, and the entire spectacle just felt elevated. The feeling of fighting three Lynel’s at once becomes a little less scary when you have a lightning rod and puddles everywhere.
The only negative I found in a gameplay perspective is some of the resource gathering. Gaining the trophy notes for killing a type of enemy isn’t too much of a hassle, but I found getting the materials they drop to be a bit harder, even with increased drop rate statuses. Most of this I find irritating for two reasons. One, specialized enemies show up in relatively small groups in a majority of missions, so getting things from them could be a flop altogether. Number two, a fair amount of these missions take a decent chunk of time if you’re being thorough and killing as much as possible. So grinding is a pain. Fortunately most missions a majority of what you need . If the game wanted chu chu jelly, I knew one of the missions coming up had chu chu as an enemy. You could also keep track of what you needed with material sensor that told you when you had enough.
The story
I’ll be honest, I was upset with this game for a hot second. It was advertised as a prequel to BoTW and while sad, I was truly invested to playing the events that lead to the fall of the champions. What this game didn’t tell you is it’s like most LoZ games, on its own separate part of the timeline. This isn’t the story of they lost. It’s the story of how they win, thanks to the little adorable robot mascot that has the ability to not only show the future, but bring people from the future; the champion’s descendants. At first I was upset with this. Mainly because I’m a little tired of time travel plots and it felt really out of place here. However, time travel gave way more to this game than what I expected this game to have in the first place. It allowed at least six more playable characters that wouldn’t have been possible in the other timeline, and a wellspring of interactions through missions. Every time Mipha was with Sidon, I smiled. Having Urbosa being this super encouraging role model to Riju was so nice since BoTW had expressed just how much those two admired and missed those people. Revali was nice to Teba! They were vibing. Even the soldier commentary on the new champions were a treat. So I got over the time travel issue pretty quick. It made things sad as well when the new generation leaves because they’re going back to a time where they lost it all. There was no great union that took place across hyrule to fight Ganon and their beloved champions failed. I do appreciate that the diverge in the timeline really takes place on the day they’re supposed to die, moments before the final blow. It still lets the player see the definitive moment where good was supposed to lose.
The “new” villain is meh. I wouldn’t really say he stands out. His entire thing is thinking he’s gonna win because he doesn’t realize that he isn’t seeing hyrule’s future. He’s seeing another hyrule’s future. What comes out of his character is cool though because it gives a different, yet same finale boss. I wasn’t expecting to basically fight a giant Ganondorf. Honestly, you can kinda say you fought Demise. At least aesthetically speaking. Or Yuga. This game has also made me care about robot. Something I haven’t done in awhile. A few scenes near the end felt hammy, but also amazingly realistic to how a lot of people would feel when someone breaks your favorite thing. The war was already personal, but now it’s really personal. Quests open up after the game that plays on those emotions too. It’s very clever.
Overall, Age of Calamities story felt like a love letter to everyone who loves this rendition of hyrule and the characters in it. They even another one named Sooga, who just might be my favorite. That man has no choice but to be the brain and muscle of the Yiga. It kinda makes me sad he’s introduced here because you can assume he didn’t make it in the other timeline, so he has no descendents. The amount of serotonin I felt just seeing all of these characters fighting together as the absolutely conquer the battlefield was more than satisfying. Definitely worth the money. I don’t know if they can, but Nintendo might wanna consider some sort of audio patch. The mixing is bad in certain parts. Voice lines get really quiet. Other than that, this game is real solid. I’d give it an 8.5/10
Side note
The music is really good. Especially the Zoe’s demain track. Also, I never noticed frame rate dropping or lag, except on two occasions. Both of these happened to be me pushing the game to its limits. The first is being surrounded by enemies in a small space as Mipha. Creating the water vortex and raining down bombs makes the game wanna cry a little. The second one is a similar case. Sidon’s fifth or sixth combo made the made the game drop frames because it’s incredibly fast, involves timing, makes a vortex, and i was in a small space with tons of enemies. Other than that, not even Urbosa’s or Riju’s lightning made the game freak out from what I noticed. That may have something to do with me never using them in a place where there’s constant rain. That might actually be the cause of the drop in combination of everything else.
