Tumgik
#merano: hugo
liquid-fire-hazard · 2 months
Text
The missed opportunity of having my Bard Multiclass into artificer not for any lore reason or important thing whatsoever: just the fact he could’ve if I played my cards right at some point made guns, and like
Hugo’s a fruity lil bitch he’d pull a Bayonetta and put those things directly on his heels like
Tumblr media Tumblr media
I CAN SEE IT IN MY FUCKIN BRAIN OKAY LISTEN HE W O U L D V E
Anyways uh happy April fools that’s the thought
6 notes · View notes
maydaymadier · 1 year
Text
The Saboteur and The Cornucopia (session 1)
Welcome to our first recap of a Merano campaign session!  All character names are in bold, spells are in italics.  Party members are tagged “merano: [character name]”.  Locations visited (cities, specific establishments) are tagged “location: [NAME]”.  All posts for this campaign are tagged “campaign: merano”.
INTRODUCTION: Along the east coast of the continent of Merano, is The Akonerry Academy of the Arcane outside of the port city of Kerras is home to a magical fountain called The Cornucopia, which constantly pours Goodberry juice.  This fountain means no one in the area needs to go hungry.  However first thing this morning, the team working maintenance on it reported that it was broken.  In the meantime, the normally open campus has been closed.  All evidence points to sabotage.  The head groundskeeper has hired on the three of you to track down the saboteur.
prepare yourself, my notes got long
The three of them meet up at The Cornucopia, a bronze fountain of a sleepy-faced shepherd with a cornucopia slung at his hip.  Delphie (she/her) is a student at the school and was hand-picked from the student body.  Calypso (they/them) is formerly a pirate, currently on Fantasy Parole and is here doing mandated community service.  Hugo (he/him) just saw a help wanted sign.
A big fluffy white dog (Nimbus) comes trotting up to them and brings them to the head groundskeeper's office, Sabine Zhang.  Nimbus is wearing a collar with a Sending stone on it that Sabine is using as a walkie talkie.  Leading them up through the library to the offices on the top floors, she barks once to get her to open the door.  It is a well-used if sparse space.
Sabine gives them all the run down.  Including that only 6 people know how to get into the Cornucopia proper/are allowed to work on it, the passwords change frequently, and all 6 of them have been cleared.  According to the team that’s working on it this year, there is no evidence of forced entry of any kind.  There is no evidence of any entry.  She also suggests that the two main weak points where someone would've gotten in are the flying platform looking over the cliffs used for practicing flying spells and the barred-off openings of the underground tunnels that lead out to the cliffs below left over from the school’s construction.
The party arranges to go talk w the Cornucopia team, Nimbus collects them and they meet back up at the fountain.  Hugo suggests it could be octopi (long story, some stuff happened in a one-shot).
Meet the team back at the fountain, Mayday the half-elf and Misty the felis (both wizards) and Avril the half-elf (artificer),  Avril handles the mechanical workings of the machine, Misty and Mayday work on the enchantments.  Each year three students (usually one from each section of the school but there's no bard this year) are selected under a highly competitive process to be put on the team that gets to work on the Cornucopia.
The team explains that they reported it was broken the moment they came to check on it this morning.  They didn't see anyone/anything suspicious at the time.  Explain that the control room for it is underground in the tunnels.  And the three of them agree to guide them through.
Take an exterior entrance down into the tunnels on the artificing campus.  There's a little goofing off where they check inside a janitor's closet and find a bottle of ~Fantasy Windex~ (magical-strength degreaser).
While on their way, Hugo takes his helmet off to see better in the low light (nat20 on perception), notices wet footprints and goes charging in.  There's a BAMF sound and combat is triggered as two merrow appear.  During combat, Calypso whiffs an attack on one of them but notices one of the merrow say something to the other in Primordial ("The bastard ran off!").  Delphie notices the dregs of Misty Escape mist with a Detect Magic.
Once combat ends, the team comes running back out of where they'd been hiding in the janitor's closet.  Mayday coming to the conclusion that it was a distraction, slams both hands onto the wall to activate the sigils and open the hidden door that leads to the Cornucopia room.  They stay behind to hold the door open.  Misty and Avril, once you get to the door proper, they flank either side of the door to activate the sigils and hold it open for you.
Taking in the room, the magic makes your hairs stand on end, but everything feels dead.  Mechanisms lie still, sigils and runes have had the magic choked out of them.  Hugo can recognize the bard influence on this design, it uses infusions of Bardic Inspiration as fail-safes.
Avril and Misty had been peering around the doorway to keep an eye on them.  But they both take their hands off the sigils when they duck out of the way of a knife that comes out of nowhere at them, the doors close, the party is locked inside.
The saboteur is revealed.  A roguish figure with flat black eyes and half-water hair in leather armor, ready for a fight.  Triggers initiative.
At first, seeing the enemy teleport this seems to be a daunting task.  Calypso enters their rage, revealing a horrifying undead sea monster transformation and unleashing a blood-curdling scream.  A clutch use of upcasted Magic Missile speeds this along.  Everyone whales on him before he can even get a chance to get away.
Hugo offers up a fishing net from his inventory to tie him up with.  Calypso wraps him up in it.  Avril and Misty open the doors again.  Keep going, Mayday and Avril are going to stay behind to take care of this while Misty runs ahead/leads the way to take the party back to Sabine.  She guides them up through a less-traveled, ‘back way’ path through the abjuration tower to get to her office.
Reach Sabine's office, come in and just sort of...plop the unconscious rogue on the ground.  Seeing as there aren’t enough chairs for everybody they all sit on the floor huddled around, petting Nimbus while they explain what happened and with Misty backing them up.  Calypso mentions that the guy is teleporting, the wizards in the room suggest anti-magic.  Sabine pulls out a 'rolodex' of sending stones and calls the dept head of abjuration, Syd to come help.  Makes another 'call' to someone in the city.  Soon after, Syd and 5 city guard come to take the unconscious rouge elsewhere.
She thanks the three of them (plus Misty) and the hired three get paid 100gp each.  They all decide to leave campus and wind down for the night in town.  Go to a tavern called The Late Hag down by the docks, it’s a bit of a dive but nothing all that sketchy.  Have some 'getting to know you' chat between the three of them.  Delphie casually mentions that she’s blind when the others comment on how cool her eyes are.  Hugo and Calypso are taken aback but she explains that while her light-vision is terrible and she’s by all means, blind, she can use divination magic to see magical signatures.  However if something is not magical she cannot see it at all.  The subject of Calypso’s transformation comes up, though they don’t provide many details, just that it’s something they can do.
Finally having a moment to breathe, Delphie puts it together that Calypso is on Fantasy Parole and has a Fantasy Ankle Monitor.  She’d seen some flickers of abjuration magic on their wrist but considering the circumstances she hadn’t had a chance to think about it.  But now, when things have calmed down, she can see the glimmer of the adamantine bracelet poking out of their sleeve.  She makes excuses to try and leave, hiding in the bathroom, Hugo gives her the out when he goes to check on her.
Calypso and Hugo hang out for the rest of the night getting tipsy, they invite him to spend the night when he realizes that he hadn’t made any plans for lodging before coming to Kerras.  Delphie goes home to spend the night at her family's house.  Her parents are surprised but happy to see her.  The night is raucous but with the comfort of normality.
4 notes · View notes
deeruse6 · 2 years
Text
Z Czego Wynika Fenomen „Duni”?
39 Hugo V., Les Misérables. 40 Hugo V., Les Misérables. 1 Autorité et marginalité sur les scènes europeennes (XVIIe - XVIIIe s. 2 Auteur, personnage, lecteur dans les letrres d’expression française, sous la dir. 9 Napoléon Bonaparte, sous la dir. 25 Rodriguez M. J.R., Ángel G.G. 23 Rodriguez M. J.R., Ángel G.G. Są proste, i jednak dowiemy się, czy nasze ciśnienie i puls nie są za wysokie albo za niskie. Mam poczucie, iż w liturgii wszystko jest zaczerpnięte z ludzkiego ziemskiego życia, ale wszystko i zdobywa innego znaczenia: postawy, gesty, kierowanie się, używanie konkretnych przedmiotów, wszystko tak ściśle określone… Czy obowiązuje zasada: „kto ma pilota - ten powoduje”, czy te uzgadniacie zmianę programów? Zainteresowania i sposoby wspierają nauczanie szkolne takich tematów jak przyroda, biologia, geografia, historia, nie mają jednak coś bądź kontynuacji programów nauczania. Bayard P., Jak radzić o pracach, jakich się nie czytało? 10 Prada de M., Bovet M., Marcé P., Entorno laborial nivel 1 : A1/B1, Madrid cop.
Tumblr media
3 Friedland P., Political actors : representative bodies & theatricality in the age of the French Revolution, New York cop. 4 Maslan S., Revolutionary acts : theather, democracy and the French Revolution, Baltimore cop. I’m sorry you’re going through this difficult time, and I’m praying for peace for you and your family. 3 Bolognese M., Viappiani I., Amici d’Italia 2 : corso di lingua italiana : eserciziario, Recanato, cop. 4 T. Anna Pellegrino, Amici d’Italia 2 : corso di lingua italiana : guida per l’insegnante, Recanato, cop. 2 Consales I., Di sintassi a d’altro : riflessioni linguistiche sull’antico italiano, Roma cop. 5 Cozzi N., Federico F., Tancorre A., Caffé Italia 1 : libro dello studente, Roma cop. C2, Roma ; Merano cop. 10 Chansons de trouvères, Paris cop. 20 Diderot D., Oeuvres philosophiques, Paris cop. 56 Orléans Charles de, Ballades et rondeaux, Paris cop. 6 Balzac H. de, Lettres a Madame Hanska 1845-1850 .T.2, Paris cop.
