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#idv eversleeping town
douyinvids · 1 month
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Fuckboy tram 😠
by 全怪人虎 @ DYyeer0717
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are you responsible for the fireworks show in eversleeping?
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"Why yes, I did help with that. I unfortunately can't say that I am fully responsible for it. I did provide the fireworks. It would immensely please me if they came out well in your opinion!"
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eve-lullabye · 1 year
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Where you learn to never underestimate the hunter
Based off IDV
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Eversleeping Town is a great and horrible map at the same time. It's great when you don't spawn next to the hunter and can immediately start decoding. On the other hand, if you spawn next to the hunter, you have to find pallets or anything to widen the distance between the two of you.
You were the middle person. One who spawned at a decent place where you could bolt and hide if needed. Some of the hunters honestly just didn't notice you for some reason. I mean, hello? You passed me five times already. Open your eyes! Needless to say, Joseph was far more observant than most, especially in a big map.
With two ciphers left, you silently cheered for Frederick and Helena. Your heart had been glowing a few seconds and you ran into the open across the tram tracks. Unfortunately, you ran right into Joseph, who was just shocked as you. You landed on your bum, while Joseph quickly recovered and struck you. The tram eta appeared above your heads. 45 seconds. Joseph grinned and reached to pick you up.
"I wouldn't do that, Monsieur Photographer," a calm voice called out. You turned to see Rook with his bow drawn and arrow pointing straight at Joseph.
Joseph smirked, "Well, this is a dilemma, isn't it?" You started crawling towards Rook in hopes to get out of Joseph's reach. "Not a step forward, ma chèrie." Joseph commanded taking a step forward as well, his eyes trained on Rook. You honestly couldn't tell what was more intimidating: the fact that they both speak French or the fact that they're both hunters. It was quite funny if you thought about it. Rook was a hunter on the survivor's side.
You glance worriedly at Rook, "Rook, leave."
"I'm afraid not, papillion."
What was with the French nicknames? Is it something that all French speakers must do?
You tried healing yourself while keeping an eye on the deadly sword. A sign flashed again above your heads. 10 seconds. You yelped and tried to hurry up the process. Neither of the men moved. If this was a glare battle, it wasn't helpful.
Joseph caved in and snatched you up. That was all Rook needed to shoot. Joseph unpleasantly dropped on your feet. You ran to Rook who pushed the two of you off the tracks in time for the tram to come careening into Joseph. Rook picked you up and began running as far as he could. You looked over his shoulder to see Joseph stalking towards you.
"Rook? He's coming!"
Rook smiled and put you down, "Run, papillion." The glint in his eyes warned you not to disobey him, and so you ran. It came to you then that Rook was body blocking you from Joseph. Joseph swung out hitting Rook like the blond hunter had planned. With the boosted speed, Rook pulled you right behind causing you to nearly lose your balance.
The last cipher popped, and you knew then you had to run for your lives. Helena shouted, "Exit gates 18%"
You looked at the map. Thank goodness, it was relatively near you. You slammed the pallet down behind you, hitting the photographer in the process. Rook grabbed you from behind and winked at you. You clutched his shoulders confused.
"5, 4, 3, 2," the blonde began counting down, "1." Rook pulled out an arrow and stabbed it into the ground. You closed your eyes, feeling as your body compressed itself. "Come on, papillion," Rook's melodic voice reached your ears. You looked up to see the exit gates opening and your other teammates. The four of you ran through, leaving a cursing Joseph behind.
At the mansion, Rook set you down and removed his hat, pressing it to his heart. You blushed but, nevertheless, thanked him.
"Would the Mademoiselle be so kind as to give a token of appreciation?" Rook smiled charmingly. Your heart beat faster at his suave voice and words. You tried to pass it off as childish by rolling your eyes, but the two of you knew that your heart and cheeks betrayed you.
You walked up to Rook and gently kissed his cheek before walking off rubbing your cheeks on the way. Behind you, you could hear Rook.
"Ó la la, you have made this hunter very happy indeed, ma chèrie."
Curse your love for French.