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arysthaeniru · 4 years
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✨ and 💢 for botw!!
✨ what draws you towards your hyperfixation? what is interesting about it?
I’m constantly intrigued by the themes of legacy and growth that happen over and over again in Breath of the Wild? The main storyline is filled with themes of legacy, especially since all the Champions (except Teba, because the Rito are woefully incomplete as a section) are in the shadow of the former, dead Champions, and a lot of their story is coming to meet the weight of the past that has marked itself physically into the landscape? Rising to meet the memories and idolizations of martyrs and dead people. That’s basically one of the main basis of my research project as a PhD student: the weight of memory in people, but especially how it manifests in physical locations.
I also think that Link having amnesia is such a fascinating look at legacy of the self. I often feel overwhelmed by the expectations my past self had for me, and of course, Link’s journey is different. He’s literally forgotten who he was before, but I feel like a different person every year, and living up to the weight of your past failures is both daunting and freeing all at once, and Link is a fabulous little exploration of that? I constantly think about the joyless, stern Link we see in the flashbacks, and the stupidity of being the player and trying to find joy in the present? It’s a silliness that comes from knowing failure, and that’s fascinating to me.
It’s also just such a soothing, calming world to explore and filled with little secrets and funny NPCs. The music design is wonderful and minimal, and the scenery is consistently pretty. There’s something very beautiful about the world after the apocalypse in Breath of the Wild, and finding life in the ruins and making something new, just because you must, is such a theme that’s near-and-dear to my heart (which is why Diurnal Ending constantly makes me weep.) 
I find the korok secrets some of the most delightful little motivational goals? In terms of game design, the shots of dopamine come frequently and are usually quite fun to wrangle into place, but unlike other collect-a-thon games, the korok seeds are actually useful for later gameplay. It’s a masterpiece not only of world design in general, but game design too. 
The awe of coming across a dragon for the first time is like nothing else. The whole thing you do on Mount Lanayru is a genuinely breathtaking sequence.  
💢 what do you NOT like about your hyperfixation? is there something you would want to change about it?
As they always do in Zelda games, the Gerudo have...weird, almost racist undertones to everything about them. Their outfits are stupid and overly horny, and the whole sequence of Link finding a disguise to get in is dealing with some BAD trans stuff. The fandom has done their best to make Link chill or make it better by making Link non-binary or trans! But it doesn’t change the fact that the person he gets his Gerudo clothing from,Vilia, is a bad trans stereotype. I also think about the fact that every Gerudo you meet who’s looking for love is actually deeply unsatisfied with whoever they find is awful? It’s get that it’s supposed to be funny, but it’s a weird message about settling that’s only applied to the brown women. Even though I LOVE the two main characters we get, Urbosa and Riju, the rest of it is...questionable. 
In terms of bigger structural problems, I think Breath of the Wild’s main plot is....barebones at best? The Rito and the Gorons are not really fleshed out at all. The Rito especially have been shafted, since you end up knowing NOTHING about the current-day champion, Teba, and his problems. You do nothing in the Rito area in the build-up to fighting the Divine Beast, like you do in the other regions. It’s just often very rote and dull when you get to the plot, which is...sad? It means you just want to get the main plot stuff over with, so you can go back to the good gameplay and world design in the rest of it. 
And even when they try very hard with plot, the Zora area is FILLED with boring, stupid dialogue that’s horribly telegraphed? At one point, one of the old Zora that hates you, Muzu, points out that it’s deeply convenient you get back your memories of fish-wife being in love with you when you’re trying to get him to help you with your mission, and I have to say, I 200% agreed with him! My god. None of the Zora section makes sense! They’re very old and stuck in their ways, everybody there hates Hylians, they can breathe in the water and in the air, because they’re amphibians. Why the FUCK do the Zora care about the dam breaking and the Divine Beast flooding Necluda? The only one that should care should be Sidon, and it should be you and Sidon doing your own thing against the express wishes of the rest of the Zora council. That would contribute to the theme of growing to meet the legacy of the Past Champions: doing the right thing even when it’s hard. This is not a difficult thing to realize, but it’s very clear that the development team did not care very much about the plot of this game. 