47 Mabanckou A., African psycho, Paris cop. 49 Mabanckou A., Mémoires de porc-épic, Paris cop. 28 Duras M., Moderato cantabile, Paris cop. 5 Houellebecq M., La possibilité d’une île, Paris cop. 1 Pym A., Method in translation history, New York cop. 48 Mabanckou A., Black Bazar, Paris cop. 1 Ercilla y Zuniga A., Araukana. 5 Miquel C., Communication progressive du français : niv. 6 Miquel C., Communication progressive du français : Corrigés : niv. 2000, nr 10, s. SOC PORTUGUESA ENTOMOLOGIA, APARTADO 8221, LISBON, PORTUGAL, 00000 1. BIOSIS Previews 185. ACTA ENTOMOLOGICA MUSEI NATIONALIS PRAGAE Semiannual ISSN: 0374-1036 NARODNI MUZEUM - PRIRODOVEDECKE MUZEUM, KUNRATICE, PRAHA, CZECH REPUBLIC, CZ-148 00 1. Science Citation Index Expanded 2. Zoological Record 186. ACTA ENTOMOLOGICA SERBICA Semiannual ISSN: 0354-9410 ENTOMOLOGICAL SOC SERBIA, FACULTY FORESTRY, KNEZA VISESLAVA 1, BEOGRAD, YUGOSLAVIA, YU-11030 1. Zoological Record 187. ACTA ENTOMOLOGICA SILESIANA Irregular ISSN: 1230-7777 SILESIAN ENTOMOLOGICAL SOC, C/O DEPT NATURAL HISTORY, UPPER SILESIAN MUSEUM, 2 SOBIESKI SQ., BYTOM, POLAND, 41-902 1. Zoological Record 188. ACTA ENTOMOLOGICA SINICA Quarterly ISSN: 0454-6296 SCIENCE PRESS, 16 DONGHUANGCHENGGEN NORTH ST, BEIJING, PEOPLES R CHINA, 100717 1. Zoological Record 2. sprawdzian Previews 189. ACTA ENTOMOLOGICA SLOVENICA Semiannual ISSN: 1318-1998 SLOVENSKO ENTOMOLOSKO DRUSTVO STEFANA MICHIELIJA V LJUBLJANI, BIOLOSKI INSTITUT JOVANA HADZIJA ZRC SAZU, NOVI TRG 5, LJUBLJANA, SLOVENIA, SI-1000 1. Zoological Record 190. ACTA ETHOLOGICA Semiannual ISSN: 0873-9749 SPRINGER HEIDELBERG, TIERGARTENSTRASSE 17, HEIDELBERG, GERMANY, D-69121 1. Science Citation Index Expanded 2. Current Contents - Agriculture, Biology & Environmental Sciences 3. Zoological Record 4. BIOSIS Previews 191. ACTA FACULTATIS MEDICAE FLUMINENSIS Quarterly ISSN: 0065-1206 SVEUCILISTA U RIJECI, MEDICINSKI FAKULTET, BRACE BRANCHETTA 20/22, RIJEKA, CROATIA 1. BIOSIS Previews 192. ACTA GASTRO-ENTEROLOGICA BELGICA Quarterly ISSN: 0001-5644 UNIV CATHOLIQUE LOUVAIN-UCL, CLIN UNIV SAINT LUC, AVE HIPPOCRATE 10, BRUSSELS, BELGIUM, B-1200 1. Science Citation Index Expanded 2. Current Contents - Clinical Medicine 193. ACTA GASTROENTEROLOGICA LATINOAMERICANA Bimonthly ISSN: 0300-9033 SOC ARGENTINA GASTROENTEROLOGIA, MARCELO T DE ALVEAR 1381, 9O PISO,, BUENOS AIRES, ARGENTINA, 00000 1. BIOSIS Previews 194. ACTA GENETICAE MEDICAE ET GEMELLOLOGIAE Quarterly ISSN: 0001-5660 MENDEL INST, PIAZZA GALENO 5, ROME, ITALY, 00162 1. BIOSIS Previews 195. ACTA GEODAETICA ET GEOPHYSICA HUNGARICA Quarterly ISSN: 1217-8977 AKADEMIAI KIADO RT, PRIELLE K U 19, PO BOX 245,, BUDAPEST, HUNGARY, H-1117 1. Science Citation Index Expanded 196. ACTA GEODYNAMICA ET GEOMATERIALIA Quarterly ISSN: 1214-9705 ACAD SCI CZECH REPUBLIC INST ROCK STRUCTURE & MECHANICS, IRSM AS CR, V HOLESOVICKACH 41, PRAGUE 8, CZECH REPUBLIC, 182 09 1. rozprawka Expanded 197. ACTA GEOGRAPHICA SLOVENICA-GEOGRAFSKI ZBORNIK Semiannual ISSN: 1581-6613 GEOGRAFSKI INST ANTONA MELIKA ZRC SAZU, GOSPOSKA ULICA 13, LJUBLJANA, SLOVENIA, SI-1000 1. Science Citation Index Expanded 198. ACTA GEOLOGICA HUNGARICA Quarterly ISSN: 0236-5278 AKADEMIAI KIADO RT, PRIELLE K U 19, PO BOX 245,, BUDAPEST, HUNGARY, H-1117 1. Zoological Record 199. ACTA GEOLOGICA LILLOANA Irregular ISSN: 0567-7513 FUNDACION MIGUEL LILLO, MIGUEL LILLO 251, SAN MIGUEL DE TUCUMAN, ARGENTINA 1. Zoological Record 2. BIOSIS Previews 200. ACTA GEOLOGICA POLONICA Quarterly ISSN: 0001-5709 WYDAWNICTWO NAUKOWE INVIT, 57A BEMA STR., WARSZAWA, POLAND, PL-01-244 1. Science Citation Index Expanded 2. Current Contents - Physical, Chemical & Earth Sciences 3. Zoological Record 201. ACTA GEOLOGICA SINICA-ENGLISH EDITION Quarterly ISSN: 1000-9515 WILEY-BLACKWELL PUBLISHING, INC, COMMERCE PLACE, 350 MAIN ST, MALDEN, USA, MA, 02148 1. Science Citation Index Expanded 2. Current Contents - Physical, Chemical & Earth Sciences 3. Zoological Record 202. ACTA GEOLOGICA TAIWANICA Annual ISSN: 0065-1265 NATL TAIWAN UNIV, COLL SCIENCE, DEPT GEOLOGY, 557 NO 12, CHIEN-SHAN RD, SECTION 1, CHU-SHAN, NAN-TOU HSIEN, TAIWAN, 00000 1. BIOSIS Previews 203. ACTA GEOLOGICA UNIVERSITATIS COMENIANAE Annual ISSN: 1335-2830 UNIV KOMENSKEHO, MLYNSKA DOLINA B-1, BRATISLAVA, SLOVAKIA, 842 15 1. Zoological Record 204. ACTA GEOPHYSICA Quarterly ISSN: 1895-6572 VERSITA, 9 DRUGA POPRZECNA ST, WARSAW 41, POLAND, 04-604 1. Science Citation Index Expanded 2. Current Contents - Physical, Chemical & Earth Sciences 205. ACTA GEOSCIENTIA SINICA Bimonthly ISSN: 1006-3021 CHINA INT BOOK TRADING CORP, 35 CHEGONGZHUANG XILU, HAIDAN DISTRICT, PO BOX 399, BEIJING, PEOPLES R CHINA, 100044 1. Zoological Record 206. ACTA GEOTECHNICA SLOVENICA Semiannual ISSN: 1854-0171 UNIV MARIBOR, FAC CIVIL ENGINEERING, SMETANOVA ULICA 17, MARIBOR, SLOVENIA, 2000 1. Science Citation Index Expanded 207. ACTA HAEMATOLOGICA Bimonthly ISSN: 0001-5792 KARGER, ALLSCHWILERSTRASSE 10, BASEL, SWITZERLAND, CH-4009 1. Science Citation Index 2. Science Citation Index Expanded 3. Current Contents - Clinical Medicine 4. Current Contents - Life Sciences 5. BIOSIS Previews 208. ACTA HAEMATOLOGICA POLONICA Quarterly ISSN: 0001-5814 POLSKIE TOWARZYSTWO HEMATOLOGOW I TRANSFUZJOLOGOW, C/O KLINIKA HEMATOLOGII, INSTYTUTU CHOROB WEWNETRZNYCH, UL. PABIANICKA 62,LODZ, POLAND 1. BIOSIS Previews 209. ACTA HERPETOLOGICA Semiannual ISSN: 1827-9635 FIRENZE UNIV PRESS, JOURNALS DIVISION, BORGO ALBIZI, 28, FIRENZE, ITALY, 50122 1. Science Citation Index Expanded 2. Zoological Record 210. ACTA HISTOCHEMICA Quarterly ISSN: 0065-1281 ELSEVIER GMBH, URBAN & FISCHER VERLAG, OFFICE JENA, P O BOX 100537, JENA, GERMANY, 07705 1. Science Citation Index 2. Science Citation Index Expanded 3. Current Contents - Life Sciences 211. ACTA HISTOCHEMICA ET CYTOCHEMICA Bimonthly ISSN: 0044-5991 JAPAN SOC HISTOCHEM CYTOCHEM, NAKANISHI PRINTING CO SHIMOTACHIURI-OGAWA KAMIKYOKU, KYOTO, JAPAN, 602 1. Science Citation Index 2. Science Citation Index Expanded 3. Current Contents - Life Sciences 4. BIOSIS Previews 212. ACTA HISTORICA TALLINNENSIA Annual ISSN: 1406-2925 ESTONIAN ACADEMY PUBLISHERS, 6 KOHTU, TALLINN, ESTONIA, 10130 1. Arts & Humanities Citation Index 213. ACTA HISTRIAE Semiannual ISSN: 1318-0185 UNIV PRIMORSKA, SCI RES CENTRE KOPER, GARIBALDIJEVA 1, KOPER, SLOVENIA, CAPODISTRIA, SI-6000 1. Social Sciences Citation Index 2. Arts & Humanities Citation Index 214. ACTA HYDROBIOLOGICA SINICA Irregular ISSN: 1000-3207 CHINESE ACAD SCIENCES, NO.