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ttimecode · 17 days
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i was playing idv earlier and while i was playing charles i literally. flew into the tram in the eversleeping town map. LIKE THAT ONE FUCKING GIF. IN FRONT OF THE HUNTER AND THE PERSON I WAS TRYING TO RESCUE. GOODNIGHT
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blu3m4rz · 1 year
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i’ve been tiering in idv again lately which gives me incentive to actually play so here are some of my bad opinions
justification lmao:
moonlit goes crazy i’m sorry it’s actually fun to look at AND fun to play which is apparently a lot to ask of netease. like it feels like they don’t know how to make strong designs that also play well its one or the other except for moonlit which while i consider sacred heart to be better technically, moonlit gets a boost for doing well in both categories. also clowns. i fricken love the hullabaloo characters. also its well lit. i hate the dark maps grrr
sacred heart is so fun, everything feels intentionally placed. also the gate placements are good i like that. its kind of boring but thats fine they cant all be bangers. good map. best in the game 20/10.
church, china town and factory are maps that i actually like playing. i’m not as big a fan of china town functionally but its up with church and factory because its pretty and feels like it has a clear vision. like i KNOW factory and church are plot relevant but that doesnt make them less boring. especially for someone like me who doesnt really care about the lore much anymore. my main complaint is for factory, i like the layout, i like the factory even though i hate when survs go in there god. but the fires everywhere lag my game like crazy, idv already has terrible ping we don’t need the game struggling to do smoke effects.
i want to like lakeside and eversleeping so damn bad like they’re actually interesting maps compared to church, sacred heart and factory which all feel the same to me, but eugh theyre just not fun to play on. i appreciate eversleepings use of levels but its just too small and doesnt feel like it has very many strong kiting spots to me? (could be wrong i havent played surv in a while but as hunter the kiting spots feel kind of weak). i also don’t like that the boat is alllllll the way down at one end of the map.... mmmm i really like that one spot beside the ship tho idk what its called its fun 2 play.
leos memory is ASS which sucks because like i love leo and i like the snowballs and it SHOULD be fun but it sucks to play on. everythings too dark the snow makes it hard to see and eughhh its like watching one of those movies where you cant see shit like its lame and you dont know whats happening in a bad way. if i lose a surv i want it to be because i messed up or they did something smart not because of some stupid snow and dark environment eugh.
not controversial i know. i have never met anyone who likes asylum or cave. they both suck to play theyre terrible to navigate and i hate them so much why are they even in the game they totally ruin 99% of characters abilities its the worst thank god they arent rank maps. cave is a little bit more enjoyable than asylum. it doesnt fill me with an unstoppable rage like asylum does but i still hate it. too bad too because i like norton a lot.
you get the picture i hate this game okay bye.
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arcaderot · 2 years
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margie in eversleeping what will she do
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kurosmind-art · 3 years
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A moment from my friend stream, iconic.
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Lucky Guy as Souichi + Jean-Pierre
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idvscreenshots · 4 years
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snowedmgic · 3 years
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     💌𝒱𝒾𝒸𝓉ℴ𝓇;;– Vibrating in angry postman because he’s had to kite first in several matches today. And even had to deal with Eversleeping town with Geisha. Though that one he did escape, doesn’t make him anymore pleased.
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     🖌ℰ𝒹ℊ𝒶𝓇;;-- ‘ Then learn to kite better, you absolute scrub. Or drag the hunter over to someone who can. I think I’ve seen Helena kite better than your sorry ass. ‘
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ahkeekee-me · 4 years
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Had a fun time with the embalmer and grave keeper as Wu Chang at eveesleeping, and we got lucky and saw the Geisha sing and dance ❤️
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ask-idv-roleswap-au · 4 years
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A letter before the Execution
(this is a fan-made letter based around a universe where Aesop is a hunter, just a lil disclaimer so no one gets confused)
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Dear Jack Smith,
So. He's being executed.
He was a good friend, actually. Despite what others might say. He was odd, but kind, and I never understood why he didn't come back to school.
I don't get it. He was so kind and gentle, he couldn't have killed all those people! Check the death records, some of those deaths was from before he was ten. I recognise one of those names - that was his mother! In what world would he have killed her?! 
... but there's no one else to blame, is there?
I have a feeling that even if there was another, more obvious suspect he would still have been arrested at the very least. I guess that's how the world works when you're an outcast.
Please help us get his execution cancelled. It's not too late to save an innocent soul.
Speak to you soon,
Mark Fields
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giggleghostie · 4 years
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??? There's a cat in this map!!!
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ask-the-gamekeeper · 2 years
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Duo matches always made her nervous. She typically never played in them for the sole fact that so much could happen at once. She hated feeling the distress of it all, not only from her powers but also herself. And as most duo matches tend to be, they were short a player, so she had went ahead and filled in. Who were the hunters for this round again…? It was… Bonbon and Bane, wasn’t it…?
This felt like it’d be a difficult match.
In search of a cipher, she wandered the Eversleeping Town- or at least, the recreation of it. She isn’t sure how “real” it is. Nothing at the manor felt real.
