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#monstrous conversations
trueishcolours · 4 months
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(Santa ask game)
Hello, Santa! May I have a gift? 😁
You may have these semtemces from my WIP ^_^
'Without lowering his chin or relaxing the line of his neck, Boya tilts his head to the side to give Qingming an ironical look. Now Qingming is sure that he’s preening a little. Not that he can blame him. Almost all the men Qingming knows, apart from those who are so elderly they can scarcely totter, are honed warriors, but even next to them Boya is something else. Qingming wonders whether he trains his body with an eye to vanity as well as utility, or whether he is simply very lucky.'
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notbecauseofvictories · 2 months
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It's interesting, because at my last job my boss was good---very good---about creating and fostering relationships. At the time I was horrified, because why are you texting our general counsel? Why are you calling someone up and asking them to opine on something that's just showed up on your radar?? This is business, we need to do business-y things in a business way!!!
It took me a long time to recognize what this approach bought him. He was terrible at data entry, yes. I don't think he once ever approved my vacation time, just said "sure, put your out of office message on." (He hated approving vacation time, so he just....didn't.) But he was looped in, hooked in, always consulted. Everyone picked up his calls, because if he was calling it wasn't going to be a haranguing, he wanted to work with you to achieve both your goals, and honestly? you could call him out of the blue too. It worked both ways. He was crystal clear when things were handed down from the top (usually because we'd get a beer and he'd complain about it) and when requests were coming from him/our team. And he was always, always very clear that we were his people, and it was Us against The Company; he was consistently, unequivocally and completely on our side.
(........this did not stop The Company from pulling its shenanigans, but it always felt like he was siding with Us when it did.)
I know this, because now I'm in an organization where my boss isn't on our side, where things aren't explained---even when explanations would make the boss' requests more reasonable. I'm aware of other situations too, where members of the team have been what seems like deliberately insulted or attacked by our boss, which is frankly unnecessary.
I don't have a conclusion to draw from all of this, and god knows that bad bosses are ten a penny, each terrible in their own way. Still, I do think about it more and more, particularly as I stare down 1 year with the company.
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uchanuku · 13 days
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I feel like Jackrum and Polly both do “funny as long as they were useless, and safe as long as they were funny” thing. Jackrum plays up the jolly fat man routine to manipulate people into getting what he wants and discouraging people from further investigation, just as Pols acted like the ditzy bargirl to avoid abomination and convince people let their guard down. I think they both got it instilled in them for similar reasons, being a girl in an overly conservative and militaristic country. They both use it in the regiment when dealing with the higher ups.
This isnt as articulate as I would have liked but whatever.
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justicegundam82 · 2 months
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PF1: GRAVE HAG
Hello! Here's another of my attempts at retro-converting a 2E critter to 1E stats. After the Rust Hag, I surely couldn't pass up the Grave Hag, especially since I think Hags are kinda underrated and can be just as terrifying and versatile as vampires and liches when it comes to being evil masterminds.
Again I've tried to be as close as possible to the original version, though I had to drop a few special abilities in the process, since I was afraid they would have made the conversion overpowered. I'm still wondering if my conversion here might be a bit much... but I'll let you guys be the judges of that.
Hope you enjoy it!
GRAVE HAG
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Image © Paizo Publishing. Accessed at Archives of Nethys here
This woman has a cadaverous appearence, with greying flesh, filthy black hair and bloody sores all over her body. Her nails are long, ragged claws, and her clothes are soiled with grave dirt.
GRAVE HAG CR 9
XP 6’400
CE Medium Monstrous Humanoid
Init +3; Senses darkvision 60 ft.; Perception +18
DEFENSE
AC 23 (+3 Dex, +1 dodge, +9 natural), touch 14, flat-footed 19
hp 104 (11d10+44)
Fort +8, Ref +10, Will +11; +4 vs. disease, fear and paralysis
Defensive Abilities negative healing
Damage Reduction 5 / cold iron; Immune energy drain, poison; Spell Resistance 20
ATTACK
Speed 30 ft.
Melee improvised weapon +17 / +12 / +7 (1d8+7) or 2 claws +17 (1d6+5 plus grab)
Ranged grave ray +15 touch (4d6)
Special Attacks curse of the grave, grave ray
Spell-Like Abilities (CL 12th, concentration +15)
1/day – cloudkill (DC 18)
3/day – animate dead, contagion (DC 18), enervation (DC 18), vampiric touch
At will – bleed (DC 14), cause fear (DC 15), command undead (DC 16), death knell (DC 15), speak with dead (DC 17)
STATISTICS
Str 20, Dex 17, Con 16, Int 19, Wis 18, Cha 17
Base Atk +12; CMB +17 (+21 grapple); CMD 30
Feats Catch Off-Guard (B), Dodge, Great Fortitude, Power Attack, Spell Focus (necromancy), Toughness, Undead Master
Skills Bluff +14, Climb +10, Craft (any one) +10, Heal +11, Intimidate +15, Knowledge (arcana) +14, Knowledge (religion) +16, Perception +18, Sense Motive +12, Spellcraft +12, Stealth +14, Survival +10
Languages Aklo, Common, Giant, Necril
Special Qualities undead mien
ECOLOGY
Environment any
Organization solitary or coven (3 hags of any type)
Treasure standard
SPECIAL ABILITIES
Curse of the Grave (Sup): Three times per day, a grave hag can put a curse on a creature, rendering it more enticing to the ravenous undead. A target can avoid this effect by making a successful Will save (DC 18). If the save is failed, the target starts drawing the undead’s attention, granting them a +4 bonus on Perception checks to notice the affected creature and on saving throws to resist spells that hide or disguise the affected creature from undead (such as hide from undead). Once an undead notices the affected creature, it feels compelled to kill and devour the affected creature, and gains a +2 profane bonus on attack rolls made against the affected creature and a +2 profane bonus on saving throws against the affected creature’s spells and special abilities. The undead also ignores any concealment less than total concealment that an affected creature has. A curse of the grave lasts for 24 hours or until removed with a successful remove curse, dispel magic, break enchantment or similar magic (against a casting level of 12). The save DC is Charisma-based.