Literatura jest oryginalną szkołą narodu, może stanowić złotą i wystarczającą szkołą… Literatura piękna francuska w j. 12 Chrétiens de Troyes, Oeuvres complètes, Paris D,L. 18 Diderot D. Jacques le Fataliste, Paris D.L. 44 Lamartine, Ouevres poétiques, Paris D.L. 55 Nouvelles courtoises occitanes et françaises, Paris cop. Absolutnie nie możesz być jedynie na starym prowiancie przez parę dni. Nie należy wykonywać żadnych ćwiczeń fizycznych przez okres 2 tygodni. Najważniejszą religią Indii jest hinduizm, wyznawany przez 81,1% ludności, dominujący we jakichkolwiek nastrojach i miejscach związkowych z wyjątkiem Pendżabu, Dżammu i Kaszmiru oraz stanów przygranicznych na pn. Znajdywane przeze mnie łuski były skorodowane, porozrywane przez eksplozje, a naboje można było siłą w połowie palcami złamać takie skorodowane. Czy wskazany przez nas kurs językowy w znacznej szkole językowej zapewni nam potrzebne efekty, jednocześnie szybko i skutecznie? 2. Ptaszycka-Jackowska D., 2014, Geografia turystyczna Francji, IGiGP UJ, Kraków. 6 Kostro M., Wróblewska-Pawlak K., Panie Prezydencie, Monsieur le Président… 6 Kostro M., Wróblewska-Pawlak K., Panie Prezydencie, Monsieur le Présdent… A! i również jedno: czy ktoś badał dlaczego Polacy - jako ”Naród” - nie stoją murem za futrzarzami, za tą branżą przemysłu i usługodawcami z obecnej części? Totemizm nie jest całością organiczną i należy sobie jasno zdać sytuację z obecnego, że skoro stanowi on czemś realnem, toż nie jako jednolity, organiczny zbiór cech, jednak jak zasadnicza postawa psychiczna człowieka podstawowego także jako wynikająca ztąd forma organizacyi społecznej.
Przedstawione tu osoby są niewidome, tzn. ich oczy nie działają na światło a pełne efekty połączone spośród jego załamaniem, jak np. barwy, ich stopa i style. Temat: Czy wszystkie skały są twarde ? Spróbuj stworzyć eksperyment mający określić efekty kwantowe składając się na myśli, że efekty kwantowe nie zanikną jeżeli nikt świadomy nie obserwuje. O 7 proc. spadnie natomiast liczba wyznawców buddyzmu. Żadna liczba eksperymentów nie może dowieść, że mam rację. Wielkiego Ojca - bo Jego Słowo, które stanowi Zapewnieniem Prawdy że Przyniosłem wam, jest kiedy latarnia świecąca nad głębokim oceanem, sygnalizując twój prawdziwy dom. Jak robi twój rozkład tygodnia na wykresie? Ich wynikanie więc nic nowego jak reakcja obronna skóry. Studia podyplomowe „Analiza danych - Data Science” dostarczają zarówno wiedzy o charakterze podstawowym, teoretycznym, szerokiej znajomości nowoczesnych szkół i metod robienia i analizy znanych kiedy i wiedze wykorzystania tej zgody w działalności. 7 Démier F., La France du XIXe s.
1 note · View note
thekitchentube · 3 years
Photo
Tumblr media
C'è un tempo per tutte le cose (e se non ci credete, leggete la poesia di Neruda 😏). C'è anche un tempo per cucinare e un tempo per rilassarsi pensando a cosa cucinare 😉😁 🍸Nel secondo frangente, è indicato un Hugo... una bevanda a base di prosecco e Holunderblütensaft 💮 (ovvero sciroppo di fiori di Sambuco) con Menta e Limone, tipico aperitivo del #südtirol 💪🏻 Una squisita abitudine, specialmente se preparato in casa con fiori raccolti nelle nostre passeggiate tra le (ormai nostre) montagne ⛰️ del parco della Tessa a due passi da casa 😎 📣📣Trovate la ricetta per preparare lo sciroppo e anche il Cocktail sul Blog in prima pagina 😉💁‍♂️ Questo è i momento giusto per la raccolta... Che aspettate? Noi stiamo per partire con il canestro pronto a raccogliere questa deliziosa e profumata infiorescenza 🏃‍♀️🏃‍♂️🏞️ Una volta di nuovo a casa ci vizieremo sicuramente con un dissetante bicchiere di acqua e con l'ultimo sciroppo dello scorso anno, pronti alla nuova scorta! 💪🏻Vediamo cosa ci farà venire in mente stavolta 😉😁 questa sorta di cappello pensatore di Archimede 😂🎓... Ma dall'immagine qualche idea potete già farvela 😎😁 Stiamo preparando per voi un piatto super 😋😋😋, un'altra delle nostre idee ispirata dal viaggio nel mondo delle farine del nostro incredibile mulino RIEPER 💕, che vi presenteremo la prossima settimana ! State pronti! ☺️😁 🌞Ora ci lasciamo ispirare dai boschi, dai ruscelli e da questo bel sole di fine primavera 😎! Buona giornata e buon week end a tutti! 💕 #hugo #hugotime #holunderblütensirup #holunderblüten #mahlzeit #aperitivo #appetizer #ape #happyhour #sudtirol #sambuco #soniaperonaci #aperitivolungo #aperitivotime #aperitivotime🍹 #aperitif #aperitiftime #foodbloggerlife #foodbloggerlifestyle #holunderblüte #weekend #haveagoodwe @rieper.mehl.farina (presso Merano, Trentino Alto Adige, Südtirol) https://www.instagram.com/p/CQAlmNOFKjP/?utm_medium=tumblr
2 notes · View notes
pikaciccio · 6 years
Text
19 agosto 2018
Stiamo rientrati a Verona dopo qualche giorno al lago …. è domenica e fa caldo e che caldo… casa nostra è fresca … e la tentazione di rimanere spiaggiati sul nostro caro comodo divano è tanta soprattutto per Ciccio ….. ma Pika è in astinenza da furgoncino.
Breve scarrellata su internet alla ricerca di eventi in zona ……. ci colpisce questo festival di artisti di strada in Valpolicella ….. presentazione interessante :
32 formazioni di artisti di strada tra la piazza e le corti della contrada immersa tra i vigneti della valpolicella, stand di cibo e mercatino aperti per tutta la durata del festival.
Valpolicella Buskers 2018 a Purano una frazione di Marano di Valpolicella dall’associazione culturale  Multitraccia e da Ludica Circo.
Arriviamo a Marano al parcheggio dedicato al festival e ci accolgono i ragazzi con il sorriso …. parcheggiamo e subito pronta la navetta.
Tumblr media
Atos è stato il primo a salire …..
5 minuti e arriviamo …. ancora 1 km a piedi e arriviamo a Purano .
Tumblr media
L’allegria si respira ovunque …. un simpatico Infopoint ci accoglie prendiamo la piantina con il programma …..
Tumblr media
e comiciamo a girare, c’ è il cortiletto dove fanno i massaggi, e subito veniamo rapiti dalla musica rap / trap boh …. ( ci prepariamo già il commento negativo dei figli) …. bravissimi comunque ….
Camminiamo tra le vie …. dove passano di corsa ragazzini entusiasti alla riceca del Circo
Tumblr media
un altra piccola corte e veniamo rapiti da una bella voce con spiccato accento emiliano, quasi quasi un giovane Guccini che alterna le canzone e piccoli monologhi ….
Tumblr media
Ci sediamo sotto le vigne ed una mezz’ora vola tra una risata ed un applauso.
lo spettacolo finisce e cerchiamo qualcosa di fresco da bere …. ed eccolo ……su una terrazza panoramica …. birretta per Ciccio  e Hugo ( proprio come a Merano ) per Pika… ascoltando in sottofondo un duo acustico
Tumblr media
anche Atos ha sete ….. ed ecco la fontana dove alcuni ragazzini si divertono a giocare con l’acqua e dei guanti di plastica
Tumblr media
belli sembrano proprio i ragazzini di una volta ……
Ripartiamo e completiamo il giro nel paesino ….. e notiamo anche qualche furgoncino Westfalia com il nostro parcheggiato tra le vigne ….
Quasi quasi l’anno prossimo veniamo anche con il nostro…
Un bellissimo promeriggio di colori musica e sapori complimenti a tutti gli organizzatori e naturalmente agli artisti
Vi segnaliamo il link del sito dell’associazione Multitraccia e di Ludica Circo
http://www.associazionemultitraccia.it/
https://www.ludicacirco.com/
Piacevole scoperta ……Valpolicella Buskers 2018 19 agosto 2018 Stiamo rientrati a Verona dopo qualche giorno al lago .... è domenica e fa caldo e che caldo...
