"Base" project - progress day 1
Started with the water/plumbing facility. I ran into some roadblocks when the foundry items I wanted weren't scanned yet, so I had to survey some volcanic planets. Also I really want the space slideshow, the wiki says it can be found on stations and certain space encounters but I've yet to locate one...
Planning to branch this off into a waste disposal service-thing(?)
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Planet Headcanons part. 3
The Deltarune news grabbed me by the throat and kept distracting me from posting here.
Anyways!
Planet Scorch, or Planet Onaclove in JP.
Canon level elements: Planet Scorch is where - in my opinion - the difficulty ramps up. The very start of the level throws meteors at you. You learn the enemies can control fire machines. There are lava rivers. There are bird enemies which will try to throw you into fire pits. Welcome to hell!!
To be fair, you can also control the fire levers, which is fun.
Get fried.
I realized there is something I haven't spoken much about, which I will need to mention here, so some context first.
So in the end of each first levels in the game, there is a 'mini challenge' of sorts, which varies level to level. In Flora, it's a mini boss. In Undertow, it's a set of enemies which are thrown at you by waves (literal waves of enemies lol). Sonata is a mini boss which is a rhythm game, Freon is also a mini boss, so on.
Planet Scorch's? It's a game of Simon Says.
It starts out easy, showing the number order, but you gotta do that two more times. Once with the numbers disappearing later, and once rather fast and no numbers to help you.
As somebody with a shitty memory, this challenge is a pain in the ass to me. It's usually THE part of the game I dread replaying.
The second stage, Under Factory, shows off the planet more industrail setting. Lots of pipies, places to fly or climb.... Oh, there's still plenty of fire, though! And enemies now have access to explosives.
Next up the boss, Adahan!
Probably not what you would think for a fire themed planet, but Adahan is a giant armadillo-like creature.
Every time he takes a hit, he will dig a hole and hide underground before he can strike again. He also has a jet pack of sorts.
Every few hits he will also throw you into this falling segment of sorts, where he is flying. He is definitely a challenge compared to previous bosses so far!
However, once you beat Adahan, he loses his Evil Power and his armor, and we get a plot twist:
Adahan is actually a tiny little armadillo.
He will still try to attack you, but his attacks now don't do any damage.
You also have to hit him even if he is a wittwe baby. Not cool, Ristar.
Headcanons aka don’t play the game expecting to see the shit I’m gonna talk about here:
While a super hot planet already, Scorch especifically uses its machinery to control the heat. When Greedy took over the Valdi System, he also took control of the heat system in Scorch.
Scorch is also the first more technological planet we see (not as advanced as Automaton, but we will get here when he get here!). The most popular technology here, besides using industrial factory things, is steampunk-like. Insdustrial factories tend to be more pricey, while steampunk is more accessible and affordable.
The population of Scorch, if they look like animals, tend to look like mammals or bugs. It's also common for they to wear heat resistant armor and/or to be made of 'metal'. Some of them look shiny because of that.
I also no idea how to describe these thingies from the Factory level, but I imagine they're pretty popular as 'elevators':
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Scorching Seven-Planet System Revealed by New Kepler Exoplanet List
A system of seven sweltering planets has been revealed by continued study of data from NASA’s retired Kepler space telescope: Each one is bathed in more radiant heat from their host star per area than any planet in our solar system. Also unlike any of our immediate neighbors, all seven planets in this system, named […]
from NASA https://ift.tt/UzgCT3j
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