Grave Ray (Sup): Once every 1d4+1 rounds, a grave hag can fire a black beam of bone-chilling negative energy to a maximum range of 60 feet. If the grave hag succeeds at a ranged touch attack, the beam inflicts 4d6 point of negative energy damage, which can be halved on a successful Fortitude save (DC 18). A grave ray can be used to heal undead creatures, or the grave hag herself, in this way. The save DC is Charisma-based.
Negative Healing (Sup): A grave hag is healed by negative energy and harmed by positive energy as if she were an undead creature.
Undead Mien (Ex): A grave hag counts as an undead creature for the purpose of spells, spell-like abilities or special abilities that detect undead. She also gains a +4 racial bonus on saving throws vs. disease, fear and paralysis effects.
Grave hags are a particularly powerful breed of hags with an affinity for undead and negative energy, who make their liars in cemetaries, mausoleums or other burial sites, where they surround themselves with undead servitors and form a kind of twisted mockery of a court. Unlike most hags, grave hags do not have the ability to alter their appearence into a more reassuring shape, and are forced to hide where few people would want to seek them out. However, grave hags are grieviously arrogant and self-centered, and believe that this kind of life is beneath them, so they spend most of their time concocting plans to expand their territory and set themselves up as petty rulers of undead-infested regions.
Even for the standards of hags, grave hags are extremely smug and self-important, seeing themselves as the most powerful, cunning and strongest of all hags, and demanding respect and unconditional obedience from any “lesser” kind of hag. They tend to mock other hags’ abilities that they don’t possess (such as the ability to alter self) as pointless parlor tricks who have no inherent use to them. The exception to this are night hags, whom are seen by grave hags as role models, and to whom a grave hag will gladly submit.
In combat, grave hags tend to hold back and harass opponents with spells and withering blasts of negative energy while their undead minions tear their victims apart. They often open up combat by casting cloudkill and then letting their minions, unaffected by the poison, have their way with the opposition. Grave hags can put a curse on their victims, making them more enticing for the undead to attack. However, if forced to hand-to-hand combat, a grave hag can give as good as she gets, often using digging tools like shovels or mattocks as improvised weapons with surprising skill.
A grave hag usually stands between 5 and 6 feet tall and weighs between 120 and 180 pounds. The bloody sores she naturally sports on her body can make her look crippled and weak, but are merely cosmetical and do not hinder the grave hag in any way other than giving her an unsightly appearence. When a grave hag joins a coven, the coven adds harm to its spell-like abilities and shares the grave hag’s negative healing ability, but a grave hag will rarely join a coven that doesn’t have either herself or a night hag as leader.
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thetomorrowshow · 6 months
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hubris killed the god - ch 6
First Part
this is the final part! thanks for coming along on this one, i really enjoyed writing it :) it kind of makes me want to do more of this style in the future, so thanks for the lovely feedback <3
cw: implied/referenced death, much open discussion about death, blood & injury, non-graphic animal death
~
Within three days, Shelby is bedridden.
Or, tableridden, rather.
A mattress has been brought into the chapel (Scott’s suspicious that it’s Sausage’s own bed, dragged from the sideroom) in place of the pillows that had been cushioning Shelby’s resting place.
Shelby lies there, mostly unmoving, face pale. When she’s awake, her brow is furrowed in concentration, shaking hands weaving invisible purple webs with her wand (invisible to all but Scott). When she’s asleep, her temperature rises and she tosses and turns with illness, unable to protect herself; it’s often then that Sausage leans over her, muttering under his breath with his hands laid on her head.
At times they work at once, Sausage passing from her head to her cheek to her hand, spilling a drop of whatever is in his tiny cylindrical container at each point and continuing his muttered spells or blessings, while Shelby scrunches her eyes shut and weaves protection spells and health spells and resilience spells.
Scott can’t really tell if any of it is working. The red marks on Shelby’s cheek and hand don’t grow any smaller or larger, they don’t fade or darken. He watches the spells she casts enter her body, he sees the hexes that she weaves, but for all he knows, it’s doing nothing.
For all he knows, Shelby is still dying and he’s been right to not get his hopes up.
Sausage’s magic is less of the visible kind, for the most part, but he can see occasionally the way Sausage seems to wrap Shelby’s hand in golden strings, or the glow that passes from his hands into her hair.
Scott watches more than anyone else, he thinks—not that he’s there in the chapel more than anyone else, just that he watches. fWhip’s there whenever he can make it, sitting beside Shelby and laying his head on her shoulder or helping her eat; Gem reads to Shelby when she’s resting, hands shaking too much to carry out any more spells but feeling too ill to sleep; Katherine just sits beside her, sometimes gripping her hand when she needs it; even False steps in every once in a while, bringing fresh water for both Shelby and Sausage.
Scott doesn’t feel that he does too much to help. He mostly sits in the first pew, keeps an eye on the two of them, noting when Sausage’s prayers begin to stutter or Shelby’s hands list to the side. Then he quietly taps the shoulder of whoever is sitting beside Shelby (or slips out to the foyer where someone will be waiting) and lets them know that the two magic users’ strength is flagging, and they need to rest.