0 notes
my-claudio-gobbi · 6 years
Text
di Giorgio Bergamaschi
Il 1869 è una data importante per il turf tedesco: in quell’anno, infatti, veniva disputata la prima edizione del Nastro Azzurro e, sempre nel 1869, il capostipite dei von Oppenheim – dell’importante saga familiare dei banchieri tedeschi che amano l’ippica – fondava il Gestüt Schlenderhan. Come è ormai arcinoto, il Derby si corre all’Horner Moor, nella Hansestadt di Amburgo, da dove si diparte il lungo canale che arriva sino a Brema. Quella del Nastro Azzurro tedesco è una lunga tradizione, che non ha perso nulla del suo fascino, a dispetto del tempo che passa e dei costumi che cambiano.
Anzi, se pensiamo che dopo la guerra i von Oppenheim erano andati a cercare i loro cavalli sequestrati dalle SS e piano piano avevano ricostituito la loro scuderia e allevamento, e che l’erede, il barone Georg von Ullmann – figlio della baronessa Karin – sta proseguendo con forti investimenti sul doppio filone (Schlenderhan in rosso-blu e von Ullmann in giallo-blu) la grande tradizione ippica di famiglia, si comprende come i tedeschi abbiano nel cuore l’ippica sia come fenomeno allevatorio sia come espressione agonistica e perciò di selezione, animando all’inverosimile i convegni delle piste tedesche.
Anche i tedeschi chiamano il Derby Blaue Band (Nastro Azzurro, ndr), ma soprattutto la “Corsa delle corse”, e non è un caso – ma merito di intraprendenza e spessore sociale dei rappresentanti ippici nel tessuto socio-economico tedesco – se i notiziari televisivi nell’arco dell’anno ma soprattutto nella 10 giorni del Derby interrompono le notizie per dare aggiornamenti sul Derby! Che è e resterà la corsa più significativa ed emozionante dell’anno, nel calendario delle corse al galoppo tedesche. Dopotutto, un cavallo da corsa può vincere la Blaue Band solo a 3 anni, dunque una volta sola, e difficilmente va a ripeterla (o ad anticipare il trionfo casalingo), nelle prove paritetiche su piste estere…
Dai #vonOppenheim-vonUllmann ad #AndreasJacobs, da #vonFink agli #Ostermann, #Faust e #Miebach, è passione al servizio del #purosangue
La partecipazione al Derby di Amburgo costa 7.500 €, ma se qualche team non vi avesse provveduto per tempo, la… “riverniciatura” di un soggetto, ovvero l’iscrizione tardiva, comporta un esborso di 65.000 €, dovuti per i “late bookers”.
Nel corso degli anni, mi ha sempre stupito – tralasciando il discorso inglese e francese, come un fantino, un cavallo, il suo allenatore, i suoi proprietari e allevatori, siano guardati con rispetto e amati per i loro colori su tutto il territorio germanico. Come accade per il bremese Andreas Jacobs (Stiftung Gestü Fährhof ma anche Jacobs Caffè, Adecco, Barry Callebaut e Toblerone), oppure per il bavarese Helmuth von Fink (dei banchieri Merk Fink & Co.), titolare del Gestüt Park Wiedingen, che ha realizzato l’allevamento a Solltau a sud di Brema (in un ex allevamento di pappagalli): entrambi, e con loro Manfred Ostermann (Ittlingen) e Bruno Faust, così come Manfred Hellwig (Hőni Hof) e tanti altri, sono è portati in palmo di mano dall’euforico entusiasmo degli appassionati tedeschi… Ma così è per tutti!
Uno dei miti della Germania ippica, Hein Bollow (fantino e poi allenatore di grido), ha sempre ricordato con commozione che “Per un professionista della sella non c’è nulla di paragonabile, dall’ uscire vittorioso dal tappeto erboso del Derby tra le due cavalli bianchi”, ammiccava sorridendo il grande horseman che aveva infranto per primo la barriera delle 1.000 vittorie sia in sella che in veste da allenatore, in anni in cui le corse non erano così numerose come oggi. E ricordavava Bollow:”Io ho vinto la “corsa delle corse”quattro volte: nel 1953 con Allasch, nel 1954 con Kaliber, nel 1956 con Kilometer e nel 1962 con Herero: ed in ognuna di quelle occasioni s’è trattato di un’emozione e di una ridda di sensazioni indescrivibili. Poi, per vincere il Derby da allenatore, avevo dovuto aspettare il 1974, grazie a Marduk”.
Il titolare del Gestüt Wittekindshof, Hans Hugo Miebach, definisce la vittoria nel Derby per un turfista ‘la realizzazione del sogno di un’intera vita’, “e quando nel 2002 il mio Next Desert ha trionfato, la gioia di esserne sia l’allevatore che il proprietario mi aveva letteralmente sconvolto… In senso positivo, ovviamente, perché dietro quel successo sintetizzato dalle grandi capacità di Andreas Schütz al training e dalla genialità di Andrasch Starke in sella, alle spalle c’erano decenni di studio e pratica allevatori”.
La “colonna” #HeinzJentsch collaborava con l’uomo che sussurrava ai cavalli
Certo, personalmente cullo nella memoria quello che per me è stato fra il gigante per eccellenza del turf tedesco (e ricordo per quanti anni è venuto in vacanza a Merano…), ovvero Heinz Jentsch, l’uomo che ha dato un apporto notevole a tante griffes del turf: dallo Schlenderhan al Fährhof, tra l’altro plasmando fior di fantini e su tutti Peter Schiergen. Ricordo quando il Pirata diceva che a Baden Baden non si sarebbe potuto preparare un cavallo per il Derby. Ma ormai, dopo la vittoria di Osorio a Capannelle, era troppo tardi, per ”rinfacciarlo” al Maestro: Jentsch, che aveva inanellato vittorie sulle piste di tutto il mondo, fino ad un certo punto era rimasto a secco sul traguardo del Derby, al punto che l’aveva soprannominato “la corsa più pazza del mondo”. Ma questo signore (somigliante un po’ all’attore Curd Jürgens, lo ricordate?) dal 1969 (Don Giovanni) al 1994 (Laroche) avrebbe vinto ben otto edizioni della classicissima di Amburgo.
Solo un trainer, nella lunga storia del Derby tedesco, ha saputo fare meglio di Heinz Jentsch: George Arnull, con nove vittorie, tutte per le insegne dello Schlenderhan, che di Derby ne ha vinti ben 18, di cui l’ultimo nel 2009 con Wiener Walzer. Fa bene al cuore, parlando anche con la gente comune tedesca, prendere atto che in Germania la storia del Nastro Azzurro non è solo la storia della razza equina più importante, quella dell’allevamento del purosangue tedesco, ma è anche un pezzo di “storia e vita culturale” della Nazione. Nonostante i disastrosi esiti di due guerre mondiali, il Derby è sopravvissuto, e per ben 5 volte era stato costretto a migrare dalla sua prima e naturale sede: passando da Hamburg-Horn nel 1919 a Berlin-Grunewald, e nel 1943 e 1944 a Berlino-Hoppegarten; quindi, nel 1946 a Monaco-Riem e l’anno successivo a Colonia-Weidenpescher Park. Ma Amburgo è la casa naturale di questa gara incomparabile che si disputa sempre ai primi di luglio.
Nelle foto Hein Bollow su Kaliber 1954 ad Amburgo e Heinz Jentsch con Peter Schiergen (a sx).
Ad Amburgo e giù, fino a Brema, quando si parla di Derby si ha quasi la sensazione di parlare di birra… Perché persino la gente che è taciturna diventa loquace, quando si tratta di parlare dei protagonisti del Derby-Meeting di Amburgo, e più di qualche volta ho sentito dire: “Ma lei non lo avverte questo profumo nell’aria? È il profumo del Derby!”. E allora, lasciamoci inebriare.
  #Hamburg-Horn, storia del #Derby e di una passione diventata “fede”, che in #Gearmania ferma anche le Tv. Dal 1869. di Giorgio Bergamaschi Il 1869 è una data importante per il turf tedesco: in quell’anno, infatti, veniva disputata la prima edizione del Nastro Azzurro e, sempre nel 1869, il capostipite dei von Oppenheim - dell’importante saga familiare dei banchieri tedeschi che amano l’ippica - fondava il Gestüt Schlenderhan.
0 notes
liquid-fire-hazard · 2 months
Text
I JUST NEED TO DUMP MY HUGO DRAWINGS OKAY THIS LITTLE SHIT CONSUMES MY BRAIN
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
6 notes · View notes
liquid-fire-hazard · 1 year
Text
Tumblr media
Hey bestie time to get up new dnd nightmare sequence just dropped
4 notes · View notes
maydaymadier · 1 year
Text
Character Profiles pt.2
Hugo Austral (he/they)
Class/Subclass: College of the Ocean’s Call Bard (homebrew)
Race: Fire genasi
Physical Description: Not standing as tall as their friend but impressive in his own right, Hugo can most often be found wearing an old-timey full-body diving suit, with smoke steadily pouring out of the helmet.  Underneath, you can see that he is a red-headed fire genasi, with onyx-black skin, fiery freckles across the bridge of his nose, and a massive magma crack on the left side of his head.  He has a dashing little beard and moustache and his hair pulled back into a bubble ponytail that reaches all the way to his waist.  His dark red leather armor has a vague gladiatorial element to its design.
