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lorcandidlucienwill · 11 days
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One thing you should know about me is that as your friend I will aggressively tell you to take care of yourself, likely threatening assault/murder, while I literally don't take care of myself at all.
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rosenfey · 14 days
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actually I might just feel this existential dread because I haven't eaten today
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outeremissary · 26 days
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Actually good gameplay/bad story vs. bad gameplay/good story poll has me thinking a lot about "bad gameplay." I feel like that's often treated as a really binary thing, but like. How many games out there is this subject often hotly contested on? How many older games, how many cult classics? I feel like for every game with "bad gameplay" there's at least one person defending the impact it has on the experience and atmosphere of the game. I've seen someone get heated about the idea of making inventory limits in older RPGs more lax when porting the games to modern systems because it removes stakes from the game to be able to carry More Items. You lose an edge of puzzle and of wilderness survival. The inventory management question is one that often pops up in discussions around horror games as well- what's a badly designed inventory and what's one that's frustrating intentionally? Or one that's excusable by the limits of its age? Is clunky combat bad in a combat heavy action game, or can it push the game's genre to suggest something else atmospherically? I really enjoy defenses of gameplay that's "bad" or "obsolete." I haven't been playing Dragon's Dogma 2 and have no way to judge one way or another, but I have heard it called unfriendly, backwards, and bad by detractors and unfriendly, backwards, and good by defenders. It's so fascinating where people draw the line and what criteria they use to determine what's passing and failing. And then when there are whole mechanics people love or hate too! I was looking at escort mission discourse just today. Conversation where on the one hand some people believe there's no way at all to attain a theoretically possible good implementation of an escort mission, while other people see even the most player unfriendly implementations as a challenge of player skill rather than a failure of design.
I don't really have anywhere I'm going with this, I just felt that the more I thought about it the more interesting it was because of the ways that gameplay could be interpreted through age, technical implementation, genre, and player tolerance in ways very distinct from how story and writing are judged. I think "good gameplay" as a concept is often positioned as gameplay which is snappy, clean, and accessible (accessibility exception carved out for games that sell themselves as Hard Games) with precise and technically well crafted controls, but I've seen so many cases for good gameplay being the absolute fucking opposite if it produces an interesting play experience. And you could say "oh, that's determined by the intent of the creators," but do you always have a way to know their intent? And how many games come together actually according to plan, with no schedule slippage and everything implemented exactly according to vision?
To use an example near and dear to me- yeah, I'm not leaving the Kingmaker in the tags after all- a part of Kingmaker's gameplay loop is kingdom management. You're exploring, fighting, and interacting with the world, but you're also coming to rule it through the kingdom, and this has to be balanced as a part of this loop just like all the other pieces. Kingdom management feeds back into the other pieces of the game- it gives mechanical benefits, it opens up new interactions, and when you explore it backfills the empty space you leave behind with something new, the kingdom, which can be further transformed. It also fills a different kind of empty space, the temporal space between chapters, and gives you meaningful choices to make when the plot isn't at a fever pitch by making it so that how you use your time has stakes beyond what exploration and quests provide. Kingdom management is also timer dependent and RNG heavy as fuck, and at points can feel very unfair even if I'd argue it seldom ever traps you and never traps you without an actual reason. It's also situated in a genre, the RPG, where RNG is seen as an acceptable and even expected part of gameplay systems. For me, kingdom management enhances the experience of the game and is an extremely worthwhile addition to the gameplay which plays in enjoyable ways off of other aspects of the gameplay. It's a part of a memorable and fun play experience. But so many people fucking hate kingdom management and see it as not just something they dislike, but something which is Bad in design and implementation. It's positioned as disruptive, unwieldy, player unfriendly, overwhelming, and arbitrary. And I see the case for all of those points. And I don't think there's any final way to objectively settle whether it's Good or Bad, and that ultimately what it gives to the game very much comes down to player preferences and playstyle. How you interact with a game gives these systems their meanings and impacts.
I don't really have a conclusion to this. It's just kind of word vomit getting the thoughts out of my head. ^^;; But I don't know. I think it's something really interesting, the fact that there's not necessarily an objective way of seeing gameplay as good or bad the same way that there's not an objective way to see a story. I answered that poll "bad gameplay and good story," but when I think about the games that make me choose that, it's not like they're unplayable even if sometimes I truly hate the experience of playing them. I think that their gameplay gives them meaning, specificity, and staying power in my mind for how I experienced the game because of this gameplay in a way that games with "good" gameplay can't always provide.