And Jimmy . . . Jimmy doesn’t come by at all.
Jimmy doesn’t even really come into the church anymore. He eats meals out by the fire alone, patrols the border by himself near-constantly, and otherwise avoids everyone.
It’s guilt, Scott thinks. If Shelby hadn’t been ill, he’d probably do the same, ashamed of his decisions and feeling horrible for the people he’s hurt.
And it may be guilt, but it’s also a terrible thing to do. Because Shelby is dying, and everyone is giving what they can to help her or be near her, and Jimmy isn’t even trying.
Every time he remembers how little Jimmy is doing, he does a little more himself. He helps Sausage to a pew for a nap. He offers to readjust Shelby’s pillows. He actually does something, which is more than Jimmy can say.
And when Scott isn’t in the chapel, he’s tracking the border’s changes, marking them with sticks and rocks. Because the border is changing every single day now, shrinking as Sausage focuses his efforts on Shelby.
And when Scott lies in bed at night, he stares at the ceiling and tries to think of ways to escape.
Oli’s dead, for sure. And there’s no way that Joey’s safe, now that they know the mites can swim. For all they know, they’ve already spread to the ocean, devouring every sea creature they come across and multiplying even further.
Pix is gone, whether by some sort of escape that only he could think of or death, Scott can’t know. Shelby’s here, but nobody knows for how long.
There’s nobody else. There’s nothing else. There’s nowhere to go.
They’re trapped in a dwindling Sanctuary, and even if Shelby does survive, they’ll all die not long after.
He considers the Nether—Shelby had managed to travel through it, after all, so it had presumably been relatively mite-free—but immediately dismisses it out of hand. Humans can’t survive long in the Nether—the temperature is just too high. Scott can barely manage the ten minute travel through the portals, there’s no way he could last more than a day before dying of heatstroke.
And then Scott loses track of his thoughts for a moment, tired as he is, and somehow ends up categorizing the various portals by how far they are from Chromia’s. It’s like counting sheep, he thinks idly. Tracking them in his mind as a way to fall asleep. Joel’s is the closest, of course, but there are a bunch of portals kind of all tangled up and he cannot for the life of him remember which color of carpet leads to which portal.
He tries to picture them in his head, holding back a yawn. Jimmy’s is brown, Gem’s is . . . orange? Was Pix grey, or a blue? And what about the fairgrounds, that Oli had built a portal for? Despite there having its own, much more mysterious portal, of course.
A portal, Jimmy had called the Rift. Then he’d said that it had been Lizzie’s plan to head in there.
Scott sits straight up in bed, exhaustion forgotten.
They can go through the Rift.
-
There’s silence around the campfire after Scott introduces his plan. fWhip and Gem exchange a look. Katherine glances back at the church. False leans back a bit, folds her arms.
Jimmy, however, nods. “It’s something I’ve been thinking about, too,” he says. “I’d say it’s worth a shot to send at least some of us in.”
“Some of us being who?” Gem asks, and there’s something pointed in her voice that Scott doesn’t quite understand.
Jimmy seems to, though, because he inclines his head toward her. “Myself, Katherine, fWhip, and you, I figured,” he says to her, before shrugging. “We could rearrange those if we need to. But Shelby can’t travel, and False ain’t keen on the Rift—” False snorts in acknowledgement— “and Scott can see the border, might protect Sanctuary for a bit longer. That’s my reasoning, least. All good?”
And Scott nods, if only because Jimmy’s the leader.
He wants to go through, but he can’t leave Shelby. Sure, he wants to survive—he’s gotten this far, after all, one of the few left during the apocalypse—but he isn’t going to throw away his friends just for the chance to live.
And again, it’s a chance. Just like how finding Pix had been a chance.
Scott’s not willing to put everything on the line for another chance.
-
The preparations start immediately.
Gem runs to and fro, reassuring Shelby in one second and sharpening her sword the next, packing food and first aid and everything she can carry.
fWhip trails along beside her, apparently already ready, offering suggestions and chewing so  hard on his lip that it starts to bleed.
Katherine hasn’t collected much in her short time here, so she spends her spare moments sitting beside Shelby and Sausage, holding Shelby’s hand whenever it’s available. Scott watches her, sometimes, his eyes catching on their entwined hands, and thinks of all the things that Shelby’s confessed to him over lunch, and wonders.
And Jimmy, again, is the odd one out, wandering through Sanctuary and sitting alone by the campfire.
Scott’s content to leave him to it—he doesn’t know what Jimmy’s thinking and he’s not really interested in knowing—but when Jimmy grabs him by the shoulder early the next morning (the day before they’re set to head out, leaving Scott and False in charge), Scott reluctantly breaks away from his path to the church and follows. He’s a busy man, trying to take over the management of Sanctuary at such a tumultuous time—whatever Jimmy has to say had better be quick.
They walk in silence for a moment. The sun has just broken over the horizon, casting the orange leaves of Sanctuary’s trees into a dim, yellow light. It feels so very autumnal, even though Scott’s fairly certain it’s only just barely September. Maybe there’s some kind of magic involved, like with the rest of Sanctuary, that changes the seasons on a dime. He’s pretty sure that last week when he was out here, the trees had been mostly green.
Those are only idle thoughts, straws grasped at for something to think about so that he isn’t forced to make conversation. Unfortunately, it looks like it’ll be up to him, as Jimmy says nothing for several long minutes.
“Nice out,” Scott offers eventually. Jimmy starts, almost as if he’d forgotten Scott was here.
“Yeah, I guess,” he shrugs. “Bit warm for this early, but I ain’t complaining.”