  Backstory (brief): Hugo washed up on the shores of The Embers at 9 years old with a massive crack in his head.  He was taken in by the inhabitants of the island, everyone pitching in to take care of him and keep him safe, even if he had a habit of accidentally setting things on fire.  Of the few people living on The Embers, most of them were either air or water genasi so he stood out but no one took issue with it.  Though, there was an incident when he was about 11 where he went swimming with some of the other kids and was so happy and excited he started heating up, and some of the other kids started to pass out from heat exhaustion.  Which made Hugo freak out which only made the problem worse.  Luckily, there were adults nearby on the beach who could help and no one died but Hugo was a scared little kid and ran when one of the parents chewed him out about it.  As he was running, he ran into an air genasi woman, Agatha Mistral who wasn’t very parental but sympathetic to his situation and let him come with her.  When the townspeople came to try and find the missing Hugo, they were relieved to find out he was safe with Agatha but decided it might be best if he stayed with her.  From that point, he started living with her, doing chores, learned a few instruments from her.  At 14 he decided to go back to the main island.  As a precaution, Agatha offered him his first diving suit.  People were happy to see him safe and well even if it was awkward.  From that point on, he started taking boats into Abalone on the mainland to take on odd jobs while still living with Agatha back on the Embers but moved out at 16 to one of the even smaller islands and built a small house for himself, he doesn’t mind being the only sentient thing on the island.  Still working in Abalone, sometimes generic odd jobs, sometimes bard gigs, he lives a pretty simple life by himself, travelling where it so happens to take him.
5 notes · View notes
maydaymadier · 1 year
Text
The Gods and The Rivers (session 2)
Welcome to recap of session 2 of my Merano campaign.  Session 1 can be found here.  Same as last time,  all character names are in bold, spells are in italics.  Party members are tagged “merano: [character name]”.  Locations visited (cities, specific establishments) are tagged “location: [NAME]”.  All posts for this campaign are tagged “campaign: merano”.
Introduction:
Last time, our three heroes met.  Hugo, the bard; Calypso, the barbarian; and Delphie the wizard.  The three are recruited into finding the saboteur of a goodberry fountain at the Akonerry Academy of the Arcane, that feeds the entire region.  Meeting with the groundskeeper and the student team tasked with its maintenance, they navigate the tunnels underneath the school.  First fighting off two merrows left behind as a distraction.  The actual saboteur is found in the mechanism room and the party successfully fights and captures him before he can do any more damage or get away.  They double back and turn him over to the groundskeeper.  Who in turn, hands him over to the city guard.  The three then take the night for themselves.
The Next Morning:
Opening on the early morning in Kerras, the fresh morning sea-air blowing up off the ocean, the city is just starting to wake up, and a large fluffy white dog knows where she’s going.  Nimbus comes to the front door of the Screech family house, sits, and barks once.  Apolla Screech answers the door and isn’t sure what to make of it when a disembodied voice comes from the dog at her front step and asks for Delphie but she seems to know the dog and follows along without any questions.  Stranger things have probably happened since she picked up wizardry.
Sabine’s voice coming through the collar catches her up.  The rogue has woken up and is in the city jail but is refusing to talk to anyone, except the people who captured him.  He’s willing to blab but, principally, he considers it cheating for anyone who didn’t go to the effort of actually capturing him to interrogate him.  She’ll see them when they get back to the jail.
They collect Delphie and Calypso, catch them both up, and make their way back into the city to the jail.  It’s early and Sabine is clearly annoyed but if it gets any useful information she’ll put up with it.  All the nearby cells have been emptied, so the rogue is out of earshot of any other prisoners.  There’s a cleric standing guard outside of the cell helping to maintain an anti-magic field to keep him from teleporting away.  He’s an insanely old half-elf, scrawny with a bulbous nose, the longest beard ever, purple wizard robes, and a big old’ warhammer.  Delphie recognizes him as Marasmius Elcarim.
However, the anti-magic field is giving Delphie vision problems.
The rogue has had his armor, weaponry, and any other items confiscated.  He’s standing in the middle of his cell, arms crossed, back to the bars.  He sneers at Sabine and shoos her out.  But Marasmius gets to stay because there’s no way they’re dropping the anti-magic field.
He immediately opens up, willing and ready to blab.  When asked his name, he gives it, his name is Nariav.  Why did he do it?  Easy.  He was hired to.  Well who hired him to do it?  The Virastis, that noble family up in Feolinn.  Okay but why would they want to sabotage The Cornucopia?  He was one of many people hired to cause distractions up and down the coast so no one will pay attention to whatever it is they’re planning.  What are they planning?  Okay, let’s calm down a bit, he was a random hired hand, they didn’t reveal their entire master plan to him.  Still, why are you telling us all this?  Seems risky.  He’s been caught, he’s already a dead man walking, the Virastis are going to kill him no matter what he does at this point.
But, well, why did you agree to take the job?  Yeah, your were hired, but, what were they paying you with?  …They were going to turn him back into a god.  At this point Nariav shuts down and it’s not like the party believes that particular yarn.  Though Marasmius hears this and tries to speak to him in Celestial.  However, Nariav is downright insulted by this and replies in a different language that nobody recognizes and sounds like birdsong.  But as a last attempt for his death to actually hurt the people who sent him to slaughter, he’s going to try and fuck them over.
The only thing left he has to give them is to ask the guards for his medallion.  It marks him as an agent of the Virastis.  Maybe they can get some use out of it.
It comes up in conversation that ‘oh hey, is The Cornucopia fixed?’, Marasmius reassures the group that it’s been resolved.  With that, they decide to go meet back with Sabine and call Syd back in to keep up the anti-magic field.
The four of them go back to find Sabine and fill her in on what Nariav told them, including asking for his medallion.  She goes back to get his confiscated items from the guards and comes back with what he must have been talking about.  The conversation moves out of earshot into a sideroom.  What she pulls out for them to see is a piece of dark scrap leather with what can only be described as a light green enamel pin with gold lining.  It could be the Virasti family crest but if so it’s considerably simplified.  Marasmius casts a quick Detect Magic on it and finds the scraps of leftover purple divination magic on it, the guess is that it’s from a Scrying spell and that it must have been either cloaking itself or dispelling a cloaking.
Everyone puts their heads together on what to do next.  It wouldn’t be too hard to get to Feolinn, they are currently in a port city and there are four different rivers that connect up to Feolinn.  So by sea it is.  Sabine says that the Academy will secretly endorse your efforts as thanks for your help and that she’ll be sending updates as things happen.  Delphie wants to help though she does bring up the fact that she’s currently a student and can’t miss class.  Sabine points to Marasmius and asks ‘Hey, Mirasmius, do you need a TA?’/ ‘Yeah!’/ (Pointing at Delphie) ‘Well, you’ve got one!’  So Marasmius gives Delphie his first wizard hat and robe, they’re tattered but with love.
Before leaving town, the group decides to stock up at Fantasy Cabela’s down by the docks.  Calypso covers the essentials and Hugo buys fudge.  Delphie manages to find an Alchemist’s Kit and decides to go for it.
Now, as a former ‘sailor’ Calypso takes the lead to find someone headed up to Feolinn.  It doesn’t take long before they find The Dapper, a river boat that’s made port in Kerras to pick up a shipment.  Dante Rose, the first mate, knows Calypso!  They were drinking buddies for a little bit years ago.  Dante says he’ll talk to the captain and see if they can tag along.  He disappears for a few minutes, but comes back with Captain Monpress in tow, who is willing to let them join them as they sail to Feolinn under the conditions that they stay out of the way and feed themselves.
The Dapper is a modestly-sized river boat with a hold, a flat deck with a low railing to make some spots for oars/poles, and only one sail.  The party decides to just find some space below decks and keep out of everyone’s way.  Not much happens that first day once they’ve set out, sailing Northeast along the coast to Therane so they can take the Starfire River up to Feolinn.  So belowdecks, they decide to make ramen on Hugo’s head for dinner, just sort of balancing a pot on top of the diving suit helmet and letting him heat up.  After nightfall, when the crew is taking a break, Dante pokes his head down to invite them all to join them for a drinking game.  Marasmius puzzles over the offer and asks the group if any of them are of drinking age. (They all are.)
The crew is palling around circled up together on the deck having a good time and explain that the game is Gnome’s Knack.  There are four different drinks, each worth a different amount of points, the winner is either first to 10 points or last team standing, whichever happens first.  The Dapper’s crew offers up Dante and Luka (the ship’s cartographer) for their team.  The party nominates Calypso and Marasmius. 
Everyone’s having a rough go of it tonight.  The Dapper isn’t doing very good but the party is doing worse.  It takes five rounds of everyone choking down their liquor, the previous drinks making trying to get anything else down even harder.  Though the party loses definitively when Marasmius, thoroughly wrecked by his previous attempts tries to get one last drink down, throws it back up and passes out.  The Dapper wins by default but it’s not like anyone’s having a good time about it.
Calypso and Hugo help carry Marasmius back down into the hold and get him comfy.  Delphie uses her Alchemist’s Kit to make him something to settle his stomach and help with the hangover.  The group decides now is as good a time as any to get some sleep.