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roses-field · 2 months
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the hot wizard is speaking in a language beyond my sense of hearing again
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superbattrash · 3 months
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Huh, what, how is it 2am? I swear it was 9pm a minute ago
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inspotlight · 1 year
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the    rain    was    pouring    down    behind    her    as    she    stood    on    the    doorstep,    everything    she    owned    packed    into    her    car,    diaper    bag    at    her    feet.    ❝    i    didn't    know    where    else    to    go.    ❞    she    says,    standing    at    ricky's    door    with    her    six    month    old    on    her    hip.    ❝    he    told    me    to    get    out.    ❞    she    knew    brody    had    been    cheating    on    her,    and    had    tried    to    keep    it    together    for    jude,    but    when    he'd    told    her    tonight    that    his    mistress    had    also    had    his    baby    and    he    was    going    to    marry    her,    she'd    only    been    given    a    little    time    to    pack    her    things    and    get    out.    she    wasn't    sure    she    could    go    to    her    moms'    house    tonight    and    have    to    recount    the    story    to    them.    she    was    devastated,    not    at    the    state    of    her    relationship,    but    at    the    fact    that    she'd    let    herself    be    put    through    this.    she'd    thought    it    was    for    the    best,    to    stay    with    him    for    the    sake    of    their    daughter,    but    apparently    he    was    more    concerned    with    the    other    woman    and    his    son.
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llsilvertail · 7 months
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Okay. So.
I accidentally wrote this in the tags of a post about a different ship that involved one of these characters. And then I realized that it's probably a bad idea to do that bc, for one, idk the ins and outs of this fandom and, two, it's just in poor taste honestly. But I didn't want to loose what I wrote either, so ig that means an actual post from me for once XD.
#I am unfortunately deep in the throes of Shanks/Mihawks#and I can't find enough long content for them to satisfy my hungering#so here we are#me: staring at a blank doc with trepidation cuz I've never written a long fic#the doc: staring back at me cuz it knows my pain and revels in it#send help#please#I am about to cry#I don't know enough about them to properly get the characterizations#I think I've pinned down Mihawk#but Shanks is a bit slippery#you think you've got him#but then he goes and does something insane#and you can't quite figure out what his reaction to Mihawks' reaction would be#so now you're just stuck on the outline and haven't actually written anything#but oh well ig
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f1-birb · 11 months
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I may, or may not, have hit Lando with a car.....
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hawkzeyes · 1 year
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😭😭😭
Justice League Dark #10 (2011)
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boxocats · 1 year
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Seeing ppl trashing on 3.3 Wanderer quest when I thoroughly enjoyed it 🏃‍♂️🏃‍♂️💦
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lunarmochi · 2 years
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i simply think it would be nice to quietly come into someone's room while they're sleeping and scoot under their arms to snuggle with them and bury your face in their chest, feeling extremely soft and alright with the world
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shoshiwrites · 2 years
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We're at 6500 words for this flower shop AU😳and we're not done😳
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hischierswhore · 1 year
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so uhh… my first ever smut will be posted tmr… it was 100% an accident and i got carried away while writing for Mason 😀
to the anon that requested this, i’m apologizing in advance bc you literally didn’t ask for smut💀
i literally don’t know how i feel abt it… i’ve never written smut before so idek if it’s good or not
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apricusapollo · 1 year
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I was watching s4 of white collar and was like hmmm what if I fuck around and write a fic where harry is neal (conman!harry, anyone???), regulus is peter (but not only his Handler but his Father), sirius is helen and james (neal's father) is,,, well,,, james— until james (again, neal's father) admitted being an actual murderer and I do not know how I feel about that
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witchern · 1 year
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me yesterday: i'm gonna konmari the shit out of my bookshelves. i'm never gonna reread most of this anyway so let's free up some space
me today: hm i wonder if barnes & noble has the witcher boxed set with the new covers in stock
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monty-glasses-roxy · 1 year
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You ever just get so caught up in the creation of your world you minorly lose track of what you were doing
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