Scott nods slowly. Scuffs at the footpath that travels around the border that they’re following. Jimmy doesn’t say anything else.
Jimmy pauses at a point close to the border on the opposite side of the church, looking out over the plains in the distance, little patches of grass turned black.
“This is the most beautiful part of Sanctuary, I think,” Jimmy murmurs, and Scott tries to see it. He really does.
But there’s not much to it. It’s just a plain, with few of the trees that make Sanctuary so picturesque, stretching far until it slowly climbs into rolling hills.
He nods again, anyway. He’s not sure what Jimmy’s trying to do—connect with him, or apologize before leaving? Try not to part with bad blood?
Because while Scott’s certainly grown some sympathy for the man, he doesn’t have to like him. He doesn’t have to forgive him for ending the world.
Even if, in some strange turn, he wants Jimmy to forgive him for pushing them to look for Pix.
But Jimmy doesn’t ask forgiveness. He doesn’t try to explain his actions, or apologize. Instead, he takes in a deep breath, and says, turning to meet Scott’s eyes, “I want you to go through the Rift.”
Scott blinks. “Sorry, what?”
Jimmy sighs, sits down on a boulder in a familiar way that clearly tells Scott he’s spent quite some time here. “I’m not going. I want you to take my place.”
And that—whatever Scott had expected, it isn’t that.
“Wh-why?”
Jimmy doesn’t answer immediately. He just gazes out over the plains, something lost, something longing in his eyes.
Scott may not forgive Jimmy. He may not like him. But Jimmy’s a good leader, knows how to properly build a community in times of hardship, he knows how to direct. If the other side of the Rift is some new world, untouched by the death that plagues this one, someone will need to be there to help the group survive, rebuild from nothing.
Not Scott. Chromia had been full of llamas and not people for a reason, after all.
And he’s already been preparing to stay back, Jimmy had asked him to stay back and he’d agreed and he’s settled in that decision and that’s final—
“I can’t do that,” he says, and there’s a bit of panic rising in his throat, but he swallows it down as best he can. “I—you’re the leader, I can’t—I don’t—”
“Scott,” Jimmy says softly.
Scott stops.
“I’m not going,” he continues. “And they’ll follow you. Even False will follow you, if you can convince her. But I can’t go through the Rift.”
“Why not?”
Jimmy chews on the inside of his cheek. The fire that normally burns so brightly behind his eyes is dim, his body hunched over itself a little bit. He fiddles with his vest a little, then looks out again over the plains.
“It was in the catacombs,” Jimmy starts, his voice still lower than Scott’s ever heard before. “I was marking our path with chalk. And. . . .”
He shakes back the cuff of his right sleeve, and there, on his wrist, is a tiny pink splotch, raw scrapes from where it’s clearly been scratched at swelling it further.
Scott stares.
“I didn’t know what to say,” Jimmy says, a bit of a wry smile playing upon his lips. “Not when we couldn’t stop moving while we were down there. Not when Shelby needed comfort. Not when we need to focus everything on her.”
Oh.
Jimmy’s dying, too.
And Scott supposes he ought to feel something about that—sadness, at losing another friend; relief, that the killer who began this whole thing will meet his end; even despair at the loss of their leader.
He doesn’t feel any of that, though.
He mostly feels tired.
“We might be able to heal you,” he offers. The words come out halfhearted, as genuine as they are. “If it works with Shelby, we can do it with you, right? We can just put off the Rift thing until you’re both better.”
“And if Shelby doesn’t get better?”
Scott looks away.
“I want to stay,” Jimmy says. “I do. But I can’t. And maybe it’s selfish, Scott, but I don’t want them to know that . . . that I’ve been hiding this from them.”
“Like you hid the stuff about Joel from me.”
Jimmy grimaces. “Yeah. I’m not really good with confrontations like that. You saw what happened. But I couldn’t just leave without telling someone, you know?”
“So . . . you’re leaving,” Scott says. He glances out toward the plains, the little patches of darkness that mar them. “To—what, to become like Oli? Instead of staying here, where we can help you . . . go peacefully, I guess?”
Jimmy shakes his head. “I don’t care much for the idea of staying in bed, all still and sick ‘til it’s over. I figure I’ll just head out quietly, yeah? I already packed my bag. I just wanted to make sure someone could be in charge.”
“I’m not a leader,” Scott reminds him. “What about fWhip?”
“fWhip’s a follower,” Jimmy shoots back instantly. “He gets too stressed to actually lead.”
“Katherine?”
“I don’t think she’ll want to go through the Rift,” Jimmy says. He’s clearly given this a lot of thought. “She said she’d come, but I bet my bootstraps she’ll back out last minute. And not Gem, either,” Jimmy adds when Scott opens his mouth. “Scott, I chose you because you’re the one who fought back when you thought I’d made a wrong choice. You spoke up. And not just then—you suggest your own plans all the time. You’re a leader, even if you don’t know it.”
Scott wants to argue. He wants to tell Jimmy all the ways he wouldn’t be a good leader, all the times he’s screwed up, all the illegal things he’s done.
But there isn’t time.
There is time, however, to spend another moment with Jimmy, so Scott heaves himself onto the boulder beside him and leans, just a little bit, against him.
Jimmy tenses, then slowly, carefully, rests his head on Scott’s shoulder.
Scott can feel through his shirt that Jimmy’s forehead is a decent bit warmer than it ought to be.
They just sit there, as the sun rises, leaning against each other, staring out at the plains beyond the border. The world is silent, no wildlife left to wake up.