The following morning, The Dapper hits Therane, situated on the delta of the Starfire River.  Therane is mostly known for its floating bazaar though most locals and any well-travelled sailors will tell you that the bazaar is too touristy and not worth sticking around too long.  Though as they’re trying to leave the city, the ship gets held up at a customs checkpoint, much to Capt. Monpress’ annoyance, he runs a tight ship and goes to great lengths that everything is above board.  He doesn’t like the implication that he’s doing anything illegal but eventually they manage to get through.  Marasmius tries acting casually to figure out what that was about.  Capt. Monpress fumes about how apparently Therane is clamping down on a recent uptick in falsified manifests, people trying to sneak things inland.
Skipping ahead, it takes another day to reach The Dapper’s first proper stop before reaching Feolinn, the city of Dire, about a third of the way up the river.  Dire is nestled at the point where the Starfire and Sapling Rivers meet and deal mostly in wood and lumber coming downstream from the Causatum Forest at the other end of the Sapling.  Though it’s most striking feature is the meteor floating over it, with a tower built on top  The crew needs the day to work on unloading cargo and their own general business.  The party can go explore the city but they have to be back by the end of the day or they’re leaving without them.
The party disembarks and decides to go find some breakfast, making note of what’s around for them to check out as they go, and stop at a cozy little diner called The Old Tree.  The place is run and operated by a pretty centaur man in a cozy sweater who takes everyone’s orders but gets stumped when Marasmius requests falseberry jam for his pancakes.  But he checks to see if they have it anyway.
The party decides to hammer out places they want to visit.  Of the parts of the city they saw on the walk here, there’s some sort of visitor’s center, a temple to Orsum and another one to Hecare in the exact opposite direction, as well as the floating tower on the meteor.  The plan is to go to the visitor’s center first, then the temples, and if they can figure out how to get them all up there, they’ll go to the tower. 
Marasmius gives everyone a piece of saltwater taffy before they head out to explore.
2 notes · View notes
liquid-fire-hazard · 4 months
Text
Tumblr media
Childhood Besties that live rent free in my brain
(It’s also my profile picture!!!)
1 note · View note
liquid-fire-hazard · 4 months
Text
Throws my day lil dnd drawings directly at you
Tumblr media Tumblr media
I’m thinking about them,,, I’m thinking about them so hard
1 note · View note
liquid-fire-hazard · 9 months
Text
No thoughts just Hugo being closer to Otto growing up because Otto did a lot of the child rearing and spent the most time with him, which only makes the fact Hugo will never see him again and has zero memory of the man and feels vague resentment towards him even MORE PAINFUL ON TOP OF THE WHOLE FACT HE LOOKS S O MUCH LIKE OTTO AND DOESN’T EVEN KNOW IT F U C K
Tumblr media
1 note · View note
maydaymadier · 11 months
Text
The Docks and The Return (session 8)
Welcome back to the Merano campaign!  All character names are in bold, spells are in italics.  Party members are tagged “merano: [character name]”.  Locations visited (cities, specific establishments) are tagged “location: [NAME]”.  Important npcs are tagged "npc: name." All posts for this campaign are tagged “campaign: merano”.
INTRODUCTION:
The party splits up, Marasmius leaving to go relax for a bit. Calypso, Delphie, and Hugo start looking around for jobs and find a job board with several gigs listed. They end up following up on two. First helping a woman in the Doors with some griffons in her garden. Then heading North to the Upstream district to get a gig as musicians for the opening ceremony of the Radiant Festival. And have a run-in with someone from Hugo's past. Before the day is over, they find a place to stay while they're in town and drown out the unpleasant encounter by having Calypso teach them how to tie knots so they'll be prepared to try and get the gig at the docks tomorrow.
IT IS MORNING AT THE RUSTY BLADE
The next day, the three of them make their way back to Upstream, the Skytouch Port specifically.  They still have some time before the bard gig and the festival, so they’re gonna try and make some money.
Calypso makes sure to pick up their axe before leaving the Clouds.
It’s pretty easy to find the guy they’re supposed to talk to, there’s a long line of people waiting to talk to Constantine Ocea.  Long enough that it takes twenty minutes for the three of them to get to the front of the line.
This Constantine person is dressed in a similar uniform to the captain of the Ceretal’s Fang but dressed down for the heat, more importantly, he bears a shocking resemblance to Calypso.  Same build, same hair, same coloration (though not as muscular or tall).
He’s obviously nervous and ends up sending the three of them to the Singing Port on the other side of the district and to just tell them that he sent them.
Hugo guesses that the two of them must be related, not that any of them have any way of knowing.
As they double back to go to the Singing Port, the three keep an open ear for any rumors flying about.  The word on the street seems to be that there’s a wedding coming up, one of the noble families, not sure who.  But if it’s true, this’ll be a large, sprawling event that becomes a public festival.
The two names they keep hearing are Yildirim and Cortese.
The manager at the Singing Port briefs everyone that they need the docks cleared in the next two hours, it needs to be EMPTY, that includes the workers.
Calypso is directed to a larger ship on the far end of the dock for more heavy lifting.  Delphie and Hugo are paired off for helping unload a nearby ship with more delicate cargo.
Calypso blends right in and starts unloading cargo no problem.  Delphie and Hugo are keeping an eye out for anything arcane as they work.  Delphie finds a box of gold rods that shine with conjuration magic.
Hugo catches a falling box, small, about the size of a shoebox, and he catches it gently with a soft clink as it lands in his hand.  He opens it to get a peak at what it is, it’s a box of star rubies.  When he shows Delphie she recognizes them as being used for spell storing.
Calypso tries to keep an eye out for anything suspicious but only sees decorations for the festival.
Back on the other ship, Hugo tries to pocket one of the gems but gets caught, another sailor shouting him down, snatching the box from him, and marching away.
The two hours pass, and everything is cleared out, the ships leaving as well as the people.  Hugo and Delphie go to catch up with Calypso.
Calypso asks around, trying to find out why the dock needs to be empty.  An annoyed sailor explains that one of the noble families paid out the ass to clear out the port so that they could bring someone in to Keystone Island by water.
They’re suspicious that the Virastis are behind this.
The three of them meet back up and decide this is too suspicious, they should try and snoop.
So Delphie casts Invisibility on herself and Calypso.  Hugo decides to go hide in a box.  However, the only box he can find is next to the Gatekeeper Box, where the controls for the gates to the lake are, and the only person still in the port.
Hugo utterly fails at any attempt to be stealthy but the goddesses must be smiling at him because the people in the Box are too enraptured in an argument about a show they saw at the local community theater.
A small, ornate ship, decorated in green and gold, rows itself down the river.  A sheer-canopied tent obscures a slumped over figure behind it.  Whoever it is seems to be alive, but unconscious.
The gates swing open, with a heavy slosh as they push through the water, and clank shut behind the ship as it enter the lake.
They all wait for another minute or two to regroup.  But immediately come to the conclusion that whoever was on that boat is going to be an ‘unwilling participant’ in that wedding.
When they go back to the Skytouch Port to get paid, Constantine starts to ask Calypso a question that sounds like it should be ‘how old are you?’ but he can’t get himself to ask it, gives them their money, and sends them off.  Everyone is very confused though.
Deciding what to do next, well, they decide fuck the bard gig, they’ll go follow up on that posting for the guard job.
Hugo Sendings Renon, to quit and mentions that he told Agatha where he is.  The reply: “You could have just killed me yourself.”
The Ozdemir Watchtower is also in Upstream so they’re headed that way.  When they get there and ask around about the job, they’re redirected to the workshop of a halfling man named Argo, who’s working on tuning up a clockwork robot when they come in.
He’s willing to hire on all three of them but needs some convincing that they can all hold their own in a fight.
Hugo sticks his foot in his mouth, mentioning fighting the Storm Warden but correcting himself and insisting no, that he’s strong enough that he could fight a Storm Warden.
Delphie does a little demonstration with Magic Missile, Calypso finds a plank of wood to hold up as a target for her.  She pulls it off with enough precision that it does push them back five feet, but they don’t take any damage.
Argo makes sure they’re okay with the travel and let them know to be at the Stonehome Fortress at 7pm, they’ll be there until the guards change off at midnight.
They ask if he thinks they’ll have time to help with the hippocampi they heard about and are told, “they’re large and stupid” instead of an outright no.
So all three head back to the Clouds and decide to do something fun and touristy.  This district is very eclectic and a major cultural center so they stumble their way into an art gallery, with plans to go axe throwing tomorrow.
This one, in particular, is a show of mosaics made out of salvaged materials, cool in theory, sloppy in execution, and the three of them clown on the artist mercilessly.
Before they have to arrive at Stonehome, they stop back at The Rusty Blade to check on their stuff.
When they get there, they notice the goblin and dwarf from earlier with a water genasi and they are having a hushed argument in the common area on the first floor.  While eavesdropping, Hugo notices the name Tobias and Delphie hears a little more, that they’re arguing about this Tobias.
Hugo approaches them and the genasi is not interested in talking but the goblin is fed up with his companion and squeals, explaining that he’s Boggle, the dwarf is Urist, and the genasi is Hippor but there’s one more of them, Tobias, he went to go follow up on a job with the Families, that was two days ago and he still hasn’t come back yet.  That he most likely went to Keystone Island.
The party’s concerned and promise to keep an eye out for him once they get a description.  That Tobias is a halfling, in plate mail, he’s a paladin, with curly brown hair and mismatched eyes.
They grab a bite to eat before they leave the district and as they’re traveling, they notice the Merchant’s Guild Hall from across the lake, a grand, domed building, flying pennants in the black and gold of the guild.
