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#mirelurk queen
falloutuniverse · 2 months
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MTG x Fallout
Pip-Boy Cards (pt.3)
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danses-with-dogmeat · 9 months
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🦀👑for arcade gannon “hold still. this might sting a little.”🙏🙏🙏 congrats on 1.5k!!!!! u deserve every follower!!
Well, it doesn't get more perfect than this line/character matchup 😅 Definitely sounds like a doc, lol.
But ahh, thank you! I hope you enjoy this piece!
"Okay, just, ah, just one question, before I treat you and save your life and all that, um... What the hell were you thinking?"
Six looked down at the floor, embarrassment making their cheeks burn nearly as prevalently as the numerous bite wounds in their arm.
The area was obviously swollen now, the skin angry and stretched, the punctures each feeling like droplets of fire touching their exposed flesh.
It had only grown worse on the journey here.
"I don't know, Arcade, I... I wasn't thinking. Maybe."
The blond doctor's expression didn't change. Not even a flinch, not a breath, not a blink.
It was still demanding more from them.
"I didn't know what would be down there!" Six burst out, their good hand flailing expressively instead of pressing down on their injuries.
"It's a cave. In the middle of nowhere." Arcade began, pressing gauze to the-- now exposed-- cuts and bite-marks on their left forearm. "You heard rattling coming from inside."
"I thought it might be some settlers or something! I wasn't far outside Nipton, I thought maybe they were survivors..."
"Nightstalkers! They were nightstalkers. Anything that makes that sound is, inevitably, a half rattlesnake, half coyote hybrid that will bite," Arcade gestured heavily to their wounds, "and kill you with its venom."
Six's lip began to tremble at that, the emotion shining in their eyes going from shame to fear in less than a second.
"I didn't know... I had only seen them from far away before, so I..." They sniffled, their voice growing more uneven with each word.
Arcade's eyes widened as they snapped to his companion, panic sparking briefly in their depths before he spoke.
"Hey, hey, okay." He moved to help them sit down in the chair near the entrance to his tent. "No need for that, I-I wasn't finished with what I was saying."
Six sniffed again, eyes wide as they stared up at him hopefully from where they'd settled in the folding chair.
"It will kill you with it's venom, if I'm not here to treat it." Arcade was moving now, going through the drawers beside them and grabbing various medical tools and vials from within. "But, as luck would have it, I am here. And even though my bedside manner is less than sub-par..."
Six watched him work quickly, his voice shaky, but his expression focused as he filled a few different syringes with a pale, milky liquid.
"You're going to be alright. I'll make sure of that much, at least." His green eyes bore into them as he turned around, willing the statement into them with his uncharacteristically serious tone.
Six gulped, but still, they nodded to him.
Their arm shook in his grasp as Arcade moved to pull it towards him, a piece of wetted gauze in-hand.
"Now, you're going to have to hold still for me on this. It might sting a little."
Six took a deep breath, closed their eyes, and steadied their arm as best they could.
But he was right.
It stung like hell as he pressed the gauze to the wounds on their arm, and Six ground their teeth to bite back the shout of pain rising in their throat.
"Easy. Almost there."
His fingers rubbed over the burning skin, and Six felt it steadily begin to numb. Their eyes stayed shut firmly, but as the pain subsided, they were able to take another breath.
Arcade moved away from them briefly, but was back an instant later, and a slight pinching sensation was felt through the numbness. They hissed in response, but did as Arcade had requested. They kept their arm steady.
"One more oughta do it." They heard him say, and felt his breath spill over the un-numbed skin of their upper arm. "You're doing great, Six."
The courier let those words sit with them, a pang of appreciation for their friend and companion swelling in the depths of their chest. The feeling was distraction enough, that when they opened their eyes, Arcade had finished and was pulling the syringe away.
"I'm going to keep monitoring you over night, so don't think you can just dash off and throw yourself into another cave or chasm quite yet, okay?"
A laugh escaped them as their good hand reached for their numb forearm. The feeling still hadn't returned yet, and so, for now, they were free to feel more than the burning pain.
"You know," Six said quietly, watching as Arcade cleaned and put away the items he'd used to treat them. "What you said about your bedside manner wasn't really accurate, I think."
"No?" They heard the smirk in his voice.
"No. It's at least subpar."
The doctor snickered, his smile flashing as he turned to snatch the used gauze from the little table beside them.
"It's at least subpar, when it it comes to you. That's the difference."
Six returned his smile, that sense of gratitude rising again in their chest.
"Arcade, I do believe that's the nicest thing you've ever said to me."
"Yeah?" He raised a brow, "Well, don't get used to it. It's just the bedside manner talking."
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wasteland-photography · 7 months
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Queen's Gambit
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nerd-thing60 · 10 months
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Ya know what would've been so much cooler than a Mirelurk queen attacking the castle? A horde of Mirelurk kings. That'd be real shit and way scarier than a big crab ripping apart the Castle. I can just imagine hundreds of Mirelurk kings scaling the walls and then descending on the poor Minute Men below. It would that quest just that much harder but i would say its worth it.
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boomhealers · 2 years
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throwback to when ruby and mac were fighting the nuka mireurk queen and by some trick of god, ruby tamed it mid fight for like three minutes before it started to beat the shit out of mac
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jcwdrawskinda · 1 year
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So I'm still out of power at my house, but I do have this pic where my Sole waxes on about my favorite weapon so far!
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chempack · 3 months
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fallout 4 around level 50 is like. this shit is easy. i’m the king of the wastes. behemoths don’t scare me. alpha deathclaws fall before me. queen mirelurks barely hurt me. oh shit there’s a fucking bug
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bokatan · 9 months
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thanks deacon
(can we all appreciate the noise that this lovely mod makes when you get blown up with a nuka grenade?)
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wizardlyghost · 2 years
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- i got to the CASTLE! or a rest stop just outside of it at least, where the MINUTEMEN are planning their assault.
- so it looks like the CASTLE is infested with MIRELURKS? i guess that explains the SEA MONSTER thing.
- i elected to go for a PINCER ATTACK, not at all for the irony. there were only like four other MINUTEMEN there plus me and PRESTON, so i hope we brought enough people to take this hill.