I think the memories are repetitive and kind of dull too, and if you think about it too long, make absolutely no sense. How the hell did Zelda take a picture of Kara Kara Bazaar that’s completely empty, it seems to be a bustling world in her time too? When did she have time to take a beautifully serene picture of the Bottomless Swamp as they were running for their lives from the Calamity? Why does Impa seem to pretend that these were carefully selected memories that Zelda left for you, instead of random pictures left over from before that might jog your memories? If Zelda knew you were going to have amnesia after your time of slumber, why the hell is everybody else surprised by it???? 
This game is not perfect by any means. But what it does right, it does INCREDIBLY right, so I just seethe about these things I hate, and try to write fic to fix it xD 
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h3rmitsunited · 3 years
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Continuing Thoughts on Age of Calamity: I am about 19 hours in at this point and oh man are things going down. Just wanted to record some of my thoughts, theories, reactions, etc... before I get to the last four missions of the story because I’m just thinking about this non-stop and want to share.
Spoilers below the read more, so don’t read if you plan on playing the game. It is a lot more fun to experience in the game than reading it, so just you know, don’t read it.
THE NEW BOTW CHAMPIONS ARE HERE, THE OG CHAMPIONS ARE ALIVE! 
-After the siege of the castle mission that ends with the king's death at the hands of the guardians off screen and the menu music changing to the awesome dark theme and the prompt on the screen saying that Mipha, Daruk, Revali, and Urbosa are trapped in the Divine Beasts, I legitimately cried a little bit. Like I was mostly tearing up because of the bit with Zelda and her father and Link dragging her away, but with the context of BOTW and the Divine Beasts and the Champions having been killed in battle with the Calamity Blights, I was like holy crap, they killed them, they're trapped because they died, but then I started the next chapter and decided to do Urbosa and Revali's first and then it starts and they're both still alive and then we see that Teba and Riju come through and like I lost my shit. I was like WHAT!? IS!? HAPPENING?! I thought that it was a really cool way to get more characters to play as (because this is a Warriors game so the vast array of characters to play as is a selling point) and a cool way to keep the OG Champions from being dead which is depressing. So I got Urbosa and Revali back and then realized what this meant for the other mission, that Mipha would be saved by giant grown Sidon and it was just as cute and sweet as I thought it was going to be. And then them working together on the Divine Beast and teaming up and you can see how much Sidon missed his sister and looks up to her, despite the fact that he is literally ginormous and she is a tiny little thing. It made me tear up. The other champion relationships don't really hit that hard because none of them actually met each other before, but it was pretty funny the bit with Teba and Revali when Revali is once again being an asshole to Link and Teba is just like.... WTF? This is the Rito champion, he's like kind of a di- and Urbosa is like yes, we know. Moving on. Because like damn, they really turned Revali's dick factor way up in this game. Like seriously, bird, can you like chill?
-Anyways, another thing that got me going literally insane was the bit in Hyrule field with Astor and Sooga and Kohga when Astor was like...pulling soul power or something from the Yiga soldiers and like turned it into Hollow Link and when I saw that I was like losing my mind. I don't know why it got me so hyped up, but it did and I'm very excited to battle it out with this dark Link character.