Upon taking the bridge to Keystone Island, there are seven sprawling mansions arranged in a circle, the circular green space in the middle is well-maintained and neat.  This area is being set up as event space.
Once they find Stonehome Fortress, it turns out to be the Virasti family home.
The three of them are split up and posted in different wings of the fortress.
Calypso is assigned to the front entrance.
Delphie is posted in the east wing.
Hugo is sent to the south wing.
Calypso starts up a conversation with one of the staff guards.  They find out that the permanent staff are getting underpaid and overworked, especially in comparison to the urgent temp hires.  In fact, there’s even some talk about striking.  Especially with the festival coming up they’ll have leverage.  Calypso is hands-down in full support of the idea.
Delphie immediately notices that this hall is filled with enough magical items and cast spells that she can more or less see, though she is alone in the hallway.  Until she hears something activate in the room across from her and the Storm Warden comes out, looking frazzled and in a rush, clearly looking for someone/something, holding the book she left behind in Dire.
The south wing is some kind of large greenhouse with a dining area.  There’s another guard there too, but isn’t interested in talking when Hugo tries.  Kitchen staff are setting up the table.
Hugo inserts himself into the conversation the kitchen staff are having.  They’re complaining about being asked to make another place setting at the last minute.  They’re not even being paid overtime.
Hugo casually suggests that she should quit if they’re treating her so badly.  He’s so casual and sensible about it that she does, she quits right on the spot and leaves.
Calypso sees the Storm Warden marching out, heading across the green to meet with a man whose hair is half cloud, the two of them immediately start arguing.  They ask the guard they’d been talking to who the cloud man is.
The guard is also confused, because that’s Lord Tuono, the Storm Warden, Crescenzo, works for him and the Tuonos and the Virastis are good friends, visiting each other pretty often.  Before the shift wraps up, Calypso notices a blip in the sky for a second.
Delphie sees nothing else of notice in the hall before the shift ends.
Hugo sees a woman enter, she walks with an air of authority, finely dressed, with solid amber eyes, hair that turns into wheat, and she has a marble staff, the top carved into a motif of clouds.
The three of them exchange all of the information they’ve learned once they meet back up with each other.
Skipping ahead to the following afternoon, the party returns to Keystone Island for their next shift, as crowd control for the opening ceremonies of the Radiant Festival.
The musicians are warming up and a certain someone is conspicuously absent.
There’s a dias in the center of the green space, the three of them need to be in front, maintaining the distance between the crowd and the stage.
About an hour before the ceremony is set to start, a group of Storm Wardens and druids arrive on the island.  They step up onto the dias, the wardens forming a circle along the outer edge and the druids begin what looks like a color guard routine.
Ending with all of them pounding their staffs into the dias simultaneously, conjuring a massive updraft of wind that clears all of the clouds out of the sky.
Calypso is keeping an eye out for the guard they were talking to last night but can’t find them in the crowd.
Hoever Calypso does notice someone who fits Tobias’ description.  They go to talk to him and tell him that his friends are looking for him.  But he’s never heard of his friends, his name is Tobias but he doesn’t know what they’re talking about.
Delphie checks out the situation and can see that something was cast on him but can’t tell what or how recently.
Visitors start coming in, so they have to go back to their posts.
At the start of the ceremony, seven chairs are brought out for each of the heads of the seven families.
One of them, a middle-aged man with hair that turns into ginkgo leaves, in crisp green robes stands and approaches the gathered crowd, this is Lord Virasti.
He begins a speech, which starts as follows:
Welcome, welcome, people of Feolinn!  It is that time once again!  The goddesses have reached out to each other across the universe and are finally within reach!  This will be one for the histories!  It has been a bountiful year for our amazing city and we will only become a brighter beacon of excellence as time wears on.  I would like to thank the guilds for their help in arranging the festivities, our seven families for their commitment to this tradition, the Temple of Storms for their tireless efforts throughout the city, the Circle of The Stars who ensure that all of us can always see this stunning gift, and most importantly, the citizens of Feolinn!  Tonight is the first of three amazing nights and I expect you all to enjoy them to the fullest.  I will not keep you here long.  But I do have one announcement to make, in conjunction with the Radiant Festival.  Cybele, Cesare, will you both please join me?
Two people join him on the stage, coming down from the nobility seating behind on the dias.  The same woman Hugo saw the night before, though now they know her name is Cybele, carrying the same staff with her.  The second person has long, light brown hair that turns into vines, solid jade green eyes,in a crisp black and gold ensemble, gazing out into the crowd with a thousand-yard stare.
And continues: I would like to announce a day that I will hold close to my heart.  My eldest daughter, Cybele is to be wed to this dashing young man.  We are eager for you to join our family, Cesare.  The wedding will coincide with the final night of the festival, and our celebration will keep yours going for a few days more!  The city of Feolinn is invited to celebrate this momentous occasion with us.  With that…let the festivities begin!
Once the last scrap of sunset has succumbed to the night sky.  It erupts into a dancing, dazzling light show, the Radiant Storm has begun.  Fireworks zip into the sky, the crowd on the island and watching from the shores of the lake erupt into celebration.
0 notes
maydaymadier · 11 months
Text
The Clouds and The Keys (session 7)
Welcome back to the Merano campaign!  All character names are in bold, spells are in italics.  Party members are tagged “merano: [character name]”.  Locations visited (cities, specific establishments) are tagged “location: [NAME]”.  Important npcs are tagged "npc: name." All posts for this campaign are tagged “campaign: merano”.
INTRODUCTION:
Failing to blend in with the crew of The Dapper, the party enters combat with the Storm Warden. He's a heavy hitter, dealing serious damage but the party puts together a plan to deal crowd-control damage and Control Water to punch a hole in the hull of his ship to force him to retreat and help his crew. Realizing that their enemies are using the token to track them, they toss it into the river. Though Captain Monpress is furious about this and has them locked in the hold, kicking them out the moment they dock in Feolinn. The party immediately notices that the city is preparing for a festival. So they decide to look around, try and find new clothes to blend in, keep an ear to the ground for the current rumor mill, and trade in their weapons for some new equipment.
IT'S TWO DAYS UNTIL THE START OF THE RADIANT FESTIVAL
After trading in their weapons, the party heads on to keep looking for festival outfits.  But more importantly, Marasmius is tired, so he’s gonna treat himself, have a little spa day, take some time to just chill.
The party heads further into the Clouds to go find festival outfits.
While in a shop, the party notices two people come in, a goblin and a dwarf, there to ask the shop clerk to collect their payment for a job and leave.  Though the clerk makes sure to mention that they don’t have any more work for them.  They should go check the board.
The party asks what board they’re talking about once the other two have left, and are pointed in the direction of the Leaf-in-the-Breeze Tea Shop.  While there, they also pick up a sachet of loose-leaf tea for Marasmius.
The board has a handful of job listings on it, some more formal than others, including:
INCREASED SECURITY NEEDED AT THE STONEHOME FORTRESS: Inquiries can be made at the Ozdemir watchtower, Upstream District. 50gp/day
WANTED: Session musicians for special performance at the opening and closing ceremonies of the Radiant Festival.  More shifts can be negotiated upon request.  Ask for the Crowsen Bardic Guild, Clouds District.  25gp each
NEEDED: Experienced deckhands for seasonal work, in preparation for the festival.  Contact Constantine Ocea at the Skytouch Port.  30gp/day
GRIFFINS ARE GETTING TOO CLOSE TO MY GARDEN PLEASE HELP, Anthea, Doors District.  Can barter for magical items
HIPPOCAMPI ARE GETTING TANGLED IN THE WATER LILIES, NEED HELP SETTING UP A FENCE, Tango, Stars District.  
Lamia and manticores spotted prowling outside the Clouds, see The Unbroken Chain adventurer’s guild for more information, Clouds District.  100gp/proof of slain creature
H.N.
The party decides over their little tea break to do one of the smaller jobs first, heading east towards the Doors to go see Anthea about some griffons.
Upon getting there, a frazzled tiefling woman, Anthea, meets them at the door and is relieved that someone’s here to try and help her.  For whatever reason, these griffons have been climbing over her fence and absolutely devouring her cabbages.
They don’t have to wait long for the griffons to make an appearance, three of them come up to the fence and the most adventurous of the three climbs over it.
Hugo approaches and tries talking to it but it just ignores him.
Delphie on the other hand, notices that the griffin is behaving exactly like a chicken and paying closer attention to her magical sight, these are chickens!  Someone transmuted chickens into griffons.
Delphie goes back to tell Anthea what’s happening and she is incensed immediately having someone in mind for who could have done this.  A neighborhood shitty teen sorcerer named Hocus.
The party go and lead the three griffons, renaming them Houdini, Colette, and Gerbers while they walk, Anthea leading the way.
Anthea knocks on the door and immediately starts to demand to see Hocus, that he needs to drop the Polymorph and APOLOGIZE for ruining her cabbages.
Hocus is being a little shit about the whole situation, hand-waving any concerns with ‘oh come on, they’re just chickens, it’s fine.’  Anthea reiterates that it is NOT fine, they DEVOURED her cabbages.  Delphie also chimes in to chew him out because chickens CAN be dangerous and turning them into griffons doesn’t change that.
Thoroughly cowed, Hocus drops the spell and awaits whatever punishment he’s going to get for his little escapade.
They stop back at Anthea’s house so she can pay them in magical items, though she does also promise to vouch for them if anyone asks if they’re good for a job.  She gives them three items, a jar of fey honey (they decide to hold onto it for Marasmius), a witch’s ring, and a bottle of Liar’s Breath potion.