It’s strange, Scott thinks, because for all the various emotions he’s felt about Jimmy—the small crush he’d had for so long that had given way to anger and a little fear when he’d learned of Joel’s fate, the affection, the apprehension, the respect, the irritation—he feels absolutely nothing in this moment.
After maybe ten minutes, Jimmy’s muscles tense (as if he’s preparing to carry something heavy) and he pulls away, brushes off his wrinkled shirt, and stretches his arms out.
“I should probably head out before the town wakes up,” he says. “Get away before anyone can stop me.”
“Sure,” Scott says, quiet, then adds, “what do you want me to tell them?”
Jimmy pauses, looks in the direction of the church (obscured by the woods) and then back to the plains. “Not the truth,” he says eventually. “I don’t care what. Better to let ‘em believe I’m a deserter, probably. I don’t want them to try and find me.” He idly scratches at the spot on his wrist, before adding, voice quieter, “And I don’t want them to be sad. I don’t want them to have to grieve me. It’s better for them to be angry, I think.”
Which Scott thinks is unfair to Jimmy’s memory (not that he’s a memory yet), but. Dying men and their wishes and all that.
“Where are you planning on going?”
“Wander,” says Jimmy. “See if I can find a way to kill those buggers. Look for Pix, maybe. Then die peaceful-like in a ditch, probably.”
Scott doesn’t laugh at the poor attempt at a joke. Jimmy doesn’t either. Instead, the Sheriff gives him a sad smile, picks up his satchel that had been leaning against the boulder unnoticed, and steps across the border.
Scott sits there and watches until he’s just a speck in the distance, swallowed up by the hills.
-
“And what, he didn’t even give you a reason? He just left?” Gem demands, and Scott’s never seen her this angry.
He shrugs helplessly. “That’s all I know. I woke up, I came over to check on Shelby, he left me in charge, and then he left.”
If Scott’s omitting certain irrelevant parts of the story, nobody will ever know. Because despite the way it itches at him uncomfortably, it had been Jimmy’s dying wish to not tell them why he’d left.
“I can’t believe this,” Gem huffs. “I thought he actually cared. Forget him.”
fWhip’s sequestered himself awkwardly in the corner of the foyer, arms hugged tight around himself. His eyes are shining in the dim light, and Scott looks away quickly before he can confirm them to be tears.
Katherine’s angry as well, arms folded tightly over her chest, hair coming out of its braid. “Coward. Doesn’t want to face what we’d do to him if the Rift takes us someplace safe.”
Scott cringes internally. He doesn’t speak up.
“So, Jimmy ran for it,” Gem says, counting on her fingers. “Jimmy ran, Shelby’s down, Sausage is with her. Pix is gone, Oli’s gone, Joey’s probably gone. Lizzie left. Tomorrow, half of us are going through the Rift.” She sighs. “Soon there’ll be no one left.”
“Well, if the Rift works out, we can come back and send everyone through,” Scott points out. “Even though there’d be no one left, at least we’d be alive.”
Everyone across the room nods. fWhip sniffles quietly.
“So,” Scott says after a moment (they’d all been waiting for something to be said, and it was usually Jimmy’s job but now Scott has Jimmy’s job and he’s not ready for this responsibility—). “We’re leaving tomorrow. Can someone fill me in on the plan, please?”
-
Scott finds himself sitting on that boulder, overlooking the plains (which are still unimpressive compared to literally every other view of Sanctuary). He hadn’t even known this boulder existed, in more than a passing sense, until Jimmy showed it to him this morning.
He doesn’t have time to mourn, no time to mourn anything that’s happened over the past couple of months, but he does have a moment to sit by himself and mentally prepare for the plan that they've spent the past hour going over.
Or at least, he thinks he does, because he’s barely been there for ten minutes when someone clambers onto it beside him.
“Hey,” Katherine says.
“Hey.”
She sighs, looks out over the plains and the mites that inhabit them. “Terrible view,” she comments after a moment.
Scott snorts. “Exactly what I thought.”
Silence.
Scott hasn’t had much to do with Katherine—she helped him stitch a copy of his fedora, of course, but outside of that afternoon of sewing, they haven’t really hung out. Not like he has with Shelby, or Jimmy, or Joel.
All of his friends are dead or dying.
Except Sausage. Everyone always seems to overlook Sausage.
“He liked you, you know,” Katherine says out of the blue.
Scott chokes a little bit. “Sorry?”
“Jimmy,” she says, as if it’s obvious. “I know you had a thing for him. If you’d asked him out, he would’ve said yes.”
Right. Well, that’s a revelation that Scott doesn’t have time to process. And unfair of her to put on him. “Did you ever ask Shelby out?” he asks dryly.
Katherine inclines her head. “Touche.”
“I had a thing for Jimmy, he had a thing for Joey, Joey had a thing for you, you had a thing for Shelby—if anyone tried to pair off, it would’ve caused wars.”
“Or a big, happy polycule,” Katherine suggests. “Then maybe none of this would’ve happened. And Jimmy can still be the leader, which would keep his ego soothed."
Scott frowns. “Wait, why does Jimmy get to lead the polycule?”
Katherine gives him a look. “Oh, come on,” she says. “Literally all of you guys were down so bad for him. Gem and I used to bet on who would crack first and confess.”
And Scott had thought he’d been rather subtle about his affections for Jimmy. The Sheriff tended to eschew romance in general (he’d always looked out of his depth when Scott tried to talk about Katherine’s little love triangle), so Scott had been careful about not overwhelming him or crossing any boundaries. In fact, he’d become so used to dissociating romance from Jimmy, he must have not noticed several fellow rulers pining after the Sheriff.
Which is kind of disappointing. He must’ve missed out on months of gossip.
And it’s all in the past, now.