- this... not gonna lie, when i heard “CASTLE” i was expecting something a little... bigger? i guess this was like, an american civil war idea of a castle, but i’d kinda built up in my head the idea of one of the forts from assassin’s creed black flag or something, like something that’s obviously circa 1700s but a little taller and more difficult to assail. my bad for getting my hopes up i guess :(
- shot a bunch of MIRELURKS, not that difficult with the aid of V.A.T.S.. apparently sometimes MIRELURK EGGS hatch into those little BABY MIRELURKS, which i did not know - i thought there was just a chance that when you killed a big one a little one would spawn nearby.
- the ground is shaking????? I Do Not Like This.
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- OH NOT YOU AGAIN!
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thenerdcommander · 2 years
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Why is Fallout still hard on Very Easy and also why is it suddenly terrifying at level 11
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fallout-fucker · 11 months
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Fallout 4 really coulda made the 'Living by the sea' vibes so terrifying. Of course, people know of mirleurks and stuff. But what about the things they don't know about. The fear of the unknown.
We know that sea life was also affected by radiation. We've seen the size of a mirelurk queen. We know that sharks exist from the corpses.
So. How do we know megalodons aren't back in the Falloutverse. Or krakens don't exist. Sea life enlarged and at an unimaginable scale, unknown to the survivors of humanity as they lurk beneath the waters.
What if Sole had been told not to cross the ocean to Far Habour. What if there's a reason that, after 200 years, no one has brought back voyager boats and sailing the oceans to reconnect the world. What if they know better. Or maybe they realise they don't know anything at all.
What if Sole set up a nice base at Spectacle Island, and is confused when Hancock refuses to see it. Sole jokes that he's paranoid, but he reminds them he grew up on the waterfront. He helped his dad fish when he was younger. Boats don't scare him. The water doesn't scare him.
"It's what's in it," He explained coldly. He sat down in the sand, shotgun in his arms. Sole asked him to elaborate, he said he couldn't. "You wanna go after the Institute, fine. I'll help. That's an unknown I can handle. But, I ain't getting in that boat, and neither should you."
"I'll...Ask someone else."
"Can it be Danse?"
Sole thought he was being dramatic but quickly realised that none of the companions were keen to travel across the water.
There was that time Sole once jumped off the Prydwen and into the deep sea, so far from shore, only to hear a guttural noise around them. They couldn't see anything. The water dark blue, and filthy, almost black from when the world was scorched. But whatever it was, it was large enough that its voice vibrated through their entire being. They convinved themself it was a whale. They know whales don't sound like that.
On the days Sole is at the castle, they like to look out at the ocean. Or did, until today when they saw a large boat in the distance become capsized. They almost sent their own boats out to help, but Preston placed a firm hand on their shoulder. His eyes told Sole everything he wouldn't. Preston's not the type to let people die. So, Sole turned the radio up so none of the other soldiers could hear the distant screams for help and distress calls. And to drown out their own guilt, watching as the last fisherman attempted to swim desperately to shore, only to be dragged down below the waves. Sole didn’t look away until the boat finally sank. When they did, their eyes landed on the East Wall, which was under reconstruction from when the mirelurk queen had emerged. Sole wonders if that was even the largest sea creature out there.
When Sole's getting ready for bed, Preston knocks at their door gently. "Even I can admit when something is a lost cause," There was a guilt dripped into his tone. A silent apology to the fallen men. "I'll tell our guys to stay out of the water for a few days. We can rely on the nets for fish."
"We should set up a limit for how far out our boats can go."
"We will. Tomorrow. For now, get some rest." He's halfway to closing the door when Sole speaks again.
"I jumped off of the Prydwen once..."
"Excuse me?"
"I was fine. I wanted to go into the water. I did."
"Excuse me?"
"I couldn't see anything. But I heard something. I felt the sound go through me. I think it was a whale."
"Think or hope?" Sole doesn't say anything. Preston gets his answer regardless. "Was it close to you or do you think it was fine?"
"Think or hope," Sole mirrors. "I don't know. It was large."
"That seems to be a theme with the ocean."
"...Is that why no one has tried to cross the ocean again in 200 years? I thought...I thought there'd be pirates again out there. Or something. That massive wooden ships had made a comeback somewhere."
"I can't say. For all we know, maybe people have tried." Sole doesn't want to think about the connotations of that.
"No one wanted to go to Spectacle Island."
"I'm sure it looks nice but...To be honest, neither would I. I'm Sorry."
"It's fine. I get it now...I don't think I do anymore, for a while...John wouldn't get in the boat."
"Hancock...Is a smart man. Sometimes."
"Sometimes? You're saying that to the person that jumped off of the Prydwen."
"True, you do make Hancock look like Einstein."
"Thank God people still know Einstein," Sole mumbles. "John's smarter than he let's on."
"He once showed up to my door, drunk, asking if I thought Nick had a penis. Then, if he did, if it could be classed as a vibrator. I refused to answer or ask the context for why he wanted to know."
"...On that note, goodnight Preston."
"Goodnight, Sole."
Sole stares at the ceiling as they try to sleep that night. The sound of the waves crashing against the walls keeps them awake.
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danses-with-dogmeat · 10 months
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🦀👑 'was that your first kiss?' for Danse please 🥺
You are a GENIUS
I love this so much, I actually can't--
Thanks so much for giving me an excuse to write this 😅
I hope you love it!
"Here. I wanted you to have this."
Danse's voice was low as he reached towards you, a parcel in his hands that he'd produced from behind his back. It was a medium-sized box, carefully wrapped in newspaper, with a tidy silver bow on top. You grinned at him as you took the gift from his tentative grasp.
A blush was slowly spreading across the ex-paladin's cheeks, but you tried not to make it obvious that you'd noticed this evidence of his nerves.
"T-thank you, Danse, but... What is this for, exactly?"
You'd only come home from a minuteman assignment, only been gone a little over an afternoon. It wasn't your birthday, or any other significant holiday, as far as you knew.
"Well, I... It's just a 'thank you,' of sorts, I suppose." One hand went up to scratch at the back of his neck as Danse's eyes refused to meet your own. "I wasn't sure how to repay you-- if I ever even could, for everything that you've done for me all this time. This was just a way, I thought, to let you know how much I appreciate it all."
Your smile only broadened at his words, but still, you didn't move to open it quite yet.
"I don't need you to say thank you," You told him gently, "I would've helped you. No matter what, I hope you know that."
Danse swallowed hard, his dark eyebrows knitting together over his downturned gaze.