@idv-ask-the-empath
Now, Bane did not like to go friendly. It was something everybody was sure to have realised by now, with how mercilessly he went about his matches. Really, why would he go friendly in the first place? The Baron had assigned him this role and he refused to fail the man twice. He'd learned his lesson about kindness long ago... Of course, sometimes his friends would try to convince him to go easy on the survivors, or to just go friendly. If it was because they themselves weren't feeling up to the match then of course he'd understand. He'd gladly just try to play well enough for the both of them to win while he let his friend rest. Convincing him to go friendly as well though...
It took a while, Bonbon relentlessly using every tactic they could in order to try and convince him. For a moment he was tempted to simply walk off to hunt the survivors himself! The robot was damn lucky he felt to be in a more agreeable mood... So it was with a sigh that he reluctantly gave in to the robot he knew wouldn't have given up in their quest. Hey, he'd thought, at least he could spend some time with Bonbon, right?
Wrong, apparently. Rather than hide away within a corner of the map like Bane would prefer, Bonbon was insistent that it would be more fun interacting with survivors. He'd have to tell Burke to schedule another maintenance check because there must've been a few screws loose for Bonbon to think he was even remotely willing to interact with survivors in a more positive way... Still, the robot continued their attempts, beginning to push him forwards and forcing him to stumble along lest he fall over. Tch... who cared if the survivors were left unaware that they were going friendly this round? So what if they were to be tense and uneasy the whole time just waiting and expecting an attack? It wasn't his damn fault and besides, if they didn't know then they'd continue on to escape as quickly as possible and thus allowing him to leave as soon as possible!
Yet alas, the robot didn't seem to care, simply making sure he walked through the surprisingly empty streets with him until eventually they found a survivor further down trying to decode one of the cypher machines. Instantly Bonbon ran after them as they bolted away, trying to show that they were friendly and calling for their attention as they did.
This just left Bane to wander on alone.... He'd just find some corner of the map to hide in, now that his pushy companion was gone. So onwards he went, wandering the streets in the search for somewhere nice to relax, gait more slowed than when hunting and hook still firmly attached to his belt. His head was tilted high, simply surveying his surroundings in a manner more suited for taking in the details rather than scrutinizing any and every shadow for a survivor. Silently he noted the details, forming a mental map within his mind as he went along.
Despite the current situation though, he hadn't quite expected to see any more survivors, taking pause when he turned the corner and found none other than that 'empath' walking along. For a moment he froze, fingers twitching and barely resisting the instinctual urge to send out his hook. He was friendly, no hunting survivors... A quiet sigh escaped him as he tried to force the alarm bells in his head to silence and the tension to escape him. What was it friendly hunters were supposed to do? Spin...? ... No way he was doing that. Huffing, he considered simply turning around and leaving while he could.
@idv-ask-the-empath
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ninjayuri · 3 years
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hello idv fans. why is there a child crawling around the tracks of eversleeping town!!
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mn0tes · 3 years
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TATTLE GAMES 🐮
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Take a glimpse of the IDV x TPN Crossover trailer. DEFINITELY, A MUST SEE!!!
Check out this link to watch the 2nd trailer. You can check out the 1st trailer on YouTube but I think it's meant for Japanese or Chinese players.
I love the minute details added in this event such as,
The VIDA Flowers 🌹
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[SPOILER] The VIDA Flower is related to death in TPN. The flower is white and unbloomed when it grows in a field but it blossoms and turns into red when it sucks blood so traditionally, demons in the story pierce their game with this Dracula flower to preserve the meat of their prey.
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On the other hand, in order for a hunter to win in IDV, he/she must send 3 survivors back to the manor by placing them in a rocket chair as seen above. The survivor is eliminated if he/she runs out of time sitting in that chair. Netease added Vida Flowers and Dolls on the chair and on the chest of TPN characters to represent the Gupna ritual wherein the prey is offered to the Gods. In IDV, the character is offered back to the creepo who created the game by sending him/her back to the manor.
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The flowers turns to red depending on your time in the chair. A red flowers means game over for the player. I think it's these small details that makes the game interesting and more enjoyable to play such as the roller coster and carousel in moonlit park, telephone booth in duo hunters, and tram in eversleeping town to name a few.
Valentine is in the air for this NorEmma moment ❤️❤️❤️
Out of all the characters, he revives Emma. Norman, the embalmer gave up his coffin which is lifeline in the game to Emma. 🥰
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The best skin award goes to Isabella. 🏆
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I think her overall design looks great. Especially, the mirror that looks like the Grace Field House gate. It’s nostalgic!!! 👏👏👏
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Lastly, it's nice that they teased what happend in the story in this teaser. It almost feels like watching a trailer of a TPN S1 episode. I wanted to compare the teaser with Season 1 of TPN but thats a post for another time.
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