“So, about tomorrow. . . .” Katherine starts.
“You don’t want to come,” guesses Scott. She turns a shocked look on him.
“How—? Never mind. You’re just a natural leader, I guess.” She takes a deep breath. “Yeah. I’ve been thinking about it, and I want to stay with Shelby.”
Scott nods. “I figured,” he says. He didn’t. Jimmy figured, and Scott’s just passing along his assumptions.
Now, more than ever, Scott understands why everyone else valued Jimmy being a good leader despite his murderous tendencies.
“Right. Well, is that cool?” she asks.
He’d love to have Katherine with him when they come out on the other side of the Rift, knowing nothing about what might be waiting for them.
But on the other hand, he won’t pull her away from Shelby in what’s possibly Shelby’s final days.
“It’s not a problem,” he says. “I’ll see if False will join us instead. I’m not going to make you do anything. And I think Shelby needs you more than I do.”
Katherine shoots him a small smile. “Yeah. Thanks. But if everything works out, we’ll all be headed through soon, anyway.”
“Hopefully Sausage has another sheep.”
“Right.”
“Right.”
It’s not healthy to suppress emotions like this (Scott’s well aware of that, if nothing else), but he finds himself relieved that he doesn’t feel more than a distant sadness at Katherine’s decision to stay.
“You know,” Katherine says after a moment, “I knew Jimmy decently well. And if there’s one thing I know about him, it’s that he isn’t a coward.”
Scott doesn’t say anything. Just remembers that when he told them all what had happened, the first thing Katherine had done was call Jimmy a coward. Words of anger, perhaps? Or is her new admission a lie?
“It . . . it hurts to know that he just left us. I can’t decide if he had a reason, or if it really was just running away.” She sighs. “Everyone’s selfish when it comes down to it, I guess.”
Scott nods. “Yeah,” he finds himself agreeing. Just hours ago, he’d sat on this boulder with Jimmy leaning against him, feverish and likely hallucinating as he gathered the strength to strike off alone.
And just two months ago, Jimmy had killed a god out of quick-tempered anger and selfishness, dooming the world.
“Yeah,” Scott says again. “It’s what makes us human, I guess.”
-
Sausage, tired as he is, gives Scott a warm hug before they leave.
“Take care, Scott,” he whispers, beard tickling Scott’s ear. Scott nods, swallows back the lump in his throat.
“You too. Get Shelby better, yeah?”
Sausage doesn’t respond, just squeezes him and turns back to Shelby.
Shelby doesn’t acknowledge Scott when he bends over to give her a hug, her eyes squeezed shut and heat radiating off of her. He doesn’t say anything, just holds her tight for a solid ten seconds.
Katherine gives him a quick hug on the way out, and Gem and fWhip and False are waiting on the airship already (with the sheep just hanging out behind them, which is a ludicrous sight), so he hurries along and clambers up to join them, adjusting his backpack on his shoulders and his trusty shovel at his hip.
“Bye!” Katherine waves from the ground. Gem waves back right as the turbines start spinning and the airship slowly takes off.
Scott grips the railing, staring down over Sanctuary. From this height, he can tell that the protective magic around the town is beginning to fail. It’s patchy, almost open, from above, and it’s shrunk so much that the houses on the edge of town are beginning to fall outside of the line.
Some sort of emotion wells up in Scott, and he isn’t sure if it’s fear or grief or what, just knows that it’s making his stomach turn.
Whether or not the Rift thing works out, he probably won’t ever see Sanctuary again.
He may never see Sausage or Shelby again. He’ll never see Chromia, or the Evermoor, or Tumble Town, or any of this world ever again.
Scott heaves a sigh, then turns around, to find fWhip and Gem watching him.
“Sorry, what?” he blinks a few times. “Did you—did you say something?”
fWhip shrugs. “You’re the leader now,” he says awkwardly. “Just waiting for you to go over the plan.”
“I just learned the plan from you yesterday,” Scott points out. “Surely you know it better than me.”
“I guess, but . . . Jimmy always did it.”
“Right.” Scott forgot that he would actually have responsibilities. He’d never paid much attention to what Jimmy did, other than run himself into the ground patrolling and cause the apocalypse. “Um. False will drop the sheep on the other side of the river from the Rift, hopefully attracting the mites. We head through the Rift while they’re distracted. That’s . . . that’s it.”
Gem frowns. “I expected more.”
“What else do you want me to say?”
“I don’t know. More.”
Scott rolls his eyes. “Well, I don’t have anything else to say. Give me a couple of minutes, I’ll make something up.”
fWhip actually grins a little. Which is great, because Scott’s pretty sure he’s barely stopped crying since yesterday.
Then he turns back, and watches the miles pass below them until he can see the mountain that holds the pulsing Rift in the distance, the ground around it so overwhelmed by mites that the terrain is no longer familiar. Somewhere within the festival grounds that had never been properly used is a torn flag hanging from a bent flagpole, tatters flapping in the wind.
Finally, whatever it is in Scott’s stomach resolves itself into a properly identifiable feeling.
He feels fear.
Which, unsurprisingly, he doesn’t have time for.
“We all know the plan?” he finds himself yelling over the sound of the airship, as if they hadn’t just gone over it. Gem and fWhip nod, fWhip already leading the sheep to the edge.
Just as False passes over the river, by the bridge, fWhip shoves the bleating sheep overboard.
Even from as far up as they are, Scott hears it hit the ground with a crunch and cringes, wishing he’d thought to cover his ears.
But it works.
The mites that had been squirming around the Rift begin to crawl en masse in the direction of the sheep, where already a few lucky mites are devouring the thing. They’re going to have to move fast—this is in no way a permanent solution, especially considering the multiplication that’s going to take place.