"But still," You continued, moving a hand to lightly touch his forearm, "I do appreciate it."
He stiffened a bit at the contact, but nodded in understanding and didn't pull away completely.
"Now, come here. Might as well make ourselves comfortable instead of just standing here in the doorway." Your hand slid down to grasp with his gingerly as you pulled him to the living room couch to take a seat, setting the giftbox onto the worn coffee table in front of you.
"Alrighty, here we go." Your fingers twiddled with excitement as you removed the paper from the box with as much care as you could muster. You didn't want to ruin his perfect little wrapping-job, after all.
You could swear Danse held his breath the whole while, even as you pried open the edges of the carboard box within, and pulled out the... piece of metal?
"I... I love this, Danse, I really do." You said slowly as you turned the thing around in your hands, your gaze studious as you examined the strange item. "I just..."
You were at a loss.
"Um... what is it?"
When you turned to him, Danse's eyes were wide.
He swallowed hard again, and cleared his throat before answering.
"It's a... a modification. For Righteous Authority. I noticed that you still tend to use the weapon quite frequently, but that you hadn't made any changes to it over the time it's been in your possession." His fingers began to fidget as his eyes wandered to and fro, still avoiding your own like they'd set him ablaze if he looked too long. "And... I also noticed that you tend to use it as more of a ranged weapon than I did when I modified it for myself, so... in your hands is a fine-tuned beam focuser, which allows for better range without sacrificing accuracy and keeping recoil relatively mild."
You blinked at him as Danse reached forward for the box.
"A-and still inside is an overcharged capacitor. Which will give you much greater power and ammo capacity. I can install them later, but... I wanted to surprise you while not leaving you unarmed."
"Wow, this is... I really do love it, Danse. You know what I need more than I do." You chuckled as your fingers pressed over the shiny, cool metal, admiring the way it shone in the dim light of the room.
"Well... The same could be said about me." Danse said quietly, "When you helped me through... well, everything. When I'd thought of every option, or believed I'd considered every course of action that was possible, and then you showed up, and... You changed everything. Made the impossible, possible. You saved my... My life." His voice began faltering slightly by the end of it as he continued looking down between the two of you, his gaze resting on the couch cushions below.
"This was a small token of gratitude to say the least, but... It's what I could offer. I just hope that it's enough to express how grateful I am. How much you... you mean to me."
Slowly, you set down the... capacitor? Or was it the focuser? Either way, you set down the specialized piece of laser rifle modification back onto the table, freeing your hands as you turned on the couch to better face your companion.
You waited until his gaze finally tore away from the couch, and slowly, jerkily, made its way up to meet yours as he took in your movement; and then reached out your arms and steadily moved forward to pull him into a tight embrace.
All movement from the ex-paladin ceased as you wrapped your arms around his shoulders. It was like hugging a warm statue, with how stiff and still he was throughout, and yet, he made no move to pull away.
A moment passed, and briefly the thought of releasing him passed through your mind, but just as the consideration entered your consciousness, Danse's hands raised to return the tender gesture, and you felt him release a breath, relaxing into your contact as his fingers tightened over your back and shoulder.
"You mean a lot to me too, Danse." You whispered to him through the hug.
"You have for a long time, and... I know this has all been difficult-- beyond difficult, since everything happened, but I want you to know how strong you've been. It's... been an inspiration to me, and to Haylen, and Preston, and countless others."
He released another deep breath, this one shakier than the last, as he clung to you even more tightly.
"And I can't tell you how glad I am that you're here. That you made it through all of that, that you stayed in the Commonwealth... Stayed with me. I know it can't be easy..."
"You... you make it easier." Danse said back, his voice barely more than a breath. "Sole, truly, I could have never made it out of this alive if it weren't for you."
He pulled away now, carefully unwinding his arms from around you, but allowing his fingers to drag lightly over your skin as he sat back to look you in the eye.
His own were almost glossy with emotion, and you felt something in your chest jump at his expression. At the affection you found there, the appreciation, the...
Am I just seeing things?
You blinked, but when your eyes opened again, that emotion was still there, strong as ever.
It was the way Nate/Nora had looked at you so often, the way your family looked at you when you returned home, the way your own eyes appeared when looking down at a peacefully sleeping Shaun.
At least, you could swear, you saw love in his expression.
And god... did that mean... could he see it in yours? It must have been there. You'd been in love with the man long enough to know he should be able to see it, but as tactically perceptive as Danse was, emotions weren't always his specialty.
Without a second consideration from the sane part of your mind, you leant forward, closing your eyes as your hand fell to his wrist, and as your lips touched his.
Danse's pulse was racing beneath the touch of your fingers, and just as had been true with the hug, he was still as stone as you pushed further into the kiss, the softness of your lips a stark contrast to the firmness of his own. Like a gentle wave meeting a rocky shoreline, slowly, the feeling seeped through the cracks and sunk into him, and Danse finally reciprocated. He tilted his head opposite yours, experimenting almost awkwardly, still with stiff lips and a clumsy movement of his hand reaching up to hold the base of your neck mechanically. You allowed his touch to pull you in further though, your lips kneading against his, coaxing the rigidness out of them as best you could, in an attempt to communicate every feeling that had just passed through you, and trying to get him to do the same. All of this whilst earnestly hoping that you hadn't misread things between the two of you.
Your head jolted in surprise, as you heard a soft sigh escape Danse's throat, something heating deep within you at the pleasured sound.
Then, just as soon as you began it, Danse ended the kiss, pulling back swiftly as he regained himself.
Your eyes blinked open, an apology ready and waiting on your tongue, before it was swept away by the shear redness of your companion's face. His blush would've put a tato to shame, and the wideness of his amber eyes resembled that of a pair of melons. Now, it was all you could do to keep from laughing at the absurd look.
"Is everything okay? I... I mean, was that alright?" You managed to ask without too much levity in your voice.
Danse was petrified, his mouth still partially open as his eyes stared at some nothingness, far in the distance.
"Danse?" You tried, and some semblance of the ex-paladin seemed to return to him at the sound of his name.
"I, ah... ahem." He shook his head, almost comically, before clearing his throat for the umpteenth time since the start of this talk of yours.
"What... did we?" He began, but never quite finished the question, just looked at you in confusion.