-I just finished the battle at Akkala citadel, which was a pretty cool fight, and going to go into the next battle, something about thunder, so obviously another Divine Beast lead in with Divine Beast support trying to fight off Guardians and monsters and stuff. From the placement, it appears like it'll be near Hateno, and will be involving Urbosa and Vah Nahboris. I don't really care for the Divine Beast levels. They are frustrating to control and the camera movements are annoying and the targeting system just is frustrating. The level with Vah Rudania fighting off the guardians was so annoying, just trying to target the guardians and move around and then I just kept getting stuck on the walls and stuff and the movements are so slow, and it was just like, I don't really care for this at all, thanks... I much prefer the on the ground, quick fighting. Obviously, Link is the most intuitive and easiest to use, he's the highest level, and he's the main fighting character, so he's my favorite to use. I really want to unlock the Hyrule Warriors armor set, so I'm going to have to do a ton of quests and stuff which is a lot, but it will make me keep playing the game for a while, which is good since the game cost sixty dollars. It's fun to play though, so I feel like it's worth it. -Regarding the timeline pieces, I'm really conflicted about the backstory elements that we're getting, and I realize that the moment the eggo was introduced, it set this timeline off into a completely different direction, but it brings up questions for me about the original timeline. We don't really know exactly when the Hyrule Warriors timeline starts out and how far from the Calamity attack it was in the past. I would assume that it wasn't too far in the past, most like like less than a year, maybe less than six months? It's difficult to tell because we don't get a whole lot of context. We are given the information that in this game, the Calamity attack on the castle happens at the same time as in the original timeline, on Zelda's 17th birthday, maybe a little sooner, since in the OG, she's coming down from Lanayru with Link and in this one, I think she's leaving the castle to go to Lanayru when the attack happens. But when did everything else happen? How long has Link had the Master sword and been the chosen knight? He's been following Zelda in this timeline since eggo was introduced, but he was still "just a knight" at that point, even if he was a really good and talented one. But wouldn't that mean that he activates his power in Korok forest like barely anytime before the Calamity attack? I mean I guess in the OG timeline, we can kind of get hints that Link hasn't been chosen for a super long time, since Zelda questions him about how confident he is with the Master Sword and can he hear the voice, and is a bit more antagonistic with him, so he probably hadn't been doing that for a super long time either, but it does feel like he's had it longer in the OG timeline memories compared to here when he gets the Master sword and then like two missions later Ganon is popping up at the castle. I mean, it wouldn't make sense really to drag things out a super long time, so I understand that having a bunch of extra cut scenes and missions that aren't super plot relevant would be kind of weird, especially with this Astor dude's involvement, he would want to push things along. But the Ganon attack still happens the same time as the OG timeline, so all of these things happen within the same amount of time. I don't remember in the OG timeline if we ever got any details about how Link awakened his power. I do like how they did it in this version, how it was like a parallel to how Zelda awakened her power protecting Link, which gave me all the Zelink feels, but I just want canon backstory for the OG timeline, you know? We know that this timeline isn't canon for the OG timeline because of eggo being involved, so we can only really pull character elements from this timeline rather than specific plot elements. I also wondered about Impa since she is there kind of escorting Zelda in most of the missions, but was only in BOTW as an old lady, which is fine because they likely hadn't have developed that into the story at that point, but I also think maybe since Link in AOC hasn't become the chosen knight until later, he wasn't seen as capable or trustworthy enough to be her sole escort knight and wanted to keep Impa around for additional protection or something. I don't know, doesn't make a whole lot of sense, but whatever. I'm also trying to remember... when did the Champions get their champion clothes? Does Link have the blue tunic on in all the memories? I'm pretty sure that one of the first memories is that depressing one where Zelda is like knighting Link or something in the gazebo thing in front of the castle, but I can't remember the order... It's just all so confusing and I'm sure I'm deeply overthinking everything and that they're kind of just like retconning elements, but like what does it all mean? I mean maybe... maybe... since Zelda remembers the eggo in her like baby dream memory in that one cut scene, maybe that means eggo was also sent way back in time to the beginning of her life, so this timeline is deeply changed from the beginning of her life, so while the initial difference weren't super evident, just some small things, once they got to later in the timeline and all the Master sword/Champion stuff, it really just like threw everything in the air. I don't know why it bothers me so much, I think it's just me Zelink heart wanting Link and Zelda to have more time together when it's not just crazy monster fighting sad Zelda all the time like in the AOC cutscenes. In BOTW, we get these soft little memories of Zelda and Link researching in the field and riding horses and stuff and like yes the ever present concern about Zelda's power and Ganon is there in the memories still, but it feels more intimate and slow and down to earth. I think it's also because in several of the memories, it's just them two, and in AOC, there hasn't really been any memories with just the two of them together, so it has a different feel to it. I liked in BOTW, the stories in Zelda's diary about talking to Link about his destiny and why he doesn't talk and how he feels the weight of this title and it keeps him silent and it gave Link this interesting depth and emotion that you couldn't really see without that, and then in the AOC, there are some little moments where you see Link having a scrap of emotion, tiny smiles he gives to Zelda, serious face, confused, happy to eat stuff, but most of his moments are the little grunts and blank stares that he gives. Like seriously? Zelda's father just died, she feels like it's all her fault and Link's response is a tiny smile and a "huh". Like yes, there are dynamics with them, she's a princess, he's a knight, he's protective of her and doesn't push her boundaries or whatever, but like just hug please. I loved that memory in the forest in BOTW where she just collapses into his chest and he holds her and we see this pained expression on his face and it's like yes please give me more not lobotomized Link. Like I know this sounds like complaining, because it is, and like I do understand they want Link to kind of be this blank slate, character insert type of character, but give him something please! 