Scott throws the rope ladder over the side when False halts the airship, looks around for—for no one, he’s the leader, he has to go first.
And he’s right—he’ll need to move faster than ever, what with the still sizable collection of mites below him.
Scott swallows, his mouth utterly dry. There’s a pretty good chance this is the last thing he’ll ever do. There’s no guarantee that there’s even anything more than a hellscape on the other side of the Rift.
But if this is his last act, at least he won’t have to be in charge any more.
Scott swings himself over the railing and finds his footing on the waving rope ladder, before hauling himself down as quickly as he can. The wind is blowing the ladder all over the place, and it’s all Scott can do to hold on and not die of fright, but his arms (somehow growing used to this) hold firm and his toes curl around the rope and he somehow, gloriously, makes it to the bottom.
He starts yelling at the top of his lungs before he even touches the ground, nonsense and folk tunes and wordless, whatever he can think of, just to frighten the darkness away a bit. He starts glaring as soon as he can look away from his own feet, clearing a nice space for fWhip and Gem to land.
Scott double-checks that his pant legs are tucked into his boots, then draws his shovel, holding it threateningly above his shoulder, ready to hit any mite that steps out of line.
There’s a lot of them. The grass is worn down around the Rift (so close Scott can hear it thrumming with power) by so many plaguelings stacked here, as if they know that a portal could lead to more places to corrupt but can’t figure out how to enter.
Scott’s voice cracks. He’s alone down here, surrounded by mites, the only way out is across that rickety bridge and even then it might—
Gem jumps the last couple of rungs, landing heavily on her feet beside Scott. fWhip scurries down the ladder right behind her, and then it’s just the three of them against the world.
“Ready to go?” Scott shouts. Gem nods, and her mouth’s moving but Scott can’t hear her over the sound of his own voice and the departing airship. She nods again, though, drawing her sword with one hand and holding onto fWhip with the other.
fWhip nods as well, his ears flapped over themselves to muffle the noise. Scott takes in a breath—they’re leaving it’s time to leave they’ll finally be out of here—and turns toward the Rift.
They have to cross the bridge, first. And as Scott takes his first step across it, the wood below his feet gives and his foot crashes through the bridge.
Scott loses track of his constant stream of noise, crying out in pain as the splintered wood scrapes up his leg like fire, all the way up to his knee, tearing through cloth and skin. There’s a mite just a few feet away from him, and surely more out of sight—he can’t stop here, he can’t catch his breath, he can’t wait for the pain to lull for a moment—it hurts and his stomach feels like it’s fallen out of his body but he can’t stop—so Scott grits his teeth and yanks his leg up, the wood scraping right back down the marks it just made until he’s properly standing again.
“Scott!” Gem grabs onto him, pulling him back a couple of steps—Scott hisses at the weight on his leg—
fWhip darts forward, testing the bridge on all fours, tail swinging out behind him for balance. It bends beneath him, but it doesn’t break like it had for Scott, and fWhip manages to cross entirely.
“One at a time,” he calls back. “And be careful—I think they’re swarming under it!”
Scott bites back a snarky response. He knows to be careful—it’s not like it was his fault the bridge broke under him. But he gingerly steps around the hole in the bridge and tiptoes across, his leg smarting, skin now bared to the wind.
Gem joins him on the other side. The Rift is within reach now, warm and pulsing purple, just a couple of meters away and they’re home free.
There are quite a few mites waiting between them and the Rift, however. That’s certainly an issue, but not unmanageable. He handled more in Stratos, probably.
Scott starts swinging with his shovel, yelling every curse he can think of, but he’s only cleared a few before fWhip grabs him by the shoulder and pulls him roughly to look to his right.
Returning from across the river, sheep entirely gone, is a veritable wave of death.
The mites are piled higher than Scott is tall, practically twice his height, an amorphous being that looms over them like Joel once had.
Scott’s mind goes utterly blank. All he can hear is the pounding of his heart in his ears. All he can feel is his limbs shaking.
It’s moving fast, the shadow of the plague passing over them as the pile begins to collapse, in a matter of seconds mites will be raining down and latching onto them and they’ll die under the assault of so much death and Scott can’t make himself move—
Then Gem shoves him, and instinct kicks in.
Scott grabs Gem by the hand, fWhip by the arm, and runs.
He runs, and fWhip trips and Scott doesn’t let go, just hoists him back up with a strength he’s never had before and keeps going, because they’re going to die if they stay here and Scott’s never been more afraid in his life—
Something hits his back and bounces off—then again and again. Scott just has a moment to spare a thought, a prayer to whoever is listening that it didn’t touch his skin, and then he has to focus every thought he has on getting out.
Gem screams something, fWhip yells “We’re gonna make it!” and Scott bites his cheek and closes his eyes and his shoe catches on a stone—
Scott tumbles headfirst into the Rift.
-
The first sound he hears is the chirping of birds.
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thatgirlonstage · 4 months
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I fear that one day I am going to talk myself into reading A Court of Thorns and Roses for academic reasons and I dread that day
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warlordfelwinter · 6 months
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also the sandwiches are very sweet, but it is hysterical that they're all gone in the morning. my man fiver really ate 14 sandwiches while talking about birds with ardbert. killing lightwardens works up an appetite i guess
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hey does anyone else hate it when you're writing a scene and you have a specific direction you need to push the scene (to get to the next part you need to write) but the characters just refuse to let the dialogue happen naturally, and thus end up making you rewrite the dialogue
BUT THEN THE DIALOGUE TAKES THE SCENE INTO A DIFFERENT DIRECTION EVEN IF YOU TRY TO PULL IT BACK ON COURSE???
or is it just me?