"I kissed you, yeah." Now it was your turn to blush, as your eyes failed to meet his. "I'm sorry if that wasn't what you were expecting, I didn't mean to make you uncomfortable or anything, I just..."
"No!" He said too quickly, too loudly, cringing instantly as he realized the way the word had left him. "No. It didn't. I was a little surprised, yes, and maybe reacted differently than I would've like to, but... It's only because, well... I've never really... um..."
He trailed off, and suddenly a light clicked in your mind.
"Wait, Danse... was that your first kiss?"
His eyes widened again, the flushed look of his cheeks that had began to slowly vanish redoubled in their efforts to turn the whole of his face that deep crimson once more.
"I-I-- Well..."
You smiled at him, feeling relief on your end that any perceived awkwardness on his part perhaps merely came from inexperience, and not from the possibility that he hadn't wanted to kiss you at all.
"It's okay, it's... I shouldn't have asked it like that, I'm sorry."
He seemed to relax a little at that.
"And I shouldn't have done it so abruptly, I just... I've been holding onto my feelings for you for so long, and I just couldn't seem to bottle them up any--"
"Y-your feelings for me?" Danse interrupted, but his voice stayed soft, non-accusatory, more... curious. "But how... With everything you know about me, about who-- what I am, how could you still..."
"Love you?" You finished for him.
Danse's eyes widened again, almost as if he was just realizing exactly what you were getting at.
As if you hadn't been trying to communicate it for weeks leading up to this.
You shook your head slightly, an evidence of your own disbelief, and smiled at him.
"With everything I know about you, Danse, how could I not?"
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advictoriams · 9 days
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I really don't understand why some folks are upset there's no Deathclaws yet in the Fallout Series.
Lucy's like level 8 (assuming the leveling system works for 1 episode = X number of XP). Cooper and Max are her party and level with her.
They would all die from not being higher than a level 25.
Like I actually appreciate that game mechanics can literally explain why not.
It's also the reason Mirelurk Queens and like Death skull Radscorpions shouldn't be introduced yet. They'll die bros lol
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slocumjoe · 1 year
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A ramble about Preston Garvey and a self-indulgent revision of the entire Minuteman questline
TDLR: The Minutemen faction sacrifices writing and Preston’s character as a means of shoveling errands and busywork at the player.
Preston’s issues as a character are entirely Doylist, meaning the fault of outside forces. His writing, his concept, his themes, those are solid. This is not a racehorse that broke its leg and was still sent down the track, like some characters. This is a horse that was hale and hearty, but they made it run in circles around cars in the parking lot instead of putting it in the race. 
This essay is not going to be my most coherent one. Preston’s issues are so apparent, so in your face, it kinda feels like a waste of time explaining it. Just look at him and anyone with two braincells to rub together can see. But a lot of things in Fallout 4 sticks with me, even when I’m not in a Fallout 4 mood. Preston is one of those things. So neglected, so misused in the game, I couldn’t stop thinking about the bastard. 
Before we get into what Preston is, in-game...what was he meant to be?
And you know what? 
He’s close to Danse, post Blind Betrayal.
Preston Garvey started his military career as a fresh-faced, bright-eyed young man, who wanted to be another gun protecting the Commonwealth against whatever would harm it. He always had his faction’s best interests and ideals in mind. The first to wave the flag, the first to say the motto, the first to pick up a gun for it. He didn’t want heroism, or glory. He wanted to make the world a better place. It sounds cookie cutter, cliche, so sugary-saccharine. But this is the wasteland. This is in a world where everyone else seems content to succumb to futilism, to pretend there is no Better for the world. 
Preston Garvey is, inherently, part of a rebel army. The Minutemen were a militia, a guerilla army of farmers and their children, banding together against the oppressive totality of raiders, mercenaries, anyone who would rather gnaw on bones than build to ensure everyone was taken care of. The Minutemen are the fuck you, we want to recover and heal faction, to the raiders’ fuck you, I have a right to wallow in the ruins.
The legend herself, the icon, the Queen, Ursula K. LeGuin once said;  “The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist; a refusal to admit the banality of evil and the terrible boredom of pain.” The MInutemen might look like your average, boring heroes (we’ll get into why), but it is inherently badass to look at the literal End of the World and decide, no, actually, we don’t want to lie down and die.
Preston Garvey is not a boy scout, the Minutemen are not mall cops. They are furious, determined, and most dangerously, optimistic. 
A young Preston Garvey joined under a blue banner, served under it for years...and watched as people who saw money, power, glory, took that banner and tied it into a noose.
Joe Becker died, and having not chosen someone to take over as General, all of the colonels squabbled for the position, wanting the fame, the cushy office. These people weren’t Minutemen, not at heart. The faction had grown so large, there was bound to be people looking only at the resources, what was in it for them. Preston, still a young man, but quickly losing his naivety and faith in his fellow Minutemen, watched as these colonels dropped their altruistic acts and demanded they get theirs.
And then Quincy happened.
The Minutemen were in disarray, following the Mirelurk invasion of the Castle, lacking a home base and their radio communications. But Colonel Ezra Hollis, potentially the last Colonel who gave a shit, heard that Quincy was under siege by Gunner forces, and he led his small, out-gunned squad to do whatever the fuck they could, until another Colonel came to provide the needed fire support. Hollis’ Minutemen succeeded in driving the Gunners back, and holding them off, but their help from Colonel Marbury never came. Preston watched as his Colonel refused to give up and let Quincy fall...and he watched as Clint, a ten-year veteran, betrayed everyone, chose money and a winning team over what was right. 
Quincy fell. Preston Garvey watched as the refugees fell in a line, running for safety. Watched his comrades, who he had been fighting against impossible odds with for days, dropped with them. 
Preston Garvey died, and I can tell you where. At one house, to the right, down the street from the museum, where the last other Minuteman lay dead in a yard. Where he became the Last Minuteman. Even if there were others who would call themselves such...they weren’t Minuteman, not really. The real Minutemen tried to save Quincy. Everyone else, who gave up, never believed at all.
Preston was still fucking furious at the hedonistic cruelty people indulged in and called inevitable. But he was alone, a failure, and had lost any reason to believe that there was a possibility of continuing. A point, a reason, yes. But the optimism...without that, there was no Minuteman army. 