-I'm hoping we get some good content in these last few mission cut scenes. I'm getting down to the last few missions, only four left, and looking at the chapter titles, which is the only spoilers that I have allowed myself, I'm like, okay, what is going to happen next. And like I'm going to go out on a limb here and say that we win and the bad BOTW timeline ending is subverted and Ganon has to go night night, but like who knows, maybe they'll surprise me, but probably not. This is supposed to be a game that you keep playing after you finish the main story, so like killing off a bunch of playable characters and having it end in destruction would be probably not so smart...
-Okay, that's all my current thoughts. I'll be playing more tonight and we'll see if I finish the story tonight, or maybe I'll have to stop myself and take a breather before blasting through the remaining missions. I finished I think three missions(?) last night, and I had a break for dinner, but like I don't work tomorrow, so like, I could probably blast through the last ones, but I'd also still need to do some additional quest stuff in between for level up purposes since I just go through rupees like crazy. Oh my gosh, that reminds me... it is so dang annoying when you get one of those like quest find item marker things that lights up when you have all the items and you're like sweet I'll complete this and as you're pressing the button, out of habit, without super paying attention, you realize it's going to cost like 2,000 rupees or something and it's like... not again! I can't tell you how many times I have done this and it's so annoying. Like warn me if I have to pay rupees, I don't want to use my brain, game! Lol yes, it's my fault, I'm not really mad.
-Okay, the end. For now. TLDR: This game is fun and unexpected, but it is also not BOTW, so don't go into this expecting BOTW mechanics or gameplay. But hey, smashing through tons of enemies is also kind of satisfying too. Also, like the new enemies are wild. Elemental Moblins, Hinoxs, Lynels, Guardians(!), the use of the Elemental weapons is a cool mechanic, and it's cool having some cinematic fight moments, even if it might get repetitive after playing the game for a while, but you also can use a ton of different characters, so there's variety there, I just have yet to leave my boy because he's the easiest to blast through anything and everything, though Impa is pretty cool too, even if most of my moves with her are random button smashes since I don't really have a good grip on how her moves work. At least with Link it's pretty obvious and I've gotten better about actually having some sort of strategy with how he works, the other characters I haven't played enough to have any sort of knowledge on how they work. Also Zelda's moves are not fun to play at all, sorry, but they're just annoying and useless. Also Daruk is bad at fighting Hinoxes. Okay, now, the end.
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nannycanes · 7 years
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I just beat BOTW and I’m gonna yell about it for a minute here we go spoilers ahoy.
Overall, I think it deserved like a 9, perhaps 9.5, but then again I tend to give a lotta unloved games some rather high ratings so idk how much merit my input has (after all I love the hell outta Spirit Tracks and like 95% of the Zelda fandom seems to hate that game.) The gameplay mechanics are amazing, and in my personal experience I was finding decent weapons faster than I was breaking them, so I never had to worry about running into a camp with something like a badly damaged boko club or something to that effect lol.
The tilt puzzle in Myahm Agana in Hateno Village can suck an egg but otherwise I loved the shrine puzzles. For the beasts themselves I went Rudania>Medoh>Ruta>Naboris but if I were to replay I’d just do Vah Ruta first and get it out of the way (and get my free ‘fairy’ lol)
Pretty sure people clicked this to see opinions on specific characters though and that’s what I really wanted to talk about so, in no particular order, my thoughts on:
Sidon: This character was so corny I referred to him as the Ham and Cheese sandwich during my entire Vah Ruta playthrough (which I did 3rd) I get why people like him (conventional attraction and ??british?? accent are big factors I think) but honestly the first time I heard him I thought his accent was Jamaican and tbh that would’ve been more interesting. That or the Skid McMarx voice Game Grumps gave him)
Mipha: uuuuuugh shut up please. Her VA was obviously straining very hard to sound super soft and feminine, esp right before shooting at Ganon. As a person she’s alright but I gotta wonder why she’s totally ok with her relationship with Link consisting of just her running around healing him every time he does something stupid. What’d he do for her? What’s the relationship like outside of her healing? Kudos for Link actually getting engaged (by choice unlike OOT lol) but I’m scratching my head over his choice, there’s lacking context I think.