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st-guliks-fnord · 3 months
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One thing about me is if I’m not thinking about Beauty and the Beast yes I am. Some part of my brain is running BatB.exe at all times.
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w1lmuttart · 1 year
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Do you think Six got away from the maw? Do you think she could get maybe not “happy” but a more positive ending?
There may be no happy endings in little nightmares and this may be all wishful thinking.
There are a lot of mixed messages regarding the ending:
There’s the Twitter account which outright says that unlike other kids Six managed to escape the Maw, the ending of the game may or may not supports this.
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There’s the symbolism of Mono closing the door, while Six opened it.
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But when Dave Mervik was asked if she really managed to leave he responds with:
“Does she really?”
Then in an interview they state that Six is not that different than Mono and that she is “seemingly trapped, but victorious”.
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The official descriptions describe Six as not belonging in the Maw and her color palette fits the yellow outside further suggesting she belongs elsewhere.
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I believe that even is she were to leave (which I think she most likely did) memories of the place may haunt her and the whole experience ended up fundamentally changing her.
But what do you think of all of this?
I would very much agree with your take on it at the end here, especially with that excerpt from the interview where the ending of the first game is describing six as "seemingly trapped, but victorious" .
It's pretty clear how not only the visit at the maw, but the events from ln2 too has influenced six, and regarding her new powers i do worry about six's fate in the future. If the world holds influence over these kids, the fact that six is now all alone, in survival mode, and powerful enough to choose who lives and dies is uhhh. A lot. I guess being able to hold such power over monsters might bring a bit of comfort, but man, this is such a hostile way of life for a kid
I honestly don't know what a happy ending would look like for any kid in this universe where seemingly everything is stacked against them. I don't think mono is the only kid who grows up to become a monster themselves and i can only hope six doesn't end up on a similar path (I'm not a believer in six becomes the lady theory tho)
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trueishcolours · 1 year
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Enjoying your current JC spiral (so so valid)
Hah, I was wondering if I'd spread them out enough for plausible deniability but it seems not! I'm glad you're enjoying!
(Also whenever I get an anon I get sosososo curious)
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firstenchanterorsino · 5 months
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would sell my soul for any sort of dnd media to depict and/or include 5e demogorgon. dude looks fuckin' sick
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In the year of our lord 2023, are we really being forced to continue this pointless debate on whether or not people, real life, alive and breathing, living people can queerbait? Seriously?? Have we not had enough of this already?? Especially after the consequences we've seen this behaviour have in the last few years, but ESPECIALLY in 2022???
I can't believe that this is still needed but here we go: Real people CANNOT queerbait.
Queerbaiting implies playing with or toying at queerness without ever explicitly engaging in it in order to capitalise on queer people. By stating that people can queerbait you are not only implying you know every given instance of a person's life and can therefore attest to their non queerness (which is an absurd statement because you don't even know the entire life of your friends and family, who would say celebrities you have never even met) but also that there is a distinctive way to act queer, that it can be performed, that dressing, acting or speaking in a certain way is reserved to queer people and that, therefore, people who aren't queer cannot behave like that. This, as by now should be clear, is not only putting every single queer person into a thin narrow box of stereotypes that we have been trying to escape for long now, it also invalidates many of us and creates a ravine between us and the non queer folk who may or may not exhibit this traits and are fighting this war by our side. In conclusion: it sends us back years and rejects every principle and the freedom you so claim to be fighting for.
Not only that, I belive we have all seen where this type of behaviour leads: a queer person, who did not feel ready to come out is forced to in order to stop being harassed and maintain a career. Not once, so far, and correct me if I am wrong, have I seen this bullshit lead anyone anywhere good. Our strongest example, of course, being Kit Connor, a TEENAGER, who was harassed and threatened for supposedly going out with a girl. Which not only proves you're biphobic but also that you have no regards for anyone's mental health, not even a boy's.
And yes you can argue that people are capitalising on queer folk with their queerness and that is wrong and I will never deny to your faces the existence of rainbow capitalism but I do think you fail to see the bigger picture. It's not about whether or not money is being made on queerness. It's about the fact that queerness is being out out there, regardless of by who. It's about the fact we're working towards normalising non conformity, regardless of who's performing it. And that helps EVERYONE. Literally. You can't fight this war by gatekeeping being outside the norm because that just reinfores the idea that we're the other and the odd ones out when actually, by definition, as humans, we are all weird as fuck. We are only free when EVERYONE is free. And I know it's easier to see things black and white but dichotomies are a lie. I know we're used to see cisallohets as the enemy, but just like men also suffer under patriarchy, cisallohets also suffer under gender norms and homophobia. And even if they didn't. It's no way to stand up against oppression by throwing our own people under the bus. Representation is worth nothing compared to the sanity and rights of a person to live their life in peace.
So I hope you all learn this lesson sooner than later, before this shit starts getting used to exemplify how we're obsessed with children's sexualities and making everything about being gay.
In conclusion: Leave people alone. No one owes you shit about their life, even if they're famous. This behaviour is harmful and unhelpful. Don't make life for your community harder than it already is.
Thank you.
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longagoitwastuesday · 9 months
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The self-conscious to arrogant pipeline in Blade's story... heathcliffean
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cosmicrhetoric · 11 months
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polly at the end of monstrous regiment hearing that the working girls school burned down like "OH! lmfao that's my girl"
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gee I wonder why high school me deep in conversion therapy was drawn to Sam and the plot about being infected with something he can’t control that apparently makes him evil despite not having done anything…
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