Preston is Danse Post BB, because he’s freshly disillusioned from his faction, horrified at the truth and betrayal. He has lost his identity, his values, unsure of where to go, if there’s anywhere to go. And then...salvation walks down the street of Concord, and walks him and his group back up the road to Sanctuary. Sanctuary.
And then comes in the fucking dialogue system (FDS) and the fucking radiant system (FRS), armed with folding chairs, to beat Preston Garvey’s rich character into a bloody, twitching pulp. We cannot talk about Preston without talking about how his faction questline plays. We simply have to, because it’s like a shotgun wedding from hell.
Let’s start with the very first quest in the Minutemen. Preston, while running for his fucking life from gunners, then ferals, then raiders, has somehow heard through the grapevine/radio he doesn’t have that Tenpines has a Corvega raiders issue. He asks you to do it because he’s busy guarding Sanctuary. Okay.
You go to Tenpines, Corvega, and back, and whoop, you are now Minuteman general. 
You START THE MINUTEMEN as THE LEADER. Even fucking MAXSON waits for you to at least bump Danse off before making you a Paladin, but nope! Starting at the top, ending at the top. This kills progression in all senses. There is no sense of gaining ground, the Minutemen start with a General. Skyrim gets mocked for making you the leader of all factions, but good god, at least you had to earn it by sticking with them. 
So, bad start. 
Then you do some settlement stuff...which is handed to you in the worst fucking way. The FRS. 
Where is Preston getting this information? How are people sending it out? Ignoring the logistics...it’s just boring. You talk to Preston sometimes, and he always says Go Here, Do This, Come back. Do this enough times, Preston wants to retake the Castle. At this point, you don’t have any men, it’s just you and Preston- wait, who the fuck are these people?! We’ve had soldiers this whole time?! Who hired them?! You take the Castle and it’s admittedly cool, if not a pain to restore for all your- okay, wait, I can only bring settlers? Where are all the men I supposedly have, there’s three soldiers here! Three soldiers, this is just a Clearing the Way radiant quest, but the moving in folks helped me kill the mirelurks! 
Ugh, fine. You keep traveling, Preston gives you more- Preston?! I killed a Mirelurk Queen specifically for the radio tower, so I could get quests from the radio! Why is Preston still dispensing quests? It discourages you from talking to him, because you’ll get busywork cluttering your quest log. You can’t talk to Preston Garvey. You can’t fucking talk to him without doing him a favor first. 
Y’know what makes this even more abominable? You are said to have soldiers, who could be doing this instead! Why am I going after kidnapped settlers when we have soldiers?! The General still has a kid to find and the Institute to explode! SPEAKING OF...
The Commonwealth Provisional Government was started by the Minutemen, and ended by the Institute. This is never brought up again. And it’s not even Preston who talks about it, it’s Nick. The Minutemen have very real reason to want the Institute gone, and a good excuse to get the player to want to destroy the Institute beyond “grrr synths/they took my baby.”
Anyway, you go get artillery from Ronnie Shaw at some point, build it in your settlements, and...make your farmers man them. Not soldiers. I know you can deck out your settlers with armor and weapons, but the fact that you have maybe 5 constant, non-random encounter soldiers, all at the Castle, is...it makes it feel hollow. Where is my army, Preston? Who am I leading?
So, you do the Main Quest, blow up the Institute. Blah blah. Blow up the Brotherhood, too. Blaaaaah.
Either way, let’s get into fixes. And by fixes, I mean, complete rehaul.
First thing’s first. The entire questline is bad. It’s radiant quests and then boom boom Institute. It starts and ends the exact same way, you being the general. Second thing, we need to go back to the old dialogue system; no more YES, NO, WHAT, SARCASTIC. Actual dialogue. Back to Fallout New Vegas’s system, that relied on all stats and perks. Actual conversations with branching paths.
Saving Preston at Concord is fine. Works. It’s the first radiant quest that sucks ass. Throw that system out entirely, and I do mean entirely. Don’t save it for anything, it needs to go. It cannot remain. No being sent to Tenpines because Preston heard from a little birdie.
Instead, you work with Preston and the survivors to fortify and set up Sanctuary.
First, you work with Preston to shore up Sanctuary’s defenses. As you work with him, he’s polite, but curt. Professional, but not warm, open. He expresses gratitude, but definitely not trust. He doesn’t know you, he doesn’t know what your motives or wants are. You can tell him about Shaun, but he’s still not sure about you. He can’t afford to be and will tell you that outright, but...he needs someone to go see if anyone survived Lexington or Concord. He knows his other Minutemen split up with other survivors, he doesn’t know if they made it out. You can offer to go find them, or stay and protect Sanctuary. If you go, the other survivors will set up Sanctuary on their own without your help.
If you stay and Preston leaves, you plant crops with Marcy, getting to know her and potentially, she cracks and shows some vulnerability. She doesn’t soften right away, she’s still traumatized, but you get to see why she’s the way she is now. She just lost her baby, her home, all of her friends and family. Was just failed by the people who swore they’d protect them all. Betrayed by them. 
Then, you work with Sturges to get a water pump/purifier running. Sturges will tell you about Quincy in some detail, explain how it went to shit. He talks about how the Minutemen were needed more than ever, but crapped the bed at the last minute. Sturges says he thinks there’s a place in the world for the group, but with the last living soldier clearly reeling from everything that’s happened, he thinks it’s safe to say the Commonwealth is on it’s own. 
Next, it’s the bed situation with Jun. He barely says a word, only quietly thanking you for your help. If you choose the right dialogue options, he’ll say you remind him of Colonel Hollis, very brave and kind, even when it was a bad idea to help. Hollis didn’t survive, but you did. Maybe it’s not all bad, maybe Hollis wasn’t wrong, just of bad luck.
After, no matter who goes to find the bodies of the other Minutemen and Quincy locals, some Corvega raiders attack Sanctuary when they come back. It’s only a small scouting party, looking for Mama Murphy. You kill them, and Preston is freaking out and about to pack up and keep everyone moving farther. It’s up to you to calm him down and offer to go kill them. If you’ve picked certain dialogue choices before and Sanctuary has a high defense score, Preston will join you on the trip to Corvega. It’s on this journey + throughout it you can tell him about the fate of his comrades, or he tells you. If he doesn’t accompany you, you two talk about it when you get back to Sanctuary after killing Jared. 
Either way, It’s here that Mama Murphy tells you about Diamond City, not in the museum.