Revali: What a dickhead, I’m glad he and his terrible bird puns are dead. Kudos to the VA for getting his smugness in every single little line, including the one where he tells you the Revali’s Gale power is charged up again. The writers knew exactly what they were going for with him and fuckin’ nailed it.
Teba: Aka the bird whose name is never remembered. I think he suffered from the rushed writing of the entire Rito segment because it seems the only investment he has in taking down Vah Medoh is that the village chief/elder told him to. Felt kinda flat, but very determined at least.
Urbosa: my favorite champion because she was confident without being downright arrogant, it strongly felt like she knew exactly what she was capable of and likely took a long time to get there. She definitely cared about Zelda, and I bet out of all the champions, she was likely closest to her. It felt more like a personal relationship than professional.
Riju: Surprisingly mature for a kid, I gotta wonder why they didn’t think to just pad the inside of the thunder helm to keep it from slipping lol. She wasn’t a bad character in any way, but at the same time she didn’t stick out beyond being a good basic lead-up to Vah Naboris. Also someone on tungle dot hell is overly-obsessed with sand seal puns and mentioned her room being packed with seal dolls, so naturally I went in to investigate and damn those things’re bigger than she is.
Daruk: second-favorite champion, I love how he’s all about big displays (Zelda coronating Link, his enthusiasm with Vah Rudania, major gestures, etc) His voice acting was good and his characterization was as well, but despite his clearly honest concerns for Zelda in the flashbacks, it still sorta felt more like a business-based relationship than personal. Makes me wonder how much any of the champions actually hung out with Zelda.
Yunobo: MY BOY. MY SON. Would’ve been ‘crush’ but his title is ‘goron youth’ and I’m not about that in the slightest so SON IT IS. A lot of people complain about his voice acting, but I think his voice fits him perfectly. Sure, a couple of lines were a little weird (idk if they had to do his tired panting in the initial introduction, for example) but I especially love how being a descendant of Daruk didn’t make him special beyond, “hey you’re the only thing we can shoot at this damn robot to make it go away”. No special treatment and no ego to follow. Kinda felt like they struggled to find a balance of whether or not he was cowardly, so that kinda took away from it, but by far and away he’s my favorite character in the game.
Zelda: I 100% don’t blame her for being an emotional wreck and I’m really glad Link doesn’t seem to either. Her British accent seemed sorta fake or exaggerated here and there (I don’t think Patricia Summersett herself is British) but she had a really well written story, there was a lot of focus on her struggle to awaken her power, and I think it’s a shame that there isn’t more emphasis on getting those memories (of course, to be fair, it would feel forced if there were, so I guess finding them is both a reward AND incentive.) I wonder how she even got started on rebuilding Hyrule?
Link: This poor, anxious, screaming, naked child. I want to know more about him and am sad that the game tries to keep him blank for player projection. TELL ME BOUT THE BOY. I legit expected him to speak up at some point near the end given it’s a voice-acted Zelda game, but sadly it didn’t happen. Also me wearing the Guardian Helmet kinda sucked the mood out of the final cutscenes, it literally looks like an overturned jomon pot was just jammed on my head.
Ganon: holy fuck what happened to his face. Ok in all seriousness though I didn’t expect something that unsettling waiting for me in The Pit™ given the four blight Ganons were pretty uniform, so if you have a thing about like... spiders or centipedes or things with long spindly limbs I would advise for that, I guess. As always, boar Ganon is hella and personally I’m pleased with the final shot being taken from like 200ft off the ground.
I still have stuff I gotta do, sidequests to finish n’ all that junk, but I’m glad I beat the game in the timeframe that I did (the copy I’ve been playing belongs to my sister’s friend who leaves tomorrow)
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