With that under their belt, the party decides which of the bigger jobs they should look into next, briefly considering the position at the docks but Calypso is really the only one who knows the ropes and is good at heavy lifting.  So instead of splitting up, they head towards the Crowsen Bardic Arts Guild in Upstream.
Hugo gives Delphie and Calypso a marraca each so they can be backup musicians for him.
On their way through the Doors, they notice a large stone temple, the Temple of Storms and come to the conclusion that this must be where the Storm Warden is from.  Hugo flips off the building.
This is their first time in Upstream, and it immediately strikes them as a swanky uptown district, much wealthier than the rest of the city.  There are even rudimentary clockwork robots carrying out simpler tasks, couriers and the like.
The inside of Crowsen is a nice lounge on the first floor, though it’s too early to be properly open.  When asked about the job, the hostess at the front directs them upstairs.
When they get to the office, it’s with the stomach-churning realization that Hugo knows this man.  Renon Hetroux, a middle-aged purple tiefling man, hair graying at the temples, a broken horn replaced with an amethyst dupe.  He seems surprised to see Hugo, Hugo seems ready to burn down the building upon seeing him.
Renon explains that they just need more musicians for the opening ceremony of the festival though there will be more opportunities throughout.  If he’s interested all he has to do is audition, he’s listening.
Calypso and Delphie can obviously tell something is going on but for the sake of getting in and out of this interaction as quickly as possible, tell Hugo that if he wants out all he has to do is say “falseberry” and they’ll leave.
Hugo whips out his kazoo and proceeds to play notes that should not be possible on such an instrument, a jaw-dropping display of skill.
Renon is stunned, and tells the three of them to be at Keystone Island 3 hours before sunset in 2 days.
Once they leave, the party is able to get some information out of Hugo.  
The two of them ‘dated’ at one point, the problem being that Hugo was 19 and Renon was 40.  Agatha ripped his horn off when she found out.  He had no clue that he’s run off to Feolinn when he skipped town.
Calypso and Delphie don’t recognize the name, so he also tells them that Agatha is essentially his mom.  He shows them a little magical picture that switches back and forth between the two of them when he was a kid and him as an adult.
They quickly decide that they ARE NOT going to take up that job and if Hugo wants to they’ll gladly rip the guy’s head off.  At the very least they’re going to scare him.
In the meantime, they head back to the Clouds to find a place to stay while they’re in town.
They find an adventurer’s flophouse called The Rusty Blade, the rooms are two beds each and first come, first served, the top floor is the least busy right now and they do manage to find an unclaimed room.
They put together a plan for sleeping arrangements and agree to barricade the door since there aren’t any locks.
Hugo stays behind while Calypso and Delphie go find something to eat.
Hugo casts Sending to Agatha, telling her that he’s alright but Renon is in Feolinn.  In response: Love you, glad to hear from you, I’m gonna kill him. 
Calypso is determined to get Hugo A Little Treat (lassi and candied almonds).  They attempt smalltalk with Delphie but they both come to the sudden realization of how awkward it is, they haven’t really interacted one on one much so far.
The barricade backfires a little bit because it’s harder getting back into the room than expected.
Hugo thanks them for the Little Treat and everyone settles in to come up with a plan.
Calypso decides to teach them both knots so they’ll be prepared going down to the docks tomorrow to try and get a gig there.
The three of them spend the rest of the day diligently learning knots.
0 notes
maydaymadier · 11 months
Text
The Tempest and The Festival (session 6)
Welcome back to the Merano campaign!  All character names are in bold, spells are in italics.  Party members are tagged “merano: [character name]”.  Locations visited (cities, specific establishments) are tagged “location: [NAME]”.  Important npcs are tagged "npc: name." All posts for this campaign are tagged “campaign: merano”.
INTRODUCTION:
After leaving Dire, the party is headed Northeast up the Starfire River to the city of Dire. They are plagued with nightmares and wake rattled. Calypso wakes up first and notices that the ship from the night before has gotten closer. Delphie can see that the token they've been carrying with them is glowing with magic. The party scrambles to hide it, but it isn't before long that the large merchant ship, Ceretal's Fang is abreast of The Dapper and being boarded, claiming to investigate stolen goods. Delphie uses Major Image to disguise the party. Captain Niko Kellne and her associate, the Storm Warden board and keep the crew in line. Kellne takes a few of her own crew to come and help her inspect the hold, the Storm Warden staying on the deck to keep an eye on everyone. The party tries and fails to act natural. Fail enough that, the Storm Warden notices, and combat begins.
IT'S TIME FOR COMBAT ON THE DECK OF THE DAPPER
COMBAT BEGINS, with the party still disguised in their illusions
Marasmius goes for it with a Command spell, Hugo at the ready with a Silence in case that doesn’t work.
Calypso enters their rage and has a good first round.  The start of the fight is mostly people trying to get into position for what’s to come.
The Storm Warden unleashes a massive radiant lightning attack against Hugo, dealing massive damage.  Delphie narrowly avoids being downed with this same attack when he turns his attention towards her.
Delphie uses Control Water to punch a hole in the hull of his ship, this forces him to either stay and let his ship sink or flee and help his crew in the next three rounds.
Delphie attempts to use the Dreamspire Powder that Hypnos gave her previously twice, but neither attempt is successful.
Hugo gets in a hit against the Storm Warden with a Burning Hands.
Calypso and Marasmius team-up, Marasmius casting Spirit Guardians and Calypso grappling him to keep him in the spell and taking damage from it, all of this with Hugo’s Silence up.
The fight taking a turn for the worse, and his ship sinking, the Storm Warden calls for Captain Kellne and her men to come back and flee back to their ship.
The party gets in attacks of opportunity against Captain Kellne as she flees The Dapper.
The crew springs back into motion, getting The Dapper as far away from Ceretal’s Fang as possible, with the party headed back below decks.
The Virasti token is lying abandoned on the floor where Captain Kellne must have dropped it in her haste to escape.
Dante slams the doors to the hold shut behind them and gives an apologetic explanation that it’s captain’s orders and they’ll let them out at Feolinn.
Delphie uses the Sending bracelet to contact Hypnos, asking for advice on what to do next, asking, “Virasti medallion led them to us, we chased them off, but now are being forced to hide in the hull, Feolinn is near, what now?”  Hypnos responds, “Ditch it, noted planar activity last night in your direction, I’ll ask Crescenzo.”
Delphie tosses it out of a porthole with Mage Hand.
The party decides to settle down, Hugo rearranges the boxes to say ‘sorry.’  Calypso starts whittling.
Delphie is a little upset that the dreamspire powder didn’t work, “The dreamspire powder didn’t work, I feel like it kinda wasted it.”  Marasmius reassures her, suggesting that, “Well maybe he’s so powerful he doesn’t need to breathe.”
Hugo, still mad about getting smited by the guy, starts going off about how he has a dumb face and of course it wouldn’t work on his stupid nose, which Hugo isn’t willing to budge on
Marasmius calmly insists that every nose is beautiful, which, well, Hugo’s still pissed, he isn’t willing to budge on this.  But Marasmius matter-of-factly insists that no, the Storm Warden is hot, he’s always scoping out the hotties.
Delphie makes some chamomile tea and Hugo makes a blanket nest, both of them inviting the others to settle down for the night.
The Dapper hits Feolinn first thing in the morning, with Calypso being the first one up, and makes sure to wake everyone else up.
Captain Monpress kicks them out the moment that they’re docked, warning them that he never wants to see their faces again, he also doesn’t want the scrutiny of having gotten into a fight with the guild, if they don’t say anything, he won’t say anything.  Dante tries to apologize and wish them well but he can’t really get a word in edgewise.
Now properly in the city of Feolinn, the party has departed in the docks at the Stars district, there isn’t much here.  This is where the city grows their waterlogged crops, there aren’t really any people here.
Trying to get their bearings, Delphie did some research before leaving to get prepared.  The city is divided up by four rivers, with a lake at the center.  The Stars where they currently are.  To the east is the Doors district, which is majority residential space.  To the west, is the Clouds, where adventurers coming from over the Cloudjumper Range like to frequent.  To the north is Upstream, a high-powered uptown district where most of the guilds have headquarters.  Keystone Island is at the center of the lake, where the seven noble families of the city leave.  The city is prone to flooding so most of the city, especially near the mouths of the rivers so those areas are all built over the water, the whole place is a mess of interconnected bridges and platforms.
They also notice, that the city seems to be preparing for the Radiant Festival, a 3-day aurora borealis, said to be what happens when the goddesses reach out across the universe and hold hands.  Everything becomes shimmery and rainbow-themed for the duration.
To ‘blend in’ the party decides to head east to the Doors to try and find a shop to get bits and bobs for festival outfits.  They find a few things but it’s not quite what they’re looking for and Marasmius is interested in upgrading his warhammer so they decide to try their luck elsewhere in the Clouds.
As the party is on its way, they notice the buzz of rumors, that the Virastis are going to announce something at the start of the festival.
The Clouds are a lot more lively and artsy, catering to traveling adventures of all stripes, from all over, and they find a weaponsmith with relative ease.
They don’t have the money for anything new, but the shop is willing to do trade-ins, Marasmius trades in his old warhammer to get a Hammer of Little Miracles with some help from Delphie.
Hugo buys an Alchemist’s Bane dagger and ends up giving it to Delphie.
Calypso trades in their axe so it can get a +1 enchantment.
And with that, the Radiant Festival is set to start in two days.
0 notes