You do the main quest now, and when you get to Diamond City, you overhear people talking about the Quincy massacre, and what a shame that the Minutemen are gone. Someone talks about how McDonough forced all the ghouls out, and they moved up to the Slog, but now the Slog is having mutant troubles. From there, you can go decide for yourself if you want to do the Minuteman questline. The first few quests were just to organically show you the settlement system, dialogue system (the old, good one), and dungeon crawling, the explore-loot-return loop. It’s here that the Minutemen branch off from the main quest.
If you choose to save the Slog, you have the option of saying you’re there on Minuteman business, even if you’re not a Minuteman. Choosing this is what gets you in the faction proper. 
You can keep finding settlements and offering help. Doing this, Preston eventually catches word through Diamond City Radio and demands to know what the fuck you’re doing. You have a lot of options to choose from, but only the altruistic, optimistic ones will earn Preston’s trust. Anything else, he might just try to kill you, if you, like, say you’re doing it for money. But if you’re doing this for good reasons, he’s on board. Surprised, unsure this will end well, but...hey, if you want to try, he won’t stop you. If Sanctuary has enough settlers, defense, and you’ve turned enough settlers into guards (which have a different character tag, when assigned to defense posts), Preston will offer to accompany you, and that’s how you get him as a companion.
So, you and Preston wander around, doing quests, and helping out settlements. Help enough settlements, they’ll realize hey, we’re all on good terms with this Minuteman, and this person who’s basically a Minuteman...let’s just get the Minutemen back, yeah? People band together, settlements you’ve provided for will get settlers on their own. Eventually, people at settlements approach you and offer to help, what needs doing? If you have a settlement quest/errand, you can assign them to it, and they’ll complete it for you. This snow-balls until you’re taking over the Castle, for all these guns-for-hope to gather around and manage trade routes and work. You get the radio tower. You get an army. You get artillery, automatically built at every settlement in a designated spawnpoint.
It’s here that, by popular vote, you’re offered the position as General...but you can turn it down. You can hand it to Ronnie, or Preston. Both of of them agree, no, the people and the new Minutemen want you, but they’ll take it if you pass enough dialogue checks. Ronnie will run the Minutemen like a hardass, fierce and cynical to deter a second collapse, but Preston runs it like a community. He believes that cynicism was what killed the first Minutemen, and that constant reminder of who and what they do this for will keep motives pure. No matter the general, the Minutemen are now a solid force in the Commonwealth, stronger than ever, making everyone piss their pants. And it got this way because you wanted to help. 
It’s at this point that Preston’s conversation about his depression unlocks, and his romance. 
But the fun begins when the Gunners take a modicum of offense to all this.
Sanctuary is put to the sword, the Castle is attacked, and best of all, the old Colonels show their face, either on the side of the Gunners as bosses, or trying to weasel their way into the Minutemen again. Preston loves killing all of them, hates sparing or talking them down. These fuckers left him, Quincy, the Commonwealth to die, they are traitors, they are pure scum. 
The Minutemen, they fight back. You take squads into Gunner camps and clear house, take it over. People stop working with or hiring the Gunners because they don’t want to piss off the General, whoever that is. The Gunners aren’t on the ropes yet, but they’re staring down Minutemen barrels and it’s only a matter of time before this explodes into someone getting wiped off the face of the earth. 
Somewhere in-between looking for the Institute, you get kidnapped by Gunners and taken to Quincy. They’re using you as either a hostage, intending to kill you to prove a point, or torturing you for fun, taking the piss out of the idea that the puny militia could ever stand up to- hey, why am I hearing gunfire?
Preston and the Minutemen storm Quincy, putting it under a siege not even the Gunners could ever have hoped to accomplish. If the Minutemen were dog food, the Gunners are kitty treats. It’s a swift, brutal execution of every green-wearing bastard. They don’t even have time to prepare before Preston himself kicks the door down and frees you, then runs back out to continue bashing people’s heads in with his rifle. You meet up with Ronnie, and she points you down Preston’s warpath, gently asking if you can go stop before he gets himself killed trying to throttle Clint. As you chase him down, you see Clint up on the highway, looking down, before he walks away, presumably to meet Preston. 
You can go find Preston, kill Clint before he gets to him, or go kill Baker first. If Preston gets to Clint, you’ll hear him screaming bloody murder before they start the fight. They’ll fight until you go finish Clint off. Once Clint drops, Preston has something of a nervous breakdown. Ronnie and other Minutemen show up, she takes over and tells you to finish clearing Quincy with the other soldiers while she gets Preston out of the fight. You can listen to her, or insist you stay with Preston. If you stay, you clear the way for Ronnie’s group to get back behind Minutemen lines just outside of Quincy. Baker can be killed by NPC Minutemen, so you don’t have to worry about it too much.
The Minutemen have Quincy again, Preston is recovering from his panic attack, and Ronnie is foaming at the mouth at the idea of going at Gunner HQ. You can agree or disagree. If you’ve been killing the Colonels, Preston will think that the Gunners are in such bad shape, it’s only a matter of time before they kill themselves with infighting, just as the Minutemen did. If you’ve spared the Colonels, he’ll want to finish off the Gunners, as they’re still too organized and armed to leave alive. If Ronnie is General, the Minutemen attack Gunner HQ anyway, no matter what, but if not, the player can influence Preston or make the decision themselves.
Laying siege to Gunner HQ cements the Minutemen’s place as the strongest army in the Commonwealth. With this ending for the Minutemen, non-important/notable raider hideouts will be cleared automatically, either because soldiers killed them, or the Minutemen were so oppressive, they couldn't find anyone to raid. Other factions will speak more carefully to you, be gentler when describing their intentions. Maxson and other BOS soldiers, if you join them, will mention that being so close to the Castle was unintentional, and they’re nervous about the Minutemen turning their artillery on the Airport. You’ll have a harder time getting the Brotherhood to go to war with Minutemen in this ending. Everyone in game will acknowledge what the Minutemen become, through your efforts.
If you let the Gunners dissolve, you’ll see Gunners having left for raider groups, groups of them killing each other, Gunners trying to get in with the Minutemen. Those Gunners, if you’re general, you can take them on, kill them, or turn them away. General Ronnie will kill them, General Preston’s choice depends on if you have been more merciful, or grudge-holding. People will comment on the Gunners wasting away into little more than scavengers, and with enough time, if you go to Gunner HQ, you find it empty and abandoned. People are less scared of the Minutemen this ending, as they didn’t obliterate the most dangerous local  army in a show of total force and revenge. The Brotherhood is more likely to go to war with you, less intimidated, but the Railroad will offer their spy network if you agree to help them rehabilitate and save synths, provided you’ve spoken positively of synths.
Either ending, the Institute will try to destroy the Minutemen, as they destroyed the Commonwealth Provisional Government in the past. But now, the Minutemen have the firepower and intel to destroy the Institute, or take it over, if you so choose. Even if you don’t follow Shaun, if you choose to or convince General Ronnie/Preston to spare the Institute and use it for the Commonwealth’s benefit, you are left with it under your control, enforced by the Minutemen. 
So. What does this revision do?
I dislike when people portray him as an innocent, gentle little sunshine boy, and not as an army vet who survived where none of his fellow soldiers could. This man has an edge to him. He isn’t a small sad puppy, he has something of a mean streak in canon. In this revision, Preston has opportunities to demonstrate layers of his character, showing how his trauma and guilt has effected him. You get to see it for yourself, rather than hear about it. You can see him break down in Quincy, you can see him resist the idea that strangers can have good intentions, you can see him rebuild his hope for the Minutemen and himself. And you can also see him lose patience for people who have wronged him, want to cut down anyone who would threaten his people, be kind of irrational and lashing out.
I also dislike that the Minutemen have no visible effect on the wasteland, nothing you can actually see. No one else sees it, either. Here, people will acknowledge the Minutemen’s power. And, c’mon, in game, you are the only one doing anything. In this rehaul, you get things started, but people will be active participants in restoring the Minutemen, will build settlements for you. You can go decorate and fiddle around, but you won’t have to worry about water, food, beds, and defense, they’ll get it sorted themselves. The busywork is also passed off to soldiers, who you could potentially catch in the action as they clear out mutants or save kidnapped settlers.
And the finale of facing off against the Gunners, and either destroying them, or brushing them off as a decaying tantrum with guns, gives the Minutemen something to do for themselves, beyond the Institute. You’d have to lock off Quincy and Gunner HQ, so the player can’t clear them without going through the questline, but that’s fine, other quests do that. But the Gunners are never brought up, not really. It also lets Preston confront his greatest trauma and come up victorious, even if it hurt, and when deciding on the fate of Gunner HQ, lets him evolve as a person and take influence from the player, depending on their relationship. 
I think, as the de facto companion for his faction, Preston’s arc needs to be directly tied to it. The other companions don’t really have this either, but Preston got the short straw in that he was his faction. Everything came from him and was turned in to him. He became a dispenser for quests instead of one person in this group, with his own ideas about how to run it, his own fears and guilt about how it failed the first time. He doesn’t reflect the Minutemen, their ideals. Who they are as a collective.
Deacon, Danse, and X6 have their own massive writing issues, but it’s clear that they are representations of their factions. Deacon is an all-over-the-place trickster type trying to keep shit together, the Railroad is a clown car trying to smuggle slaves to safety. X6 is a cold, ruthless, logical Terminator, the Institute are cold, sterile, ends-justify-the-means scientists. Danse is a stern, no-nonsense soldier with a good heart under the Power Armor, the Brotherhood is a tight-knit brotherhood, an army with good intentions that often forgets who those good intentions are meant to serve. 
Preston...he’s a good guy, a traumatized one. The Minutemen...you have 5 nameless “Minuteman Soldier” NPCs, and Ronnie. So...the Minutemen is Preston, Preston is the Minutemen. He isn’t allowed to be Preston, who is a Minuteman. He’s Preston the Minuteman. 
That’s a damn shame.
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fallout4-reacts · 4 months
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k-peasants asked: An actual prompt this time! I know you're busy and have plenty of things to write yet, take your time. Soo I was thinking that maybe companions (and Maxson) horribly failing at confessing to Sole. Like for example they could clear out some Raiders, companion is impressed, tries to confess BAM Sole gets fucking decked by random raider they didn't kill. I feel like you could get pretty creative with that one. Like deathclaws, something exploding, just settlers running in, other companions interrupting etc.
Here, here, part uh 4… after the false start of the part 3…
Part 4
Gage / MacCready / Piper
(Part 1 : Danse, Deacon, Nick Valentine)
(Part 2 : Hancock, Preston, Strong)
(Part 3 : X6-88 alone because of a bug)
(Part 5 : Cait, Curie, Codsworth, Dogmeat, Elder Maxson)
Gage : This Sole is an Overboss! What a magnificent and fantastic Overboss! Everything Porter had ever wanted to do came true! Nuka-World is now a flourishing domain, having conquered so many colonies that the Commonwealth can be considered under the yoke of the raiders, its inhabitants paying an extraordinary tribute that fills the chests at an incredible rate. His people are blessed and happy, and he owes it all to Sole.
Gage never imagined having such strong and lively feelings for another person as he did for himself, but he fell hard for Sole.
And Sole seems to notice it in a far more personal way than one would anticipate from an Overboss towards a lieutenant.
And when a raider wants something, he takes it.
So, once his feelings for his superior are made clear, Gage doesn't waste time. He plans their entire evening and ensures that Sole has enough drink. When he realizes they are alone in the Fizztop, he grabs his bravery with both hands.
"Hey, Boss!"
Sole looks up from his glass and smiles at Porter.
"Yeah?"
And this smile almost steals the poor man's courage. He takes the time to set himself on one of the stools in front of the other.
"I… I've been thinking about this thing you told me, about our friendship and all that bullshit."
"Yeah?"
"Well, what I'm saying is—
"Is that Mason's voice I hear?"
"We always hear Mason's screaming at this hour."
"But these are not screams of pain?"
Gage and Sole leap to the terrace and gaze downward. Preston Garvey, the foolish Minutemen colonel, smiled morbidly at them from the center of the lake, where he had erected a terrible altar.
"I told you you'd pay me, Sole!" the man yells angrily while igniting more fire under Mason.
Sole then realizes that the entire area has been taken over by Minutemen. Damn! He believed he had confined them to their silly castle, but it appears that they have returned in force.
"You know what, Porter?"
"Yes boss?"
"We'll finish this conversation later."
MacCready : Sole pays close attention to MacCready. The mercenary casts an interested gaze their way.
"I have something in my face?"
"Nope. I'm just curious why you didn't leave."
The mercenary with the rat's face smiles with all his rotten teeth.
He replayed the conversation in his thoughts over and again.
Sole carried Mac through the twists and turns of a hidden and forgotten vault, where they fought radscorpions, mirelurks (including a Queen mirelurk), and ghouls, the worst of which who was not feral. They have since established their camp in the main cave, waiting for the sunrise to return to the surface.
To be honest, Mac isn't in any rush to get back up. He never feels better than when he has a good granite sky on his head, but he knows they can't stay confined in the bowels of this hill forever.
The Commonwealth will be expecting them.
And there is a child waiting for him near the Capital Wasteland, assigned to the care of trusted people. Butch and the Tunnel Snakes will offer their life to save his son if necessary, and they will at first not take any unnecessary risks that could imperil him. This is what allows Mac to postpone his triumphal return to Duncan, who is undoubtedly on the mend.
Healing thanks to the help of Sole.
Sole glances at him now, puzzled as to why he is still there.
And the answer, he knows it by heart, having processed it in his thoughts over and over since he found it. Why is he still present? For the one only reason that could exist.
"Listen to me carefully, Sole. What I want to say is delicate, and I don't want to... It's difficult for me to talk to you about this, but I understand you should question my decision."
"A little, yes. If I had the opportunity to be with my son, I would not procrastinate as much."
Mac takes his time swallowing. Yes, it was far more delicate than he had imagined. He didn't count Sole's struggle to find their own kid... and the heartbreaking defeat they experienced along the way.
"Exactly. I don't believe I have the right to forsake you. Not right now. Not after everything you've done for me. No, especially in a situation when you need someone by your side."
"What greatness of soul for a mercenary."
MacCready straightens and swallows sideways.
"How could you!? You know that — argh! — I gave back your caps!"
"And I told you you could keep it."
"Do you really think my motivation is still just money?"
"No." The tone of his friend confuses Mac. He raises his eyebrow, and Sole makes a hand gesture. "So, you tell me, what's so important?"
"Yes. What I was trying to say to you was that-
"Not all ghouls are dead."
"Sorry?"
"Not all ghouls are dead!"
Sole leaps to his feet before Mac notice the abrupt change in the speech. Then he realizes at the same time that Sole fires his first shot. He retrieves his trustworthy Mighty and begins to shoot himself.
It is a true horde that falls on them, and they are in a big cave on absolutely flat land, the fools, the lethal sea forthcoming on them despite the accuracy of their guns. Three ghouls appear to replace each one that dies.
Sole and Mac, surrounded and besieged, realize their horrible mistake.
Their one and only, but fatal, mistake.
Piper : The reporter speaks to them as they approach a settlement.
"Hello! I have a few questions about the living conditions in the colony; would you be willing to answer them?"
Sole takes a step back. They have to repair a water purifier at Sturges' request, and they don't want to interfere with Piper's work on her new article, "Life in the Commonwealth with the Return of the Minutemen." This is, at the very least, the first draft. Piper wishes to develop a more enticing title and believes she can do so by researching the backdrop of her article.
Sole approved all along.
This is the best plan of action concerning Piper. Approve immediately before she launches into an argument about the advantages and disadvantages of her point of view. Her conversation is already something; if she believes she needs to persuade her interlocutor, it could run all day.
Quite strangely, the purifier's filter has become clogged from the inside. Because the duct is too tiny, Sole is unable to reach it. To see what is causing the blockage, they must disassemble a large piece of the devices. As the day is already well begun, they proceed immediately.
Piper returns after around ten minutes to see how they are.
"Hmf. Everyone declines my interview requests. I expected everyone to be overjoyed to be in the next issue, but they're all too busy."
"Take it back tonight at the bar when they're done with their chores," Sole suggests, gripping his wrench, which refuses to loosen the shaft.
"Wait a minute, that's a fantastic idea. They will definitely be even more ready to comply if my incredibly popular acquaintance additionally offers a few caps to pay for the round."
Sole chuckles, despite the fact that they are losing patience after the obstinate piece.
"You know I'd do anything for you, sweetheart."
"What a charmer," says the reporter, blushing.
But Sole's motivation is more selfish than making Piper blush. Every time they told her something in this taste, she reddened, stammered, and eventually shut up. They must concentrate if they don't want to twist the rotor situate under the duct or damage the nets, which would necessitate some redoing, and all of the required gear is in Sanctuary. During this break, they renew their focus to their given task.
Piper, on the other hand, is in a completely different mindset. She coughs briefly to regain their interest. They grunt to indicate that they are paying attention and modify their position to change the pressure point.
"You know, Sole, I've been wanting to talk to you about something a little tricky for a while."
"Not really your way of going in circles," Sole grumbles, thrusting their tool.
"No, I confess, but it's something that, let's say, is difficult to discuss."
"I didn't think there was anything too tough for you to discuss," they groan before throwing all of their weight on the tool to give it one last push.
"It's actually a very personal matter. So, if it's not too problematic..."
"But keep going!" Sole attempts to remain calm as they begin to feel the piece shift.
"I just wanted to let you know that all this time we've been rummaging together, I know it was not easy, I was not easy, and many don't really like me."
They eventually get their hands into the conduit to find the obstruction.
"But I'm quite pleased with you. More than just content. You never seem to get tired of my little crazy... I must admit... I do feel that—
"A MINE!" yells Sole, vigorously shoving Piper away as the entire purifier erupts out of its cement block, taking Sole's arm and a significant chunk of what should have been connected to Sole's arm with him. 
Piper, out of breath and on her back, worries of the fire and blood that fly in all directions and then fall all around her. She has no idea if she is injured; she is absolutely frightened.
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calder · 1 year
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Swamplurk queens (simply called "swamplurk" in-game) are a variation of the Capital Wasteland's mirelurk kings that inhabit the swamps of Point Lookout. They look extremely similar to kings, distinguishing traits being a mossy coloration and strangely shimmering, glowing, yellow-green eyes.
Unlike mirelurk kings, the swamplurk queen spits acid from its mouth, similar to a centaur. Although not radioactive, this acid inflicts high damage. Even with its lack of clothing, the swamplurk queen can be reverse pickpocketed with explosives. However, this results in negative Karma.
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